Added debug gizmos. So nice to be able to use for quickly drawing things
void gizmos(
const Time& time,
Local<float>& elapsed_time,
Gizmo& gizmos
) {
// ...
gizmos.grid({0.f, 0.f}, {1280.f, 720.f}, 32.f, Color::GRAY.set_a(0.2f));
gizmos.circle(orbit_center, orbit_radius, Color::WHITE.set_a(0.3));
// ...
}
world.add_system(gizmos);