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File: IMG_1036.jpg (63 KB, 700x420)
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How do i make a cybernetic socialism sim in javascript?
So far i got some balls collecting wheat and turning it into bread. Then i added multiplayer. But im wondering does it need multiplayer?
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>>106960988
>How do i make a cybernetic socialism sim in javascript?
Idk but that sounds like a cool unique project
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Okay it needs something to make it fun so its got to have black markets
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>javashit
Ngmi
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>>106960988
hows it going
how do they cooperate and do the socialisms?
>>
>>106962624
Well the idea is that they pull the money together and the computers do the planning. The most obvious one is demand forecasting and you'd do that with linear regressions. But thats to set quotas and avoid shortages. But it has to be a game too. Wages ought to be determined based on socially necessary labor and paid in labor time. So a steel mill might cost 1000 labor years for example.
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>>106963148
have you ever seen the nation states game
https://en.wikipedia.org/wiki/Jennifer_Government
>>
>>106960988
try using this
https://www.npmjs.com/package/queue
>>
>>106960988
that's capitalism sim, just add a fake money item that everyone worships that is backed by their worship
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>>106963336
Hey yeah maybe it should be like neopets or what you mentioned or something
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>>106963478
check out /wdg/ this isnt me but people post updates of stuff theyre working on in there
and this guy seems aligned with what you want to do
>>106943499
>>
Make two socialist countries each with centralized economies and make them interact with each other.

One country can have rare minerals that the other country needs, the other can have weaponry the other country needs.
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>>106960988
Send a PM Paul Cockshott
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>>106963148
>paid in labor time
so it's based on Charles Fourier's ideas?
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>>106965573
>>106965662
I got the idea from Paul Cockshott
>>106965489
Im thinking the black market mechanism would be the game’s main source of conflict and they can also sell weapons on the black market.
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>>106965981
>I got the idea from Paul Cockshott
lel, so I guess you don't know about what happened to those ideas in the 19th century? They've been tried many times in the US, with unvarying degrees of failure. See https://en.wikipedia.org/wiki/List_of_Fourierist_Associations_in_the_United_States. But Ithaca HOURS had a bit more success.
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>>106966074
Neat i didnt know those. Anyways yeah maybe keep the black market but not the weapons. Neopets was still fun.
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>>106960988
the finale has to be the US invading and killing you
make sure Stafford makes a cameo too
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>>106963148
>you, revolutionary motivational leader of the people's union of democratic levellers: infinity labor-hours/hour
>me, socially necessary retail associate: five labor-hours per hour
>my friend, socially necessary brain surgeon: one labor-hour per hour
>my other friend, counter-revolutionary magat anticitizen and kulak farmer: negative 12 labor hours per hour (social debt to be remediated in the New Mexico gulags until cessation of life signs)
>>
>>106960988
i would advice you to visit /gdg/, /gedg/ (/g/) or /agdg/ (/vg/) but gee threads are too tech related for this and vermin's general is in a perpetual absolute fucking STATE of being utter shit
guess what you need to do is keep going. regarsless of the result you will learn a lot



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