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File: DacingLizeMMD.jpg (457 KB, 2560x1440)
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Previous Thread: >>2912175

>Guides & Resources
Pastebin: https://rentry.org/MMD4Chan

>Videos
https://www.iwara.tv
https://www.nicovideo.jp
http://video.fc2.com

>Models
https://mmda.booru.org
https://bowlroll.net
https://3d.nicovideo.jp
https://seiga.nicovideo.jp
https://rentry.org/masterpost
https://rentry.org/MMDPrem

>Search terms
MMD, mikumikudance, R-18, 紳士の社交場, 紳士向け
MMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布あり
MMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり

>3DCG
Pastebin & Catalog: https://rentry.org/3DCG4Chan
>>
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>>2923388
Even the OP doesn't fully read his own thread? Damn, bro. You should.
>>
>>2923384
I wish I could help you. I'm only level 4 right now. So granted it's not on a timer, I may be able to snag it later.
>>
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Anyone have this model?
https://bowlroll.net/file/128137
>>
>>2923478
level 5 is a modeler, a modeler not need a tda
>>
>>2923478
I don't think so, the guy blocks anyone, even to follow him he asks for ridiculous requirements, I'm level 5 and he blocked me for no reason a little over a year ago despite following him since the beginning of Aplaybox.

And as for their models, let's say they are relatively generic, only the rendering highlights them.
>>
>>2923484
The level does not determine that, I was already level 5 more than a year ago but without reason they returned me to level 1 and I cannot publish answers and a couple of months ago they banned me for 15 days also apparently without reason.
>>
>>2923539
That's why you're not a modeler and you can't prove it.
>>
>>2923553
in the rules for leveling up don't mention that you necessarily have to be a modeler.
>>
could anyone possibly help me with downloading this? It requires lv 3 I think and some works posted.
https://www.aplaybox.com/details/model/xEmGVMyMWV1a
>>
>>2923571
You're right, doesn't say that, but only modelers stay at that level.
>>
About that new Tell Me motion. The camera is very shaky. Is there an updated camera?
>>
>>2923534
I have things uploaded on there, and I've also commented on his stuff without being blocked. I mostly make accessories and such, so I suppose it's why no one really cares what I do.
>>
>s-stop asking us to spoonfeed you and j-just get an account with aplaybox yourself y-you leech
kek
>>
im just asking this because im curious anybody know the password for this one?
>>
Post a model under 1hr please.
I'll get it
Must be under 30 bucks however
>>
Actually the first one, forget what I said about and hour...that just sounds stupid
>>
Which every one post a model first will get something they want, but it's gotta be under 30
>>
>>2923718
How about two models under 30?
https://www.dlsite.com/maniax/work/=/product_id/RJ01097524.html
https://www.dlsite.com/maniax/work/=/product_id/RJ01246430.html
>>
>>2923718

I'm going to assume booth models are also fine, since I have nothing else of want outside of there. I can convert it over to MMD anyway if it's of anyone's interest.

https://booth.pm/en/items/5119112
>>
>>2923718
https://booth.pm/ja/items/5947953
It's like 3 dollars above $30 but...
>>2923739
Would you be willing to convert this if he gets it?
>>
File: 1732328159671597.png (1.55 MB, 2048x1440)
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>>2923718
Will this one do? It's made by Kafuji.
>>
Could anyone please give me ureshiiiiii's SHAKE IT motion data?

https://www.youtube.com/watch?v=2oyszzqFZAw
>>
>>2923744
hag love
>>
>>2923743
She was shared on ripper.store forum 2 months ago.
Search for the id number.

Seriously Anons, check availability for models before requesting...
>>
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>>2923718
https://booth.pm/ja/items/4491431

i know it's a maya model but it says it comes with an fbx too.
>>
>>2923756
Thank you, but it's not the latest version of the model and the guy who uploaded it never updated it.
>>
>>2923764
>Fixed an issue where the shape key to make the legs smaller was not working.
Possible to live without it. 2 minutes in blender or even pmx editor to fix or add this shape key.
>>
>>2923768
Oh, I see. No worries then. Now there's just the issue of conversion, of which I'd do myself but I cannot convert shit properly for the life of me.
>>
Anyone know the password for Aci's Firefly model? People keep posting the file over and over on ts but it's always password locked unlike everything else
ts g8rsabi3vx1a
>>
>>2923750
Looks pretty young lookin' to me.
>>
>>2923864
It's not the age, it's the mentality
>>
>>2923718
how about this cheap one?
https://www.dlsite.com/maniax/work/=/product_id/RJ01153140.html
>>
https://www.deviantart.com/xxsnowcherryxx/art/Blue-Archive-Tachibana-Nozomi-MMD-FBX-VRC-VRM-DL-1078458749 anyone got this model?
>>
>>2923718
How about these?
https://godlesscompany.booth.pm/items/3313510
https://godlesscompany.booth.pm/items/3668644

Or these?
https://godlesscompany.booth.pm/items/4985711
https://godlesscompany.booth.pm/items/5014178
https://godlesscompany.booth.pm/items/5554753

Or this?
https://zeroaqua.booth.pm/items/4997159
>>
>>2923868
Was already shared.:
G.Drive link. If your IQ is below base 64 and can't solve this, you don't deserve it.
MXZKVF82aTFJekZrWUtIWjVzaXJXZms5c2doMWU2S2tY
>>
>>2923881
https://godlesscompany.booth.pm/items/4985711
https://godlesscompany.booth.pm/items/5014178
https://godlesscompany.booth.pm/items/5554753
See
>>2923756
>>
Does anyone have Sad cat dance motion from Ngon?
https://fantia.jp/products/567181
>>
What does the "S-MAP" option do in Pmxe materials? How does it differ from S-SHAD?

In fact, is there a detailed explanation of these somewhere? My searches have come up empty...
>>
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>38 replies
>4 images
>>
>>2923718
https://afdian.com/item/85de7572563011ef868d5254001e7c00
I hope...
>>
>>2923911
new here?
>>
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>>2923718
https://booth.pm/en/items/6137410

I believe
>>
>>2923937
On the booru
>>
>>2923926
you'd be the one new here if you haven't seen that image several times through out this general
>>
>>2923959
then I'm sorry, I don't usually pay attention to shitposts
>>
>>2923964
that's funny because this entire thread is one big one
>>
>>2923924
Afdian's prices are in CNY, not JPY. That makes this model over $500 USD.
>>
>>2923972
That's fucking insane. Is he hoping to scam people who couldn't tell if it's Yen or Yuan?
>>
>>2923972
Thank you for telling about Afdian's prices are in CNY. I didn't know.
By the way, model creator really think anyone can pay over 500 daller for one model...?
>>
>>2923882
thanks, then i support the idea of these two models, though one is not a pmx file
>>2923744
>>2923763
>>
Does anyone have the updated camera for Tell Me? The one in tstorage is the old shakey one.
>>
does anyone have eu sento gabu motion?
>>
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>>2923909
Think of it as global vs local self shading relative to the material. No S-MAP means no inclusion of this specific material in the global shadow map. In other words, it won't cast a shadow, but it will still be shaded by whatever is included in the map. You can easily check it with primitives.

>>2923992
I don't think afdian is meant for foreigners in the first place.
>>
>>2924057
The dollar works miracles, you know?
>>
Anyone have this model?

https://booth.pm/ko/items/6241037
>>
>>2923882
>>2924008
Could you please tell me what I am doing wrong?

Decode MXZKVF82aTFJekZrWUtIWjVzaXJXZms5c2doMWU2S2tY and output the string.
I pasted that string after drive.google.com/drive/folders/ and searched, but that method seems wrong.
>>
>>2924135
Lurk more.
>>
Got any tricks to modify a dance motion to make the character legs spread wider without having to modify each frame?
>>
>>2924135
>Could you please tell me what I am doing wrong?
It's a file, not a folder.
>>
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>>2924141
a) Lower the center / groove bone, whichever is not used, to keep the feet on the ground. Use MMM layers or additional bones if both are utilized or offset all their keys at once on Y. This alone can result in hips spreading wider, but it can also result in undesirable rotations.
b) If it's an IK motion, you can use mirrored bone morphs that move leg IKs apart on the X axis. Morphs are easier to control relative to keyframes, and two sets let you keep the legs spread even if the character turns away, while four will allow spreading legs regardless of the X rotation value, but at that point it becomes too autistic.
c) If it's a FK motion, you can either use the make_ik_from_vmd script of PMX-VMD-Scripting-Tools-master or enjoy doing it frame by frame.
d) If your true aim is to make the hips wider, use a bone morph with mirrored X movement and Z rotation on D-bones and find the correct rotation values for hips/knees/ankles (that minimize the shift of the feet from their default positions) through trial and error.
>>
Does anyone have this model?
https://www.aplaybox.com/details/model/VGmz65ljaoee
https://www.aplaybox.com/details/model/v7tsjZTUTM7m
https://www.aplaybox.com/details/model/wqtj1eoi48kB
https://www.aplaybox.com/details/model/0pzckcBntMb6
>>
>>2924140
>>2924148
Thanks and sorry about that.
I was stuck in the /drive/folders/ or /drive/files/ format.
I couldn't decide if I'm stupid or if I'm misunderstanding something because I'm not an English speaker......
>>
>>2924158
plastic love!
>>
Does this model exist for MMD?

https://rule34video.com/video/3598887/hatsune-miku-figure-unboxing-curvylonix/
>>
>>2924275
It's unfair mmd doesn't have a soft body and forget about ray tracing, aurodesk has all the tools
>>
I just realized how bad most people are at synching up motions (at least their lip sync). I noticed that my Koshitantan had bad sync and looked up videos to see how it's done right, and they were all wrong.... even the "bigname" creators. After twenty videos I found one who got it right.

Do people not even notice that the mouths are flapping with no vocals in the music? I can't even unsee it now...
>>
>>2924281
I mean the base model. I don't think the artist made this model from scratch.
>>
>>2924275
Kneel before the Lord Autodesk
>>
>>2923937
workupload com/file/yd4JQYTyHMT
>>
>>2924438
retard
>>
>>2924501

excuse me!
>>
Anyone have this model?
https://aci.booth.pm/items/5356981
>>
>>2924522
workupload com/file/sy5eFBXReBt
>>
>the models i want can't be bought, they just are things that disappeared off the internet forever
such is the life
>>
>>2924552
>the models i want were never released to the public and will forever rot in some selfish asshole's hard drive
>>
>>2924541
Thank you!!
>>
>>2924171
drive.google.com/drive/files/ followed by the string doesnt work, what am I missing?
>>
>>2924579
decode B64
>>
https://zy0n7.gumroad.com/l/jmxsow?layout=profile
>>
https://zy0n7.gumroad.com/l/jmxsow?layout=profile
anyone got this file to share?
>>
>>2924552
atleast its better than my case, its on aplaybox 1 day before I make an account when Im about to download it the creator took it down
>>
>>2924605
same bowlroll
>>
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This model doesn't have a vagina, who has a matching vaginal model?
>>
>>2924552
>>2924556
You guys can always just ask if it's list models. You never know who might have them, and is willing to share.
>>
>>2924650
I have asked in the past and nobody had it. It was that one really good looking Blue Archive Kanna model.
>>
>>2924647
You have to add it yourself in blender.
>>
>>2924670
why?
>>
Is it at all possible to find mickel's edit of this?

https://3d.nicovideo.jp/works/td29205
ポトワトサラミセット

Specifically, the naked hoodie costumes

I know his stuff is next to impossible to find, but I thought I might as well ask before giving up.
>>
>>2924685
What do you mean why?
If it doesn't have one, you have to either make one from scratch or take it from a model and add it.
>>
>>2924685
>are you tony hawk
>yes
>why?
>>
>>2924769
why not
>>
Anyone have a TararaTarako model dump?
>>
>>2924769
>how dare you betray my expectation of tony hawk being someone above us by looking so ordinary

>>2924663
by kanna model you mean this one? https://booth.pm/en/items/4925650 because someone recently shared it in certain forum

now I have a question for anon who actually made motion themself (I've been practing myself recently) how do you make the movement look smooth, no matter what I keep making a unhuman/robotic/impostorlike movement
>>
>>2924824
nvm I forgot you said the model cant be bough anymore, I wish you luck on finding it though
>>2924823
try looking for a site called kemono party, the collection is pretty complete with some exception like towa and suisei model missing
>>
>>2924824
I mean this one: https://3d.nicovideo.jp/works/td89125
Only given out to JP people, ripping from Nico itself doesn't give anything useful.
>>
Does anyone have this pretty model of Miku? https://www.deviantart.com/xdreamshardsx/art/Rosa-Bianca-Hatsune-Miku-Koron-Style-515816152
It was a limited download, so when I found about the model's existence it was a few years too late
>>
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>>2924824
C U R V E S.
https://archived.moe/e/search/text/interpolation/
>>
Anyone have this ?
https://nanodasp.booth.pm/items/6411326
>>
>>2924158
What are mirrored bone morphs? I only know how to move the Leg_IKP_left and right bones move further apart. I'm currently trying to make a modified crab legged version of the dance.
>>
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>>2924871
Morphs that use inverted (+/-) offset values for left and right bones, moving/rotating them in opposite directions on the same axis.
>>
>>2924873
This is something I have to add right? If so, how do I add these morphs
>>
File: master physics.jpg (1.99 MB, 1791x949)
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>>2924880
PMXEditor > Morph > right click the left space, the morph list > New (N) > Bone (B) > right click the central space > Add > specify the Tgt Index of the bone you want to affect > write some numbers in the fields on the right (top row: X/Y/Z movement, bottom row: X/YZ rotation). Copy and add a minus sign for inversion on the desired axes, specify the target index of the paired bone.
>>
>>2924873
sorry if I'm not misunderstand something, does this mean if I try to raise a hand it will go down instead?
>>
>>2924883
If you try to raise the left hand with a bone morph that adds a 30-degree rotation offset on the Z axis, the right one will also go up if the same morph includes a -30 rotation offset on Z for the right wrist. If you add 2 on the X axis to left leg IK and -2 on the X axis to right leg IK, the legs will slide apart, to the sides if the model is facing the default direction, to the front and back if the model's torso is turned 90 degrees, and will cross if the model's torso is turned 180 degrees from the default direction [of the root bone]. Use TransformView, which is accessible from PMXView if you press F9, to figure out how it works if you still don't understand something about it.



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