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File: adt92.jpg (3.93 MB, 4815x4636)
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Previous: >>108009765

>UIs to generate anime
ComfyUI:https://github.com/comfyanonymous/ComfyUI
SwarmUI:https://github.com/mcmonkeyprojects/SwarmUI
re/Forge/Classic:https://rentry.org/ldg-lazy-getting-started-guide#reforgeclassic
AniStudio: https://github.com/FizzleDorf/AniStudio
SD.Next:https://github.com/vladmandic/sdnext
Wan2GP:https://github.com/deepbeepmeep/Wan2GP
InvokeAI:https://www.invoke.com/

>How to Generating Anime Images
https://rentry.org/comfyui_guide_1girl
https://tagexplorer.github.io
https://making-images-great-again-library.vercel.app/
https://neta-lumina-style.tz03.xyz/

>Output cleanup
https://rentry.org/RemovingDiffusionGunk
https://www.mediafire.com/file/vipr23exc5htmnt (batch processing python script)

>Generating Anime Videos
Guide:
https://rentry.org/wan22ldgguide

>Anime Checkpoints, LoRAs, Upscalers, & Workflows
https://civitai.com
https://civitaiarchive.com
https://tensor.art
https://openmodeldb.info
https://openart.ai/workflows
https://www.seaart.ai
https://www.liblib.art/
https://rentry.org/adtsampler

>Anime Misc
Local Model Meta:https://rentry.org/localmodelsmeta
Share Metadata:https://catbox.moe|https://litterbox.catbox.moe
Img2Prompt:https://huggingface.co/spaces/fancyfeast/joy-caption-beta-one
Samplers:https://stable-diffusion-art.com/samplers
Txt2Img Plugin:https://github.com/Acly/krita-ai-diffusion
Online metadata viewer SD/NovelAI:https://spell.novelai.dev
Catbox/Metadata Userscript: https://gist.github.com/catboxanon/ca46eb79ce55e3216aecab49d5c7a3fb

>Inpainting Guide from an Anon
https://files.catbox.moe/fbzsxb.jpg (embed) (embed)
>>106520607 (Dead) (Dead)

>Neighbours
https://rentry.org/ldg-lazy-getting-started-guide#rentry-from-other-boards
>>>/aco/csdg
>>>/b/degen
>>>/gif/vdg
>>>/d/ddg
>>>/d/dddg
>>>/e/edg
>>>/h/hdg
>>>/trash/slop
>>>/vt/vtai
>>>/u/udg
>>>/r9k/aiwg/
>Local Text&Image
>>>/g/lmg
>>>/g/ldg
>>>/vp/napt
>Cloud Text&Image
>>>/g/aicg
>>>/g/sdg/
>>
Blessed thread of frenship
>>
>>108042449
Getting along with yourself means good mental health.
>>
>>108017253
very cute. i noticed a distinct lack of fern or her anus in your generation though.
>>
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took the 300 yo pet idiot to the grocery store with me. do you guys want anything while I'm out?
>>
>>108042860
>do you guys want anything while I'm out
Yes, leave her there.
>>
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>>108042860
oreos please!
>>
Shame that models can't space out the 5 legs of an office chair properly. Seems it went for 4 this time, but trust me, it gets worse if going for 5, it doesn't have the concept of having 2 on each side and hiding fifth behind the column for symmetrical view.
>>
>>108043511
controlnet
>>
>>108042368
>malware in op
>>
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>>108042368
Haha I love when my anime screenshots get in the collage. This is like the fifth time.
>>
>>108041996
Yeah, that's happened to me, too.
It's funny, he calls these threads dead but the other thread that he wants to succeed more than this one is so dead that he has to do that for it to keep it going.
>>
>>108043993
kek
>>
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>>108044913
long time no see. excellent marnie feet
>>
>>108045005
Pedo
>>
>>108044913
>feet
>pantsu
>moe style
>high-quality
This triggers the schizo. Good job.
>>
>julien
>>
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>>108045384
cute. are you using 1520 for lora testing?
>>
>>108045564
That's what the guide in the rentry had the upscaler set to lol
Not sure how high can I push it.
Also this >>108045005 image is huge, I thought the models were limited to 1024x1024 or equivalent, is that all done by scaling or can models output images that big directly?
>>
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>>108045652
>Not sure how high can I push it.
Depends on what model you're using.
Illustrious 1-based models like Noob/WAI are designed to gen at up to 1536x1536, or the values in pic related multiplied by 1.5.
However, they work better for initial gens when keeping to the values in this image.
When inpainting with these models, though, absolutely use the values in this image multiplied by 1.5.
Stick to the values in this image for other SDXL models.
>>
>>108045652
>Also this >>108045005 image is huge, I thought the models were limited to 1024x1024 or equivalent, is that all done by scaling or can models output images that big directly?
You'll want to do the initial gen at one of the resolutions in the pic in >>108045664 then upscale it then inpaint over the entire upscale to remove upscaling artifacts and increase detail in order to produce an image of that size.
I'll note that I don't really believe there's a valid reason right now to produce images over 2160 vertical pixels, as very few people have >4k displays.
>>
>>108045664
>>108045685
I see, didn't know about inpainting the whole thing again after upscaling.
But then does the input image size matters or only total size of the masked area, can I put an 8k image in, but only mask a tiny 100x100 portion and inpaint that?
>>
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>>108045652
basically what this anon said. I don't have a canvas for inpainting yet. that was a 4x upscale with an esrgan model raw but you can definitely see the artifacts much easier. you can downscale it then img2img the whole thing as a cleanup too. there should be a hires fix template you can use. this is the original size in picrel
>>
>>108045705
>basically what this anon said
>>108045685
>>
>>108045704
>can I put an 8k image in, but only mask a tiny 100x100 portion and inpaint that?
Yes. In fact, this is how you increase detail big time.
When you mask a 100x100 portion, set it to inpaint only the masked portion, and set your inpainting resolution to 1536x1536, the model actually gens a 1536x1536 section then downscales it to insert it into the masked area.
>>
>>
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>>
where is everyone?
>>
>>108047342
>thread was already on life support
>and now it's been schizohijacked
I'm not participating in this shit.
>>
>>108047409
rude!
>>
apache2 anima when?
>>
>>108045564
>>108045705
>>108046411
>>108046473
Please commit suicide
>>
>>108048180
what did he do?
>>
where do i go for anima discussion?
>>108047724
kill yourself
>>
>>108045564
>>108045705
>>108046411
>>108046473
Please live
>>
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>>108048630
discord
>>
>>108046473
cute roach
>>
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>>108050666
cursed digits for a cursed picture
>>
>>108050666
Was the "face" behind the girl in the upper right part of the prompt?..
>>
>>108047342
"Ani" was the one trying to stir shit between boards and threads (like /ldg/ vs. /adt/, the touhou one etc)
I really don't want to share a space with someone like that so i don't post here anymore
It was fun but i'm fed up with his schizo attacks
>>
>>108042368
Broa please help me, I’m trying to turn Tom cruise into an anime guy but it just comes out with a really fucked up face and no real artistic style change. Anyone know whats wrong? Im on comfy cloud
>>
>>108050726
that's just me
>>
>>108050956
Oh.
>>
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neat
>>
>>108051076
where sperm come from?
>>
>>108051094
me
>>
>>108051051
really cute!
>>
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>>108050726
nope, the vibe transfer for that pic didn't have anything resembling it either

it truly must be >>108050956
anon sneaked in there somehow
>>
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>>108044913
Cute.
>>
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>>
moar anime grills
>>
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it's over
>>
>>108054903
both threads seem slow. New music model came out and nobody really cares
>>
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>>108055512
fuck off back to your shitty containment thread on vg, faget
>>
>>108055524
You're busy today.
>>
>>108055550
that was the first post I've made on the website over the past 24 hours.
consider taking your meds and being less of a schizoid.
>>
>>108055559
>that was the first post I've made on the website over the past 24 hours.
Sure it was. Why are you trying to save face like a cuck? I'm not your dad.
>>
>>108055512
based
>>
Please mom, dad, stop fighting
>>
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>>108055512
there is something about cold hard bitches that's so enticing
>>
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I'm trying to gen a girl inside a closet, watching the outside from the gaps in the door. Kinda like this art. Boorus seem to have a tag for in_locker but that doesn't get it quite right.

Any suggestions for getting the results I need?
>>
>>108056470
as a pov or two characters?
>>
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>>108056489
Kinda like this but she needs to be inside the closet. In the story she is there with someone else but I don't need both in the image.
Even just getting it to be appropriately dark is being hard enough. Maybe it's the artist.
>>
Ae we stuck with tags? Tags fucking suck and it's tiresome to find how many combinations break each other.
>>
>>108056506
They are very helpful. Most people are used to browsing/searching with them. The next best thing would be plaintext, no? But then you're layering a language model on top of an image one.
>>
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>>108056470
>>108056494
Anima basically one-shots this. First try, no rerolls.
>masterpiece, best quality, safe. A close-up view of a door that is slightly open. An anime girl with white hair and purple eyes is peering out. Another girl with pink hair is partially visible in the left of the image.
>>
>>108056521
I'm a newbie to image gen, I'm still using the setup suggested on the guide in the OP.
>>
>>108056521
it's not a locker tho
>>
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>>108056527
anon said closet and door and just gave the locker image as an example. but here's your locker if you want that
>>
What are the tags that work for undressing? It never works for me, the tags for pants etc seem to override any undressing. Especially undressing pants halfway is just impossible it seems.
>>
>>108056548
pants pull, maybe also try pants down and leaning forward
>>
>>108056548
Try the opposite, dressing back up.
>>
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>>
Sorry if this is a question better suited for /pcbg/, but I'd like input from anons who are familiar with one of the particular use cases I am considering with my prospective build.

Is this sufficient >>108056475? What I understand from reading through a few of the rentry pages, my major concern is the amount of VRAM I have on hand to load models, right; CPU only matters in so much as it not bottlenecking the GPU? I can't remember what RAM is needed for, but I assume 16GB is the minimum starting point. I remember that those two do matter a bit when it comes to offloading some of the workload with LLMs.

Would that work with generating images (and LLMs), and if so, what can I expect? I read that I won't be able to use that many tools at a time, and that I'll only be able to generate at most two characters at a time, but it'll still be usable, correct?
>>
>>108057688
Are you on the Science Computer?
>>
>>108057742
What?
>>
>>108057784
Joking aside, if you have a recent gpu such as Ampere, it can hardware accelerate bf16 floating point format and offloading isn't that much of a pain. It never is with image gens.
You didn't specify anything really.
>>
>>108057784
I mean just get a 50x0 series card just to be sure but if you're on budget/other reasons Ampere is still ok too.
For llms you want some real beef but even with 32GB ram and gpu you can run small models if you want to learn.
>>
>>108057813
>You didn't specify anything really
Like what, models? I'm still fairly ignorant about everything that's involved. I did read that with 12GB, I will be able to make use of a few LoRAs, and one or two tools at a time. I remember controlnet, image reference, and upscaling being some of the tools.
>>108057822
>just get a 50x0 series card just to be sure
What do you mean by that? Is there anything I won't be able to do with an older >=30xx card (assuming at least 12GB) regarding image gen? After loading the model, isn't it a matter of what workflow you can utilize? I assumed using an older card just made things (slightly) more tedious, not that it was a hard technological constraint. So

For LLMs, I'm going by the "rather terse" guide on /lmg/. I don't have the expectation of running any of the other local models [https://rentry.org/recommended-models], I intend to use it for "personal use", so to speak.
>https://rentry.org/lmg-lazy-getting-started-guide
>>
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I would not try running local llms, I have a 16gb gpu and 96gb ram and even so I could not get the big ones to run fast enough (and keep their 'intelligence' at low quants) while the smaller ones simply suck at following instructions

If you want to mess with them, use any of the multiple providers and pay for them, the chinese ones are cheap enough

As for images, I just did a run for pic related as a test, task manager reported 9gb vram usage, so 12gb should be enough though if you can wait and get a 16gb gpu then I would recommend you to do that, if you ever get into VR or higher resolutions you will need the vram
>>
>>108057995
>>108058942
>>
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When will Anima get Forge support?
>>
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>>108058942
Nemo and Nemo finetunes are fun for RP.
>>
>>108059568
They are braindead tho.
>>
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>>108059568
Maybe for straight chat style questions, but anything that requires them to remember or follow instructions won't work
>>
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>>108059895
wtf is on the left
>>
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>>108059932
me
>>
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>>108059914
Homicidal gf

>>108059919
Lovely

>>108059939
Nice textures here
>>
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>>108059707
>>108059823
You basically just have to swipe a lot and then you can have some really nice chats.
It's so fucking fast that this isn't an issue.
>>
>>108060093
Its just 50% slower than 32B for me. So i have no reason to use it over larger models.
>>
>>108060093
I like using them to create long story parts, 3rd person and following a plan or themes given at the start, with minimal input from me, just steering the story, I found anything but deepseek or similar sized ones forget about stuff way too early, and I don't want to reroll a 10+ paragraph response
>>
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>>108061559
>>108061672
nice
>>
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