[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/i/ - Oekaki

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
Draw Size ×
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: pendulum.gif (226 KB, 960x540)
226 KB
226 KB GIF
First Practice assignment is the Pendulum
the main focus of this practice is to understand slow-ins and slow-outs
each swing is 12 frames and how they're spaced is what makes or breaks the movement
>>
File: pendulum-w-staging.gif (273 KB, 960x540)
273 KB
273 KB GIF
here's a version with my staging frame in it
to give a rough idea of how proper spacing makes the movement look real
>>
File: HypnoPend.gif (117 KB, 560x560)
117 KB
117 KB GIF
>>735920
6 frames each swing.
>>
File: pendulum 1.gif (41 KB, 320x240)
41 KB
41 KB GIF
>>735920
12 frames, first attempt
>>
>>736248
work on the spacing anon
the frames are to equi-distant
remember the weight of the pendulum slows it down as it reaches the extreme
it almost reaches a stand still before it gains speed again towards the other direction
>>
File: pendulum 1-2.gif (26 KB, 320x240)
26 KB
26 KB GIF
>>736256
how's this?
>>
File: 8KBNT.webm (179 KB, 512x512)
179 KB
179 KB WEBM
>>736268
much better now the pendulum has weight to it
maybe decrease how far the pendulum swings (the main key frames)
but overall its good you've done well anon : DDD
>>
File: 001-pendulum-w-string.gif (200 KB, 960x540)
200 KB
200 KB GIF
now we tie a string to the tip of thependulum
pretty annoying to get just right but its integral
the staging for this should look like a sideways 8
remember failing is fun
if it isnt working try again after a 15 min break to get a fresh start
sometimes taking a short break is better than slamming out head into a wall
>>
>>736633
here's the ver w/ the staging
dont take the key marks for reference cause i ended up adjusting the thread itself later to keep the length relatively same throughout with minimal stretching
dont be afraid to use staging its the professional way to do it using staging doesnt amke you any less as an animator
meanwhile staging isnt everything sometimes you gotta make changes that might go against the staging and that's fine
its a guideline not strict rule
>>
shortened the string and improved the line thickness
the previous version looked like it was rubbing against the floor
>>
File: M7FAS.webm (457 KB, 512x512)
457 KB
457 KB WEBM
pose shitpost
i've noticed you can make movement from any disjointed pose look smooth if you apply ease in and ease out at the appropriate ranges
the mind does the majority of the legwork and fills in the blanks for you if you do it just right

i gleamed this by obsessively watching fullmetal alchemist fight scenes on loop
its always just really well drawn poses with minimal animation inbetween yet it looks so fkin good
they only splurge the frame budget when there's emphasis on the surrounding reacting to their action be it the debris or the transmuted concrete/metal
leave it to the japs to optimize the technique

the more i learn the more i realize how i little i actually know
>>
File: swing-;).gif (227 KB, 960x540)
227 KB
227 KB GIF
>>736964
follow up for this practice a practical application of the principle in an actual character action
been sitting on this swing animation for an embarrasing amount of time
finally got around to making a proper version
albeit could've made the swing arc wider and the character smaller for more emphasis on movement but for now im satisfied

>>736970
should've moved the head when he does the slitting neck gesture would've felt more organic
also a singular horizon lie would've helped imphasize the zoom ins and zoom outs
the character should've zoomed out further back before the explosion
should've aded more frames for the explosion and the following smoke
should've leaned the smoke in one direction to denote slight wind
could've optimized pacing a lot more
>>
File: swing-staging.gif (885 KB, 960x540)
885 KB
885 KB GIF
>>737178
here's a the staging layers i animated the character in a static pose first then manually aligned it with the swing for some semblance of char cohesion
looking at it closely there's plenty of faults in this one
really need to nut up or shut up with this one
-gotta widen the swing arc
-shrink the character down and fix the leg (animated the feet as secondary action as if the char is just going with the flow rather than actively swinging back and forth using body and leg shifting to propel itself)
i'll redo a fixed version later
>>
File: shake.gif (134 KB, 594x717)
134 KB
134 KB GIF
>>
File: swing-v2.gif (693 KB, 960x540)
693 KB
693 KB GIF
fixed the char acting and did a lil camera work
very satisfied with the imp[rovement : DDD
>>
File: swing-v2-w-staging.gif (843 KB, 960x540)
843 KB
843 KB GIF
here's version with the staging layer
did the swing first then the character then aligned character with the swing
good times
>>
>>737251
Very impressive
>>
File: moon.gif (2.74 MB, 537x700)
2.74 MB
2.74 MB GIF
>>
File: Ball-bounce-v1.gif (276 KB, 960x540)
276 KB
276 KB GIF
Next excercise is the good ol and reliable ball bounce
nothing too crazy just good ol squash n strech keyframes with ease in and ease out to convey the ball's squishiness
mostly an easy cop out cuz i dun wanna do a difficult thing right out of the swing headache
will do a dif vers next idk how i'll go bout it maybe a silly round character or something

>>737373
very nice
>>
File: Ball-bounce-v1-staging.gif (1.38 MB, 960x540)
1.38 MB
1.38 MB GIF
here's the staging
i used a manually drawn grid for shadow reference
and kept a base ball shape in the bg to trace over/reference when drawing the squash and stretch frames
when making squash n stretch frames it is important to not lose mass for the ball it needs to be even
like a rubber balloon full of water if i squish it between my hands its edges bulge out to accomodate so though it changes shape it still carries the same amount of water
same principle applies for squash/stretch frames
unless some perspective is involved its better to keep this rule in mind for good looking frames
>>
File: mmfql7gl.gif (2.99 MB, 470x470)
2.99 MB
2.99 MB GIF
I am about 3/4 through the inking now (what I am posting in not the current version) but I am almost done with this animation now. Because I have been working on it on and off, this is about 2 months in the making.
>>
File: btmbz3z6.gif (3.21 MB, 470x470)
3.21 MB
3.21 MB GIF
>>737425
And now I finished it.
>>
Are NSFW gifs allowed this is a nsfw friendly board right?
>>
File: Wave-principle.gif (102 KB, 960x540)
102 KB
102 KB GIF
Next excercise is the wave principle
you'd think drawing a simple wave would be easy and it is
but applying it in action to say like a flag is incredibly difficult
for a standard wave you just gotta imagine it like a wavy wire bing pushed to one side when inbetweening
but for a flag one side's attached to a pole and the other side flails around wildly so you gotta eyeball it or use a special trick to make it work
>>
and special trick is the good ol pendulum principle
what is flag if not a sideways pendulum
>>
File: Wave-principle-Flag.gif (199 KB, 960x540)
199 KB
199 KB GIF
thinking of the flag as a series of pendulums attatched in a chain somewhat helps visualize it
>>
File: 31CQ5.webm (88 KB, 512x512)
88 KB
88 KB WEBM
today's freebie excercise
also there's another more mechanical way of making a flag waving flag animation so ill do that next
>>
File: FG3WI.webm (162 KB, 512x512)
162 KB
162 KB WEBM
bumpity
>>
File: KBQTF.webm (150 KB, 512x512)
150 KB
150 KB WEBM
run boy run
>>
File: CMFZ5.webm (99 KB, 512x512)
99 KB
99 KB WEBM
>>
File: GN9YQ.webm (150 KB, 512x512)
150 KB
150 KB WEBM
>>
File: G6ED9.webm (843 KB, 512x512)
843 KB
843 KB WEBM
T pose to assert dominance
>>
File: D57N1.webm (130 KB, 512x512)
130 KB
130 KB WEBM
koπo lives
>>
Interesting thread. I want to get into animating, and never knew how people did it these days. The "staging frame" makes a lot more sense to me than redrawing it layer by layer!
>>
>>740507
i think you mean key-frames
there's ways to go about it anon
some go pose to pose (drawing the key poses first and adding in-betweens later)
some prefer straight ahead animation (drawing the frame immediately after the current one all the way to the end)
both have their own uses pose to pose is good for character animation since that way you can ensure that the character remains on model
straight ahead animation is good for animating effects like smoke/fire/splases of liquid etc
if you are interested look up the "12 principles of animation" on YT
>>
File: HUFYP.webm (84 KB, 512x512)
84 KB
84 KB WEBM
koπ bump
>>
so uhh
>>
File: ezgif-2-20657be94b.gif (182 KB, 640x480)
182 KB
182 KB GIF
Made this for a /co/ animator thread which died shortly after.
>>
>>740023
>>740025
>>740039
>>740206
>>740219
All of these are really good, do you have an account anywhere online where you post art?
>>
>>743017
i go by @Kott_Chad on twitter
but mostly post here
>>
File: ezgif-3-4e76ec9df3.gif (81 KB, 640x480)
81 KB
81 KB GIF
Doing little tests to see what kind of style I want to go for as I begin to animate an bigger cartoon. This is a "pencil" type look where I was going to do this and have the entire thing take place on a page of a notebook. I don't know if I like the style or not. It's growing on me.
>>
Much more if you want dancing artwork.
>>
File: GS20230420184625.gif (323 KB, 547x519)
323 KB
323 KB GIF
knight...
>>
File: jump and spin.gif (416 KB, 1000x644)
416 KB
416 KB GIF
this counts right?
>>
File: Dildoer.gif (164 KB, 640x640)
164 KB
164 KB GIF
simple animation
>>
File: scrapcocks.gif (1.96 MB, 1280x720)
1.96 MB
1.96 MB GIF
>>735920
fuck your pendulum
>>
File: OAFRA.webm (215 KB, 512x512)
215 KB
215 KB WEBM
>>744456
cute

>>743820
neat

>>743794
yep
also very cool

>>743731
cool

>>743300
looks cool enough
>>
File: HDEOK.webm (1.08 MB, 512x512)
1.08 MB
1.08 MB WEBM
she really likes ice cream, like really really likes it
>>
File: E05XC.gif (763 KB, 512x512)
763 KB
763 KB GIF
>>
File: SW3VE.gif (234 KB, 512x512)
234 KB
234 KB GIF
>>
File: tegaki.png (6 KB, 400x400)
6 KB
6 KB PNG
>>745969
That’s sick

Oekaki Post (Time: 2m, Replay: View)
>>
File: tegaki.png (7 KB, 400x400)
7 KB
7 KB PNG
thank you

Oekaki Post (Time: 2m, Replay: View)
>>
File: MV4YU.gif (681 KB, 512x512)
681 KB
681 KB GIF
>>
File: ATYJL.webm (371 KB, 512x512)
371 KB
371 KB WEBM
>>
File: flipanim.gif (423 KB, 470x470)
423 KB
423 KB GIF
I did this yesterday
>>
File: fw.gif (75 KB, 470x470)
75 KB
75 KB GIF
>>
File: slave swing.gif (581 KB, 500x388)
581 KB
581 KB GIF
>>
i'll post my shit short film tomorrow
still got a day to complete as much as i can
>>
File: Untitled-52okik.gif (344 KB, 853x480)
344 KB
344 KB GIF
Trying to learn Flash, and I made this as a little test. The body is frame by frame (or at least, the lines where the body should be), but everything else is flash symbols. I feel I didn't make the movements "big" enough, but this is my first attempt at flash, so next time I know where I made the mistake.
>>
File: T330M.webm (59 KB, 512x512)
59 KB
59 KB WEBM
here's some vent porn i made cuz my short film got repetative i needed to let off some steam
she's the damsel in distress of the short
>>
>>748510
cery cool anim, i see you also used mask for the head and shoes? one advice i could give would be to use a different head pose or faccial expression when he flail his arms
>>
File: L1BCY.webm (73 KB, 512x512)
73 KB
73 KB WEBM
>>748525
another
turns out just breathing heavy/panting can be just as erotic
>>
File: SV4VF.webm (85 KB, 512x512)
85 KB
85 KB WEBM
>>748528
jiggle physics
>>
File: TTIMN.webm (93 KB, 512x512)
93 KB
93 KB WEBM
kott spin
>>
>>748526
I only have the one expression for the puppet so far, ha ha. I am making more, I just have to... So it. I wanted to test how an animation would look using tweens.
>>
File: A8PR4.webm (2.83 MB, 512x512)
2.83 MB
2.83 MB WEBM
inspired by this cute doodle >>749704
had fun making it : DDDD
>>
>>748535
Lovely stuff.
>>
>>749883
thank you : DDD
>>
>>749861
Holy based
>>
File: 01-Pendulum-Applied-v1.gif (3.22 MB, 960x540)
3.22 MB
3.22 MB GIF
here's my first assignment from the itern bootcamp list
the directive was to apply the pendulum principle of spacing onto a non-pendulum subject
I went with one of them chibi joyrides as a theme
>>
>>751730
I'll polish it a bit more namely the color scheme and the beackground/foreground to add more life to the piece
here's the staging layer that i rendered too cuz i think it looks cool
>>
File: animated-21.gif (2.26 MB, 512x683)
2.26 MB
2.26 MB GIF
I have one of those digital boards you can draw on with no erasing except one button that wipes the whole thing. I decided to challenge myself to animate on it.

(Pictures are inverted, as the board is naturally green on black, but it's shit for visibility)
>>
File: 01-Pendulum-Applied-v3.gif (1.73 MB, 960x540)
1.73 MB
1.73 MB GIF
>>751730
follow-up to this
>>
>>752460
thats very interesting medium anon
truly people will, if given enough time find a way to animate on literally anything
btw what app/program did you use to stitch the individual images together?

>>752461
there's more : DDD
>>
File: 03-Wave-Principle-v3.gif (513 KB, 960x540)
513 KB
513 KB GIF
>>752463
lost the original file on this one and can't be arsed to redo it
here's the surviving jittery render
>>
File: ANimated-30.gif (520 KB, 798x598)
520 KB
520 KB GIF
>>752463
I used EZGIF. I use it for when I do story time or animated shit on Gary C's Sketch.
>>
>>752465
this is really good comedic timing actually
great job anon : D
>>
File: shake butt.gif (1.43 MB, 650x650)
1.43 MB
1.43 MB GIF
>>
>>747366
You should be animating more, finishing motion, and doing more key movements before you start rendering. It's very jilted, albeit it's serviceable
>>
File: 05-canon.gif (314 KB, 960x540)
314 KB
314 KB GIF
>>
File: 05-canon-v2.gif (460 KB, 960x540)
460 KB
460 KB GIF
>>
File: 05-canon-applied.gif (2.71 MB, 960x540)
2.71 MB
2.71 MB GIF
this is what took me an entire week to make from scratch
im proud of this silly elephant animation : DDD
>>
File: Friend.gif (1.01 MB, 1280x720)
1.01 MB
1.01 MB GIF
>>
File: ezgif-2-439a3e66c8.gif (15 KB, 400x400)
15 KB
15 KB GIF
>>753894
sovl
>>
File: UQQT6.webm (238 KB, 512x512)
238 KB
238 KB WEBM
motorpen doodle
gotta do more of these
>>
File: OF5XQ.webm (304 KB, 512x512)
304 KB
304 KB WEBM
i'll post a turn around tomorrow i swear
have silly doodle bump 4 now
>>
File: 07-Character-Design-v3.gif (652 KB, 960x540)
652 KB
652 KB GIF
>>
File: yuami.gif (2.35 MB, 600x600)
2.35 MB
2.35 MB GIF
Futa solder
>>
File: Animated-13.gif (224 KB, 800x600)
224 KB
224 KB GIF
Did this on GaryC's Sketch Swap site because I'm a crazy person who enjoys torturing myself.
>>
File: VUN7N.webm (258 KB, 512x512)
258 KB
258 KB WEBM
>>757061
neato
>>
>>758371
do u have a channel/blog or something
>>
>>758376
I have a Twitter (@OshMakes), but like, I don't do anything with it except like post random shit every now and again.

I want to post an image so here is a slightly-less-animated one I did a little bit ago.
>>
>>758372

perfectloop
>>
File: 7vyahmrg (1).gif (120 KB, 470x470)
120 KB
120 KB GIF
Part of a bigger toon I'm making, but the wall cycle makes me laugh, so I'm posting it.
>>
File: 08-walk-v1.gif (359 KB, 960x540)
359 KB
359 KB GIF
>>756961
Continuation of this assignment
>>
File: 08-walk-v3.gif (839 KB, 960x540)
839 KB
839 KB GIF
>>759298
it came out too feminine so i had to nail the hand position to be more stable
its came out pretty good imo
>>
File: 08-Man-Walk-v2.1.gif (393 KB, 960x540)
393 KB
393 KB GIF
>>759299
and here's some doodle stuff i did on the side
>>
File: 08-Man-Walk-v2.2.gif (364 KB, 960x540)
364 KB
364 KB GIF
>>759300
>>
File: 08-Man-Walk-v2.3.gif (376 KB, 960x540)
376 KB
376 KB GIF
>>759301
last post 4 now
>>
File: 08-walk-v4.gif (280 KB, 960x540)
280 KB
280 KB GIF
>>
File: 37GE2.webm (82 KB, 512x512)
82 KB
82 KB WEBM
>>
File: 1EPRF.webm (273 KB, 512x512)
273 KB
273 KB WEBM
bump !
>>
File: locomotorwish1.gif (121 KB, 640x640)
121 KB
121 KB GIF
>>
File: S5D1D.webm (181 KB, 512x512)
181 KB
181 KB WEBM
>>761110
based on this cute doodle
felt inspired : DDD
>>
What's a good desktop program if I just want to take the animation frames I've already made and arrange them in order and modify the framerate and things like that? I tried using Sony Vegas for some preliminary tests but it's really not designed for it and annoying to work with.
>>
File: pen spin.gif (1.28 MB, 1600x1200)
1.28 MB
1.28 MB GIF
Stuff I made like, 4 years ago
>>
>>737796
this is great!
>>
remember the funny brazil man dancing with the doggie?
i tried to recreate that
came out very funni for a 30 min shit-post

>>761326
try using ezgif
its a decent site for quick renders

>>761637
very cool
>>
File: WZ7XN.webm (74 KB, 512x512)
74 KB
74 KB WEBM
>>762589
forgor to attach animation
>>
File: V0Q3T.webm (197 KB, 512x512)
197 KB
197 KB WEBM
big boobie koπ runn
>>
File: 08-Sprint.gif (315 KB, 960x540)
315 KB
315 KB GIF
run
>>
File: PD1.gif (471 KB, 724x1024)
471 KB
471 KB GIF
Animation loop doodle.
>>
File: CG1.gif (202 KB, 724x1024)
202 KB
202 KB GIF
>>763605
I originally did the breasts on this backwards so I had to redo them on every frame.
>>
File: CG2.gif (195 KB, 724x1024)
195 KB
195 KB GIF
>>763606
This is the original. I think it still looks kind of okay if you just pretend she has fake boobs.
>>
File: CG3.gif (128 KB, 1024x1024)
128 KB
128 KB GIF
>>763607
>>
File: CG4.gif (219 KB, 1024x1024)
219 KB
219 KB GIF
>>763696
Decided to add to this one a little.
>>
>>763702
Holy fuck, draw something other than sex.
>>
>>763702
draw more sexo
>>
File: ezgif-4-8c7daac9a7.gif (1.13 MB, 854x480)
1.13 MB
1.13 MB GIF
Testing out Katia for animation. I like it for Frame by frame stuff.
>>
File: 09-Horse1.gif (445 KB, 960x540)
445 KB
445 KB GIF
>>762882
horse came out with a bit too much wiggle

>>763605
>>763606
>>763607
>>763696
>>763702
interesting

>>763920
>Testing out Katia
is that the name of this character?
nice to see your work : DDD
>>
File: 09-Horse2.1.gif (594 KB, 960x540)
594 KB
594 KB GIF
>>764058
corrections to the horse
>>
File: 09-Horse2.2.gif (601 KB, 960x540)
601 KB
601 KB GIF
>>764059
and here's the final bit
aside from the neck looking tooo stiff it came out pretty good me thinks
seriously tho drawing horses was not a fun experience
what annoying basts they are
thank the lord locomotives made them irrelevant forever
stuppid stink horses
>>
File: 1b378l9g (1).gif (652 KB, 470x470)
652 KB
652 KB GIF
>>764058
No, my character's name is Osh. Katia is a free art/animation program. And thank you! I like your horse!

Posting an old animation just to post something.
>>
File: OshHandshake.gif (708 KB, 853x480)
708 KB
708 KB GIF
>>764062
So, I'm stupid and I wrote the name of the program down wrong. The program I was using was Krita. Oops. Well, here is another thing I did in Krita tonight of the course of about 4 hours.

It's supposed to be something like someone getting his attention and then him giving them a handshake. I dunno. Just dicking around in the program.
>>
File: 09-Horse2.3.gif (383 KB, 960x540)
383 KB
383 KB GIF
>>764060
hors jog

>>764062
>>764211
>Katia
lel ur fun anon
hope you post more stuff
>>
File: 09-Horse2.4-Gallop.gif (200 KB, 960x540)
200 KB
200 KB GIF
>>765091
hors run
ignore the tail
i cant be fucked to actually redo that part
>>
File: cat run.gif (316 KB, 763x570)
316 KB
316 KB GIF
>>
>>765092
Cool how you portrayed the movements diagram separately on the left.
>>
>>765092
applied these keyframes on cave man

>>765139
it was for reference sake
since the keyframe chart i downloaded from pinterest was kinda vague on the details
>>
File: 1T689.webm (70 KB, 512x512)
70 KB
70 KB WEBM
>>765148
forgot to attach the file lel
>>
File: 09-Elephant-Gallop.gif (172 KB, 960x540)
172 KB
172 KB GIF
elephant with gallop keyposes
>>
File: 09-Cave-Man-Gallop.gif (227 KB, 960x540)
227 KB
227 KB GIF
caveman with roughly the same key poses as the gallop
was a fun side thing to cool off after drawing stupid horses for the past week
>>
File: 09-noodle-rex.gif (191 KB, 960x540)
191 KB
191 KB GIF
noodel rex
>>
>>745851
very neat
>>
File: 11-wieght.gif (3.33 MB, 960x540)
3.33 MB
3.33 MB GIF
kottmas wip bump
>>
>>765149
>>765255
>>765256
>>765257
These are great anon, thank you for posting these, the rex caught me way off guard.

>>767799
Very good exercise, I hope you keep working on this one.
>>
File: ezgif-7-49406ae5cd.gif (3.6 MB, 288x162)
3.6 MB
3.6 MB GIF
had to resize to fit it here
>>
File: Animated2.gif (235 KB, 798x598)
235 KB
235 KB GIF
>>758371
Did another one on the GaryC sketch website cause I was bored. I lost interest at the end so that's why it looks like shit lol. It's hard to soldier on when you just want a thing to be over.
>>
>>735920
it looks like it's being pushed from side to side by an invisible force. or that it's being animated in a cartoon way
>>
File: 200.gif (1.83 MB, 267x200)
1.83 MB
1.83 MB GIF
>>736248
this is actually more realistic, dont listen to the other anon.
compare with real life:
>>
File: 1Q7QN.webm (24 KB, 512x512)
24 KB
24 KB WEBM
>>769448
the pen drive carrying the files for this animation officially crapped out on me
this gif is the only proof of the progress i had reached in this assignment
i will have to re do the weight-lifting part and leave i at that
needless to say everyone is very disappointed

REMEMBER TO ALWAYS BACK-UP YOUR FILES
>>
>>769448
That’s fucking amazing
>>
File: uuu2.gif (258 KB, 853x480)
258 KB
258 KB GIF
>>758703
Semi-Remade this in Krita. I like this new one a lot better.
>>
>>769448
very cute
>>
>>770833
The dubs gods agree
>>
File: test.gif (145 KB, 508x940)
145 KB
145 KB GIF
>>770833
This is part of a larger toon I am making in Krita. I really like the "Pencil" brush in that program.
>>
File: 7VQV0.webm (280 KB, 512x512)
280 KB
280 KB WEBM
>>770419
that file is lost to the winds of time
that gif is the only proof of its existence we now have
rip
let this be a reminder to back up ur files anon
>>
File: uuu.1.29.Formatted.gif (1.23 MB, 853x480)
1.23 MB
1.23 MB GIF
>>771066
Still plugging away. Plot is he cannot pick up the coin.
>>
File: JD9IY.webm (165 KB, 512x512)
165 KB
165 KB WEBM
WALK CYCLE !!!!!!!!!!!!!!!!!!!!!!!
>>
File: Walk-Run-Jump-2_wip2.gif (1018 KB, 960x540)
1018 KB
1018 KB GIF
>>
File: Walk-Run-Jump-2-wip1.gif (1.08 MB, 960x540)
1.08 MB
1.08 MB GIF
>>
File: R9R5Z.webm (131 KB, 512x512)
131 KB
131 KB WEBM
>>
File: ezgif-1-ef0e1f1613_01.gif (2.18 MB, 480x270)
2.18 MB
2.18 MB GIF
i realize i forgot to post this here
: DDDD
>>
File: ezgif-1-ef0e1f1613_02.gif (3.78 MB, 480x270)
3.78 MB
3.78 MB GIF
>>773360
I'll have to do clean-up on these animatics soon
or atleast the major shots of it
will be a fun month or two
>>
File: ezgif-1-ef0e1f1613_03.gif (777 KB, 480x270)
777 KB
777 KB GIF
>>773361
I still have no idea on how to do background layouts on my own
colors are such a bitch to unerstand
most of my work looks better in the animatic stag rather than the finished vrsion me thinks
>>
File: ezgif-1-ef0e1f1613_04.gif (3.32 MB, 528x297)
3.32 MB
3.32 MB GIF
>>773362
also i recieved no chocolate this valenine's day
once could say i'm a stone cold mf
i reckon it'll be about 4~6 more choco-less valentines
>>
File: ezgif-3-ae57c8cdf3.gif (2.48 MB, 853x480)
2.48 MB
2.48 MB GIF
>>771922
I couldn't work on this much the last couple weeks, but I still got some done. Here's the next part.
>>
>>773363
>>773362
>>773361
>>773360
I really dig these. Excellent work! I like your take on a fairy tale world with the Princess and the Frog. I totally agree with you, I think my stuff looks way better Sketchy than inked. Mostly because I am bad at inking and coloring.
>>
File: pendulo.gif (1.18 MB, 1701x1276)
1.18 MB
1.18 MB GIF
>>
File: MilfLove01.gif (3.94 MB, 1080x1494)
3.94 MB
3.94 MB GIF
New GIF. Tell me if someone is interested in my work
>>
File: Cool2.gif (353 KB, 536x480)
353 KB
353 KB GIF
>>773995
Did a little exercise. Drew without rubber hose. I don't know if I hate this or love it, it's a weird feeling. I like the animation and hate the art style lol


>>774085
Excellent work! Your line work and attention to detail gives even the most subtle movement a breath a life. You're extremely talented.
>>
>>774085
Did you draw every line each frame of the cloth or deformed the lines? Looks neat! Also, how many fps to achieve that smoothness?
>>
File: Boobie Ninja.gif (951 KB, 600x600)
951 KB
951 KB GIF
wip animation about a ninja with fat fucking tats
>>
File: Boobie Ninja.gif (2.49 MB, 600x600)
2.49 MB
2.49 MB GIF
>>776154
>>
File: ezgif-7-8974e6ee81.gif (493 KB, 600x414)
493 KB
493 KB GIF
>>
File: ezgif-2-846ebbf8bd.gif (55 KB, 798x598)
55 KB
55 KB GIF
>>758371
Did another one of these types of things. It's a little more animated. I did this to spam GaryC's Sketch simply to annoy someone lol.
>>
bump (i will convert my mp4 into gif soon, just want to prevent this from dying in between)
>>
File: buzzexercise3.gif (231 KB, 880x620)
231 KB
231 KB GIF
>>778871
>>
File: MPYW6.webm (446 KB, 512x512)
446 KB
446 KB WEBM
boobump
>>
File: FY3CY.webm (393 KB, 512x512)
393 KB
393 KB WEBM
>>
File: wormd.gif (97 KB, 535x403)
97 KB
97 KB GIF
>>
File: cookie eatin.gif (971 KB, 900x506)
971 KB
971 KB GIF
wip work for a short animation thing

>>774085
very smooth and the subtlety in the movement is graceful and slick. really great.
>>
Man this takes like, a lot of frames to look even kind of smooth. Would rather start something else. Might finish or add more frames at a later date.
>>
File: itano-san.webm (637 KB, 880x620)
637 KB
637 KB WEBM
tried making an itano circus. not sure if it is one but it was fun
>>
File: TY9TP.webm (162 KB, 512x512)
162 KB
162 KB WEBM
silly bump
>>
File: ezgif-1-9e9e7b5fb8.gif (8 KB, 400x400)
8 KB
8 KB GIF
working out
>>
File: ezgif-3-eb5ed5a580.gif (9 KB, 400x400)
9 KB
9 KB GIF
>>782598
>>
File: ezgif-6-43a23a588a.gif (533 KB, 600x404)
533 KB
533 KB GIF
bumpin based bread with wip
>>
File: T7QOA.webm (484 KB, 512x512)
484 KB
484 KB WEBM
bumpp
>>
>>784528
Pretty cool little animation. Lots of energy, I like it.
>>
File: LNHBD.webm (157 KB, 512x512)
157 KB
157 KB WEBM
>>784547
thank you fren : DDD
>>
>>785896
Keep doing your thing.
>>
File: Head.gif (3.4 MB, 3232x1754)
3.4 MB
3.4 MB GIF
I seem to never get the hand on animation
>>
>>786159
It’s tricky for sure. Just keep playing around and ind your rhythm.
>>
>>786159
don't animate jagged fur as a beginner
that stuff gives even advanced animators a run for thier money
try not being a degenerate furry
>>
File: nako.gif (133 KB, 900x900)
133 KB
133 KB GIF
>>
File: speeeeen.gif (446 KB, 442x560)
446 KB
446 KB GIF
>>
>>786315
>>786422
very nice : D
>>
File: Head2.gif (1.47 MB, 1616x877)
1.47 MB
1.47 MB GIF
>>786238
Thanks, I'll try. I like painting more than drawing so I will attempt to do my painting methods on animation (drawing over the drawing multiple times and such). It seems to work here and is less tedius than doing lineart
>>
>>786962
This is coming out really nice!
>>
File: Head6 but compressed.gif (798 KB, 404x219)
798 KB
798 KB GIF
Thx guys, it's done. It's a bit too big file to send in the original size tho
>>
How much would you guys want to be paid to animate some squids, octopi, Matrix robots with tendrils. 12 fps and 24 fps 2D Zelda top-down perspective or if you're feeling daring isometric 3/4. Timeline is 3 months for 10 animations, should be plenty of time. I'll hire more freelancers.
I'll supply you a concept artist, but if you already are one then I'll pay you extra.
>>
>>789052
What do you mean?
>>
https://youtu.be/_vCiu9zeFD8?si=yTsQMsGGdbp2lp_H
>>
File: giraffe.gif (1.52 MB, 600x600)
1.52 MB
1.52 MB GIF
>>
>>789981
holy shit
that's great
>>
File: right,left.gif (400 KB, 612x658)
400 KB
400 KB GIF
>>
File: Hey porn creator.gif (881 KB, 507x784)
881 KB
881 KB GIF
>>
File: AACBP.webm (349 KB, 512x512)
349 KB
349 KB WEBM
>>790594
sovl
>>
File: J32CG.webm (260 KB, 512x512)
260 KB
260 KB WEBM
beep beep : DDDD
>>
>>787774
this is my favorite in the thread. beautiful background also
>>
File: LRU4P.webm (84 KB, 512x512)
84 KB
84 KB WEBM
kotto bump
>>
File: K9FZ9.webm (189 KB, 512x512)
189 KB
189 KB WEBM
kotto invictus
>>
>>792410
more like... kotto sexictus
>>
File: ezgif-1-2ca9e6aae6.gif (28 KB, 400x400)
28 KB
28 KB GIF
>>792414
kotto ball
>>
File: ezgif-4-053d920e1a.gif (34 KB, 400x400)
34 KB
34 KB GIF
>>
File: kott.gif (167 KB, 480x480)
167 KB
167 KB GIF
HAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAAHHAHAH
I HAVE JUST GAINED IMMENSE POWER

finally a software with a good pencil brush quality
heavily considering just shelling out the bucks and getting a license
>>
File: Sweetheart.gif (182 KB, 480x480)
182 KB
182 KB GIF
he does it yet again : DDD
>>
File: helloo.gif (985 KB, 960x960)
985 KB
985 KB GIF
>>
File: emotions.gif (907 KB, 400x400)
907 KB
907 KB GIF
bumpin
>>
>>793947
Cute!
>>
File: XF43X.webm (273 KB, 512x512)
273 KB
273 KB WEBM
/ic/ animation thread's been taking all my attention
here's an old doodle bump
>>
>>793336
>>793485
>>793947
Pretty cute! Do you go drawing the complete frames on the go or do it in parts? i.e: the tits bounce first, then the face expression, etc.
>>
File: fly.gif (428 KB, 600x600)
428 KB
428 KB GIF
>>794731
all on the go
its call straight ahead animation
its pretty fun to do : DDD
>>
>>794750
Do you study anything for your animations? They are so smooth.
>>
File: walkiees.gif (38 KB, 400x400)
38 KB
38 KB GIF
>>794751
>They are so smooth
its mostly to do with the frame rate
usually videos have 24 drawing flashing on screen every second
for animators this causes many headaches to draw 24 drawings every second
luckily the old masters at disney realized that if you repeat every drawing twice u have to only do half the work 12 drawings instead of 24 yay
so the standard became to draw only 12 frames every second
but if an animator is masochistic enough they can force themselves to draw 24 frames per second
its subtle but adds a smooth feel to the motion

also i hold a bachelor's degree in animation : DD
currently interning at a small studio as a junior storyboard artiststudio
>>
>>794752
That is so cool, man! Also sick that you followed your passion. I regret not doing that sometimes. I’ll keep your tips in mind.
>currently interning at a small studio as a junior storyboard artiststudio
Congrats! I hope get a permanent position (if that’s what you want).
>>
File: koπo quest.gif (251 KB, 400x400)
251 KB
251 KB GIF
>>794755
>get a permanent position (if that’s what you want).
thanks anon i will be in this studio for atleast 2 more years
once i got a decent portfolio i'll try freelancing remotely from home

i really really dont wanna move abroad for work desu
its a common trend for animators in my country to go to canada/usa
but i feel thats not a sustainable thing
besides i like my country its alright here : DDD
>>
File: WIYX7.webm (248 KB, 512x512)
248 KB
248 KB WEBM
bump
>>
File: 5V00R.webm (110 KB, 512x512)
110 KB
110 KB WEBM
bump
>>
File: TBSNZ.webm (861 KB, 512x512)
861 KB
861 KB WEBM
minimal animation



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.