hello /diy/planning to host game servers from my home networkmy current obstacle as i conceptualize this is deciding how I want external connections to be passed to my game server while minimizing the risk of suffering a ddos attack on my home networkshould i:>rent a cheap vps that is capable enough to serve as the game server's front end which passes external connections received by the VPS through a wireguard tunnel to my Home Serverand/or>research optimal practices for mitigating effects from ddos attacks (experience from other /diy/ home server anons would help greatly)
>>2886855>what is cloudflare/thread
>>2886864>tell me you don't know what you're talking about without telling me you don't know what you're talking aboutlet's say i want to run a garry's mod instance on debian and i don't want to pay enterprise prices because consumer grade cloudflare protection doesn't provide udp protocol support, especially for things like game servers.https://www.cloudflare.com/gaming/maybe if i was a full scale vps/game server provider this would be up my avenue but i'm simply a retard on a forum asking for advice on how to do it myself on a do it yourself board whereas your masterclass /diy/ solution is to have someone else do it
>>2886855Do people still DDoS? I thought that was just a thing like 10 years ago
>>2886868minecraft anarchy community is plagued with 10 year olds on a 10 year old servernot even funny how many youngings will go through the trouble of learning how to set up a botnet just to ddos mineyman rivalsbut thats just one example of ddosing and not really relevant concerning my home server .
>>28868661) zero trust udp is free for up to 50 users, but youre right it doesn't directly deliver common game servers without exposure. this is diy and i assumed a diy game. 2) youve provided no specs, requirements, how big of a ddos, if the servers are meant to be by invite, or anything generally useful3) no single/small handful of servers can ever stop a ddos. 4)if u wanna diy something like this setup as many reverse proxies as you can to your home network. nginx works. 5)if you dont make yourself a target you most likely wont be ddosed. >but i'm simply a retard on a forumyes, yes you are
>>2886873>2) youve provided no specs, requirements, how big of a ddos, if the servers are meant to be by invite, or anything generally usefuli dont need to have specifications mixed into a context which only talks about wireguard tunnels, you don't need my specifications either to communicate a common standard one might consider for ddos mitigation either, redundant point and points like this one are redundant
>>2886877>i wanna resist a ddos a la diy>i dont wanna tell you how much ddos traffic i wanna resist>i dont wanna talk geofencing>i dont want to provide useful information that can help create strategies other than a reverse proxy while keeping costs low and bandwidth highwelp then enjoy the irrational fear of ddos you vague faggot
>>2886855>>>/g/>>2886866>i'm simply a retardYeah, and probably illiterate because you posted this on the wrong fucking board.
>>2886855Install pfsense and Suricata and some good rule listIf you don’t have the skills to do that, rent a cheap VPS and run the game server on that
>>2887026I moved from pfsense to opnsense a few years ago. give it a look.
>>2886868>Do people still DDoS?No. Only that nigger Matthew Prince so he can extort self hosters.
>>2886855you should get a reverse proxy
>>2886855Whatever you do, don't host it on your home network. Gaming server drama is vicious.Cloudflare only does HTTP DDOS mitigation and they recently added Minecraft too.I really suggest getting a VPS from a specialized gaming server provider.People keep mentioning reverse proxies here but that doesn't apply to gaming servers. Sure, you could set up a reverse proxy to tunnel traffic through a VPS which would solve the problem of exposing your home IP but this would introduce a lot of extra latency.