Previous Thread: >>2887618>Guides & ResourcesPastebin: https://rentry.org/MMD4Chan>Videoshttps://www.iwara.tvhttps://www.nicovideo.jphttp://video.fc2.com>Modelshttps://mmda.booru.orghttps://bowlroll.nethttps://3d.nicovideo.jphttps://seiga.nicovideo.jphttps://rentry.org/masterposthttps://rentry.org/MMDPrem>Search termsMMD, mikumikudance, R-18, 紳士の社交場, 紳士向けMMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布ありMMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり>3DCGPastebin & Catalog: https://rentry.org/3DCG4Chan
Does anyone have, 見て見てえちちダンス/Look Look Echichi Dance, mmd motion dl?https://fantia.jp/posts/934071#post-content-id-1470234
I wrote a shader for MMD but I'm having trouble making it work for MMM. The structure is like this: There's three OFFSCREENRENDETARGETs(RTs), one gives me the main color and stuff, the second renders to a shared shadowmap texture and nothing to its own buffer, and the third 256x256 one clears all the custom textures I used in the shader, existing only as a placeholder to clear stuff first. They are processed in reverse order, so it clears first, then makes the shadow map, then gets the main colors. The shader itself (ie not any of the previous RT shaders) blends the main RT color with some shared textures written to in previous passes. The problem is that anything I write to the shared textures ends up cleared. Because I think MMM runs the damn shader for every small group of verts with the same weights due to its reliance on gpu skinning. Basically I'm writing something for a group, and then it gets erased by another group's processing. This was my conclusion because when I tried to temporarily move the clearing to right before writing to the shared texture, I only got a foot and some fingers rendered, which I assume was the last group of verts to process, while if I didn't clear altogether it wrote the closest depth and kept that on screen. I really need to clear the depth buffer to get a proper output.My question is, in MMM, is there a way to get textures cleared in-between actual frames and not in-between shader executions? Only the default framebuffers get cleared automatically in either program.
Has anyone got this? https://fantia.jp/products/68166Fantia won't take my card.Or is it the same base as R1N4 and I can just swap the missing bits in?
I know nobody is probably going to help me with this anyway but if some anon could help me to port this model from Honeycome to MMD I would be very thankful.I don't care if it isn't rigged or if it doesn't have any bone or facials, I just need someone to help me with this.Btw I got Kato's card from here: https://www.pixiv.net/en/artworks/111381820
>>2895199Look for monotamago on tstorage catalogue.>>2895200Not like I can tell with only that much information, and it sounds like a problem I'd have no idea how to solve, but what is actually the point of the third one? Why even do it this way?If there is some meaning to using it instead of regular clears, you could try using the time float to choose whether to execute the shader code. (See WaveTiles.fxsub from the Spectrum extension for Ray-MMD 1.5.2 for an advanced use case.) Also, in my experience some remotely similar issues could be solved by reordering the technique script, e.g. \stageSet\FluidBoard\FluidBoard_common.fxsub or \posteffect\CrossFilter\sdCrossFilter_common.fxsub in sdPBR 4.70 for MMM.
>>2895204ts ficvz3fl6rls+ tan texture, no idea what's different between the two versionsts 6279nyl43sp4ts xr1ip3xawcrp noted as fixed. No idea what.Also, I hope the Kuroko Anon comes back eventually and drops his edit.:https://archived.moe/e/thread/2603748/#2605463https://archived.moe/e/thread/2603748/#2605486
>>2895211Thank you very much <3
Requesting Superlady from renhttps://youtu.be/-LUcl9pCrh0
Anyone have Kaevis - Armageddon?
anyone have this model?https://bowlroll.net/file/128137
>>2895206Buddy, nobody knows how to do thatAnd even if they knew I highly doubt they would help youBesides, who knows her anyway?
>>2895212Non-searchable, sneaky. Any other way to find ts links?Anyway, thank you very much. The "fixed" texture is slightly darker around the vagina it seems. However I'll probably use this melanin map instead anyway: https://bowlroll.net/file/230382
Does anyone have the spring of life motion by moka?It used to be here https://bowlroll.net/file/36858.Another tragic lost of an old HDD.
>>2895251https://3d.nicovideo.jp/users/14359380
>>289525307
>>2895250You have to search archived.moe.Or ask here and someone usually has a link.We are not keeping links in a pastebin collection like the "masterpost" in the OP.Last time (several years ago) when we tried to make a collection of links, it got mass reported and the links were DMCA-d.
>>2895211The third RT just exists as a point in the rendering hierarchy that executes first. So I could clear the shared textures I use from there at the frame's start. I'm probably doing this wrong so if I'm being retarded tell me.A picture is worth a thousand words so let me share the thing then. I made this model back in ~april but put off finishing it due to laziness. Now I decided to dig it up and sort of complete it while the process is still fresh in my mind. The MMD shader and the model itself should be working as intended, the only thing missing is MMM support. Here's the model:https://www.mediafire.com/file/v8zt3vzs5h9woaa/shanoa1.0.zip/fileAnd here's what I have for MMM support so far:https://www.mediafire.com/file/wgk6v8rpdqpz30p/shanoa_mmm_shader_test.zip/fileAs you can see, the shadowmap, the glow and the sss buffer textures aren't working in MMM.
is anybody able to share these models?https://www.aplaybox.com/details/model/cTEKFZgzF290https://www.aplaybox.com/details/model/ppkXLec6CqgEhttps://www.aplaybox.com/details/model/pqh6Iv2x4ebB
>>2895204>>2895212was this garage kit maker ever going to make a kuroko himselfi remember hearing that someone was
does anyone have this models?https://www.aplaybox.com/details/model/AXYFoTsHWhmvhttps://www.aplaybox.com/details/model/rgP47cB1n9zghttps://www.aplaybox.com/details/model/MZuOTjKqF8xg
>>2895232Seconding, the armageddon motion is pretty good
now that nicovideo.jp seiga and 3d.nicovideo are now disfunctional ( or is it just me?) where do you get your models? I'm looking for this one but the download links no longer work. https://fantia.jp/products/118187
>>2895409Bro is trapped in 3 months ago
>>2895290ts z17whd9jd6ux
>>28953572 and 3ts 8lxo0cq55awpts ppupr99w3gve
>>2895277So... you're using separate offscreen render targets to execute object-oriented code and create a shadow map & clear rendering for an already object-based effect designed for a specific model structure. Well, makes sense if you want to be able to clear specific subsets without affecting other parts of the shader, but it doesn't seem like clearing does anything at all.Anyway, this could give you some clues. Any more is probably beyond me:https://litter.catbox.moe/78fjms.ziphttps://litter.catbox.moe/5e85rl.mp4Maybe look at AutoLuminous code to see how it maps light emitters. More on MMM effect development:https://sites.google.com/site/mikumikumoving/マニュアル/18-エフェクト開発P.S. Those waves somehow give me motion sickness. Incredible.>>2895414Until the end of today, it could still be just 1 month ago.>>2895360>>2895232Gotta love those region-locked songs.
>>2895414bruh I just figured it out. Nico no longer works on my VPN. It used to before the nico hack/crash. It was me this whole time?
>>2894391K-lite codec pack worked for me! Thanks MMM anon :)Now we know how to fix that issue lol
>>2895277>hop on /mmd/>random Shanoa modelHoly fucking based.
>>2895443Thanks for the research! I made some test files simulating the most barebones structure of my shader and I may have found the problem.I made this: a main shader with two render targets, RT "A" that writes a solid green value to a shared texture in a second pass, and RT "B" that clears said shared texture with solid white pixels. The main shader reads the contents of the shared texture to the screen.Whether I declared "A" or "B" first had inconsistent results, sometimes I got solid white, sometimes I got green flickering. I am assuming from different gpu skinning batches.However if I moved the clearing to the first subset of the "A" render target (leaving "B" doing nothing), it sort of worked properly. There was still the problem that only the foot and the fingers were rendered from the body, which was probably the last batch of gpu skinning bones.This leads me to believe that RT rendering in MMM is done asynchronously. What I mean is, unlike MMD, you're not guaranteed a render order as each RT renders independently. So I can't expect one RT's script to clear a texture at the start of the frame every time as it can be executed arbitrarily as fast as bone batching and the fps cap allow. So manual clearing should be kept to the RT that writes to the texture.Then there's the problem of a single batch of bones executing the entire technique script, which includes any manual clearing.This is a pickle. I'd need a third .pmx to start off the clearing in that particular RT and not a separate one, as if I add the clearing to a subset 0 dummy material to the main model, it will clear the background contribution. And if I add it to the background, it will rigidly marry the model to the background even more than now. Either way, annoying. I'll try to read up on how existing shaders work, maybe there's a workaround. I could also restructure the shader so the extra textures I use are separate RTs, I think that's how ray mmd does it.
>>2895467What happens if you use no default effects and load & assign them separately in the desired order instead?
Does anyone know where I can find r18 models of Komi or Nagatoro? Are there even any or is it just headswapped models people have been using?
>>2895558Hmm, doesn't work either, but thanks for the suggestion. Scratch what I said above. After looking at it more closely, the green flickering was just plain z-fighting because the depth buffer wasn't being cleared. What really happens is that I simply cannot clear a "shared" RENDERDEPTHSTENCILTARGET texture in MMM from another render target OR even another fx file that isn't an #include. Color clearing works for a RENDERCOLORTARGET, but "Clear=Depth;" for a depth buffer doesn't. Somehow it's not linking the depth buffers with the "shared" keyword at all. I'm just prolly being a tard because I have a hunch that I'm not supposed to clear from another target/file like that. I'll try to rework the entire structure to use proper render targets. I just worry that I might not be able to do shadow mapping that way. Although there's a "Format" property in offscreen render targets, somehow I read in the docs that the default for them is D24S8, which is a depth buffer format. What I'd need to set for the shadow maps is the color target format, not for the depth buffer. I need G32R32F to have enough precision, I tried a G16R16F before and it makes the shadows really bad, and 8 bit would be even worse. Well, the only way is to try. Actually I just tried to set a format for a render target and it affected the color target. Maybe the docs are wrong? The section does look copypasted.Sorry for spamming, I just figure someone might search the archives for similar info and this may have hints.
>>2895559>Are there even any or is it just headswapped models people have been using?probably headswapped by someone like tbomb2000 or whatever his name is, maybe that spartanecchi guy
an huge shot in the dark, but anyone, somehow, still has those outfits? https://seiga.nicovideo.jp/seiga/im5382152(alternatively, if someone has stngp's aot models)
anybody explain me please how to reduce bangs jiggling? I tried a couple of random guides but for some reason nothing changed
Any good tutorial on how to make 2D anime with MMD?
>>2895784Aside from 針金P's silhouette effects, sdPBR\vs\2bone or animated textures, which are also present in sdPBR, I don't think you have that many choices for true 2D animation in a 3DCG environment.>>2895673I don't see a problem with what's in your gif, but reduce the mass to 0.001 or below and set movement/rotation damping to >=0.99. Also refer to the picture.
https://www.aplaybox.com/details/model/FobABf0wUc2Fhttps://www.aplaybox.com/details/model/8rDElm5WJcKKplease reupload
>>2895827no no it's not a problem it's actualy my personally preferences and ty for your hints, i'll try it in next few days
Anyone has this?https://booth.pm/en/items/6065093
Blender anons, how do I select vertexes in a .pmx in Blender depending on materials?
>>2895973split by materials in the mmd tab
>>2895673Share that motion
>>2895981found it here, iikr it's called "SexMotion2" or smth tstorage.info/42wo9784uq03
Anyone have Parasite motion by Nikisa?https://youtu.be/SvCf5wp2wZY
Need to know if anyone backed up the Yoasobi-Ultramarine (群青) motion before it got deleted https://web.archive.org/web/20220121001306mp_/https://bowlroll.net/file/264250
Anyone know where I can find back ups of discontinued free MMD motions? Somehow those are even harder to find than paywalled ones
>>2895988Thanks man
>>2896053You could try looking up 配布終了 on Nico and Xitter, then looking up what you're interested in at the links from the OP and in Google & Yandex.
Anyone bought the full version of this model?https://yokechiya.booth.pm/items/6076258
>>2895166i really really really like this model and im hoping someone has uploaded it, link pls
i have a project idea but i need your help. i plan to use a song that doesnt have a motion. in fact, i cant find the song on iwara at all so i might be the first to use it in mmd. i need a pack of generic, cute dance motions. im not making a tiktok video, but tiktok type motions are probably what im looking for. i dont want crusty ass western dances, i want more of a "cute japanese girls doing cute japanese dances" type of thing. CJGDCJD
>>2896092you don't need iwara, search on youtube and bowlroll and deviantart
>>2896094there is literally no mmd content using this song anywhere. i just need a pack of cute japanese dances.
>>2896097Well if you can't find cute dances, it's time to learn animation, MMM is the best for that.
>>2896090pretty sure it's a headswap
>>2896108yeah, I thought the same thing
What's the recommended video player for watching vr videos on desktop, like these. Might as well also ask if I need some special downloader for them or if any ytdlp fork will work. https://youtu.be/3caBVG_f2H0https://youtu.be/tXOcXOib0w0
>>2895899ts hkxazl6otj7n
Anybody knows the name/source of the model used in this video? I'm pretty sure it's from a set, since I've seen other models with the same style but I haven't been able to find much on my own (retard)https://www.iwara.tv/video/RWy1lnqvI3fTNY/mmd
>>2896121https://bowlroll.net/file/3235970514
anyone have kazusa from blue archive?
>>2896108>>2896090The body is most likely TararaTarako's Megumin, and the head is from a googleable character.
anyone know the pass for this? i've been trying for a while now https://bowlroll .net/file/318521
>>2896193You just need to watch the video very attentively.It's at 02:31. Blink, and you'll miss it.
davinci resolve doesnt like my video formats... is there any video editing software that just werks with utvideo codecs?
>>2896201Aviutl is the common MMDer software that is also the target environment for most PV kits. Wondershare Filmora is a fairly powerful one-time purchase tool (though I wouldn't say its capabilities rival Adobe After Effects), but lately they've been jewing it with paid assets, while free assets seem to gradually disappear from the library (unless they're moved to a different category, which is the case for at least some of them) even if you don't update, being squeezed out by something new, so you can only use the old ones if you have downloaded them previously (unless the above is true).Not like I don't understand why they're doing that. Selling niche software once per user in a saturated market is not a sustainable business model. And there's still a lot that you can do for free with it.
>>2896195im not the op but when I tried to put the password in I got the wrong ツ, apparently ツ and ッ is different and the latter is the correct one. can someone who can actually read japanese explain lmao
How do vertex morphs work with bones that affect the same vertices?If you make a morph with bones in the default position and then try to apply it when they're in a different position it seems to behave arbitrarily. I assumed the vertex edits from the morph would just be added after the bone deformations, so if you had a morph that moved an object up, it would always move it up regardless of bone positions, but that doesn't seem to be the case.
>>2896219all i really need to do is patch a whole bunch of shit together and speed some of the parts up.would aviutl be more intuitive than doing it in mmd?
>>2895973If you click the material tab in the property editor while in mesh edit mode, some buttons pop up. You can select a material there and then press select/deselect to select/deselect the faces/verts associated with the material depending on what mode you're in.>>2896223Vertex morphs are applied first, then bone skinning takes an effect. It can't really be any other way because think about it: imagine some facial vertex morph that makes a smile by pushing the mouth vertices mostly up. If vertex morphs were applied afterwards, if you positioned your character upside down using bones, the smile would suddenly turn into a frown. But that's not what you want. So the vertices are moved by vertex morphs first, then bones move them. Bone morphs are just regular bone skinning, there's nothing all that special about them in that sense.
>>2896227>If vertex morphs were applied afterwards, if you positioned your character upside down using bones, the smile would suddenly turn into a frownMakes perfect sense, that's a great example.The problem I'm having is with a shirt where part of the material (sleeves) is affected by the motion of the arm bones, but the rest of the shirt is not. Maybe I'll have to make a separate morph for the sleeves where the motion is parallel to the arm bones.
>>2896114VLC works for me some of the time to display as a monoscopic video where you can rotate the point of view using the mouse, but only if the video has some sort of metadata. It seemed that it used to be enough that Youtube recognized the video as side by side VR, but none of Kusemono's videos seem to be recognized correctly. You may be able to find and use Youtube's old VR metadata injector, or a comparable metadata tool written by somebody else. The videos are much better on a VR headset though. I've generally been able to download VR video from Youtube with ylt-dlp or JDownloader2.
>>2896193オラッキーAn easy way to capture Japanese text from a screen capture is to pause the video at the right part (as per the password hint, a speech bubble at the end of the second verse), screen capture it (ie. print screen key), crop the picture in any image editor to show only the text you need, copy it to clipboard, bring up Google Translate, use the image translate and pick the option to paste from clipboard. By default it will translate away from Japanese, but if you click the <--> button to reverse the language translation, it will show the original picture and you can click the "Copy text" button to copy it to clipboard as Japanese text.
>>2896220The small one is a gemination marker. Like the double "g" in "faggot." Also can be used as a postfix to indicate a sharp pause (not the case here). Like "Ah-" instead of "Ah...">>2896224You certainly need a video editor to convert your video into a non-retarded format, and things like captions are certainly easier to do in a video editor. However, captions that can interact with objects in the scene (including being covered by them) are, conversely, easier to do within the environment. You can create arbitrary (limited by your chosen font) text in PMXE using the Simple Primitive (Ctrl+P) functionality.
>>2896224VirtualDub64 is pretty primitive but it works for me to append UtVideo files, delete frames, mux in audio, etc. The available filters may be enough for any small edits you need. Or if you just want to convert the videos to use a more sophisticated tool, FFMPEG works very well to compress UtVideo with another codec.
if someone can link me a premium cunny model i like that hasn't been shared yet, i'll post it. i'm the anon who posted the miku earlier
>>2896240Neat, thanks. I'll keep looking around and see if I can find anything else if VLC doesnt work out for me.
>>2896298Then please grab her when the full version is done.https://fantia.jp/products/667015
https://www.youtube.com/watch?v=2BtVqRyeFOEdoes anyone have this motion?
https://bowlroll.net/file/319844 does anyone got this motion? I knew about this motion a little too late
https://www.iwara.tv/video/zg7g2ujavtk3l8np/testphysicsvagimagine there's something like this but for stomach bulge instead
>>2896419surely the same thing would work... as for whether it would look good, compared to animating it manually, I have my doubts
>>2896398https://bowlroll.net/file/308425
>>2895673whose model is that anon?
>>2895277Fixed a bunch of stuff:-Hands are a little less ugly, I overdid it with the normal map previously and also the fingers were too thin-Modified the toes a bit so they aren't as straight and as thin as they were-Fixed collar weighting-Made the mouth weights rounder so the upper/lower lip aren't as straight when the corners of the mouth are rotated-Incisor edges are less round, when they were round-ish it kinda looked like she had a front tooth gap when the upper lip wasn't raised enough-Fixed the small belt textures so they're less bad-Changed the SSS variables a bit, though it may be too strong from afar now-Redid the shader structure for MMM so it should work there now with its shader in the "shanoa_mmm_shader" folder, you can load just shanoa.fx and assign it to shanoa.pmx and it should start workinghttps://www.mediafire.com/file/1mhljjyjt2pmmos/shanoa1.01.zip/fileIt's weird, but it seems you cannot address the toon texture from MMM shaders either, so I put a copy of the roughness/etc map into the MMM shader folder and addressed it as a custom one.Also if you're using MMM and the rain isn't failling/waves aren't rolling, just press "Play" once and it should fix itself. The TIME variable doesn't start ticking properly until I do that for some reason. I was thinking of giving her some glyph weapons but I'm too lazy and the model isn't that great to begin with, so I think I'm done with this silly project.
>>2896439https://www.quappael.com/distribute-actorsVindicare
hey if anyone want to work with Takizawa-san you can go to discord link here: https://discord.gg/f8rHqCnb
>>2896495What kind of work do?
>>2896503re-fixing models and creating matcaps
>>2896503gotcha
>>2896507>matcapsis that sphere maps?
>>2896521franKly yes since blender exists.
That 4 person collaboration for Kiss Of Life's Nobody Knows. $12 for each member's part. Are you fucking kidding me?
>>2896535Hey, it's a free market if you don't like it go away >< !
>>2896535It takes around a week of work on average to animate a minute of one character dancing even if you have experience and use MikuMikuMoving. That one is four characters dancing for three minutes. You complain because you're too used to creators underselling their work or providing it for free, so you've started to take it for granted, when it's not.>>2896455It's falling and the waves are rolling for me, but if I start playback, the waves suddenly start moving perpendicularly (as it would seem).>>2896419"Something like this" is very easy to do with my current setup, just need to enable collision for the penis group and fine-tune the behavior. There's only one bone for belly physics though, and adding more would be a bad move due to already complicated weights. Even with the labia, it's much wiser to use regular bone weights or morphs that will not misbehave due to sudden movements or maladjusted motions.
>>2896419>>2896569Not to be a VRCfag on main, "something like this" looks a lot like DPS.If you do a verson of it with Yuuka I'd be very interested to see how it looks, anon
>>2896398Are there more motions like this?
>>2896542> ><this is the wrong website
>>2896700https://files.catbox.moe/q5tbtl.mp4What I have is just jiggle physics that can be set to collide with what I want. Same as butt and booba physics. To moonlight as stomach bulging, it needs to be adjusted so that it stays in a position reachable with the penis normally. The one in the recording is enlarged to twice the normal size, yet the belly needs to be moved down to make them touch. You can do it by creating another physical&bone rigid around the pubis (so that the penis primarily pushes it away toward the front when moving deeper inside the vagina instead of up the torso) that is more or less fastened to the main one with a very limited joint and can only interact with the penis rigid body group, so anything colliding with it will reflect on the main one (but it will follow the main rigid, and the main rigid moving out of reach is the very reason we'd want an additional rigid), or by assigning that physical&bone rigid to the belly weight bone and joining it to the movable body instead (negative Z limits make the bulge), or by using any other approach. The trick is in making it actually distinguishable in movement & natural-looking to be worth the effort. With low weights, you'd need high bounce/spring modifiers at least.
>>2896736Well, I think I better go back to Puni Puni
>>2896115thank you!
Does anyone have honkai star rail r18 models, I've searched and can't find any
anyone have this model?https://www.iwara.tv/video/ytoLhqEdZzDsUa/miku
>>28967663dnico + blender
anyone please reuploadhttps://www.aplaybox.com/details/model/u9sHrcbH4MLzhttps://www.aplaybox.com/details/model/JmDqQVPD9l0thttps://www.aplaybox.com/details/model/o3LyUGAuuK4O
>>2896772ts ukgyjnbiz0nx
>>2896776Thank you!
>>2896772I checked the model, but it was in fbx format and the output was incomplete from the game data. Shapekeys and bones were not exported correctly.
>>2896800you need blender bro
so mmdbooru is basically dead at this point, right? what happened?
>>2896937Normies and discord trannies claimed ownership years ago.Admins and moderators of the mmda booru have their own discord to enforce shitty rules.Such as not sharing paid content, and removing anything that doesn't align with their views.
>>2896923If we export properly using AssetstudioGUI from the game data, we can output both shapekeys and bones, so no need editing and Blender.
>>2896948>IfYou said it
>>2896937no one will use your shit anymore if you remove all paywall models
If I want a transform to affect normals, that's not possible with a vertex morph right? Only bones?
>>2896455This was really cool, thanks for making it and sharing.
>>2896708Shorts? Way too many.Lewd shorts? I typically ignore shorts, all I can say is that lovemax has more than that one.Innuendo/"air sex" motions of any length? Look up monotamago [tstorage/kemono], いわやとまえ (ひもろみ) [free fantia], mm3077 [tstorage], I-Zack [free fantia], デニス [direct handjob/fellatio invitation gestures on bowlroll], plus other motion names from this trash list (excluding the descriptions in brackets; I also got rid of the most inane ones, so you'd probably find more if you have no standards at all):https://files.catbox.moe/bvbqaf.txtI heavily recommend checking their compatibility with PMX-VMD Scripting tools before using any of them.>>2896741Did you mean Puni Engine? Such a pain to set up, IIRC.>>2896757Consider searching properly then, after consulting with the opening post and discovering the tstorage catalogue & kemono. The same models can be found beyond paywalls by merely googling.>>2897035Either bones or shaders. So if you want to be able to switch between defined abs and smooth or chubby belly, you're forced to either create unorthodox weights for the abdomen, use a shader that redefines normals in an acceptable manner (regardless, you will end up losing the effects of normals that are intentionally not aligned with the surface), or create several bodies with individually tailored normals and respective morphs applied by default (save the model while in the morph editor).
>>2896937it's what happens when you invite faggots from other websites and go on and exposin the businessthe word should have been discreetlike the part time lovers song by stevie wonder
has anyone here used quickmagic for making motions? does it work well/is it worth the cost?
>>2897146I haven't. You tell me:https://www.nicovideo.jp/search/QuickMagic+ https://www.nicovideo.jp/watch/sm43482210 (load this for a perfectly compatible model, lean back with the camera, and appreciate the leg movements)+ https://bowlroll net/file/keyword/QuickMagic
>>2896736>https://files.catbox.moe/q5tbtl.mp4BRO THAT'S SO COOL
oh finally no more 72
Does anyone have sheesh?https://www.youtube.com/watch?v=PBOf6px4x90
>>2896736one day I would master mmd so I could make something like this, also did his penish detached? is that an mmm feature or it came from the model
can someone tell me the difference in tararako model? theres like mark2, HI which I assume high polygon and set1, set2. I would try it if my internet keep cutting off my download
>>2897203I made it detachable & movable with an additional bone and a little bit of reweighing. After some use, I thought of creating a second bone to allow both stretching from the root without detaching, like a real dick, and detaching for when it's needed, but in, like, three years haven't actually bothered.>>2897178Perhaps, but having those jiggle weights can mess up the abdomen's shape really bad as the torso folds.>>2897211Mark2 is an enhanced version with additional features. The best option in all cases, unless your PizzaCheese is too old for Pedobear to bear. The regular sets are "low-poly" (more like average model size as opposed to >100k vertices) versions.
>>2897197ademar?
>>2897197AAAHH WHAT HAVE YOU DONE
>>2897271
Requesting a re-upload for this motion:https://www.bilibili.com/video/BV1HV411Z78C/ https://pan.baidu.com/s/1z6hdzYG1AhlPUZO_Pjh2XAPass:6yst
need password plsts f63pmmeb2siw
https://www.iwara.tv/video/6kwwtgebujvg4bg/mmdwave-aanyone knows where can find this models?
>>2897271>71almost>>2897267t.bum2k
>>2897197I demand you remove her tits at once.
>>2897431ts 9uhghzybsuh6Have fun
>>2897516You like flat girls?
>>2897527You don't?
hello sirs i seem to have misplaced my japanese block stage and i cant find it again. can anyone provide me the link pls thank you sirs
>>2897537Sorry but I need to feel something squeezed in my hands
>>2897527
>>2897571Flatland?
>>2897525Bless you.Dunno why he felt the need to force using a PMM, as I could find no external parenting. Looking at the state of the model, probably just inexperience or laziness. Here's a pack with fixes for the chairs if you decide to update the file, also targeting any other potential users:https://files.catbox.moe/xps6fk.rar>>2897549Your description doesn't clarify much. I saw several that fit during the summer (winter if you're from the southern half of the globe).https://bowlroll.net/file/keyword/%E3%82%B9%E3%83%86%E3%83%BC%E3%82%B8>>2897472The bodies must be the HK base combined with Tda heads, similar to these:https://tstorage.info/users/H2OANo idea about the clothes.
>>2897448Second
>>2897600i disagree, the stage is called japanese block
>>2897615more details
>>2897616
Hello, Does Anyone Has A Vanitosa Motion by Miku Queen? so do Everyone have this motion? plzhttps://www.youtube.com/shorts/gfo2gdE-w08
>>2897554that's what the butt and hips are for
>>2897617Oh Anon...
>>2897637You sound so gay
>>2897617I'm not looking to break your heart if your drawing skill is a source of your pride, anon, but I think your picture could really use putting some more information into it, like colors and more names, because I can't quite figure out what you drew.
>>2897669no problem. the thing on the right is a car under a carport. i cant properly draw a car from that angle. this is the view when you load the stage, but its part of... a japanese block.
>>2897682forgot pic
>>2897684Must be this:https://www.deviantart.com/mmd3dcgparts/art/MMD-Stage-39-486084016https://www.deviantart.com/amiamy111/art/Anime-Style-Neighborhood-619993944(I googled "mmd house stage" and browsed the pictures.)
>>2897690yes thats it, thank you anon. i searched da for japanese block, thats why i couldnt find it. the stage is actually called japanese block when you open it in mmd.
https://youtu.be/V3IDpH40Wmc?si=nF9v7jf3Vf2EGi7y&t=43how do I make the cloth reflect light like this?
>>2897767High material reflectivity, sdCrossFilter from sdPBR and/or Auto Luminous (with 0/0/0 specular values for the material and over 105 reflectivity), and high pixel luminosity (sphere maps, lights, increased reflectivity, and/or luminescent PBR materials), combined.
>>2897448>>2897614qwerhsvs
>>2898023qwerdamn captcha
>>2898024thank you, anon
[spoiler]is there a jav genre similar to mmd? jav that focuses on dancing and singing?[/spoiler]
anyone know where I can find his mmd models?https://jashinmary.booth.pm/items/5973895
>>2898124I wish, never found anything like it. The closest is basically strip club performances or poledances but that's really not quite the same.When I was in Japan I'm pretty sure I saw ads for erotic cabaret style shows which might be more like it, but unfortunately couldn't go to one because of reasons. Sadly there don't seem to be recordings of any of these though.
Nico views are still pretty low compared to pre-closure...
>>2898307no millies?
Does anyone recognize what body this is?https://www.iwara.tv/video/M6k4Z8TnXYk33j and/or download link for it?
>>2898395The shapes remind me of https://kemono.su/patreon/user/64533273 , but it could as well be the work of TararaTarako (although his bodies normally have more detail), the video author himself, or someone else entirely.
>>2898124Aya Fukunaga Oily Dance
>>2898503Now I see where all those gutter trash motions came from.
>>2898498also anybody have last 3 models from this clown?
>>2898395definitely a TararaTarako body, i can tell by the nipples. though the opening in the tummy of the bunnysuit threw me off, maybe they edited it, or maybe it has a morph for that that i'm unaware of. also his bunnysuits also have morphs to roll down the breast section.
Is this model distributed? Or is it just a head replacement?
>>2898989I can't p>>2898989>>2898989ost the image, why is that?
>>2898961>>2898498Yep, it's a TararaTarako from what I can see.Thank you.
>>2898992Forget the above... I feel like I'm the crazy one. ...... This is what I wanted to ask.
>>2898995>big tits nahidabut why
>>2899073If there is a distribution centre, I thought I would go there, if not, I would have to modify it and make it myself:-)
link expired https://bowlroll.net/file/116905anybody knows where I can get it?
>>2899073why not ?
Anyone have a model for 2023 Racing Miku?
>>2899101https://archived.moe/e/thread/2845057/#2845642
>>2899120thanks
Anyone have this Mualani custom modelhttps://www.youtube.com/watch?v=pGD5onLqxT0
https://youtu.be/hzRBNtvfFfg?t=131&si=pWwHmPhFiwuyDLPryou can call me tripping but I swear I saw this motion before, is it from those helltaker ost mmd or something
>>2899293probably just similar as it's a hip swing animation
>>2899293No, but monotamago's works have quite a few similar segments.
>>2895206Half a month later I'm still looking for someone who can help me to port that HoneyCome model of Megumi (bikini one) to .pmxPlease someone reply, I'm desperate T_TI'll even trade something if necessary
>>2899460Would you be willing to buy kaevis's armageddon motion or nikisa's chill kill and share with the community?I can look into it when I get my pc back in around a week
>>2899460Why do you expect anyone here to have that game and the required tools when it's a MMD thread? Do you even know for certain that an exporter exists? If so, you can use that knowledge to export it yourself. Find BetterRepack/ScrewThisNoise's Discord if you haven't already, download and install all the required shit, use the exporter if it exists (and I haven't found any mention of one), or give up if there's none, or go to an appropriate thread, which might exist on /h/, and ask there about an exporter. HoneyCome cards could in theory be compatible with KK and, in turn, https://github.com/FlailingFog/KK-Blender-Porter-Pack, but I really doubt it, with KK being an ancestor. Something like NinjaRipper could work if you can hook it, I guess, but I'm not sure if it can get anything but the mesh.P.S. While I second the above guy's idea, not about to take advantage of your lack of knowledge.
https://booth.pm/ja/items/4309253have this model get shared before?
>>2899484pixeldrain com/u/UCm4mwhm
anyone got the raora model by suya yet?https://fantia jp/posts/2907458
>>2899461>>2899475Sorry for the late reply, I just bought these:-Tidiestflyer's Revy model: https://tstorage.info/w6r6qbsd9is4-Chill Kill motion: https://tstorage.info/jz3zzz4eh34w
>>2899518>> Chill Kill motionVery funny, anon. Ha, ha, ha. Your wit is unprecedented.The old pal from https://sketchfab.com/3d-models/revy-black-lagoon-a32f5d26a5b342fb8ce05846ac337053 seems legit, at least.
>>2899518THAT'S A NOT A DEVIL MOTION!!!!! Not Chill kill!It's a troll motion! damn itand it's fake!!!!!!!!!
>>2899565Saluting that one anon who's been looking for Chill Kill for months
>>2899565damn this guy has no chillkill
>>2899565I'm very sorry! The only thing I really bought was the Revy model, the other one, the motion you asked for, well, I looked in Youtube first and I found one video in where it was redistributed for free so I just assumed it was the real motion without testing it first...
>>2899599No problemit's the thought that counts
help ty.https://pan.baidu.com/s/1qSfOuj1UdaS-f-Rnf0JF1w?pwd=SaRopass: SaRorar pass:1009
>>2898395The motion is pretty nice.Does anyone have it as well as the other mocaproject motions?
>>2899687ts 6vomw4vw6c29
Where's the hailuoai thread? Surely something /e/ can be made with it.>>>/v/688832024https://hailuoai.com/video
>>2899460yep, we lost the textures.
>>2899874Wait, there is no way to recover them?
>>2899940The ones of the face I mean
>>2899942It doesn't seem complicated
>>2899944
>>2899946Cheer up, at least he's doing all he can and for the moment his progress with the model seems to be going well despite the texture problemI trust him
>>2899951abaj
>>2899952
>>2899965u dont need to remember
>mobiusP has different passwords for each of his motionswell, that's fucking annoying and I'm pretty sure the old ones don't workwhy must japs be so autistic
>>2899952??
>>2899969啊啊啊啊
>>2899968This may help: https://www.reddit.com/r/mikumikudance/comments/15sncrc/mobiusp_mmd_rabbit_hole_motion_password_help/ (look at the comments, one of OP's comments from there might help you to get that one)However to get the motion you have to login to Bowlroll but it can be easy if you already have a twitter account
Btw, here's a model of Osaka that nearly became lost media: https://tstorage.info/j1uaug97yf4h
>>2899968wayback machine exist for a reason, I got an obscure model of an utau model that need passwrod from a video 10 years ago that got archived. the funniest thing is I never see any mmd video with the model but there's a lot of visit for it in wayback machine
>>2897197very nicehowever just some hips + ass enhancement would have been suficient
>>2900156How about this one?
Does anyone have the model Petit Sour Miku?https://www.youtube.com/shorts/twGkLwDb-lI
>>2900156so you aren't an imas guy i take it
>>2900208Sorry but I'm not a child anymore
>>2900212and yet you come here
>>2900027Here's another version with nipples:https://tstorage.info/9ukdg1k3wfa7
>>2900277>> lewding OsakaBet you'd also lewd Yotsuba and Lain, filth.
Does anyone have the Ur-Style mocap by さうぐ (sm40511285)? The foot IK motion by that Kefka fan (sm40529398) requires it to work.
Can anyone share this model?https://www.aplaybox.com/details/model/ZazGANRN77m9
>>2900284thisshould have lewded chiyo instead
>>2900323Das right, nigga, just look at that hair.https://www.nbcnews.com/pop-culture/pop-culture-news/tiktok-trend-inspires-women-wear-pigtails-work-experiment-see-whether-rcna44309
how tf does converting fbx work? I got fbx file but when I tried to converting it to mmd It make it smaller and no texture.
>>2900365small update, I fixed the size but the freaking texture is missing. I checked other video and apparently my model didn't come with texture at all now i stuck learning how to do paint in blender. thanks someone from chinese website that share an incomplete model
>>2900370Now you know what is called made in china
What is the password for this https://bowlroll.net/file/316733?From the instructions it should be "0410ネオン" but no luck.
>>2900383says date of motion(look at the suggestions for intergalactic motion)
>>2900383Nevermind found it.
>>2900370Are you sure about that? Are there no hidden or non-hidden texture files in the folder? Have you tried File > External data > Unpack resources? Have you translated and read the description to see if there are any hints on where you could get them?Even if there are textures, MMD materials failing to set up when converting a FBX model is rather the standard experience for me. It's more of a surprise when materials transfer normally, which happened with Revy from above.
I've heard there's some drama on some chinese sites (tieba baidu, bbs nga) regarding iwara.Specifically something about WS MMD being a Taiwan independence supporter because of the comment section of some gacha NTR video.Nothing will happen, right?
>>2900167Just a little bit more
>>2900401Of course not, members of the MMD community are known for their calm demeanor and ability to behave rationally during any disagreements.
>>2900365Do me a favor and will you re-up the fbx and accompanying files? Usually with an .fbx or .obj file, there are two files that accompany it; one being the file that contains the textures. I think it's a .mtl file...? Since those files will usually be in the same folder AS the fbx/obj, you can load them up to generate the textures by switching to either eevee or cycles, or you can just hop over to the shading tab that's at the top of the menu there. when the textures are loaded, switching to the UV Editor will let you see them. You can then save them manually.
>>2900404That one is nice. Would you be willing to upload it?
>>2900284I'd wish to meet more who do to Lain .I used to hate it , but once i Begin lewding her, it feels sometimes lonely to love her this way. But i feel a better persons and more wise after i start with that truth
>>2900404i would like to know the source for this image or if there is more?
>>2900449iwara
>>2900453could you post a link please? encode it if you must.
>>2900458www.iwara.tv/video/PHYjHzGvhIHFge/oshi-no-ko-hoshino-ruby-star-t-rain
Did anyone get to download this before it went down/switched to paid? https://www.aplaybox.com/details/motion/r1bJr5BrceabIt's New Jeans - New Jeans motionVid of it: https://www.youtube.com/watch?v=6tYjdkglOQ0If someone did please share, thank you!
any ways for correcty increase this type of "breasts" on flat decks? or is this only done in a blender?
>>2900459good body, not a fan of the face. they are actually selling a few models for less than less than $15. they are blend format though a few say they are set up for mmd at least in blender. don't know if the physics would translate over to pmx format. and also if they have alt outfits.
>>2900481What exactly are you trying to achieve, give a flattie torpedo tits?
>>2900401if they complain then just lol at them and show them the tieny copypasta and talk about winnie the pooh
>>2900490lmao no just smth like this
>>2900412>>2900523Though I do also think the CN are being retarded and nothing will actually happen for multiple reasons, I'm just a little bit worried (0.01%) because I had Shirakami-san flashbacks...https://tieba.baidu.com/p/9177439654?pn=1Just an example to show they've been going at it since yesterday
Tried every combo i could think of and still cant get it.This seems to be the only version of this character of fate i can find and ive tried every combo for the pass but i can't figure this one out.https://seiga.nicovideo.jp/seiga/im11481660https://bowlroll.net/file/324602http://blog.livedoor.jp/t_253tank/archives/84462719.htmlhttps://seiga.nicovideo.jp/seiga/im11481660
>>2900412There was the one incident with some JP content creator instantly turning on some gaijin he talked to. All because said gaijin used game assets for his models, and the JP guy found out. It was idolmaster stuff iirc.
>>2900404Is it quite close
>>2899944Good morning! Did you succeed in recovering them?
>>2900588oh yeah, that dumb shit nobody else cared about because dumb red button nip monkey was paranoid about legal shit being tied to him combined with gaijin need to credit everything around him because of the need to place names of owners on everything like some kind of master branding his negro slave relationship with a branding ironit was a nothing burger except to the shitty culture that erupted on the booru anyway thanks to people running their mouths about the booru's existence to stupid people who'd rat out their mother to the mafia because they can't close their mouths unless a vegetable is about to enter it
>>2900575Ah yes, that one Fate character whose presence on the screen I hated every second of in the anime.The brackets are required in all of this guy's modular passwords. As for the keyword that goes inside the brackets, the skill name is googleable by the relevant bit of the hint and only needs to be copied from a relevant character page. The card count can be brute forced in three attempts if you find nothing about it but think logically.>>2900428Fun fact: post-nut clarity is also referred to as "wise man time" in the relevant Asian languages.>>2900381What isn't?>>2900401Feels like the revenge of that banned slop producer if it's just rumors.>>2900481You can temporarily reweigh them smoothly in the morph editor or just manipulate the vertices by moving the handle to the root.https://archived.moe/e/search/text/Tension%20movement/If you're trying to turn a DFC into normal breasts, it will be more complicated. You'd need to do multiple temporary reweighings (starting with the circle weight tool to set the general scale, updating the model, then reducing the weights in the center of the circle to make a sort of a ring that fades out toward the root and nipple and scaling again along X and Y with maybe just a bit of Z) unless you just drag the vertices, which might be easier in this case. You'll first scale them to your desired size along the Z axis of the breast (root to nipple), then deselect rings gradually, starting from the innermost and outermost, and scale them along the X and Y axes after realigning with the Z axis of the breast (if it's not fully aligned with the default Z, looking straight to the front), plus change their relative positions along the Z axis... I guess the bone scaling method is easier, after all.Anyway, you will also have to make the mesh sufficiently smooth for the new shape, and flat chests may not have enough polygons for it, so you will then need Blender to finalize with subdivision and mesh smoothing.
>>2900593Has this body been shared?
>>2900598P.S. Nevermind, single-axis bone scaling does not work if the breast axis is not aligned with the default Z axis (it only scales along the default world axes), so you'll have to either do math to calculate scaling proportions, resort to vertex dragging, or use Blender. Though you can still use bone movement for initial Z scaling (depending on how the breast is weighed) or even reorienting the breast to be able to scale along the default axes without math. If you want to be able to revert the orientation, do it by inputting rotation values in the VAL tab of TransformView or by making a bone morph and then undoing the rotation by inverting the value.
>>2900394im not sure but here's the a screenshot of the all file that I got, there's no description at all and some unity.package as far im concerned I cant see a single stuff that correlate to texture
>>2900598>>2900603P.P.S. Nevermind the morph editing method, didn't test it properly before posting. Temporary reweighing does not work in the morph editing mode, but you can use BDEF4_recoat.dll from na7plugins in its place (unless you don't care about existing breast weights, in which case you can do it without the plugin). Do everything within it, then clear your new weights before exiting the plugin. It might break and fail to save if there are SDEF weights in the area. Here's a demonstration video:https://files.catbox.moe/5hx6g2.mp4>>2900610Well, open one of these FBX files in Blender and try what I said. Don't move your cursor after clicking, as it makes pop-ups disappear, and read what it says. If there are no textures to unpack, it will say so. To be sure that there are no already-unpacked textures if you aren't an advanced PC user, turn on hidden file display (google "Show hidden files windows" or a similar query).
>>2900627I tried to unpack it, is it the "unpack all into files" option? my blender quite old but just to make surealso there's no hidden file, I already know about that since checklisted "show hidden file" the first thing I do in every pc.
>>2900596I'm not sure .... but
>>2900631here's the option that I have in blender
>>2900632Don't worry, from what I see in the photo it shows that you managed to recover the textures of the face and honestly you're really doing a good job, she looks better now
Btw I just happened to find this between my archives. Its a rare model and well... it honestly pisses me off when I have to access to some weird places (when is Discord or Telegram) to get a good model of a certain character, so feel free to use this model of Madoka: https://tstorage.info/bo8zd4nin517
>>2900642Hey, where is the pass
>>2900631Then there are no textures.
Has anyone got this motion?https://www.youtube.com/watch?app=desktop&v=ecJHkdSFDYshttps://www.patreon.com/posts/purepure-106342442
>>2900653Kinda looks like this collection of whatever the fuck they were supposed to be (can't find the source):https://tstorage.info/i7o5u22m267y
>>2900643Shit! Sorry anon!I just renember getting her from some deviantart user's server, and downloading her because I thought "wow, this model looks cute" and I was a fan of Madoka Magica at that time, but for some time the original .rar file remained lost until I found it today in my Drive while looking for a documentI downloaded her from that server two years ago, around 2022, and I renember I had the opened files stored in my old laptop, but everything got lost when it crashed (that's why I keep some of the original files on my drive account)Sadly I'm not in that server anymore ether, some of the people there were kinda too nitpicky, so I left because I was just there for the model
>>2900317ts qwipdl2qxr66
>>2900704Thanks a lot !!
>>2900528probably easier to do a headswap with a body like that then, or graft the breasts over from it
>You can temporarily reweigh them smoothly in the morph editor or just manipulate the vertices by moving the handle to the root.https://archived.moe/e/search/text/Tension%20movement/oof it's more compicated then i thought. ty for help mate but i'm newbie in mmd and i still don't understand much
>P.P.S. Nevermind the morph editing method, didn't test it properly before posting. Temporary reweighing does not work in the morph editing mode, but you can use BDEF4_recoat.dll from na7plugins in its place (unless you don't care about existing breast weights, in which case you can do it without the plugin). Do everything within it, then clear your new weights before exiting the plugin. It might break and fail to save if there are SDEF weights in the area. Here's a demonstration video:https://files.catbox.moe/5hx6g2.mp4ah didn't see your second message lmao, it looks way easier, I think I'll save your video as a guide
anybody knows of any foot focused motions? not necessarily lewd, just kinda want some ref material
>>2900848https://tstorage.info/users/Kozoth/235/MMD%20Motions (+"Griseo FJ", which is a third-party edit)https://bowlroll.net/r18/user/656631https://tstorage.info/2yo7hzzhoegl足でゲームをプレイする(意味深)モーションAdemar's public R-18 motions have two basic footjobs.6i217A footjob is included in May 2024 motions by TBOMB200 (kemono).Lucyfer777\Hell Demon Sex Project Full vol. 3.0 (demo)\2 demon Double FootjobTo a lesser extent:Backstage Dommy Sex Motion & Hai Phut Hon 2024 (with a high likelihood of future motions incorporating such elements, too)アリスに踏まれるだけ (present in https://tstorage.info/2o4lv23y8feq)Basically all pole dances that exist.Utilized in dances to a subjectively greater extent than just the regular foot EX usage:小雨 by Ponx (+とじる's camera) and 侵蝕 by 鯖味噌煮サンバ, though I enhanced both a lot and it takes custom cameras to actually put focus on them. Also the would-have-been-described-the-same-way-if-someone-werent-so-lazy みなごろし by JUICY.A honorable mention to CHUNG HA — Bicycle because of the "bicycle" scene, and also Dictator by 我没有芬达, except it's heresy to not use high heels for it.
I suck at this.Is there anyone, who can solve this FGO related password?パス 「霊基番号+宝具名の漢字の言 https://x.com/bety_5k/status/1835964636396732846https://bowlroll.net/file/324675
>>2900881Are you the same anon who asked for Medea?
>>2900901How do you know?
>>2900901Nope.
>>2899778Thanks a lot!
>>2900881422じゅうそうこうけっせんとし
>>2900920thanks manreality vs expectation
>>2900926makes it clear why he had to hide it behind a password
anyone manage to download this model before it went away? https://www.aplaybox.com/details/model/fpRpzGq7qSD0
>>2900926generic trash-tier model
>>2900926well it did say test version in the bowlroll
Anyone havehttps://www.aplaybox.com/details/model/9NACQOIe00yh
>>2901078ts nz1uvhgis9iw
>>2900598Interesting to know about the but clarity, it makes sense, but in this case the wisdom tool months to settle in, i felt awful for lewding Lain. but now I kinda regret not doing it before, i guess i wasn't ready before it.Enjoy and have fun on your model, i still have to manage how modify some of her
>>2901100Thanks!
>>2900669dont worry, im a random anon who knew the password, try 1003.can someone answer my question though? im curious why a lot of motion in bowlroll have this miku for distribution? is it a model design to make motion or something? https://bowlroll.net/file/324785
>>2901425also while im at it, does anyone know where to get virtuosa(arknight) model?
This hat has spent years in "the wardrobe," so I decided to take it out and make it see the light of MMday before moth eats it:https://tstorage.info/kv3wrt2cg8ik>>2901209Bro, you gotta finish fapping or using the Microsoft phone keyboard before you type.>>2901425Yes, as the full name implies:>> Tda式初音ミク_盗賊つばき流モーショントレースモデルIts features, like minimal clothing, joint bending guidelines, and included indicator effects & floating boxes on top that indicate the orientation of upper torso bones, are supposed to make correct motion tracing easier if you actually use them, which is not always the case. Taki Taki, for example, was either made or saved with it, yet elbows still bend every which way.
Does anyone have these models?https://www.aplaybox.com/details/model/AjisVRYmHED0https://www.aplaybox.com/details/model/2bfDimAHuwpL
https://www.aplaybox.com/details/model/POi1jGIboRUTanyone got this? how come people are so stingy with sharing Idolm@ster models
>>2901499some are pretty nice about it, it's just that those types are rarely ever actually working on idolmasterthe ones that are are jews or faggot trannieswhich i guess there's not much of a differenceyou know what i mean tho
anyone have this Gunjou motion?https://www.aplaybox.com/details/motion/NOdX8tNKHzWM
>>2900633>>2900365update on the schwarz model, so I downloaded an online extractor but im not sure sure how to convert it to usable material
>>2901585another update, I didnt see a folder name "tex" after extracting the unitypackage. so now I have full texture for the model. if anyone want it I can share the mode
>>2901586i forgot i need to give it rigid body, back to learning section
What happened to kemono? It seems that the updates are very slow now (mostly only Discord contents were updating).
>>2901587unity has many toolsmmd is included
>>2901589the thing is I dont use unity, and im not sure on how to make rigid body on blender.
Anyone has Punishing: Gray Raven x BlackRock Shooter model? I swear the thing is lost media this day
what is the best-looking full Taimin-like body or body in a full fishnet bodysuit?
does anyone know who made this? or how to fix this model?https://mmda.booru.org/index.php?page=post&s=view&id=3715
>>2901822I don't see anything wrong What do you want to fix?
>>2901829when I put in in mmd all the texture is white unless I forgot to download something
>>2901831www.deviantart.com/metalmiku2/art/MMD-Tutorial-How-to-Extract-Japanese-Models-634116321
>>2901831womm
>>2901835>>2901834thank you anons
https://www.bilibili.com/read/cv5276833/Does anybody know what is the app for this group?
>>2901588fanbox importer got fucked again and no one is interested in fixing it
>>2901837Only for chinese You need a Chinese cell phone number foreign number is not allowed
>>2901845Damn, this is worst than the holocaust. It the only source for the model I need.
>>2901847that's okay, we're gonna ban tiktok as revenge
Please guys, tell me where can I get this beautyhttps://www.iwara.tv/video/e4dpacjvoimgro5v/miku11
>>2901425Bless you anon, you're really a hero! In case this thread gets deleted (like it happened to the ones prior to this one) I reuploaded the unlocked files so everyone can finally use her (I hope you don't mind)Here: https://tstorage.info/ztm6pr6vpapl
>>2900632Hey, how you are you doing? Is everything going well? Because I have some good news for you I found more rare models that I thought I had lost, but I couldn't post them before because I have been a bit inactive recently... Here: https://tstorage.info/5lcaq18uhma6Its mostly a bunch of good edits of Rem's Miku V4X but with different outfits (+ the original in case one day the original file on Bowlroll is deleted): https://tstorage.info/5lcaq18uhma6
>>2901865Damn, I just noticed I put the same link twiceForgive me, I'm still a bit sleepy
https://pan.baidu.com/s/1ip2l3iRuGYHoici6rkKNrQCan someone help?
does anyone know the pass for this?h ttps://bowlroll.net/file/321461
>>290189150557145クレジット規約順守
>>2901894thank you it seems like my order of operation was wrong
Does anyone know the password to this?パスワードのヒントは「〇〇鹿」と「アラスターの通り名(カタカナ)」の2つです。丸には本動画の全体的な色味の色を入れてください。パスワードのヒント2つの間には格助詞を入れてください。合計11文字です。https://bowlroll.net/file/322729https://www.youtube.com/watch?v=KEykIuPEtzQ
>>2901937I saw that Alastor's Deer name was Megamuntjacus kinigos, so I tried to convert it to katakana and the result is this: メギャマントジャカズ・キニゴズI'm on mobile rn so tell me if it works (it doesn't let me access via Twitter)
>>2901943Nah it didn't work.
yo! anyone know how to fix this?
>>2901943Try to understand the hint in full before suggesting something. It will be very obvious your obscure youtuber species has nothing to do with this, so the next (actually the first) step would be too google the individual parts you were asked for, and you will immediately find the nickname—unless the most obvious Alastor isn't the one implied here.Also fuck that gaylord or fujoshi and its local fan again. I'm not going to watch that shit, but the thumbnail implies it's some shade of red. Maybe 真紅, but it works with none of the case particles.>>2901956Update MikuMikuMoving to 1.2.9.2. Also take a closer look at your arm IK setup: ensure that the deformation order of all involved bones is correct. The PMX inspector does not show out-of-order IK bones, by the way.
>>2901959im using pmx editor and mikumikudance not mukumikumoving
>>2901960Ah... right, the rings are thinner than in MMM. So it's definitely the deformation order. Namely, IK chains processed after the arm bones that depend on IK chains being processed first (parented to bones within an IK chain).
>>2901963yeah this is the problem i am dealing with.
>>2901890link I need the pass
>>2901967Pass: bg2s
Anyway, to make mmd physic work correctly in blender?Or I should forget about it and make it work blender way?
>>2901997If you have a good PC, forget mmd
>>2901997Yeah, Blender has beautiful graphics, clothing simulation, hair particles, liquid simulation and just so you know it has better effects than mmdyou don't need anything, just Blender
>>2901997as long as the cats blender (unofficial) from github plugin is updated you could throw mmd to the trash, but don't throw away mmd just use it as plan b just in case for anything else.
>>2902015I have 2 rtx 3090 ti with amd ryzen threadripper 3970x and it works perfectly with blender
>>2901982have funts 4mjdzxx5r6o5
>>2902120Thanks.
>>2902120>>2901890An identical googleable-by-name archive was also provided by the author on aplaybox pass free. Just saying.>>2902019The thread topic-related Blender videos I've seen all look the same in terms of render.
>>2901964try use a model of the same size or resize, of the skeleton select required bones and save the information in a csv, then read the csv into the model with the problem and correct the position of bones imported
>>2902185Congrats on inventing a square-shaped wheel, anon.
>>2901601I need to ask you guys who knew a thing about blender or two, is it possible to rig a rigid body in blender and then convert it to mmd? making rigid body always been a pain and I tried all tutorial I can get my hands on and still doesnt get satisfactory result
>>2901655your best bet is look on how to rip the model from game file and then see how it goes
>>2901851The original model is td41428 .And perhaps the original costume was ported over to this edited model.ufile.io/yvjln7wd
>>2902194Yes, but rigging PMX physics is way easier to do in the intended software, lmao.
>>2902215I once wasted 2 months of my life trying to rig a piece of clothing and failed, time to waste 3 month I guess
>>2901864very nice, I wonder if there's also a Sayaka and Kyouko of that quality hiding somewhere
>>2902209Thank you so much!Do you have the textures? I've tried to load the original Breath you model textures but there's no nipples and pussy.
Anyone with a baidu account mind helping download this? It's a model pack.https://pan.baidu.com/s/16ma6kLTI2JqUBoR1uRCZJwPass:9vtm
>>2902271Well, you know there is a software called gimp and it's free
Anyone got any of these models on hand perchance?https://fantia.jp/fanclubs/16902/products
>>2902288I can try but I'm not sure if I should
>>2902315they're all free, just download them
>>2902317nta, but are you sure all of them are free?
>>2902320one copy of each model is free, while the other copies are accessible only with paid plans, but they're the same model... so the free plan gets you everything
>>2902322The paid ones come with private parts.
>>2902316Don't worry, just go to Deviantart, there you will learn the basics like retex MMD
>>2902323How do you know? From what I could tell they are all identical. It's been a while since Ive been in a paid plan of his and I can't pay for it anymore, but the ones I tried had no differences.
>>2902326Because I was also in a paid plan with him. The +++ version of the model has parts.
>>2902327Hmm. Actually I'm not sure if I was in the super-expensive plan. Sucks that I can't get in anymore.
>>2902315ts kkq5is1jvb76The model is not higher quality than what you showed.
>>2902325Yeah, I will do that. Thank you again.
>>2902334My bad. >>2902316
>>2902284This large file took me a while, Chinese servers are slowfiletransfer.io/data-package/5cKWAWMD#link
>>2902334Thank you!!!I was reading some tutorials but I'm not very confident on my current skill level (-_-)
>>2902288also takes a million years to load
Is the Megumi Kato anon (the one who was helping me with Megumi's model) still around here? For the other anons, I just happened to find this today, there's not Sam or Clover yet, but at least now we have Alex: https://tstorage.info/tw2k5tojx2qk
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