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Does anyone else miss the days when hentai anime was done with cels? There's something about it that I just really like. Not sure if it's the aesthetic, the feel, or something else entirely.
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>>8340750
It just looks cleaner. I can't explain why.
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>>8340750
yeah, but you can't change the past sadly.
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>>8340750
I don't think it has to literally be with cels. An artist called Blue The Bone successfully imitates the appearance of old school anime. I think there are a couple of factors for why it looks so good.

1) The linework was more defined. This was out of necessity since this shit was broadcast over the air to standard definition TVs that were 20" big at most. So shit had to be on point to avoid the result looking like a smeary mess.

2) They used actual light when photographing the cels because it was genuine photography. This can't be perfectly simulated.

3) Speaking of contrast, everything was high contrast because, again, 480i standard definition. You couldn't have infinitely subtle gradients. So you had light colors right up against dark ones, making the image "pop."

4) Because they were using cels, you could tell what was animated and what was background. In the old days this was considered a flaw because you could tell in advance what was going to move before it did. But in general it, again, helped everything "pop." In modern anime everything blends so smoothly that nothing specific stands out. Each element in modern anime may be well drawn but your brain is designed to filter stuff so all that detail ends up being kind of wasted. Old animation made sure your attention was where it needed to be.

5) And this is more of a personal opinion but I think it's valid, old anime artists were better at drawing anatomy. At the same time they weren't afraid to let the cartoon be a cartoon. So it's both sexy and charming.
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I do.
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Are there any traditionally animated hentai you particularly like?
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Can someone recommend some cel animated good stuff?
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>>8342458
Not to diminish this artist, but this and a lot of other attempts at older styles are clearly still created by modern artists with modern technology. To me at least, most imitations don't recreate the same homemade, warm and solid feeling of an old movie or animation. Despite their best attempts at recreating old idiosyncrasies of a medium, it's just that- a forced recreation.
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>>8340750
It certainly looks better. I tried to think of series I liked, and they all were made prior to 2000s.
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>>8364346
That's probably not a problem with the art itself but that most film grain filters look artificial. If you were to take that art and put it on a cel and then photograph it onto 16mm film it would probably look perfect. Actual animation cels look weird too when removed from the actual photography that happens in the final animation.
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>>8342458
So, something interesting in relation to the lighting.
This applies somewhat to the grain and color gamut/contrast, but is mostly relevant to bloom effects. The solution is to literally import the image, as layers, into a 3D renderer (Blender was used, but you could probably get away with whatever)
Basically, split up your image into layers just like an animation cel would be. For any section you'd have bloom in, just...do what they did with light tables. Light source underneath the cels. Tweak the values a bit, and then render. It's actually kind of funny.
We've gotten good enough at rendering lighting that you can recreate it pretty accurately, but not in drawing software.



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