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File: rate.png (37 KB, 456x855)
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New year, new power level?
post, rate
>>
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>>7422091
>>
>>7422091
I have not improved. I will not improve
>>
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I haz posted thine thing many a times in many a thread. Im working on somtin new but it ain,t redy yet so ....Here i go....again
>>
I'll probably won't get a whole level up this year, but improvement should be unavoidable
>>
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I still draw her stories. I think I can draw her better now
>>
>>7422132
Pyw?
>>
I'm only pmw if you promise you'll call me a pro
>>
>>7422096
you're left handed aren't you?
>>
>>7422609
Right, but I write like it’s left, if that makes any sense
>>
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I know I'm still beg, the question is if I'm still lowbeg or I've made it to midbeg yet.
I feel like I've made some progress in anatomy and construction, but don't really get the other fundies like colors and shadows yet
>>
>>7422096
/low-int/
hard to judge based on one close up portrait but eye and lip area lack definition and shadow shape for the zygo grabs unwanted attention.
>>7422145
/high-beg/
colors feel muddy, the back of the 2nd girl's head is non existent, practice value and rendering
>>7422177
/mid-int/
based on it being an anime girl in a void, not much can be faulted here
>>7422188
N/A
>>7422636
/mid-beg/
these look like studies for the most part, keep going

I tired to be objective but feel free to disagree
>>
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it's ogre

>>7422096
I like the hatching but where's the ear? /beg/

>>7422145
Composition is neat but please lay off the airbrushes a bit. /beg/

>>7422177
Nice colors /int/

>>7422188
Janky but sovlful, /beg/

>>7422597
/pro/, now pyw

>>7422636
I have a feeling you're using single-color shadows, causing your work to look very muted.
You should paint in the color of your shadows too; shadows that are in skin areas should be painted darkish red, for example.
It's just what works best for me.
>>
>>
people really should post 3-4 image summaries to get some grasp of their skill level. one image is usually pretty hard to judge artists as a whole
>>
>>7422922
>3-4 image summaries
i don't draw that much
>>
>>7422925
surely everyone has at least 3 finished pieces
>>
>>7422091
posting so that i can see how much further i'll make it next year. hopefully i'll actually finish more stuff by then
>>
>>7422906
Airbrushes? G pen only baby. And the finger, blur, blend tool XD
>>
>>7422932
mind if i ask what references you use? for the nude figures
>>
New year boys.
You're all gonna go up at least 1 power level if you keep drawing
>>
>>7422932
hey DOM, nice to see your art again. Keep trucking on my friend. Cat is looking SPICY, very clear improvement!
>>
>>7422896
>based on it being an anime girl in a void, not much can be faulted here
nigga
>>
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>>7422091
>>
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>>7422091
I am the strongest /prebeg/
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>>7422896
Ye . I tryed to understand what makes muddy colors and avoid it. I had failed apparently, . Still high beg is an improvement over the previous midbeg (last summer ). Im going to try teh sticky to try an learn bout colors. And shit

And find some other rendering tutorials.

Will do no background to save time from Now on for my practice. (Will deal with backgrounds at a later date)
As far as the head, i tryed to make the hair extra puffy but it just looked wierd so I lowered the back (a bit much ) , should have thumbnailed it before i started
.

Considering nobody complained about gesture, perspective or anatomy, compositions ecc. i will keep that practice mild just so i dont get rusty.

So colors ,values,light and shadow.


Highbeg would mean competency in all/almost all areas but these 3 are laggin behind (no wonder i just started using color , and found out about values slightly less then a yearago)

>>7422906 the XD wasnt meant as a mocking gesture. I did use aibrushes to try and give the tower some texture (not as succ cessfull as i would like, the rest is G pen and blend tools . My rendering/colors ain't where i would want them to be.


>Thank you for taking the time to respond. I hope i can use this to get meself upgrayed

>Would anyone like to see otherstuff i made so interested partyes can determine common areas in which i am lacking
>>
>>7422188
Oh yeah that for sure better then before i like those before too but this is way cleaner good job anon.
>>
>>7422932
Nigga you know you good dont ego post
>>7423051
High beg, but I always give bonus points for trad.
So low int.
>>
>>7422932
Low int. No aesthetic appeal but good fundamentals. You may as well take a photo. There's so much bluntness and force and mere copying of real life. What's the point of becoming highly skilled but not creating anything original or beautiful?
Unironically >>7422906 has more appeal because it has style and soul.
>>
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>>7423092
Whole problem is that you overrender and use too many values. Stick to few and you are good.
>>
>>7422896
>these look like studies for the most part
Top-right and bottom-left were studies, the other two I referenced similar poses and obviously they are not my characters, but were from imagination otherwise.
>keep going
Will do, thank you
>>7422906
>I have a feeling you're using single-color shadows
I don't really have a specific way of doing shadows yet, top left is exactly what you're describing though, yes. I tried to use different colors for the bottom right, like a blueish pink for the skin for example, but that was mostly just picked at random.
But yeah, I also think it still looks pretty muted, so I don't think it worked.
>shadows that are in skin areas should be painted darkish red
That's a good tip, thank you. I'm gonna start doing more studies regarding color and shadow, so hopefully I'll get better at those
>>
>>7422925
Then you shouldn't be rated yet, honestly
>>
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I like big booby
>>
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>>7422927
haha yeah...
>>
>>7423309
Kino
>>
>>7423336
He's cute got more?
>>
>>7422091
For the life of me I cannot understand why /pro/ is defined the way that it is. If /pro/ requires "manifest mastery" that happens to also be commercializable, then what does that mean regarding [insert artwork here] from mangakas or western comic artists (like Rob Liefield) where there are very glaring flaws that any artist will notice (and even normies if it's bad to that insane degree)? If anyone of us had drawn those panels/infamous artworks and presented it we'd be slaughtered on /ic/ and yet these artists are doing it and by every definition are working professionals who shitty art is being commercialized. You can be anywhere on the quality power level ranking and yet still be a "professional." /pro/ frankly makes no sense.
>>
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>>7423575
A. Cherrypicking

B. Liefeld became well known BECAUSE of his art style. It was cool at one point, believe it or not. There's no reason you can't say the same thing about deformed anime girls with giant tits.

C. Just because there is a standard that professionals should aspire to, does not mean everyone with a job reaches that standard. There really, truly, are not enough artists with both the skill and appeal to fill every job. And appeal is more important in the most visible cases.
>>
>>7423595
cute girl * smooches *
>>
>>7423597
Nobody on /ic/ can even agree as to who even fits the mold of /pro/. Any anon who posts an artist will immediately get 3-5 anons who reflexively scream that [artist] is shit, was always shit, and that [anon] is insane for having thought they fit. It's a perfect goal that nobody can ever reach which is insane because we're just talking about simply being a professional, not a literal god.
>>
>>7423610
nta but you think because there are a few retards and ragebait faggots that we cant ignore them and agree on who is actually a good artist?
>Hmmm, well 99.99% of people agree, but this retard who cant even spell his own name disagrees, so I guess we cant agree
This isn't a hung jury
>>
>>7423575
it's not fair to compare liefeld's mistakes to a /beg/'s though, any /pro/ can make poor anatomy look good with enough grasp on style and composition. like, the infamous cap art's chest anatomy and perspective are clearly ass, but it's such an intentional exaggeration of how yoked cap is that it doesn't look as bad as it could

also "manifest mastery" is an important part of that, there is plenty of commercialized art with clearly no grasp on fundamentals. like i wouldn't call one or isayama /pro/ because of this
>>
>>7423645
>also "manifest mastery" is an important part of that, there is plenty of commercialized art with clearly no grasp on fundamentals. like i wouldn't call one or isayama /pro/ because of this
Then what is the ranking for people who are professionals yet somehow, apparently, aren't /pro/? They're all /int/?
>>
>>7423652
yes. i've seen vendors at cons that sell 1 minute doodles draw decent crowds, art is ultimately subjective but how we rank each other is based on fundamentals rather than how much we enjoy a piece of art or how much it speaks to us
>>
>>7423652
Probably. I like a lot of illustrators who would not be pro based on this chart, which is based on draftsmanship. You don’t need to be a master to succeed. But it certainly would help depending on what industry you go into, like animation or concept art
>>
File deleted.
>>7422091
r/roast me
>>
>>7423760
Why is her arm phasing through the dick?
>>
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>>7423762
fug
>>
>>7423760
r/go back
>>
>>7422188
Is kind of insane how most low skill anime looks like this, does this artstyle have a name?
>>
>>7423842
pure SOVL-style. Don't be so demeaning, cyclops is very good beg artist
>>
"What is this art style called?"-anon's stealth post
>>
>>7423370
thankssssssssssssssssssssss
>>
>>7423309
Fucking peak . Keep this style up
>>
>>7423370
>>7423890
Am I blind? Are you guys crazy? Is there something I'm not seeing?
>>
>>7423900
Art is subjective ;)
>>
BRRRRAAAAAAAAAPP
>>
*FARTS ALL OVER THREAD* BRRRRRRRAAAAAAAAAAAAAAAAAAP
>>
There's not a single person rating shit here, lol.
>>
if we're going by the OP criteria

>>7423595
high/beg/

>>7423782
high/beg/ but better than the above
>>
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Since we're talking about power-level criteria, here's my take on it:

>/pro/ (picrel)
Artists who have a rock-solid grasp of composition, perspective, rendering, and everything related to art in general. Basically industry-professional concept artists.

>high /int/
Artists with a decent grasp of composition, perspective, rendering, and everything related to art in general.

>low /int/
Artists with a decent grasp of perspective and 3d forms who can draw and render appealingly, but are incapable of complex backgrounds or compositions.

>high /beg/
Artists who can draw appealingly but lack a decent understanding of 3d forms. perspective, and rendering.

>low /beg/
Artists who can't draw or color in an appealing way.
>>
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some recent sketches
>>
>>7423900
retard
>>
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Trying to pass through development hell
>>
>>7424697
picrel looks like AI slop doebeit
>>
>>7424795
ok retard
>>
>>7424796
whatever Sirjeet
>>
>>7424779
Pretty cool, it reminds me of Disco Elysium. Be careful with your figures though, they're interesting but blend in with the background.
>>
>>7422096
Beg
>>7422145
Beg
>>7422177
Int
>>7422188
Beg
>>7422636
High beg
>>7422906
Low int
>>7422917
Int
>>7422932
Low int
>>7423051
Cool style but low int fundies
>>7423062
Beg
>>
>>7424779
Your characters need something to help them stand out dramatically from the background be they controllable characters or just NPCs. Right now everything is muddled.
>>
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>>7422091
The last thread got derailed to shit, and I expect this one to do the same. Reposting with some of my newer works from the end of this year.

I had to resize this, so it might be blurry.
>>
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I made some progress this year but I have a long way to go.
>>
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>>7422177
Im gonna say hig /int/ for the colors alone but Im biased for Miku. Also blog?

>>7422932
Do you have finished non study stuff? I cant really say much here other than low-mid /int/
>>
>>7424820>>7424803

Yeah, well the thing is, this is a visual novel, akin to Tokki Tokki, for example. The backgrounds are just that, visual orientation. The real important characters (pictured on the right) come in front of the screen, like in a traditional eastern game.
>>
>>7424795
No,it looks worse.
>>
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>>7424882
>>
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>>7424885
someone said we should post at least 3 pictures so here it is. i had already posted >>7423309
but whatever
>>
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Is it over? Good enough to start making coomer games?
>>
>>7425018
> Good
far far from it
> Good enough to start making coomer games?
you couldve started making coomer games a year ago, coomers dont have standards
>>
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Thought I did alright, absolutely flopped on twitter though
>>
>>7425354
High beg maybe higher, draw a background. It’s cute but looks boring. Colors a bit dull. I would crop the top part it adds nothing
>>
>>7425354
just needs a background
>absolutely flopped on twitter though
need better character
>>
>>7425354
>absolutely flopped on twitter though
Twitter doesn't make much sense when it comes to these things. Don't be discouraged by it.
>>
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Is this /beg/?
>>
>>7423051
mid beg, but only because an overflow of sweet soul.
You couldn't even bother to get the right hand of bottom left right. General lack of fundies and too lazy to be proper mid beg
>>
>>7424779
Honestly it feels like you're trying too hard not to be like other artists
>>
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>>7422177
how do you shade the hair like this? it looks very well done
>>
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>>7422091
I hope at least high beg
Been drawing for a while but more of a graphic designer and want to shift away from that.
Goal is to do more (physical) painting this year
>>
>>7426167
nah bro, there are plenty of people who use a similar style, you're just uncultured as fuck. As a matter of fact, my style is inspired by Marco Bucci's Graphic Style video, it just evolved in it's own glassy aesthetic over time. There are also other games with my style, like for example "We, the Revolution".
>>
>>7427244
Definitely high beg. I want to say the two on the left are already low int, but I'm not confident in saying that, cause I'm not there myself yet.
>>
>>7427244
Def low int. I remember that chick in the bottom right when you were working on her. The background looks much better than what you had before
>>
>>7427298
I meant definitely *at least* high beg
>>
>>7427298
>>7427303
Thanks fellas
Glad you think its improved since last you saw.
Goal is to get to MID Int or at least not drop below Low Int
>>
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>>7427144
hard edge brush, block the colors, then with the same brush but tiny blend the edges with hatching.
If you look close enough you can see the process, I do pretty much that on everything, besides the obvious textured brushes on the bg and some soft round ones for very specific parts. good luck anon, if you pyw I could try giving you more specific advice
>>7424845
>x.com/iBaylego
Thanks for asking, means a lot
>>
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>>7427914
fukkin followed, that's sick
>>
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>>7427914
very nice anon, I will follow you.
Also a painting I did a couple weeks ago.
>>
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>>7426963
I can dig this. It's a pretty standard fantasy design but it's done really well. For a few suggestions, I would add in some sharper details as it's overall very soft. Also, a blank background is pretty boring. Even just adding swirling colors (like a portal or something) behind him would make it look more finished. (something like pic related)
>>
>>7427916
/pro/ tier of course.
>>
What should I do after I accept that I’m NGMI?
>>
>>7427980
Get back up and try again
>>
>>7427916
Prebeg
>>
>>7427916
needs work on fundies and 3D understanding
perspective is low int
composition is mid int
>>
>>7427946
/pro/ easily
>>
>>7427946
That looks like ai but then i get a closer look and there is no artifacts

Grim
>>
>>7428066
So what you're saying is that it's better than AI, which uses the best art in the world to generate images equal to the inputs and that's somehow grim to you. Absolute cope.
>>
>>7428069
Anon it looks like ai thats the grim part you are the one that sounds like coping, if you are the artist that made that image then let me tell you that you are great but goddamn it still looks like ai i dont know what else to tell you.
>>
>>7428071
Not the poster but saying it's AI without artifacting is literally saying it's better than AI.
>>
>>7428066
>>7428069
It's because this guy over-references his stuff. All he draws looks like a copy of a photo with small details that look wrong, which is probably the sfuff he draws from memory and isn't copied 1:1. Xerox machine without any artistic added value.
>>
>>7428078
Artifacts aren't why AI looks bad.
It looks bad because it's generic and soulless af.
>>
>>7428083
This
>>
>>7427916
you can tell a pro made this because despite all the mistakes, it's still appealing. only a pro can do that
>>
>>7428087
There are no mistakes in that picture
>>
>>7428087
>despite all the mistakes,
redline?
>>
>>7428081
>>7428083
>>7428084
copium to the max
>>
>>7428096
just look at the posts here. They are either trolling or just retarded.
>>
>>7428064
>>7428087
>>7428093
Never forget that mistakes are something determined AFTER the fact, not before, based solely on the artist's existing popularity and credentials.
>was it drawn by a Japanese mangaka or some known western master?
Absolutely /pro/ work, unbelievable, such draftsmanship and/or stylization
>that EXACT same drawing but presented by an anon
There are mistakes everywhere, this is low /int/ at best, you need to study more, here I will redline it for you
>>
>>7428193
>something determined AFTER the fact
can you show us the mistakes?
>>
what if i raped every single tranny itt then what
>>
>>7428199
you'd get them pregnant
>>
>>7427914
Turns out I already followed you, still, nice.
>>
>>7428199
Don't threaten me with a good time uwu
>>
I see a lot of bitching, but barely any ratings.
>>
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>>7427946
Easily pro
>>7427916
pretty sure this is promotional art for some anime but if not beginner
>>7427914
easily pro
>>7427244
Mid int I think
>>
>>7428465
>pretty sure this is promotional art for some anime but if not beginner
KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK
>professional BEG
>>
>>7428465
>>7428474
See >>7428193
>>
>>7428482
I never said i liked it if it weren't done by a professional. That artstyle appeals to manchildren
>>
>>7428064
>>7428465
>pro
A pro would've seen that those eyes are fucked.
>>
>>7428504
which /pro/, there's two. don't say both, pussy
>>
>>7428485
>That artstyle appeals to manchildren
Nigger you are drawing fucking sonic art. you are literal manchild. Don't think you are above it all
>>
>>7428650
Theirs a difference between them, and I am above it all
>>
>>7428659
If there is a difference, the sonic art appeals to even more pathetic man children. Not by much, to be fair.
>>
>>7428659
You are below everyone. Even fetish artists get more respect than sonic autists
>>
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I mostly just practice anatomy and perspective since I don’t really have the confidence to finish any kind of drawing not even animeish. Thoughts?
>>
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>>7422091
There are too many pros in this post i feel out of place
>>
>>7428465
Well shucks you know just how to butter me up
>>
>>7427914
You should post more works like this one and the other one there, it looks way better than the sketches you posted
>>
>>7427946
pro
>>7428465
mid beg
>>7428686
low int?
>>7428693
high beg-low int.
>>
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>>7422906
>>7423095
>>7424811
Thanks for being honest with me :D
>>
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>>7422091
>>
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>>
Hit me.
>>
>>7428720
mid beg
>>7428754
mid beg
>>7428797
low int
>>7428805
mid int, might need a bit of better work in those shadows anon
>>
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Where am I? Drawing for a little over a year, I just draw the same character over and over again.
>>
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>>7428919
>>
>>7428920
>>7428919
They're kinda cool in a 2006 way, but a lot is lost by how awfully taken the photos are, either scan them on don't purposely fuck them up.
I'll give you high low-int, just because you're getting style capped, but they do show some proficiency with the hands and guns
>>7428805
High beg, also style capped, but worse than the other guy mostly because the stlye doesn't let you explore other things outside the same old perspective and anatomy almost like paper puppets. The curse of the cartoonist. going by your blog it seems like you got to a place where you're comfortable and lost the will to improve
>>
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>>7428963
>a lot is lost by how awfully taken the photos are
idk man, just seems naked to me. I luv teh edits
>>
>>7422177
>>7427914
what >>7428699 said, digits don't lie. the hatching on that second one is real pretty
>>
>>7428711
>>7428064
>>7428465
>>7427946
Are you faggots legit mentally insane, or this board only rewards legit 0 creativity coomers? Like, yeah whatever, it's good anatomy and shit, but his drawing is BLAND AS FUCK. Any 2022(!) AI could create shit like this in 20 seconds. It's just inane coomerslop. Really makes me understand why this retarded board went to shit; it's because you praise coomer retards who aren't real artists anyway.
>>
>>7429509
Sorry man, im a 20s something guy who cant get laid. I get distracted easily. Real talk its better than what i can do so i might be a bit uniformed as whats good or not
>>
First time I creates an OC of my own instead of just copying drawings/photos. I can see some things are off, like his eyes, but how did I do? Maybe a mid-high beginner?
>>
>tfw I didn't get rated
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>>7429509
no anon, the retard is you.
Now post your work.
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New entry of mine.
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>>7428851

I'm >>7428754
Crits?
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>>7429509
imagine being this retarded
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>>7422091
>drawing for 15 years
>still low beg-tier or mid beg at best
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>>7429509
/begs/ will be /begs/ whaddya expect.
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>>7429509
>people appreciate the female form, technical rendering abilities, anatomical accuracy and brilliance, great color composition, and anon's personal style.
Some of the most famous artworks ever created are just naked ladies. Artists enjoying solid figure drawing being surprising to you just makes you look like a retard.
>>
>>7429509
>>7430077
aw, no one caring about your super special OC? You want to make a rage comic about NSFW art or fanart being liked more than your beginner tier totally original character?
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>>7429740
dunno anon, keep on practicing,dont forget about boob placement, you're on the righ path tho
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>>7422091
Are proko tutorials good for learning? Im trying them but the coloring part feels too advanced for me
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IDK man i think im about 3 or 4 maybe..
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>>7430566
Nah, 2 sorry
>>
bump
>>
>>7428754
>>7428754
>>7428754
>>7428754
It looks okay.
As for critiques. The tummy seems flat and the bellybutton too high.
Right thigh snd right shin angles dont even aproximately match. If we take the body to be turned at 45 degree angle , the thigh is also at a 45 degree angle but the shin is at 90 degree angle.

The face should hang off infront of the neck not be atached directly to it but it does work so i will just call it stylisation.

The right forearm is longer then the upperarm despite being at an angle.
The pose of the entire right arm is supposed to change to improve it. But it kinda works well
>>
>>7431769
How the f did i end up with so many..

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Dangers of phoneposting while at work i guess
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Somebody plz tell me I’m low int.
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Nodraw here
Fuck references, coloring and other bs. Sketching in black and white only
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>>7431847
high beg
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>>7431847
I'm sorry but you're unfortunately /pro/. I know this must be hard for you.
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I wanted to make him look quietly happy but wasn't able to
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>>7429694
Have ... have I finally reched low int? Or do i have to sacrifice another goat to Asmodeus.
Belial turned out to be a useless cunt. He gets 0/10 on yelp.
Btw I cant find any reviews on Asmodeus is he any better. Goats are expensive these days. I blame inflation
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Did this one on my phone
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>>7431918
~4
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>>7431935
show a proper one
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>>7431957
I legit only do them on my phone, i have an ipad with procreate but i love drawing at work on my phone
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>>7431953
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>>7431847
That's pretty much every post in this general, huh?
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>>7432118
Well yea. With enough time (and goats), one hopes to climb out of beg hell and int(o) purgatory
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>>7431969
>>7431953
He's lying 3, you're still failing on very basic stuff to be able to leave /beg/
>>7431935
>>7431969
Traced also, faggot
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>>7432138
4 is still in beg.
What basic stuff so i can try an fix it
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>>7432124
I don't think it's about improvement as much as it's about being desperate for random validation.
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>>7432217
No.

I ran out of questions to ask in critique (which is what one i supposed to do) .
And couldn't think of many ways to improve .
Not because it can't be improved , but because i lack some critical knowledge to even think of a question . So i fished around (Ofc some things like the forearm can be done better but that is probably not the biggest issue here)

I also want to make sure that im not just making minor modifications on a flawed and unchanging formula. I wish to move up not sideways

Could you tell me what you noticed so I can get to it.
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>>7432228
I don't know what drawing you're referring to. I was just making fun of the entire thread.
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>>7432268
Sorry bout that.nvmnd.
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I'm high /beg/ with personal flair probably :D
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>>7432448
I mean, I can give crit if you want to show something.
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>>7432482
Ok. I was a bit embarassed because I missunderstood your post (sleep deprv and irl buerocratic bull impacted my reasoning abilityes) .
Im looking for crit of this one
>>7429694


I already got critique for this one
>>7423132

So I hopefully correctly applyed the lessons and I learned to the gigant industrial fan sword girl.
>>
>>7432486
Yup 1000 times better less values more cleaner image. Good job. Just remember that if you want your stuff to be clean for people that will be viewing your art then you want to make it so that the most important parts are the most visible and you achieve it by using few values and bit of saturation. In your new entry sword pops out because it takes the majority of space and it's clearly defined. Next is head because of lighting using that blue light is good for attracting attention to it and then hips. Overall good job.
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>>7432496
Thank you
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>>7432497
No problem im just glad that there are people who keeps drawing and actually take critique to their heart and improve. This shit is rare and to be honest we need more people like this specially in this days where everybody is rather using AI, it's good to see human work. So keep going you have at least my support even tho it's not much.
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>>7432486
>>7429694
I can't really comment on the technique other than I think your lines should be crisper, too many little random lines that don't actually imply anything. My main issue is it feels like you're trying to tell a story but her expression, pose and vibe aren't really helping achieve that. Like, I can't tell what her relation is with the blue bug, You should insert more energy into the drawing to make the idea more obvious. But ultimately the drawing is nice desu, not worth revising. Just move onto the next one and stop worrying about becoming int.
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>>7422091
>>
>>7429740
Construction. It's not just about limb length but every body part has a volume. You really aren't feeling that volume. On top of that you messed up a few proportions.
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>>7432583
Yea there is a story, basically i wanted a combo of industrial desolation and fantastical magic but i havent practiced storytelling/narative yet..... im workin on things 1 by 1.

Basically. Work on anatomy, some practice later.. gud nuff, work on perspective..80s synth training montage... good nuff, workin on colors... timeskip... okayish, not great .. ecc. If i do it differently i get kinda overwhelmed.
And after getting it to a certain point i can see my own mistakes and correct them but i have to reach a certan degree of competence on each one. I can dabble here and there with this or that but to dedicade time to learn something deeply.


For lineart i had more of a tecnological limitation.

I have a relatively small relatively low res screen. The only time the shitty lineart and escaped "ink"rears its head on my devices is when i zoom in or fullscreen it on a big(but old) tv. Working required frequent multiple toolbar colapsing so it was clinky and extra slow. So i just ignored it. Today I figured out a way to work on it on my tv fullscreened with no toolbar shrinking my workspace While still being easy to acess so i should improve it quickly...i hope... , now i just have to burn values into my skull so i dont forget like i did 2 times already.. Then comes a deeper reading of colortheory, i tryed it but the text started mentioning eye cones and shit so i figured 1 by 1 . Then storytelling and narative. And after that it should be just practice and experimentation, refinement plus a serving figure , life and gesture.
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>>7422091
I regularly give criticism on here so it's only fair I post my work.
>>
TYSM anons and wish you the best on your art journies.

>>7430208
Yea , placed the boobs too high.
>you're on the righ path tho
Glad to hear, what would the wrong path be?
What about right path... so I don't end up deviating.

>>7431769
Tummy is flat on purpose. Granted considering the rest of her body it is an unusual body fat distribution (didn't consider that when drawing her, I just went "flat tummy".)
>The right forearm is longer then the upperarm despite being at an angle.
I think I tried to do some perspective stuff there but failed so it just looks off.

Should practice drawing legs and shins more.
The drawing was mainly linework practice (from that one lines sensei video on lineart) rather than anatomy practice.

>>7432906
Need to practice volumes again.
Kind of rusty on perspective and 3D stuff.
>>
>>7422091
I am low /beg/ because all I've done since new years is fundie exercises. Still not convinced I am holding the pen right, but at least I can draw straight lines. I will not post my work because I have none. Will report back in 3 years with progress. Thanks for reading my blog post.
P.s. since when did you have to wait 15 mins to post?
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I'm thinking 3 or 4
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>>7433631
Probly 4 yeh, but it's really good tho, it's hard to tell from that drawing, but really high potential. Post more please
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>>7433216
If you want to get good at perspective. Attempt to construct cars in perspective with references only serving to get shapes and details """correctly""". You will fail again and again but you will get reall good at intuiting perspective. You have fims, dimples, headlights, things goin in an out, flares, boxes complex winddhields. It is a fuck but it is what helped me with perspective to a degree
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>>7431848
stop lying you're going to hurt the beggies' mental
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>>7433631
between low and mid beg.
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>>7431833
might be mid /int/, possibly high /int/ and yet I wouldn't be surprised if that's just a low /int/ who has good brush and coloring technique.
It's hard to say due to the derivative style.
I'd also have to see a high effort piece.

Definitely some sort of /int/, though.
You also definitely have a strong grasp of your drawing software. Caught myself wondering which brushes you use.
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>>7434143
I believe him.
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>>7434143
Wdym? I draw roughly four images per year, I think that qualifies me as nodraw at this point as I stopped drawing to improve a long time ago and only do it for fun now and then.
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>>7434177
So I normally only use a pencil brush called "real pencil", the watercolor blender, and the basic airbrush. I dont really use fancy brushes. I will say the top right one in the og post was me trying to experiment with brushes more.
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>>7428919
Pro… kind of reminds me of jthm but better. I hope you produce a comic, I want to read something in this style so bad
>>7434389
High int
>>7433631
Upper beg
>>7432681
Lowish beg
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>>7434389
thanks for your insight.
And yeah, that one looks great to me
>>
test
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>>7434387
nodraw implies you've never drawn before, to my understanding at least
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>>7434605
No that's prebeg, nodraw is if you stop drawing or don't draw at all
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>>7424826
Anon these are blurry as shit
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>>7434579
Well aren't you in luck
thesuicidekid.art

It's very very wip right now this is kinda like the rough draft.
And cool art, like Scott Pilgrim but better. Pro. Blog?
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>>7435336
Can you give me a rating instead of a comment on something I CLEARLY disclaimed?
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Been drawing for a few years so far, how does this look, do I need to do more figure studies?
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>>7423224
You could go ham with commissions. Wont rate it, buts its definitely good
>>
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>>7436084
Yeah, more studies. It looks like you've tried to draw this character in your own style but you still don't quite understand anatomy so the oversized hands and undersized thighs just look bad not like something you did on purpose. pic unrel
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>>7436819
i'm in no position to judge powerlevel but based lopesbro. looks sick
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>>7436084
How about posting your art you flaming faggot? KYS
>>7436959
Troglodyte IQ KYSx2
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>>7437482
lol, usually people don't notice when I post professionals, usually get told they're beg paintings or illustrations
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>>7434579
Man I wish I had socials so I could follow you. Your work was a perfect study for how to draw clothing when I saw it a year or so back.
Def high int. Pro at your own style
>>
seeing all the garbage from perma/beg/s in these threads makes me feel much better about AI replacing us all
many were simply ngmi
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>>7422917
Low int, love the style
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>>7424882
>>7424885
>>7424888
I would hang your stuff in my house
>>
Gonna take a huge shot in the dark here because I can't really find a way to get feedback on my stuff.

Attached is a screenshot of a game I'm working on. Would you say it has any appeal or is too passable?
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>>7439576
I like your stuff anon. My only concern is that everything is a bit too dark - both the background image with the soldier as well as the menu AI just feels too dark. It's a bit hard to see/differentiate the starved soldier from the campfire that's literally right next to him, the portraits on the left are all extremely dark and it's a bit hard to see details, and the menu borders themselves for the buttons and windows are all (for me personally) a bit too dark as well. If you look at other games like Diablo 1 or Darkest Dungeon you'll see that they had either the buttons/items/abilities be super colorful and bright, the menu be super colorful and bright, or both.

All of that said, I do like your work/art style. I just think a few more lighting/contrasting elements could be used to help the eye immediately differentiate more which is critical in a videogame.
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>>7439591
That is a point I definitely feel but I have no idea how to address. I sort of pigeonholed myself into working with extreme darks due to me spending a long time on assets with wonky gamma.

Part of me is inclined to basically rebuild everything from scratch but sunk cost fallacy and all that.

I really appreciate the feedback. This one has a bit more pop but I feel like I sort of need to admit the game is built on a shitty value foundation that needs a total rehaul
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>>7439593
If you're unwilling to do an overhaul (and I get it), then there should be some quick and dirty fixes you could try. You could try simply increasing the brightness on the existing colors as is, or you could simply add another layer of extreme bright highlights for your character (assuming they made sense for the character and materials they have on them) to show reflections from light sources and whatnot. You could also instead give them a simple white stroke outline so that the player's eyes are always able to immediately read on what they are looking at.
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>>7439596
Ive made some edits to the brightness on some of them but I think the visual workload debt is going to catch up. A lot of the assets were built using a base value that I think is going to push me to do either a rebuild or a new project.

Thanks again for the feedback.
>>
>>7439593
Different anon, but I think your darks actually aren't going anywhere near dark enough. You could push that darker brown color straight into black. Contrast is the major thing making it look boring.

Unrelated to the values, though, I really do not dig that light brown color in the UI. It is just very unappealing, personally, I'd either desaturate it into a gray or saturate it to gold. Helps quite a bit with the contrast issue, coincidentally.

Try to avoid using chromatic aberration in areas with lots of fine details like the scrollwork on the UI. It becomes very painful to look at like your eyes can't focus on it correctly.

Aesthetically, the UI feels very unfocused. It feels like every button is trying to be a different style rather than everything being cohesive. Look at how different the border on the nameplates are compared to the body icon, for example. And compared to the stats, and the candle, and the HP bar. Every one of those boxes has a different border style.

A lot of it's pretty good still though
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>>7439608
UI saturation examples
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>>7439608
>>7439609
>Blacks
Hmmm I'll have to try that. That might just work. In theory I could probably put a tiny bit of purple in like Mike Boedges does with his extreme darks.

Thanks a lot for the feedback. I think I have a lot of work ahead.
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>>7439593
I don't suppose you have a social, anon? I would love to follow your progress.
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>>7439933
Yeah I got a bluesky

https://bsky.app/profile/afteralive.bsky.social

Right now I'm going through a bit of an artistic identity crisis so my posts are very few and far between while I unfuck myself.

Part of me really wants to drop the pixel art aesthetic and go back to line and color with hatching for a similar look.

It's so much more scalable and takes a lot less time.
>>
fuck you /ic/! I never did "the grind", I picked the stylus whole three times last year and I just did so once again now. I definitely improved a lot, by NOT DRAWING.
dont get me wrong I still suck ass, but I have been sporadic artist for about a decade, with months long periods of not drawing and then drawing just only a bit only to go dormant again and every time I pick it up after I hiatus I get noticeably better and things feel effortless.
the grind mentality this board pushes only sucks all the joy out of the hobby.

do shit for fun, it makes things so much easier and you will improve regardless, its easier to do so when you dont put pressure on yourself, expecting results that dont come
>>
>>7424779
You're at a level where you could find work in a niche indie prod. Though I'd need to see some isometric scenes, storytelling and cleaner angles focused on characters to be able to accurately assess your skill. I'd say you're at a solid mid int. I think the style and colors are cohesive, your compositions are fine. Your work needs clearer focal points whether through the use of perspective or value/color. Definitely keep it up, I think if you master cinematography/storytelling you have adv potential. Your two best stills are top right and the one right under. Top left would have been the best if it was a lower angle shot with a clearer view of the character expression.
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Im finally feeling it
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>>7440688
dude good job, looks great! which ref pack you using, btw-? such expressive posture
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>>7440378
Post work you fucking retard
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Tell me my level /ig/
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>>7440958
No ref pack all invented from memory. But im not gonna lie i did browse a bit for michael jackson poses
>>
>>7440978
>falling for this obvious bait



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