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why isn't VR a profitable business?
>>
Whatever happened with this? Last I heard (maybe a six months or a year ago?) it seemed like he was finally cutting his losses and downsizing the division
>>
>>103211440
>hot
>heavy
>uncomfortable
no average sane person wants to wear an hmd. Not even professionals want to wear hmd for work.
>b-but
shut the fuck up vrtards, no one sane wants your toy. Average people get uncomfortable with fucking regular glasses, they refuse to wear bike helmets, and the last thing they want is a heavy electric goggle on their face.
>>
>>103211440
expensive with no use case.
>>
VRs problem is and will always be the problems VR has had for 40 years.
>expensive
>requires an expensive machine
>space constraints
>interface accuracy
>tracking accuracy
>user fatigue
>popularity cycles create massive catch-up waves where what you bought 3 years ago is a childs toy compared to what you can get now
>the things that are really, really good and address most problems are as or more expensive than a decent used car
Dual 4kx4k 90fps screens, eye tracking, not shit focus adjustability, multi sensor (as in types, not just amount) to prevent/reduce calibration loss, etc are many thousands of dollars and into the tens range.
And that's what I consider the bare minimum for VR to give people what they imagine it is.

Also this is a thread from /v/ and ahould be deleted.
>>
>>103211576
kek yeah I think it's this very simple, somewhat pointless but crucial detail that will keep VR from succeeding. Pretty much every review I've read about VR talks about how disoriented they feel with it.
It'd be interesting if we got to the point of transparent glasses with augmented reality.
Although it's worth noting that people will tolerate the sweaty stuffiness and other issues associated with headphones in order to listen to music in public.
>>
i used to wear plastic frames when i got glasses that weighed like 80 grams
now im wearing $20 titanium frames from aliexpress that weight like 10 grams
never going back
>>
>>103211440
his problem wasn't vr. his problem is he wanted to rehash second life and try to jew players for even more money than the original did
>>
>>103211470
Somehow Zuck tricked the media and much of the populace that the Metaverse was going to be equivalent to the Matrix or Ready Player One but it ended up being a really bad MMO with nothing to do and no continuously connected world since everything’s broken up into individual worlds. It’s really a kids hangout, no adult is spending any time there unless they’re sex role players. Then AI happened and the metaverse fell out of the public view almost immediately
>>
I dont have VR yet but I genuinely think its probably the closest you can get to the old internet today since it gatekeeps most normalfags
>>103211576
This is 10000% correct, only insane people will spends $1000 on an uncomfortable accessory for their $2000 PC that will collect dust for 90% of its lifetime and that is a good thing and it should stay that way. Facebook has caused immense damage to the image of VR, way more so than shit like GearVR or Cardboard, they need to get out immediately. VR will die as soon as it becomes cool and acceptable and not weird and whatever, I never ever want to see someone outside with a vision or cardboard or glass or rayban or quest or whatever flop they bring out next, if you do that you genuinely deserve to be assaulted by niggers.
>>
I didn't buy one but the Quest 3 looks pretty okay for the price
>>
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There's too many meta quests now. WAY TOO MANY.

There should only be 1 headset. Four supported versions is crazy. Yearly releases for a VR headset is crazy.
>>
>>103211440
Game development in and of itself is not profitable under current expectations, especially when you need to develop a new paradigm from the ground up and on top of that most of the money being invested into VR was immediately invested into speculative crypto because they saw Ready Player One that one time.
>>103211619
>Expensive
Something that's entry level and usable is not more expensive than a decent display, TV or console.
>Requires an expensive machine
Standalone cancer exists.
>Space constraints
This is only an issue if you have structured your life around watching TV or have no control over your life.
>Interface accuracy, tracking accuracy
It is pretty accurate unless you want to use the open source variants
>User fatigue
Most people need to exercise more anyway
>Catch-up waves
A headset from 2016 is still usable and the Index still hasn't been superseded by anything other than sidegrades.
>The things that are good are expensive
Blame phones and laptops, the VR industry has been absorbing those design trends readily.
>>103211576
>>103211764
Glasses are a shit ergonomic form factor that only get used because they are a half-assed way to adhere things to your face.
>>
Has the tech for Google glass already been lost?
>>
>>103211440
You have to put on headgear, like a retard, wich also means you can't multitask or check your phone.
>>
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>>103212076
It's in Ray bans now which you guessed it are being provided by META

META - PUT A CAMERA ON YOUR FACE

BTW some students hacked these together to make some watchdogs level doxxing shit
>>
>>103211440
VR headsets are like racing wheels. They're neat peripherals with a sizeable market, but you'll go bankrupt if you try to make them "the next big thing".
>>
>>103211991
>if you do that you genuinely deserve to be assaulted by niggers.
They'll probably get assaulted by light poles, street curbs, small rocks on the ground, and the pavement before the niggers can get to them.
>>
>>103212065
I'm not sitting here trying to make a debate club over this.
Simply explaining why VR will always be a niche.
At least, until or unless tech can put computers in the brain of some unrestricted speed and capacity, and displays in the eyeball of equal-to-better than eyesight if that's even possible.

This thing I have to put on my face, makes my head tired, gets uncomfortable, and has space requirements plus usability disimmersion.
Will. Always. Be. Niche.
No matter the quality or price.

VR isn't VR everyone will use unless it is seamless, and that seamlessness requires integration with the human body.
Quite a tall mountain to climb.
>>
>>103211440
sweet hopefully I'll pick up a Quest 3 for $50 now.
offload your unsold stock Suckerberg
>>
>>103212092
VR has passthrough now grandpa, you can see the outside world while wearing it if you want
>>
just need to spend another 4.7 bil on making it look fun to use
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>>103212092
Humans can't multitask and checking your phone is not a usecase.
>>103212139
You're still mostly just outlining an issue with how the general public sees the world, something that is inherently subject to change. The public perception of VR isn't entirely congruent with the actuality of it and is mostly just memes or vagueness.
The public perception is really only mutable with concerted and effective marketing efforts, and it's for that reason that it will remain niche, rather than any shortcomings with the technology itself.
Most of your complaints for instance are effectively treating all headsets as one generic headset and ascribing every single failing to that generic headset even if they're practically mutually exclusive.
>>
>>103211440
How are the expenses so high? Quest 3 seems like it is reasonably popular with the alpha kids
>>
>>103211440
Because despite all the tech advancements, most people are not build for complete detachment from reality and need outside stimulus during using computers to feel comfortable. You can take off your VR goggles but ultimately it's not as comfortable as... dunno... turning your head away for a moment or going to the toiled or some shit.
>>
>>103211871
didn't answer my question dickhead
>>
>>103212205
AWOOGA AWOOGA is that a young girl with BOOBIES using a VR HEADSET???
I just ordered three models
>>
He fucked up by not letting John Carmack rule all VR with an iron fist. He should have given him free reign. He left because he said it was a fucking mess there.
>>
>>103211440
Heavy
Expensive
Low utility
>>
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>>103211440
99% of the people who got a Quest 2 did it just for GTASA VR.

It never came out, nobody cares about AR they want to escape to Los Santos and shoot ballas, not see their filthy rooms full of trash with virtual legos piling over their dirty clothes.
>>
>>103211619
Don't forget Gorilla Arms that Disney tour guides knew about in EPCOT back in the 1980s.
>>
Meta's investing in AR anyhow, it's gonna be the future of computing in the next decade so I can see why they're putting so much money into it.
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>>103212301
Fucking coomers I swear.
>>
>>103211619
>>103212139
You're right, but it still could be usable for gaming a couple hours, if it wasn't for:
>Can't have normal movement in games, like every FPS game ever, causes too much motion sickness in most people
>for controls, always have to choose between comfort and practicality and actually working with VR
>Omni-directional treadmills are super expensive, big, complicated and not relaxing.
>hand controllers work okay, but again not comfortable, and a lot less precise than a mouse
>>
Still too early
Maybe another decade or two and it will be ready for the masses
>>
>>103211440
hardware manufacturing isn't profitable in general
most OEMs make their money through licensing
valve is the only one with meaningful skin in the game because people that actually spend money on software (eg licenses) are using steam on their hardware (steam deck, index, deckard(eventually?))
all other vendors are treating the hardware as loss leaders into walled garden shops for software (oculus store for standalone, which already has poor sales)
it's been like this since 7th gen consoles (360, ps3, wii) when always-online store fronts and mobile were becoming the dominant markets
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>>103212065
>Something that's entry level and usable is not more expensive than a decent display, TV or console.
And therein lies the problem. Something that's "entry level" is the price of a console. Mind that you'll also need an expensive computer to be able to run VR stuff smoothly.
And what can you do with your "semi-expensive" setup? Play Beat Saber? Quite the pricey toy.

And that's VR's problem. It's just a gimmicky toy for people with lots of disposable income.
That's why Zuckerberg spent billions on it. 4bil to Zuck is like 4k to you or I. It's not exactly a big loss.
He genuinely believed that people would stop holding meetings that are basically just phone calls, and that people would put on their little VR headsets so that they can pretend to sit at a virtual table surrounded by Miis without legs.
Why, if I didn't know better, I'd think that the Metaverse aspect was just some stupid front and that he was using the money on shady shit.
>>
>>103211791
Second Life is good and still alive, though.
Probably because you can actually fuck people.
>>
>>103211576
>wahhhhh I'm a weak faggot
>>
VR/AR is the future whether you like it or not. Meta are just using their essentially infinite money to bruteforce market dominance before the market even exists. Meta want to be OZ from Summer Wars
>>
>>103212731
>Something that is entry level is the price of a console
No. Considering the price of something like the mid-gen refresh of the PS5 (a barely adequate entry-level PC), an entry level VR headset would cost less than half as much and the various standalone offerings would be able to run adequately without an additional PC. The PC itself also doesn't need to be that powerful since something undemanding like Beatsaber can probably still run on 12 year old GPUs (or at least that's how it was when I got into VR) and can probably still perform decently in other titles with a somewhat new midrange GPU.
>Why, if I didn't know better, I'd think that the Metaverse aspect was just some stupid front and that he was using the money on shady shit.
He is a CEO, that means that most of his salary is likely tied to speculative gambling on the stock market, either directly or indirectly through his shareholders. The Metaverse aspect of things was entirely a scam, no matter how many retards bought into it, and the misinvestment into it is a large part of the reason for why VR has been stalling.
>>
>>103212731
>Something that's "entry level" is the price of a console.
The way you say "entry level" makes it seem like it's a low quality product. When it's quite capable. For $500 you get a mobile device that lets you immerse yourself in games or movies/shows/web browsing. On paper the specs are quite nice. More than enough for any casual user.
>>
>>103211576
this. its also just not fun, the controllers are glorified Wii controls
>>
>>103212912
What games did you play?
>>
>>103212103
Soon we will have glasses with instant AI nudify. Imagine being able to see every woman on the street naked in real time. Holy shit batman the future will be awesome
>>
>>103213190
This would only be good if Zuck brought back the LiDAR sensor. Otherwise it's just fake photoshop tier slop. Nobody enjoys fakes because your brain knows it's not real.
>>
>>103211440
They failed the marketing.
VR headsets are gaming devices, not professional tools (for 99.99% of people) nor social media platforms.
>>
>>103212842
Yes, the future.
It's clearly not ready for the present and the amount of money they're pouring in trying to make it reality now is the problem.
>>
>>103211440
They are still trying to push it as a "gaming" or "work" device, which is retarded.
VR is best for entertainment like watching 3D moves and as a personal trainer.
>>
>>103211576
>hot
all modern VR headsets have ventilation for your face, if you need anything beyond that then you're a fat hog
>heavy
quest 3 is 515g
>uncomfortable
not if you wear it properly
>>
>>103211440
I can't think of a good reason to use VR.
There are too little resources and most of them are very poor.
>>
>>103211871
i would say zuck caused a huge load of grifters to trick the media. zuck was always clear that AR is going to be the next platform but many sold the idea of 3DVR silo'd worlds being what the metaverse was, hence why you saw digital gold rushes in VR real estate and stupid shit like that.
meta quest headsets are for games, AR spectacles the size of normal spectacles are useful. zuck has always known this but the VR shit was necessary to bridge the gap until good AR is possible.
>>
>>103213508
>I can't think of a good reason to use VR.
3d vr porn. 5 JAV Succubi crowding over you is worth doing.
>>
>>103213508
>I can't think of a good reason to use VR.
It's the best way to play Simulations, be it racing sims or flight sims. There is no going back to flat once you've enjoyed depth perception. Speaking of depth perception, VR is the best way to enjoy movies and pictures converted into stereo 3D using AI.
>>
>>103211576
>Average people get uncomfortable with fucking regular glasses, they refuse to wear bike helmets, and the last thing they want is a heavy electric goggle on their face.
I just wish natural selection would result in lesser normgoids but it never culls enough of them.
>>
Vr still fun and cheap. Quest 2 was 300e and all games can be pirated. Shooting games were very fun with aiming vr aiming. Makes mouse or console shooters feel even worse than already were. Puzzle games and beat saber fun too.
Gave mine to dad when I moved so haven't played in a while but now and then want one again.
>>
>>103212654
it's because they cheap out on components.
they could all charge 2x make a better quality product and generate revenue slowly instead of demanding their customer to buy new hardware every 2 years.
>>
>>103212842
>vr
you could just meditate and escape Samsara
>>
>>103214191
>you could just meditate and escape Samsara
nice try glowie
>>
>>103213467
Reread. They're not trying to make it reality now, they're laying the groundwork so that when it does hit critical mass they can say
>We've been doing this for a decade already
>We have all the talent
>We have all the parents
>We have the most fully fleshed out VR/AR experience(s)
>Why would you choose anyone else
They have bottomless pockets, why would they care if it looks like they're pissing away money when they're going to have absolute dominance in the industry in 10-15 years.
>>
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>VR session ends
>see your reflection on the headset
>>
>>103212214
I love when morons try to pass every piece of failed tech they invested on as the next logical technological step, when it's evident that the car fulfilled an existing need more efficiently and VR is a solution without a problem to solve.
>>
>>103212565
>dat halftone pattern
HNNNNG
>>
>>103212119
This, basically.
>>
I tried joining these multi-user experiences a few times, like chatvr and some games. It was always full of little kids and it made me feel like I was being a massive pedo just being there so I didn't try again.
>>
>"""Metaverse""""
>cant be a tall gigachad with a hydrogen dead-mans-switch bomb that fucks prime 15 year old blonde blue eyed cutie
>cant be super-hacker-samurai-nigger with my own nightclub
thats going to be a No and a Yikes from me dawg
>>
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>>103212103
stay mad whyteboi
>>
>>103214454
People universally use quest headsets to play vrchat, in which you can do these things.
>>
I use it occasionally for porn, 3d porn is a neat experience, the problem is that it takes so much time to setup that it's usually not worth it.
>>
>>103212204
You can't see shit in it unless you're in optimal lighting and bring whatever you want to read right up to the camera. Possibly even then. It's ok for walking around non-blindly or looking up where your PC peripherals are, not much more.
>>
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>>103211440
This is why I realized how shit "VR experience" is:

>test ASMR videos with VR
>go get your VR glasses from somewhere
>remove protection (prevents sun)
>after 1-3 minutes press power button
>put glasses on
>wait 1-3 minutes and now you can use main menu
>open Youtube VR
>search 180 degree asmr videos
>realize that there is only one channel (VR Lisa) that makes ASMR and isn't ugly or a man doing it
>Youtube VR compresses these 8K videos to 4k with shit bitrate that looks like 240p
>if you want to have actual original quality, either you have to watch only one free video from patreon (using custom player, manually download etc.) or pay (and paying for the content is fine of course if you are ok with that)
>after 6 months, VR glasses can hold battery for 30-60 minutes
>glasses will overheat and shut off without any warning any time
>if you charge with battery bank, they shut off almost immediately
>dead pixels and sun destroyed the left lense (cover was on, so maybe sun did go some crack into it, who knows)
>heavy
>hurts your head
>you had to buy new straps and mask after a while
>even when rooted, almost nothing works without using Meta account (old oculus developer account was converted to meta)
>proprietary so when meta wants, it is 100% dead trash
>controller lose contact to battery if you move or angle it wrong way
>if controller is broken you are fucked and whole VR glasses is useless
>doesn't support 3D videos in Youtube VR while laying on a bed without manually downloading videos and using custom players
>VR porn is laggy buggy trash and most of the people don't understand how VR works and are too close to the cameras
>VR games are basically 10 boring mobile games from 5-10 years ago and that's all
>btw if you go to main menu, Youtube VR crashes every single time and you have to force close it

Only actual use for VR is maybe car simulators with most expensive headset and 100 mods installed.
>>
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>>103215934
>I used a cheap VR headset back in 2014 so let me tell you what VR is like
>>
>>103215953
>new 2024 headset magically spawns new videos to Youtube VR
You are so stupid it hurts my head.
>>
>>103215969
In 2024 we watch VR180 videos on DeoVR
>>
>>103211440
nobody wants it
>>
>>103211871
>tricked
No, they paid the media for a shitload of publicity and to consistently use the word "metaverse" to refer to "any and all multiplayer VR services".
And then everyone ended up just accepting that definition so technically the correct phrase for the thing meta did that flopped is "meta's metaverse", although I don't like that so I'd say "meta's VR Chat clone". VR Chat is, well, I guess it's doing fine, I don't see anyone badmouthing it anyway.
>>
>>103215978
>one channel more (cdegvr)
Wow, whole VR asmr experience is now worth it; there is TWO asmr channels with 180 degree content instead of one. You only have to use TWO fucking websites for these TWO channels. Also that second channel is shit tier.
>>
>>103211440
Hoax, they're evading taxes by saying they make a loss. Evading tax so that the US american spying cabal can grow even more. But will it grow, actually? I don't see it happening anymore, normalfags are starting to understand how big tech is making fun of them by ripping them off. If they don't understand it, they "feel it". Not even Google works anymore. Even the dumbest John Doe Normalman knows this, nowadays.
>>
>>103215934
>>controller lose contact to battery if you move or angle it wrong way
kek what model has this?
>>
>>103216250
All the Meta/Oculus ones. Doesn't matter if it is new Meta Quest 3 or something old like Oculus Go. Even when controller shows 100% battery life after a new battery, you just move it wrong way and it disconnects. You have to either power it on again or most of the times only way is to take cover and battery out, then insert it back. Sometimes it doesn't even work and you have to forcefully spin the battery and try to turn it on until it does and hope it connects normally.
>>
its really bad for your vision
>>
>>103211991
american post
>>
>>103216413
yeah this is true... but better than staring at a glowing flat (or worse curved) panel for 8 hours a day.
>>
>>103211440
I have Q2 and Q3 and essentially problem boils to battery life and comfort, things they have done nothing to solve. 500g brick on your face is simply too heavy and uncomfortable to replace monitors. They still won't do compute pucks w external batteries and cram all in front section. So you get 2 hour battery life and heavy brick on your face. Nope. Only real use case for vast majority is a few tracks of Beat Saber now and then because of that dumbfuckery.
>>
>>103211440
Goggles are retarded and gross enough to repulse even the average corn syrup swilling burger normie. Even if they were the size of eyeglasses it’s totally unworkable idea in a country packed with roaming feral subhumans that attack on sight.
>>
>>103216387
You had a broken one and too retarded to send it back. Doesn't happen in real life
>>
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>>103212731
>Mind that you'll also need an expensive computer to be able to run VR stuff smoothly.
The quest line runs standalone without the need for an external PC since the quest 1.
The Quest 3S is cheaper than a PS5 slim without disk drive where I live.
>>
>>103216774
Internet is full of posts about that problem. They get new one from Meta and the controller still does exact same thing. It is a feature.
>>
>>103211440
I think most anons thinking about this problem think too highly of themselves and ignore the most obvious things.
No, you're not the only person who dislikes getting spied on and manipulated by Facebook. Normies are aware of this shit as well and it is a big deal to them as well.
If Facebook was selling Occulus for 100$ each maybe I'd ignore the spyware and play a few simple games just to test it out but that's not what I want ultimately.
I want a "serious device". I want a headset that works EXACTLY like my monitor. I just plug it in and it just works because it uses a STANDARD protocol for displaying 2 fucking screens. That's it. No special driver, no account required, nothing. A literal normal peripheral.

Personally I settled on a PSVR2 with the PC adapter but I still hate the setup necessary.
>>
>>103211440
>requires a login
Even if 3rd Quest is pretty affordable, it's one of those gadgets that you can buy but not own.
>>
>>103212842
>VR/AR is the future whether you like it or not.
VR certainly looks like it will always be the future.
Some AR seems to have worked, but it's been like "look through the window of your phone and see the world in a new way". The experience might not be as fancy, but it's using hardware people already have.
What's not worked so far is getting people to spend lots of money on something they put on their head that makes them look like an idiot. I'm going to go out on a limb and predict that this will continue to be true for quite a while longer.
>>
Is it possible to buy a wireless VR headset that won't become a paperweight when it can no longer connect to a central server? I'll be honest VR is only good for porn and the wire on my current headset is immersion breaking.
All I ask for is an offline VR device that displays porn, that's all this shit technology is good for.
>>
When is the new Steam VR headset releasing?
>>
>>103220572
nevar
>>
>>103211440
the onlything i use my meta quest 3 for is playing AVN's on a big screen that no one else can see.
>>
>>103211619
apart from CIA doing little VR meetups like in deus ex the only use case is 3D porn.

getting fucked by a futa girl...is the only use case
>>
>>103211764
>wears glasses
NERD
>>
>>103213494
quest 3 comes with the most uncomfortable burlap they could source for facial interface material.

there are far FAR better options for it, but stock sucks duck with the head mount strap also call the devils jockstrap.
>>
>>103221392
How bad is the screen door effect on the Q3? I got sick of it on my Go (though I don't regret the purchase since my nephews got a lot of use out of it)
>>
>>103216899
Yeah true I can find one wrong update this current year. And problems with the new quest 3 rechargeable batteries. Not every quest and certainly not even frequent problems. Schizo rambling about a problem that doesn't exist for 99% of users. Broken item and just send it back. Or in case of the broken update wait 2 weeks.
>>
>>103220572
2 more weeks
>>
Why doesn't Zuck just add Displayport support to his meme headset? I have a good enough PC to run my flight sims at full res and don't care about waggle shit, I'm not paying to look at compressed footage. The only current year options to replace my G2 seem to be PSVR2 (a downgrade display-wise) and Pimax (questionable QC for the price).
>>
>>103225851
>The only current year options to replace my G2 seem to be PSVR2 (a downgrade display-wise) and Pimax (questionable QC for the price).
there's also the vive focus vision now which is utter shit
>>
>>103211440
Because they are retarded and can't into good consumer products. And why would they if their history are shitfest online services for ads?
>>
and I still don't know what the "metaverse" is
is it even anything to do with VR?
>>
>>103228158
yes, but not gaming. that's why that astroturfed RE4 trash isn't a true port of the original, and all their games look like fucking shit, and GTA SA is never going to get made. they do not give a fuck about gaming. they just hope to get more people onboard, and view the gaming chunk of the market as gullible

the idea is that zuck doesn't have enough information on his users yet, so he wants to glue a headset to everyone's heads to monetize people picking their noses 24/7, and also to feed the current thing on their visor, completely replacing their phones
>>
>>103212065
>>103212015

>because they saw Ready Player One that one time

The hilarious of Ready Player One (Book and Movie) is VR kits cost $1 USD with lifetime membership where have free upgrades in hardware.
>>
>>103229738
Is the idea that they're just heavily subsidized by ad (read: user manipulation) revenue, or is that they're just that cheap to make because no one actually does anything anymore and UBI inexplicably worked out somehow?
>>
>>103212015
As a OG Quest owner we felt so fucked over not even a year and a half after release they replace the headset, content support after the Q2 was pretty ass and they offered no trade-in program. So for me Zuck and Meta can go fuck them selves.
>>
>>103231762
according to the book, Oasis takes a fee in any commercial activity
>>
>>103211440
There's lots of reasons VR still sucks, but one is that your feet go numb while playing most games. There's three solutions.
1. The VR "treadmils" which cost $1.5k
2. A really large playspace
3. Games designed to keep the player's feet moving.
Most poeple can't afford 1 and 2.

Developers are doing a bad job of 3. The 360 maps on beatsaber are good but for some reason they can't implement 360 for most maps. Vader Immortal Dojo is almost a perfect VR game because it keeps you moving around on one spot and the fencing motions are more natural than beat saber slashing.
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>>103233943
and are too obese for 3
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>>103211576
B-but attractive ethnically ambiguous woman loves VR
>>
>>103211440
same problem it had 10 years ago. too expensive upfront, too little to do with it once you have it.
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>>103236271
>UEL
lol
>>
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>>103213386
>it's just fake photoshop tier slop. Nobody enjoys fakes because your brain knows it's not real.
this is a platform to experiment with creative new fetishes, or just give every girl a penis.



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