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File: SH 2 Chris Hansen ending.jpg (152 KB, 1400x1800)
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For stupid questions and questions that don't deserve their own thread.
Post here if you don't expect your thread to reach 100+ replies.
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What are some effective demoralization/blackpill techniques to throw at your near competitors
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>>7239043
grow up dude.
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good fucking lord trying to remove EXIF data without deleting the ICC profile on MacOS is ASS AIDS

imageoptim deletes everything. great.
I can assign ICC profiles but how do the fuck do I extract them from the original file!!!!
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>>7238957
I have an art account on twitter created long time ago that is collecting dust for years, now I'm thinking of posting my art again there, should I create a new account or use the old one? The old account doesn't have many followers and most of them are inactive now.
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I have a good time with structured academic exercises with a clear starting prompt and end goal but get deer-in-headlights when free drawing. Any tips on jogging my imagination or coming up with prompts that aren't just pictionary words?
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I think I've gotten the hang of Krita. I like it way more than gimp now, especially with the line stabilizer I use all the time now, the reference image tool, and the menu with all the different brushes.

Now my lines are finally smooth. This helps me with drawing the furries I wanted to. The only thing I miss was some effects GIMP had.
>>
I have a problem I was hoping you guys can recommend me something to solve.
I have a very bad time imagining perspective of the scene I want to draw, I just can't seem to get it right the way I want it.
I need some sort of online 3d environment where I could place the camera, the object(table) and a simple dummy character leaning on the table.
I want to capture the right angle and perspective for it.
Can't really find references.
Any suggestions?
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>>7239043
A real chad does the opposite and finds ways to make his competition better, so he himself could become even stronger and raise the ceiling.
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>>7240247
Blender
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Krita is amazing. The beauty of free software reigns supreme once more.
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Why are niggas blogging about Krita instead of asking The Stupid Question?
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how do I trust the colors on my screen? if an oc donut steel looks incredibly different on my phone vs. my computer, which should I trust?
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>>7239043
The biggest blackpill is to be miles and light years ahead of them in a casual way.
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>>7240383
If it's free, it can't be good.

Just kidding, been using it myself for years now.
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>>7238957
My question is not stupid, how to draw without talent?
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>>7241328
>How to breathe without talent?
>How to walk without talent?
>How to eat without talent?
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>>7238957
This might be a somewhat stupid question, is it safe to draw and save my art on the same PC I use for gaming if I pirate most of my games? Could my art be stolen?
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Has anyone gotten worthwhile commissions from reddit? Feels like all the major subreddits are full of people charging way less than they should for their work.
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>>7238957
Does anyone have that line art warm up worksheet handy?
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>>7240247
lego + camera
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How do I get into rigging/tweened animation on raster illustrations? I've previously used Blender but it is not made for importing raster shit, Grease Pencil is mainly for frame by frame, it's difficult to rig, and I can't achieve detail of an Illustration.

There's Flash but I'd rather skin myself then use Adobe products (even piracy). And there's Live2D but that's also a fucking subscription (I'd rather make whole scenes then just do Vtuber riggin'...)
Anything that's free?

I mean if I don't figure it out I should become a /3/fag...
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Should I use dynamic brush tool in Krita or freehand brush tool with stabilizer?
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So what the deal with vector art? I’m working on a logo and while it’s mostly done, I need to export it as an svg file. I’m on Linux, so I’m really only familiar with Krita. Are there any other software packages that are better for this type of work? I even considered using the editor in Armored Core VI, but I don’t know if I can export the emblems in the required format.
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Should I use my gaming pc for drawing or my laptop?
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How do I overcome my aphantasia?
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How many of your typical jp anime artists use tablets without a screen? I have a mid-sized wacom intuos without a screen and I want to know how much I'm nerfing myself using it.
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Any place I can find reputable art tutors to teach me digital art?
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How would I go about learning to draw sick ass poses like this? Just grind out drawings of references of similar dramatic angles till it clicks?
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>>7240244
I have Krita and I'm grandfathered into the CSP deal. I haven't REALLY given Krita a shot yet because I am just so used to CSP's layer set up and the undo button location.
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Any of you guys drink coffee when you practice art?
I have a cup each time I practice, helps me focus
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How in the world do you get to using 100 layers or dozens of them. I only use a handful of them. I use a shapes layer, a sketch layer, then a lineart layer, then a shading layer. So maybe five, more if there's a background.

Please note that I'm not good at digital art, or art in general.
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>>7239729
On Windows I use ExifTool, but there should be even for MacOS.

These are some notes I saved in a .txt file for myself:
>description
exiftool -profiledescription IMAGE
>extraction
exiftool -icc_profile -b -w icc IMAGE
>embedding
exiftool "-icc_profile<=PROFILE" IMAGE
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>>7242927
Nevermind, found a good one on Wyzant.
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>>7242572
Read books, meditate, drop acid, and practice visualisation.
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Where do I find good quality linen canvas at a decent price?
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I've been thinking about trends in what kind of art people value and how "merely beautiful" art fits into that. I'm wondering how on/off people think these ideas are.

art that is made for the primary purpose of expressing/capturing beauty, as opposed to telling a story, overt or more hidden and symbolic, if given any meaning at all, would in general seem to be ranked lower in potential than narrative-driven or symbolic art. most people wouldn't look at a 3/4 portrait with a neutral expression, say, and ask "but what does it mean?", whereas a work, say, with one person looking down and away from another person and holding their hand up so as to dismiss them, while the other person is a ways away, looking down and apparently crying, would (understandably) be assumed to have a deeper meaning, even if not fully understood. with the last example, assuming it's not a commission or something, the work obviously has a deeper meaning to the artist: something about their worldview, what grabs their attention, what they value, compelled them to make it. but the same is true for the unassuming portrait. not only that, but that compulsion could be one of the deepest drives within the artist - in their capacity as an artist or in general as a person. I imagine some people here have had this experience at one time or another, but being in awe of a beautiful artwork - whether visual, audible, written - can invigorate you and make you want to (continue to) live life and make you appreciate the life and opportunities you have - and what can be deeper than that? I don't think people *have* to have such appreciation for beauty, but it does seem like most people underappreciate how deep beautiful art can be; I really think describing art as "merely beautiful" is a misnomer.
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>>7244881
I self-medicate my ADHD with coffee
>>7239043
Redraw what they make but better.
>>7242573
Not the type of artist but BoroCG has a solid case for screenless: https://www.youtube.com/watch?v=N6A1rSU6Lm8
>>7243468
You can do targetted perspective practice.
>>7239729
Try LINUX!
>>7246449
With enough layers of gesso any canvas is good canvas
>>7246545
Some people use "merely beautiful" as a nice way to call things technically-skilled but uninteresting. They're not actually calling it beautiful, it's a backhanded compliment.
That's not what you described in the rest of your post, I'm making a split here between "how people talk" and "substance."
Your img you posted would be nice as a decorative element in architecture, like a mirrored pair of sculptures of such on corners overlooking an inset door. Art that you described as capturing beauty is best as ornamentation, but people often pick them because it has some sort of meaning and association to them that isn't in the work itself.
The art-object is not the entire art-experience, and the subjective nature of art means that the individualized art-experience is formed from the observer/possessor bringing his life into play and fusing it with the art-object to complete it.

The sad thing is that what you describe is kind of a "solved problem." Go into hobby lobby and you will see plenty of things that fit this critera in some way, just in cheap mass-manufactured forms. Your image could be one of those mass-manufactured as canvas prints and sold for 10$. The art-experience is cheapened by this, but that is due to how you encounter it. In isolation if you saw it in someone's house, say, while cleaning a recently-dead relative's estate, you would not have the negative context of that and would possibly associate it with how the relative displayed the piece, who they were, etc.
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>>7238957
I used to draw a lot, I know how good I can get if I practice and get back to that spot.

My question is whats the current art everyone gobbles up and is willing to spend a shit load of money on?
Anime? Furry? Traditional? Stylized? Landscape? Porn? Fanart (and which series)?

I no longer get pleasure out of anything in life, just a sense of "yeah, that's objectively good looking, and it makes others happy", and I'm willing to spend my time on art again.
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>>7246643
If you have anhedonia you can't make good art. Fix that first. Find things that give you joy. Practice mark-making and scribbling in the meantime to get your hand skills up, as well as observational practice of random objects and people.
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>>7238957
Why is it that I'm a better pixel artist than artist?
Pixel Art is not only easier imo but I can apply the art fundamentals better. I'm far more consistent.
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>>7246664
Because you have dyslexia and have trouble with lineart. Try painting instead. Watch bob ross videos for a simple method to do landscapes and then branch out.
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>>7246667
>have trouble with lineart. Try painting instead
You might be on to something anon. Thank you.
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>>7239734
I'd use the old one
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>>7246659
.... Did you skip the first sentence? I used to be almost intermediate before I lost all sense of joy and motivation from my life, and I know I can get back to that point.

Anyway, I have schizophrenia, both the meds and the disorder itself just comes with anhedonia. Not much I can do about that. At least I'm not on the meds I was on when I first got diagnosed where marksmanship and hand stability practice would've possibly helped.

Heres today's drawing, looks like polished dog shit.
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>>7246693
I gave up halfway through, in case anyone things that's a "finished" practice.

I don't know what it is but since my first episode I always over shade the eyes and I noticed other people with schizophrenia tend to put too much focus on eyes too. Probably something to do with paranoia or some kind of psychological phenomenon.
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>>7246693
I did not skip it. Good art requires authenticity. You cannot create authentic art if you are anhedonic, and your question in the prior post was entirely about inauthentically catering to others for profit.
Basically, you have the same motivation as a megacorp.

Try thinking about whether art is something you WANT to do or if it's something you feel like you "should" do because of having gotten decent at it, skill-wise.

But really talk to your psych about the anhedonia. If it's that bad you're going to be fucked by life.
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>>7246701
Art is and was something I want to do. I would say I get some sort of joy that I completely can't recognize but feel drawn to to create things. It's not necessarily money I'm after, I'm paid enough to just exist and also don't get much joy out of getting money, but it seems like the logical "conclusion", I want to create something that makes others happy, so I might as well also get money from it so the people I know in real life are happy that I'm doing it.

I've talked to my psych, the meds are doing their job, I'm not in psychosis, I'm not rambling about nonsense, I can form a coherent sentence, and these are the only meds out of all of them that do that the best with the least side effects. Antidepressants are out of the question because it's schizoaffective bipolar and antidepressants will trigger (medical word, not internet word) the bipolar.

Only other thing I could try is sometimes alcohol brings back the emotions without psychosis, but that's not a good solution and my drunk art sucks major ass.
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>>7246632
to preface, none of what I'm about to say is meant with any malice. I appreciate anyone responding to my post, I just want to respond to some of the things you said and clarify things here and there.
>Some people use "merely beautiful" as a nice way to call things technically-skilled but uninteresting. They're not actually calling it beautiful, it's a backhanded compliment. That's not what you described in the rest of your post, I'm making a split here between "how people talk" and "substance."
I should've been more specific here. I agree that sometimes people use language like "merely beautiful" in a backhanded way, but what I had in mind in particular were people who have an ultimately positive view of "merely beautiful" art, who genuinely mean 'beautiful' when they describe it as such and find it interesting, but seem to find it necessarily limiting in its potential. my thinking was sparked by a portion of an interview between Proko and Stephen Bauman: https://youtu.be/G3YgDf1wvuk?si=H5oiQj6YyxgoOyQW&t=2179. as meaningful as making beautiful art is to Stephen, he seems to have a relatively shallow sense of what it can do: "improve people's lives." which is not *nothing*, but there seems to be an underlying assumption about how much further something more narrative-driven can be for people that less conceptual art can't; and Stan, who works in a similar vein to Stephen, seems to agree.
>Your img you posted would be nice as a decorative element in architecture, like a mirrored pair of sculptures of such on corners overlooking an inset door. Art that you described as capturing beauty is best as ornamentation, but people often pick them because it has some sort of meaning and association to them that isn't in the work itself.
while I enjoy the image I posted, and the one in this post as well, I myself don't consider them pinnacles of fine art. I just often like including artwork I like in my posts when I post here... (1/2)
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>>7246643
Do you have any (former) obsession or job? Anything you're knowledgeable about? Something you were raised with/your parents or peers liked that you consequently picked up? Do that in art form or if there's an equivalent art community for that (for instance, military is overrepresneted in art/vidya)
I have elected to draw for a fandom. I can't say I enjoy it, but it's become a running system in the back of my mind. It's comfortable, I can retreat into it like a comfort zone, even though I don't get any or any emotions from it anymore (have I ever though? Idk anymore).
/ic/ is pretty anti-fanart, but if you're ever concerned about originality, fanart for existing IPs is really a digestible way to explore elements of your own thoughts/original ideas through an existing canvas that people are already familiar with.
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>>7246710
...and while the examples I gave are more likely to be ornamental, my thoughts apply to art in general; any piece has the potential to be considered beautiful.
>The art-object is not the entire art-experience, and the subjective nature of art means that the individualized art-experience is formed from the observer/possessor bringing his life into play and fusing it with the art-object to complete it.
often times yes, but, and I'm not sure if you've ever had this experience, but some art experiences are truly transcendent in that you momentarily lose your sense of self and are fully immersed in the object itself and its beauty. Schopenhauer has some interesting thoughts on this, though I imagine there are more recent scientific studies and other research into such sublime experiences which corroborate some of what he wrote on it.
>The sad thing is that what you describe is kind of a "solved problem." Go into hobby lobby and you will see plenty of things that fit this critera in some way, just in cheap mass-manufactured forms. Your image could be one of those mass-manufactured as canvas prints and sold for 10$. The art-experience is cheapened by this, but that is due to how you encounter it. In isolation if you saw it in someone's house, say, while cleaning a recently-dead relative's estate, you would not have the negative context of that and would possibly associate it with how the relative displayed the piece, who they were, etc.
I'm sorry, but I do not see how cheap, mass-produced artworks some normie might hang up on their wall "solves" my "problem," even acknowledging that you loosely mean that, given the scare quotes. not to say any of my misunderstanding is your fault. (2/2)
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>>7246711
Yes, art, I drew every day for 4 years right before the psychosis. Also history, Minecraft, programming/game dev (I suck), linguistics and languages, knitting and crocheting (when you're disabled, what's it even matter to have "feminine" hobbies?), and I would like to make some cosplays or costumes some day, maybe a full suit of armor.

My mother was also into art and most of my friends were made in art class, though we long parted ways.

I think my favorite subjects to draw about are (hard) sci-fi, fantasy, and futuristic, I like the idea of mixing classic fantasy (dwarves, elves, orcs, etc.) with sci-fi/cyberpunk, I just don't think there's much of a market for that outside of cat/dog girls/boys, or appealing to LGBT people (hot orc dads in your area or whatever) or to furries.

I very much still have an imagination, I can make original things, just that I don't know what I'm feeling and I don't know if I have emotions anymore, I definitely get angry, and I laugh at things that feel like they're supposed to be funny, I cry without knowing why I'm crying, but shows I used to enjoy are no different than watching some guy walk past the house.
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>>7246712
>I do not see how cheap, mass-produced artworks some normie might hang up on their wall "solves" my "problem,"
It's not solving "your problem", but solving the problem of "people not valuing merely beautiful art as much." They do value it, they display it. They are curated to normie tastes, but the lack of meaning and simple beauty is what is there. The issue is that the context (as you even noticed) of them being obviously cheap and mass-produced makes them seem less interesting.

Overall my point is that even art-objects that are "merely beautiful" are still subservient to the subjective experiences of the observer.

The closest thing I've had to the experience you described is when I stare up at the clouds after a bike ride. But that is in part caused by the context, the endorphins and sweatiness and large amounts of focus and attention needed giving way to simply... "ah, cloud..."
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>>7246725
Unironically write shit down, may help you process it.
If you want to mix those themes, do so. If you build it they will come.
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>>7246725
Well, I think you have things laid out for you then. There are art communities who center around making tributes to history (and naturally
, history and linguistics are intertwined).
The second part is a problem for everyone who doesn't 100% fit into a mainstream subject. But your sci-fi genre doesn't seem too niche, I think you could make it work.
Genres can change with as little as a different art style and art style makes up alot of what's marketable.
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>>7246749
>solving the problem of "people not valuing merely beautiful art as much." They do value it, they display it.
it's not that they don't value it at all, just that - even going beyond their own tastes - most people seem to think of it as having less potential depth than entails a narrative, overt or hidden.
>The issue is that the context (as you even noticed) of them being obviously cheap and mass-produced makes them seem less interesting
while I think mass-produced art is more likely to be considered in lower regards than a unique and conventionally beautiful piece found at a museum, say, and the context in which it is bought might lead someone to ponder it less than the piece at the museum, the context doesn't necessitate people do so; you can have the most reverence for such a work procured in that context. and that still doesn't speak to the person's broader conception of how deep non-conceptual, non-narrative but beautiful art can be.
>Overall my point is that even art-objects that are "merely beautiful" are still subservient to the subjective experiences of the observer.
I might agree, but I would need to inquire further what all you would consider a "subjective experience" for the observer. I think it's hard to fully eliminate the social from the biological and do a proper science experiment when considering why a given person acts the way they do or has the experience they do, but I think it could be possible that some people are simply wired differently from the outset and primed for certain personalities attributes, irrespective of certain experiences we have. and so in some contexts we really could just be at the mercy of the object itself and the event where we might encounter it. though in all honesty these are vague considerations and I don't think I know nearly enough to get to the bottom of it, or at least as deeply as some others might be able to do.
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>>7246805
You also do have to consider that there's often art which one may think is simply narrativeless, when the actual narrative is just not apparant due to - again - being divorced from the context and prerequisite knowledge.

The subjective experience of the observer is the unique nexus of that person's mood, energy, current activities and responsibilites and so on at the moment they observe the artwork, and how their mind connects what they see to their life at that point.

There are so many factors that can go into it that it's not really something you can test for or control. It simply is.



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