General dedicated to posting and discussing art of either:1. Manmade objects, vehicles, tool, weapons etc. (of any kind and any historical era, as long as they fall in the ballpark of "technology") and fictional derivatives of such2. Objects,vehicles, creatures etc. that aesthetically fall into the visual space of mecha/robot/artificial/cybernetics etc. regardless of level of realism.Helpful to mention the level of realism, if any, you are taking into account in the art.Old general resoruces (hopefully these ones aren't empty):>Scott Robertson's How to Drawhttps://e-hentai.org/g/1588796/313b11d676/https://www.mediafire.com/file/a315b5xfrhmdhc2/Scott_Robertson_-_How_to_Draw.pdf/file>Scott Robertson's How to Render: the fundamentals of light, shadow and reflectivityhttps://e-hentai.org/g/1552736/5879054cf3/>Cache of /m/ artbooks (Patlabor, Gunbuster, Muv-Luv, etc.)https://mega.nz/folder/VBVDBICa#B9RTAhBwyo63KRJ_tTn9EAPrevious Thread: >>7114939
Old art
Did the old thread die because of bump limit or retarded spam
>>7334732 neko arc in MBT Kuma (also known as leopard 2 revolution package)
>>7340796nah i just didn't have wifi for 2 days and couldn't bump.
>>7339192Is this your design? Pretty good. I like how alien and grotesque it looks.
>>7341958
any of you mecha heads at light box this year?
>>7339192Sick>>7343764I'm 99% confident it's from Gantz
>>7343764Yea from gantz, you nailed the description of it. Thank you!>>7346686Thanks! I'm glad it is recognizable
>>7345536neat colors, i like the brush for lineart. Enjoy lightbox man
>>7350303Dude you're awesome
>>7350377thanks anon
bump (pardon the crosspost)
>>7356188This is unbelievable. Best shit in this board.
bump>>7356206ty
>>7341019>>7354050>>7356188Nice! I like the cute and silly mech art
>>7370524If it wasn't for you this general would have died long ago, keep it up
>>7340755>>7337191ur so fucking good anon, blog?
>>7371010Doing my best to keep it alive. Neat art.>>7373591Ty anon, @mecha_archive on twt>>7373512kewl
I'll bite. How did you guys get so good at drawing detailed, man made mecha/vehicles like this? Was there a particular book or video course that greatly helped you, or was it just straight up practice and emulation?
>>7376845It's an obsession, they genuinely like these kind of stuff. It is in your head all the time. Outside you turn your head on some classic car, or bikes, you stop to check on power tools at the mall. Your head recognizes shapes and designs. You draw what you know.At some point you get used to draw some standard shapes that just works every time, and you stick to those basic shapes, you refine them, add details, and keep doing those same shapes all the time. Through repetition you manage to do more successful variations. To draw so many times the same thing you have to like that theme or thing.
>>7376853So it's just something I really need to shift my thoughts towards, do studies on (not do much the technique, more so the actual things and assembly of them, then practice, practice, practice. That about right?
>>7376859Yeah, but that's why I talked about "coming up with basic shapes that always works". Sometimes what you wish to be able to do, hits with the wall of reality of what you can actually do. Maybe I love the kawasaki ninja h2r, and I dream with that bike every night, and I know everything about it, but when I draw it, it doesn't look like it at all, "but", it looks good, different, but good. So I end up always drawing cool bikes with that shape that I personally find successful, and you settle with that. Find a nice shape that you naturally always do, and refine it. Know it, so you can make it, fast, and in any perspective. What I mean, is that you draw something to enjoy the drawing moment, not to torture yourself. Don't go crazy because the car or the bike doesn't look "exactly" like the reference. Just enjoy coming up with a good enough shape, and you will naturally develop a better and better shape language. Trough repetition of course.
>>7376929Wonderful advice. I'll take it happily and implement it into my studies today. I appreciate you taking the time to share that with me.
Thanks for giving the good advice anon.
>>7379203Mech chan mech chan go tell everybody in the rating thread they're ass
>>7379207Nah, no point in doing so. Don't think they'd care.
Concept I made for a Transformers OC, Flashfire.>>7334759>Gears.jpgGears as in the Autobot Transformer? I recognize that iconic headshape.
>>7386461Another Transformers OC, Goldbeater, and her partner, Foresight.
>>7388781nice work! I like the idea of her cape
I guess we're doing transformers now
Long shot but does anyone have a better rip of the Transformers Prime Artbook than the one that's already out there? Asked in the artbook thread and got nothing so trying my luck here. Please and thanks in advance.
>>7394811no ideea personally, sorry.
>>7401705Cool one with that hand
roblox art
>>7404682Anon, have you ever thought about coming out with a sketchbook collection? Your work is amazing.
>>7404682This would be cool if she was proudfully showing off her tomboy tits
>>7404695Thank you anon. Well, i allready document most stuff i make here.>>7404719Kek, one day
bump
>>7406960Happy Christmas mecha anon, you're the real star in this board, thanks for sharing your amazing stuff here.
>>7413827Thank you anon. Hope everyone is doing allright
maxxpro a cute
>>7417254Pretty nice composition>>7417555Love this it feels sturdy>>7420303Satellite skeleton? cool concept and I like how creepy it is
Bringing my Transformers OCs back into battle!
Guys, help>>7403783>>7403823>>7404682>>7406960>>7409474>>7417254>>7417555Also kino stuff, is that all all Robertson?
>>7425614Sweet misery
>>7425875It's ogre
>>7425614>is that all all Robertson?yesAlso hey, ig we're doing mechamusume now
have a somewhat chibi porsche meant for another thread, but done too late>>done in paint too lol
>>7425614roblox man here, what do you need help with? very cool drawing btw. I hope cyborg women count as mechanization, I have been drawing a lot of sisters of battle
>>7429022Damn great, I kneel.>>7429056Thank you. Honestly one of the biggest problems that I have is probably perspective of characters. Like I can draw boxes cylinders and all that shit but I often get lost when it comes to people, I don't know why. To be honest I don't even know where most post vanishing points are supposed to be in my drawing. Especially when characters are not static.
>>7429022Do you make progress videos? I'm really interested in how you even make such pieces.
>>7429214try the slice method, you probably already know about it but it is very useful for all kinds of poses in perspective, just segment the body horizontally with lines, line up the bottom of the pelvis and top of the ribcage with the vanishing point and you're basically done
>>7431790this is some pretty basic perspective but the whole scene is just meant for a basic background and solely focusing on design. If you want to get good at perspective and people, just draw people interacting with cars with a simple background
>>7420303>>7423379thanks! those are concepts for the androids in my setting after they have been rotting underground for decades
>>7431790love ur linework, its detailed but also really clean and readable>>7429022sick! this makes me miss working with pen and ink it looks liike you had a lot of fun with the line weights>>7427660props for finishing it out anon
some Mech sketches