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>>458636
like every important term, this one also changed in meaning during history.
it clearly has a trajectory (momentum), as well as a state (position).

so while we are *obviously* not talking quantum mechanics, Schrödinger's idea of "uncertainty" to a degree still holds in defining this word:
as soon as we start describing its flow, we start missing the momentary *snaps* essence.
as soon as we start describing the most precise of snapshots, we miss its origin, development, and -most importantly- its future.

of course additionally the term should always be understood as describing a whole *category of things* rather than a *unified, simple, monolithic object*.
in other words are we dealing with a sort of heterogeneous hyperobject, BOTH in time AND space. so be broad but vague, or precise but local about it?
the best shot at experiencing what design is, is by experiencing it oneself.

and yet. (again) of course we all know that. because why would we otherwise keep asking this question???
maybe the good designer has to always be interested in philosophizing about it, even if it will never be ultimately answered (probably).

>so, what could design be?
making things pretty.
while not losing their most important "meaning".
but while even encouraging the flow of information about that meaning.
by making people look at it. either 'voluntarily' or 'involuntarily'.
paradoxically, most of the time this means designing things in a way that keeps them out of sight, means making things that don't strain attention.
in order for the essence to have a large stage to occupy on its own.

also: fuck you for not even providing your own ideas first, bitch
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>>458636
It's a dead meme. Abandon ship.
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Something people used to do before AI replaced them.
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making functional arrangements of shapes, visual communication as an occupation, typically in conjunction to another computer skill (ux, web dev, print, vfx).

>>458641
imagine if a bricklayer, framer or a carpenter acted like this



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