>>108532140
>Download as .BHV
>Open blender
>Import with default settings
>Export as fbx
> # Transform Settings
global_scale=0.01,
apply_scale_options='FBX_SCALE_UNITS',
axis_forward='-Z',
axis_up='Y',
use_space_transform=True,
# Armature Settings
primary_bone_axis='Y',
secondary_bone_axis='X',
armature_nodetype='NULL',
add_leaf_bones=False,
# Animation Settings
bake_anim=True
Unreal will happily take that with zero errors. You do need to get the skeleton into the engine though. I just parented a cube to one of the animations, imported it and then used the skeleton for ever subsequent import. After that, retargeting it to manny is simple.