I tested locally on the Ruffle nightly release /f/ uses, so short of lamely uploading an asset-less "test" version and bumbling through trying to "Delete Post," all for the sake of identifying issues I'd never even begin to understand or at least immediately know how to fix, why not just role the dice and upload it?If it's completely broken, that's what the "v1" at the end is for, silly.It should go without saying, but sorry I left so unceremoniously 10 years ago—The only remedy is to just as unceremoniously reappear.On the event the flash is playable/interactable: If you come across any breaky problems I'd be glad to know about them; any flash-functional questions, I'd be even more glad to attempt an answer.
LOLJust look at that pixelation.So THAT's the difference between running locally and running through browser: Small .pngs do NOT retain their bitmap crispyness, also the font in the info bar has changed.Downloading it and running it on Ruffle/Flash locally seems to correct it: The font should literally be discrete pixel-blocks and should stretch from the left to the right of the frame. I guess there WILL be a v2, and it's gonna be all default text-boxes and simple scrolling, none of this fancy .png stuff.
>>3518011spent 30 seconds reading the most schizophrenic text ever and then i just played with the 't' sound restart pretending im a dj as i scrolled down infinitely
>>3518018>spent 30 seconds reading the most schizophrenic text ever and then i just played with the 't' sound restart pretending im a dj as i scrolled down infinitelyThat was the intended experience, Tiësto.
>>3518012Don't bother optimizing (or butchering) for ruffle; given the point is to emulate flash, if the project is competent and has drive , things that don't work should eventually and it's not worth making it worse in order to accomodate it when you can just watch it in the player anyways.