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File: 1735683459333740.jpg (1.33 MB, 2583x2189)
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>7394249
>>
happy newyears
>>
>>7422267
cute!!
>>
How would you apply Naoki's method to making manga?
>>
>>7422338
You mean applying it to non-visual parts of manga? I guess the general pattern of
>create with model in mind -> compare with model -> refine/fix mistakes
would apply but making manga has writing skill requirements built into it and you need to learn them separately to even be able to compare your one-shots with how other mangaka do the writing aspect of their works. Visual art has the benefit of just being able to see what's different with your eyes but with writing it's more difficult to compare works.
>>
>>7422593
Thank you
What I mean is that...
You know that his method is geared towards illustration right?
You see illustration You like, and you make your own in that style etc...
But how would that method apply if my goal is to make a manga and not individual illustrations?
Should I get one page and then try to make one page as close to it as posible?
Should the same events be happening in my ideal page (That would be any Alita page) or something different?
>>
>>7422596
I don't know about manga specifically but with writing an advice is to create a "library" of dialogues/character scenes and refine them to understand various aspects of anime writing and then to write short stories based on chosen themes/world settings. You probably already have favorite writers so you can compare how they go about doing similar themes or situations or characters with certain archetypes.
Copying a page might make you understand how it works layout-wise but you're probably not going to use it directly in an original work. Copying visual art and then creating new art already introduces your own individuality in a way that's unique to you but straight up copying the layout/composition of manga looks like plagiarism.
>>
>>7422596
I don't think his method would work towards that. And I don't think copying a manga pages would help you that much.
I'd watch a lot of movies (good movies not Hollywood slop. Look at those that are called masters in their craft like Kurosawa and think about what you're looking at - why is the director showing this? Why the long pause? Etc). Also watch great anime. And also read a ton of manga, specially those with great panneling and composition (I was re reading Hoshi no Samidare recently and the last volumes are fantastic) read Fujimoto (people might shitpost but he is fantastic when he's not being lazy).

The idea is that good movies will give you a sense of how the story flows and good mangaka will teach you how to put it on the pages.

The story, characters and art are for you to realize. I wish you the best.

*Take this with a grain of salt because I don't draw manga but I read a ton of it
>>
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I don't hate it but I think it's soulless, how to soulify?
>>
>>7422817
I don't know how to soulify but the hands and arms are too small, or maybe the head is too big.
I think you did great with the face, it looks awesome
>>
>>7422817
Honestly, just draw faster, it really does look like a polished turd. But good effort tho, keep at it anon
>>
>>7422891
>>7423044
thank you guys
>>
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>>7422817
Ignore my /beg/ sketch, but I made some changes to the composition that might inspire you.
My advice is to use gesture, and make moving parts like hair more dynamic since your character is in motion.
>>
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>>7422020
Will this be THE course?
>>
>>7423357
THIS IS IT
>>
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Does the just mean to draw *something* in the style of the artist you are trying to copy?
>>
>>7423664
I mean yes. If you want to draw anime girls you should have chosen an anime girl artist. Then try drawing an anime girl.
The point is you trying your best at drawing it and then comparing the many things you're lacking, then improving them one by one.

I would read the first chapters in one go to see where he's coming from (I think the book recommends doing that I don't remember)
>>
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anons, how do you go about finding construction patterns behind stylization? Maybe I'm just dumb (most probably), but sometimes I find it difficult to find how the artist constructed the character using fundies. I chose imoco as my ref, and I can't wrap my head around how he makes such big heads and eyes, if he uses a circle to make the head and them put the pupils or the top of the eyes in the middle, things like that.
>>
>>7423697
The artist does it by feel. He's not thinking about any specific construction.
>>
>>7423697
>stylization
>fundies
I'm gonna need a definition for these terms first.
>>
>>7423849
>>7423357
>>
>>7423853
I think I understand what you mean by "fundies" now but there's no definition there of "stylization".
>>
>>7423697
>>7423849
"stylization" makes it seem like you're talking about someone taking "pure anatomy" and "constructing" around it to create an illustration. like a transformation on a western academic drawing gradually turning into anime.

pure anatomy >>7423357 (really is already anatomy in a highly refined anime style) is useful for understanding the possibilities of character design when drawing a character yourself or for reverse engineering what parts certain lines/shadows/highlights emphasize in a style. but for studying an artist you just have to internalize his approach as it is using your knowledge of anatomy to help remember/understand things.
>>
>>7423732
this, but does it really matter if you can reproduce his result using a different "construction" method? accuracy of the end result is more important, do whatever works for you to achieve the goal and you'll be able to draw it because you understand it on a deep level.
>>
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>>7422338
His method sucks, don't use it
>>
>>7424151
Low CR individual detected.
Target for immediate elimination.
>>
>>7423947
Looking pretty anime
Naisu
>>
>>7423862
NTA, but what we normally call "style" is just design. You design the shapes, the construction, the lines, everything, to make it appealing to you.
>>
what's construction? is drawing a ball for head as reference construction or is it just laying down landmarks to make your sketch easier?
>>
lmao /lsg/ had too many nodraw fags hanging around that mod had to 404 it
>>
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i tried
>>
>>7424467
it feels a bit wider than the original but I like it, good work
>>
>>7424452
bring back lsg. it's not the artists fault nodraws ruin the threads
>>
>>7424301
it's turning what you actually observe into shapes that are easier to draw so that you can construct complex forms
>is drawing a ball for head as reference construction
sure, but that's only the first step of many more to make that into an accurate form
>>
>>>/a/274819500

>>7424452
I guess this is my home now.
>>
i'm /beg/, can I still come here?
I wanna learn how to draw pokemon and cute animal girls
>>
>lolifans migrate to the anime /beg/ thread.
like pottery.
>>
>>7424480
dilate promptroon
>>
>>7424519

he curb stomps you.
>>
>>7424480
Just look at that complete background. You can tell he enjoyed this drawing and the act of drawing.
>>
>>7424522
>>7424523
tracing AI isn't drawing kek
>>
I hope lsg friends find their way here
>>
>>7424524

If that's true (and it likely isn't, he could be just copying from AI as ref instead) he was motivated by inner strength to complete a gochiusa drawing. A trait you lack.
>>
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>>7424523
I know I need to practice bgs, but I want to get better at poses first, so the backgrounds will continue to be half assed for a while until I feel like I can draw characters in any arbitrary pose somewhat decently.
>>7424529
this was the ref
>>
>>7424534

>this was the ref

Good. Serious artists use reference.
>>
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Gura. give critique nigga!
>>
>>7424579
It's fun, the hands're the weakest part, besides that the face in general doesn't really feel anime enough
>>
>>7424636
>the face in general doesn't really feel anime enough
Reminds me a bit of Jamie Hewlett
>>
>>7424579
eyebrows seem a little thick for the character and sleeves should be droopy. looks alright though
>>
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Is this an acceptable improvement?
>>
>>7425302 lsg
>>
>>7425306
will it be alright?
>>
>>7425309
it's already full of trolls, I'd rather stay here
>>
>>7424579
Not anime / 10
>>
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>>>/a/274863358
>>
>>7425231
Acceptable improvement is drawing finished anime art (illustrations/manga/animation/game cgs) on the level of skilled Japanese artists. Nothing less will suffice.
>>
>>7423947
These are good, do you have anything from imagination?
>>
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all from @abara
>>
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Getting filtered hard by hair inking, this shit is taxing
>>
>>7425566
Pedophile Kris kws
>>
>>7425980
The fuck does this mean?
>>
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>>7425566
No, I do not. Mostly working a job right now. Trying to save money. Come home and do studies/copies to learn.
>>
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Let’s go!
>>
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>>7425913
>>
>>7426880
With those kind of brushes you have to use them like a soft round brush! Don't over do it. Anyways I think you'll learn more just by drawing with normal brushes and actually learning how to crosshatch, keep it up, the drawings are cute
>>
>decide to give drawing a go again after half a year of avoiding it
>struggling to split a circle properly for a head
hm, this is suboptimal
>>
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At work. Trying to wrap my head around the concept of moe for the past couple of days
>>
>>7425231
That's really good fact that this took you only 2 years it's amazing too plus actual trad instead of digital.
>>
Somebody wanna tell me how AI works? I haven't really been paying attention to this shit but is actually making completely new poses on it's own, or is it basically just seamlessly gluing together pieces of the images you feed it? So when you see a "good" AI image, it probably just took the body of one artist's illustration and then glued whatever anime girl's head onto it, right? So somewhere in the programs reference database, there's a piece of art that the program is basically using 90% of?
>>
>>7428662
Sir please
>>
>>7428662
it drinks semen and then pukes it out
>>
>>7428679
>>7428705
Thank you for the quality, informative answers. Guess I need to ask somewhere else.
>>
>>7428755
good. stay away, stupid pajeet
>>
>>7428755
Stop being so indian and people might actually want to help you
>>
>>7428759
>>7428760
Wait, I'm confused, how am I the pajeet here? I don't like AI, I'm asking about how it actually works because I don't really understand it.
>>
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Latest
I’ve been using the Gesture drawing app on iPad. You load up images from your photos or Pinterest and it has a rudimentary drawing program with a basic pencil brush, undo function, and timer. I’ve found the simplicity tricks my brain into thinking I don’t have to put a lot of investment into the drawing, which somehow makes it a million times easier to start copying, because there’s no pressure to be super precise due to the limitations of the program. So somehow I find myself spending several hours on one drawing I thought was just going to be a doodle, effortlessly. The app has been a massive boon for my progress. I did shade it and fixed a few errors in procreate later.
>>
>>7428662
>>7428763
NTA but what people call AI these days is essentially a highly optimized statistical prediction model that assigns weights to various details/tokens in order to generate an output that looks like what the input correlates with.
The real explanation is more complicated but that's pretty much it. When you generate something using an artist tag it uses the weights which have been assigned to that artist's work when it was trained to apply the traits of that artist to the result. It's technically generating completely new artwork but it can only replicate an artist's style if it has been trained using their artwork.
>>
>>7428767
Alright thanks, that helps clear it up a bit.
>>
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Does anyone know any artists that are particularly good at drawing hands? Artists who I'm following right now don't make hands the focal point and it's hard to practice hands using them as reference
>>
>>7428662
>>7428767
>>7428769
I watched an older video explaining it like this...
the "model" is what has all the reference poses, raw image data.
Then the "lora" has the artists style or character's reference. (i think)
essentially from what i saw.
It will create a ghost image in the background while moving onto the later steps. let's say an apple. it knows the shape of the apple thanks to the internet archive. then i guess it glues everything together after that. with what anon said above too with the weights.
>>
>>7428766
huh, very cool. I'll try it out tomorrow. Thanks for sharing. Nice sketch too
>>
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I messed up the perspective for the hat. but whatever.
>>
>>7429224
based fubuki enjoyer
>>
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>>7427344
eh fuck it, going with hide's series 1 by 1 episode until I feel good with what he's teaching in a given video
I really should've started learning earlier in my life but it is what it is
>>
>>7429386
based. also feel free to move forward and return back to the lessons over time, don't get stuck if something is too hard and do projects for fun.

>I really should've started learning earlier in my life but it is what it is
relatable.
>>
>>7429538
I don't find the first one too hard so far, but I do feel like I'm not really getting the sphere splitting part just yet, the lines just kinda feel off
I'm really about to just get a small foam ball out of my drawer and use it as reference with lines properly drawn on it just so I can confirm it's right when I do it
>>
>>7429224
good taste. looking a bit wide thoughever
>>
How can I learn how to shade and render with various different lightings? I feel like I always put too many shadows or not enough
>>
>>7429914
the trick is to not put too many shadows nor not enough
>>
any favorite videos of animators drawing on paper?
>>
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is there a market for muscular anime women? i normally draw western but I think it could be lucrative. pic related is tatsumaki
>>
>>7430049
>anime
that pic isn't anime kek
>>
>>7430052
howso? if i colored the hair it would be easily recognized
>>
https://www.youtube.com/watch?v=O1JsOnJDCac&list=PLC1w0JHZX_rhdv__lLHVhEoHb5j6LOvrD

do this
>>
>>7430155
>chinese
"No".
>>
>>7430155
lmao literally just ripped straight from FWAP
chinksects cannot into originality at all. kek.
>>
>>7430055
>>7430049
Are you intentionally making it really ugly?
>>
>>7430216
You realize the chinese are masters at copying right? You realize they created all the anime gacha games right?
>>
>>7430355
That tutorial is Chinese tier not Japanese tier.
>>
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>This was done in Paint
How to get this good, unironically?
Tired of stagnating as prebeg. Is DaB a good starting point?
>>
>>7430393
>DaB
You mean drawabox? Does it teach anime? Do Japanese artists teach using it?
>>
>>7430393
dab is a /beg/ trap, what you really need to draw hot anime babes is krenz.
>>
>>7430400
>krenz
not anime
>>
>>7430403
loomis then.
>>
>>7430406
>loomis
not anime
>>
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>wanna draw anime
>realize I'm too retarded to draw lines
I literally have to block in the shape and erase everything but the line to get something like an outline for anything that isn't detail, kill me
>>
>>7430429
She's looking pretty /jp/ pilled in the gestures/directions you chose for the lines. I don't feel the uncanny simplistic nature of pseudoanime's lines so you're moving in the right direction anon.

>realize I'm too retarded to draw lines
Thinking harder about lines is always a good thing so there's a hidden benefit to your struggle. Just pick a good anime artist to learn an authentic style and constantly measure your work against and you'll make it.
>>
trying to practice traditional makes me realize that I'm really carried by ctrl z especially when sketching/doing my construction
what are good methods to construct anime bodies and heads? I didn't really like loomis
>>
>>7430461
hide channel is where it's at for anime centric construction
>>
>>7430429
You should study real Japanese anime painters, there's a lot, I won't spoonfeed you, but you can make it work if you try hard enough. That being said drawing is more important than painting
>>
>>7430462
thanks a lot man
>>
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>>>/a/274987173
>>
Any practices i can do for drawing curved lines? I either make them like straight lines, make oval-ish ugly curves or can’t control their curvature at all. It’s like the pen has a mind of its own and goes off the rail
>>
>>7428877
Consider using your own hands as a reference, just position a mirror near where you work and take photos if you need to. It's been helping me a lot lately rather than spending way too much time searching for a reference picture with the hand in exactly the right pose
>>
>>7429608
Good attitude. If you're having a problem, just find solutions that work for you. Anons can learn a lot from you
>>
learning how to light and shade something and how to do it in a japanese-looking way is so difficult
honestly rendering and painting has been much harder to learn than drawing because I find it really difficult to emulate certain rendering styles
>>
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idk
>>
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>>7422020
>Naoki Saito
How did /asg/ pick a style to copy? I have some artists I love but I constantly flip between them. I know I would be so much better by now if I just sticked to one.
>>
>>7431710
I didn't, I just consumed Anime as lil kid and inherited the style, just like the japs. But I do wish I had someone that I liked enough to steal from
>>
>>7431734
>the style
There's not one style though. I think following an artist is the fastest path to mastering a specific style.

Think of it as a videogame where different masters/families perfected some part of the world's magic. You need to become part of this chain to really increase your skill levels. As those who watched anime from childhood we have the ability and potential but we need to spec into some school.
>>
>>7431710
For his method, yes, you really do have to just make a decision on one artist and stick with it. He says himself that it won't be effective if you don't. It honestly took me about a month just to narrow one down
>>
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I genuinely have no idea how to colour and but more sadly how to colour. I've been watching one video 10 times over again and again and i just don't get it what is he doing. What is the perfect tutorial on how to learn to render and paint?
>>
>>7431809
What video? Also we've been getting a lot of questions like that lately huh.
Try this
https://www.youtube.com/watch?v=JKSHQvtzSus
>>
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>>7431628
cute but the chin's far too big, if it was purposeful there would be better ways to convey that but i assume not given this is the anime general lol
the different colored brushes are sick btw, i love doing shit like that for added dimension
>>
>>7431814
That's the same information everyone other video says but this doesn't help me.
>>
>>7431814
How the fuck does she go from a uniform, clipped shadow layer made of a single color in multiply to several different layers for each part of the character after 4:40?
>>
>>7431839
She puts all base colours into folder and puts layer above it clipping to the folder.
>>
>>7431842
I think I'm retarded but how does that work? Does she underpaint the sections, put them all in a folder and then clips the multiply layer to it? How does that work with her flats?
>>
>>7431814
Not him but I'll study this.
>>
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I want to plain more anime but don't know how to learn it.
>>
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>>7431872
More saturated colors imo.
Also look at artists like this fag called Xipa. I don't like his content but the hard round rendering helped me improve a lot. Asanagi is another good one for that. In general I find that most of the anime feel comes from the colors they choose and smaller details such as airbrushing red on the skin in parts like shoulders, tits, belly and thighs then adding those pimple-like highlights; or doing shit like the red airbrush/low opacity hard round over the eye lineart, airbrushing the skin tone over the hair that covers the face so it gives is a semi-transparent feeling, adding much more blush to the face and so on. Nice pregnant belly btw
>>
>>7431941
>In general I find that most of the anime feel comes from the colors they choose and smaller details
also most (all?) anime styles descend from cell shading so the anime look is lost by overrendering without design and making it look too blurred without clear separation of colors (to a varying degree).
>>
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Cirno. Feels boring to me. Give tips to make more interesting ic....
>>
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>>7431941
Don't know what to do. I just don't have the intellect to make improvements. I could look at, trace and copy their art for days and then i end up drawing in the same style making the same mistakes.
>>
>>7432032
Left are is fucked but could had been excused as an style choice if the other arm wasn't so skinny
>>
>>7432032
skin shadow needs a more interesting color imo. could make it more purple to contrast with the yellow highlight
>>
>>7431943
Mostly why I think that sticking to pure celshading without softening any shadow whatsoever is the best way to learn. You can introduce blur, different shadow edges and brushes with some blending later.
>>
Why every tutorial tells me to use multiply but when i do i end up with grey cold skin?
>>
>>7432085
Because you're not shifting whatever color you're using for the shadow further to the red
It's not a universal rule but if you're using the eyedropper and multiply, move the wheel a little closer to red especially if it's on skin
alternatively you can airbrush a little bit of red on an Overlay or Add layer on the skin to give it a gradient and then adjust opacity as you see fit
>>
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>>7432052
Tried finding something that focuses on skin, but look at this and it's mostly very easy to replicate effects just using a hard round brush, soft airbrush, blur and the soft eraser at 30-40% opacity
>>
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>>7432073
yeah, even autistically drawing the red/blue color separation lines out I feel has helped me.
>>
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>>7432087
>>7432093
I hate that my first thought is to somehow contradict and oppose people helping me. I don't know what is wrong with me. Probably have so many questions i just want to drop everything and run away. Like how people learn to know what colours to use each time. Take one lineart and paint in 5 different settings, or how do you render hair... I will try using what you suggested and hopefully you can help me further after that practice tomorrow.
>>
>>7432121
I struggle with colors so much and I read two color theory books already
still no fucking clue how you're supposed to choose colors desu
>>
>>7432166
>still no fucking clue how you're supposed to choose colors desu
since you already know the theory, isn't this more of an issue of not knowing what you want to convey in a piece of art?
>>
>>7422020
the manga materials link in the OP pastebin is broken, anyone have it?
>>
How do you learn to correctly light and shade something? Where to place shadows and highlights compared to where the light is? Something like having stage lights behind a figure for example, generic lighting is kinda easy but I also have a hard time figuring how to shade clothes and shit
>>
>>7432306
tldr do what looks good in the style
>>
>>7432306
Analyse art in lighting situations that you want to replicate. When drawing, keep refs of art and maybe photography and try to replicate it in your own art
>>
>>7432306
Drawing from life.
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>>7432306
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>>7432425
Genuinely dont get it. How do you learn this? What daily practice would help me?
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>>7432474
How many thousands of floating boxes have you grinded?
>>
>>7432556
I don't follow.
>>
>>7432474
>What daily practice would help me?
Still life.
>>
>>7431742
>It honestly took me about a month just to narrow one down
What helped you make the final decision? I feel like I have too many favorite characters from works that I want to learn the styles of.
>>
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I switched from the circle+cross method to Krenz's figure method for heads and my art style has changed.
I finally got rid of the chibi face and can now draw anime girls with 7 heads-to-body ratio.
>>
>>7432648
what's his method? Cursry googling only gave loomis head and videos of him shading heads
>>
>>7432567
I was thinking drawing organic forms, cross section them and shade them. Still live... How about drawing still live of clothes?
>>
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copies
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>>7432653
This
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>>7432648
that looks great how long have you been drawing for
>>
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>>7432666
>I was thinking drawing organic forms, cross section them and shade them.
something like this is probably right. I don't know for sure.

asg do not like analytical solutions and my lecturing is cringe

a) You need to somehow guess the orientation of surface at any given point, where it faces in 3D and its position relative to light.

b) Because light travels in a straight line, if a surface turns away, light can't hit it. This is the terminator and beyond it is zero for that light. If you see something there, it means light from another direction is hitting it and this light will works the same way.

Where the surface is directly facing the light, the illumination is maximum. Any other direction will have less illumination for the given light.

There should be tons of material about this, but most important you need to understand what happens between the lines. Aka feel the form. The real application relies a lot on approximation and interpolation, depending on brainpower. It is not an exact photon map. My solution for the girl was very imprecise, but because it's probably kind of close to the truth it's semi-believable
>>
>>7432857
It's good advice. But i am on the stupid side. I don't know at what value should paint the shadow. or how people know what to pick for colour, saturation all that. They somehow know how to make ambient light look believable. I know it exists, that i should pick some colour from environment, but how it looks like in practice, i don't know how to learn. There is just empty spot. Don't know what to tell my hand facing this problem.
>>
>>7432857
I just find it hard to apply this to anime shit desu
I liked adding terminators to my shadows and softening the edges of form shadows but it ended up not really looking japanese at all
>>
>>7432691
kawaii
How do you do copies in trad? I started trad recently and feel like my skill dropped a lot so I must have been over-relying on digital tools.
>>
>>7431814
I can see that she clipped the shadow layer to a folder with all separate flats but how is she changing the multiply layer's colors one by one without spilling over?
>>
>>7432963
https://www.youtube.com/watch?v=y9SM5KuWMBw
>>
>>7432966
Thank you. I sketch in a blue pencil first where I'm just working out proportions and doing a rough sketch of the character. After that I go over it in a graphite pencil, further tweaking it and cleaning it up. I'm eyeballing the ref too, not drawing over it to work out proportions, just looking at it on my monitor and drawing on the page. I'm still experimenting though, not sure if this is the best way to do it.
>>
shading hair with a hard round brush only is so tough
>>
>>7432706
crash test dummy head? What video of his did you get it from? Looks good
>>
>>7432737
Thanks! I started drawing as a kid but stopped around 18, from stick figures to stiff anime characters with zero sense of anatomy.
Only started doing digital art and actually learning the fundamentals for the first time in Jun'24.

>>7433251
The link from the OP
>>
do you prefer to add shadow and then remove it or the opposite? because removing with the lasso gives me that anime look but on the other hand I'm not sure how to get such sharp edges without spending a stupid amount of time on it with a normal brush when drawing the shadow in
>>
>>7433349
that sharp look on shadow edges are not done with the lasso tool, it's good line control. work on your lines
>>
>>7433354
is it usually done with a small sized brush? because once mine get past size 10 the lines tend to end up round rather than sharp
>>
>>7433015
I need that video to be 3 hours long. I dont get it. I checked her live videos and i dont understand how she can draw so fast without making errors. And how can she make her brush to have pointy end at the end of stroke? What is the setting to get that? When i try to make shapes with long thin triangle for har, my result is always line with very clearly round end. I can't draw shapes with sharp edges at all.
>>
>>7433361
Elaborate.
>>
Do you guys listen to podcasts or streams while drawing anime?
>>
>>7433492
Only Japanese videos or lets plays. Others hurt my ability.
>>
>>7432963
A good place to start, is to pick a light source somewhere above. Usually most light will be coming from that direction. If your piece doesn't have an obvious light source, say a fireplace in a dark room, or a lamp to the side, it's a good fallback. Draw a little sun diagram if you have to, and draw lines from it to see where light is falling
>>
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the face feels off
not sure whats wrong i even tried overlaying it over the original image
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>>7433642
worst place you could have posted this, bait
>>
>>7433628
Are there resources on how japanese artists usually stylize certain shadows?
>>
>>7433677
This is all I got. It's not written by a jap but it's helpful for anime style shading. Basically, use airbrush and eraser a lot.
>>
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>>7433682
Forgot pic
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>>7433682
>It's not written by a jap
>I have no idea how they do it!
i.e. it's practically worthless
>>
>>7433695
Then don't follow it faggot, find your own shit
>>
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forgot to post this here
>>
>>7433837
Cute
>>
>>7433769
>Then don't follow it
of course I won't because I want to be japanese tier
>>
do you have any resource on learning how to draw poses and faces from below and above?
>>
Here are your sacred Japanese scrolls https://www.asahi-net.or.jp/~zm5s-nkmr/
>>
Imagine my shock upn learning the secret behind anime line drawing...

They're mostly straight.
>>
>>7434138
What do you mean?
>>
>>7434144
He means he's a dunning kruger beginner retard that thinks he found a secret
>>
>>7434145
>>7434144
This^ but not really.
Don't over-curve your lines. Regular anime style is pretty much straight lines except for the head and embelishment. Its dunning kruger only because the rule applies to figure drawing in general unless you're drawing fatties.

I'd post work but I don't need to prove shit.
>>
>>7434165
Yeah it's true. anime lines are logically (if not always literally) approximated by a collection of straight lines. it's part of the fauxanime look to make everything over-curved uniform lines without any local thickening where certain lines overlap.
>>
>>7434179
>fauxanime
did you just make this term up
>>
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>>7434742
>>
>>7434748
if it's not made by a Japanese person, then it's fake regardless of style
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>>7434742
Even if it is made up, you're smart enough to figure out what it means, no?
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>>7434750
>if it's not made by a Japanese person, then it's fake
source?
>>
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>>7434755
The Japan Culture Protection Program (western office)
>>
>>7434752
post an example of the fauxanime style so that I can understand what falls under it
>>
>>7434765
Why degrade a fine gathering focused on love for anime with ugliness?
>>
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>>7434765
Fair enough.
See AI slop.
Though Its not always a bad thing in my book - see Speedoru

Not the original poster of the word BTW, but this is my interpretation
>>
>>7434769
>Though Its not always a bad thing in my book -
t. fauxanime maker
it's always bad, no questions.
>>
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>>7434770
Purist crap, now I'll steelman the other side - define the boundary of the anime style.
>>
>>7434776
>purist
how is that supposed to be an insult? where do you think you are?
you just have low CR so you can't see how the three pics are different and how one is not even comparable to the other two. and nobody can explain it to you because of the psyop brainwashing that you were exposed to. unless you break free of it you won't be able to see the boundary and will always try to go back to the comfortable programming by finding what you think to be examples of the boundary being obscure or vague.

the first step is accepting the unconditional superiority of anime.
>>
>>7434776
>the other side
>Though Its not always a bad thing in my book
Anon... you *are* the other side.
>>
>>7434870
Wasn't insulting you, just your opinion.
So ... back to defining what the anime style is, like I asked?
>>
>>7434902
how is that supposed to be an insult to my opinion? why are you even here if you think it's an insult.

>back to
reread my post.
>>
>>7434911
I've never seen someone so unnecessarily pressed.
>>
>>7434922
What do you mean?
>>
>>7434931
...nevermind. I accept Anime Jesusu-sama as my lord and saviour.

Holy shit.
>>
>>7434939
anime is important to the people here and trying to downplay its distinct features by cherrypicking very bad examples that don't even prove what you think they prove isn't going to help you in anything.
>>
>>7434944
I get the sense you're a bit of a fragile snowflake, so I'm trying my best not to directly insult the way you're presenting yourself here.

I really hope you're trolling.
>>
>>7434951
I don't care about myself but I can't stand for people engaging in anti anime psyops like >>7434776
>>
>>7434955
Listen, I'll bury the hatchet on 1 condiion.
You draw some anime tiddies for me, and I'll draw you some anime ass.
Deal?
>>
>>7434958
>the first step is accepting the unconditional superiority of anime.

you're not my personal enemy. I see you more as a casualty of the psyops.
>>
>>7434961
So thats a no? I was lookingforward to drawing that ass. Im sad now,
>>
copy
>>
>>7434944
You are not japanese, don’t strive to draw like them, they still won’t accept you and will consider your drawing to be trash. On topic. How to draw figures in perspective without building through boxes?
>>
>don’t strive to draw like them
I will because I love anime and know it to be superior. I don't need to appear smart to western people and will gladly be their enemy.

>won't accept you
projection much?
>>
>>7435228
bro, why are you even here?
>>
>>7435228
Japanese artist liked my artwork once. I win.
>>
>>7434993
That's fucking cute
>>
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Not sure how to get that glow on hair.
>>
>>7435546
airbrush and probably add glow or screen blend mode
>>
>>7435605
Thanks. Looking at it, it doesn't look even remotely close. How people make it that the colours and shadow and all those shapes like copy the surface structure of the object? It's depressing.
>>
Does anyone have the animation of the anime girl's head rotating showing how the shape of her head changes to accommodate the viewing angle?
>>
>>7435653
Lots of practice and experience with the software. Your attempt look realy good and I much prefer your rendering of the hair and eyes
>>
>>7435605
I know another trick but it's for photoshop. I'll say anyway.
>>7435546
Duplicate layers, merge duplicated layers, put them over the original image, use gaussian blur and opacity to manipulate. Feel free to do something else with the same idea of duplicated layers, there is a lot of funny stuff you can make with it.
It gives a glow but I don't remember how it actually looked like at one point.
I remember I did a lot with it back when I was still trying to render my works.(now I don't because I don't want to sit on them for 10h each)
>>
>>7435546
draw the bg too or the color will look off
>>
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>>7428662
Just ask subu how it works. He is a master at AI.
>>
>>7430435
>>7430463
thank you for the insight, I've been trying to refine and "Thin" my lines a bit so it doesn't look like I'm trying to cope (which I am) with the bold outline that much. Much to the detriment of the actual anatomical construction unfortunately so I guess I'm just gonna try and study torsos for a bit more
>>
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>>7435922
I am terrible at drawing backgrounds.
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>>7436639
and you will always be unless you start practicing now
>>
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>>7436785
mood
>>
How do you learn to draw backgrounds then?
>>
Does anybody understand why i can draw on paper easily, mind the line, the angle, draw even curve, sketch and doodle, but when i draw digitally, everything in my head shuts down, i can't feel anything, i mess up proportions, i cant draw even straight line, curves have straight lines in them and bumbs, i draw at wrong angle, and i absolutely cant sketch my ideas or doodle. I feel like head has dementia, but then i pick pencil and no, everything is fine. Why i cant draw digitally?
>>
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>>7422020
>>
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>>7437098
>>
>>7437080
drawing on paper vs glass
raise stabilization to 100
>>
>>7436278
I like it. Very minimal
>>
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>>7437100
enough for today, thanks TNK
>>
>>
>>7437499
Nice
>>
Pleas ehelp in cant draw faces
;(
>>
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>>7437499
coloured in
>>
>>7437716
kawaii, did you use a scanner? I'm thinking of trying out trad purely for this workflow of sketching on paper and inking in digital.
>>
>>7437720
I used my phone to take a photo and I just traced it again on the computer
>>
>>7422020
Anyone into animation in /asg/? What's the best way to walk the pure Japanese path?
>>
>>7437907
By studying Americans.
>>
>>7422020
this question doesnt belong here that much but do you guys know where can i find CSP cracked without virus? would appreciate since i got used to csp
>>
>>7422267
i love your art anon !!!
>>
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calling all /asg/heads
we need talented or untalented artists for individual copies of each character in picrel
claim one here >>7431923
>>
>>7422267
I dislike your art anon.
>>
>>7439414
No, I won't copy your picture. Anons should respect my work.
>>
>>7439563
what is the correlation between these two sentences
>>
>>7439565
Your mom.
>>
>>7439566
if you think i was referring to you one way or the other by calling for talented or untalented artists that's your own self esteem problem not mine
>>
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I don't like it that much, but if i do this multiple times over the course of multiple months, i maybe should be able to draw on my own. What are good exercises to improve my drawing of various forms?
>>
>>7437907
>>7437921
>>7437907
>>7437921
Yes, study from Adult Swim. And South Park. Many European ani cucks from discord would disregard this idea entirely.
Why is that? Ask yourself this real question...
Who's the longest running sitcom in America? Yes, it's the Simpsons. But South park is a close second. The first episodes looked like shit but that didn't stop them from making millions or cementing an idea. The sooner you start the better. Especially in the case of South Park.
>>
>>7439570
Animation for me. It forced me to draw the same thing over and over again. That's just for improving proportions for me.
>>
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>>7439585
Anime?
>>
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>>7439570
looks pretty good. I see that you did quite a few simplifications, maybe out of boredom or lack of knowledge How long did you spend on it?
>What are good exercises to improve my drawing of various forms?
How much anatomy practice do you do?
>>
>>7439651
m-more
>>
>>7439590
how did you get into it?
>>
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how come the best feet come from western artists
>>
>>7422020
>ter in upper right thumbnail
patrician taste, whoever chose that to copy
>>
>>7439778
Whole afternoon. I did what I could. I lack the knowledge. I have no ides how people render hair. I used lasso tool.

Don't know how to practice anatomy. I try to remember it, but i forget. Mainly how body parts relate to each other. I spend a day trying to draw pelvis but didn't reach perfection.
>>
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what should I mainly work on to not mess up faces like this?
>>
>>7440047
first step is knowing the anime aesthetic you want to copy. without that you're literally in the dark.

then following hide channel's face series and copying the style you want to learn.
>>
>>7439983
he's not western he's a SEAnig
also best feet come from chinese artists
>>
>>7439979
Clipstudio paint ex has animation.
>>
When studying (specifically copying) anime, should I construct the character? Or just rawdog copying it?
>>
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Could you please box on that pelvis. I have no idea.
>>
>>7440783
remove those beglines first
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>>7440783
You don't think it might be a different shape? Like... round?
>>
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>>7440788
>>
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AI is really cool. Would you study from it?
>>
>>7440746
You can learn with doing both sketches and just copying straight to clean lines. If by "construction" you mean something like what hide does in every drawing it's good and instills a sense of rhythm making it easier to remember
>>
>>7440095
>fetish so deeply ingrained in their genetics they bind the feet of women for centuries
why
>>
>>7440746
>just rawdog copying it?
the end goal is to be able to deconstruct complex shapes by observing your subject closely and drawing only what is necessary. If you need to draw out simple shapes onto the canvas first and fine tune them later (what you probably meant by construction), then go ahead and do that for now.
>>7441023
sometimes I do it on accident. I pull some images from Xwitter to copy that look good or have an interesting pose, but then realize that the user has AI/NAI in their bio



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