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>Animation Thread Discord
https://discord.gg/Ju9NuWN

>basic programs
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://tupitube.com/

>Reference
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
http://www.animatorisland.com/51-great-animation-exercises-to-master/

>2D FX animation course:
https://bitey.com/pages/fx

>Anime .gif/.webm repository
https://sakugabooru.com/post
https://motorpen.com/gallery

>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc

>Reference (artbook, settei of actual anime production, color designs):
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/

Be nice to others : DDD
Please bump with own works
Avoid excessive reposts
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lemme dump some of my doodle for filler
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les gooooooooooooo
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>>7307756
>>7307758
>>7307759
>>7307762
These look really cute! Of the basic programs you linked what do you actually recommend for someone to animate? I've done very few animations in the past using Gimp and Sai (with Sai Animation Assistant), so I'm looking for a game-changer. Synfig, from experience, is not going to do that. What about the others?
>>
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Master post 2 previous threads for fellow archive enthusiasts:
>>7210801 >>7134902 >>7087006 >>7086680 >>7021886>>6960080 >>6864192 >>6770405 >>6668960
>>
>>7307773
master link post the second :
>>6647664 >>6583283 >>6520943 >>6438751 >>6353669 >>6274427 >>6274411>>6199911
>>
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>>7307775
master link post the third:
>>6147033 >>6083435 >>5520630 >>5440183 >>5374224 >>5302116 >>5241046
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>>7307772
the ones i posted were made in TV Paint ver 10
there a link to a cracked version in one of the older threads i think
dig it up if you so wish use archive.moe and use the master link posts
but if you're just starting out and wanna learn the basics watch the 12 principles of animation on YT and then use something lightweight like motorpen
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>>7301238
i have a twitter
@Kott_Chad
i post there occasionally : DDD
im flattered that you asked
>>
fyi this moron is an indian permabeg stalker who has harassed people on another board and off the chans for years, obsessively derailing threads and calling out boogeymen that no longer exist
>>
Here's a super cut of links all the previous breads courtesy of me : DDD
i might've missed some stuff don't be detered from archive excavation yourself

https://vimeo.com/groups/aniref <-- Live footage reference resource
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ <-- Live movement footage reference channel
https://animatearchive.neocities.org/?home <-- Old vers of Flash
https://www.youtube.com/@animesijyuku <-- Untranslated Japanese guide Video channel
https://www.11secondclub.com/ <-- Cool Anim Blog/Site (they do monthly competitions with open submissions from all)
https://www.xtreme-lab.net/7gif/en/index.html <-- Useful software to view gifs frame by frame etc
https://archived.moe/ic/thread/5085615/ <-- CSP cracked links (unsure if still work)
https://virgam.wordpress.com/wp-content/uploads/2010/12/anim-draw-48-ssa-ideas-anim-shorts.pdf <-- Shortfilm ideation theory
https://www.mediafire.com/file/2m0bfciiywy3b0j/Animation_with_CLIP_STUDIO_PAINT_PRO_EX.pdf/file <-- Naoki Yoshibe sakuga animation pdf
https://www.mediafire.com/file/56ucg1qdro6cj8t <-- Naoki Yoshibe sakuga animation example gifs
https://www.youtube.com/watch?v=61EUKu-5u1M <-- cool jap animator
https://www.youtube.com/watch?v=cGFNW7RQ6z8 <-- unlisted Behind the Scenes vid of a shot from naruto (cool channel in general check him out)
https://youtu.be/QpcykTFwQvU <-- Complete goober family guy style slop channel
https://www.youtube.com/@gossostudio6903 <-- Speedpaint but for animation process
https://note.com/kurumihyuga2d/n/n8d3e2f348073 <-- Blog of a Jap animator's journey from beginner to hired in a studio in a year
https://www.kanzenshuu.com/animation-production/process/ <-- Anime Production Guide with examples from Dragon Ball
https://washiblog.wordpress.com/2011/01/18/anime-production-detailed-guide-to-how-anime-is-made-and-the-talent-behind-it/ <-- Another anime production guide
(1/?)
>>
https://www.youtube.com/playlist?list=PLNfEJmS7JnKDGpmCDy03zLLumXewBZAGj <-- Striving for Animation (Archive)
https://blog.sakugabooru.com/2019/08/31/the-fragmentation-of-anime-production-too-many-cooks-spoil-the-broth/ <-- Blog for anime production related news articles
https://www.youtube.com/playlist?list=PLqSn708K1qU-nZ74_fvdfRwjLwkBERvsn <-- Classical animation guide playlist
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL <-- Anime Tutorial Playlist
https://www.youtube.com/watch?v=V_RthvPRQFY <-- cool short anon linked
https://youtu.be/QWloHuU9ajs <-- cool collab animation done using a site that no longer exists
https://youtu.be/C_2lpR9AILE <-- neat animation time lapse
https://youtu.be/Y6yJ4cBUbQA <-- Action sequence practice
https://exhentai.org/g/1742175/c2b6c364f9/ <-- Kyoto Animation Sakuga no Tebiki (replace exhentai with e-hentai)
https://aja.gr.jp/jigyou/ikusei/workbook <-- Animator's Assignment: The first step to understanding the laws of movement
https://www.youtube.com/watch?v=FdGNv-3qYqM <-- funny shit post
https://www.academia.edu/32809821/_Richard_Williams_The_Animators_Survival_Kit_Expanded_Edition_pdf_Zzzzz_ <-- Richard William's Animator's Survival Kit pdf (gotta give em a burner email for download tho)
https://www.youtube.com/playlist?list=PL1A1FEDA47ADC18D4 <-- Bootleg Animator's Survival Kit Playlist on YT
https://www.mediafire.com/file/1bdboyfmrjx0nid/ <-- Tatenaka Junpei] Super Sports Dessin Kihon Hen
https://youtu.be/GJHtVVFRFog <-- Kageki Shoujo!! [かげきしょうじょう!!] Ep. 03 Key Animation
https://files.catbox.moe/f01iep.mp4 <-- Space Jam Bugs Bunny Shot
https://youtu.be/cob2P5UJ5B4 <-- Anime Camera movement explanation
https://issuu.com/iceburn91/docs/tezuka_animation_vol_ <-- Can't dowload direcly but its free access (could prolly download with inspect element fuckry)
https://files.catbox.moe/mf1o3q.pdf <-- NVM its up n cat box Tezuka School of Animation Vol 01
(2/?)
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>>7307902
stay in your containment board bozo
>>
got through the thread with Morrigan's tits on the OP image
I'll comb through the rest later
tis a shame the archive didn't save any of the gifs either there were some interesting thumbnails
that i wish i could see the animations of

there were a buncha links for media fire with sprites from fighting games in the later threads
i'll compile those in a convenient master post for the thread later

https://youtu.be/5ApVQJ6_rdY <-- Explaining how Anime Lip sync got that way
https://youtu.be/onqF5N4o8E4 <-- He's been consistently posting here give him a watch pretty out there stuff
https://app.justsketch.me/ <-- Browser in-built Posing site
https://x.com/ebbigal/status/1259316678992826369 <-- thread of online classes for storyboarding (idk about quality but it exists)
https://youtu.be/1PTbqJOayAw <--- shit post
https://youtu.be/8I66lrj6CO8 <--- flipnote warrior (4 years of work)
https://youtu.be/RJjL4620r0Q <-- cool animaic imo
https://youtu.be/UwdUpA30avo <-- cool animaic imo (japan)
https://www.nicovideo.jp/watch/sm17565774 <-- retro anime OP (seems obsecure)
https://www.youtube.com/watch?v=ilrBszenSD8 <-- seriously give him achance he's got some good work man
https://www.youtube.com/watch?v=eS1q-vjXDIY&t=98s <-- retro anime i found pretty neat
https://www.youtube.com/watch?v=Ar7fHWRMNoE&t=125s <-- Mob Psycho Peak

High likelihood of 404 Priorotize Download :
https://drive.google.com/file/d/1MM77tmmhpHtMegr3vwI8pgUIjVRE5QcA/view <-- Basic_Knowledge_of_Filming_for_Animatortranslated_incompletev01_
https://www.dropbox.com/scl/fi/kmvw3zge5l9634nlceo5q/.pdf?rlkey=wh2maob7sn3lznen0j24q4qby&e=2&dl=0 <-- Untranslated Scan of Shingo Yamashita's Shin Sakuga book
(3/?)
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fyi for fellow archive spelunkers
just use ctrl + F and type in http on the archive threads and you'll have all the links highlighted for convenient browsing
helps a lot to sort through the seas of posts
>>
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>○×でわかる風景作画 神技作画シリーズ (KITORA 神技作画シリーズ)
Does anyone have this book?
>https://amzn.asia/d/5z2fBFG
>>
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>アニメーションの本: 動く絵を描く基礎知識と作画の実際 Tankobon Hardcover –
What about this one? Where can I find this?
>https://amzn.asia/d/dGw2XGJ
>>
>Yoshida style! Drawing anime effects
Do any of you guys have this one?
>https://amzn.asia/d/iIult5P
>>
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>Toshiyuki Inoue's "Effects": Various Thoughts [Water Edition]
Do you guys have this?
>https://amzn.asia/d/cnAN1IC
>>
>Toshiyuki Inoue's "Effects": Various Thoughts [Explosions, Flames, and Smoke] (Series)
I need this one as well.
>https://amzn.asia/d/fFcYKD8
>>
>>7307902
How do you know? I get that pajeets are everywhere. But did they contaminate this board as well?
>>
>>7308188
>>7308190
>>7308193
>>7308196
>>7308198
Sir this is the animation general
Go to the art book and resources thread for requests
>>
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>>7308196
>>7308198
pic unrelated
best i could find in the archives is : https://www.mediafire.com/file/93opu3oun1whkoz/ <-- Toshiyuki Inoue animation pencil tests (walks, runs, fire, water).zip
hope it helps
i'm compiling all that was dumped in the older threads to make a master post
>>
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>>7307990
done more digging here's the miscellenous fun links
https://art-eater.com/articles/darkstalkers-and-the-twelve-principles-of-animation <-- Article on the Animation process of the darkstalker Sprite animation
https://x.com/caoryu_YS/status/1557125396113784832?s=20&t=onRFthn-yXVS5L3wlUZEmg <-- Post about adding appropriate Squah n STretch
https://youtu.be/5VkDXBsIXso https://youtu.be/Mw0h9WmBlsw <-- Animating for Skullgirlz Vidya
https://files.catbox.moe/e1kkr1.mp4 <-- Snickerdoodle
https://youtu.be/uDqjIdI4bF4 <-- The 12 principles of Animation
https://youtu.be/-840keiiFDE <-- DAICON IV Opening Animation
https://youtu.be/EFOIK2Z7sZ4 <-- Little Witch Academia
https://youtu.be/tDPiLgmhUgE
https://files.catbox.moe/ogt4d0.mp4 <-- some guys 3D project wip
https://youtu.be/-LtWy9A0qwU <-- Cool rig animation guy
https://youtu.be/kGj_HkKhhSE <-- Clown OC guy
https://youtu.be/7jmrUpEFpRc <-- Clip Studio Paint: Animating a Head Turn
https://youtu.be/m9JuM4cqglw <-- Animation Timelapse
https://youtu.be/t5EQ82ZXGb0 <-- Neat short from some anon

https://www.catsuka.com/gengal/artworks/ <-- GENGAL- Artworks (buncha production art like model sheets for shows)
https://www.animationmagazine.net/2022/01/creating-a-rubber-hose-wonderland-for-the-cuphead-show/ <-- Cuphead blog
https://johnkstuff.blogspot.com/ <-- John K Blog
https://reindre.org/ <-- Cool morph animation Guy

(4/?)
>>
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Be grateful
organizing these links was a massive pain in the ass

Download links:
https://www.mediafire.com/file/c7xekwxw64gq31n/ <-- bodiesinmotion.photo gifs
https://mega.nz/folder/bCQWATAI#sn4YaZD2m1zoFkser2Pqwg <-- Deja View siterip (Disney production art, sketches, and pencil tests) (6.20 GB)
https://www.mediafire.com/file/n6kyq3dsb886864/ <-- incandescentdragon settei model sheets collection 2021-09-11.zip (4.42 GB)
https://www.mediafire.com/file/kdwixdmgorms9zv/ <-- Transformers model sheets (tfraw + allspark D.M) 2022-10-19.zip (828 MB)
https://mega.nz/folder/YO8CyRjR#_I0W4m5ywqMbvNCD_WOUOw <-- [peolesdru] Transformers toys transformation stop motion animation videos 2022-10-27 (10.65 GB)

https://www.mediafire.com/file/ehagte0lj80n4ea/ <-- Short Animation Making Course - Naoki Yoshibe works by Clip Studio Paint Pro/Ex (PDF, 69.2 MB)
https://www.mediafire.com/file/7lbm1vlo9y8xci0/ <-- Short Animation Making Course - Naoki Yoshibe works (English AI translation, gray pages).zip (289 MB)
https://www.mediafire.com/file/clbtw4h1lh5fgtp/ <-- Naoki Yoshibe sakuga animation video examples (96 MB)
https://www.mediafire.com/file/56ucg1qdro6cj8t/ <-- Naoki Yoshibe sakuga animation gif examples (30 MB)

https://www.mediafire.com/file/93opu3oun1whkoz/ <-- Toshiyuki Inoue animation pencil tests (walks, runs, fire, water).zip

https://www.mediafire.com/file/1bdboyfmrjx0nid/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen-1280x.zip (27 MB)
https://www.mediafire.com/file/fxp8mmjk0pkv9a0/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen.zip (same book, full resolution, 194 MB)
https://www.mediafire.com/file/vfncni90z1v82iy/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen (English translation, gray pages).zip (124 MB)

https://www.mediafire.com/file/xn3nzshtc2rx3tv/ <-- (羽山淳一) Sketch a Person with Movement - Muscle Characters.zip (40 MB)

(5/?)
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All of these are still up
idk if mediafire pussies out at copyright claims
download the ones that interest you ASAP

More Downloads from the archives :
https://www.mediafire.com/file/7gmaknibpawve9b/ <-- [Junichi Hayama] Animators' Sketches-Moving Character Sketches -Battle Characters-- (1b56ej).7z (164 MB)
https://www.mediafire.com/file/vjaenmpbonmj02b/ <-- [Hayama Junichi] Anime Character Drawing and Design Technique.zip (47.5 MB)
https://www.mediafire.com/file/p867655gluf87n1/ <-- Junichi Hayama Animators Sketch Collection Of Moving People Sketches - Heroine Characters.pdf (48 MB)

https://www.mediafire.com/file/sldnfaw6oehx1qv/ <-- jukuryuu-saisoku-de-egakeru-you-ni-naru-kyara-sakuga-no-gijutsu.pdf (20 MB)
https://www.mediafire.com/file/vzmcncljmroe8gb/ <-- Kyoto Animation Sakuga no Tebiki (English translation).zip (27 MB)
https://www.mediafire.com/file/3vvb3dbp0kxd3s8/ <-- Effect Graphics Motion, Flow, And Texture Representation Catalog MDN (English translation, gray pages).zip (196 MB)
https://libgen.rs/book/index.php?md5=E5BCB904D2F45B52E252BF3E13C7C7B6 <-- エフェクトグラフィックス 動き・流れ・質感の表現カタログ (Effect graphics catalog for expressing movement, flow, and texture)


https://www.mediafire.com/file/ez4xoyu4ukxu4py/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg.zip (48 MB)
https://www.mediafire.com/file/nyvor6k07alv0gl/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg (English AI translation, gray pages).zip (250 MB)

https://www.mediafire.com/file/vuaodlwnqyyg4s6/ <-- RockHe Kim's Anatomy Drawing Class.zip (113 MB)
https://www.mediafire.com/file/4lbqtgdbhjokd4m/ <-- RockHe Kim's Anatomy Drawing Class (English AI translation, gray pages).zip (962 MB)

(6/?)
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there's a lot more to post
I'll compile and post em in time
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>>7308648
>https://www.mediafire.com/file/vzmcncljmroe8gb/ <-- Kyoto Animation Sakuga no Tebiki (English translation).zip (27 MB)
https://www.mediafire.com/file/hw7ffjsfnuwxa8p/ <-- Kyoto Animation Sakuga no Tebiki.zip (52.9 MB)
here's a link to the untranslated version if anyone's interested
it was posted way later
the file size is bigger
idk if its cuz of the jap text or if it has extra content
>>
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More More:
https://www.mediafire.com/file/99v4wtjems7ohh9/ <--Pencil tests from Andreas Deja's YouTube channel (789 MB)
https://mega.nz/folder/bCQWATAI#sn4YaZD2m1zoFkser2Pqwg <--Deja View siterip (Disney production art, sketches, and pencil tests) (6.20 GB)

https://www.mediafire.com/file/bwmi5qs6ec766ay/ <-- Shingo Yamashita & Kenichi Kutsuna - Shin Sakuga book (新 作画).pdf (258 MB)
https://www.mediafire.com/file/irwr59a4volzxft/ <-- Shingo Yamashita & Kenichi Kutsuna - Shin Sakuga book (English AI translation, gray pages).zip (84 MB)

https://www.mediafire.com/file/ukfpozobd068f59/ <-- Yoshida Tips for drawing a woman in 10 minutes 250.zip (209 MB)
https://www.mediafire.com/file/e70ciafdt8ig9o3/ <-- [Tooru Yoshida] Yoshida Style! Sakuga of Anime Effect.zip (62 MB)
https://www.mediafire.com/file/ffai75dtr6ndoks/ <-- [Toru Yoshida] Yoshida Style! Sakuga of Anime Effect (English AI translation).zip (228 MB)

https://www.mediafire.com/file/hrv1uul5ah4o8qs/ <-- [Shinofusa Rokurou] Pose no Teiri - Theorem of Poses.zip (441 MB)
https://www.mediafire.com/file/kj6w6b3zrnepvrd/ <-- [Shinofusa Rokurou] Pose no Teiri - Theorem of Poses (English AI translation, gray pages).zip (615 MB)

https://www.mediafire.com/file/ez4xoyu4ukxu4py/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg.zip (48 MB)
https://www.mediafire.com/file/9i84sfhu1r9xal8/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg (English AI translation, not gray).zip (260 MB

(7/?)
>>
more more more:

https://www.mediafire.com/file/t5po6d5rcxla3wc/ <-- Effect Graphics Motion, Flow, And Texture Representation Catalog MDN.pdf (78 MB)
https://www.mediafire.com/file/if301p3vphlnb4p/ <-- Effect Graphics Motion, Flow, And Texture (English AI translation, not gray).zip (203 MB)

https://www.mediafire.com/file/fxp8mmjk0pkv9a0/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen.zip (194 MB)
https://www.mediafire.com/file/f82eshw73ogtoes/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen (English AI translation, not gray).zip (135 MB)

https://www.mediafire.com/file/p867655gluf87n1/ <-- [Junichi Hayama] Animators' Sketches - Heroine Characters.pdf (48 MB)
https://www.mediafire.com/file/k2jxjgwlow7mrak/ <-- [Junichi Hayama] Animators' Sketches - Heroine Characters (English AI translation).zip (150 MB)
https://www.mediafire.com/file/j7z51r9b0i617i0/ <-- [Junichi Hayama] Animators' Sketches - Muscle Characters.zip (36 MB)
https://www.mediafire.com/file/ckkq2to5xxlphcb/ <-- [Junichi Hayama] Animators' Sketches - Muscle Characters (English AI translation).zip (145 MB)
https://www.mediafire.com/file/v741ccbs5ax84kv/ <-- [Junichi Hayama] Animators' Sketches - Battle Characters.zip (170 MB)
https://www.mediafire.com/file/eyo28ksw72xxlnf/ <-- [Junichi Hayama] Animators' Sketches - Battle Characters (English AI translation).zip (148 MB)
https://www.mediafire.com/file/zv4sh0abpp3a3uy/ <-- [Junichi Hayama] Anime Character Drawing and Design Technique [Digital].zip (47 MB)
https://www.mediafire.com/file/c5ndr71ojztcki2/ <-- [Junichi Hayama] Anime Character Drawing and Design Technique (English AI translation).zip (163 MB)

(8/?)
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More More More more:
https://www.mediafire.com/file/i1lbpfa2gqimrx0/ <-- [Xiao Weichun] Human ANatomy For Artists.zip (43 MB)
https://www.mediafire.com/file/xobelbbggq08t2k/ <-- [Xiao Weichun] Human ANatomy For Artists (English AI translation, not gray).zip (344 MB)
https://www.mediafire.com/file/uh74hymunbvb34m/ <-- [Xiao Weichun] 游戏动漫人体结构造型手绘技法.pdf (35 MB)
https://www.mediafire.com/file/nqedd9dyekv8zbc/ <-- [Xiao Weichun] 游戏动漫人体结构造型手绘技法 (English AI translation, not gray).zip (394 MB)

https://www.mediafire.com/file/vuaodlwnqyyg4s6/ <-- RockHe Kim's Anatomy Drawing Class.zip (113 MB)
https://www.mediafire.com/file/j4febdvfrkes0xi/ <-- RockHe Kim's Anatomy Drawing Class (English AI translation, not gray).zip (1 GB)

https://www.mediafire.com/file/c7d20pk7oxl1m9n/ <-- [Bong Choon Sik] Easy-To-Learn Human Body Drawing.pdf (54 MB)
https://www.mediafire.com/file/1hae05zik1dwen9/ <-- [Bong Choon Sik] Easy-To-Learn Human Body Drawing (English AI translation, not gray).zip (203 MB)
https://www.mediafire.com/file/3niwtb5mq7mkby5/ <-- [Bong Choon Sik] Action Drawing.pdf (414 MB)
https://www.mediafire.com/file/gaeao46egxuf5z8/ <-- [Bong Choon Sik] Action Drawing (English AI translation, not gray).zip (383 MB)

https://www.mediafire.com/file/rzbojqxvrxvrn0i/ <-- Hands taught by Takahiro Kagami with all his might.zip (39 MB)
https://www.mediafire.com/file/x7ahigmriab3bj8/ <-- Hands taught by Takahiro Kagami with all his might (English AI translation, not gray).zip (180 MB)

https://www.mediafire.com/file/dvdyi21mwhjzv6k/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (animator_kadai).pdf (102 MB)
https://www.mediafire.com/file/85psk4cj92myon5/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (English AI translation).zip (67 MB)

(9/?)
>>
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More More More More more:
https://www.mediafire.com/file/kuwxpmt70zoufg8/ <-- [Sachiko Kamimura] Encyclopedia of Animation Basics.zip (207 MB)
https://www.mediafire.com/file/vaq5juvgrp9hafr/ <-- [Sachiko Kamimura] Encyclopedia of Animation Basics (English AI translation).zip (285 MB)

https://e-hentai.org/g/2382313/e5bd4953ad/ <-- [Hitoshi Ariga] Megaman

the japanese links end here following is more generalized resources

https://www.mediafire.com/file/mw5cy6kzak4l6bs/ <-- [Mike Mattesi] The Force companion_ quick tips and tricks [Digital].zip (61 MB)
https://www.mediafire.com/file/npk7txn52fden2e/ <-- [Mike Mattesi] Force Companion Sketches.zip (25 MB)

https://www.mediafire.com/file/wgfxhqw2p095ede/ <-- James Baxter animation pencil tests 2022-11-04.zip (82 MB)
https://www.mediafire.com/file/f9i8ng69f0nh2nv/ <-- named Model Sheets (1.64 GB) mystery link

https://www.mediafire.com/file/1wzhjbta2189fpu/ <-- G.I. Joe - Field Manual v01 (2012) (digital-Empire).cbz (228 MB)
https://www.mediafire.com/file/n3wpuqhwabckxl7/ <-- G.I. Joe - Field Manual v02 (2013) (digital-Empire).cbz (226 MB)

https://benzilla.com/uploads/StanchfieldBook.pdf <-- Gestures for Animation

there's a link to a mega with n resources n a crack of TV piant 1O in this post : >>6392758
use archive.moe and access it yourself
the bots might flag it down if its directly linked
don't repost the link
just use the pastebin link instead

(10/?)
thats it for tonight
12 more threads left
God bless the Archive
Viva Animation Thread
>>
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>>7308193
see: >>7308711

>>7308196
>>7308198
see: >>7308619 >>7308644


might not be the exact ones you're looking for but its from the same artists
hope i helped
cheers : DDD
>>
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>>7307756
coolio
>>
>>7308903
Add very very small squash n stretch to the unmoving parts using warp tool
Or atleast redraw them three times and put them on a loop for a boil
It's the static parts that look off otherwise the posing is nice
7/10
>>
>>7308750
>>7308754
damn dude, thanks for the link dump
>>
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Anyone have information on how to use Tahoma? I’m currently getting filtered by drawing software and don’t know how to effectively work on an animation.
>>
More More More More more

https://www.youtube.com/watch?v=GVT3WUa-48Y <-- Remember this dog shit? yeah me neither lmao
https://vimeo.com/xon/videos/sort:date/ <-- Fun Animation Analysis Channel
https://youtu.be/4p-Qj8rUVic <-- Rotoscope
https://experience-machine.neocities.org/ <-- Interesting fellow unsure if related to animation
https://youtu.be/N5kOPd1b3Vc <-- Clip from magnetic rose (good movie)
https://youtu.be/KSVLlJTdD_g <-- Cool unlisted Wip YT vid
https://files.catbox.moe/37tgp9.mp4 <--- Funny shitpost

https://game.watch.impress.co.jp/docs/news/1345995.html <-- cool blog on animating giants
https://www.youtube.com/watch?v=o3JqJoQrd6Y <-- Vid from the same

https://www.youtube.com/watch?v=_2kThIrkCUM&lc=UgwIe1mrta6gvBAwq8B4AaABAg <-- goofy dog animation
https://youtu.be/7PzU66FObkc <-- give this guy a chance
https://www.youtube.com/watch?v=UDOxOZrUCYc <-- another anon's shortfilm
https://files.catbox.moe/gm7e7l.mp4 <-- more short animation from diff anon

https://www.seenit.io/blog/6-basic-camera-movements-and-why-they-matter/ <-- Blog on Camera Movement
https://www.tumblr.com/kingofooo/161105648449/by-storyboard-supervisor-erik-fountain-a-few <-- Adventure Time Storyboarding/Camera Guide
https://x.com/ani_obsessive/status/1386296768778969088 <-- FLCL storyboard/animation side by side comparision
https://www.animatornotebook.com/learn/quadrupeds-gaits <-- Blog on 4-legged animmal movement (Walk, amble, trot, pace, canter, gallop)

(11/?)
>>
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>>7309240
thanks fren
i love digging through the archives
the true mvps are the cool anons who posted the links originally
>>
More More More More More more

https://www.youtube.com/playlist?list=PLNfEJmS7JnKDGpmCDy03zLLumXewBZAGj <-- Striving for Animation (Archive)
https://www.youtube.com/watch?v=-ZnxYYABLww<-- 48 fps anim experiment
https://youtu.be/3YGj79vr6aw <-- Stop motion framerate comparision
https://youtu.be/zoreFvfINWo <-- cool animated short
https://youtu.be/1tj7Y3PR16s <-- Compilation of logo motion graphics
https://youtu.be/hNqlvz47pg0 <-- cool anime production content guy
https://youtu.be/W5ih1IRIRxI <-- Painting based Animated adaption of a boring novel


https://spritedatabase.net/game/622 <-- Game Sprite Database (good pixelart anim resource)
https://www.mediafire.com/file/cqz7iwex4mtzidu/ <-- The Animator's Survival Kit Video course
https://model-viewer.com/viewer/league-of-legends/champions/irelia/26 <-- League Of Legends 3D Model Viewer (site wont load for me idk if it still works)

https://www.youtube.com/playlist?list=PLYRPVtOhCRnmvVriOTcS5LfRjBtzI4Jcy <-- ToonBoom playlist for the crazies still using this dog shit program

https://docs.google.com/spreadsheets/d/1aJHCQSA2dFdu4Fy__T3yDyiNqO0jMUBcku0EjKX3SZI/htmlview <-- Animation studio review spreadsheet link

(12/?)
>>
>>7309240
idk bout tahoma seems like a bootleg flash

see >>7308750
try that cracked ver of TV Paint 10
its lightweight n the brush is pretty decent for sketching
>>
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mmmmmoooore
https://www.youtube.com/@RTFXanimation/videos <-- 2d fx animation channel
https://files.catbox.moe/mjh9ra.mp4 https://files.catbox.moe/ue7o68.mp4 <-- cool wip files
https://youtu.be/MN518F3vOvE <-- Anime styled Compositing
https://drive.google.com/file/d/1iPrRI2mhARpgZC_FZso5BWNjlROxq8FM/edit <-- Anime Compositing in AE pdf
https://files.catbox.moe/9x69kb.mp4 <-- cool layout
https://files.catbox.moe/r6b22w.mp4 <-- Ranch Hands short

4 threads left to comb
also the waruso archive did preserve the gif and webms from previous threads
so go there if you're into that sorta thing
>>
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keep it bumped lads cmon
>>
What is a keyframe
>>
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>>7310940
A drawing which can't be an in between.
Rather lemme put it like this: if a character moves from one pose to another, the key poses are the ones that guide the inbetween artist to fill in the gap.
Say a ball bounces onces and comes to rest then the initial start pose, the contact with ground pose, the highest point of the bounce and resting pose are keys
If we didn't draw the contact pose key or the highest point key the inbetween artist might not realise it's a bounce and add inbetween s in a straight line from initial to resting pose which will look like the ball is floating

Tldr a key pose is the point at which the subject changes its direction of motion completely
>>
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>>7310940
each keyframe is a new drawing
in the example, the ball on the left is at 24fps, meaning it has been drawn 24 times per second, that's 24 keyframes
the one on the right is at 12fps, meaning it has 12 keyframes. the reason it's the same length as the animation on the left is because each keyframe is held for the duration of two frames. this keeps them lined up, but is noticably less smooth
typically you want to animate on twos, which means each keyframe is held for two frames, but it's good to be flexible with it
>>
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>>7311255
anon you decribed frame rate and the difference between drawing on one's (24 fps) and drawing on two's (12fps)
please donot confuse newfags like this

every individual drawing is not a key frames
few of them are Key frames the rest are Inbetween(frame)s
there's also Breakdown frames but those are used in more complex motions/cycles
>>
>>7309532
Whats wrong with toon boom? Their rigging system is sexy to me
>>
>>7311577
i feel physically uncomfortable when i remember the node view
its retardedly esoteric in all of its shortcuts and accessability
also my prof was dogshit and ruined first impresions of that software

what i expessed is my personal subjective opinion
>>
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>>7311613
not to say TV paint 10's any better
had to spend my first week redoing all the keybinds into something sane
got too accustomed to using adobe animate short cuts
>>
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so i wanna propose a silly contest
i've done a simple walk cycle pic related
if i were to make the rw file available would you guy wanna do your own versions for the BG?
>>
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>>7311876
something like pic related
just silly additions
what do you guys think?
>>
>>7307756
>Server
Can I join if I am permabeg?
>>
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>>7311934
i kept it in the OP pasta but unsure if its active
might take it out next time unless a liason shows up
i dont really do discord or any messaging app

just post here i could really use some regular posters
>>
>>7312640
Not the other anon, I clicked and it's a server I'm already in but am not active in. It exists, but I don't know how active it is, doesn't look too active honestly.
>>
>>7312655
yeah thats how it goes for most online communities
if you wanna interact try the 11 secondclub
its mostly 3d anim guys but they take in all types of animators
however go there only if you're intermediate n above and know how to navigate oldschool forums
>>
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Also found this really nifty googledock in my bookmarks
https://docs.google.com/spreadsheets/d/1-8OKuEvRR038Uno--Vi9tQRe4eFCSfQTPov7nXgiJ3w/htmlview#
its a compilation of links to resources
very nice : DDD
>>
>>7311934
Kotto is permabeg so I think it would be hypocritical to gatekeep you from his server
>>
>>7312746
arigatou, senpai
>>
>>7312640
>just post here i could really use some regular posters
please teach me how to animate like you. Also, please teach me how to get work in the Japanese animation industry. Is it possible to move out from my parent's house solely on freelance Japanese animation work? I hear many great animators are still living with their moms. Chris Yen Yen comes to mind, and he's better than James Baxter, literally
>>
>>7312942
>Chris Yen Yen comes to mind, and he's better than James Baxter
>Better than the goat Baxter
You must be out of your fucking mind
>>
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>>7312909
discord is both fake and gay
i see no way to use it that cant be accomplished in the board itself
it just encourages highschool drama shenanegans

>>7312940
: DDD


>>7312942
if u truly aspire for anime industry standard then better start brushing up your fundies
drawing ability is like a muscle
if you dont give it a regular workout it will waste away
use sites like quickposes to practice a varied set of poses and a general shape of the human form
once you get a rough feel for it after a month or two of practice only then pick up an anatomy book to refine your self
use one of the many books linked in the link dump post
i can vouch for therom of poses but its more posing less anatomy knowledge use bridgeman's book for more autistic detail
it'll expand your mental library for poses and anatomy
noone pops out the womb with an innate memory bank of anatomy/posing

for animation itself go to sakuga booru
pick out an artist/anime you like
and then autistically study how they animate their stuff
stuff like key poses(anatomy/weight), smear frames(optimized frame pacing/timing) and most importantly composition (synergy of BG, Camera motion and placement of effects)

there tonnes of tips and tricks but i highly reccomend the Animator's Survival Kit
first just read the pdf then watch the video course (theyre both in the link dump)

>>7313446
its a case comparing apples and oranges here
they're two different types of animator's whose work lays in completely different genres
anime is more minmaxxed like a glass canon where the impact is saved for the sakuga money shots
meanwhile the disney style is more evenly paced and of higher benchmark in quality on average

like take any of Baxter's shots from Spirit or the Hunchback of Notre Dam
you can't in any fairness call him an inferior animator
he was simply applied to animation process differently than Chris Yen
the tempo and rhythm of their animation is completely different there's just no fair comparision
>>
>>7313877
I meant more in a raw technical sense.
Look at his work on beauty and the beast
https://www.youtube.com/watch?v=iuThvc4Fl9Q

Fucker received the initial shot with the room's architecture and the characters in place and he went on to draw the fucking scene frame by frame on paper.
>>
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>>7313910
yeah its almost unreal how much of a beast the guy was
if anything he was limited by the tech of his time
can you imagine prime Baxtor working with digital animation
>>
>>7313928
If anything I would say that the lack of technology made him what he is. No 3d models to trace, no computer to make layers easy, no easy erasing/remaking/transforming. Just rawdogging that bitch paper with a pencil.

Thanks for posting that video. It was another example of his I was looking for.
The way the frill not only stays in model but also squeezes and expands IN PERSPECTIVE WHILE IT ROTATES is just a huge mog.
Seeing all those muh sakugafags cumming over exploding cubes while real skill like his gets forgotten pisses me off.
Wish there was a way to contact him.
>>
>>7313877
>stuff like key poses(anatomy/weight), smear frames(optimized frame pacing/timing) and most importantly composition (synergy of BG, Camera motion and placement of effects)
thank you for all of your sage advice fren. Are you a professional animator? Do you do shots for anime and stuff and just dump this cute character as a throwaway animation for this board? Everything you post seems so effortless I imagine your skill level is much much higher than what we see here

Is doing that kind of quick animation good practice? How long does something like that take you, like 10 mins?

Also, I feel like animation is literally 90% key poses, then just timing / spacing the inbetweens properly. The hardest part is in choreographing the action, but I'm not sure, tell me if I"m wrong
>>
I hate puppet animation so much.
>>
>>7313952
>7313952
Claymation?
>>
>>7313956
nah I'm talking rigged animation in stuff like toon boom its soul sucking and everytime I do it I keep thinking that not only would I be done already if it was drawn, the finished product would also look far better
>>
>>7314008
>Toon boom
>Rigging
>Live2D
Soulless SHIT DROP THAT SHIT NOW SOLDIER.
ONLY FAGS DO ANYTHING BUT DRAWING FRAME BY FUCKING FRAME.
>>
I don't know if this helps anyone but I've been saving whatever board guides I've come across for awhile now including some exclusive stuff
https://mega.nz/folder/1KMyxJiR#nWoZTtGHDxlOzKH6A2h5ww
>>
>>7314019
I can't I need the credits
>>
>>7311187
It depends on who you ask, since there's actually two different sets of animation terminology being used today: Western and Japanese. Which leads to confusion with people getting definitions from one or the other mixed up.

First is the Western terminology, which is where the English phrase "key animation" originates from. Traditionally in Western animation, an animation is split up into Keys, Breakdowns, and In-betweens.

A Key, also known as an Extreme, is the start and end of an action.

A Breakdown is any drawing besides the keys which defines the movement.

An in-between is anything, well, in-between the Keys and Breakdowns.

Here's another way to put it: Keys and Breakdowns are any drawings that can't be defined with a time-chart. Likewise, in-betweens are any drawings that only require a time-chart to fill-in.

In the Japanese animation industry, you just have two kinds of drawings: Genga (原画) and Douga (動画). "Genga" refers to both Keys and Breakdowns. Japanese animators don't really distinguish between the two. BUT, genga is usually translated to "key animation" in English, which is where the confusion comes from.

Douga, as you can probably guess, refers to in-betweens.
>>
>>7311187
>>7314115

oops sorry, I meant to reply to the original question >>7310940

I think the definition you give is becoming the more common one anyways, but I thought I'd give some context.
>>
>>7314051
Don't post mega links directly
Theres some cunt botting the board to auto report any mega link posted here for copyright violation
Back up your data for that mega and prepare a mirror just to be safe
>>
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Probably my first animation ever
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>12 new posts
the thread is getting active again : DDD
ya just love to see it

>>7313938
I'm interning at a studio here in india it's a nice lil place
i'll become a junior storyboard artist soon
and then a full storyboard artist in a few years or so god willing
come rain or shine storyboarders are always in demand here

>>7313931
his work is the epitome of complete technical mastery of a medium
while i don't wanna malign sakuga, it's from a more reserved school of thinking
that's a given i suppose since one is describing moie animation while the other is produced for serialized animation that works on a tighter budget
rather than splurging manpower on making every motion/movement grounded and realistic, it leans more heavily on using abstracts to exaggerate the motion/movement

its like trying to compare to completely diferent weight-class of MMA fighters
Either is the Epitome of their respective field's limits and strengths

What really impresses me about sakuga is that it squeezes so much out of so little that it's astonishing
the compositing/coloring team and the camera/photography directors are the real unsung heroes of sakuga imo
they take this beautiful genga an animator creates and elevate even further its marvellous

>>7313952
>>7314008
>>7314019
amen brother it's the plastic to animation's glass
its mass-produced cheap and devalues the animation medium as an artform
rig animation by sheer accessability opened the floodgates to midwits who would've rightfully been gatekept from animation as a medium otherwise
Its designed such that the low bar of entry is just barely high enough to make a normie think it looks good enough
the indian animation industry has been decimated by the industrial scale flow of garbage animated shows

>>7314069
you have my sympathy friend

>>7314115
thanks for the clarification : DDD
very helpful

>>7314359
nice use of smear frames anon
very nice
>>
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>>7313938
>Do you do shots for anime and stuff and just dump this cute character as a throwaway animation for this board?
aww gee thanks anon : DDD
I haven't had the privilge to animate for an anime yet
i specialize in story-boarding since its always in demand
as for my character, she's my silly mascot
never a day goes by that i dont draw her atleast once

>Everything you post seems so effortless I imagine your skill level is much much higher than what we see here
not quite the stuff i post here is cherrypicked from all the doodles i've made
i produce a lotta stuff that i cant bring myself to post outta shame
I'm not as good an artist as one would initially imagine

>Is doing that kind of quick animation good practice? How long does something like that take you, like 10 mins?
oh absolutely anon its very fun and keeps those animation muscles working even during downtime
on average the doodle animations usually take an hour at most
to be fair i oughtta draw more anatomically accurate characters
but silly moe blobs are just plain fun to draw

>The hardest part is in choreographing the action, but I'm not sure, tell me if I"m wrong
it depends on the artist really some just have a sense of how the flow should go
while some rely on rules and formulae
Since i started off as an weeb myself there were many things i had to unlearn
I was told to watch a wider spread of classic films by my Seniors and Profs
>>
>>7314766
that one is rly good
>>
Call me fucking gay if you want
But I want to try my hand at making an oneyplays animation
But I can't find any good clips
Could anyone give me an example that would be simple to animate and not involve too many complicated scenes?
>>
>>7316192
You are not gay for wanting to make fanart of something you like, you are gay for expecting people to provide the material you should already know if you're a fan.
>>
>>7316224
Spoken like goddamn anime protagonist
>>
>>7313952
I work in puppet animation professionally, I do love that it makes my day to day job easier but its severely lacking in SOUL
I tried to put some flavor into the animation and I get told to strip it out and replace it with no ease, pose to pose garbage
>>
>>7316631
>replace it with no ease, pose to pose garbage
I've seen far too many well-crafted animatics entire be absolutely brutalized into unrecognizable inferior copies by the puppet rig process
>>
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Is NSFW allowed here?
can I dump some quickie NSFW
>>
>>7316893
Based on the gif of the girl getting her pussy stretched by a sauce bottle I'm going to say it's allowed
>>
>>7316893
By all means, please do
>>
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>>7316899
>>7316914
Thanks I'll post some
>>
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Bump

>>7316893
>>7316949
>>7316956
>>7316958
neato
>>
I'm looking for a stopmotion community. Anyone here do it? Does a general exist somewhere on the site?
>>
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Working on this

Where are all the animators
>>
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I haven't animated anything in a dog's age, but in 2013 apparently I tried to figure out a run cycle for Sleipnir.
>>
>>
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any good videos on how to animate in csp? I wasn't able to figure out how to linger on frames for more time.
>>
>>7319378
>to linger on frames for more time.
What do you mean? Can you post a screenshot of your timeline?
>>
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>>7319384
Here you go. the top is another animation i was doing.
>>
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>>7319386
2nd animation
>>
>>7319386
Don't animate at 30 fps, use 24.
>>
>>7319384
I think he means he wants hold frames
>>7319386
animating on 2s will help the clarity and pacing
>>
does anyone know if theres a crack out for toon boom 22? I can only find for 20
>>
>>7319994
how do i do that? everything with the timeline i dont understand i just made new layers and animated ahead
>>
>>7320069
i don't use csp to animate so I don't know it works the same as krita or photoshop but basically you want to have a new drawing for every 2 frames so when you draw a frame leave a gap then add a new after that gap the program should automatically add a hold frame for you

also use 24 or 15fps like that other anon said
>>
>>7319352
cute
>>
>>7319378
>>7319386
>>7319388
do more figure drawing
>>
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>>7319083
nice horse run

>>7319352
hey whats the rules behinf using the color guide-lines?
i've seen these used in wip renders posted by jp animators but never quite seen the way they are implemented
are they to be drawn on a seperate layer?
do the specific colored line have different meaning?
anyone here got a explanation/guide i could reference?

>>7319378
please go through the link dump posts anon
the archivists compiled them for everyone , use them

see: >>7307971 and >>7308644

>https://www.mediafire.com/file/2m0bfciiywy3b0j/Animation_with_CLIP_STUDIO_PAINT_PRO_EX.pdf/file <-- Naoki Yoshibe sakuga animation pdf
>https://www.mediafire.com/file/56ucg1qdro6cj8t <-- Naoki Yoshibe sakuga animation example gifs

>https://www.mediafire.com/file/7lbm1vlo9y8xci0/ <-- Short Animation Making Course - Naoki Yoshibe works (English AI translation, gray pages).zip (289 MB)
>https://www.mediafire.com/file/clbtw4h1lh5fgtp/ <-- Naoki Yoshibe sakuga animation video examples (96 MB)
>https://www.mediafire.com/file/56ucg1qdro6cj8t/ <-- Naoki Yoshibe sakuga animation gif examples (30 MB)
go to youtube for basics of the program obv
>>
>>7321018
>hey whats the rules behinf using the color guide-lines?
>i've seen these used in wip renders posted by jp animators but never quite seen the way they are implemented
While I have worked at a studio that uses a JP pipeline you shouldn't treat my work as necessarily representative of common JP methods, what I do do is a mishmash of ideas that works for me.
>are they to be drawn on a seperate layer?
In JP anime they are typically done on physical animation paper which by necessity would be one layer, when importing the drawing to digital I think it depends on the studio and software, same with animation done fully digitally. My personal process has them done on the same layer for the sketchy rough figuring it out as I go phase that I posted there but refined cleaned up version has them on different layers.
>do the specific colored line have different meaning?
For me red means highlight, blue shadow. green and purple a change in colour not related to lighting (for example his facial scars will be a different shade from his skin tone). JP studios might not use the exact same colours every time but have a similar idea, blue and red being used for shade and highlight is very common.
>anyone here got a explanation/guide i could reference?
Dong Chang and Tonari Animation youtube channels have videos and streams with comprehensive explanations and demonstrations of JP animation methods in English.
https://www.youtube.com/@TonariAnimation/streams
https://www.youtube.com/@DongChang/videos
>>
>>7321123
thanks for the info anon
>>
Where to find sakuga web forums? Doesn't have to be english, are there any japanese ones? Cuz bahijd keeps mentioning in his interviews how he kept chatting with other sakuga enthusiasts on forums and I'm killing myself to find one.
>>
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>>7323182
anon its right there on sakugabooru
https://sakugabooru.com/forum
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>>7323182
i remember chatting with that guy (and peter chung) on the pelleas.net anipages forum like 15 years ago.
looks like the site went down in 2021 but it's on the wayback machine:
https://web.archive.org/web/20210227235829/http://www.pelleas.net/aniTOP/index.php
https://web.archive.org/web/20210517055515/http://www.pelleas.net/forum/
>>
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A little loop of my OC
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>>7307990
randomstuffanimation enjoyer. His work goes really hard desu
It's crazy how far he pushes sticknodes
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Polished that animation of her
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>>7307756
Can someone give me advice where I should start when I want to get into animation as someone who is an intermediate skill wise? Like should start with the absolute basics or should I jump ahead?
>>
>>7325285
start with the basics to get a feel of the principles and how to apply them you don't have to linger on it though just do them then start trying to consciously apply them in your personal stuff
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>>7325304
Thanks anon, that's probably the best way to start
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working on this
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>>7325417
Unless the camera is looking up at her, why does she shrinks when she jumps into the air?
Did the jumping up images get zoomed out or did you intend for it to be that way?

Also add a slight overshoot and settle to the extreme poses of the cheering cycle it feels a bit stiff
Also consider using a smear frame for the inbetween of the cheering cycle

The key drawing themselves are nicely proportioned well done
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>>7325473
thanks a lot for the help, anon!
the shrink was a mistake, i hadnt intended that.
the overshoot frame definitely helped!
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>>7326219
it was a ballsy decision to pick an assymetric costume
it's a pain in the ass to do right even for seasoned animators
you did well keeping it as consistent as you did, good job : D

The chin was too sharp, the overlaping strokes made the tip look extra pointy, so i rounded it out a bit on most frames
The overshoot i felt didn't go far enough so i added another overshoot frame and two in-betweens to smooth it over, also added slight secondary motion to the boobs
The trick with overshoot is to draw what you feel is appropriate and then exaggerate it a bit more
It might look off initially but it works out in motion
The air time frames felt stiff so i added an inbetween there too
Also i changed the exposure for some frames, held the static grounded poses for 3's and the smear/overshoot frames for 2's, and some of the air time frames for 4's

Was this an animation study or did you make it yourself?
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thoughts?
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>>7327143
woah, thanks a lot for doing those corrections!!
i especially see what you mean with the overshoots now.
it's really clear how much more i could've done
i still feel like i got a lot to learn in regards to proper animation timing.


the design is from a vtuber but the movements were all from imagination.
>>
I was gonna make enid more present but rendering couldn't handle it.
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Wrong one, my bad
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>>7327682
Watch this: https://youtu.be/uDqjIdI4bF4?si=IFJaUfHp-KPpmpHF
It's a nice summary for things to look out for when animating oneshot loops
If you want some light reading after that skin through the Animator's Survival Kit pdf, there's a link to it in one of the link dump posts
You did especially well for something done from imagination good job : DDD
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think this might be the final version
would love some crits, i think this is pretty good but definitely know some things could be better
>>
>>7328937
Now you have to add a sinking X-Wing there.
>>
>>7327212
Hot. You could work more on the drooling fluid. And at the top of the action make it look more like a shooting thick line
>>
https://m.youtube.com/watch?v=MvKAGEi2CzI

Anyone know what program was used on these for that soft shading? I imagine that "classic" look was added in after the fact, but the soft shading and colors look very traditional.
>>
>>7328952
most likely after effects
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Paced it like a shitpost came out kinda nice
>>
>>7329299
Wait, for the shading and hard lighting too?
>>
>>7329531
love this critter can you boil them next
>>
Hello!
I am looking for free alternatives to Live2d and Spine2d.
I have heard that you can get a similar functionality out of Blender(!?) of all things.
Is it true? Something about called Blender Grease pencil or something like that.
The problem I see is that the vids I saw showed people drawing their images from start over there.
And I was looking more into functionality where I could import my image from photoshop or Clip studio and then attach bones(?) to it and animate it.
In general, what I want to do for starters is to learn how can I make something as simple as chest expanding and shrinking on inhale/exhale.
>>
>>7330598
i remember there being a free chinese knockoff of spine called dragonbones, but haven't checked on it in a few years. there was an addon for blender a long time ago called coatools, but i think it was abandoned years ago.
ieira used blender for those masterpiece gifs. he made a tutorial video back in the day, might still be out there somewhere. iirc he imported a layered painting onto alpha textured planes, then cut up the planes with the knife tool and animated those meshes with shape keys.
grease pencil can be animated with bones, but the rigging is total shit because you can't use an intermediary mesh. it might get better in the (distant) future after the refactor in blender 4.3, but don't hold your breath because blender devs are retarded.
you should just pirate live2d or moho desu senpai
>>
>>7330598
I'll preface this by saying I'm a /beg/ who wants to do mesh deform animation in the future, but hasn't done much yet.
Blender can definitely be used for this, even without grease pencil. See https://www.youtube.com/watch?v=ChqSqDGCTRA where he exports from Krita.
There was also a /3/ anon that used Maya to do something similar without access to the original psd/layers https://warosu.org/3/thread/987398
Like >>7331861 said dragonbones is free, but it's bug ware and end of life so I haven't tried it.
AnimeEffects is another choice. It's free but incredibly bare bones. It doesn't have support for elongating bones or making calculations between bones. However, if you just want to play around without learning blender's UI it's fun.
>>
>>7330598
inochi creator, dragonbones is dead but there's a functional build out there. Opentoonz has a plastic tool and you can do something similar but a little bit more cumbersome.
>>
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This is the first animation I’ve ever done, i basically rawdogged it from my understanding of striking mechanics. I thought it was kind of fun so I’m working on another.

Do you guys have any tips?
>>
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>>7307756
did this yesterday
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timing/spacing look alright? and any other crit?
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>>7333340
no criticism, but what a kino moment to choose to animate, anon. were you the anon doing the nene animation as well? great stuff.
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yea that was me, thanks man. i've just been animating a bunch of holo stuff recently
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>>7333456
Well they look great, love seeing these animations. What's Pekora saying here? It looks like she's saying temee at the end there.
How long have you been animating, anon? It's really inspiring to see this.
>>
>>7333691
here's that pekora anim with audio https://files.catbox.moe/ejgctl.mp4, idk japanese lol.
i've only started to animate at the start of this year but i've been grinding art fundies since 2020, doing things like dynamic sketching and copying kim jung gi's sketchbooks.
thanks a lot for the kind words man!
>>
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hmm ball hmmm
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>>7333733
That looks good, I think you can take it to the next level by adding some squash and stretch to its sharp turns and maybe removing some intermediary frames between those turns to make the turns snappier.
>>
really sick of avatarfaggots
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>>7333786
That's really fucking good, I think if you're trying to sell a jump off a street bump or ramp you need to exaggerate the bike coming off the ground. At least that's what I'm assuming you're trying to do based off the timing and camera pan.
>>
>>7333791
Thanks anon! Yes indeed, I'll have to play around with the positioning and timing to get that to read more then

I think it'll need another beat or two before speeding off so I'll do some more wit it
>>
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new wip
>>
>>7334694
cozy
>>
>>7334694
i love it
>>
are there still plenty of jobs for 2d animation or does everyone only wanna hire 3d now?
>>
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(i)
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>>7333425
Not him, but I think it's from that Hololive GTA roleplay server thing they held for few days.
>>
>>7332284
nice
>Do you guys have any tips?
theres no windup for his kick and there's no shift in his body either
>>
>>7335493
Oh yeah I know where it's from. It's from the final day, I remember it. Just was saying it was a very kino moment to animate. Incredibly cinematic. It played out like a scripted drama.
>>
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>>7336401
anotha' one

captcha:
KHAYM
>>
>>7328937
I like the vibes. Could be the setting for a cajun horror story.
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>>7332284
Your timing is bad. You need to learn what frames you can omit. Think about it. Let's say you had a camera that takes 12 pictures a second. If you press that button when an F1 car is racing past you, it'll most likely only get a couple frames worth. Conversely, someone walking past you will be in every frame. With the concept of timing you keep this principle in mind. If you want your punches to be snappy and more impactful, your beginning and end will be the longest parts of the animation, the punch itself will only be a couple frames long. Since you drew every frame here, the punch looks like it's in slow motion.
>>
>>7336858
The beginning and end of your actions are also known as keyframes. You establish those, and then depending on what the action is, you create your tweens keeping timing in mind.
>>
>>7335511
I got lazy on the body shift but I’ll keep this in mind
>>7336858
>>7336859
Thank you! I went back and messed around with showinf fewer frames in the middle and it looks closer to the snappy effect you spoke of.
>>
>>7336401
>>7336432
nice pretty cool
>>
>>7332284
Practice the bouncing ball and then flour sack first. Look up those animation exercises before attempting anything else.
>>
>>7336432
>>7336401
these are excellent, really economical and clever with with whats moving. reminds me of pro storyboards/animatics ive seen
>>
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>>7336981
I’m doing a little gif of Nami smoking and giving the middle finger, but I’ll do these exercises next. Trying to figure out how to make overshoot look good
>>
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>>7329798
sorry for the late reply
she has been boiled
>>
>>7307756
I have a .psd which I drew alot of images into as a basic animation, what software can I use to take all these frames and string them together to make an animation? Photoshop seems very simple for it as I can just turn each layer on/off then add what I see as a frame, but it keeps crashing once I try exporting as a gif.
>>
>>7308750
>>7308723
>>7308712
>>7308711
>>7308648
>>7308644
>>7308643
>>7307990
>>7307973
>>7307971

how about you uhhhhhh stop being a uhhhhh total uhhhh retard and uhhhhhhhhhhh.. put it all.. uhhhhh. in one link... you know like a.. uhhh.. single... uhhh. resource link.. just... like... the one... and not like... all.. of uhhhhhhhhh... all of those..

( i couldn't even reply to every one of your link spams because the system things i'm doing spam )
>>
>>7312655

there are regulars still posting to the discord often. some good higher level guys on there, and they give helpful critiques
>>
>>7338170
omg hot
>>
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>>7332284
add a bit of wind up to the punch and kick anon

>>7332931
i like how the run cycle fastens in the middle
i suggestion you make it hold in place for a bit in the middle as a sorta build up of speed before it zips off real fast

>>7333340
>animated BG perspective change
i kneel

>>7333456
kojima's daughter

>>7333733
the shadow adds so much depth to it
very cool

>>7333786
>>7336401
>>7336432
so peak

>>7333823
lmao square trajectory
>>
>>7334694
give the top most border lines cycle another unique frame
in my experience 3 key cycles look the best for such bg elements
2 looks jittery 4 frames add too much variance but 3 frame cycles are just pefect

>>7335122
nice

>>7336805
trampoline

>>7336846
nice diva walk

>>7338168
anon kun do some figure drawing practices please
your poses are really actual doggy doo doo
do better man
also use a smaller resolution my brother in christ
you're making silly animations not hd feature films
it scales wierd on 4chan

>>7338637
centralization makes it easier to take down so no can do
i just made a summary post for the ones i found interesting to keep the thread bumed lol

>>7338745
she has been devoured

>>7338799
hehe spear of longinus
>>
>>7339064
>>7339065

Stop only posting doodles and finish something already autismo-chan
>>
how do I get people to work for me for free? No one's applying to my casting call
>>
>>7340360
nobody will slave for you, everyone is wise of scumbags who try to pay in exposure
>>
>>7340360
Maybe you should pay them to work for free.
>>
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doodle
>>
>>7340475
kek
>>
>>7340697
oh she is very cute
>>
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>>7339387
i have job now
not much free time

maybe i'll do a short film
but hafta thinkof a nice self contained story

i got a music video in mind
i'll start on a proper animatic for
>>
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gonna put this one on the backburner bc im not sure what to do next as of yet
also what the fuck is this new 15 minute captcha?? does anyone else get this???
>>
>>7343458
>also what the fuck is this new 15 minute captcha?? does anyone else get this???
mods want everyone to verify or wait in preparation for the influx of election spammers
>>
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bump
>>
>>7345247
was trying to nitpick this real hard but i couldn't find any issues, sasuga anon
>>
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>>7345397
its an oldie i did a year back for practice
posted just to bump the thread
if i were to nitpick the stroke thickness is goofy
heres another i no longer have the files for
>>
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bump
>>
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>>7347832
>>
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>>7307756
bumping with my first animation

does anyone have any beginner resources specifically geared towards learning to animate landscape/environment features? rather than just figures
>>
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>>7348287
>animate landscape/environment features?
its all about self contained loops of 5 frames at most
unless the camera isn't static and moving with the character then its better to shoot irl footage for reference
>>
>>7307756
anyone working with iartbook and tell me more about the animation frame layers?
>>
>>7307756
>discord
retard
>>
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>>7333340
>>7336401
>>7336432
pure kimo
>>
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>>7347879
boom headshot

>>7350340
yeah discord sux

>>7350546
i applaud you for picking such a detail heavy design
>>
>>7350546
Do you have a blog?
>>
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>>
Any feedback you guys can give on this wip?
Besides the eyes being wonky
https://litter.catbox.moe/5r2esf.mp4
>>
lets get spooky
>>
>>7349098

well done
>>
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first taimu
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>>7352581
>>
>>7352584
lelf
>>
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BUMP
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>>7351884
looks fine, well done anon
if i were to nitpick then there's no anticipation frames to her head rising up
its not strictly necessary or needed but it'd be nice if you telegraph her head rising up by having it dip down ever so slightly just before
the follow through jiggle of her ears was a nice touch also
good job : DDD

>>7352581
>>7352584
based elf enjoyer
>>
>>7353597
thanks for the feedback, gonna line art this later and finish it
https://litter.catbox.moe/0bocwt.mp4
>>
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>>7353792
eyyyy looks even better
anon good job : DDD
>>
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i added a couple frames and color
>>
Used some 3d models and some various Blender tricks to hide the fact they were 3d (outside the background). Still not quite sold on this workflow. I feel like my drawings would have looked a lot better, but certain aspects of the workload were quite a bit easier.
>>
>>7354160
Well, I should say that it's a hybrid style that used 2d and 3d animation. Maybe it would work better for more than a 1 off test animation as you'd be able to reuse character assets for consistency.
>>
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>had no idea what to study now because not sure whether I should grind with pencil&paper for urban sketching stuff or just keep going with digital illustrations
>decided to animate something on a whim because I kinda liked doing it last time
>get this
I think I'm getting close to finding my art calling.
>>
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>>7355804
>>
>>7355804
>>7355884
sovl
post more
>>
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legs are going crazy but I'll fix them in post
>>
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>>7307756
I just started learning animation.
>>
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>>7357077
Any tips to animate on phone with finger?
>>
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>>7357077
>>7357095
Meh I'm gonna learn to draw with fingers.
>>
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>>7357077
>>7357095
>>7357106
Animation is cool
>>
>>7357160
cool beans motherfucker now get better at timing and you'll be goated
>>
>>7357160
Gotta level with you big dawg, these are too /beg/ to critique. Go read the animator's survival guide, check out the 12 principles of animation, and do some life drawing then come back. The Muybridge locomotion photographs are a great place to start for reference. You're right about animation being very cool though
>>
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>>7357077
>>7357095
>>7357106
>>7357160
see this video: https://youtu.be/uDqjIdI4bF4
then grab the Animator's Survival Kit video series from the link in this post: >>7309532
they're both great resources for animation in general doesnt matter what software you use

do some of the assignments or some personal work and post em for feedback
i'll try and reply in a reasonable time frame with correction n advice
>>
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>>7347832
this inspired me i wanted to do my own version
>>
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hehe, titties
>>
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also made this to visualise framerates and practice the ol' walkcycle
>>
>>7358150
I could watch this forever. amazing work anon.
>>
>>7358357
12 looks good and i think it can look smoother with better interpolation.
>>
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>>7358542
Blessu

>>7358591
Actually you reminded me why I wanted to make this in the first place, seen too many lazy ass framerate "comparisons" that don't actually show how to work with lower framerates and just cut frames out of the 24fps example.
>>
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So I got to ask, what's all your end goals here? Get a job animating? Make your own films? Where do you see yourself in the future as an artist?

>>7309503
I don't, but krita is pretty easy and free, download, go to settings, check the docker tab, put up the animation timeliness and onion skin dockers and just experiment. I have no formal training
>>7358104
I loved your work on /b/ glad to see you finished it up.
>>7358150
Holy shit, this is incredible how much time did it take
>>7358357
This is amazing, I want to do a walk cycle animation for some characters I've come up with. Really play around with them. Have any tips?
>>
>>7359215
When eyes open, get rid of all but the second in-between frame, and add an overshoot frame. I think that will look a lot snappier.
>>
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>>7359260
Will do, in the meantime here's more garbage
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>>7359215
Danke, hard to tell because I started it ages back and only just got around to polishing but I reckon about 10 hours all up, most of which was cleaning up the lines.
For walk cycles there's this handy diagram that I worked from. Tough/aggressive characters tend to have more bounce/swing in their head and shoulders and less in their hips, while austere/civilised characters have the opposite, and don't forget to swing the shoulders and hips (and by extension arms and legs) in opposite directions. Other than that it's just keyframes and tweens as usual. If you get stuck on a particular body part walk around acting like your character to get a feel for it.
>>7359264
Hahahaa this dude rocks
>>
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just doing the basics
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>>7359302
Love it.
On the ground hit you may want to add a bit more squish and maybe 1 or 2 more frames just to feel that bag "compressing" on the floor for a moment. Still, the swing itself is very pleasing to the eye
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>>7307756
Is it sensible to get into animation only after I get very confidently good at illustrations? I'm equally passionate about both. It's just that I heard getting into animation also helps with becoming a great illustrator, so the order is a bit confusing.
>>
>>7359555
>illustration
...or do you mean Drawing?
Illustration and drawing ain't the same thing. An illustration is a "FINAL" visual product. That's its only function. So an illustrator can take advantage of any shortcut, resource or tool available to get that "one of" image. What I mean is that he could know jack shit about anatomy or perspective, and he could use all the right references and tools to pull it off. Illustrators are in charge of the backgrounds in example.
A draughtsman on the other hand, just draws, he doesn't loose time polishing images, coloring or "rendering", he knows exactly how things works, perspective, anatomy, volume, movement, etc. He KNOWS these fundamentals, he doesn't need too much reference to get the thing right quickly. He's suited to do animation, he will be in charge of the key frames.
>>
>>7359574
>An illustration is a "FINAL" visual product. That's its only function. So an illustrator can take advantage of any shortcut, resource or tool available to get that "one of" image.
>A draughtsman on the other hand, just draws, he doesn't loose time polishing images, coloring or "rendering", he knows exactly how things works, perspective, anatomy, volume, movement, etc
I meant both of these.
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>>7359302
the ol spider man pillow
very well done anon

>>7359342
>animated perspective shift
peak
some feedback i'd give is commit more frames to the mid-air turn around to pace the motion better
it is the money shot of the scene
Also zoom further into the character and make her like 90% of the screen for the turn around
atleast thats how anime usually do it cuz animated backgrounds are a pain in the ass to do right
good job was fun tinkering with you doodle

>>7359555
if you need the go ahead from a buncha anon's online you've already failed
jokes asides yes being good at illustrating will definitely help
but these things aren't mutually exclusive
doing 2d animation definitely accelerates your illustration gains
>>
>>7359555
The core skill you need for good character animation is gesture, but that's the easiest to train, just do lots of gesture studies and draw from your shoulder. Check out Quickposes if you haven't already. Construction also helps a ton for keeping your forms consistent, since you want to plan out your animations' movements with balls and boxes. You don't necessarily have to "gitgud" at either, but getting the general hang of them will make your animation process go a lot smoother
>>
speen
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>>7360047
>The anime figurine in my microwave
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>>7360047
THIS IS INSANE!!!!
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>>7359264
Wait, are you that same guy from the drawthreads on /b/? Or at least I have seen this .gif posted there.
>>
>>7360050
Made me lol
>>7360052
Danke, simpler than it looks though. Just had to draw the front and left side accurately. Copy pasted them for the right side and rear, then the rest was just onionskins -- that's why the easing is uneven hehe
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>>7360055
I AM, but they are kind of porn addicts, i want better practice and advice. practical shit i can use
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>>7360118
>they are kind of porn addicts
You ain't never lied. Your character reminds of Ockeroid.
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>>7360122
Oh yea, I wasn't very original with the design, wanted something plain and simple. Something that wouldn't be too taxing to draw a gorillion frames of
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>>7358104
very nice
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>>7307756
Hi fellas, have an animation test for a failed game attempt
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>>7360610
And a commission
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>>7360610
Eyo the kickback of the rifle looks great. What type of game was it gonna be?
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>>7360773
Hex-based strategy game ala Final Fantasy Tactics. Found out my programming level's not high enough for that. Oh well, modding for me, then.
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>>7360633
Hahaha holy shit. Well done, and good taste by your commissioner.
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>trying to figure out a limited animation project that will still require some animation so I don't get rusty

Can't be as static as inu-sans, but it can't be so animated I get burnt out working on a solo project like Emperor Katuunu.
>>
>>7361805
You could do the anime thing where most of it is highly limited but with a few key moments of high effort animation.
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>>7361805
animate a loop of that pooh rubbing his head and furrowing his brow
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>>7361814
That's kinda the plan, the tough thing is coming up with a concept that plays well with that style. Finished my animation practice and have just been sitting back and thinking of a concept.
(Recently I had a bit of a come to Jesus moment, so the lewd stuff is out but man would that be the easiest. Sometimes you gotta fight the uphill battle tho)
>>7361824
Mindlessly doing 30 sec poses at the moment, but maybe later.
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>>7332931
continuation of this, just finished these roughs tonight, gotta do lipsync and cleanup tomorrow/ next weekend but im feeling pretty happy with it

>>7339064
thanks for the feedback!
>>
Are there any good blogs or books that get into cheats for animation. An example being how a character can start talking and you may only animate them beginning the sentence then switch to the other characters face to save yourself the whole animated sentence
>>
>>7332931
>>7362146
These kick ass, is this for a music video?
>>7362210
Things like that you pick up through experience, annoying answer I know. Analysing any decently animated tv/web series should get you the answers you need, and like you said animating "outside of the frame" is a good shortcut and most techniques like that are self-evident. That said I'm also interested if some industry cartoonist has put up a blog on shortcuts they use.
One thing that comes to mind is how Miyazaki used low framerates with good gesture earlier in his career https://www.youtube.com/watch?v=SANfYqmNz6U
>>
https://www.kickstarter.com/projects/610646598/nafca-animation-industry-book-2025?lang=it

Thoughts on this?
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WAGmi
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anyone here with decent knowledge of toon boom? I accidentally deleted the default brush preset and I can't seem to get it back. Resetting all presets doesn't seem to help nor does importing brush presets even though I can see that the old brushes that were deleted are there
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>>7354160
Man, I'm really not sure about this method. I keep going back and forth on its usefulness. Like, those were some quick made models and look kind goofy, but it is nice to not have to worry about perspective or keeping the proportions between frames consistent, still, I feel like it may be counterproductive and lose some life where you can just draw it right. I also wonder if the models won't make it a bit boring and also make you rusty as instead for drawing every frame you are more or less just working as a cleanup artist. Man I'm conflicted.
>>
cleaned up and colored some fan art i did a couple months ago

most of the animation is referenced from code geass' op. the part where her head key spins and the part where she plays the violin were from imagination
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>>7362744
an excellent lad ( ◡̀_◡́)ᕤ
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>>7363618
I reckon a few carefully placed smear frames would make some of the movements flow a lot better, specifically the two closeup sweeps. Nitpick aside this is seriously impressive. How many days on polishing?
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>>7360633
i wanna cum deep into the white girl
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>>7363852
She's asian tho
And from Operation NOVEL
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>>7363872
dont care the hair over one eye makes her irresisable
>>
The links anon posted are they all compiled in a spreadsheet or word document? Thanks anon for sharing the links.
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>>7363709
you're right about those frames, i definitely got lazy there lol. i think about 11 days polishing.
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>>7364578
Niceeee love the animation
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>>7364578
/m/ would be proud. Wonderfully done.
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>>7364578
sweet impact frame
very naisu
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>>7363776
Smooth
Verry nice.
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hmm just a rough animation but how do I do a quadriped gallop? Need to do some studies of deer I think first before trying to animate this again.

Should I do gestures of a deer video run or something?
>>
>>7365401
https://www.youtube.com/watch?v=9wP-umn3Shk&ab_channel=TheSPAStudios
https://www.youtube.com/watch?v=GU5RzZ0vCdk&t=64s&ab_channel=TheSPAStudios
https://www.youtube.com/watch?v=oY2wPco3nIA&ab_channel=TheSPAStudios
https://www.youtube.com/watch?v=dok3mOGGwBM&ab_channel=TheSPAStudios
https://www.youtube.com/watch?v=z6Quh1sn9DI&ab_channel=TheSPAStudios
https://www.youtube.com/watch?v=_f3t-FBeBaQ&ab_channel=TheSPAStudios

Also do what you suggested.
>>
Are the links compiled somewhere in a word doc or spreadsheet so that it can be easier for other people instead of going through the archives?
>>
>>7363044
anyone?
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>>7368206
nevermind I solved it, god I hate this app
>>
>>7368206
>>7368278
Was gonna say can't you just make a new brush with the same settings as default?
I can relate, toonboom is cursed always confusing me. The node stuff breaks my brain and makes everything 10x more complicated than it needs to be
>>
what do you guys think about tweening/rigging/puppet animation?
does anyone here do it?
if so does it feel limiting to you?
>>
>>7368512
>Was gonna say can't you just make a new brush with the same settings as default?
I guess, it was the default erase that I accidentally deleted I'm not sure if it would've been that simple
>>7368541
I do it but only because I'm required to for my classes but I absolutely hate it.
>if so does it feel limiting to you?
It does a lot and I don't think the end product is worth it either but I can see its uses for certain stuff
>what do you guys think about tweening/rigging/puppet animation?
I think it's absolutely souless and looks like shit when moving but people who really know the ins and out of it can do some amazing stuff. Like final space I think that show uses puppet animation and it looks and moves gorgeously but you do still see the limitations of this kind of animation in it at times. I don't think anyone who enjoys animating for the drawing process of it really likes it but it appeals to a certain type of guys that end up dictating industry standard so here we are.
>>
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>>7368541
every few months something like this https://youtu.be/G2peEBC8svE pops up in my feed and makes me want to give it another shot, but i just end up uninstalling again because the drawing tools are shit and i'm too lazy to use multiple programs
>>
Hello anons. I started drawing yesterday, and I was wondering at what point should I start to animate?
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>>7370548
Immediately?
Animation is it's own skill that can be applied with drawing but is not exclusive to it.
You can apply most animation principles to 3D models (or even actual models if you want to do stop motion) or crude drawings.
If you want to animate disney or anime style characters you're going to have to learn your drawing fundies, but there theoretically isn't anything wrong with learning and applying animation principles before you're skilled at that.

My answer would be you can start 2d animation when you can repeatably draw something consistently.
>>
>>7370558
adding on to what this anon said practicing animation when you're starting out can unironically lead to you developing and understanding fundies much faster than usual
>>
>>7370595
>>7370558
Thanks, anons. I was thinking that being able to consistently draw a human figure was a good benchmark to get to. It would give me an interesting thing to animate, which would keep me more invested in it. Good plan?
>>
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We've gone past the bump limit Lads
Should i keep the discord link to the next thread OP post?
I'll repost the link dumps but otherwise the rest will remain the same


>>7368107
not really the ones that i've compiled here are things i've trawled from the archives myself
the archives themselves aren't that bad
both waruso org and archive moe work fine
just use (ctrl + F) and type in http to highlight every link posted in the thread
then its just a game of sorting out the links
>>
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Also i need a gif for the next OP post
Don't wanna hog the OP post space all to myself
Post some more of your best works
I'll pick one to be the thumbnail for the next thread
Long live animation thread : DDD

Currently considering one of these :
>>7328937 >>7333823 >>7334694 >>7336401 >>7336432 >>7343458 >>7358357 >>7360633 >>7362744
>>
>>7370905
>I was thinking that being able to consistently draw a human figure was a good benchmark to get to
If it's a simple figure yeah go for it, but a detailed one might burn you out early
>>
>>7371107
use the dog
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>>7371107
Ey I'd be flattered if you used my walkcycles but if you're gonna do that use this one instead >>7359003
My vote's on the dog though
>>
>>7363618
Great as always Holoanon. All your animations are great, but this one being so polished definitely makes it stand out. Love your stuff.
Do you post your animations on any social media? I wonder if it may be worth trying to see if you could do animations for clipping channels or maybe email or send a message to Kay Yu and see if you could help him with one of his Holo projects.
>>
>>7371439
>>7371472
Alright the silly dog it is then
i'll bake the next bread as soon as this one gets archived
>>
Hey does anyone have clips of animated shaking/rustling bushes?
Having trouble thinking about how i should go about it and google isn't helping me much.
>>
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>>7371488
hey thanks a lot again man, yeah i usually post to my twitter @linkoh9.

ah i think i still need a couple months of practice before i start messaging people like Kay Yu haha. i've been studying marine's MVs lately since theyre so high quality and i feel like i'm learning a lot
>>
>>7372886
No problem, holoanon. Your stuff is good and you're making visible progress, this marine study is looking really nice. Sorry I can't give critique, just don't know much bout animation.
As far as animating for someone else, I still think you should give something like that a try. As I said there's a bunch of clippers out there and I bet you could message some big clipper and see if they would be willing to upload one of your animations onto their channel to gain some recognition, seeing as probably 80% of English hololive fans are clip watchers, it would probably expose you to more crowds.
As for Kay Yu... yeah he's definitely on another level, but maybe you could do inbetweens or something like that? I have no idea if he is open to stuff like that or how you would get in contact with him, but I bet you could learn some stuff from that.
>>
twas a good run animation thread
new one wil be up in 6 hours
godspeed anons
>>
the thread just refuses to die it seems
>>
aight regardles if this thread is still up i'll make a new one first thing tomorrow morning



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