you need pure natural talent it can't be taught
>>7372209I don't think so I kinda got the hang of it if you looked at it from value standpoint it's manageable in a black and white form. The thought process for colors and lighting is where it's get complicated
>>7372209Fuck off with this mentality. Learn color theory
Whatever you do, do NOT study other artists or look at light in the real world
>>7372228Suggesting any good course ?
>>7372241What process do you recommend then ?
>>7372247anon...
>>7372208start with value
>how to color>not how to rendernever going to make it. just go back to tumblr and stay there
>>7372270OK may you share with us your wisdom
>>7372260Yeah colors relatively where to get good at it ?
>>7372342there is nothing to get good at, because painting like this is not a single skill, is fundamentals, color harmony and temperature. again, the only thing you cant do to get close to this is copying the color palette and trying to implement that in a different drawing, you can even go to a better source that is old paintings and just color pick from them, because this drawing is obviously inspired by that.the only other thing i can tell you is that this drawing is obviously made with a single brush and they added 2 filters to make it look like a painting on canvas, also you can literally see the brushwork on the whole thing.
>>7372419Thanks for the insight. But how do you imply alot of details using simple brush stroke like in the original painting? Simply copying I don't think a good way to approach it. Simply putting what sorceress to learn this style of rendering?
>>7372427>how do you imply alot of details using simple brush strokeExperience. You gain it by painting more and doing master copies.
this has to do a lot with knowing what you doing, i guess there is probably some kid able to replicate all of this on MSPaint.if you can understand the process on how, when and where to apply colors everything becomes simplier.pick a random part of the painting and try make it, this way you will learn more than you think.
>>7372427Why don't you try doing it, see where you went wrong then try again?
>>7372447Which masters would you recommend?
>>7372486If you're looking to "show more with less" then the golden four is your best bet.Sorolla, Serov, Sargent, Zorn.These 4 motherfuckers cracked the code and realized where the art should actually go, since the photography took off. Check their catalogue before replying, internalize it.There's also another advice that you'll probably ignore, but don't just look and copy them, look at the artists that inspired them, that's how you begin to approach their level, instead of being a facsimile. Velasquez was a big inspiration for at least 3 of them, not sure about Zorn. Also don't expect this to be easy, Sorolla may have done his work rapidly, but Sargent and Zorn both redid it a ton so as to keep it from looking tired. There's a number of other turn-of-the-century artists that are similar, but I think these 4 are the titans, the Roman architecture that will stand for centuries, even if everything around them crumbles.
>>7372492I really like Serov and Zorn styles who else would you recommend when it comes to colors especially the concept of colors relativity
>>7372264>>7372264 >has a point...aHR0cHM6Ly9nb2ZpbGUuaW8vZC96dVFJbDA=Beginner friendly. Google Base64 and paste.I learned a key rule from the resource above. Opposite colors on the wheel mix to make grey. From that, I eventually learned that color and value are tied together. Its why you'll find that if you eyedropper a pixel from a color image and then sample the same pixel from the image in grayscale, the Value will most likely be different. Try it.Hue + Saturation + Value = COLOR. They are interconnected because the eye naturally links lightness and saturation. For example, yellow is usually the Lightest at high saturation, while blue is the Darkest at high saturation. If I wanted to do a gradient of blue to yellow, it would requiring adjustments in saturation to balance the values. Understanding this relationship is imperative to refine color choices and pairings for blending in paintings. Picrel is a demonstration. Color choice for design is more a matter of taste, but I don't think that's what you're asking for here. Hope schizobabble helps - i'm in pretty deep.
>>7372208Do a study.Make thumbnails of varying sizes and study the colors. This is a great way to learn and discover how other artists solve problems.
I tried to use only purple but I used a little bit of blue and yellow what you think? And who to study to improve shadow shape design?
>>7374574insert that one meme here
>>7374690Do you have anything of a value to add?
>>7374574Looks grape.
>>7374704Yeah it turned weird 1 color paintings needs variety in values to be appealing or to be heavily stylized to look good with simple values
>>7374574Not exactly sure what you were studying here BUT, I remember doing something similar early on, so nice.My tip though is Paint spheres or cubes if you're studying light/shade and color. You can apply the same theory to any 3d shape or material. Its also faster and more satisfying. Here you have a wet eyeball, oily skin and dry fabric. Focus on 1 thing at a time or you'll get confused.>>7374729You could push values but observe how much or how little you need to because its different for each lighting situation.Right side picrel is mucking around with the saturation. You'll see the "shadows, are actually the highest value and the lights the lowest, but its all the same hue. Train yourself to go by eye.
>>7373458Thanks a lot for this, seems like a good resource. Almost everything else I tried never went further than "wow dude, opposites contrast, and like, triads".
>>7373458NTA, but thank you
>>7374785>>7374789Its pretty outdated, e.g. cyan didn't exist in the old trad color wheel, but there's some good underlying theory on the first few pages. Good luck.
>>7374778Tanks for the tip I'm still trying to figure color relativity by eye like you mentioned in your post for example the color of the eye
>>7372260Based color stealer