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File: image.png (2.75 MB, 2519x1043)
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Does anyone know how to recreate this effect in photoshop or illustrator?
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File: 1699018235128133.png (1.64 MB, 1801x735)
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Here's another example of what I mean.
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I think you can achieve this effect using some of these free ones, with som minor tweaking of your original work.
https://www.freepik.com/search?format=search&last_filter=selection&last_value=1&query=vhs%20glitch&selection=1&type=psd
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>>455549
It's called "rutt etra effect". You can find a lot of tutorials how to recreate it. You can recreate it in Touchdesigner
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>>455549
the original guy that makes this polygon1999 I think uses an actual old TV, scans it and edits it from there.
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>>455650
its actually just 'scan lines'
and rutt etra apparently was an old synthesizer for video
didnt know they had video synths
cool
>>
File: glowie.webm (2.37 MB, 384x522)
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>>455549
>>455550
I feel like you could write a script for this, I've seen others making these. Loose in dark pixels, but dense in light pixels. I'm not so sure if a shader could achieve the same effect without lagging (there could be some tricks).
>>455650
Except that's more like the bumps in the Joy Division album cover. It's hard to explain the differences, but you just know when you see it. Maybe I could say the difference is that one's based on bump/height mapping while OP's based on the spaciousness between lines, but both are dependent on the value of brightness.
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>>456537
you are seeing these at a point in time very different from the scan line / old tv / old green /yellow monitor cathode ray shit where it comes from.

you are seeing it mixed with point cloud, projective and topographic datums. there are a number of features going on here.

for what its worth - the joy division image is a repeating signal, a 2d wave somewhat accidentlly laid out as layers describing a 3d topogrphy. but its just an illusion
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>>456537
>>456538
It also reminds me of error diffusion dithering.
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>>456539
>
the fuck is this?
ive never heard of this?
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>>456540
I was interested in Photoshop's dithering methods back then for GIFs when I was writing Python snippets, thus I learned about the Floyd–Steinberg dithering which is very beautiful IMO and reminds me of 90s computer graphics.
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>>456541
so this is like a "tweening" between a grid array and a pixel image of 3D objects?

thanks for the reply
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>>456539
you get those lines only on big slow gradients sadly
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It must be something easy to do because you see a lot of before and after images floating around the Internet.
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>>456711
>posts zero of those images
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File: FX.png (1.35 MB, 1281x641)
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>>456820
This is the latest instance I have seen. Can't remember where I saw the others.
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>>455549
i can do it in blender in 30 seconds
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>>456862
wht do you do to do it?
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Hmmm.... Well it kinda looks like .. If you had some edge detection algorithm output the edge as a curve, then computed a point "within" the area enclosed by the curve that was equidistant from the curve and used that as a control point to drag the curve inwards towards the point, rastering it on specific lengths
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File: square wave 2.png (13 KB, 829x435)
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The 'volumetric' stripes pattern is basically doing this densely to the brightness levels.

You can very poorly do it manually clicking through Gradient Map or Levels tools.

Or write a Python script maybe.

Maybe generate a Photoshop/Krita high frequency repeating B&W gradient that can be imported and applied to images.
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>>456965
Can you dumb it down so I just have to press a button.
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File: infernal.gif (478 KB, 640x480)
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This is a rudimentary error diffusion effect. Floyd-Steinberg dithering diffuses error to the four pixels to the right and bottom, whereas this is from only diffusing to the right.
Source code: https://pastebin.com/raw/ZyqmDkZd
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>>457019
so how do I make something like the gif you posted?
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Not sure, sorry!



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