>>100329376
Work in progress bump... Code below for attributes, that loads sprites from folder and generates a menu.
procedure configure is
structure : ui.structure;
begin
core.echo (core.comment, "Configuring attribute components...");
--
structure.title := "Attribute Menu ";
structure.toggle := core.signal_a;
structure.show := false;
structure.center := false;
structure.resize := true;
structure.x := 60;
structure.y := 80;
structure.gui_n := count;
--
ui.add_structure (structure);
--
for index in enumeration loop
sprite (index) := core.import_sprite ("./sprite/attribute/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
--
ui.add_structure_button (sprite (index), trait (index).name, trait (index).text);
end loop;
end configure;