I started drawing around the pandemic more or less, and never managed to draw consistentlyI started with drawabox (and eventually dropped it)I barely made any progress since then, but im changing my study approach for something more logical.The idea is to do what i intended to do from the beginning directly (comics). First create thumbnails of the comic panels(thats the attached picture), then create one by one, using books/courses to help me make the thumbnails instead of studying books for the sake of it like i used to...The idea is then:Do what you want to do directly.Use the books to help you do what you want.I already made some progress on the first thumbnail
Here's how I'm progressing through the first thumbnail :|
>>7422238Yes indeed! That is how you make a comic. But can you actually dra->>7422240Oh...
>>7422299Yes I barely made any progress lelMy plan is to simply bruteforce it until it looks decent
>>7422238Haha, I was the same. Thankfully it only took me a few months to recognize I wasn't making any progress, and soon as I realized it I just said "fuck it" and jumped head first into comics.Now over a decade later I'm a published (newbie) author, with all my improvement coming pretty much entirely from just making comics and making incremental improvements.
>>7422238At least you realised something was wrong. That alone should eventually pull you out of begdom. Ganbare, anon. Draw what YOU want.
>>7422238even when i try to draw something for fun i still face my lack of fundamental skills and struggle because of iti hope that grinding will help me to solve the most trivial drawing problems automatically and equip my visual library with useful building blocks so i won't feel totally clueless when i'm tasked with drawing something new and cool
Drawing buildings is completely different than drawing people, and rendering is completely different than drawing. Rendering is not even drawing in the first place. You're getting mad because you are hitting walls that you think you should be jumping over. Your progress is fine, but you need to start drawing things you're comfortable with and having fun instead of grinding all the time. You have to draw shitty anime girls if you're into that. You have to just doodle people and make short little comics. You can't get around drawing shitty things, you have to do it. You can't just study you way to being a pro. 99% of pros did not study shit, they just got there on pure mileage by enjoying their art. Studying is mostly a scam.
>>7422238You're grinding with the goal of getting to the level of professionals who dedicated their entire life to drawing, you should just focus on disciplining yourself and getting out of your comfort zone more often, J also did start around the same time and you and felt the same thing however I soon realized that my issues came from a place of setting standards too high and expecting to get good immediately
>>7423267>Rendering is not even drawing in the first placeIt's a basic fundamental of drawing, retard. Bargue gets you rendering almost immediately and every non-toddler drawing book teaches you rendering
>>7423287>its drawing because this guy said sonot an argument.
>>7423293>i-it's not drawing because I'm bad at it
>>7423133At least you figured out early lolIt took me like 3 years to come my sensesHow did you manage to get published?
>>7423138Pretty much I had an epiphany a few weeks ago when I was trying to learn a few new recipes.I started thinking that I never heard about a chef doing a "100 cuts challenge" or whateverI simply thought that I had to draw in the same way I cook, I simply make a dish and If it tastes awful I change something next timeIt felt somewhat obvious in hindsight
>>7423217Anon, im OP; and that mentality was what prevented me from actually making a finished piece of my own lolIve been thinking about how to get people from eternal grinding to actually making something. I think i more or less have a decent plan for you anon Try making a thumbnail of an illustration you'd like to make. It could be a character or a comic panel or a full illustration.I attached a picture of a thumbnail of a simple illustration about a girl in a restaurant looking towards the viewer. Stickmen are enough dor thumnbails since its only about the idea.And then, instead of working on the illustration directly, you could "grind" the different elements of the picture. In this case you could fill pages with sketches/studies of food, tables, female portraits, restaurant interiors, windows, etc...And finally when you have a lot of sketches from each element you could try using your drawings to put together the final illustrationI think this approach hits a middle point between grinding and making pictures. You could also include fundamentals studies in it. Like practicing perspective with restaurant interiorsAny more ideas in wich this method could be improved are welcome
>>7423267Well I'm not mad at all hehAnd yes some subjects require different approaches, that's what I'm discovering by drawing what I wantThough it's hard on the ego
>>7423280Don't worry I stopped the grind a few weeks ago, I'm actually working on a short comicI just wanted to see who else fell for the same trap lol>setting standards too highPretty much this, maybe it was all the social media Use and constantly comparing oneself with the artists we see there
>>7423368Forgot the thumbnail
best thred in ic
>>7423343I love this analogy. So many of us just want some repetitive task, like do 100 boxes, to satisfy our autistic minds that we don't spend any time actually exploring the artistic side to put that practice to use.>>7423368Also realized that I've been most satisfied and fulfilled with drawing/art when I have some purpose to it. Often it's been making a card or something for someone I care about. I would end up doing pretty much what you describe. I have a hard time choosing a project like that and sticking with it.
>>7422238draw a box just teaches you how to rotate a box, it doesn't teach you how to draw. Its like practicing your aim accurately at a target in call of duty, but then never actually playing the game, and then wondering why you aren't any good and aren't having any fun.If you want to get good at drawing cute girls, you do this by drawing cute girls, not boxes. Sorry you fell for the meme.
>>7423343this is actually a bad mindset. You were failing precisely because you think in terms of robot math recipe to follow from a list. This is not how being an artist works. A real chef is guided by the flavor, adds a little of this because it tastes like it needs a little of this, and just wings it and eyeballs it, puts as much as he thinks seems right. You'd be surprised how not rigorous it is. Recipe is necessary for beginners to know the basics, but once you got the basic idea, you don't follow recipes anymore, you follow your tongue and craft what you like as an experience.Thats what being an artist is. its made through love, chasing a flavor, not some soulless, rigid, unfeeling recipe that takes 0 skill. If you don't like beautiful things, how are you supposed to make a beautiful thing you like? You can't capture feelings you don't feel. Art is LOVE, and to craft is to chase. If you can't learn to eyeball it, I promise you will never ever make it. Its simply not how art works. It sounds hard, but if you actually try to do it, you'll be able to do it eventually.
>>7423534Okay solid pointsBuilding intuition is also important...I suppose that comes naturally from looking at artworks (?)
>>7423512No need to feel sorry, I didn't spend much time with draw a box either way.>>7423484Yeah I think doing something for a specific purpose (not the vague idea of getting gud) is the key here
>>7423551looking, and drawing them. references to help in the beginning, to get the idea of what it is you're trying to do at a high level that looks good. Also to figure out what actually looks good and stuff.Eventually you stop learning much from the reference, like you've done it many times before and it doesn't feel like you're learning much from it. You will find that even though you know what you want, and a basic idea of how to do it, it doesn't actually work in practice to look good.Using your own method, it doesn't look right, you need to find a good method. Eventually after trying many things, you'll find one or two ways that you do that tends to give okayish results. you keep practicing and refining that one. Eventually that method you refined will make stuff that looks good.You have to learn to draw from your own method, and one of the best ways to do that, is to draw without a reference, drawing from your own method alone. No ref forces you to both understand the object and develop a good method, because you won't be able to draw without a ref unless you understand the object, and have a good enough method. So trying to draw without ref is a good goal to practice and set, and its what I personally do constantly because I honestly just enjoy it at this point.
>>7423381>>7423368Fucking how?! How can I do this if I can't draw something like that?
>>7423656Memory drawing then?>>7423758It's just ab example, you could start with a simple thumbnail of a character sitting on a chair
>>7423858yes. its more advanced of course, but not that bad actually, its quite fun to learn.
>>7423341I applied. Sent my work in and an editor got in contact.
I can't draw
>>7423758Just accept that your finished pieces will blow and if you effectively apply .5% of what you're currently studying then you've made a giant leap. I'm serious, if you walk away from a drawing and your takeaway was, "wait if I thicken this line here it will make the closer object stand out more" you're doing awesome. An artist is built out of 10,000 little epiphanies, but you'll never start building that experience if you never try.
Majority of art education, self teaching materials online put you in a hopeless loop.
I've been slowly unfucking my own lack of progress myself. Used to dread the time I'd set aside for drawing because I was focusing on the wrong things. Now I just draw waifus and have kept it up daily and doing it for longer. I also set up time to spend outside of my comfort zone.
>>7428259I already tried, but nothing worked. No epiphany, just emptiness
How long until I can draw like this
>>7423343https://youtu.be/rb6Uk_0dXn0?si=7CiPhQJIA4fGL3dPI mean...Jokes aside, I actually heard that some chefs buy a 10lb bag of carrots to learn how to cut. You start slowly and methodically and then practice speeding up, then you practice not thinking while doing it.
>>7428483I don't believe you're not just a dramatic doomer. Until I see five drawings of the same thing in a row and you've spent at least an hour on each with no improvement between them. Oh yeah and before you do those drawings do a bunch of thumbnails and sketches to work out the shapes, form, lighting, etc.
>>7422238Surely some basic knowledge can be of help before jumping to the project... Right?
>focus on grinding>struggle to get into it and only do it for an hour each night>often give myself break days>draw what I want>not the best results but makes me feel good seeing me finish even something minor>draw multiple times a day for many hours at a time>don't want to take breaks, instead see something that I want to draw now or next timeAs shrimple as that