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File: done.png (8 KB, 86x76)
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I don't know how anything works or what to do. Is there anything like the Blender Doughnut to help get me started? Do you have any suggestions for a beginner project or something fun to do?
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File: gd-history-timeline.jpg (665 KB, 4583x1346)
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>>457555
Don't, I did the same thing and is just a waste of time to start that way, with 3d you first spend weeks learning about modeling, texturing, rendering, rigging etc. in gd you can learn all the software tools you'll ever need by watching youtube videos for a couple of hours, and later as you work by searching for the specific tools you need at the time.

The things you need to learn for gd aside from the fundamentals are not on the software, stuff like: typography, layout, best practices for print vs digital, visual communication, sketching, color theory, composition, art/design history, UX, photography, etc.

The best and fastest way to learn in my opinion is by dissecting and recreating some of the best works ever made, especially designs from some of the most influential movements, and/or artworks that inspire you, as well as researching how and why they were made in the first place.
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>>457563
im not sure if i hate that image or just really dont fucking like it
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>>457563
>>457564
let me explain. its not that its bad, really, but it seems so reductive somehow. which is of course obvious. but its really weird to say European avant garde has an 'end'? and while the bauhaus school does have an end in '33, but teachers went places, had lives, had student, the bauhaus is almost a century gone, but has never lost influence. and the bauhaus teachers all went to other school - Yale, IIT, Black Mountain College - places with a huge impact of arts and arts culture. and japanese design is a thing that only start in 1955? Hokusai pretty mad bro.. How many paintrs were influenced by japanese prints? Frank lloyd Wright, too, and in fact the whole White City got touched by it.

just sayin
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>>457565
welcome to our reality, where as soon as you are making a descriptive utterance, you are already epistemologically wrong about almost everything.
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>>457566
kek
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>>457563
>The things you need to learn for gd aside from the fundamentals are not on the software, stuff like: typography, layout, best practices for print vs digital, visual communication, sketching, color theory, composition, art/design history, UX, photography, etc.
That’s a lot to learn. Which do you recommend I start with? I’m thinking color theory because I’ve been meaning to look into anyway.
>The best and fastest way to learn in my opinion is by dissecting and recreating some of the best works ever made, especially designs from some of the most influential movements, and/or artworks that inspire you, as well as researching how and why they were made in the first place.
Who would you suggest? I don’t know what I value you art yet so I’ll try to describe my taste in wallpapers. I like: moods created by lighting; sad, melancholy, somber, spooky, nostalgic-longing, seasons; my favorite are Fall and Winter, and just coolnes; guys fighting, guy standing meaningly, and guy angry, spooky guy. Here is my current wallpaper Iphone “wallpaper” (just an image I liked, not specifically meant to be a wallpaper). If that isn’t enough I can bring up some more classical examples I half-remember from my Art History course in college.
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>>457569
Whoops forgot my image.
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>>457570
start looking at real art.
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>>457555
Kritais kind of good is much more proper substitute to the Industry(TM) Standard(TM) Adobe(TM) Photoshop(TM) raster graphics editor than GIMP. GIMP developers exist in an autistic hobby silo that doesn't communicate with the Creative(TM) Industries(TM).

But there is no sufficient free and open source analogue to Illustrator, InDesign, Xd that you'd normally use along with Photoshop. So just Pirate Adobe Creative Cloud 2018 (there is not much redeemable except performance loss and in the newer iterations and their cracks make them unstable) or Affinity suite (Affinity Designer merges the historical Photoshop and Illustrator functionality in one project format and GUI like it should) on rutracker.

As a designer you would be relying on vector graphics and layout oriented software like Illustrator, Figma, Xd, Affinity Designer much more so than raster graphics specific thing like Photoshop (unless your some sort of a digital painter or photographer). Raster editor is useful for sketching things with a tablet and doing things with stock photos.

For doing icons and logos and type design with persistent geometric relations between vector shapes I'd even look into capabilities of CAD software like FreeCAD, because Illustrator makes it for very poor and manual tool in regard of that.
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>>457599
*Krita is
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Not sure if anyone cares, but I'm still playing with the software. I haven't created anything yet, just small edits using the crop and clone tool.
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Try a tutorial!



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