Why did this stuff become so important?
>>103217022Upscaling are good technologies, being so incompetent and greedy you decide to rely on it instead of optimizing your fucking software is what's making it bad.
its pretty cool to make a gpu twice as valuable via software
HAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHATHESE NIGGAS PLAYING AT 1707x960 WHEN THEY TURN ON DLSSTHATS LESS THAN 1080PHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAYOU PAY $700-1000 FOR A GPU JUST TO PLAY AT XBOX 360 RESOLUTION
>>103217022It is a massive cope that RT rendering is still too expensive.
>>103217202at first it was cope for "rt is too intensive" now its cope for "rasterization is too intensive". games without rt like ffxvi are now demanding it by default.
>>103217022>>103217138>>103217202I use it to reduce TDP consumption, I have a 4090 and enable DLSS/XeSS whenever possible, saves me from 50 to 120 Watts. For mobile devicesI think it is good because you save battery. But truth is, game developers are not optimizing most of the things. Like >>103217217 said. It's ridiculous you need so much specs for non raytracing games.
>>103217217No, it is entirely for RT. Rasterization doesn't need it at all unless your code is complete shit.
>>103217177Yes I don't think many are actually aware of the DLSS resolutions.
>>103217022with dlss 4 u wont even have to play the game it auto connects u to a twitch streamer for just 29.99 a monthcompletely 100% ai generated frames of how your favourite streamer would probably play
what video card do I need for 1080p high settings fast refresh rate aaa games with no upscaling or any of that stuff
>>103217517
>>103217523Man, why was the 4060/ti such a small improvement over the 3060/ti?
>>1032178673060ti was 45.2% of the full die.4060ti is only 26.5% of the full die.in other words nvidia is jewing you
>>103217022It's the only way current games can target 60fps
>>103217177damn these niggas getting jewed fr
>>103218386the UE5 effect
>>103217523>my 1080ti within spitting distance of a 4060This thing will always be relevant won't it?
>>103218699it doesn't fully support dx12 ultimate so its finally obsolete. but it can still handle dx11 games just fine.
rendering at 4k at high framerates is computationally expensive, so it's advantageous to render at a lower resolution and then use compute shaders to do clever upscaling to produce a higher quality image >but its cheating / not real 4kall computer graphics is cheating, ghosting artifacts from temporal upscaling / lighting is fugly but its a work in progress to fix it.
>>103219496people who complain about dlss most likely are just amd cultists, or they own a console and are jealous of nvidia features they want but cant get in console form before switch 2
>>103219528fsr3.0 is good enough, it also had the advantage of working on non amd gpus. I'm a graphics developer and I like the idea of using FSR so that people with shitty gpus can play games at acceptable performance, but I would never say "lets try to target high fps assuming the user will have fsr on always". There are too many artifacts associated with it. DLSS is great on my laptop with a 3060 though, lets me hit high framerates without a high end gpu
>>103217523>tfw went from 1060 6gb to 4070
>>103219576why wouldnt someone like you buy a 3080 when it launched, besides it being hoarded by cryptofags
>>103219552>fsr3.0 is good enoughIt's really fucking not. I wanted to play Satisfactory (UE5 game if you don't know what it is) on a 3080 Ti system with a 4k monitor. Performance wasn't amazing of course, so I fucked around with all the upscaling options. FSR has the major advantage of supporting frame generation, but it look SO much worse than DLSS. There's this super ugly-looking fraying or dithering-like effect visible on certain edges and objects, plus the aliasing is way fucking worse than DLSS. There's a lot of pixel shimmer and pixel crawl visible, it really does not look good.DLSS on the other hand looks a lot better (both have really bad amounts of temporal artifacts), it looks pretty sharp while still being smooth and the AA is far better, but it doesn't come with frame gen (Ampere not Ada card) so it's less smooth.
Would having client-side frame generation save Stadia?
>>103217217the metro game that has rt as a requirement has dev commentary that all the light sources it uses for a scene, if rendered dynamically, would be more intensive than raytracing, and while I find it hard to believe, I can't find anything that suggests otherwise in something that was released. it shows an interesting picture of just how expensive good lighting is in a game.