>>101212926
this is literally a method, idiot.
type Vertex struct {
X, Y float64
}
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X*v.X + v.Y*v.Y)
}
func main() {
v := Vertex{3, 4}
fmt.Println(v.Abs())
}
the thing is, c# can do everything go can, it can give you the same flow you want to have in go. but go can't do what c# can, so which is better?