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File: rateV5.png (67 KB, 456x855)
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post, rate
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>>7359518
Reminder that you If you don't make money with your art, your powerlevel doesn't matter.
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>>7359521
>an extra you slipped
Its over
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>>7359521
It's still nice if your images look good,
>>
I ain't posting my work first, no fucking way
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>>7359521
I'm a pro who doesn't make money with his art
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>>7359518
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>>7359538
probably somewhere between 4-5 depending on your other work
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>>7359537
desu you can make money even if youre bad, i was called low beg on here a few years ago but managed to sell a couple hundred dollars of $60 comms every few weeks. didnt draw porn either but i drew a lot of fanart. looking back i would agree on the rating, my form was very bad. am high beg now btw, life is pain
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I'm trying my best
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>>7359539
I hear you anon but you should assess just based on one piece. I can’t post everything I’ve ever made on this one thread
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>>7359538
your observation work is at least low-mid /int/, but it's a study, how's your imagination work?
>>7359546
low /beg/, keep going anon
>>
>>7359567
right below 5. Can get to 5 easily if you learn perspective, only fundamental that is lacking
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>>7359518
whats lower than a nodraw?
whats higher than pro/adv?
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>>7359567
Gonna be completely honest anon, I don’t have much imagination work. Definitely something I need to be doing more of.

Here’s a life drawing, something that’s not as cut and copy and more that I interpreted. It’s one of my more fundamental ones
>>
>>7359570
Thanks anon, I think I'll take the leap and finally work through Robertson.

>>7359575
It's lovely anon, and observation from life is definitely more challenging than observation from photos, but this image does show some weaknesses the other one doesn't, like perspective
>>
>>7359579
Thanks. Yeah, the perspective is definitely jank. It’s the hardest fundie for me to apply practically. Definitely revisiting perspective made easy to tighten up

Enough about me tho, imma give some ratings.

>>7359546
Mid-bet. You’re doing a good job of portraying characters in space using perspective, which is a step above a lot of artists in this range. Forms aren’t half bad either, but go draw some figures and solidify your proportion knowledge.

>>7359567
Low -mid int for sure. Hands on the left are very impressive alongside solid anatomical knowledge. Biggest weakness here is backgrounds though, I don’t much like that the frog and the man with the fire behind his head are kind of just in desolate space, I think it would tell more of a story if they had a proper background. Forearms are also stubby on lots of these, but the hands are good. Some of the compositions are rough, it’s hard to decipher what’s happening in top right and the one right above bottom right. You were on the right page with the one on the bottom left composition wise, which I think is the best piece here
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>>7359584
thanks anon, bottom left is a master study, so the composition isn't mine (it's Gentileschi's) lol.
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>>7359518
I jump between 2 and 6 depending on the day.
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>>7359593
bro. I sometimes feel I go as low as 1
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>>7359518
I would imagine I'm low or mid /beg/
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Been trying to up my painting skills
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>>7359599
Here's one with a background as well
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>>7359597
nah anon, at least high /beg/, easily low /int/ if you improved rendering

>>7359599
mid /beg/
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>>7359546
Low-Mid Beg, looks really cute, love it
Cleaner lines would definitely much better
>>7359567
Mid-Int i would guess, maybe soon High-Int
>>7359597
Mid to High-Beg
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>>7359602
That means a lot anon. I've only started dabbling in colors. I'll watch more tutorials
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Please rate me, anon sama!
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>>7359604
mid - high /beg/ - looks good as a thumbnail, but the linework and some form errors really detract once you open the image. Slightly polished turd

>>7359626
mid /beg/ - some solid parts, like the goblin ghoul's hand grasping the tankard or the girls abdomen, with some very weak parts like the tankards and the girl's hair/face
>>
>>7359643
almost high /beg/. hands and face are quite wonky, and line weight is seemingly random. Some anatomical details are well done, and some bits of rendering are nice, but the colors are also rather unappealing.
>>
>>7359645
Thanks for the feedback. I was gonna use my sketch but it didn't take color very well and instead shittily lined it. I pretty much started drowning after I put in the flats since I didn't understand the forms of what I drew at all.
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>>7359518
Some recent stuff. I consider myself high /beg/
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>>7359692
drawing is low /int/ but also kill yourself pedo
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>>7359643
i love your character design can i follow u and like all your shit
>>
>>7359538
>>7359567
low int

>>7359546
>>7359575
>>7359585
>>7359599
>>7359643
beg

>>7359597
high beg/low int

>>7359604
>>7359626
high beg
>>
>>7359518
Landscapes are just backgrounds
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>>7359804
>one of my drawing gets low int, the other gets beg

Lol the duality of /ic/. Thanks for the reply anon
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>>7359546
>>7359584
>>7359626
>>7359804
Thanks for being honest with me.
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Old work from 2022 (Might redraw it one day)
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/beg/
>>7359546
>>7359585
Soul as fuck. Please dont quit, you will be great.

>>7359599
>>7359601
You need to get your fundies sorted out before commiting to render that much imo.

>>7359604
You getting there, dont rush the lineart.

/int/
>>7359538
You obviously know your medium.

>>7359567
I love the texture of your work

>>7359597
Nah, you int for sure.

>>7359692
Nice lineart and coloring

/adv/
>>7359863
why dont you post something more recent?
>>
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I already know roughly where I stand but fuck it

int:
>>7359864
>>7359863 (high)
>>7359597

beg:
>>7359692 (high, anatomy now)
>>7359643
>>7359626
>>7359604
>>7359601
>>7359575
>>7359567 (high)
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>>7359812
it's not like the two are far apart. but if you are one of the begs, you surely are not in low-int. That one was a mistake. The last of the begs is fairly high beg, so maybe that's you.
>>
how the hell are you guys stacking replies without it getting flagged for spam :[
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>>7359864
Having so many of you guys call me int feels good. Especially comming from such skilled individuals.
Sorrow replaced with optimism. Gonna draw a lot this weekend.
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>>7359546
low/beg/ doodles

>>7359575
>>7359585
>>7359626
>>7359643
mid/beg/

>>7359538
>>7359599
>>7359601
>>7359692
>>7359604
high/beg/

1/2
>>
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2/2

>>7359863
i dont rate niggers

>>7359879
>>7359597
low/int/

>>7359567
mid/int/

>>7359864
high/int/
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>>7359905
what's wrong with doodles
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>>7359906
my knees...they are bending on their own
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>>7359910
point out the part of the reply that said doodles were bad
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>>7359538
low-mid int
>>7359546
mid beg
>>7359567
mid int
>>7359575
high beg
>>7359585
mid beg
>>7359597
low int
>>7359599
>>7359601
>>7359604
mid-high beg
>>7359626
low int
>>
>>7359643
high beg
>>7359692
mid int
>>7359863
>>7359864
pro chads
>>7359879
low-mid int
>>
>>7359864
>why dont you post something more recent?
I will eventually, I don't draw all too often these days, maybe 1-3 pieces every year or so.
>>
>>7359913
ah. my bad
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>>7359518
>>
>>7359927
low /beg/
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>>7359538
mid int
>>7359546
p3rmabeg
>>7359567
can see your stuff in a gallery, low int
>>7359575
high b3g
>>7359585
mid beg
>7359597
low int, just improve your perspective and anatomy
>>7359599
ugly coloring but high beg trying to seep into int territory
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>>7359599
ugly coloring but high beg trying to seep into int territory
>>7359601
a nice attempt at drawing males, that's courageous, still high beg
>>7359604
ehm cute, high beg to low int
>>7359626
high beg
>>7359643
hot but high beg
>>7359692
this is nice, mid int, I get this is your style but you need to polish some fund1es
>>7359814
heh cute, low beg
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>>7359863
eat shit attention whoring /pro/
>>7359864
this isn't yours
>>7359879
really nice anatomy, you have solidified fundies, high int, you are pretty near to becoming a pro
>>7359915
mid beg, work on your coloring and color theory
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>>7359518
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>>7359935
>this isn't yours
really dude?
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>>7359941
>the cool sazabi and mech-suit girl in the pool of boring fotm goonified anime girls
sad
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>>7359927
low beg with potential
>>7359936
talented high beg motherfucker
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>>7359941
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>>
noticed a lot of you guys like to draw a front facing pose with a single vanishing point. gonna suggest that you guys try to draw with at least 2 vanishing points, maybe off center the character a little to include text, shapes, or bg elements, and you'll instantly see a huge improvement in your work.
>>
>>7359943
yeah im the same guy, my pencil work is a little lacking, this watercolor one is mine too >>7359945
>>
>>7359945
High beg. Great style but that background is very ambiguous. Seems like you’ve got the perspective element down but not the environment drawing element. Try flattening the background. Is there a ref you can show us or was this from imagination?
>>
no one has gotten the pre beg verdict yet. we are all gonna make it
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rate my animation
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>>7359518
>>
>>7359955
Your illustrations are very pleasing to the eye. A good mixture of detail and ambiguity.
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>>7359955
This is teetering right between high beg and low int. I agree with the other anon that it’s very pleasing to the eye but the perspective on those rooms seems off. That’s really the only thing holding it back imo. I’d say low int, just be more mindful of roof perspective next time
>>
>>7359955
You should go to art school in Austria
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>>7359958
I didn't want to say anything but anon is right. Many roofs are wrong and the middle most building is a cardboard cutout. But overall I like the piece. It reminded me of volcano manor. Very high fantasy feeling
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I have a pretty modest rating of myself, but I'm curious.
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>>7359958
>>7359956
>>7359960
thank you boys i appreciate it, i guess i will stick to my architecure-in-ink style instead of pencil
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>>7359571
>whats lower than a nodraw?
nothing is lower than a nodraw
>whats higher than pro/adv?
there is a lot of variance between people who clear the pro/adv bar all the way up to masters of which there is only one or two per generation. but those differences is often only apparent in retrospect, when you locate an artist in a tradition/movement and come to understand their legacy

>>7359951
/prebeg/ -> low /beg/ is a pretty easy bar to clear, most people who start from scratch can clear it in a couple days if they have any guidance
>>
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Mix of unreleased/unfinished panels from my "manga"
I consider myself mid beg since I don't use ref and have only read FWAP, but I'll get into proper fundies eventually
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>>7359972
>of which there is only one or two per generation
holy /beg/
>>
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give me my /beg/ verdict
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>>7359965
Nice shading and colors. Lot of dead space but I guess that gives it the void feeling
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>>7359976
eeh I stand by it, consecrated masters (in terms of raw technical skill) are very rare, especially after the decline of academicism
>>
>>7359935
>eat shit attention whoring /pro/
Well damn, guess I'll take my bone and leave doggie daycare
>>
>>7359965
I like the feathers leading the way to the galactic eye, the negative shape in the beak, how well the planes are defined and the value/hue gradient. What I don't like is that it's not interesting, it doesn't make me want to know more about the setting, it's ambiguous, it's a character or a skull on a stick? I wouldn't follow the artist.
>>
>>7359986
vilppu
huston
eviston
hampton
loginov
bauman

I mean, rare in the context of 8 billion people on the planet, sure, but that's just off the top of my head. I think you people probably just don't realize what a master is.
>>
>>7359979
Thanks for the feedback ...
>>7359990
...Very helpful.
I personally like ambiguity, but I guess its a turn off / boring. That or Ill try to put more story behind it,

Thanks again
>>
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i never do backgrounds so that makes me low beg automatically
>>
>>7360001
I think it was just ambiguity on my part
I mean the sliding scale of people past pro/adv goes all the way up to the sort of talent only seen once or twice per generation.
but sure, anon, being a 'master' of drawing/painting could stretch to several hundred or thousand people over the last century
>>
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>>7359863
The hips don't make sense to me, the pose looks solid but the shape of the lower body is too elastic, like a blob.

The hair looks weird, more like a buzz cut with curls stuck with glue too ghetto, study amasunzu.
>>
>>7359954
can you make this one of those that "never" end and also crop?
>>
>>7359978
You're prebeg. I'm sure this is no surprise to you. Start at square 1 buddy, study everything, and dont post this again, because I've seen it a few places, and it's not getting any better. Move on, and keep up the grind
>>
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I've been doing mostly studies so uhh hand.
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>>7360024
Looks good. Line weight sucks but that's about it
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>>7359889
I’m a little confused now. I’ll explain. The first drawing posted here and the pumpkin drawing are both mine. The pumpkin got high beg the skulls got low int, at least according to that post. Same person, just two diff pieces . Plus one is from def and one is from life
>>
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>>7360011
Hips kinda work as a faux-fisheye effect. It's stylized in a way that perfect perspective doesn't really make sense.

>>7360006
Very nice and flowy. You'd probably benefit from darkening some of the lines, though. The readability is all over the place
>>
>>7360065
Yea I used a pen with no variation for outlines. Slightly larger for closer fingers and palm, slightly smaller for fingers further away. Creases I varied between that and a pen with pressure sensitivity.
>>
>>7360066
anon, it's not that hard to understand.
your skulls make someone think you're low int because they assume you are as good at everything else as you are at observation, value, and form in that drawing
but your other piece shows problems with perspective and value, so someone looking at it more accurately rates you lower
your take away should be: you need to bring the other fundies up to speed to your observation work. or don't, if you only care to make work like your skulls.
>>
>>7359879
I love your muscles anon.
Built like a refrigerator is hot. What is your inspiration?
>>
>>7360069
Oh hey I've seen some of your stuff posted on other imageboards. Very nice anon, one of the best I've seen on /ic/!
>>
>>7360069
Anon. These are the shit.
>>
>>7359978
low-mid /beg/
>>7360006
good aesthetics but not much technical skill on display, mid /beg/
>>7360024
mid /beg/
>>7360069
/pro/
>>
>>7360069
top tier stuff, very nice job
>>
>>7360001
I wouldn't count people with no actual finished artwork like vilppu or Hampton as masters.
>>
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>>7360115
Looks great, very stylish
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>>7360101
You can’t be serious right now anon lmfao
>>
>>7360076
my overwhelming libidon anon
>>
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>>7360020
>>7360081
You're right, I've since moved on, but that's pretty mixed response
>>
>>7359518
What do you mean by this?
You mean I can't go on youtube and make videos titled "pro artist reacts to (popular game)'s art"?
>>
>>7359518
>>
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Thoughts on this?
>>
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>>7359645
>>7359804
>>7359915
>>7359932

Thank you for the replies anons, didnt put all replies because it gets flagged as spam
I still have a long way with grinding fundies, but Im getting there
>>
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I am a hobbyist, so i guess these are my stuff with varying levels of effort.
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>>7360286
>>7360340
Mid Beg. Work on proportions, alignments, and refine the sketch/lines and the shapes used.

Just my low-beg opinion. Dont take seriously.
>>
>>7359863
What do, to get this perspective trick?
>>
>>7360340
oh shit is that soliel?
fuck yeah nice to see you dude
>>
>>7359518
low beg reporting in TToTT
>>
>>7360074
No, I get you completely anon, that was always my takeaway . My confusion stemmed from whichever piece you were referring to but it doesn’t matter atp

Thanks for the advice. It’s a lot more difficult to transition those fundies to life drawing, especially perspective, but I’ll get there.
>>
>>7360198
Low int slav
>>
>>7360066
based on the chart
>shows proficiency in all fundamentals
your perspective and values are lacking. form is your strongest fundamental, as shown by the skulls which look good and could make people assume you are on the same level for other fundies. for the pumpkin piece other than perspective i'd suggest focusing more on values, you put way too many details on the leaves and the individual pumpkins. you could simplify them a lot more by blocking out values instead of trying to draw out each individual leaf and ridges on the pumpkins. right now you put the same amount of emphasis on each one
>>
>>7360442
Understood, thanks anon.

I guess the details on the leaves and individual pumpkins stems from a desire to have a focal point. What do you think I should have done in that regard?
>>
i for one am thoroughly disappointed in myself every time, yet i try.
>>7360340
remember, one confident incorrect line looks far better than 5 scratchy "correct" lines (mid beg)
>>7360286
there is some great color fundies showing through here. literally putting in more hours drawing will push you to the next level easily. (high beg)
>>7360198
try focusing on one style or aesthetic for a long period of time, get good at one thing and see how it helps your other preferences later on, (low in - med int)
>>7360069
lovely, always great to see your stuff, i get the feeling that the only thing that could be holding you back from creating better quality work is your compositions, they are always very "subject is center" "focus point is center" "horizon is center" , this is only an aesthetic argument, as I'm sure your technical skill could easily convey any composition if wanted. great humor in your work also, (solid high int-adv)
>>7360024
(mid-beg) just draw more, enjoy doing your studies, if you don't enjoy it, move onto another subject matter to draw from.
>>7360006
good shape language, this has potential, you have potential, i would recommend working on your color theory to better compliment your shape choices and flow, your mark making could be sharper too (confidence in your shape work will shine through more) push your values more so as well, this will also push your shape strength. (mid-beg-high-beg)
>>
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>>7360286
>>7360340
High beg, you show a pretty good variety of skills
>>7360248
Low int, maybe higher
What holds it back for me is subject matter seems a bit bland. Like, it's a landscape alright. A well done one.
>>7360198
Low int. MAYBE mid.
>>7360115
High beg. You're not showing much skill wise(in terms of the variety of fundamentals, aka it's a simple drawing from one angle), but it's very successful at what it foes and your mark making, gesture, and form is very clean.
Could be higher if you have other works.
>>7359965
Low int
>>
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>>7360541
Wrong version of the drawing, but I'll post both
>>
>>7360511
>one confident incorrect line looks far better than 5 scratchy "correct" lines
As the Japanese say, it's only bad if they're overlapping and the chickenscratch past the sketch stage
Not a counter, a clarification, because I got misked by offhand req like that for long
NTA
>>
>>7360511
>>7360069
Ha, someone finally calls me out on it.
It's largely a case of wanting to do design stuff and illustration stuff at the same time, and it (intentionally) ends up looking like an 80s magazine ad. Trying to design some characters beforehand and do fanart to get me to stop doing that as much.

>>7360198
Low-Int, it feels like you're copying a lot of your process from guides without really grokking why to do any of it. As a result, it kind of ends up looking messy or unfocused. I'd suggest doing a complete study or two to really nail down precisely how to get the look you're going for.

>>7360248
Tentatively High-Beg, Bob Ross et al has proven that these kinds of landscapes really don't take a whole lot of fundie knowledge, and the glaring perspective issues in the left side make me think that you're missing quite a lot. Still, good color and values. Even though it's a study/tutorial piece, it's well executed.

>>7360286
Low-Int, Good colors, good composition, maybe a bit too hard on the orange filter. Brushwork needs a lot of attention. Nice complex poses. One Piece faces don't really feel like they fit well with the conventional body anatomy. Good appeal overall.

>>7360340
Mid-Beg, It's hard to rate being a semi-study piece, but the anatomy and values mostly come off competently. That is however, and extreme amount of scratching, and the parts of the shading that aren't directly referenced conflict with those that are, making me believe you aren't completely sure what's going on with the lighting. The stars are very much drowning out a lot of the compositional power, and sapping much of the vigor out of the values. I'd say you have quite a bit to go to be able to pull off this kind of thing on your own with proficiently.
>>
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I think I'm squarely mid-beg but I was worse in January so that's fine by me.
>>
>>7360576
Bro that face is WHACK
But the effects looks really good. I bet you could do some magical action shots really well
>>
>>7360576
mid beg overall, the hands and the face are lagging behind everything else

>>7360545
mid /beg/

>>7360340
high /beg/

>>7360286
borderline high /beg/ - low /int/

>>7360248
high /beg/

>>7360198
low/mid /int

>>7360115
high /beg/ but a shitton of potential
>>
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I never finish shit...
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>>7360600
Bro I know. I have the exact opposite problem of drawing anime heads in the void where I never draw heads or faces, kek
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>>7359543
it depends whether you were called low beg by a crab or someone actually trying to help you, but you're not wrong, i've seen plenty of low beg artists make cash. i'd give some generic advice but at least to me it looks random
>>
>>7360614
fuck me wrong image
>>
>>7360647
>Original Westworld enjoyer
Based as f-
>catgirls
Well. Somewhat based.
high int if you finished stuff
>>
>>7360564
>>7360340
yeah, i skipped the lineart part and went straight to rendering, i'm not too familiar with rendering stuff that is that shiny, and looking back on it, I should've done more to prepare for that (have a definitive source of light for example)
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>>7359518
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>>7360576
See, now if you chop off about 95% of the head, it looks pretty great!
But that face... THAT FACE
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>>7359518
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>>7360115
Here again

Numbers indicate minutes spent drawing the figure close to the number
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>>7360946
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>>7360081
>>7360511

Wakaruwa. I'll keep just drawing. Here's an older piece for reference, I'm >>7360024
>>
spam filter is fucking my post so everyone is /beg/ except these 3 ints. This covers everyone below >>7359864

>>7360069 (stalker reference, nice)
>>7359974
>>7360647
>>
>>
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This the only recent drawing I have made that isn't a manga page.
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>>7360981
beg with decent values and line weight. Work on anatomy and perspective for sure (but I'm digging her right leg)
>>7360998
beg with beg values, and no line weight. Also not looking at what you're doing looks weird. Focus her eyes on the object
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Where exactly do I stand? These are like the only two drawings of my own that I consider half decent
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>>7361058
Also this one I’m working on
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>>7361058
prebeg, don't even bother making your own stuff for a bit.
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>>7359915
That other anon is retarded
You're mid-low int
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>>7359518
I'm a study-pilled greysketchcel so i don't have many finished drawings
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>>7361100
no he's not
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>>7361100
His first pic looks like that, but the other two dont. So low int, maybe, but mid?
>>
>>7361058
>>7361059
Please, stop doing what you're doing and go back to basics. I'm not even sure if this is bait at this point
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Give it to me straight doc
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>>7361131
low int
>>
>>7361131
Low int
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Ive been doing a heap of comic studies the last couple months, usually getting a page done a day or two depending on the complexity, (picrel took 2), and them scanning and taking a few hours to color. Hows this page look?
>>
>>7360964
still mid /beg/

>>7361179
faces are kind of weird
>>
>>7361179
Either low-beg, or mid-beg and you're rushing. The point of studies isn't to grind, it's to copy a thing 1:1 to break down what makes it work. If you're doing a page a day and they look like this, it's safe to say you're probably not absorbing much of what they have to teach you. Slow down, you can't brute force it.
>>
>>7361112
tis a ngmi if i ever saw one
imagine drawing psuedo-anime dogheads as your foundation
crippled artistic vision given form
>>
>>7361183
>>7361182
Ah shame, last couple times I posted my stuff I got a int ratings. Dunno if the last couple of studies ive done were lazier or if i wasnt good in the first place, but thanks for the critiques. Probably gonna post some OG comics next week to see if I have absorbed anything I've learnt

also >>7361112 dont listen to the other guy, your gonna make it, but also do listen to the other guy cause you probably shouldnt start off with stuff like that as your foundation
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>>7361058
I've seen way worse than this being called mid beg. Don't take the crabs too seriously anon.
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Work doodle
Barely have time for full piece
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Number one background hater
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First fully rendered pic in a while, but I'm still pretty satisfied with how it turned out. Please give me a verdict.
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>>7361131
Maybe I'm crazy, but is that motherfucking kenshi art?
Also if going off what the chart in the OP says, I'd say mid int. Shows success in all fundamentals consistently with added personal flair.
>>
>>7360286
agree with the others, great style with potential. just draw more, finish your drawings, and study fundies in general

>>7360069
i would work on limbs especially arms, they're behind compared to everything else

>>7359974
ngl i find your style kind of grotesque at but there are definitely people who would like it out there. you have great ambition and being able to actually finish your stuff puts you way ahead but you need to work on fundies in general

>>7359941
>>7360198
both of you i would study the upper torso some more

>>7359692
work on skulls

>>7359599
i see you around and feel like only doing finished pieces is holding you back, i would study more

>>7359597
work on form more, too much focus on adding details
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>>7361282
How did you do the shadow colours?
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>>7359518
>>
>>7361562
Thanks for the feedback, anon!

I've been doing lots of paint studies the past couple of months, simply because they're pretty easy to bang out after work:
>(approximate starting out) https://files.catbox.moe/3gu2hu.png
>(study I made before painting mouse girl) https://files.catbox.moe/4ihr6k.png

I've been struggling to toe into more difficult stuff like taking my anatomy/perspective to the next level and falling flat with both, but what other stuff would be beneficial to pursue, study-wise?
>>
>>7361562
>ngl i find your style kind of grotesque
Could you give me something comparable, I'd like to have something to judge off. Like a show or artist or something?
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>>7361617
Not the anon, but I find your art fetishistic in a way I can’t put my finger on. Something about the excessive focus on ass and feet does it.
>>
>>7361719
Not him, but... that's a bad thing? Lol.
>>
>>7361098
>>7361120
That bad?
>>7361302
I’m not sure, they might be on to something :/
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>>7361719
Interesting. I picked the more dynamic poses for this collage, I guess I should have just used the more simple panels.

But if I had to pick, I'd take fetish over grotesque. Guess I need to work on what I show.
>>
>>7361739
Personally, I think you're midbeg. Anatomy and pose being your biggest letdown.
>>
>>7361736
I mean if your goal is deviantart fetish art it's fine

>>7361719
>>7361741
The focus is fine you just put way too many details/lines. It's not just on ass/feet, also palms, elbows, clothes, mouth, flesh compared to the otherwise extremely simple + stylized body.
>>
>>7361589
Looks like he used blue
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>>7361761
Interesting. Well I'm thankful for the input, I might try out less details and lines.
Is your work in this thread? I'll do a redraw of it, see if I can bite a little from it for a study.
>>
>>7361058
>>7361739
I'd put you at low/beg/ slightly leaning towards mid/beg/, prebeg's definitely too harsh. Props for decent hands/shoes. HOWEVER, I saw you post those pics ages back and if they're still the best you've got you haven't been practicing or drawing nearly enough. Lock in brother, your main weakness is proportions so focus on anatomy and gesture studies, and manually measure things out for now
>>
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>>7361757
I see, I’ll need to do more gesture drawing.
>>7361808
Brutal stuff, I improve at a snail’s pace, if even that. I’ll try forcing myself to measure better when drawing
>>
>>7361821
Hehe, hopefully not too demoralising. Everybody feels like they're improving at a snail's pace until shit suddenly clicks into place. If it's any consolation you've got a good eye for hands and while your gestures still need work they flow much better than most beginners. Best tip I can give you for proportions based on your current work is always make sure the wrists would line up with the crotch if they were hanging down, otherwise they're too long/short
>>
>>7361589
just pick a color, use a lot of saturation and some hue variation and you should be golden
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>>7361220
>>7361240
wtf are you retards even talking about, i always use perspective and construction when i draw
How is that not a good foundation
>>
>>7361890
>fighting reasonable crit
congrats on being the first actual ngmi in the thread
>>
>>7361890
Heads are nice. I think they believe all you'll be able to draw are floating dog heads though.
>>
>>7361875
>>7361875
>looks like shit up close
>looks really good from far away

Not sure if this means you're good or just lucky.
>>
>>7361896
I want to know what they meant by "good foundation"
>>
>>7361890
Ignore them, you're doing fine. Your perspective isn't perfect, but it's better than most of this thread. That being said, though, if all you have is sketches like these, that is a massive problem. You're not seeking new information, just reiterating what you're comfortable with.
>>
>>7361929
What if their goal is perfect perspective floating dog heads? Is it a massive problem then?
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>>7361910
being able to draw things other than fetish furry shit
people suggest drawing realistic figures before tackling stylized animu shit because it marks a healthy functional visual perception of reality
far too often the average "le art grind arc doodle-cels" are teens and underages who have had their perception of reality completely morphed by exposure to anime leading to a deep and profound case of perception dysmorphia
the younger years are a formative time for the human brain and often over-exposure to deformed stylized anime/furry porn ruin the persons percception irreplerably to the point they find anthromorphized animals sexually attractive (this is obviously bad and wierd i won't elaborate further)
This is the blueprint oof a gauranteed NGMI who remains incapable of grasping the essense of what makes stylization so pleasing to look at
leading to an castrated skill growth which i content with simply shitting out psuedo- yet not quite stylized dog shit for themselves and fellow gooners that will never blossom into any sort of legitimate growth merely a prematurely castrated simulacrum of an individual's true artistic potential

Repent and do some real figure drawing you filthy furry gooner
don't castrate your potential with shitty furry dogshit
>>
>>7361932
You're telling me a kid drew that?
>>
>>7361936
drew what?
my reaction image?
or the furry dog head "practice"?
>>
>>7361939
The floating dog heads, not skibidi farms dog.
>>
>>7359567
high beg/low int. Honestly i would say high beg since there is no artwork that looks good here that you made without taking any references. The ones where you took references have good form and shape but you can't seem to recreate that from imagination since you don't seem to grasp 3D form and perspective. I would work on that but you have some nice colours and rendering skills.
>>
>>7361930
No, of course not.

>>7361932
That's boomer ass hogshit.

Drawing realism makes you good at realism, that's it. It does nothing for you, or even harms you, if you have any intention of doing anything other than realism. You can learn observational skills just fine studying from stylized characters. Bringing that shit up is some /beg/ poser shit.
>>
>>7359863
Mid/high int. The pose slightly is off. The foreshortening looks off as well. The shoulder joint doesn't seem to align with the arm. The hands are wonky, especially the front hand. The body twist is also a bit wonky as well.You are almost there, but i think you should study more gestures, perspective and anatomy.
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>>7361942
it'd be incredibly depressing if that's from an adult lmao
imagine being post-20 and still shitting out dog head

>>7361945
>that's it. It does nothing for you
sour grapes
learning realism even breifly boosts art in every application

>You can learn observational skills just fine studying from stylized characters
delusional cope
>>
>>7361950
pyw, or your opinion is worthless
>>
>>7361890
it's fine and good practice but your muzzle is wrong. you should learn how cartoon animals are constructed before trying to wing it yourself, copy preson blair.

dont listen to the projecting retard ( >>7361932 ) , nsfw/fur artists routinely become industry pros which is the gold standard for this board. just keep studying and draw everything that you see.
>>
>>7361932
>Repent and do some real figure drawing you filthy furry gooner
Most of my stuff is figure/anatomy studies but i only started in june this year so none of it is very good

>>7361954
>you should learn how cartoon animals are constructed before trying to wing it yourself, copy preson blair.
Thanks for the advice
Although i do agree with that other anon, drawing from life is 100% necessary
>>
>>7360069
Pretty good but for God's sake anon, please don't skip studying hands. Your hands are very weak in general without any clear form but the rest are god-like. Pretty good stuff.
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>>7361954
>nsfw/fur artists routinely become industry pros
lmao cope
>>
>>7361962
come on now
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>>7361965
i draw better than you and im a furry, so who's coping?
>>
I feel like this is bait now.
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>>7361970
>and im a furry
you've already lost
i stand supreme
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>>7361971
It is because
>>7361953
He hasn't listened to this anon
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>>7361966
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>>7359879
>(high, anatomy now)
Did you mean to say anatomy not? I'm not sure what you meant.

>>7359932
>this is nice, mid int, I get this is your style but you need to polish some fund1es
This feels a bit contradictory. How would someone be mid int but not have polished fundamentals? I agree that my fundamentals are severely lacking, and I don't think I'm anywhere even close to /int/ right now for that very reason, but I appreciate it.

>>7361562
>work on skulls
I can try. Can you tell me which of my faces/heads are the worst offenders so I know where the problem is?
>>
>>7362036
i meant study anatomy (now!), the high just means high beg.
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>>7362042
All right, thank you
>>
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What is my prognosis? How do I escape the level of beg I am currently on? I am considering grinding fundies with pencil and paper and no internet for a month or more.
>>
If you don't know what your power level is you're beg desu
>>
>>7362074
prebeg do studies
>>
>>7362081
That's a better prognosis than permabeg. You are telling me I can improve at least.
>>
>>7360964
The colors are good but what’s with the background?
>>
>>7361450
Doodling is cope. Either draw or don't. Don't use half-assery as a shield to deflect criticism.
>>
>>7359864
Weird background. The size and perspective of those books is real fucky. Coloring and shading isn't that great, left hand looks a little funny. I say low int.
>>
>>7362074
prebeg, you should put more effort in to start. it costs 0 skill to be more meaningful with your coloring and lines. i'm also not convinced you didn't heavily reference this from somewhere because the skill match of a lot of this just isn't there, and you put like 0 care into the hands. (referencing isn't bad, but prebeg reliance on art reference without understanding what youre copying is usually obvious.) you will only improve with genuine effort and care--not by overthinking every line, but by making a genuine effort to understand the conversion of 3D into 2D.
That being said, its not a bad piece at all, and you absolutely have the ability to move up. don't grind so hard you go insane, just set aside 15 mins a day for drawing and increase your time from there.
>>
>>7361932
can confirm, spent formative art years drawing furry dogshit. not porn, because i'm normal, but drawing weeb porn early on makes your artstyle morph into some twisted fuckin shit 10 years from now. 9/10 times u can see the degenerate foundation an artist built their start on. you can tell i used to draw furries and instagram halfbodies and now im prebeg at backgrounds, which really neuters every other skill i've managed to not be prebeg at
>>
>>7362234
you could have just drawn from life and furry shit you dense fucker.
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>>7362230
I drew this which paying careful attention to the proportions. It's closer to being on-model to how Lum actually appears. The pose is not very interesting and it looks flat but this is true if the image I copied. Proportion is like stage 1 of the skills I need to be low beg. I know drawing anime will not teach me proper perspective, form, anatomy, etc. I will probably resume fun with a pencil.
>>
>>7362243
you drew this with contour not construction which is what you need to focus on for copying animation models. They are meant to be turned easily in space using basic shapes.
>>
>>7362239
doesn't happen to beg furries. if they gave a shit about being good in less than 10 years they wouldn't be furries. i dont even think the average furry is degen but being a furry will set you back lul
>>
>>7362245
> am furry
> draw from life
> do master copies, and constant anatomy studies
k lol
>>
>>7362244
I kind of want to try drawing some mannequins from various angles in perspective using a perspective grid and see if that helps. Maybe I can learn to identify the perspective and forms when drawing from observation.

I did kind of visualize the forms when drawing bunny Lum but I used a kneaded eraser on the construction lines.
>>
>>7362250
just copy preston blair or loomis fwap, that's what those books are meant to teach you.

> i kind of did
no offense but it's obvious when someone copies correctly with construction vs contour. your attachment points are all screwy in your study.
>>
>>7362243
idk who lum is bc im not an anime degen but anon who said contour is right. idk how you guys categorize art stages, if at all, so sorry if this isn't how yall do it here but when you first start, proportions are not a focus per se. it's sort of a side effect of learning proper construction and basic shapes. it does look flat which is why copying the average anime still frame is bad, but it also looks flat because you just lack awareness of what's going on, which will happen when you work with construction more. you can make a case for low beg based on the fact that u know what proportion means, but I don't think you are actively applying it to your work just yet. i feel like i would pass someone into low beg when they stop doing that whole "jamming pencil down and carving anime still frame into printer paper" phase. but yeah, you could claim low beg, but I don't think it helps you.
good job though keeping it up, starting and continuing is the hardest part, especially as an adult. i think andrew loomis is an artfag though, your time would be better spent on figure drawing and learning how to be fluid with a pencil.
>>
>>7362251
I will read both of those. Always thought Preston Blair seemed interesting.
>>
>>7362249
your furry art shows that whatever you're doing isn't translating very efficiently. i'm not saying you cant draw furries but it will literally set you back if your goal is to grind. me and multiple ex furry art friends have talked at length about this. dont shoot the messenger
>>
>>7362257
youre conflating though, ofc foregoing one's studies to wholly work off imaginative work is a bad idea, but that isn't *because* of the subject matter you are drawing.

There are also countless pro furry illustrators and quite a few animators.
>>
If we're being honest here, furries tend to be considerably more skilled on average, just by virtue of being more engaged with the art. Look at the work on display in /fag/ compared to any other thread.

As it turns out, all you really do need to do to improve is draw and self-critique. Everything else is just an elaboration. Old masters who tell you to draw and self-critique. Books that tell you to draw and self-critique. Thousands of dollars of master workshops to tell you to draw and self-critique. Who'dve thought it'd be that simple.
>>
>>7362266
youre not beg bc youre a furry, being a furry will keep you beg for longer and possibly forever. are there furry artists making a shit ton of money? ya... doesn't make them better artists tho. for the ones that are high level you'd be hard-pressed to find one that didn't put off drawing furries for a while to get pro in less than a decade. there are not enough resources for you to take a well-rounded approach to skill-building while also centering furries. you don't know this because you are pre rendering

if your goal is to be pretty good at online furry art, keep drawing furries for ten years, but if you want to be a maxxed artist that happens to draw furries you should probably focus on drawing people first
>>
>>7362273
you have no coherent argument but are being condescending, you should probably pyw and we'll see who the beg is.
>>
>>7362271
i think 4chan furries are probably more dedicated than the average person in general. im a human oc artist and we have the same phenomenon in our community. we tend to be better than average as a result of the community. in the same vein i think artist communities on social media often contribute to very boring and repetitive art, so not all is perfect.
youre right though, draw and critique is always the way, but you have a lot more info and get more useful feedback if youre not drawing furries
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>>7362276
its literally just realistic. i was a furry, stopped being a furry bc i found human expression more interesting, and occasionally draw furries for money now. i dont think it makes you an inherently worse artist by nature of being a furry, i think it slows you down and leaves a mark on your work. Sorry for sounding condescending, but I am being realistic about my experience and the discussions I have had with others. i may still be beg, but I improved more in 1 year not drawing furries than I did with 6 years of drawing furries.
>>
>>7362290
here's me >>7359879
time drawing 22 months with a full time job
>>
>>7362164
First one didn't work out so I improvised.
>>
>>7362290
nta, it sounds like you've just discovered that experimenting is helpful. You could've gotten the same result trying another furry style or doing a study.

Also, not being mean, but those snakes look far more appealing and expressive than any of the humans. I kinda think you're shooting yourself in the foot a bit.
>>
>>7361945
He's being a weirdo about it but he has a point. A lot of art nowadays is drawn by cartoonists who studied cartoonists who in turn studied cartoonists who actually studied realism, which is why a lot of stuff nowadays looks flat. Learning to draw from life not only lets you study natural beauty but makes you better at drawing form, light, texture, proportion, gesture, pretty much everything it takes to draw good cartoons.
It's the opposite of what you said, studying cartoons will only let you draw cartoons, studying realism will let you draw realism as well as cartoons that have life and depth you can't get from just studying cartoons. Imagine you want to draw a realistic reaction shot for comedy value but you can't cut it because you haven't trained properly. Eat your vegetables, they're good for you
>>7362234
Seconding this, I'm still trying to shake bad habits from highschool ten years ago when everything I drew was based off scott pilgrim or rageguy memes
>>
>>7361112
>>7362293
was that first one not also you? looks completely different, thought you were the box head furry. i'm not a fan of your style but those images indeed are not prebeg. again i have a high bar crossing prebeg to beg and beg to int which is why i consider myself high beg, but the rankings are ultimately subjective.
i still think thats in line with 22 months of an adult seriously learning how to draw, though. litmusik on medium got there in about 4-6 months tho from 99% humans and 1 werewolf. but game is game.
>>
>>7362074
people are too quick on the /prebeg/ trigger. you show some understanding of anatomy and lighting so that puts you at low-mid beg unless you were studying directly from a picture of that character
>>
>>7362297
I'm not >>7361112, I'm >>7360024 and >>7360964. Sorry for not being clear.
>>
>>7362295
if you think the snakes look more far more appealing and expressive you might just have furry eyes. granted tho, i rarely render super animated expressions, as 2/5 are commissions and 2/5 are gifts. it is an artist flaw of mine that i never finish anything. i think animals can be super expressive, which is why i love drawing horses, but it's a different kind of thing from human faces and i think drawing human faces is a very essential artistic skill bc our brains process human faces very well and specifically. BUT thank you for your feedback!
>>
>>7362300
ohhh! did not know that. cool work
>>
>>7362304
Thank you!
>>
>>7362303
still waiting on that response >>7362291
>>
>>7362306
i did brother, i'm >>7362290
>>
>>7362307
i know youre the beg shitter, wheres my apology?
>>
>>7362308
u dont get one lol. i'm right, be realistic. giving a shit about being a furry is your own mistake
>>
>>7362311
you are a deeply stupid person.
>>
>>7362315
still won by not being a furry tho. chequeee
>>
>>7362296
I have a feeling we'd disagree on what constitutes realism. Not a single person here ( save for me, ironically >>7360069 ) has posted anything even approaching realism. ( not the characters, of course. )

>>7362290
Is not realism

>>7361131
Is not realism

>>7360949
Is not realism

>>7360647
Is not realism

These are all abstractions, no different than how a furry is abstracted, or an anime waifu is abstracted. Just because it is a drawing of a real object does not make it realism.

That being said, fundies do matter, perspective matters, value matters, and of course anatomy matters. But anatomy IS NOT THE HUMAN BODY. Anatomy is knowing what you draw, and that is all. If you want to draw robots, anatomy is how robots work. If you want to draw cars, anatomy is knowing how cars work. If you want to draw cartoon furries, anatomy is knowing how cartoon furries are put together. Human beings are not a platonic solid, they are a contrived category like everything else and deserve no special treatment.
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>>7362326
Not that guy but learning realism absolutely does help with stylization? Learn human skulls for anime girls, maybe animal skulls for the cartoon furries. It will help you understand the form/stylization better than someone who only studied from drawings
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>>7362332
At a very basic level, maybe. Like, yes skulls do indeed have two eye sockets. But in reality, an anime head and a human skull have very little in common. Anime heads aren't even rotationally consistent, they're mostly symbolic objects. If you try stylizing a realistic human skull into an anime character, it just does not work. (style notwithstanding of course, obviously there's a sliding scale here)
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autismos ruined this thread
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>>7361900
That usually means it's not finished
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>>7359864
>Soul as fuck. Please dont quit, you will be great.
Thank you!
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>>7361451
I scanned it
Now rate
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>>7362186
ok crab
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>>7362290
All that preaching about how drawing furries will somehow stunt your growth while your characters are fucking repulsive tumblr tier garbage
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>>7359518
I'll just rate in terms of how well the idea is realized, i guess you could 10% is prebeg, 50% is low int, 80%+ is adv

>>7359538
90%
>>7359546
15%
>>7359567
80%
>>7362290
80%
>>7362074
30%
>>7361681
5%
>>7361741
65%
>>7361614
20%
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>>7362298
The drawing is a more or less a (bad) copy of someone else's work but the color and lighting were from imagination. I think I am on the cusp of low beg until I get better at construction, perspective, anatomy, etc. or even just drawing what I see more accurately (blocking in, value studies, negative space).
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>>7359546
I got a lot of replies. thank you all who replied. there seems to be consensus I'm somewhat between low-mid beg. I will try to reach High beg
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>>7362520
You need to draw from observation and start learning fundies badly. Your drawings are really adolescent looking.
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>>7362522
:(
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>>7362522
It's one thing to call someone beg. But that's just kinda mean way to call out anon's artstyle. I think the style itself is really cute.
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This is the result of going through my Twitter bookmarks and copying the poses. Halfway through I started applying some basic anatomy, as well.
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>>7362532
I think people are being biased towards him because his drawings is cute. He is pre-beg and needs to draw what he sees. It will only stunt him if he doesn't know. I'm being a little blunt on purpose to balance out his feedback a little.
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>>7362560
No way that is pre-beg. Low beg at lowest. He visibly attempts funds, you can't deny that
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>>7362582
attention to details is not fundies lol
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>>7361450
Big toe wrong side
Good
Practice pelvis bones proportion neck back of head small things
And symmetry
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>>7362560
>>7362522
I'm sorry. I'll try to become better
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>>7362662
kek anon i think you're between prebeg and midbeg because you're attempting a few fundies but not all, but your drawings are genuinely cute/appealing, more than some of the better stuff in the thread. you might still be able to gain an audience if you so choose, mingu style (you would have to switch to digital though) but seriously learning fundies would seriously benefit you a lot.
>>
>>7362666
>>7362668
Thank you. You tried to reply to me, i had to repost her image because it was wrong way for some reason, with serious fundamentals i wouldn't really know where to even start, because i want my images to look certain way, if that makes any sense
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I practiced drawing mannequins a little and then drew a mannequin from imagination. I then erased it and traced Lum over the top of it. Does that raise me out of prebeg?
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>>7360814
Please rate frens
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>>7362771
5
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>>7360814
High /beg/ closely scraping at low /int/, the far leg is just a bit wonky even if you account for some foreshortening/perspective
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>>7360814
might be better than the other supposed ints in this thread but i can't know for sure unless you post finished work.
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>>7362381
I colored it
Rate plz
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>>7362381
Looks better as scanned
>>7362783
Feels incomplete for my tastes
Add rosy pink blushes on the skin and some highlights
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>>7362783
3.5
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>>7362786
Digital coloring/shading seems to ruin all artwork except when done by the hands of the exceptionally skilled.
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On the topic of digital painting. I'm trying to learn how to color and render characters. This is a wip but also the limit of my current ability.

What do you think I should focus on?
>>
>>7362290

Rendering is inspiring but the characters aren't very attractive. Props to you for trying something other than animu though.
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>>7362817
Mid-high /beg/
>What do you think I should focus on?
Perspective, lots of figure and gesture drawing, hands, anime faces
Also do master studies on your single most favourite artist for 3 months
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>>7362786
Any better?
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>>7362824
Actually yes
Only ruined the right arm's foreshortening, but otherwise it's the kind of WIP you'd see posted on xitter
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>>7359518
fig study ig
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>>7362680
Lol sorry wrong thread
>>
this was fun thread
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>>7362862
>was
You can say that again...
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>>7362862
This is what I hoped beg + int would be but it's hard to get a genuine critique in that thread.
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>>7362894
Couldn't have said it better myself
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>>7362820
thank you! rendering is one of my lower skills so thats a fun comment. what would make my characters more attractive?
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>>7362817
for you i think construction. youre at that place where other skills of yours are ready to move up, but are held back by a different skill. i think your rendering is being held back by your construction, hence the left hand looking a little jello, the hips too far from the bust, and the awkward neck connection. just a lack of contruction. a tight handle on construction will make rendering much easier and higher level. this piece has some great moments, like the pink metallic edges, the hat and the closest arm brace, and the background leg. weak spots are the hands, the hair, just some small spots where construction isnt tight, and some of the rendering looking a little dirty. but its a great piece, not bad at all. dont bother fixing it on this piece, just polish it up and finish it, but in the future, more construction
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>>7362894
part of the problem with those threads is 1. that a lot of people aren't looking for critiques, they're just looking for (you)s, so new anons follow suit, and 2. a lot of people who are looking for critiques don't say as much or are extremely vague about what the purpose of a given drawing was and what they want critiqued about it. with /plg/s the OP is fairly explicit about the purpose and the criteria, so naturally things go much more smoothly/productively.
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>>7362822
Damn I was getting /int/ some months ago I guess I'll just kms myself

>>7362921
Thanks. I did notice that the arm was whack when the other anon pointed out the piece was kinda shit, but for example, I thought I kinda did fine with the hand, and it seems that was not the case.
Also I'll try to fix it. The way I rendered it it's not gonna be hard. I want the final piece to come out as good as possible. I'll try my best and try again. Many thanks for the detailed critique. I also think my rendering is kinda dirty but I hope it's part of the learning process.
Really appreciated for the critique. It's quite helpful.
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>>7363052
tbf plg ratings are sort of subjective, some people are looser and some are tighter. dw about one rating, consider the ratings cumulatively. more important is specific feedback.
Also, saying your work is shit doesn't help you get better, and its not constructive. be positive towards your improvement as an artist. muddy rendering is totally natural, only 40% of my attempts at rendering turn out OK. that's improvement for ya.
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>>7363217
based Du Plessis enjoyer.
>power level
maybe mid /beg/. the construction is the most redeeming quality, but the rendering leaves a lot to be desired.
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200+ replies of beg shitters
what happened? Also why even ask for a rate when you are mid-beg or lower can you not see that your drawn hands are completely fucked?
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>>7363334
It's just that you kinda keep hoping that you'll at least be called high beg you know...
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>>7363334
Please don't b3 rude.
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>>7363334
I wanted confirmation that I wasn't prebeg and only one person seemed to think I wasn't. I didn't receive the permabeg label at least.
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>>7363334
it's the designated art/critique board (fucking shocking amirite), which is also so full of mentally ill crabs that few oldfags would want to keep visiting
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>>7363334
How dare people want art critique on the art critique board.
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>>7363387
>oldfags
I've been here since '09 at least. Maybe '07. This place is a shithole and offers me almost nothing anymore. But it lives in my heart because it taught me about Bridgeman, huevaluechroma, drawing from life, and a handful of other things no art school I've ever been in has had any idea about because the teachers were two generations removed from anyone who could actually draw. Back then there were almost no good resources on the internet. Conceptart.org was good, but very limited if you were into /trad/.

These are me
>>7360946
>>7360949
>>
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>>7361821
Low-beg - But I see you have potential
>>7361875
Low-beg
>>7362036
Mid-Int - I really like your artstyle, specially your lines. I'm not giving a higher rate because there is no coloring for me to judge (not complain, I haven't painted mine either)
>>7362074
Mid-Beg - My advice to you, master Rhythm and Anatomy. Don't give up tho!
>>7362540
High-Beg - I honestly can't give you a great analysis because these are only poses...
>>7362817
Low-Int - I really enjoy the coloring!
>>7362831
High-Int - I cannot describe this better than pure sovl
>>7363263
High-Beg - I feel like there isn't much mistakes, which is good, but you lack lineweight and more intense art details
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>>7363438
do you have any actual complete art
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>>7363649
This is from 4 years ago. It took 9 hours though, which is too long and the reason I've been grinding drawing good figures quickly. You can see a bunch of shaky anatomy like the knees and collar
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>>7363334
>posted to this thread last year
>people called me mid-high beg, on the cusp of int
>post to this thread this year
>people called me low-mid int
It's about getting confirmation of your baseline and seeing your progress, and on the critique side of things analysing the strengths and weaknesses beginner art is good for training your eye. Even the lowest pre/permabeg scribbles have something worth commending and if you can't spot it you don't know enough about art fundamentals to be critiquing work of any level



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