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File: 1710234118137048.png (2.44 MB, 1937x2400)
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>There is one thing not to do, and that is simply to drift along with the daily routine, making no extra effort. You will soon find yourself middle-aged, having done nothing more than routine jobs, and being little farther along than you were years ago. The extra effort is the difference between the great mass of mediocre artists and the comparatively small group of very good ones.
>And in Art, study can never stop. You will find sketches galore in the studio of the good man, with the paint quite fresh. The mediocre artist's sketches are old and dusty.
>I have seen so many middle-aged artists still hoping, whose samples are frayed at the edges, and thumb-marked with time. Sometimes it has been a matter of years since they sat down and actually did something to give their hopes any promise. They are plodding their lives away at something they hate, and doing nothing about it. These are the men who never seem to have had a chance. The truth is, they never seized a chance.
- Andrew Loomis, Creative Illustration

/Studies/ General is all about improving your art and never settling for mediocrity. Every artist is a student, forever and ever. Anybody, from beginner to pro, can post here. Any style is accepted. Critiques are welcome and encouraged. Let's make this a productive thread!

Read the fucking sticky: http://www.alexhays.com/loomis/

Recommended Resources:
https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view

Last Thread:>>7062670
>>
Great choice on op pic, anon
>>
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This page is less so of a study page and more of me trying to apply the things I've been studing.
>>
>>7146397
Posting the same thing here

I feel like the more you study, the less "free" you begin to feel when you try to sketch things spontaneously from imagination again, like every stroke I'm about to make is gonna be wrong.
>>
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forgot to post this one, still going through Huston's book

>>7136975
thanks, your figure is really nice.
>>
>>7146428
do you have the texture used for your background?
>>
>>7146434
From Lane's Surface & Overlay Textures. Toned Paper (5) if I remember right, I just adjusted the saturation and value.
aHR0cHM6Ly9tZWdhLm56L2ZpbGUvNDZ4U1FRcFQjYXFQUUNJbjNuUjk4aU5mckFwMEJ1WWhMWjJlM0pITEk3YW1BclF1bnlmdw
>>
>>7146444
thanks, but uh..
what is that code?
>>
>>7146455
It's a link to it, use a base64 decoder.
>>
>>7146444
nta but these are a treat ty
>>
>>7146458
oh, i see
thank you so much
>>
>>7146403
>>
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>>7147849
The left is the reference
>>
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For whatever reason, it was a lot harder than the piece with Diogenes, but whatever. Not very happy with the result either, not happy at all.
I hope I learned something.
>>7146428
Good looking hands, mate.
>>
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>>7147850
>>
bump
>>
Other than using someone else's drawing, what should I keep in mind when trying to draw clothing?

And also, how do I draw plants fast?
>>
>>7146428
Holy shit what brushes? That looks almost exactly like traditional
>>
>>7151688
I used the ballpoint pen brush and one of the chalk brushes from Lane's Photoshop Master Pack. You can get them from here >>7134908
>>
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Sargent copy
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>never settling for mediocrity
I definitely settled for mediocrity, at least to some extent, with this study. for the bigger portions I was more labored in my measure making, but with some of the smaller stuff I eyeballed it. I also did not go as far with the variation of darks as I could've; I almost entirely just used an HB (I know, I know). just wasn't feeling that amped to finish this one, maybe cus I'm busy with end-of-the-semester shite. took a little over 2 hours in total. also
>http://www.alexhays.com/loomis/
doesn't work for me
>>
>>7154174
bargues just seem like one of those things where the materials are really important for doing it correctly. as a normal pencil sketch, that foot looks great
>>
>>7154191
thanks. and yeah, I should make the resolution for my next plate to try to use the materials as advised. I've done a few plates up to this point so I have a decent idea of the method, but my process is based on how this chick teaches it:
>https://youtu.be/Znr1OY-aHhM?si=8rbFP0Z7haE0CdS7
she uses charcoal but says graphite is fine. but she had a bunch of freshly sharpened sticks, which I have for HB pencils but didn't make use of them.
>>
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>>7152284
also did the exercise Huston suggested, exaggerating the core shadow and highlight.
>>
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>>7152284
i wasn't familiar with this painting, it seems very rare or under some copyright. it's also one of the worst sargent portraits i've seen, i'd recommend almost any other thing to study from.
you didn't really copy the drawing. you should focus more on accurate colors, values, and drawing. your edge control is non-existent, you're not matching light values, and the shapes are just wrong in a lot of places. you're copying the idea of his impressionism as noodly blobs of color and not the shapes and forms he's conveying (for example, the downturned plane between teh cheekbone and beard). focus more on accuracy of the drawing and the colors.
the charcoal drawings are good to study, if you can find larger scans of them
https://npg.si.edu/exhibition/john-singer-sargent-portraits-charcoal
https://commons.wikimedia.org/wiki/John_Singer_Sargent#Drawings

stick to bigger brushes and don't worry about them being textures. hard round/flat/elliptical is what you should be using before playing with effect brushes
>>
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It's not still life again, but I did come across an artist with a nice collection of small oil paintings that I decided to study for the sake of colour. Not sure if it's the right idea, but what the hell.
>>
>>7155015
Great colors friend

Who's the artist btw?
>>
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>>7154566
Thanks for the crit.
For context, this is the image I used as reference, from Huston's book. Usually I check for a higher quality image first but I forgot with this one. You're right, the one you posted would have been a lot better to study from. Although as you said it's kinda bad for a Sargent. I was a bit surprised to see him credited as the artist.

Reference aside, all of your critiques are spot on. I rushed through it, especially the drawing stage and the brushes weren't helping. For the next one I'll keep everything you said in mind.

His drawings are great, I'll definitely study them later. Also found this rip of his portrait drawing book if anyone else wants it. High-res but has that weird scanning/printing/compression effect on it if you zoom in.
aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci80dWdsaVR5YiNONWU0WDV0TjFpaWVseDZ0MV9lVzBB
>>
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It's not much, but better than nothing, for the sake of bump.

>>7155404
Thank you, it's Carol Marine.
>>
Just me slowly going through Jack Hamm's book, thought I might as well post it here, since it's not like I can post it anywhere else.
>>
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For whatever reason, yellow-orange colours seem to me to be much more complex than others.
At most I don't like the amount of extra strokes I make, books say do as little as possible, and here I'm moving the brush up and down thousands of times.
>>
>>7146444
Hey this is great, cheers anon.
>>
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>>
Hola Amigos

Beautiful work, everyone
>>
>>
bump
>>
>>7162031
thanks anon
>>
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what do you guys think?
>>
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An unfinished Zodd studie from Berserk I did 10 days ago I think.

I started master studies three weeks ago maybe, haven't made many of them. I was the guy who posted the two Frazetta ones last thread.
>>
>>7162665
>>
>>7149448
>>7147850
>>7147849
Try using something with opacity, it'll give you some blending
>>
Ok, I'm pretty lost right now, I'm doing studies, gesture drawing and I'm making some of my own stuff. But I checked the recommended ressources and Master Studies are front and center. Should I slow down on other stuff and really focus on them ?
>>
>>7162463
really cute anon, good play between desaturated greens and the brighter reds
>>
>>7162463
this is brilliant, anon. I love it

>>7162665
good work anon. The more you do them, the better. Visual information overlaps between studies, and past knowledge cascades onto new

>>7162905
The truth is, as long as you draw from reference, you will improve. You need to be seeing things, either in the real world, photos, or art, and that needs to get into your art somehow.

My opinion is that master copies are the foundation for your art technique, but the real world is where you expand your visual library. There are lots and lots and lots of professional artists who would disagree with me though. Listen to what the pros have to say, and try out different ways of studying for yourself.
>>
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There was a higher res scan of pic but like a dumbass i grabbed the first one i saw on some site and went with it instead.

Rushed the face and didn't clean up some mistakes because i really wanted to move on from this.

I need to draw more.
>>
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>>7162954
>good work anon. The more you do them, the better. Visual information overlaps between studies, and past knowledge cascades onto new

Thanks you

I've got a question about gesture. I've watched Finch's video on gesture tips and drawing the Marvel way. When I'm doing gesture, should I bother with the body type of the guy I'm drawing or not ? Is it comparable to a study ? Should I focus on drawing the muscle etc or just trying to understand how the shapes connects between them and changing them as I want to help me understand ?

First drawing, tried gesture but I think i've complicated it, second memory drawing.

Ref below
>>
>>7163651
>>
>>7163651
>>7163653
The gesture drawing part of the David Finch roadmap definitely is the most confusing part. It does not help that every artist has their own definition of gesture. "Gesture", the way David Finch describes it, is not really gesture. It's more like mannequinization. He wants you to practice breaking down the body into simple forms, like cylinders and spheres. The goal is to not only capture the basic body type, but also the proportions and the action of the figure. This cylinder figure is the base on which you build the muscles and finishing details. Loomis' mannikin in FDFAIW is teaching you similar things.

Personally, the way I learned gesture was from Vilppu and Michael Mattesi, and it involved capturing the flow, force, and thrust of the figure. In other words, the pose. The difficulty here, is that it's really hard to keep your proportions accurate when you start your drawing with rhythms. However, if you combine Vilppu's way of figure drawing, with the accurate master copies + memory drawings that Dave teaches, I think you will end up with the best combination of both gestural movement and also accuracy in proportions.

Vilppu: https://www.bilibili.com/video/BV1Fr4y1q7nK/?spm_id_from=333.337.search-card.all.click

The further along I get, the more grateful I am for the things I learned from Vilppu. Yes, my observational ability and proportions were weak for a long time, but in return, I feel like I got a really good sense of rhythm and form from his teachings.

It's up to you, though, to study however you'd like. You don't even have to do gesture drawings if you don't want to. Sorry if everything I wrote just confused you even more.

>>7163287
I like this anon
>>
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>>7163708
Thanks you very much and no, I wasn't confused with your post. In fact, it helped me understand things much more.

I think for now I won't try gesture. I did a little of that few months ago and I felt disgusted by doing it for the only reason it was trash (accuracy problem). I had the feeling of wasting my time kek. Will retry this when I'll be more confident and a little more experienced.

I will continue with mannequinization of the body and developping shape consciousness.

Pic related, a unfinished studie of Guts I made monday or tuesday. Should I try to shade or I should focus on drawing only the body without clothes and shading ?
>>
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I haven't done a single piece in 4 days, it feels terrible. But then I looked back at what I'd done in a month and it felt even worse. I swear it would be easier if studying didn't make me feel like useless shit.

>>7158282
That's beautiful, Anon, I like your brush strokes and how they make the whole picture, I wish I could do something like that. For whatever reason I always go for the biggest brush possible. Do you have any other work to share? Would be nice to see them.

>>7163287
>>7162954
Great figures!
>>
>>7162954
Nice figures
>>
>>7165550
>I like your brush strokes and how they make the whole picture
>For whatever reason I always go for the biggest brush possible

It's funny because clear shapes and stroke efficiency are exactly the things I lack and I like ur work for. The grass is always greener on the other side I guess?

>Do you have any other work to share

My output entirely depends on how I feel on a given day so I don't think I have anything exactly like this, but here's my small gallery, maybe you'll find anything interesting there
https://dad.gallery/users/5364
>>
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Anyway, for some reason I thought I could make a study of a photo, 3pic, but in the end it turned out to be complete shit, so I gave up halfway through. Both colour and texture got me completely lost, so yeah, it looks like meh. Gonna live with this shame forever.
Some days I just can't see colours, shapes, proportions and so on. Not like I can on better days though.

>>7165841
Looks like your output is great, just as your level.
And so it is your picture in OP.
>>
Here's a command you can run to pull URLs for a bunch of master art if you've got a Linux/UNIX based bash shell. Need to install 'jq' first if you don't have it --

for i in $(curl --location --request POST 'https://api.artic.edu/api/v1/artworks/search?limit=10' --header 'Content-Type: application/json' --data-raw '{
"q": "$WHAT TO SEARCH FOR, ie: cats",
"query": {
"term": {
"is_public_domain": true
}
}
}' -s | jq -r '.data[].api_link'); \
do for j in $(curl -s "$i" | jq -r '.data.image_id'); \
do echo https://www.artic.edu/iiif/2/$j/full/843,/0/default.jpg; \
done; done

Produces output like this:

https://www.artic.edu/iiif/2/e8e67721-bbb1-d007-82bd-c430ea73db70/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/e1c9e502-1632-828f-f893-b166b6cc17d9/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/fe394433-14ae-89e0-136f-31cbdb390771/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/752c8b28-5873-2ddb-f7cd-6ea9e4766195/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/86706756-2cf8-6a7c-58cc-90efaa4db124/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/c7a1688c-8a21-8eab-086d-3537b1506705/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/07b26469-589f-e3e0-dd58-be1d4daad30d/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/4e2df5e5-10ff-9b80-db1c-419895f1054f/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/91dea26d-71c5-c5b2-19e3-feb5bcecb5bc/full/843,/0/default.jpg
https://www.artic.edu/iiif/2/ec366a5f-e152-b4eb-3822-6473f644a21b/full/843,/0/default.jpg
>>
Haven't posted in this thread before. I've been posting in /beg/ for a few months.

Been drawing since late September last year, have made lots of progress but am struggling with consistency and need to seriously sort my sleep routine out as it's affecting my ability to draw.

Have been trying to get into a routine of doing figure studies, but so far I struggle to do one and here is what I have done today.

( I have had a few days where I did multiple, but I tend to get impatient so my quality suffers).

I still seriously struggle with drawing toes, fingers are getting easier but still look quite poor. I can't seem to consistently apply what I learn to things (sometimes I'll draw fingers as cylinders, other times just outlining them like I did here), and on some days it feels like my skills decline a lot, while on other days they feel better.

I dunno if that's just what happens when you're learning at first, as you haven't fully developed your technique so inconsistencies will occur for a long while at first.
>>
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>>7167864
We’re competing against Japanese dudes who have had the privilege of drawing since they were five, maybe even before that + private ateliers + private tutors + 10 years of experience by the time they’re 16 or some shit, so you’ve got to give yourself more time to develop. You said you started last September so that’s longer than most people would be willing to stick with this cursed thing called art to see if it would pan out or not - as long as you keep drawing (and ideally practicing a certain way and enough) you’re gonna make it

You’re already picking up very basic 3D forms, the key now is to keep accumulating more of these: more forms / shapes, with which we can describe the human figure with. I will at least ask, have you tried copying plates from Morpho / other artists / books?

We can only learn so much from doing raw figure drawing from a photographic reference all the time, because the photographs themselves do not inherently contain every possible combination of curves / lines which are the most useful for describing the human body with, hence you will find many anons here who have gone through and copied a lot of Vilppu / Bridgman / Morpho for example, because we have to get those shapes and forms from somewhere, but getting it from a photograph won’t work until we got it from someone else who has already distilled that information down into forms that actually do work. It’s reinventing the wheel blah blah blah

Do you live in a situation at all where you can allot more time to drawing? I’m a neet and I sleep polyphasically to try to draw / paint / art as much as humanly possible. And even so, I haven’t had some epic explosion of improvement because that’s how hard it is to make it in art with literally zero talent. I can do a memory repetition up to 10+ times before I feel like I’ve learned anything from doing a copy. Some people can get to a certain level but never push it hard enough to break through to the next stage where they make it.
>>
>>7167933
I'll have to do Vilppu and Bridgman eventually. Maybe I should at this point.

Currently yes, I am a NEET. Issue is I need a decent amount of sleep and sleep at the right times, issue is I tend to sleep later than I should and things like warm weather and stress can cause problems. I recently began gradually exercising more, since I was super out of shape, which may make me a bit more tired at first but it is gradually making me feel better.

I have occasionally drawn half decent (for a newbie) stylized/anime type drawings but they aren't too good yet.
>>
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>>7167961
Neet-life is indeed harder than most people would realize because of how repetitive the routine is, which itself can be extremely mentally taxing. It's like being in prison. We have to get up and do the same thing everyday. But I have to make it. People are counting on me.

Drawing is so deceptively simple, that it’s very easy to lose patience with oneself / lose hope / lose sanity / lose faith in the process, but we have to make it.

A lot of crazy spiritual / mental / philosophical / consciousness (I mean shit, it’s whatever you prefer or want to call it) shifts have to occur to really make it in art after a certain age, and even within a certain timeframe. I’ve dedicated most of my waking hours to speedrunning art, the rest I just hope and pray for the best.

Well, best of luck, anon. Speedrunning drawing / painting is one of the most insane / brutal things I’ve attempted so far in this lifetime, but I feel like it’s a worthy goal, one that I must accomplish before I die, even if I achieve nothing else.

(P.S. I know my answers in /beg/ /int/ are normally very short / very terse, but I never mean anything negative by it; I just try to include everybody who draws no matter what)
>>
>>7168023
My motivation is just so I can draw whatever's in my head, make money with it, and not have to spend way too much money commissioning artists which really does drain your finances after a while and just leaves you feeling dirty on the inside.

Tomorrow I'll probably do a figure drawing and then try to draw something fun. I appreciate your advice, and I can tell you still have a long way to go, but I wish you luck.
>>
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one day I will get gestures. even though these look like max 5 minute gestures they take almost an hour for no reason at all
>>
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Still suffering
>>7146403
>>7147849
>>7147850
>>7149448
>>7167933
>>7168023
Still suffering

>>7162700
I do bro, I just suck that much
>>
>>7168023
>Neet-life is indeed hard
lol, fuck off
>>
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I think I spend too much time, too little actually, doing studies with texture brushes, I don't have many of them and I only use 2 99% of the time and yet. So I decided it would be nice to do some still lifes with a regular hard round brush.
It was a simple subject, side view, no details or texture, but it's better than nothing and it was kinda fun and quick, by my standards. But I feel like most of the time I just move the pen around aimlessly and then it somehow makes shapes.
Sorry for the tl:dr's, they help me vent my frustration.

>>7168057
>My motivation
Personally, I think motivation sucks ass, it doesn't last long and doesn't help much, it fades away in a flash and leaves you with nothing. Cold, emotionless perseverance is much better, at least for me.
>>
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>>7146428 >>7168210
One day I’ll figure out textured brushes
>>7149436 >>7167805
Copying another artist's finished piece means a lot of problems we don't have to solve for ourselves (when doing something from a photograph / from life by ourselves i.e. not copying)
>>7152284 >>7153948 >>7154174 >>7154532 >>7160524
Simple primitives / still life first
>>7155015
These are nice
>>7157719
Would like to see your imagination work / any finished pieces
>>7157977
That's the shit I mentioned in the previous thread; it's inevitable
>>7158282
OP
>>7158443 >>7162130 >>7162463 >>7162954
Soul
>>7162665 >>7163287 >>7163651 >>7163746
Thousands of these
>>7165550
Such is art
>>7165837
Glad to still see you around
>>7168067
Soul

Yet another grayscale study (originally posted in beg int, my home thread)
>>
>>7168695
>>
>>7168695
>Copying another artist's finished piece means a lot of problems we don't have to solve for ourselves.
I think you're gimping yourself.

>>7147849
>>7147850
>>7149448
>>7168095
Especially if your taste in references is this bad.
>>
>>7162907
>>7162954
>>7168695
Thank you for your kind words!
>>
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These are my studies from yesterday. I think I'm beginning to understand how to think in more of a painting way instead of seeing everything as lines
>>
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>>7168067
I think it's about time I learn how to draw hands.
>>
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There's certainly a certain appeal to a simple hard round brush that I didn't see before, not like I do now, but it's a bit clearer to me. These two pieces are by no means refined, but I had a lot of fun and now I feel that applying rough colours and finding shapes is more important and harder than the rendering that comes afterwards.
On the other hand, I feel like I'm doing shit just to avoid studying books.

>>7168067
>>7168981
I like your gestures, I hope you're both the same man, lel, they look nice and fluid, at least to me. Mine look like total shit and I can't just get "that" feeling. I have tons of problems getting simple S and C curves to look the way I want them to.

>>7168695
>Copying another artist's finished piece means a lot of problems we don't have to solve for ourselves
I agree, I don't know how to simplify or omit things, combined with the lack of theory and practice, it makes certain pieces too hard for me to understand.
I just hate to stop studying halfway.
>>
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>>7168999
This is from "Still Life Phase I" of the Watts Atelier courses page:

"one object rendered in each of the 3 palettes: Burnt Umber Pick-Out, Burnt Umber White, and Phthalo Blue Black and White..."

"By this time you may be tiring a bit of the limited monochromatic palettes. Remember, repetition is the mother of skill.

Big emphasis on this line- ***Jeff himself used each palette he is introducing for at least six months to a year.***

It seems then that each particular hue on the color palette is almost like its own training block that has to be considered separately from others - it makes sense that we have to spend an extremely long time just being exposed to each color for us to develop a certain sensitivity in being able to control it and paint with it effortlessly, and even more time being needed to do the same things artists are doing when they put together a still life in their particular unique way (Carol Marine in your case with your studies, with shit getting even more advanced for things like an anatomically correct portrait)

So when we try to do something straight from photograph, and even with trying to wrangle multiple palettes no less, I think that can explain the large skill gap between copying a painting somebody has already done, versus trying to do what they're doing, for ourselves (from a photograph)
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Hey, is Bridgman's "Complete Guide to Drawing from Life" a book a beginner (second week trying to learn how to draw) can follow? I tried following the first drawing and came up with picrel but I'm not sure if I'm actually understanding and learning or just (badly) copying the step-by-step.... maybe that's the whole goal of the book?
I'm sure my question sounds rushed but I don't see the point on following a book if 90% of its content will fly over my head.
>>
>>7169153
Yeah, there are things you need to know before you can tackle bridgman.

finch is the guy who originated the Bridgman routine in the first place. Here's his full roadmap to drawing:

https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/
>>
>>7168999
But that chick painting is a soft round. Hard rounds have constant 100% opacity.
>>
>>7169203
chink painting*
>>
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>>7169203
false. the difference between a hard brush and a soft brush is the brush stamps edge and not the opacity.
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>>7169051
>>7168023
Hi anon, please do this: https://youtu.be/RXb-Y_kz2aU

Do nothing but this for 3 hours a day, for the next month. This is the fastest way to "speedrun" art. Keep drawing and redrawing the same reference image, over and over again, until you can nail it perfectly. (You have have to draw the same thing 100 times. No matter.) Only then, move on from that ref. You want to get to the point where your drawings line up perfectly on top of the reference image you're studying. I recommend studying anime still frames or manga panels you like.

In a month, you will get so so good, but only if you stick to this.

Stop painting, just work on drawing for now. I promise you this will upgrade your painting skills enormously

>>7167864
previous advice applies to you too, if you want to take it

>>7168067
>>7168981
your work is really nice, don't worry so much!

>>7168904
masterful

>>7168999
>>7168210
holy hell you're good

>>7165550
>>7165837
thanks frens. Good work from you guys as well

>>7163746
im glad i could help you. The David Finch way of doing gestures is indeed better
>>
>>7169217
I can't get the hang of drawing anything with a variable opacity/hard round brush. Shit sucks.
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>>7168764
This is mine too

>>7169341
I suppose you wouldn't believe me if I told you that's what I've been trying to do this entire time.

I’ll let you know how it goes. It took me 4 years however, to produce one animation which was anywhere near the quality of say, Yeero’s first animation he had ever uploaded to the internet (on his old Tumblr account), so I feel like 1.5 years isn’t enough time for me to learn art fully either (or even to any decent or acceptable extent); if there’s a bell curve of people with talent / learning speed, I’m no doubt on the far, far, left side of that bell curve. I’ll try my best though and let you know how that shit goes. Odds are you’ll be disappointed though. (Hell it was about seven years before I even grokked wrestling, though that’s another story altogether)

My mind is literally resistant to learning. I’m certain most people who have already made it have the drop on me (started before me) by 10+ years, but I try my best nevertheless, for however puny of a time that 1.5 years of drawing mileage might be.

I just like drawing.
>>
>>7169485
https://streamable.com/xtrdmf
https://streamable.com/t7uxws
https://streamable.com/pa8owl

Are you doing it like this? I see you only drawing things once and moving on. For me personally, I draw every ref several times. (for my real study) It's either this, or it's Cognitive Drawing. The figure drawings I post are just easy warmups, you shouldn't take that as my real study.

You shouldn't move on from a reference until you've nailed it perfectly. I mean perfectly. I will study one image for 2-3 days sometimes. The point is not necessarily to memorize the one image, but to learn what the proportions are for the head. When I do this process on a ref, whenever I draw heads from imagination, from other angles, my proportions are way sharper and more nuanced.

Just start with the head shape like I did in my examples. Then, when you've got that nailed, add in the eyes. Then the nose.

Or, you can do it like Ethan Becker and do all of it at once. But I cannot stress it more that you need to get it "perfect". Nailing one reference image perfectly will raise your ability to copy everything else.

I'm not giving you bs advice that I don't take myself. pic related are my studies from today. As rough as those sketches look, they line up with the ref 95%. I will continue studying this ref tomorrow, until I get to 99%. This study will dramatically raise my ability to draw front facing heads forever. And an artist needs only to learn the front, 3/4, and side view, and they can draw heads forever. That's all you need.
>>
>>7169509
dont bother with this retard he won't bother doing it, he'd much rather shit out 50 garbage drawings along with mass replying in two different generals now
>>
>>7169668
I wish that cunt would stop shitting up this general and stick to /beg/.
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>>7169509
Then there must be some misunderstanding here - I try to do memory copies more than a week later after I originally copied it, I have not previously “shown my work” before this, but I can show you the exact plates that I’m trying to reproduce from memory, and wherever I can’t (which is often), I am trying my damndest to substitute in some type of remotely close set of shapes that I can muster up that will still represent that I had learned something from copying said plate in the first place.

Top left is a pair of legs I tried to style after doing a Norakura copy,
Top right is a Loomis head with part of Mustang's outfit from FMA,
Bottom left was me trying to roughly capture the shape of a Taco head + adding hair to it which I've also copied from Paryi

(though hair has not come very naturally to me so I don't remember much from the copies I did of him weeks ago, as I've also gone back to grinding just pure anatomy again)

All memory copies / best memory reproductions I've done here were done more than 24 hours after the original plates were copied.
>>
The Pawell of /stud/.
>>
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>>7168981
sword edition

>>7168999
I feel like I'm getting carried by the model in these ones. I still fall for the trap of trying to draw outlines too closely. I think it's quite hard to let go and only draw S and C curves. The worms in my brain do not permit this.

>>7169341
You flatter me. I still aspire to the simplicity your gestures elicit. I have to spend hours to make something look like it was perhaps a quick sketch. Maybe I have to look into timed poses.

>>7169485
>>7169761
>>7169153
I guess my 2 cents to add onto the other anon would be to forgo the memory drawing part and only focus getting an exact copy at first.
Learning anatomy (Bridgeman, Hampton, etc.) will do you no good because you still would have to recall the exact proportions of a muscle or simplified shape you would want to implement. Currently the fundamental that would benefit you the most is proportion or accuracy.
I believe that the best way to practice this would be to find lineart artwork (not a real life picture) and try to copy that. Like the Igor Stravinsky exercise except you don't have to turn the image upside down and you can find something that appeals to you.
Through out the copying process just overlay you own image to the reference and check if you are on the right course.

Most of this advice is exactly what japanese filename bridgeman anon said.

>>7169668
>>7169685
>>7169893
Damn all these posts just to moan and pollute the thread without any studies of your own.
At least he draws.
>>
>>7170017
I have to insist that I simply must be given more time to improve
>>
>>7170120
see ? they told you to stick to one drawing until you could do it perfectly but you don't respect anyone trying to give you advice and shit out a bunch of trash again. this is why ppl call you a cunt because anons make effortposts and they don't realize it's wasted on stubborn garbage like you
>>
>>7170887
He's right tho
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Spent an hour on this guy, posting the ref next.
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>>7171011
>>
Gestures from memory. The left two, I copied out the ref 4 times, and then drew the fifth from memory. These are the memory ones. The dude on the right, I only copied out once, then I drew him again from memory.

I drew them out so many times because i was trying out the Redblob anon's advice to copy something out quickly 5 times. It's good advice, but I think I still like memory drawing better lol. There are many ways to study though, of course

>>7171011
very soulful painting. I love medieval stuff so much

>>7170017
thank you for your kind words anon. You clearly have the knowledge, now I guess it's time for mileage. The more you draw, the quicker and easier the lines go down.

also, another interesting observation I noted recently, was that the more I've totally and thoroughly "memorized" something, the less construction and fiddling around with lines I need. I can start from any part of the form, say the toes, and just complete the rest in any direction. I feel like I'm beginning to understand how Kim Jung Gi got to where he did, with 0 construction lines whatsoever. It was due to his overwhelmingly complete knowledge of the form he was drawing.

>>7169761
it seems like you didn't watch the videos I sent. But here >>7170120 your copies are looking a little better. You don't have to take my advice, but whatever you do, PLEASE learn your proportions. Learn to observe and copy something accurately. Don't bother with memory drawings yet, until you can copy decently.
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>>7170017
>>7170120
>>7170887
>>7171060
Self-agency is what we all seek in life, which we only get one of, so we shouldn’t waste it. My good man, you should have more respect for yourself. We are all destined to a lot more in life than we think.

They say God doesn’t give people anything they can’t handle, so I accept my wasted years of not drawing, and dedicate most of my waking hours to art. I don’t know how bad anybody else has it, I can only document my own personal struggles through art.

I respect everybody on /ic/ very much and have kept up with their work for at least several months now. Whatever people say on here, I take it very seriously and do not discount it.


Also I believe Japanese-Filename anon (also sometimes referred to as “redline anon” because he would draw a lot of redlines for people some time ago) had also gone through Bridgman himself at some point, without having done the memory copies, if I’m not mistaken, but in any case I do indeed do my memory reps, I just don’t normally show the original plate from which I’m doing the memory rep from.

Japanese-Filename anon also prefers Vilppu-sama and gesture drawing the most (if I’m not mistaken)

His trip was also “Master of Symbol Drawing” for a short while

Also, nobody is ever garbage, for we all came from God
>>
>>7171060
>>7170887
Here’s Japanese-Filename-Anon’s post from March earlier this year I had saved when I was intrigued by what he had to say about the silhouette “if you can just lay in an accurate silhouette right away, then fiddle and adjust your sketch until it looks right”, which goes back to shape, which I still have a lot of troubles with (hence his recommendation to do memory reps until I can overlay it and get an exact copy of the reference)
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>>7171060
>>7170887
>>7170017
Well this is a 3v1, I don’t think most people on /ic/ have this many people on their ass at one time like this, so I appreciate the attention.

No, that’s not what I meant when I sent that page of the studies, it was more so “If I copied this many studies, regardless of having done memory copies of them, you would expect that even in the absence of the memory copies, that by the sheer number of copies alone, some significant improvement would take place, by virtue of the sheer number of copies alone.” Because I’ve done A LOT more than just that page alone. Would you not surely expect anybody to improve by sheer brute force alone even without the addition of memory reps? (which I do anyways but I’m just trying to make a point here)

I was not trying to disregard anybody’s instruction, much less disrespect anybody. And not only that, I had primarily and originally sent that page of the studies in response to the second anon who was adding on to what Japanese-Filename anon had to say (about getting accurate copies first) - and all I’m trying to say is that if I can do this many copies (*and* memory copies as my work will show) and still encounter a lot of resistance to progress, I tell you that the individual things such as proportion will not immediately fix anything, only more mileage overall.
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>>7170017
I have no clue what I am doing
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>>7171060
girl on the center came out great!
>>
>>7171093
>>7171095
>>7171098
frick, I need to change my filenaming system somehow. someone can just impersonate me and do something horrible

the point here is to not gang up on you or bully you. I was much the same, when I started drawing. I wanted to master it in 2 years and get into calarts and break into the animation industry, all in one shot, like some kind of prodigy. Things don't work out like that most of the time.

For me, it's been years and years of struggling and copying and trying to learn to draw. You think you've drawn a ton? Really? Have you drawn for 10 years? Often it takes 10 years to become a professional artist. You can do it in 3 years if you can summon the stamina to do studies for 8 hours a day (a true 8 hours a day, not a distracted 8 hour session.) Either way, it's a lot, and it's not good to assume that you are working hard enough. You can always work harder and learn more.

My art actually looked exactly the same as yours for about 4 years, because I was just copying with no strategy. Tons of "gesture drawing" and "force drawing". Your work looks the same. Are you using an under-drawing? I suggest an underdrawing and strict construction. My advice was bad. Don't do the shape stuff. Use very strict construction, and keep your proportions very careful, while also observing accurately. Each drawing should take MINIMUM 20 minutes. Maybe 30 minutes. 2 years ago, when this general was /msg/, I spent 45 minutes copying a single anime face from Witch Hat Atelier. This is just the kind of effort it takes. When you've done a study, and you think you've done your best, drag your drawing OVER THE REF and check where you are off.

Since you're kinda still at a beginner level, you may as well start over correctly and do the David Finch roadmap, combined with the Krenz Cushart Lecture. You're a neet, right? Do 3 hours in Krenz, and 3 hours in the Finch roadmap.

>>7171112
very nice anon
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>>7171181
thanks anon <3
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I have serious reason to believe that I'm suffering from some form of profound mental retardation. Otherwise I can't explain why I've spent so many hours today planting these shadows. On the one hand, I think I'd be better off spending that time drawing, but on the other hand, it feels like a good exercise that makes me think about light and 3D space. Also, I think I need to do more of these with simpler shapes, just to get used to them and then move on to the next chapters, also it would be nice to do a big scene with nothing but boxes and overlapping shadows.
I think it's a good thing that I want to do more of them to understand them, but it's a bad thing that it's taking me so long and I'm not adding complex figures yet.

>>7169203
Nah, it's just a regular hard round, as anon mentioned, opacity has nothing to do with a brush being hard or soft. I just added a little colour variation and lowered the hardness to 85

.>>7169341
Thank you.
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No, you are misrepresenting what I am saying. I did not mention the insignificant amount of time that I have spent drawing as a form of hubris or frustration at the level that I am at, and in fact this is explicitly why I mentioned in that earlier paragraph “Hell it was about seven years before I even grokked wrestling” (plus the line about 4 years for a mediocre animation). I mentioned these points in particular because I am more than well aware of the fact that anything worth getting good at inherently takes a very long time to learn.

I also mentioned that 1.5 years because you and gesture anon, and most other people who have gotten on me about the particular way that I am training, already have several years more, and many thousands of hours of mileage more than me, and on account of that, should know then that I am in fact on the correct path and that more literally cannot be expected of me at this level. Yet, you ask me “have I drawn for 10 years yet?” Well no, I haven’t. Is it not abundantly clear then that there are certain limits by which one can progress, regardless of the hours that they put in every day? How much could anybody actually do in 1.5 years no matter how hard they tried, yet you ask if I’ve drawn for ten years yet?

And do you possess any way of being able to objectively verify whether or not those 4 years of repeating those copies were or were not essential to your later developments and understanding of three-dimensional form and shape and proportion? You may have personal feelings about whether or not those 4 years had any effect or not, or whether they were fruitful or fruitless, but the fact remains that those 4 years of repetition is still 2.666667 times the amount of time that I have already spent drawing, let alone however much other time that you have on me already. And can you independently ‒ of your own personal feelings ‒ objectively verify whether or not those 4 years actually did lead to your later epiphanies in drawing?
>>
>>7171183
>>7170887
>>7170017

I will post more of my workflows and work in the coming days / weeks / months / years for anybody that has given me various instructions and directions to see, and you all can verify for yourself whether or not I am training in the manner in which you all have instructed and directed.

Picrel is not a formal study but again a memory-related attempt to try to regurgitate anything at all which I may have memorized from studies.
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>value range: 2H, HB, 2B, 4B, 6B
trying to work on seeing subtle shifts in tonal value. will try to use better ref photos going forward (in addition to life drawings).
>>
>>7171337
>>7171341
okay, I did not read your posts very clearly. I wasn't arguing or addressing them point by point. I was just rambling on my own.

The thing about 10 years is that it takes a long time to learn to draw. I was honestly trying to get at a point of sympathy. You sounded down about your work, and I was just pointing out that your work is normal for someone who isn't studying properly. After that, I tried to give you some advice about things that have worked for me, ways of studying that i know to be effective.

Watching your timelapses though, it seems like you ignored everything I've ever said. You're not using an underlying sketch or construction, you're just drawing the line-art directly. That's a bad habit. If you're trying to do the Ethan Becker training, I told you to redraw the same reference multiple times, and to line up your drawing on top of reference to see where you are off. Again, you haven't done that.

Again, whatever. I'm not the "God" of drawing, so you can freely ignore my advice, but don't pretend like you're trying to take it, then proceed to do the complete opposite. Everyone sees through this. I wanted to help you, but i can't if you ignore everything I say.

It also feels very demeaning that you think I such little self-awareness about whether my studies are helping me or not, and which exercises were more or less effective. The fact is, the better you get at drawing, the more you plateau. So when I find something that helps me improve faster than I did as a beginner, I know for a fact that it's effective. You can believe me, or not.

Also, if you're just going to keep arguing, then this is my last reply. Your posts are very tiring to deal with.
>>
>>7171112
can you stop with the humble bragging and I'm so shit I'm so shit with every post
mfers love to be stolen valor of niggas who are actually shit
get some self esteem and stop fishing for compliments nigger
>>
>>7171357
did i not tell you here (7169668) that this is exactly what would happen?
>>
>>7171435
Relax little buddy I’m here to improve just like (hopefully) anyone else. And just like everyone else I was very shit at some point as well. These “humble brags” are mostly notes to myself.
I face the biggest problems (clarity, speed, hands, and now shading) in my drawings head on so I know what to work on next time. This critical process has helped me improve. Just 10 months ago I was pumping out the biggest turds imaginable.
The last post probably was a bit too dramatic but I was so exhausted after spending 4 hours on it that I didn’t have the mental strength to write up a complete post or even reply to the others in the thread. The biggest takeaway from that session was that I really don’t understand how lighting works. I had to just freestyle most of it without gaining any more insight on it throughout this study.
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>>7171060
Very nice gestures anon.

Can you elaborate on redblob anon's gesture method? I lost that post but i recall it being something like copy one thing in 1 min, 2 min, 3 min, 4 min and 5 min gestures. I kinda got lazy wanted to cut off some fat so only did 1, 2 and 4 min gesture copy and a perfect(lol) copy last.

Also why do you like memory drawing better? I'll obviously try them both out to see which one works better for me but i would like to hear your insight as well.
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>>7171011
Gawain's Word
Nice adding the reflected lights to the helmet
>>7171112
Looks fine
>>7171236
You can switch between that and spheres or still life
>>7171355
Gotta do a ton of these
>>7171662
Soul

I will assert that form is number 1. Can I not more easily manipulate the proportions of something if I know the form? But can you say the reverse if your proportions are “right,” but if you do not have the form down, or otherwise lack sufficient mental-3D-modeling ability? Everybody has to concede (even the crabs) that while my drawings may have incorrect proportions, they are almost never flat or appear symbolic (not even my eyes, which I try to carve into the head as elliptical curves no matter what, even if their shape is completely wrong)

>>7171542
Everything on /ic/ is psyops to get you to doubt yourself and to stop drawing, including my schizophrenic dumb ass stubborn ass niggardly ass self, disregard all things and keep drawing no matter what.

I never meant to hurt or harm anybody with my posts, but I did say I was a neet. I react in a more visceral manner than others who get pussy, who get to touch grass, who get to leave the house and do other shit, etc etc. This computer and drawing is literally my life.

I'll do another timelapse where I attempt to repeat that set of instructions again. I have not watched Ethan Becker's videos ever before so I'll go check that out. I will be back again to try to repeat this exercise correctly until you are happy with the result.

Wagmi wagmi wagmi
>>
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Hey at least give me a chance, I screwed around with the Unreal source code and C++ for a year straight before I started drawing, so I guess my mind is organized in a certain extremely-left-side-of-the-brain type of way, I mean you’re replying to somebody who can be fucked / has enough free time to reply to every single post in the thread, so it would follow that if somebody who *does* actually draw has something to say or recommend, I’m likely to also reply with what I have attempted personally to try to get better at drawing and also my own other various thoughts in response to what was said (in relation to my own experience through drawing, which is very little).

I suppose what other people find very tiresome or irritating, I would personally find sincere and genuine - I perceive longer replies as taking more time to write, and thus, they are (at least in my perception) a more amicable and sociable way of talking to people on here than shorter ones (well I guess my mass replies are pretty short but I write longer ones here and there; I just want anybody who draws to feel included so they can never come back to /ic/ and say nobody ever gave them a (you) and gave up on drawing on account of that)

Besides, when I mass-post, doesn’t that aggro all the crabs and encourage other people to post? I know a lot of anons here go into hiding when they get crabbed ‒ and some of them even leave forever on account of getting crabbed ‒ or am I wrong? If I can get more (you)’s from crabs than anybody else, and have more verbal abuse thrown at me than anybody else, that fosters a better environment where more people can be encouraged to post their shit, regardless of whatever skill level they’re at.

Didn't the popularity of this thread blow up because I started getting autistic with my posts way up earlier starting with post? >>7167933

Again, I mean no harm. I might be autistic though.

(The webm cut off a few seconds at the end, here's the whole mileage sheet)
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>>7171720
I ran out of characters to post, the last CAPTCHA was (I shit you not, this must be a sign)

"AYNGG"
>>
pawells schizophrenic wall scratches make me want to kill myself
>>
Portrait study
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>>7171734
Im just sad this thread is filled with trash now. It was a gallery of pretty good stuff before
>>
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It's not much, but I managed to finish Sam Nielson's third lesson. It's not much, but I tried my best. I hope that this magic reflective thing will become clearer to me when I read about it in the Scoro H2R book. It would also be nice to do some studies of real life reflective surfaces.
After two days of nothing but technical exercises, I want to paint something.

>>7171914
>>7171734
Be the changes you want to see in this thread, Anons.
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>>7172183
>>
>>7172183
>Be the changes you want to see in this thread, Anons.
Soon anon... wait for me..
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>>7146222
Muscle studies
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For whatever reason, semi-reflective or translucent objects are much harder for me to mentally draw, as if my mind doesn't want to see them as a single object, but only as a group.

>>7172589
No need to rush, mate.
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>>7173194
Is this charcoal?
>>
>>7173329
Yeah it's charcoal on newsprint
>>
How do you guys find references that arent dog shit quality?
Whenever I Google or check Pinterest for an arbitrary item to study, the quality is literally too low to see any details.
I download reference packs, but it's hard to know in advance what you'll need
>>
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Anyone have any tips for vine charcoal? Normally I use the regular charcoal pencils but I'm trying out vine charcoal for the first time and this is crazy and very hard to control.
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Trying to find my way.
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>>7174483
I think I'm understanding it better. Vine charcoal seems to work like paint and charcoal pencils are more like pencils
>>
>>7174483
>>7174594
Watch some Jeff Haines videos.
>>
Apples
>>
>>7174752
Reposting from /TRAD/
>>
>>7174754
>>
>>7174757
>>
>>7174760
>>
>>7174761
>>
Is there a website where I can find 1000 images of hands? I want to brute force getting good at drawing them
>>
Ref from another thread

>>7174839
I wish I knew. I need to do more research on how to get photo refs. I've wasted so much money buying photo packs from artstation. I purged my collection, but before that, I had several hundred gigs of these photo packs, because the photographer never bothered to compress the images and I was too lazy to do them myself.

>>7174752
>>7174762
Good grind anon. I would recommend working on your observation and learning to see shapes more carefully. Take the time to copy good line drawings as closely as you can, and also to draw from life in value first, without color.

>>7173194
>>7174483
>>7174594
glorious lighting

>>7174502
ganbatte, anon. Try drawing the same ref 5-10 times, getting more and more accurate with each attempt. See how far you can push yourself

>>7173152
>>7173329
beautiful

>>7172600
nice. are you studying will weston?

>>7172183
these look really good. I was always too intimidated to do things like this. I heard Negu say good things about Scott Robertson. That's on my to do list

>>7171662
It's in the hackmd page. I think redblob anon can explain it better than I can. He lists specific times, but I couldn't find a timer program that sets off a chain of custom timers, but I think it's okay to just draw a ref several times without regard to time

I like memory drawing better, especially the cognitive drawing way, because I get the benefits of both drawing a ref multiple times and also ensuring that I can remember something. That's really it
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>>7175092
Not necessarily studying him but the little figure I did next to the biggest female figure was definitely inspired by his methodology. These were just from different references. Will Weston is a great resource I may look more into, though, to see more of how he breaks down anatomy.
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>>7174483
This is oozing soul
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>>7174839
yes

here you go: Select bodypart and select hands

http://reference.sketchdaily.net/en/view/BodyParts?BodyPart=Hand&Time=30
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what do we think /ic/? i was going for cloisonnist /synthetist vibes here
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Could be worse, I guess.

>>7174752
>>7174754
>>7174377
What for, in first place, you need a high-res reference?

>>7174762
Is this supposed to look this desaturated or it's just camera?

>>7175092
Thank you.
>I was always too intimidated to do things like this.
The H2R book doesn't look that scary, at least to me, I haven't got past page 100is yet, but I have a feeling that painting is easier than drawing. And his 1st book - H2D, man, that thing scares me. When he goes straight from xyz shapes to crazy aeroplanes and stuff. Plus technical stuff makes my drawing pp go down, and yet I want to get a grip on xyz drawing, it looks both impressive and good for the brain.
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>>7175291
Lel. Messed "you"s
Another shame to my shame list.
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>>7174839
>>7175092
are you both blind or something? there's been tons of reference threads with bajillions of references posted from grafit studio, artstation, the works
also if you have telegram this channel is basically a reference hoard
https://t.me/c/1895220810/1487
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>>7175317
>Message in a private group or channel.
This link will only work if you are a member.
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>>7175341
join these two groups from either https://t.me/cgreferenceshub or @coursebusters , then join the earlier link one or else the ones in these groups have reference channels as well
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>>7175092
Thanks for the advice, anon. I had underpaintings for both of those, but the finished products looked nothing like I had the underpainting planned. I'll definitely try my next study in black and white... though I might take a break from acrylic for a while since it burns the hell out of my throat and nostrils.

>>7175291
Honestly? Yes.

Maybe that's a bad thing, technically speaking, but I was trying to match the tone of the buildings in the photo I used. Unfortunately, I couldn't get that 100% the way I liked since that painting in-particular was a Mother's Day gift, and I had to rush it a bit. I think the water is off as well, but my mom loves it, which is the most important part of that painting. Hopefully, I will continue to improve as I do more studies!
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>>7175387
Still can't open your link but found Reference zone chat. Looks promising, thanks
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>>7175092
Actually I'm trying to sample different artists used by and see how I feel about drawing certain ways. Once I've gone through my list I'll totally hone in on them.
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I have no idea if I learn anything from studies like this, without proper theory, or if I just pick up bad habits.
I guess practice without theory is still better than theory without practice.
I got bored and rushed the last flower, I'm not happy with it now.

>>7175444
The audience loves it and that is what matters.
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>>7175746
If you want to confirm if you learned anything just apply it on creating something based on what you studied. Be objective on what you want to learn from each study, making copies and guessing the colors right isn't studying, just practicing observation.
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>>7176345
nice. I'm a /beg/, so take this for what it's worth, but:
>midtones
in general it looks like you went a little too dark
>nose
you flattened and broadened the tip and bridge
>sternocleidomastoid
the rendering makes the transition from the back of this muscle to the back of the neck more rounded and further away from the viewer. it's also more curved than in the reference, which is fairly upright, all things considered.
>diagonal darker midtone going down and away from the inside of the left eye socket
aside from the mark simply not having much likeness to the actual mark in terms of size and placement, it makes the eye socket feel more sunken in and gives the face a gaunter look
>ear
again somewhat too dark, but also the bottom is a little too far down
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>PureRef 2.0 just dropped

LET'S GOOOOOO
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>>7176702
>it's real
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myself (do selfportraits require mirrors or does drawing a pic of yourself count?)
I've been doing some infrequent live model figure drawing sessions and avoiding detailed faces/hands/feet so figured I'd go all in on my own face
think my eyes are slightly misplaced and the lips are too defined
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>>7176884

I would not post raw photographs of yourself here if i were you. Lots of freaks even on ic, unfortunately.

To answer your question, its better imo to use a mirror for self portraits rather than a picture; but its ok in a pinch.

Your values in some areas need to be darker, esp in places like your hair. There isnt really a excuse to not just go all in and make it ever so slightly less darker than the darkest mark you can make with your pencil (?).

Your proportions are pretty close to the reference to me. your (viewers right) eye could move slightly to the left. I think your lips could be more defined desu, but its mostly a value thing.

I think you should try drawing with charcoal, if you are able to get some. continue with the live figure drawing, its a great habit.
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Would really like advice.
Didn't realize how light the shadows are until now. Just feels like a mess. Should I just stick with black and white until I've improved shading?
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>>7176906
I debated posting my ref photo and decided fuck it, maybe it'll get me better feedback
is there a reason for the charcoal rec or is that just to get me more comfortable with darks/gradients like your hair note? I'm interested to try it regardless
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>>7177193
its the closest to traditional painting without the mess and its easier to get darker values. its also faster than pencil, in terms of laying down value. You probably already know this, but most old masters used charcoal for this reason for studies. I think its kind of not great to do value studies or anything more serious than a quick lines only sketches in pencil for this reason, but its just my opinion. good luck, hope you decide to stick around!
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Where can I get a collection of Loomis' pencil drawings?
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>>7177147
try clearly separating light and shadow with only 2-3 values early on. Then start adding more values for detail as you go. Remember "the lightest dark is darker than the darkest light" to keep your shadow and light separated as it was early on until the end. I just remembered I had this image after typing all that, will prob be more helpful. If your problem is especifically with colour, then I'd say keep doing it and pay attention to your mistakes, saturation will skew your perception of value quite a bit, you'll adjust it with time
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polite bump
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Just for the sake of bump, haven't done anything in days, shame.
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Need external opinions/critiques and eyes

Is it good enough to switch to learn sketching mechanical things? Kinda feel like sketching monsters becoming my comfort zone

I picked Scott Robertson's How to Draw and Framed perspective, heard that you need good understanding of perspective to get good at mechanical forms, so i plan to learn with these books and Feng Zhu videos
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>>7178690
You don’t need to be at a certain skill level to approach mechanical and perspective based drawing, as that’s a completely different way to draw with a completely different set of principles to apply compared to something such as what you drew. What you drew is very nice but won’t be of much help when drawing cars and what not aside from basic perspective and line use. Just pick up the Scott Robertson book and work from there
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value range: paper tone, 4H, HB, B, 4B
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>>7177235
Why isn't there a single collection with Loomis' drawings? Are you all that incompetent?
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I feel like if I'm having fun when I draw, it means I'm not studying and I'm just slacking off.

>>7175802
Frankly, at this point I think the greatest good I get from my small still lifes is confidence. I'm still a beginner, but I feel that the range of things I can do is now getting very slightly wider.
Still life also makes me think in 3D, somehow. I tried to do some drawing purely from imagination and it didn't turn out so well - I lack some basic knowledge and visual library, but I want to try again.
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Sorry if I post too often here.
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>>7179665
unless you're posting at such a frequency that you're not allowing others to post their own studies and/or respond to posts, I don't think many people will care if you happen to post more frequently than mose here. plus I think most of us, myself included, appreciate the appeal and effort of your studies, so I wouldn't sweat it.
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Long live MSG

>>7179665
It's fine, i love your work.
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Tried to copy the style of Lyslynne_ from Twitter/Instagram on the left with my Miku on the right. Give me critique, tips, help on how I can better match Lyslynnes style. Here's her stuff
>x.com/Lyslynne
>>
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>>7181697
>Give me critique
Try and make Miku look more like Miku instead of the atrocious Disney/Anime style mash ups. It doesn't work.
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>>7153948
*stares*
...... is this concept art from the Homeworld games?
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>>7181697
study the faceshape they use, and look at the use of lines and how there's just enough lines on the hair to describe curves of the strands vs yours which use strands abundantly,
'I gave it my attmept as to what I'd do just to draw how it would look with jsut new lines
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posted this in a /beg/ thread but might as well put it here too. how much do you guys feel like you take away from each study you do? I feel like I'm a bit prone to autopiloting rather than focusing on the decisions and choices being made by the original artist
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>>7183277
some more john buscema studies. it's both understandable and a real shame that his comic work rarely held up to the same quality and dynamism as his sketches/pin-ups, especially with a lot of the sub-par inkers he had throughout his career.
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facial feature study. mostly nose but some lips and eyes in there too
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Experimenting with the mixer brush, the eyes and lips filtered me.

Should've started with 2x canvas size so i could zoom in to paint the details.
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>>7183277
If you want to learn more from your studies and avoid autopiloting try change details of the reference. For example. what if the subject was wielding a mace/club/axe instead of a sword? This will force you to be inventive but to pull it off well you'll still have to think about how the original artist would include the change so it fits seamlessly in the piece and doesn't stand out awkwardly.
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>>7183308
I'd say you're drawing more than painting, this video might help: https://www.youtube.com/watch?v=WtYisjwXmRk

Your work is somewhere in-between the two 'styles' in the video. It'll take some work to think more like a painter, keep it up.
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>>7183308
what software?
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>>7183452
Yeah i'm new to painting in color so i focused most of my brainpower trying to pick the right colors and half-assed pretty much everything else.

Ty for the vid, it's very helpful.

>>7183484
Photoshop lol
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getting back into drawing. drew a part of my living room. noticed wonky perspective in this sketch so i decided ill study that, and just super simplify objects into boxes to really emphasize it. 5 point perspective looks hella enticing
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>>7184775
10 minute sketch of my couch. perspective fundamentals made it super quick to get my bearings
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Bump
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>>7154174
Try again knowing you are going to spend 2 hours, how are you comparing the bigger measurings?. Also, using an HB is not a problem.
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>>7178909
Nice, with some subtle errors, repeat again if you wanna get a copy.
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Damn wageslaving slowed me a little, hope I will get back on track soon.
I hate that sometimes the brush doesn't do what I want it to do.
Dog was kind of funny, I spent a little bit of time compared to my normal time getting the shape and colours right, expecting the final render to take much longer, but in the end I just added a few strokes and called it a day.

>>7180490
Do you have a channel? Interested in seeing your process.

>>7183277
>how much do you guys feel like you take away from each study you do?

I feel like it's a bit like gymnastics, it takes a while to see results, but if you keep doing it, you see progress at shorter intervals. I hope that makes sense.

>>7183308
No idea what mixer brushes do, but it look nice.
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>>7189557
>Try again knowing you are going to spend 2 hours
I might even commit myself to a longer study. I've been able to do a few two hour studies, so maybe if I redo this one I'll set out for at least three.
>how are you comparing the bigger measurings?
like vidrel, I have a skewer with which I measure the image of the plate, then I move it over to my drawing. so I try to make it sight-size.
>Also, using an HB is not a problem
if I had finer technique perhaps to an extent, but I also don't think I can quite get the proper contrast in tone with mostly just an HB. obviously it's easier to get the darks, which I could do by pressing rather hard, but that would also make the tone glossier which I'm not necessarily a fan of.
>>7189563
yeah there were definitely a handful of mistakes I noticed once I put the reference and copy together (like the shadow shapes, perspective of the different objects, placement, tone darkness/lightness). I will probably redo this one too.
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Hot weather sucks, not as much as my eggs and apples do.
Eggs are shaped after anything, but eggs, and apples are too smooth.
I think I need some theory.
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can i borrow someone's eye? i'm going mad trying to see what's off
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>>7190589
in general your shadow shapes are a a bit sharp, whereas on the plate they're rounded. there are also areas (like the bottom left of the neck) is not as uniform as it should be; there are tiny little grains of lighter tone within the darker tone which don't seem to be there for the plate. also some of the shapes are just clearly off, like the highlight of the cheek. in your copy the bottom of the shape is pointy and goes down near the middle of hte lips (in terms of its vertical value), whereas the shape on the plate is more rounded and the bottom value is somewhere in between the top of the lip and the bottom of the nose. the proportions of the lips are off, most obviously the top lip. yours is fatter, the plate's more slim. you could also push some of the darks a bit, like the underside of the cast, the back side of the left cheek that transitions into her hair. and also in general you could clean up a lot of the outside lines and make them more crisp. also look at the brow ridge, the tones of the left cheek, and some of hte detail of the hair and how the highlights and darks signify volume and separation.
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>>7190589
That hard edge you have included at the hair line that is not in the original makes it like your version is balding, lmao.
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>>7190589
Yours is kinda blocky in comparison to the original, also some of the shadows aren't dark enough.
The secret here is to constantly compare your pic to the ref and then adjusting your drawing until you're satisfied with the result. At first it's kinda tedious, but you get better with practice.
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>>7190589
1) Are you really sure your top line is a perfect horizontal like you made it?
2) The upper lip is off as the other anon said because its going up instead of making a v shape.
3) The lower side of the left hair is misplaced, right hair has little inconsistencies also.
4) The lower part of the sculpture is a little more big, also the V shadow of the neck isn't that big.
Make those corrections and don't commit fully to shadows before.
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I no longer like the way they come out, I think I need to change something, no idea what. I guess a change of subject would be nice for a change, no pun intended.
Also, I feel like I'm doing them just to avoid studying new lessons and books.
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>>7191711
Try using another brush, it will bring some novelty for sure
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bump
>>
I'm practicing shading and getting my head around lighting, I'm pretty happy with the results; rings and direct point lights are hard to get right (ref is white background).

what could I have done better?

I'm moving on to some organic sculptures, I'm not comfortable shading digitally 1 surface is not that hard but when the surface changes like round to squarish or even ripples I can't do it, my values start bleeding everywhere and using the selection tool results in ugly aliased edges.

How can I get better control of my edges digitally?
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>>7165837
Nice ref. I tried but fucked the proportions too much. Need more practice...
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bump
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>>7181697
...if i were you, i'd ignore the other two respones, imo I'd say just keep doing what you're doing man.
you notice how lyslynne outlines the outsides of the figure? might want to apply that, especially to that little trapped negative shapes created by miku's twintails and her arms. also it seems that artist is using clear triangular shapes to build up the image, while you're relying on more slightly ambigiuous, curvilinear shapes. you could slightly flatten the curve of the outline of her shirt near the armpit for instance in order to get a nice sharp angle between that and the collar of her shirt; maybe force the shapes of her fingers into more definite triangle shapes; etc
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>>7194970
Extremely cute and absolutely based, you got very good edge control
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Where can I find good resolution images for studies?
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>>7197810
nude*
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>>7146222
I made this yesterday, took me three hours.
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>>7197644
you should put down the painting and just stick to making accurate drawings for now, look up iten's accuracy guide. there is 0 likeness in your pic, like none
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>>7197937
.-.
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Gonna start studying clothing more.
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>>7197644
Anon you're fucking great.
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>>7197956
let me guess, i'm not the first person to tell you this and this isn't the first time you've chosen to ignore the advice completely? fair enough.
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>>7198037
Glad you like it.
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>>7197912
wow. I love the detail here anon, especially the right hand.
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model "Amber" from photo reference pack posted here some time ago. blue/purple/orange applied in ballpoint pen
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KJG study
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>>7197282
Wow
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>>7199159
nice stuff! I think the hair and face could use the same fluidity you showed in the body. Looks a lil stiff compared to everything else
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After 7 months of forced nodraw, I'm about to restart Marshall's Bridgman Bootcamp.

Please wish me luck anons...
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Is it still a study if you changed some things?
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>>7200753
Ref
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>>7200753
Really, it's what you're supposed to do.
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Skeleton/Skull studies
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>>7197282
bump
>>7199249
thanks
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>>7204420
glorious
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face studies



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