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File: 1726489356000.png (105 KB, 812x629)
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Wait, SDL3 is a thing now?
And it supports shaders?? Holy based!
Anyone gave it a go? Is it stable? Does it work with emscripten?
>>
stale bait
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>Anyone gave it a go? Is it stable? Does it work with emscripten?
examples.libsdl.org/SDL3/game/01-snake wdyt?
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>>102410734
I am puke
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>>102410809
OP asked if it worked with Emscripten, the example just shows that yes, it does. Shit is not stable yet though, so be wary.
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>>102410555
SDL is based.
>>
I am curious why nocoders in /g/ think that SDL is le bad and le bloat. Its the thinest layer over the aberration that are OS APIs, not using something like it is akin to fucking a prostitute without a condom, you'll catch aids or worse.
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>>102410905
>Its the thinest layer over the aberration that are OS APIs
where are the shaders?
>>
>>102410905
>I am curious why nocoders in /g/ think that SDL is le bad and le bloat
Literally nobody believes that SDL is bloat. You are making up fake scenarios in your head just so you have something to be angry about.
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>>102410938
Maybe not you, but I have seen plenty of criticism here in /g/, though its without substance, hence why I point specifically at nocoders.
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>>102410905
nobody ever said that, schizo.
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>>102410950
Nope, wrong, who? Exactly.
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>>102410951
>>102410962
Aight, I guess I just made it up and SDL is mega based on all accounts. I'll get my head checked, thanks for clarifying guys!
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>>102410971
no, worries. now piss off.
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>>102411009
please kiss me
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>>102410734
>ERROR: No supported SDL_GPU backend found!
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>>102410905
The documentation is bad and I ended up trying raylib first to get the overall idea following the examples.

I'll try out SDL2/3 when I get the basic idea though.
The class reference might be good enough.
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>>102411658
yeah idk what that is, but the game should still run fine?
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>We're definitely adding compute shaders, so I'm marking this resolved, and we'll deal with that in the other GPU API pull requests. Thanks!
thats pretty nice raylib might support them fully now as well as sokol.
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>>102410905
It is bloat. All you really need is GLFW + OpenGL
>>
there has been some niggerlicious commits, they changed many functions from zero for success to SDL_TRUE, breaking all past examples
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>>102410951
>>102410938
see
>>102411674
>>102411713
>>102411722
SDLsisters, our response?
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nobody defended vs chud statements
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>>102411755
How is SDL more bloat than OpenGL, nigger? It takes 100 times less LoC for SDL than OpenGL
SDL is much more suckless
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>>102413352
>not listed in suckless.org/rocks/
verifiably false statement



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