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>>
you need pure natural talent it can't be taught
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>>7372209
I don't think so I kinda got the hang of it if you looked at it from value standpoint it's manageable in a black and white form. The thought process for colors and lighting is where it's get complicated
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>>7372209
Fuck off with this mentality. Learn color theory
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Whatever you do, do NOT study other artists or look at light in the real world
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>>7372228
Suggesting any good course ?
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>>7372241
What process do you recommend then ?
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>>7372247
anon...
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>>7372208
start with value
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>how to color
>not how to render
never going to make it. just go back to tumblr and stay there
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>>7372270
OK may you share with us your wisdom
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>>7372260
Yeah colors relatively where to get good at it ?
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>>7372342
there is nothing to get good at, because painting like this is not a single skill, is fundamentals, color harmony and temperature. again, the only thing you cant do to get close to this is copying the color palette and trying to implement that in a different drawing, you can even go to a better source that is old paintings and just color pick from them, because this drawing is obviously inspired by that.

the only other thing i can tell you is that this drawing is obviously made with a single brush and they added 2 filters to make it look like a painting on canvas, also you can literally see the brushwork on the whole thing.
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>>7372419
Thanks for the insight. But how do you imply alot of details using simple brush stroke like in the original painting? Simply copying I don't think a good way to approach it. Simply putting what sorceress to learn this style of rendering?
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>>7372427
>how do you imply alot of details using simple brush stroke
Experience. You gain it by painting more and doing master copies.
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this has to do a lot with knowing what you doing, i guess there is probably some kid able to replicate all of this on MSPaint.

if you can understand the process on how, when and where to apply colors everything becomes simplier.

pick a random part of the painting and try make it, this way you will learn more than you think.
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>>7372427
Why don't you try doing it, see where you went wrong then try again?
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>>7372447
Which masters would you recommend?
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>>7372486
If you're looking to "show more with less" then the golden four is your best bet.

Sorolla, Serov, Sargent, Zorn.
These 4 motherfuckers cracked the code and realized where the art should actually go, since the photography took off. Check their catalogue before replying, internalize it.

There's also another advice that you'll probably ignore, but don't just look and copy them, look at the artists that inspired them, that's how you begin to approach their level, instead of being a facsimile. Velasquez was a big inspiration for at least 3 of them, not sure about Zorn. Also don't expect this to be easy, Sorolla may have done his work rapidly, but Sargent and Zorn both redid it a ton so as to keep it from looking tired. There's a number of other turn-of-the-century artists that are similar, but I think these 4 are the titans, the Roman architecture that will stand for centuries, even if everything around them crumbles.
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>>7372492
I really like Serov and Zorn styles who else would you recommend when it comes to colors especially the concept of colors relativity
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>>7372264

>>7372264
>has a point...

aHR0cHM6Ly9nb2ZpbGUuaW8vZC96dVFJbDA=
Beginner friendly. Google Base64 and paste.
I learned a key rule from the resource above. Opposite colors on the wheel mix to make grey.

From that, I eventually learned that color and value are tied together. Its why you'll find that if you eyedropper a pixel from a color image and then sample the same pixel from the image in grayscale, the Value will most likely be different. Try it.

Hue + Saturation + Value = COLOR. They are interconnected because the eye naturally links lightness and saturation. For example, yellow is usually the Lightest at high saturation, while blue is the Darkest at high saturation. If I wanted to do a gradient of blue to yellow, it would requiring adjustments in saturation to balance the values. Understanding this relationship is imperative to refine color choices and pairings for blending in paintings.
Picrel is a demonstration.

Color choice for design is more a matter of taste, but I don't think that's what you're asking for here.

Hope schizobabble helps - i'm in pretty deep.
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>>7372208
Do a study.
Make thumbnails of varying sizes and study the colors. This is a great way to learn and discover how other artists solve problems.
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I tried to use only purple but I used a little bit of blue and yellow what you think? And who to study to improve shadow shape design?
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>>7374574
insert that one meme here
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>>7374690
Do you have anything of a value to add?
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>>7374574
Looks grape.
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>>7374704
Yeah it turned weird 1 color paintings needs variety in values to be appealing or to be heavily stylized to look good with simple values
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>>7374574

Not exactly sure what you were studying here BUT, I remember doing something similar early on, so nice.

My tip though is Paint spheres or cubes if you're studying light/shade and color. You can apply the same theory to any 3d shape or material. Its also faster and more satisfying. Here you have a wet eyeball, oily skin and dry fabric. Focus on 1 thing at a time or you'll get confused.

>>7374729
You could push values but observe how much or how little you need to because its different for each lighting situation.

Right side picrel is mucking around with the saturation. You'll see the "shadows, are actually the highest value and the lights the lowest, but its all the same hue. Train yourself to go by eye.
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>>7373458
Thanks a lot for this, seems like a good resource. Almost everything else I tried never went further than "wow dude, opposites contrast, and like, triads".
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>>7373458
NTA, but thank you
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>>7374785
>>7374789
Its pretty outdated, e.g. cyan didn't exist in the old trad color wheel, but there's some good underlying theory on the first few pages. Good luck.
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>>7374778
Tanks for the tip I'm still trying to figure color relativity by eye like you mentioned in your post for example the color of the eye
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>>7372260
Based color stealer
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>>7372516
>who else would you recommend when it comes to colors especially the concept of colors relativity
The obvious answer is Monet and Van Gogh. The first one was obsessed with the color relativity and perception and it was his final art goal. There's so much interesting stuff you can get out of his work, color anchors and counterweights, very good stuff, even if he did it intuitively .

Van Gogh also did some interesting color relativistic works, but he's less ordered schizobrain, so it's a bit harder to unravel.

I would however recommend a book for color instead, by going through it you'll learn to look into color in a deeper way.

>Colour: A Workshop for Artists and Designers
Book by David Hornung

It's VERY good and has a variety of exercises to train your eye.
>there's a third edition out
fuck, I kind of want to buy it just to see what's different.
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>>7373458
Anon, this video is going to blow your mind
https://www.youtube.com/watch?v=10O6Ls2QqM0
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>>7373458
>From that, I eventually learned that color and value are tied together. Its why you'll find that if you eyedropper a pixel from a color image and then sample the same pixel from the image in grayscale, the Value will most likely be different. Try it.
That's a colorspace problem. In real life the brightness and the saturation have two different causes, higher energy photons will produce more saturated colors, but there could be less of them so you can have saturated dark areas.

You could also overwork the cones and create a variety of imaginary colors.

I would also say that value is not end-all secret, you can still describe form with shifting from warm to cool, while maintain the same value, here, have a video
https://www.youtube.com/watch?v=95Vt-4B9RCY
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>>7376598
NICE. I crossed color space before, but I never saw this 3D visualisation of it. Its a very clear way to think about color, especially when blending (10:02 in the video).

>>7376604 (^^ are same anon?)
> higher energy photons
AH YES, le going into physics to understand color - how nostalgic.

>That's a colorspace problem
My understanding on color is intuitive at this point, so I've butchered the terminology, but what color or tone problems aren't a colorspace problem?
I agree with you, the problem im aiming at is that, in digital, people dont tend think about "mixing" color, they see lightness and darkness as a black & white scale and will rely on blending tools to put smooth (or force) two colors together.
If I'd remembered the term I would have said the key to making good color choices is to maintain appropriate chroma (color purity) whilst blending, but the key point is to use your eye to perceive the qualities of a color.

> value is not end-all secret
I agree. I attempted to explain that with the yellow and blue at high saturation example, though again, I didn't explain it very well.

Good video, will watch it fully later.
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>>7376604
Sorry looked in to digital color space and I missed your point there, you're right.
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>>7376604
are you saying that photons of the same wavelength may have different amounts of energy?
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>>7372208
Was starting with black canvas a mistake?
Feels like im working extra hard to get lighter values to show
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>>7376817
Your shadow is too light, where are they getting so much bounce light from are they on a beach in a sunny day or something?
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>>7372208
LEARN TO DRAW AND PAINTING FROM FUCKING OBSERVATION YOU FUCKING STUPID PIECE OF FUCKING SHIT
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>>7376817
So the golbin thing has a bounce shadow from the glowing vial things underneath her.
the blue guy Im trying to do from the top left corner without much bounce light
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>>7376833
errr bounce light I mean
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>>7376817
You should read james gurney color and light.
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>>7372208
>muddy clusterfuck with shitty brushwork
Marco Bucci is your guy.
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>>7377101
not enough quirky pattern brushes
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>>7377159
Don't forget the specs of green and purple
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>>7376652
No, that's not what I'm saying.

You've sent me on a schizo search of where I've read that, but it's just a jumble of different photon interactions in my head. What I mean was that Brightness is the amount of photons, and Saturation is frequency/wavelength. Absorption is also very finnicky, the frequency needs to be just right for the photon to be absorbed, so you can have a very saturated and dark color. However your retina starts using more rods the darker it gets and those a monochromatic and more sensitive to greenblue wavelengths, and red gets scattered more easily in the dark.



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