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What does /ic/ genuinely think of this curriculum?
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>>7429959
The permabeg that made this curriculum literally never got past the first cour of it before quitting and never speaking of it again. thats all you need to know about it.
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>>7430014
Wrong. He went from complete beginner to a professional in 3 years and documented the whole thing. He's working in the industry now.
https://www.youtube.com/watch?v=RSdcWULcyec
https://www.artstation.com/alexhuneycutt
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>>7430149
He was coached by moderndayjames, so not a good metric of how successful his program is on its own.
Also his art from right when he finished the curriculum/got a job at a shit mobile company, wasn't that great either, so clearly he's been learning more since.
His paid version of the program also lists vastly different learning sources, so you wouldn't be learning the same as he did anyway.
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>>7429959
It's just a curriculum. It's literally just YouTube playlists and recommended courses and exercises. You'll get as much out of it as you put in to it. At least it's all modern resources and the guy actually got results with all the stuff he recommends.

>>7430172
>coached by moderndayjames
Only $300 a month for 2 sessions per month, you can get coached by him too unless you're poor.
>clearly he's been learning more since.
That's why he updated the curriculum. (and to make money) It's quite a bit more detailed at least.
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>>7430149
>in the industry now.
What industry? The same one making bad triple A titles every year or the anime industry? I want no part of the western industry and therefore, this "solo artist curriculum" is not for me. I can make my own curriculum using my own brain and Milanote.
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>>7430257
Yeah yeah we get i, the west is bad, anime is le epic and based. But most of the courses he recommends teach fundamental skills that can be used for any type of art.
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>>7430285
>But most of the courses he recommends teach fundamental skills that can be used for any type of art.

No dude. There's so much I could talk to you about why this is guy's curriculum nonsense is stupid but I've already depleted my energy on this board for the day. If I want to draw anime I should find sources to draw anime specifically.

Let's pick out 1 resource from his guide; let's say Force for animators. Okay, the study of Force goes down a long rabbit hole with hours and hours upon hours of content. Very few people have graduated Mike's own website content which is a roadmap in itself. So you're in a roadmap within a roadmap already sinking hundreds of hours.

Or take another example...planes of the head course. That's like, what, 8 to 12 hours long course is it not? To copy along a video will take twice as long so that 8 hours becomes 16 hours. In a week, the average person doesn't have that much time for just lecture alone. Then he asks you to draw 50 Asaro heads. A beginner might take a whole hour to just draw 1 of those things. 2 if they're lucky. That's 1 whole month alone on 1 course btw. For just Asaro heads.

And then you got CTRL PAINT in one of his offerings. Do you know how long the CTRL Paint library is + the premium content? Thick hours. Does any of this get even a smidge closer to anyone's goal of painting like a trendy anime twitter artist? Not even close.
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>>7430295
>If I want to draw anime I should find sources to draw anime specifically.
I agree with this, but you need a base level of fundamental skills before you can tackle stylized stuff like anime, if you want to truly understand it be able to manipulate it.

You're exaggerating too much. Taking this stuff from the new curriculum.

>Force for animators
He mentions it as bonus resource to check out but not to specifically do his whole roadmap.

>planes of the head course
He recs a youtube playlist (3 hours). Or Marcos course, (7.5 hours).
50 Asaro heads is nothing in the long run, even if they take an hour each. (50 hours) He also says to do 25 faces. (25 hours) About 80 hours in total. Not that much drawing for a month. 2.5 hours a day, not that much if you're serious about it. Less dedicated students could do it in 2 months instead.
The head is a very complex thing and our brain is literally a deformed-face-detector so we are very sensitive when anything is off. It will take 100s of hours to get good a drawing heads.

>CTRL PAINT
He specifically says to do Sections 4-9 as an alternative, not the whole thing, and only if you the YouTube playlist wasn't enough for you. 4-9 sounds like a lot, but 6 and 7 don't exist. Doesn't mention the premium content. Still that would be a lot, And that's for color and light, again, two very big fundamental skills that will take 100s of hours of practice in the long run.

>Does any of this get even a smidge closer to anyone's goal of painting like a trendy anime twitter artist?
It's a curriculum for learning art skills in general, if you already have a specific goal like that, you should tailor your learning more specifically to that.
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>>7429959
The fact that he tried to get people to pay for a list of topics and links to youtube videos is insane, but the topics are the topics you'll learn in some kind of order. The only good thing is that it encourages you to move through the topics rather than stagnate forever grinding fundamentals.
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>>7429959
looks beyond dogshit
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>>7429959
I thought we left this industry wannabe shit in 2015.
Just draw.
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>>7430317
>80 hours
That's 2 whole coloso courses that I'd rather do that's more relevant to my goals and would get me farther than grinding a billion asaro heads.
>He mentions it as bonus resource to check out but not to specifically do his whole roadmap.
For what purpose? It's a resource for animators. I personally don't think Force is relevant for making a pretty picture, but the art community likes to pretend the Force books are more than just expensive coffee mats. It's also dabbling the toes in the water. You either go all in with what Mike Mattessi is showing you or you might as well just keep it on your shelf hence why Mike's pool of online alumni is relatively low.
>He specifically says to do Sections 4-9 as an alternative

Why not just take a relevant course teaching how to render anime right away?
> if you already have a specific goal like that, you should tailor your learning more specifically to that

As I said from the start, I can use my own brain and milanote. The way I honestly see this is one of those course makers who flat out state "this course is not for you" as a way to weed out the aware people. They don't want the skeptics to buy their content and rate it poorly, they're seeking the naïve only. No hate, I recognize the hustle, but I see it as a massive diversion and timesink that'll only keep you permabeg.



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