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Previous Thread: >>2887618

>Guides & Resources
Pastebin: https://rentry.org/MMD4Chan

>Videos
https://www.iwara.tv
https://www.nicovideo.jp
http://video.fc2.com

>Models
https://mmda.booru.org
https://bowlroll.net
https://3d.nicovideo.jp
https://seiga.nicovideo.jp
https://rentry.org/masterpost
https://rentry.org/MMDPrem

>Search terms
MMD, mikumikudance, R-18, 紳士の社交場, 紳士向け
MMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布あり
MMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり

>3DCG
Pastebin & Catalog: https://rentry.org/3DCG4Chan
>>
Does anyone have, 見て見てえちちダンス/Look Look Echichi Dance, mmd motion dl?

https://fantia.jp/posts/934071#post-content-id-1470234
>>
I wrote a shader for MMD but I'm having trouble making it work for MMM. The structure is like this: There's three OFFSCREENRENDETARGETs(RTs), one gives me the main color and stuff, the second renders to a shared shadowmap texture and nothing to its own buffer, and the third 256x256 one clears all the custom textures I used in the shader, existing only as a placeholder to clear stuff first. They are processed in reverse order, so it clears first, then makes the shadow map, then gets the main colors. The shader itself (ie not any of the previous RT shaders) blends the main RT color with some shared textures written to in previous passes. The problem is that anything I write to the shared textures ends up cleared. Because I think MMM runs the damn shader for every small group of verts with the same weights due to its reliance on gpu skinning. Basically I'm writing something for a group, and then it gets erased by another group's processing. This was my conclusion because when I tried to temporarily move the clearing to right before writing to the shared texture, I only got a foot and some fingers rendered, which I assume was the last group of verts to process, while if I didn't clear altogether it wrote the closest depth and kept that on screen. I really need to clear the depth buffer to get a proper output.
My question is, in MMM, is there a way to get textures cleared in-between actual frames and not in-between shader executions? Only the default framebuffers get cleared automatically in either program.
>>
Has anyone got this? https://fantia.jp/products/68166
Fantia won't take my card.

Or is it the same base as R1N4 and I can just swap the missing bits in?
>>
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I know nobody is probably going to help me with this anyway but if some anon could help me to port this model from Honeycome to MMD I would be very thankful.

I don't care if it isn't rigged or if it doesn't have any bone or facials, I just need someone to help me with this.

Btw I got Kato's card from here: https://www.pixiv.net/en/artworks/111381820
>>
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>>2895199
Look for monotamago on tstorage catalogue.

>>2895200
Not like I can tell with only that much information, and it sounds like a problem I'd have no idea how to solve, but what is actually the point of the third one? Why even do it this way?
If there is some meaning to using it instead of regular clears, you could try using the time float to choose whether to execute the shader code. (See WaveTiles.fxsub from the Spectrum extension for Ray-MMD 1.5.2 for an advanced use case.) Also, in my experience some remotely similar issues could be solved by reordering the technique script, e.g. \stageSet\FluidBoard\FluidBoard_common.fxsub or \posteffect\CrossFilter\sdCrossFilter_common.fxsub in sdPBR 4.70 for MMM.
>>
>>2895204
ts ficvz3fl6rls
+ tan texture, no idea what's different between the two versions
ts 6279nyl43sp4
ts xr1ip3xawcrp noted as fixed. No idea what.

Also, I hope the Kuroko Anon comes back eventually and drops his edit.:
https://archived.moe/e/thread/2603748/#2605463
https://archived.moe/e/thread/2603748/#2605486
>>
>>2895211
Thank you very much <3
>>
Requesting Superlady from ren
https://youtu.be/-LUcl9pCrh0
>>
Anyone have Kaevis - Armageddon?
>>
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anyone have this model?
https://bowlroll.net/file/128137
>>
>>2895206
Buddy, nobody knows how to do that
And even if they knew I highly doubt they would help you
Besides, who knows her anyway?
>>
>>2895212
Non-searchable, sneaky. Any other way to find ts links?

Anyway, thank you very much. The "fixed" texture is slightly darker around the vagina it seems. However I'll probably use this melanin map instead anyway: https://bowlroll.net/file/230382
>>
Does anyone have the spring of life motion by moka?
It used to be here https://bowlroll.net/file/36858.
Another tragic lost of an old HDD.
>>
>>2895251
https://3d.nicovideo.jp/users/14359380
>>
>>2895253
07
>>
>>2895250
You have to search archived.moe.
Or ask here and someone usually has a link.
We are not keeping links in a pastebin collection like the "masterpost" in the OP.
Last time (several years ago) when we tried to make a collection of links, it got mass reported and the links were DMCA-d.
>>
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>>2895211
The third RT just exists as a point in the rendering hierarchy that executes first. So I could clear the shared textures I use from there at the frame's start. I'm probably doing this wrong so if I'm being retarded tell me.
A picture is worth a thousand words so let me share the thing then. I made this model back in ~april but put off finishing it due to laziness. Now I decided to dig it up and sort of complete it while the process is still fresh in my mind. The MMD shader and the model itself should be working as intended, the only thing missing is MMM support. Here's the model:

https://www.mediafire.com/file/v8zt3vzs5h9woaa/shanoa1.0.zip/file

And here's what I have for MMM support so far:
https://www.mediafire.com/file/wgk6v8rpdqpz30p/shanoa_mmm_shader_test.zip/file

As you can see, the shadowmap, the glow and the sss buffer textures aren't working in MMM.
>>
is anybody able to share these models?
https://www.aplaybox.com/details/model/cTEKFZgzF290
https://www.aplaybox.com/details/model/ppkXLec6CqgE
https://www.aplaybox.com/details/model/pqh6Iv2x4ebB
>>
>>2895204
>>2895212
was this garage kit maker ever going to make a kuroko himself
i remember hearing that someone was
>>
does anyone have this models?
https://www.aplaybox.com/details/model/AXYFoTsHWhmv
https://www.aplaybox.com/details/model/rgP47cB1n9zg
https://www.aplaybox.com/details/model/MZuOTjKqF8xg
>>
>>2895232
Seconding, the armageddon motion is pretty good
>>
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now that nicovideo.jp seiga and 3d.nicovideo are now disfunctional ( or is it just me?) where do you get your models? I'm looking for this one but the download links no longer work. https://fantia.jp/products/118187
>>
>>2895409
Bro is trapped in 3 months ago
>>
>>2895290
ts z17whd9jd6ux
>>
>>2895357
2 and 3
ts 8lxo0cq55awp
ts ppupr99w3gve
>>
>>2895277
So... you're using separate offscreen render targets to execute object-oriented code and create a shadow map & clear rendering for an already object-based effect designed for a specific model structure. Well, makes sense if you want to be able to clear specific subsets without affecting other parts of the shader, but it doesn't seem like clearing does anything at all.

Anyway, this could give you some clues. Any more is probably beyond me:
https://litter.catbox.moe/78fjms.zip
https://litter.catbox.moe/5e85rl.mp4

Maybe look at AutoLuminous code to see how it maps light emitters. More on MMM effect development:
https://sites.google.com/site/mikumikumoving/マニュアル/18-エフェクト開発

P.S. Those waves somehow give me motion sickness. Incredible.

>>2895414
Until the end of today, it could still be just 1 month ago.

>>2895360
>>2895232
Gotta love those region-locked songs.
>>
>>2895414
bruh I just figured it out. Nico no longer works on my VPN. It used to before the nico hack/crash. It was me this whole time?
>>
>>2894391
K-lite codec pack worked for me! Thanks MMM anon :)
Now we know how to fix that issue lol
>>
>>2895277
>hop on /mmd/
>random Shanoa model
Holy fucking based.
>>
>>2895443
Thanks for the research! I made some test files simulating the most barebones structure of my shader and I may have found the problem.
I made this: a main shader with two render targets, RT "A" that writes a solid green value to a shared texture in a second pass, and RT "B" that clears said shared texture with solid white pixels. The main shader reads the contents of the shared texture to the screen.
Whether I declared "A" or "B" first had inconsistent results, sometimes I got solid white, sometimes I got green flickering. I am assuming from different gpu skinning batches.
However if I moved the clearing to the first subset of the "A" render target (leaving "B" doing nothing), it sort of worked properly. There was still the problem that only the foot and the fingers were rendered from the body, which was probably the last batch of gpu skinning bones.
This leads me to believe that RT rendering in MMM is done asynchronously. What I mean is, unlike MMD, you're not guaranteed a render order as each RT renders independently. So I can't expect one RT's script to clear a texture at the start of the frame every time as it can be executed arbitrarily as fast as bone batching and the fps cap allow. So manual clearing should be kept to the RT that writes to the texture.
Then there's the problem of a single batch of bones executing the entire technique script, which includes any manual clearing.
This is a pickle. I'd need a third .pmx to start off the clearing in that particular RT and not a separate one, as if I add the clearing to a subset 0 dummy material to the main model, it will clear the background contribution. And if I add it to the background, it will rigidly marry the model to the background even more than now. Either way, annoying. I'll try to read up on how existing shaders work, maybe there's a workaround. I could also restructure the shader so the extra textures I use are separate RTs, I think that's how ray mmd does it.
>>
>>2895467
What happens if you use no default effects and load & assign them separately in the desired order instead?
>>
Does anyone know where I can find r18 models of Komi or Nagatoro?
Are there even any or is it just headswapped models people have been using?
>>
>>2895558
Hmm, doesn't work either, but thanks for the suggestion. Scratch what I said above. After looking at it more closely, the green flickering was just plain z-fighting because the depth buffer wasn't being cleared. What really happens is that I simply cannot clear a "shared" RENDERDEPTHSTENCILTARGET texture in MMM from another render target OR even another fx file that isn't an #include. Color clearing works for a RENDERCOLORTARGET, but "Clear=Depth;" for a depth buffer doesn't. Somehow it's not linking the depth buffers with the "shared" keyword at all. I'm just prolly being a tard because I have a hunch that I'm not supposed to clear from another target/file like that. I'll try to rework the entire structure to use proper render targets. I just worry that I might not be able to do shadow mapping that way. Although there's a "Format" property in offscreen render targets, somehow I read in the docs that the default for them is D24S8, which is a depth buffer format. What I'd need to set for the shadow maps is the color target format, not for the depth buffer. I need G32R32F to have enough precision, I tried a G16R16F before and it makes the shadows really bad, and 8 bit would be even worse. Well, the only way is to try. Actually I just tried to set a format for a render target and it affected the color target. Maybe the docs are wrong? The section does look copypasted.
Sorry for spamming, I just figure someone might search the archives for similar info and this may have hints.
>>
>>2895559
>Are there even any or is it just headswapped models people have been using?
probably headswapped by someone like tbomb2000 or whatever his name is, maybe that spartanecchi guy
>>
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an huge shot in the dark, but anyone, somehow, still has those outfits? https://seiga.nicovideo.jp/seiga/im5382152
(alternatively, if someone has stngp's aot models)
>>
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anybody explain me please how to reduce bangs jiggling? I tried a couple of random guides but for some reason nothing changed
>>
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Any good tutorial on how to make 2D anime with MMD?
>>
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>>2895784
Aside from 針金P's silhouette effects, sdPBR\vs\2bone or animated textures, which are also present in sdPBR, I don't think you have that many choices for true 2D animation in a 3DCG environment.

>>2895673
I don't see a problem with what's in your gif, but reduce the mass to 0.001 or below and set movement/rotation damping to >=0.99. Also refer to the picture.
>>
https://www.aplaybox.com/details/model/FobABf0wUc2F
https://www.aplaybox.com/details/model/8rDElm5WJcKK

please reupload
>>
>>2895827
no no it's not a problem it's actualy my personally preferences and ty for your hints, i'll try it in next few days
>>
Anyone has this?
https://booth.pm/en/items/6065093
>>
Blender anons, how do I select vertexes in a .pmx in Blender depending on materials?
>>
>>2895973
split by materials in the mmd tab
>>
>>2895673
Share that motion
>>
>>2895981
found it here, iikr it's called "SexMotion2" or smth tstorage.info/42wo9784uq03
>>
Anyone have Parasite motion by Nikisa?
https://youtu.be/SvCf5wp2wZY
>>
Need to know if anyone backed up the Yoasobi-Ultramarine (群青) motion before it got deleted
https://web.archive.org/web/20220121001306mp_/https://bowlroll.net/file/264250
>>
Anyone know where I can find back ups of discontinued free MMD motions? Somehow those are even harder to find than paywalled ones
>>
>>2895988
Thanks man
>>
>>2896053
You could try looking up 配布終了 on Nico and Xitter, then looking up what you're interested in at the links from the OP and in Google & Yandex.
>>
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Anyone bought the full version of this model?
https://yokechiya.booth.pm/items/6076258
>>
>>2895166
i really really really like this model and im hoping someone has uploaded it, link pls
>>
i have a project idea but i need your help. i plan to use a song that doesnt have a motion. in fact, i cant find the song on iwara at all so i might be the first to use it in mmd.

i need a pack of generic, cute dance motions. im not making a tiktok video, but tiktok type motions are probably what im looking for. i dont want crusty ass western dances, i want more of a "cute japanese girls doing cute japanese dances" type of thing. CJGDCJD
>>
>>2896092
you don't need iwara, search on youtube and bowlroll and deviantart
>>
>>2896094
there is literally no mmd content using this song anywhere. i just need a pack of cute japanese dances.
>>
>>2896097
Well if you can't find cute dances, it's time to learn animation, MMM is the best for that.
>>
>>2896090
pretty sure it's a headswap
>>
>>2896108
yeah, I thought the same thing
>>
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What's the recommended video player for watching vr videos on desktop, like these. Might as well also ask if I need some special downloader for them or if any ytdlp fork will work.

https://youtu.be/3caBVG_f2H0
https://youtu.be/tXOcXOib0w0
>>
>>2895899
ts hkxazl6otj7n
>>
Anybody knows the name/source of the model used in this video? I'm pretty sure it's from a set, since I've seen other models with the same style but I haven't been able to find much on my own (retard)
https://www.iwara.tv/video/RWy1lnqvI3fTNY/mmd
>>
>>2896121
https://bowlroll.net/file/323597
0514
>>
anyone have kazusa from blue archive?
>>
>>2896108
>>2896090
The body is most likely TararaTarako's Megumin, and the head is from a googleable character.
>>
anyone know the pass for this? i've been trying for a while now https://bowlroll .net/file/318521
>>
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>>2896193
You just need to watch the video very attentively.
It's at 02:31. Blink, and you'll miss it.
>>
davinci resolve doesnt like my video formats... is there any video editing software that just werks with utvideo codecs?
>>
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>>2896201
Aviutl is the common MMDer software that is also the target environment for most PV kits. Wondershare Filmora is a fairly powerful one-time purchase tool (though I wouldn't say its capabilities rival Adobe After Effects), but lately they've been jewing it with paid assets, while free assets seem to gradually disappear from the library (unless they're moved to a different category, which is the case for at least some of them) even if you don't update, being squeezed out by something new, so you can only use the old ones if you have downloaded them previously (unless the above is true).
Not like I don't understand why they're doing that. Selling niche software once per user in a saturated market is not a sustainable business model. And there's still a lot that you can do for free with it.
>>
>>2896195
im not the op but when I tried to put the password in I got the wrong ツ, apparently ツ and ッ is different and the latter is the correct one. can someone who can actually read japanese explain lmao
>>
How do vertex morphs work with bones that affect the same vertices?
If you make a morph with bones in the default position and then try to apply it when they're in a different position it seems to behave arbitrarily.
I assumed the vertex edits from the morph would just be added after the bone deformations, so if you had a morph that moved an object up, it would always move it up regardless of bone positions, but that doesn't seem to be the case.
>>
>>2896219
all i really need to do is patch a whole bunch of shit together and speed some of the parts up.

would aviutl be more intuitive than doing it in mmd?
>>
>>2895973
If you click the material tab in the property editor while in mesh edit mode, some buttons pop up. You can select a material there and then press select/deselect to select/deselect the faces/verts associated with the material depending on what mode you're in.

>>2896223
Vertex morphs are applied first, then bone skinning takes an effect. It can't really be any other way because think about it: imagine some facial vertex morph that makes a smile by pushing the mouth vertices mostly up. If vertex morphs were applied afterwards, if you positioned your character upside down using bones, the smile would suddenly turn into a frown. But that's not what you want. So the vertices are moved by vertex morphs first, then bones move them. Bone morphs are just regular bone skinning, there's nothing all that special about them in that sense.
>>
>>2896227
>If vertex morphs were applied afterwards, if you positioned your character upside down using bones, the smile would suddenly turn into a frown
Makes perfect sense, that's a great example.
The problem I'm having is with a shirt where part of the material (sleeves) is affected by the motion of the arm bones, but the rest of the shirt is not. Maybe I'll have to make a separate morph for the sleeves where the motion is parallel to the arm bones.
>>
>>2896114
VLC works for me some of the time to display as a monoscopic video where you can rotate the point of view using the mouse, but only if the video has some sort of metadata. It seemed that it used to be enough that Youtube recognized the video as side by side VR, but none of Kusemono's videos seem to be recognized correctly. You may be able to find and use Youtube's old VR metadata injector, or a comparable metadata tool written by somebody else. The videos are much better on a VR headset though. I've generally been able to download VR video from Youtube with ylt-dlp or JDownloader2.
>>
>>2896193
オラッキー
An easy way to capture Japanese text from a screen capture is to pause the video at the right part (as per the password hint, a speech bubble at the end of the second verse), screen capture it (ie. print screen key), crop the picture in any image editor to show only the text you need, copy it to clipboard, bring up Google Translate, use the image translate and pick the option to paste from clipboard. By default it will translate away from Japanese, but if you click the <--> button to reverse the language translation, it will show the original picture and you can click the "Copy text" button to copy it to clipboard as Japanese text.
>>
>>2896220
The small one is a gemination marker. Like the double "g" in "faggot." Also can be used as a postfix to indicate a sharp pause (not the case here). Like "Ah-" instead of "Ah..."

>>2896224
You certainly need a video editor to convert your video into a non-retarded format, and things like captions are certainly easier to do in a video editor. However, captions that can interact with objects in the scene (including being covered by them) are, conversely, easier to do within the environment. You can create arbitrary (limited by your chosen font) text in PMXE using the Simple Primitive (Ctrl+P) functionality.
>>
>>2896224
VirtualDub64 is pretty primitive but it works for me to append UtVideo files, delete frames, mux in audio, etc. The available filters may be enough for any small edits you need. Or if you just want to convert the videos to use a more sophisticated tool, FFMPEG works very well to compress UtVideo with another codec.
>>
if someone can link me a premium cunny model i like that hasn't been shared yet, i'll post it. i'm the anon who posted the miku earlier
>>
>>2896240
Neat, thanks. I'll keep looking around and see if I can find anything else if VLC doesnt work out for me.
>>
>>2896298
Then please grab her when the full version is done.
https://fantia.jp/products/667015
>>
https://www.youtube.com/watch?v=2BtVqRyeFOE
does anyone have this motion?
>>
https://bowlroll.net/file/319844 does anyone got this motion? I knew about this motion a little too late
>>
https://www.iwara.tv/video/zg7g2ujavtk3l8np/testphysicsvag
imagine there's something like this but for stomach bulge instead
>>
>>2896419
surely the same thing would work... as for whether it would look good, compared to animating it manually, I have my doubts
>>
>>2896398
https://bowlroll.net/file/308425
>>
>>2895673
whose model is that anon?
>>
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>>2895277
Fixed a bunch of stuff:
-Hands are a little less ugly, I overdid it with the normal map previously and also the fingers were too thin
-Modified the toes a bit so they aren't as straight and as thin as they were
-Fixed collar weighting
-Made the mouth weights rounder so the upper/lower lip aren't as straight when the corners of the mouth are rotated
-Incisor edges are less round, when they were round-ish it kinda looked like she had a front tooth gap when the upper lip wasn't raised enough
-Fixed the small belt textures so they're less bad
-Changed the SSS variables a bit, though it may be too strong from afar now
-Redid the shader structure for MMM so it should work there now with its shader in the "shanoa_mmm_shader" folder, you can load just shanoa.fx and assign it to shanoa.pmx and it should start working

https://www.mediafire.com/file/1mhljjyjt2pmmos/shanoa1.01.zip/file

It's weird, but it seems you cannot address the toon texture from MMM shaders either, so I put a copy of the roughness/etc map into the MMM shader folder and addressed it as a custom one.
Also if you're using MMM and the rain isn't failling/waves aren't rolling, just press "Play" once and it should fix itself. The TIME variable doesn't start ticking properly until I do that for some reason. I was thinking of giving her some glyph weapons but I'm too lazy and the model isn't that great to begin with, so I think I'm done with this silly project.
>>
>>2896439
https://www.quappael.com/distribute-actors
Vindicare
>>
hey if anyone want to work with Takizawa-san you can go to discord link here: https://discord.gg/f8rHqCnb
>>
>>2896495
What kind of work do?
>>
>>2896503
re-fixing models and creating matcaps
>>
>>2896503
gotcha
>>
>>2896507
>matcaps
is that sphere maps?
>>
>>2896521
franKly yes since blender exists.
>>
That 4 person collaboration for Kiss Of Life's Nobody Knows. $12 for each member's part. Are you fucking kidding me?
>>
>>2896535
Hey, it's a free market if you don't like it go away >< !
>>
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>>2896535
It takes around a week of work on average to animate a minute of one character dancing even if you have experience and use MikuMikuMoving. That one is four characters dancing for three minutes. You complain because you're too used to creators underselling their work or providing it for free, so you've started to take it for granted, when it's not.

>>2896455
It's falling and the waves are rolling for me, but if I start playback, the waves suddenly start moving perpendicularly (as it would seem).

>>2896419
"Something like this" is very easy to do with my current setup, just need to enable collision for the penis group and fine-tune the behavior. There's only one bone for belly physics though, and adding more would be a bad move due to already complicated weights. Even with the labia, it's much wiser to use regular bone weights or morphs that will not misbehave due to sudden movements or maladjusted motions.
>>
>>2896419
>>2896569
Not to be a VRCfag on main, "something like this" looks a lot like DPS.
If you do a verson of it with Yuuka I'd be very interested to see how it looks, anon
>>
>>2896398
Are there more motions like this?
>>
>>2896542
> ><
this is the wrong website
>>
>>2896700
https://files.catbox.moe/q5tbtl.mp4
What I have is just jiggle physics that can be set to collide with what I want. Same as butt and booba physics. To moonlight as stomach bulging, it needs to be adjusted so that it stays in a position reachable with the penis normally. The one in the recording is enlarged to twice the normal size, yet the belly needs to be moved down to make them touch. You can do it by creating another physical&bone rigid around the pubis (so that the penis primarily pushes it away toward the front when moving deeper inside the vagina instead of up the torso) that is more or less fastened to the main one with a very limited joint and can only interact with the penis rigid body group, so anything colliding with it will reflect on the main one (but it will follow the main rigid, and the main rigid moving out of reach is the very reason we'd want an additional rigid), or by assigning that physical&bone rigid to the belly weight bone and joining it to the movable body instead (negative Z limits make the bulge), or by using any other approach. The trick is in making it actually distinguishable in movement & natural-looking to be worth the effort. With low weights, you'd need high bounce/spring modifiers at least.
>>
>>2896736
Well, I think I better go back to Puni Puni
>>
>>2896115
thank you!
>>
Does anyone have honkai star rail r18 models, I've searched and can't find any
>>
anyone have this model?

https://www.iwara.tv/video/ytoLhqEdZzDsUa/miku
>>
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>>2896766
3dnico + blender
>>
anyone please reupload
https://www.aplaybox.com/details/model/u9sHrcbH4MLz
https://www.aplaybox.com/details/model/JmDqQVPD9l0t
https://www.aplaybox.com/details/model/o3LyUGAuuK4O
>>
>>2896772
ts ukgyjnbiz0nx
>>
>>2896776
Thank you!
>>
>>2896772
I checked the model, but it was in fbx format and the output was incomplete from the game data. Shapekeys and bones were not exported correctly.
>>
>>2896800
you need blender bro
>>
so mmdbooru is basically dead at this point, right? what happened?
>>
>>2896937
Normies and discord trannies claimed ownership years ago.
Admins and moderators of the mmda booru have their own discord to enforce shitty rules.
Such as not sharing paid content, and removing anything that doesn't align with their views.
>>
>>2896923
If we export properly using AssetstudioGUI from the game data, we can output both shapekeys and bones, so no need editing and Blender.
>>
>>2896948
>If
You said it
>>
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>>2896937
no one will use your shit anymore if you remove all paywall models
>>
If I want a transform to affect normals, that's not possible with a vertex morph right? Only bones?
>>
>>2896455
This was really cool, thanks for making it and sharing.
>>
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>>2896708
Shorts? Way too many.
Lewd shorts? I typically ignore shorts, all I can say is that lovemax has more than that one.
Innuendo/"air sex" motions of any length? Look up monotamago [tstorage/kemono], いわやとまえ (ひもろみ) [free fantia], mm3077 [tstorage], I-Zack [free fantia], デニス [direct handjob/fellatio invitation gestures on bowlroll], plus other motion names from this trash list (excluding the descriptions in brackets; I also got rid of the most inane ones, so you'd probably find more if you have no standards at all):
https://files.catbox.moe/bvbqaf.txt

I heavily recommend checking their compatibility with PMX-VMD Scripting tools before using any of them.

>>2896741
Did you mean Puni Engine? Such a pain to set up, IIRC.

>>2896757
Consider searching properly then, after consulting with the opening post and discovering the tstorage catalogue & kemono. The same models can be found beyond paywalls by merely googling.

>>2897035
Either bones or shaders. So if you want to be able to switch between defined abs and smooth or chubby belly, you're forced to either create unorthodox weights for the abdomen, use a shader that redefines normals in an acceptable manner (regardless, you will end up losing the effects of normals that are intentionally not aligned with the surface), or create several bodies with individually tailored normals and respective morphs applied by default (save the model while in the morph editor).
>>
>>2896937
it's what happens when you invite faggots from other websites and go on and exposin the business
the word should have been discreet
like the part time lovers song by stevie wonder
>>
has anyone here used quickmagic for making motions? does it work well/is it worth the cost?
>>
>>2897146
I haven't. You tell me:
https://www.nicovideo.jp/search/QuickMagic
+ https://www.nicovideo.jp/watch/sm43482210 (load this for a perfectly compatible model, lean back with the camera, and appreciate the leg movements)
+ https://bowlroll net/file/keyword/QuickMagic
>>
>>2896736
>https://files.catbox.moe/q5tbtl.mp4
BRO THAT'S SO COOL
>>
oh finally no more 72
>>
Does anyone have sheesh?
https://www.youtube.com/watch?v=PBOf6px4x90
>>
>>2896736
one day I would master mmd so I could make something like this, also did his penish detached? is that an mmm feature or it came from the model
>>
can someone tell me the difference in tararako model? theres like mark2, HI which I assume high polygon and set1, set2. I would try it if my internet keep cutting off my download
>>
>>2897203
I made it detachable & movable with an additional bone and a little bit of reweighing. After some use, I thought of creating a second bone to allow both stretching from the root without detaching, like a real dick, and detaching for when it's needed, but in, like, three years haven't actually bothered.

>>2897178
Perhaps, but having those jiggle weights can mess up the abdomen's shape really bad as the torso folds.

>>2897211
Mark2 is an enhanced version with additional features. The best option in all cases, unless your PizzaCheese is too old for Pedobear to bear. The regular sets are "low-poly" (more like average model size as opposed to >100k vertices) versions.
>>
>>2897197
ademar?
>>
>>2897197
AAAHH WHAT HAVE YOU DONE
>>
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>>2897271
>>
Requesting a re-upload for this motion:
https://www.bilibili.com/video/BV1HV411Z78C/
https://pan.baidu.com/s/1z6hdzYG1AhlPUZO_Pjh2XA
Pass:6yst
>>
need password pls

ts f63pmmeb2siw
>>
https://www.iwara.tv/video/6kwwtgebujvg4bg/mmdwave-a
anyone knows where can find this models?
>>
>>2897271
>71
almost
>>2897267
t.bum2k
>>
>>2897197
I demand you remove her tits at once.
>>
>>2897431
ts 9uhghzybsuh6
Have fun
>>
>>2897516
You like flat girls?
>>
>>2897527
You don't?
>>
hello sirs i seem to have misplaced my japanese block stage and i cant find it again. can anyone provide me the link pls thank you sirs
>>
>>2897537
Sorry but I need to feel something squeezed in my hands
>>
>>2897527
>>
>>2897571
Flatland?
>>
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>>2897525
Bless you.
Dunno why he felt the need to force using a PMM, as I could find no external parenting. Looking at the state of the model, probably just inexperience or laziness. Here's a pack with fixes for the chairs if you decide to update the file, also targeting any other potential users:
https://files.catbox.moe/xps6fk.rar

>>2897549
Your description doesn't clarify much. I saw several that fit during the summer (winter if you're from the southern half of the globe).
https://bowlroll.net/file/keyword/%E3%82%B9%E3%83%86%E3%83%BC%E3%82%B8

>>2897472
The bodies must be the HK base combined with Tda heads, similar to these:
https://tstorage.info/users/H2OA
No idea about the clothes.
>>
>>2897448
Second
>>
>>2897600
i disagree, the stage is called japanese block
>>
>>2897615
more details
>>
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>>2897616
>>
Hello, Does Anyone Has A Vanitosa Motion by Miku Queen? so do Everyone have this motion? plz

https://www.youtube.com/shorts/gfo2gdE-w08
>>
>>2897554
that's what the butt and hips are for
>>
>>2897617
Oh Anon...
>>
>>2897637
You sound so gay
>>
>>2897617
I'm not looking to break your heart if your drawing skill is a source of your pride, anon, but I think your picture could really use putting some more information into it, like colors and more names, because I can't quite figure out what you drew.
>>
>>2897669
no problem. the thing on the right is a car under a carport. i cant properly draw a car from that angle. this is the view when you load the stage, but its part of... a japanese block.
>>
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>>2897682
forgot pic
>>
>>2897684
Must be this:
https://www.deviantart.com/mmd3dcgparts/art/MMD-Stage-39-486084016
https://www.deviantart.com/amiamy111/art/Anime-Style-Neighborhood-619993944
(I googled "mmd house stage" and browsed the pictures.)
>>
>>2897690
yes thats it, thank you anon. i searched da for japanese block, thats why i couldnt find it. the stage is actually called japanese block when you open it in mmd.
>>
https://youtu.be/V3IDpH40Wmc?si=nF9v7jf3Vf2EGi7y&t=43
how do I make the cloth reflect light like this?
>>
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>>2897767
High material reflectivity, sdCrossFilter from sdPBR and/or Auto Luminous (with 0/0/0 specular values for the material and over 105 reflectivity), and high pixel luminosity (sphere maps, lights, increased reflectivity, and/or luminescent PBR materials), combined.
>>
>>2897448
>>2897614
qwerhsvs
>>
>>2898023
qwer
damn captcha
>>
>>2898024
thank you, anon
>>
[spoiler]is there a jav genre similar to mmd? jav that focuses on dancing and singing?[/spoiler]
>>
anyone know where I can find his mmd models?

https://jashinmary.booth.pm/items/5973895
>>
>>2898124
I wish, never found anything like it. The closest is basically strip club performances or poledances but that's really not quite the same.

When I was in Japan I'm pretty sure I saw ads for erotic cabaret style shows which might be more like it, but unfortunately couldn't go to one because of reasons. Sadly there don't seem to be recordings of any of these though.
>>
Nico views are still pretty low compared to pre-closure...
>>
>>2898307
no millies?
>>
File: takanelui.webm (3.03 MB, 1280x720)
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Does anyone recognize what body this is?
https://www.iwara.tv/video/M6k4Z8TnXYk33j and/or download link for it?
>>
>>2898395
The shapes remind me of https://kemono.su/patreon/user/64533273 , but it could as well be the work of TararaTarako (although his bodies normally have more detail), the video author himself, or someone else entirely.
>>
>>2898124
Aya Fukunaga Oily Dance
>>
>>2898503
Now I see where all those gutter trash motions came from.
>>
>>2898498
also anybody have last 3 models from this clown?
>>
>>2898395
definitely a TararaTarako body, i can tell by the nipples. though the opening in the tummy of the bunnysuit threw me off, maybe they edited it, or maybe it has a morph for that that i'm unaware of. also his bunnysuits also have morphs to roll down the breast section.
>>
Is this model distributed? Or is it just a head replacement?
>>
>>2898989
I can't p>>2898989
>>2898989
ost the image, why is that?
>>
>>2898961
>>2898498
Yep, it's a TararaTarako from what I can see.
Thank you.
>>
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>>2898992
Forget the above... I feel like I'm the crazy one. ...... This is what I wanted to ask.
>>
>>2898995
>big tits nahida
but why
>>
>>2899073
If there is a distribution centre, I thought I would go there, if not, I would have to modify it and make it myself:-)
>>
link expired https://bowlroll.net/file/116905
anybody knows where I can get it?
>>
>>2899073
why not ?
>>
Anyone have a model for 2023 Racing Miku?
>>
>>2899101
https://archived.moe/e/thread/2845057/#2845642
>>
>>2899120
thanks
>>
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Anyone have this Mualani custom model
https://www.youtube.com/watch?v=pGD5onLqxT0
>>
https://youtu.be/hzRBNtvfFfg?t=131&si=pWwHmPhFiwuyDLPr
you can call me tripping but I swear I saw this motion before, is it from those helltaker ost mmd or something
>>
>>2899293
probably just similar as it's a hip swing animation
>>
>>2899293
No, but monotamago's works have quite a few similar segments.
>>
>>2895206
Half a month later I'm still looking for someone who can help me to port that HoneyCome model of Megumi (bikini one) to .pmx

Please someone reply, I'm desperate T_T
I'll even trade something if necessary
>>
>>2899460
Would you be willing to buy kaevis's armageddon motion or nikisa's chill kill and share with the community?
I can look into it when I get my pc back in around a week
>>
>>2899460
Why do you expect anyone here to have that game and the required tools when it's a MMD thread? Do you even know for certain that an exporter exists? If so, you can use that knowledge to export it yourself. Find BetterRepack/ScrewThisNoise's Discord if you haven't already, download and install all the required shit, use the exporter if it exists (and I haven't found any mention of one), or give up if there's none, or go to an appropriate thread, which might exist on /h/, and ask there about an exporter. HoneyCome cards could in theory be compatible with KK and, in turn, https://github.com/FlailingFog/KK-Blender-Porter-Pack, but I really doubt it, with KK being an ancestor. Something like NinjaRipper could work if you can hook it, I guess, but I'm not sure if it can get anything but the mesh.

P.S. While I second the above guy's idea, not about to take advantage of your lack of knowledge.
>>
https://booth.pm/ja/items/4309253
have this model get shared before?
>>
>>2899484
pixeldrain com/u/UCm4mwhm
>>
anyone got the raora model by suya yet?
https://fantia jp/posts/2907458
>>
>>2899461
>>2899475
Sorry for the late reply, I just bought these:
-Tidiestflyer's Revy model: https://tstorage.info/w6r6qbsd9is4
-Chill Kill motion: https://tstorage.info/jz3zzz4eh34w
>>
>>2899518
>> Chill Kill motion
Very funny, anon. Ha, ha, ha. Your wit is unprecedented.
The old pal from https://sketchfab.com/3d-models/revy-black-lagoon-a32f5d26a5b342fb8ce05846ac337053 seems legit, at least.
>>
>>2899518
THAT'S A NOT A DEVIL MOTION!!!!! Not Chill kill!

It's a troll motion! damn it

and it's fake!!!!!!!!!
>>
>>2899565
Saluting that one anon who's been looking for Chill Kill for months
>>
>>2899565
damn this guy has no chill
kill
>>
>>2899565
I'm very sorry! The only thing I really bought was the Revy model, the other one, the motion you asked for, well, I looked in Youtube first and I found one video in where it was redistributed for free so I just assumed it was the real motion without testing it first...
>>
>>2899599
No problem

it's the thought that counts
>>
help ty.
https://pan.baidu.com/s/1qSfOuj1UdaS-f-Rnf0JF1w?pwd=SaRo
pass: SaRo
rar pass:1009
>>
>>2898395
The motion is pretty nice.
Does anyone have it as well as the other mocaproject motions?
>>
>>2899687
ts 6vomw4vw6c29
>>
Where's the hailuoai thread? Surely something /e/ can be made with it.

>>>/v/688832024
https://hailuoai.com/video
>>
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>>2899460
yep, we lost the textures.
>>
>>2899874
Wait, there is no way to recover them?
>>
>>2899940
The ones of the face I mean
>>
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>>2899942
It doesn't seem complicated
>>
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>>2899944
>>
>>2899946
Cheer up, at least he's doing all he can and for the moment his progress with the model seems to be going well despite the texture problem

I trust him
>>
>>2899951
abaj
>>
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>>2899952
>>
>>2899965
u dont need to remember
>>
>mobiusP has different passwords for each of his motions
well, that's fucking annoying and I'm pretty sure the old ones don't work
why must japs be so autistic
>>
>>2899952
??
>>
>>2899969
啊啊啊啊
>>
>>2899968
This may help: https://www.reddit.com/r/mikumikudance/comments/15sncrc/mobiusp_mmd_rabbit_hole_motion_password_help/ (look at the comments, one of OP's comments from there might help you to get that one)

However to get the motion you have to login to Bowlroll but it can be easy if you already have a twitter account
>>
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Btw, here's a model of Osaka that nearly became lost media: https://tstorage.info/j1uaug97yf4h
>>
>>2899968
wayback machine exist for a reason, I got an obscure model of an utau model that need passwrod from a video 10 years ago that got archived. the funniest thing is I never see any mmd video with the model but there's a lot of visit for it in wayback machine
>>
>>2897197
very nice
however just some hips + ass enhancement would have been suficient
>>
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>>2900156
How about this one?
>>
Does anyone have the model Petit Sour Miku?
https://www.youtube.com/shorts/twGkLwDb-lI
>>
>>2900156
so you aren't an imas guy i take it
>>
>>2900208
Sorry but I'm not a child anymore
>>
>>2900212
and yet you come here
>>
>>2900027
Here's another version with nipples:
https://tstorage.info/9ukdg1k3wfa7
>>
>>2900277
>> lewding Osaka
Bet you'd also lewd Yotsuba and Lain, filth.
>>
Does anyone have the Ur-Style mocap by さうぐ (sm40511285)? The foot IK motion by that Kefka fan (sm40529398) requires it to work.
>>
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Can anyone share this model?

https://www.aplaybox.com/details/model/ZazGANRN77m9
>>
>>2900284
this
should have lewded chiyo instead
>>
>>2900323
Das right, nigga, just look at that hair.
https://www.nbcnews.com/pop-culture/pop-culture-news/tiktok-trend-inspires-women-wear-pigtails-work-experiment-see-whether-rcna44309
>>
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how tf does converting fbx work? I got fbx file but when I tried to converting it to mmd It make it smaller and no texture.
>>
>>2900365
small update, I fixed the size but the freaking texture is missing. I checked other video and apparently my model didn't come with texture at all now i stuck learning how to do paint in blender. thanks someone from chinese website that share an incomplete model
>>
>>2900370
Now you know what is called made in china
>>
What is the password for this https://bowlroll.net/file/316733?
From the instructions it should be "0410ネオン" but no luck.
>>
>>2900383
says date of motion
(look at the suggestions for intergalactic motion)
>>
>>2900383
Nevermind found it.
>>
>>2900370
Are you sure about that? Are there no hidden or non-hidden texture files in the folder? Have you tried File > External data > Unpack resources? Have you translated and read the description to see if there are any hints on where you could get them?
Even if there are textures, MMD materials failing to set up when converting a FBX model is rather the standard experience for me. It's more of a surprise when materials transfer normally, which happened with Revy from above.
>>
I've heard there's some drama on some chinese sites (tieba baidu, bbs nga) regarding iwara.
Specifically something about WS MMD being a Taiwan independence supporter because of the comment section of some gacha NTR video.
Nothing will happen, right?
>>
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>>2900167
Just a little bit more
>>
>>2900401
Of course not, members of the MMD community are known for their calm demeanor and ability to behave rationally during any disagreements.
>>
>>2900365
Do me a favor and will you re-up the fbx and accompanying files? Usually with an .fbx or .obj file, there are two files that accompany it; one being the file that contains the textures. I think it's a .mtl file...? Since those files will usually be in the same folder AS the fbx/obj, you can load them up to generate the textures by switching to either eevee or cycles, or you can just hop over to the shading tab that's at the top of the menu there. when the textures are loaded, switching to the UV Editor will let you see them. You can then save them manually.
>>
>>2900404
That one is nice. Would you be willing to upload it?
>>
>>2900284
I'd wish to meet more who do to Lain .
I used to hate it , but once i Begin lewding her, it feels sometimes lonely to love her this way. But i feel a better persons and more wise after i start with that truth
>>
>>2900404
i would like to know the source for this image or if there is more?
>>
>>2900449
iwara
>>
>>2900453
could you post a link please? encode it if you must.
>>
>>2900458
www.iwara.tv/video/PHYjHzGvhIHFge/oshi-no-ko-hoshino-ruby-star-t-rain
>>
Did anyone get to download this before it went down/switched to paid? https://www.aplaybox.com/details/motion/r1bJr5Brceab
It's New Jeans - New Jeans motion
Vid of it: https://www.youtube.com/watch?v=6tYjdkglOQ0
If someone did please share, thank you!
>>
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any ways for correcty increase this type of "breasts" on flat decks? or is this only done in a blender?
>>
>>2900459
good body, not a fan of the face. they are actually selling a few models for less than less than $15. they are blend format though a few say they are set up for mmd at least in blender. don't know if the physics would translate over to pmx format. and also if they have alt outfits.
>>
>>2900481
What exactly are you trying to achieve, give a flattie torpedo tits?
>>
>>2900401
if they complain then just lol at them and show them the tieny copypasta and talk about winnie the pooh
>>
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>>2900490
lmao no just smth like this
>>
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>>2900412
>>2900523
Though I do also think the CN are being retarded and nothing will actually happen for multiple reasons, I'm just a little bit worried (0.01%) because I had Shirakami-san flashbacks...
https://tieba.baidu.com/p/9177439654?pn=1
Just an example to show they've been going at it since yesterday
>>
Tried every combo i could think of and still cant get it.
This seems to be the only version of this character of fate i can find and ive tried every combo for the pass but i can't figure this one out.

https://seiga.nicovideo.jp/seiga/im11481660

https://bowlroll.net/file/324602

http://blog.livedoor.jp/t_253tank/archives/84462719.html

https://seiga.nicovideo.jp/seiga/im11481660
>>
>>2900412
There was the one incident with some JP content creator instantly turning on some gaijin he talked to. All because said gaijin used game assets for his models, and the JP guy found out. It was idolmaster stuff iirc.
>>
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>>2900404
Is it quite close
>>
>>2899944
Good morning! Did you succeed in recovering them?
>>
>>2900588
oh yeah, that dumb shit nobody else cared about because dumb red button nip monkey was paranoid about legal shit being tied to him combined with gaijin need to credit everything around him because of the need to place names of owners on everything like some kind of master branding his negro slave relationship with a branding iron

it was a nothing burger except to the shitty culture that erupted on the booru anyway thanks to people running their mouths about the booru's existence to stupid people who'd rat out their mother to the mafia because they can't close their mouths unless a vegetable is about to enter it
>>
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>>2900575
Ah yes, that one Fate character whose presence on the screen I hated every second of in the anime.

The brackets are required in all of this guy's modular passwords. As for the keyword that goes inside the brackets, the skill name is googleable by the relevant bit of the hint and only needs to be copied from a relevant character page. The card count can be brute forced in three attempts if you find nothing about it but think logically.

>>2900428
Fun fact: post-nut clarity is also referred to as "wise man time" in the relevant Asian languages.

>>2900381
What isn't?

>>2900401
Feels like the revenge of that banned slop producer if it's just rumors.

>>2900481
You can temporarily reweigh them smoothly in the morph editor or just manipulate the vertices by moving the handle to the root.
https://archived.moe/e/search/text/Tension%20movement/

If you're trying to turn a DFC into normal breasts, it will be more complicated. You'd need to do multiple temporary reweighings (starting with the circle weight tool to set the general scale, updating the model, then reducing the weights in the center of the circle to make a sort of a ring that fades out toward the root and nipple and scaling again along X and Y with maybe just a bit of Z) unless you just drag the vertices, which might be easier in this case. You'll first scale them to your desired size along the Z axis of the breast (root to nipple), then deselect rings gradually, starting from the innermost and outermost, and scale them along the X and Y axes after realigning with the Z axis of the breast (if it's not fully aligned with the default Z, looking straight to the front), plus change their relative positions along the Z axis... I guess the bone scaling method is easier, after all.
Anyway, you will also have to make the mesh sufficiently smooth for the new shape, and flat chests may not have enough polygons for it, so you will then need Blender to finalize with subdivision and mesh smoothing.
>>
>>2900593
Has this body been shared?
>>
>>2900598
P.S. Nevermind, single-axis bone scaling does not work if the breast axis is not aligned with the default Z axis (it only scales along the default world axes), so you'll have to either do math to calculate scaling proportions, resort to vertex dragging, or use Blender. Though you can still use bone movement for initial Z scaling (depending on how the breast is weighed) or even reorienting the breast to be able to scale along the default axes without math. If you want to be able to revert the orientation, do it by inputting rotation values in the VAL tab of TransformView or by making a bone morph and then undoing the rotation by inverting the value.
>>
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>>2900394
im not sure but here's the a screenshot of the all file that I got, there's no description at all and some unity.package as far im concerned I cant see a single stuff that correlate to texture
>>
>>2900598
>>2900603
P.P.S. Nevermind the morph editing method, didn't test it properly before posting. Temporary reweighing does not work in the morph editing mode, but you can use BDEF4_recoat.dll from na7plugins in its place (unless you don't care about existing breast weights, in which case you can do it without the plugin). Do everything within it, then clear your new weights before exiting the plugin. It might break and fail to save if there are SDEF weights in the area. Here's a demonstration video:
https://files.catbox.moe/5hx6g2.mp4

>>2900610
Well, open one of these FBX files in Blender and try what I said. Don't move your cursor after clicking, as it makes pop-ups disappear, and read what it says. If there are no textures to unpack, it will say so. To be sure that there are no already-unpacked textures if you aren't an advanced PC user, turn on hidden file display (google "Show hidden files windows" or a similar query).
>>
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>>2900627I tried to unpack it, is it the "unpack all into files" option? my blender quite old but just to make sure
also there's no hidden file, I already know about that since checklisted "show hidden file" the first thing I do in every pc.
>>
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>>2900596
I'm not sure .... but
>>
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>>2900631
here's the option that I have in blender
>>
>>2900632
Don't worry, from what I see in the photo it shows that you managed to recover the textures of the face and honestly you're really doing a good job, she looks better now
>>
Btw I just happened to find this between my archives. Its a rare model and well... it honestly pisses me off when I have to access to some weird places (when is Discord or Telegram) to get a good model of a certain character, so feel free to use this model of Madoka: https://tstorage.info/bo8zd4nin517
>>
>>2900642
Hey, where is the pass
>>
>>2900631
Then there are no textures.
>>
Has anyone got this motion?
https://www.youtube.com/watch?app=desktop&v=ecJHkdSFDYs
https://www.patreon.com/posts/purepure-106342442
>>
>>2900653
Kinda looks like this collection of whatever the fuck they were supposed to be (can't find the source):
https://tstorage.info/i7o5u22m267y
>>
>>2900643
Shit! Sorry anon!

I just renember getting her from some deviantart user's server, and downloading her because I thought "wow, this model looks cute" and I was a fan of Madoka Magica at that time, but for some time the original .rar file remained lost until I found it today in my Drive while looking for a document

I downloaded her from that server two years ago, around 2022, and I renember I had the opened files stored in my old laptop, but everything got lost when it crashed (that's why I keep some of the original files on my drive account)

Sadly I'm not in that server anymore ether, some of the people there were kinda too nitpicky, so I left because I was just there for the model
>>
>>2900317
ts qwipdl2qxr66
>>
>>2900704
Thanks a lot !!
>>
>>2900528
probably easier to do a headswap with a body like that then, or graft the breasts over from it
>>
>You can temporarily reweigh them smoothly in the morph editor or just manipulate the vertices by moving the handle to the root.
https://archived.moe/e/search/text/Tension%20movement/

oof it's more compicated then i thought. ty for help mate but i'm newbie in mmd and i still don't understand much
>>
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>P.P.S. Nevermind the morph editing method, didn't test it properly before posting. Temporary reweighing does not work in the morph editing mode, but you can use BDEF4_recoat.dll from na7plugins in its place (unless you don't care about existing breast weights, in which case you can do it without the plugin). Do everything within it, then clear your new weights before exiting the plugin. It might break and fail to save if there are SDEF weights in the area. Here's a demonstration video:
https://files.catbox.moe/5hx6g2.mp4

ah didn't see your second message lmao, it looks way easier, I think I'll save your video as a guide
>>
anybody knows of any foot focused motions?
not necessarily lewd, just kinda want some ref material
>>
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>>2900848
https://tstorage.info/users/Kozoth/235/MMD%20Motions (+"Griseo FJ", which is a third-party edit)
https://bowlroll.net/r18/user/656631
https://tstorage.info/2yo7hzzhoegl
足でゲームをプレイする(意味深)モーション
Ademar's public R-18 motions have two basic footjobs.
6i217
A footjob is included in May 2024 motions by TBOMB200 (kemono).
Lucyfer777\Hell Demon Sex Project Full vol. 3.0 (demo)\2 demon Double Footjob

To a lesser extent:
Backstage Dommy Sex Motion & Hai Phut Hon 2024 (with a high likelihood of future motions incorporating such elements, too)
アリスに踏まれるだけ (present in https://tstorage.info/2o4lv23y8feq)
Basically all pole dances that exist.

Utilized in dances to a subjectively greater extent than just the regular foot EX usage:
小雨 by Ponx (+とじる's camera) and 侵蝕 by 鯖味噌煮サンバ, though I enhanced both a lot and it takes custom cameras to actually put focus on them. Also the would-have-been-described-the-same-way-if-someone-werent-so-lazy みなごろし by JUICY.
A honorable mention to CHUNG HA — Bicycle because of the "bicycle" scene, and also Dictator by 我没有芬达, except it's heresy to not use high heels for it.
>>
I suck at this.
Is there anyone, who can solve this FGO related password?
パス 「霊基番号+宝具名の漢字の言
https://x.com/bety_5k/status/1835964636396732846
https://bowlroll.net/file/324675
>>
>>2900881
Are you the same anon who asked for Medea?
>>
>>2900901
How do you know?
>>
>>2900901
Nope.
>>
>>2899778
Thanks a lot!
>>
>>2900881
422じゅうそうこうけっせんとし
>>
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>>2900920
thanks man

reality vs expectation
>>
>>2900926
makes it clear why he had to hide it behind a password
>>
anyone manage to download this model before it went away? https://www.aplaybox.com/details/model/fpRpzGq7qSD0
>>
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>>2900926
generic trash-tier model
>>
>>2900926
well it did say test version in the bowlroll
>>
Anyone have
https://www.aplaybox.com/details/model/9NACQOIe00yh
>>
>>2901078
ts nz1uvhgis9iw
>>
>>2900598
Interesting to know about the but clarity, it makes sense, but in this case the wisdom tool months to settle in, i felt awful for lewding Lain. but now I kinda regret not doing it before, i guess i wasn't ready before it.
Enjoy and have fun on your model, i still have to manage how modify some of her
>>
>>2901100
Thanks!
>>
>>2900669
dont worry, im a random anon who knew the password, try 1003.
can someone answer my question though? im curious why a lot of motion in bowlroll have this miku for distribution? is it a model design to make motion or something? https://bowlroll.net/file/324785
>>
>>2901425
also while im at it, does anyone know where to get virtuosa(arknight) model?
>>
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This hat has spent years in "the wardrobe," so I decided to take it out and make it see the light of MMday before moth eats it:
https://tstorage.info/kv3wrt2cg8ik

>>2901209
Bro, you gotta finish fapping or using the Microsoft phone keyboard before you type.

>>2901425
Yes, as the full name implies:
>> Tda式初音ミク_盗賊つばき流モーショントレースモデル
Its features, like minimal clothing, joint bending guidelines, and included indicator effects & floating boxes on top that indicate the orientation of upper torso bones, are supposed to make correct motion tracing easier if you actually use them, which is not always the case. Taki Taki, for example, was either made or saved with it, yet elbows still bend every which way.
>>
Does anyone have these models?

https://www.aplaybox.com/details/model/AjisVRYmHED0
https://www.aplaybox.com/details/model/2bfDimAHuwpL
>>
https://www.aplaybox.com/details/model/POi1jGIboRUT
anyone got this? how come people are so stingy with sharing Idolm@ster models
>>
>>2901499
some are pretty nice about it, it's just that those types are rarely ever actually working on idolmaster
the ones that are are jews or faggot trannies
which i guess there's not much of a difference
you know what i mean tho
>>
anyone have this Gunjou motion?

https://www.aplaybox.com/details/motion/NOdX8tNKHzWM
>>
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>>2900633
>>2900365
update on the schwarz model, so I downloaded an online extractor but im not sure sure how to convert it to usable material
>>
>>2901585
another update, I didnt see a folder name "tex" after extracting the unitypackage. so now I have full texture for the model. if anyone want it I can share the mode
>>
>>2901586
i forgot i need to give it rigid body, back to learning section
>>
What happened to kemono? It seems that the updates are very slow now (mostly only Discord contents were updating).
>>
>>2901587
unity has many tools
mmd is included
>>
>>2901589
the thing is I dont use unity, and im not sure on how to make rigid body on blender.
>>
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Anyone has Punishing: Gray Raven x BlackRock Shooter model? I swear the thing is lost media this day
>>
what is the best-looking full Taimin-like body or body in a full fishnet bodysuit?
>>
does anyone know who made this? or how to fix this model?
https://mmda.booru.org/index.php?page=post&s=view&id=3715
>>
>>2901822
I don't see anything wrong
What do you want to fix?
>>
>>2901829
when I put in in mmd all the texture is white unless I forgot to download something
>>
>>2901831
www.deviantart.com/metalmiku2/art/MMD-Tutorial-How-to-Extract-Japanese-Models-634116321
>>
>>2901831
womm
>>
>>2901835
>>2901834
thank you anons
>>
https://www.bilibili.com/read/cv5276833/
Does anybody know what is the app for this group?
>>
>>2901588
fanbox importer got fucked again and no one is interested in fixing it
>>
>>2901837
Only for chinese
You need a Chinese cell phone number
foreign number is not allowed
>>
>>2901845
Damn, this is worst than the holocaust. It the only source for the model I need.
>>
>>2901847
that's okay, we're gonna ban tiktok as revenge
>>
File: miku mirrrrrors.gif (3.61 MB, 853x480)
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Please guys, tell me where can I get this beauty
https://www.iwara.tv/video/e4dpacjvoimgro5v/miku11
>>
>>2901425
Bless you anon, you're really a hero!
In case this thread gets deleted (like it happened to the ones prior to this one) I reuploaded the unlocked files so everyone can finally use her (I hope you don't mind)

Here: https://tstorage.info/ztm6pr6vpapl
>>
>>2900632
Hey, how you are you doing? Is everything going well? Because I have some good news for you

I found more rare models that I thought I had lost, but I couldn't post them before because I have been a bit inactive recently... Here: https://tstorage.info/5lcaq18uhma6

Its mostly a bunch of good edits of Rem's Miku V4X but with different outfits (+ the original in case one day the original file on Bowlroll is deleted): https://tstorage.info/5lcaq18uhma6
>>
>>2901865
Damn, I just noticed I put the same link twice

Forgive me, I'm still a bit sleepy
>>
https://pan.baidu.com/s/1ip2l3iRuGYHoici6rkKNrQ
Can someone help?
>>
does anyone know the pass for this?
h ttps://bowlroll.net/file/321461
>>
>>2901891
50557145クレジット規約順守
>>
>>2901894
thank you it seems like my order of operation was wrong
>>
Does anyone know the password to this?

パスワードのヒントは「〇〇鹿」と「アラスターの通り名(カタカナ)」の2つです。
丸には本動画の全体的な色味の色を入れてください。
パスワードのヒント2つの間には格助詞を入れてください。合計11文字です

https://bowlroll.net/file/322729

https://www.youtube.com/watch?v=KEykIuPEtzQ
>>
>>2901937
I saw that Alastor's Deer name was Megamuntjacus kinigos, so I tried to convert it to katakana and the result is this: メギャマントジャカズ・キニゴズ

I'm on mobile rn so tell me if it works (it doesn't let me access via Twitter)
>>
>>2901943
Nah it didn't work.
>>
yo! anyone know how to fix this?
>>
>>2901943
Try to understand the hint in full before suggesting something. It will be very obvious your obscure youtuber species has nothing to do with this, so the next (actually the first) step would be too google the individual parts you were asked for, and you will immediately find the nickname—unless the most obvious Alastor isn't the one implied here.
Also fuck that gaylord or fujoshi and its local fan again. I'm not going to watch that shit, but the thumbnail implies it's some shade of red. Maybe 真紅, but it works with none of the case particles.

>>2901956
Update MikuMikuMoving to 1.2.9.2. Also take a closer look at your arm IK setup: ensure that the deformation order of all involved bones is correct. The PMX inspector does not show out-of-order IK bones, by the way.
>>
>>2901959
im using pmx editor and mikumikudance not mukumikumoving
>>
>>2901960
Ah... right, the rings are thinner than in MMM. So it's definitely the deformation order. Namely, IK chains processed after the arm bones that depend on IK chains being processed first (parented to bones within an IK chain).
>>
>>2901963
yeah this is the problem i am dealing with.
>>
>>2901890
link
I need the pass
>>
>>2901967
Pass: bg2s
>>
Anyway, to make mmd physic work correctly in blender?
Or I should forget about it and make it work blender way?
>>
>>2901997
If you have a good PC, forget mmd
>>
>>2901997
Yeah, Blender has beautiful graphics, clothing simulation, hair particles, liquid simulation and just so you know it has better effects than mmd
you don't need anything, just Blender
>>
>>2901997
as long as the cats blender (unofficial) from github plugin is updated you could throw mmd to the trash, but don't throw away mmd just use it as plan b just in case for anything else.
>>
>>2901997
as long as the cats blender (unofficial) from github plugin is updated you could throw mmd to the trash, but don't throw away mmd just use it as plan b just in case for anything else.
>>
>>2902015
I have 2 rtx 3090 ti with amd ryzen threadripper 3970x and it works perfectly with blender
>>
>>2901982
have fun

ts 4mjdzxx5r6o5
>>
>>2902120
Thanks.
>>
>>2902120
>>2901890
An identical googleable-by-name archive was also provided by the author on aplaybox pass free. Just saying.

>>2902019
The thread topic-related Blender videos I've seen all look the same in terms of render.
>>
>>2901964
try use a model of the same size or resize, of the skeleton select required bones and save the information in a csv, then read the csv into the model with the problem and correct the position of bones imported
>>
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>>2902185
Congrats on inventing a square-shaped wheel, anon.
>>
>>2901601
I need to ask you guys who knew a thing about blender or two, is it possible to rig a rigid body in blender and then convert it to mmd? making rigid body always been a pain and I tried all tutorial I can get my hands on and still doesnt get satisfactory result
>>
>>2901655
your best bet is look on how to rip the model from game file and then see how it goes
>>
>>2901851
The original model is td41428 .

And perhaps the original costume was ported over to this edited model.

ufile.io/yvjln7wd
>>
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>>2902194
Yes, but rigging PMX physics is way easier to do in the intended software, lmao.
>>
>>2902215
I once wasted 2 months of my life trying to rig a piece of clothing and failed, time to waste 3 month I guess
>>
>>2901864
very nice, I wonder if there's also a Sayaka and Kyouko of that quality hiding somewhere
>>
>>2902209
Thank you so much!
Do you have the textures? I've tried to load the original Breath you model textures but there's no nipples and pussy.
>>
Anyone with a baidu account mind helping download this? It's a model pack.

https://pan.baidu.com/s/16ma6kLTI2JqUBoR1uRCZJw
Pass:9vtm
>>
>>2902271
Well, you know there is a software called gimp and it's free
>>
Anyone got any of these models on hand perchance?
https://fantia.jp/fanclubs/16902/products
>>
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>>2902288
I can try but I'm not sure if I should
>>
>>2902315
they're all free, just download them
>>
>>2902317
nta, but are you sure all of them are free?
>>
>>2902320
one copy of each model is free, while the other copies are accessible only with paid plans, but they're the same model... so the free plan gets you everything
>>
>>2902322
The paid ones come with private parts.
>>
>>2902316
Don't worry, just go to Deviantart, there you will learn the basics like retex MMD
>>
>>2902323
How do you know? From what I could tell they are all identical. It's been a while since Ive been in a paid plan of his and I can't pay for it anymore, but the ones I tried had no differences.
>>
>>2902326
Because I was also in a paid plan with him. The +++ version of the model has parts.
>>
>>2902327
Hmm. Actually I'm not sure if I was in the super-expensive plan. Sucks that I can't get in anymore.
>>
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>>2902315
ts kkq5is1jvb76

The model is not higher quality than what you showed.
>>
>>2902325
Yeah, I will do that. Thank you again.
>>
>>2902334

My bad. >>2902316
>>
>>2902284
This large file took me a while, Chinese servers are slow

filetransfer.io/data-package/5cKWAWMD#link
>>
>>2902334
Thank you!!!
I was reading some tutorials but I'm not very confident on my current skill level
(-_-)
>>
>>2902288
also takes a million years to load
>>
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Is the Megumi Kato anon (the one who was helping me with Megumi's model) still around here?

For the other anons, I just happened to find this today, there's not Sam or Clover yet, but at least now we have Alex: https://tstorage.info/tw2k5tojx2qk
>>
New Thread:

>>2902452
>>2902452
>>2902452



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