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What can I do with a VR other than games?
I have both a PC and Mac, can I connect it to them (one at a time obviously) and get multiple virtual displays that I can make any size I want? That would actually make me get rid of my monitors.
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OP here

im coming back to say that pic rel is the monitor i wanna replece
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>>103229702
Actually yes but mine is gray.
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>>103229648
>What can I do with a VR other than games?
You can hang out with your friends over the internet
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>>103229648
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>>103229752
Was going to say this
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>dude porn lmao
Boring retards.

>>103229648
Virtual Desktop and Immersed both have multi-monitor support, although I think only the latter lets you specifically create virtual monitors without mapping them to physical ones. Might be wrong.
Unfortunately, the devs of both of these are deranged, and with Immersed they've even gone as far as to prevent you from using the software while you have more than a single monitor connected, meaning your extra monitors can ONLY be virtual. Even if you don't mind that, extra monitors past a certain number are a paid feature (subscription-based). You might be able to get 3 total for free, though, I have no idea. Because I'm not disconnecting my fucking monitor just to run this stupid thing.
Also I wouldn't really recommend doing this anyway unless you get a headset with good FoV + edge to edge clarity. Will have to move your whole head constantly to read things otherwise. Eye tracking with foveated rendering might also help a bit.
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>>103231229
Is it really porn if the device is controlled by another human on the other side of the world? Looks more like teledildonics.
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>>103229648
Make games and programs for it? You are on /g/ and you have an unique piece of tech. Boot up your favorite IDE and start making shit for it.
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>>103229648
Once they become lightweight enough and match human eye resolution and fov they could become really good productivity devices especially for 3d design and other things.

Rn it's mostly games and social.
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>>103229648
Porn, VRChat, Beat Saber, and Superhot. Oh and that one Virtual Boy emulator. Everyone else is lying.
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You don't want to stay in VR for long time. It will lead to permanent eye damage.
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>>103232425
this

VR causes visual snow
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>>103232425
Just like it did in how many cases?
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>>103232466
How would I know
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>>103229648
Nothing. Normal monitor, mouse and keyboard are 100x more practical, there's no reason to use VR for anything other than high-effort entertainment.
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>>103231229
+1 for vd I use it exclusively for pcvr and sim racing it shits on steam and occulus
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>>103232454
>>103232425
Been using it in small bursts about 2hrs or less a week since the quest 2 came out have zero issues
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>>103231229
>dude porn lmao
>Virtual Desktop
For me it's porn and virtual desktop. Using virtual desktop you can enjoy stereoscopic 3D images and videos. With AI you can even convert 2D content to stereo 3D
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>>103232466
You announced yourself as an expert on VR related eye injuries. This seems like something an expert would know. You're not larping as an expert, right?
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>>103235046
I literally made one(1) post asking how many people had permanent eye damage from VR. How exactly does that make me an expert?
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>>103235258
I meant to tag the expert you were replying to. Sorry lad.
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>>103229648
VR is genuinely a great gaming device and maybe for media consumption and these virtual workspaces some people use instead of their monitors. But thats about it. It'll never be what megacorps like Meta want it to be, a device for "virtual work environment" or whatever.
As for me I've been playing the shit out of modded ITR and can't seem to get enough of it with 200+ hours on it as we speak, and there are plenty of good games on it nowadays to justify buying a headset for them. But just know that if you're planning on getting a Quest you will want to invest in a decent headstrap and facial interface in order to wear it for more than 10 minutes.
>t. Quest 3 owner
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>>103235370
>modded ITR
What's this?
>But just know that if you're planning on getting a Quest you will want to invest in a decent headstrap and facial interface in order to wear it for more than 10 minutes.
Truth
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>>103235474
Into Th Radius, never played Stalker but people say its very similar but in VR
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>>103235370
>But just know that if you're planning on getting a Quest you will want to invest in a decent headstrap and facial interface in order to wear it for more than 10 minutes.
I've literally never had an issue with the default face strap. I think people are just idiots that don't know how to properly adjust that particular style of strap comfortably.
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>>103235499
Damn 200 hours in that? What kind of mods do you use?
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>>103235370
>It'll never be what megacorps like Meta want it to be, a device for "virtual work environment" or whatever.
AR glasses in place of monitors could work, but most people won't want to work in actual virtual space without a lightweight, comfortable headset they're already used to and preferably one that can also work like those same AR glasses instead of trying to make camera passthrough work. Feasible? I have no idea, probably not.
There can't be significant mass adoption until we get at least something like an affordable Bigscreen Beyond that runs through your phone.
>But just know that if you're planning on getting a Quest you will want to invest in a decent headstrap and facial interface in order to wear it for more than 10 minutes.
Same goes for the Pico 4, the spyware headsets are all like that.
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>>103235517
I used the default shitty strap on my Quest 2 for a couple years until recently I picked up a Kiwi strap for like $25. The stock headstrap works but it's just not great when you consider other options. It's really worth it man. Although next time I think I will find something that has support at the front on the forehead area.
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>>103235519
Stalker, scavenger and render distance mods from the top of my head, don't know myself why I keep replaying it when there's a shitton of other games I wanna try but I guess its because actually aiming and shooting is addicting. Stalker mod's random enemies + very high enemy count is very hard especially at early game but fun nonetheless
>>103235517
Q3 is better than Q2's headstrap but still never got it to fit well on my head, unless I clamp the headset to my face it won't be "stable" or "tightly secured". Sorry for my ESLness.
Though the stock facial interface can be fine if it fits your face which it didn't for me.
>>103235525
Basically. The new AR Glasses from Meta could work but not a regular VR headset
>Pico 4
Tried it multiple times before, its headstrap is decent but the interface had the same issue as the Quest where it kept squeezing my nose
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>>103235661
>its headstrap is decent
Ah, yeah, it's mostly notorious for having a shit face cover.
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>>103229648
the following:
VRChat is not really a game but a social platform and realistically speaking is its main use
VR porn is terrible (especially on Quest3 due to binocular overlap), ERP is an actual use case though
3D movies are both hard to find in good quality and usually bad
3D modelling is allegedly a thing but I have no experience with that (and I can't imagine using blender in VR)
If none of the above are particularly appealing to you just buy a decent monitor instead. You can easily get two recent 27" decent-quality monitors for the price of one Q3S
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>>103229648
I more or less only use it for VRChat Everything else is a game or a meme.
Sometimes when I have a hankering to watch YouTube I'll go to a comfy VRchat world and put it on a video player there. So I guess that's technically non-game in a sense. World a shit, so go watch YouTube in a non existent paradise. Dystopian.
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>>103229648
The virtual monitors idea isn't actually good. Replacing real, physical objects you already have with pretend, virtual versions is pretty much always going to be inferior. There is no need to play pretend when you can get the real thing. For virtual monitors the practical problem is that headset resolution and lenses are NOWHERE NEAR good enough to match the resolution of actual monitors and the sharpness of your eyes without extra VR lenses in the way. Virtual monitors are going to look low res and blurry, because the image you get in VR is low res and blurry compared to reality, the device cannot display sufficient detail to match the monitors you're actually looking at.

VR is not good as a substitute for real things which you can actually get in reality, it's good for the opposite, such as video games in fictional worlds you can view and interact with more closely than what you get through a monitor and conventional controls.
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>>103236779
Apple fixed this problem unironically. Get with the times, chuddie.
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>>103234973
your goin die
it is too late
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>>103236968
kek
it did?
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>>103237206
Yeah you just need 4k resolution per eye micro oled screens
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>>103237548
say that again mofugga
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>>103236779
This anon gets it. Virtual monitors is only spread by people who have never used VR.
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>>103232425
I've got over 10k hours in vr and know 200+ people with similar playtimes: not one issue.
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>>103238794
i have 1.5k hrs
sometimes i feel tingling insde my brain
it might be a cancerous tumor growth thats cracking my skull
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>>103238817
I think that is just something else
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>>103238617
Yeah I love VR but virtual screens suck
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>>103238195
How could this have happened?
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>>103229648



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