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File: 0007.png (918 KB, 896x896)
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Need 3D artist help here.

How do I code a vertex shader so It can fix anime cheeks at 3/4 angles?

I need something to learn from, but can't find shit on google and youtube.
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>>103136506
Why not just move the cheek vertices forward?
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>>103136514
It breaks other angles.

Cheeks should be normal on other angles.
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>>103136506
chatgpt is pretty good writing shaders cris
>>
i look like that
>>
chatgpt can make blender extensions.
with bpy. you can add stuff to the blender menus.
not sure what a vertex shader even is.
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>>103136824
flatface
>>103136506
its not a shader
>>
i think the forehead is too small, the eyes look flat like theyre painted and you didnt sculpt the nose.
other than that good job.
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>>103136506
wtf, cris
Those textures unironically looks great.
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>>103136506
cris, this is the greatest work you've ever done, genuinely proud of you
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>>103136506
I guess you would need to renderba solid color oval from camera perpective with depth "stolen" from actual mesh.
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>>103138867
*render
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>>103136506
She needs a bigger forehead. Having no forehead makes you look mentally retarded.
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>>103138933
or more precisely, move the eyes down
>>
Try placing them procedurally?
https://youtu.be/Kb9YmmQG4iQ?t=15s
for example mouth moves around depending on the angle here, maybe you can do same for cheeks?
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>>103136506
code?
like iterating over multiple blush textures?
blender?
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>>103136506
Your outline effect makes it look like she has a moustache.
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>>103136589
>>103137601
>>103137645
>cris posting
>i had a double take on what board i am currently at right now
>it's /g/ and not /3/

wow even in /g/, cris is now well known
im a /3/ fag and proud of our /3/ bro
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>>103140059
He's famous in /vg/ and /ic/ as well
>>
>>103136506
3dsmax fag here. what i'll do is probably make a math expression to tweak the blendshape morph based on camera angle to the head. blender would probably have the same thing too. but yeah if this this is for a game engine then you need vertex shader code.
>>
Fuck that arm ring is hiding the pits.
>>
File: 1710277558026954.jpg (78 KB, 671x564)
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>>103140528
OP here.

What I learned was that I can create a bone to control each cheek, then I simply pull it on certain angles.


Same for the nose, which I need to add another bone.

Basically I can make corrective shape animations, and then procedurally call these animations based on camera angle.
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>>103140059
I caught the retard in /tg/ once
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>>103136506
fuck off cris!
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>>103136506
bros, what the fuck is going on on youtube.
like new new videos are being uploaded recently.
are people taking a break cause of the fag election that just happned?
>>
>>103140071
I just caught him in /ck/
>>>/ck/20963700



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