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File: op.png (3.94 MB, 3000x2500)
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If you are an /int/ermediate or /beg/inner in art, please use this thread to post pieces for critique or ask for advice.
DO NOT REPLY to crabs, nodraws, talent debates, howies and instead focus on posted works!

>STICKY:
Completed: https://drive.google.com/file/d/1Vm4IJpq0Mbvb-Krl5_mJ_m6TsC_qjsaN/view
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view

>WHERE to get study materials
annas-archive.org
>>>/ic/artbook
>>>/ic/video

>Want to practice figures?
quickposes.com
sketchdaily.net
characterdesigns.com
lovelifedrawing.com
posemy.art
line-of-action.com

>PYW and give your feedback
What can be improved?
Are there any resources videos or books you'd recommend to them?
Maybe a redline or a technique, be specific.
Try to reply to someone as you post your own work.

>Cool teachers
Glenn Vilppu
Michael Hampton
Steve Huston
Brent Eviston
Marco Bucci
Andrew Loomis
George Bridgman
Hikaru Hayashi

>Cool books
Keys To Drawing
Drawing With the Right Side of the Brain
How To Draw Comics the Marvel Way
The Art and Science of Drawing
Framed Perspective
Figure Drawing For All It's Worth
The Complete Guide to Drawing From Life
Previous: >>7720844
>>
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129th cringe
about 15 minutes
>>
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>>7724408
Dang that slaps, especially for just 15 minutes. I tried refining this but I think I need to do better on the elbow joints
>>
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>>7723990
Based mugibro.
>what to study
Study Hide channel's croquis playlist along with doing copies of official art of characters you wanna draw.
https://www.youtube.com/playlist?list=PLTY4AtphBe8PSqfXT4qfxwdbLgSK0XZ9v
>>
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Thickened his neck and arms a bit and decided not to be pussy and go for the pose I originally had in mind. Might change his right arm back, I've got no clue what's going on with that side of his pants and it looks weird.
>>
>>7724411
thanks anon. I like your work too. It makes me think of 2000s flash games.
>>
>>7724414
i used this to warm up ithink the clothes look a bit like this
>>
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>>7724414
He looks like a chick with his head not as long or angular as it is in the reference
>>
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Quick few 10-20 minute warm-ups from reference. A few free handed, a few constructed.
>>
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3 figures completed
2 more to go until the sheet is full
>>
>>7724446
lineweight god
i kneel
>>
>>7724446
>>7724449
too much line weight, it's hard to look at
>>
>>7724453
no one asked u nerd
>>
>>7724453
I've never heard of that
>>
>>7724446
why do you spend so much time on lineart.. youve been making these for days
>>
>>7724449
>>7724453
>lineweight
yeah that's going on my buzzwords list. literally a meaningless thing people throw out to prop up or knock down a piece based on their feelings.
>>
>>7724446
the figure to the right is a mess, specifically the head and neck area
your faces are your least appealing feature. the middle face looks intellectually disabled
put less time into finishing these and more time into learning how people actually look
>>
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>>7724458
I dont do lineart
I sketch directly with the pen as you can see here
>>
>>7724461
so then you spend 5 hours per piece erasing to make the lines look clean, am i right
doesnt seem efficient
>>
>>7724461
don't let the crabs crab you
>>
>>7724464
it isn't crabbing to give criticism. this guy draws the same shit everyday with zero variation and doesn't listen to critique, ever
>>
>>7724463
>spend 5 hours per piece
where did you get that from?
I drew little this week
>>7724464
it's ok, If someone posts a shit reply without any work, I just ignore it.
>>
>>7724468
>it's ok, If someone posts a shit reply without any work, I just ignore it.

and this is why your art is still so horribly flawed. you get worship from people that can't see past the big tits every time you post and don't listen when people give you critique
>>
>>7724463
>so then you spend 5 hours per piece
xe should spend 5 mins to make a slop amirite, no need to put in effort.
>>
>>7724469
fuck off beglet
you are just jelly of my big b00bas
>>
>>7724465
> critique
Critique presupposes being of a higher/equal skill level and giving clear objective instructions for improvement. Vague bickering isn't critique.
>>
>>7724446
I find them appealing but agree on how inefficient this sketching method seems and also that this is apparently taking way too long (both of which I suspect are related)
>>
Anatomically his art sucks. The faces suck too. All he got is lineweight
>>
>>7724476
>anatomically
actually means nothing lil bro. show us on the page.
>>
>>7724478
>show us
he's too pussy for that
>>
>>7724411
You fucked up on the right ear it's not level with the left. Maybe you can get away with it but ehh
>>
I hope anon takes this as a sign that they have outgrown /beg/ and now have the skills to move on to
>/int/ - the promised land, where self sabotaging prebegs, misled begs, and permabegschizos can never reach
>>
>>7724407
I made it :)
>>
>>7724491
What is an /int/?
>inb4 an intermediate
>>
pluto aint shit mane
>>
>>7724461
not that guy but cleaning up the sketchy lines and it being solid and dark makes it line art imo
>>
>>7724412
Thanks anon.
>>
no thread challenge?
>>
>>7724494
>What is an /int/?
a miserable pile of sketches
>>
>>7724446
>>7724461
Those are lineart though. You are being silly anon.
>>
So some people can just sketch detailed characters and make it look like lineart through precision erasing? Dang they must be good at sketching
>>
>>7724519
I mean that's digital you can just clean up your sketch instead of redrawing over it
>>
>>7724524
except that depending on how messy it is, sometimes drawing over it just takes less time
>>
its become apparent i suck at drawing shoes. also his legs look weird
>>
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I just found out, I love drawing gorillas.
>>
>>7724407
Wow 2 of my abortions are in the post collage
>>
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More sketching
>>
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How to get something decent and ruin it in 3 phases...

I'm an idiot, really
>>
>>7724473
I can agree with the latter half of this, but you can get good feedback and critique from people who are less skilled or don't even draw.
>>
>>7724559
Superb clothing folds, what did you study to get at that level?
>>
>>7724595
I agree it looked pretty decent until you rendered her, that's what photographs are for anyway, now you have that sketch preserved virtually for eternity and can give it another go whenever you want
>>
>>7724630
Feedback yes but critique no. Non-artists (and bugman artists) can't comprehend art in a technical way and often confuse their feelings or false preconceived notions for objective critique.
>>
having trouble drawing a head on the left one, any ideas?

>>7724645
>study
a-anon.. i.. never studied shit.
>>
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Anon can you give me some critic?
Im not very happy with it, but would like to hear what other people think.
>>
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>>7724494
>what are /int/cels
Artists who understand and quite good and the fundamentals - perspective, anatomy, value, color theory,, etc ; but not quite at the advanced pro artists' level. In short, good artists that still make mistakes.
>>
>>7724667
Suit yourself, but speaking from my own experience the best crits I've gotten have been from a nodraw programmer.

>>7724721
The technique is nice so I'm reluctant to say it but there's a few scale issues. Her foot in particular is very small. The angle of her shoulders is making the pose look more awkward than it should and I don't think the curve of her hip is extending out far enough.
>>
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I'm practicing shadows from imagination since I struggle with coloring my drawings, will learning and doing shadows first make painting over them later easier?
>>
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>>7724721
>>
>>7724766
Muted colors are fine
>>
>>7724768
sure dont mind the colors, i accidentally merged with a contrast layer. just mind the other fixes
>>
>>7724758
>best crits I've gotten have been from a nodraw
Can you post some examples? We might have different understandings of what critique is.
>>
i'm lineweight
>>
aaahhh im 30 mins away from finishing but i have to go
>>7724791
hello lineweight
>>
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you got to applaud the Chinese for being brutally honest if not nothing else. This was in the last issue of Plein Air magazine
>>
>>7724408
>covers half the face
Gee anon, great work. This is a wonderful representation of your skill in half-portraiture...
>>
>>7724783
I define critique as the analysis and evaluation of a work with an eye towards making suggestions for improvement. As for examples, I'm not keen on attempting to transcribe whole conversations from memory but I can post work if you want, though I don't see it changing your mind.
>>
>>7724812
Not OP, but I think you can get valuable critique from people with other artistic fields or even a layperson with good observation skills. I don't think critique needs a specific blueprint towards exactly how you need to improve the piece, it just needs to draw your attention to the right area. It's really up to the artist to decide how or even if to address it.

Especially when it comes to more subjective areas like design, if half of people look at a piece and say, "That looks like shit.", that's useful information, although I'd consider that feedback rather than critique.
>>
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>>7724758
Thx, youre right, i fixed some weird looking stuff.
>>7724766
Not quite the look im going for, desu.
>>
>>7724824
We're in agreement then, I just felt it would be helpful to define it in more specific terms for the sake of the argument. I think interest is a more important factor than ability personally.
>>
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is copying artwork by eye a decent way to learn? i feel like i'm soaking up a lot of technique, but could also see it as a crutch. i'd like to make the most of my current motivated state.
>>
>>7724835
you can ignore the colors like i said. i fixed the face shoulders and tits. she still has a lazy eye.
>>
>>7724844
It's a great way to learn. Your proportions are off, pay more attention to measuring things out.
A good idea is to put down little marks on the page where landmarks are going to go i.e. head, hands, etc. That way it's easier to keep good proportions.
>>
CAT CAME BACK
>>
>>7724858
Sorry jannies. I am just happy. It has been a month. I will post art again soon I swear. Just giving an update. She's been home for about 3 hours now. <3
>>
>>7724810
I know but that's how the reference image was and I wasn't feeling up to a challenge last night
>>
I only draw anime so my attempt at drawing an actual face didn't turn out great.
>>
>>7724860
I'm really glad anon, although she doesn't look to happy in that cage and I hope you let her out once she was inside. For a cat to survive for a month outside, it means someone else was feeding her. Does she have a microchip and vaccinations?
>>
>>7724865
Oh absolutely has chips and vax. I also got her a collar with an airtag on it now. She's getting dewormed on Monday. She's not in the cage anymore. She's been sleeping in my bed. Just didn't wanna show pics of my room.
>>
>>7724868
chip*
>>
>>7724868
ah that's fair. the bed is a comfy place for a cat to be, and also where my own cat is currently
>>
>>7724564
Prettu effin good anon, you managed to portray and transmit all its primal energy
>>
>>7724844
As the other anon said it's a great way to learn, and if you want to get the most out of it try drawing what you copy again from memory without reference
>>
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I stumbled onto this board and felt inspired to pick up sketching. I find it very relaxing, thanks for putting me onto this everyone. This is my third reference sketch, which is all I've done so far pretty much.
>>
>try to actually pick up a pencil and make a fig sketch
>spend most of the time fixing proportions
is this normal
>>
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Here’s my art this week.
>>
>>7724893
Yeah
Although it seems like the more figs you do, the less time you have to spend fixing proportions unless it's kind of a difficult pose.
>>
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>>7724484
Fixed the ears, sort of.
>>
>>7724824
>it just needs to draw your attention to the right area
That's the thing with non-artists, they mistake their own personal ideas for actual critique and see need for "improvement" based on arbitrary personal factors instead of objective quality. Just look at any 4chan discussion on stories and you'll get the wildest ideas about how to improve a piece that are actually just personal preferences disguised as critique.

I get that it's not an issue for many bugmen artists who don't consider quality to be a real thing, for them it's all a subjective social game. Feedback is important in its own right but don't mix it up with critique or analysis.

>>7724812
>analysis and evaluation of a work
>making suggestions for improvement
How do you do this without being skilled in the creation of that type of work without it reducing to personal opinions and preferences?
Even here you could post a literal trace of professional animators' work and people will give you corrections because they lack the skills to analyze and evaluate things properly.
>>
>>7724860
me when i return /beg/ & /int/ after a month
>>
>>7724894
gud glorpus
>>
>>7724871
Thanks. I really like it as well, and I had fun drawing it. It feels really nice to finally have enough progress for me to see, my drawings aren't completely bad.
>>
>>7724860
>>7724868
Oh, that's so nice to read, Anon. I hope you're both happy and safe.
>>
>>7724909
I look at critique in probably a similar way that game designers look at player response and playtesting. If someone takes the time to give their opinion about something and gives a positive or negative impression, it's probably rooted in some sort of objective reality, even if their perception and proposed solution to the problem are wildly inaccurate. Sometimes the takeaway is, "This player just doesn't like these types of games.", and you can safely discard it entirely, but I don't think that's true in the overwhelming majority of cases even if the person is completely oblivious to the process of creation itself.

I also think a lot of people also have helpful skills even if they don't draw. A cinematographer will have very valuable feedback about composition. Someone who does 3d modeling might have great critique on proportions and perspective. Someone who does a lot of video editing might have good feedback on how to time an animation for better impact or visual interest. I don't think critique needs to hold the artists hand and chart the path to the solution, but point the problem out and ideally suggest what a correct solution would look like.
>>
>>7724917
The first one I would say is feedback rather than critique but I agree with the second one if they have some understanding of drawing or 2D art too.
Even between different skills there can be some overlap but the key is that the ability to evaluate is only gained through experience with a tangible skill. Otherwise you're just stating your preferences in the best case (because you have nothing else to go by) or in the worst case judging based on some propaganda you've heard before about how art "should" be (sadly very common).
>>
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bugs everywhere, even my ass
>>7724894
he looks slimy,
very good
>>7724860
oh im happy :DDD
im happy you guys are safe
>>7724564
nice monke ;3
>>
how does one go beyond int? i know how to render well, my anatomy is fine, but how do i go pro
>>
>>7724931
take up animating
>>
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cats
>>7724564
really love this
>>
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Todays figure. Ehh, I got a hard time doing anything
>>
>>
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>>7724922
shriveled
>>
how do you know if you are int?
>>
>>7724953
you get insta crabbed whenever you post something
>>
>>7724889
Not bad. Seems you are a talented rat
>>
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i think this is as good as its gonna get. the faces suck balls. time to grind heads.
>>
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>>7724965
Guys what do you say about the composition?
>>
>>7724975
I was worried for a second that he put the honey up his ass.
>>
>>7724981
imagine if he did tho... that'd be hot
>>
>>7724982
Please don't draw that...
>>
>>7724986
i will not, sorry ive never drawn an asshole in my life. i drew dick and balls for the first time two days ago and thats enough, for now
>>
>>7724873
i like this advice a lot. i will do that.
>>
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>>7724889
Are there any similar reference images to this, is this from a set?
>>
>>7724860
awwww sweet baby
>>
>>
>>7724994
0 twt and insta views elon and zuckerberg despise me
>>
>>7725028
Naisu, very Naisu
>>
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Thread is staring to get soulful
>>
>>7725038
no one cares about doodles
>>
>>7725064
i see doodles breaking 4k on twitter constantly. idrk ab insta though
>>
>>7724595
When you are shading you are also drawing. There are planes on the face. Check out how Pablo Uchida outlines the planes of the face here:
https://youtu.be/TAyAD_1brhY?si=NtNGQjW61QMdZEtB&t=291

You don't have to do it all at the same time like him , but outling the planes leads to a 3d effect.
>>
>>7724595
>>7724889
>>
>>7725038
it is a white square
>>
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>>
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A branch on my apple tree
Drawn with 4B and Pencil Genera's Charcoal White on toned pad
I want to go through Guptill's Rendering in Pen and Ink and Carlson's Guide to Landscape Painting for a project I have planned
>>
>>7725102
man, I love it when my scanner applies auto contrast and fucks up my linework more than it already is...
>>
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>>7723439
2nd try. Should I do it again or move on to Loomis or something else?
>>
>>7725125
>Should I do it again
no
>>
>>7723912
>Yeah, I've drawn plenty of stuff. It's mostly just random sketches and a massive amount of studies. I usually throw out roughly 80 percent of it. Here's one of my favorites from this year. It's not my best, but I like it.
As for drawing on a phone, I just use my fingers, and I prefer drawing on my pc with a screenless tablet.
>This good while >Just drawing
>On a phone
>With fingers
It is over.
>>
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>>7725087
https://files.catbox.moe/hih2st.jpg
>>
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More Moreau. Not over Luke Skywalker yet, just want to draw an ugly fish man at the moment
>>
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>>7725202
>>
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>>7725250
>>
>>7725102
It’s okay but maybe charcoal would do better than pencil on toned paper that dark.
>>
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>>7725139
The furry artist plna uses just her finger on an iPad.
>>
>>7724863
Wtf do u mean this mogs me
>>
>>7725260
Some people are just God's favorites.
>>7724863
Thats a very nice portrait. Other than her eyebrows being flat and too low and the shitty pillow shading it looks good.
What does your anime style look like?
>>
>>7725276
You could blame God or you could just not be a pussy and accept that you need to practice to get good at something.
>>
>>7725125
>when u nut but she still suckin
>>
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doodling around aimlessly feels comfy as fyck.
>>
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Are we surprised?
It’s either this or more incest.
>>
>>7724577
Expressive
>>
Jesus, learning to render has me feeling like a /beg/ again. Do I just keep colour picking and blending till it looks clean?
>>
>>7724953
Post your best work on rate threads, if people consistently rate you /int/ you're in
>>
>>7725260
>master of the depth, perspective and scale
>the popcorn is just floating

Literally traced isn't it, perchance even just copy pasted. Why do people even do this? it's so fucking obvious that the dude is a fucking low IQ retard.
>>
>>7725343
You must be trolling.
>>
I can't draw hands. I'm trying to figure out how these fucking elbow muscles attach to the shoulder, how they turn, their angles, but I can't rationalize anything, it's all abstract crap, I don't know how to draw hands in different perspectives, but this is no longer a question of anatomy. It's all crap. It's basically depressing. Young Japanese bastards just draw their anime heads straight, other novice artists draw these hands correctly without anatomy, and then easily delve into it, I can't understand anything about how these fucking bones move, how muscles are applied to them, I'm tired of all this
>>
>>7725353
no, why would i? the popcorn is literally just floating, 0 understanding and a really putrid style pasted on bodies are red flags to me.
>>
>>7725364
Sounds like trolling & crabbing to me.
> expecting each part of a drawing to be perfect
> expects that artists are obligated to give all their attention equally to every single part of the piece
> otherwise they’re not an artist?

You sound like the epitome of trolling and crabbing.

I’d like to see your improvement and redline the bowl of popcorn.
>>
>>7725368
Not reading your post but hey alright.
>>
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Tried a color study in colored pencil. I think I did an ok job on the skin but I kinda shit the bed on the hair
>>
>>7724953
any true /int/ would just know
>>
>>7725371
>taps out like a pussy
Learn to read and pyw
>>
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Alright I've spent way too long fiddling with one sketch, gotta move on.
>>7724426
Wow, you drew his waist so nicely, I ended up adjusting mine to look more like it. Thank you!
>>7724431
I do like men with feminine faces but I seem to push it too far a lot of the time. Made his jaw longer and his nose more prominent, hopefully now he's more of an androgynous pretty boy than an actual chick.
>>
>>7725393
cute, dont forget his earrings and the metal armbands on his upper arms
also im confused on the grey, shouldnt that part of the clothes be blue? the think he's holding. im not sure what to call it.
i think the yellow part on his pants could be a little bigger, as you see on the ref it droops more to the bottom on his hips.
>>
>>7725371
63 words
>>
>>7725401
Good catch on the yellow belt! I left out the earrings and armbands on purpose, the idea was he's half-way into putting on the costume and those seemed like things you'd put on last. The grey was his pants(?) I couldn't figure out how they worked between the draping on his left side and the weird cutout on his right. I went with the idea it was some kind of wrapped fabric instead of actual pants. Idk, I need a better reference of the outfit but this is all that I have for now
>>
>>7724496
this is cool as fuck
>>
>>7725406
ah okay, then making it a lighter gray color would be better i think, to make it match the colors of the ref, since there it seems more like white than gray.
>>
>>7725075
Precious. Can't wait to watch this with a bit of free time
>>
>>7725354
Primitives, Gesture, Photo Ref, Artist Study, Repeat.
Hands are a hurdle but follow those five steps and you'll get there.
Re-drawing diagrams of muscles and bones helps you internalise the "logic" but you've gotta apply that knowledge by drawing from photos with just basic lines/silhouettes as your base. Don't overthink it
>>
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131st cringe
about 15 minutes
I don't like it and this character was hard
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>>7725436
You've got a good foundation. Grind fundies, only drawing, and you'll see a world of difference in a matter of weeks, one if you're really dedicated.
>>
>>7725427
That is extremely well done, congrats
>>
>>7725437
thank you anon
those are the most encouraging words I've ever received on /ic/
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>>7725439
No problem. You can make it if you apply yourself. I'm still a beginner, but even I've a good amount of progress throughout the year. It's gonna suck, I fucking hated my first 100 hours or so, but it's worth it. The image shows my progress so far, though it's only something like 20 percent of what I've made since october last year. Most of it has been traditional, and I'm bad at storing physical media. I've been slacking a lot, and most of it has just been reading books, copying and applying. I've got hundreds of drawings outside of krita, but this is a snapshot, I guess. You can do it, too.
>>
>>7725427
Thanks for the example. Good way to study a reference multiple times and not now yourself making the same drawing 4 times.
>>
>>7725448
I didn't start practicing regularly or doing trad until a couple months ago. I used to spend hours on each piece erasing, using the lasso tool, then correcting via tracing, before trying to clean up the lines and color, and it was a very inefficient way to practice.

I don't think timed traditional sketches have been an ideal practice method, but it has allowed me to do a sketch or two almost every day. Also it feels kind of satisfying to fill up the sketchbook.
>>
>>7725459
i have noticed increased improvement myself since picking up traditional

i like your work
what was the hardest thing for you to overcome?
>>
Anyone who draws comics (not manga), how do you come up with your characters look, face wise? Do you just take people you know and change up their features slightly? I have maybe one idea for a character and I don't even have her face/head shape set in stone.
>>
>>7725448
>>7725461
For me, it was shutting off the part of me that kept telling me to stop trying. I knew it was bad, no doubt about that, and it still is if I draw from anything other than a ref. The best thing I did was finishing a piece no matter what, especially studies, analyzing what I did wrong, then draw it again and again until I found it passable enough for me to move forward to the next one. Usually after three to four times. I also never used ctrl+z and instead an eraser. It forces you to become more considerate. I also highly recommend doing gestures, specifically reading and copying his sketches. Gestures are by their nature not rigid, and it's much easier to get started just doing them.
>>
>>7725464
Correction, by his I mean Hampton and Bridgman.
>>
>>7725461
staying confident enough to keep going honestly
I've had a hard time with head construction too
>back in april some anon told me "you think you're improving but you're not" and it really stuck with me
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>>7725464
interesting,
''it was shutting off the part of me that kept telling me to stop trying.''
i agree this is a hard one,
i managed to shut it up by telling myself if i dont try at all i wont get better anyway

''The best thing I did was finishing a piece no matter what,''
good thing i love polishing turds

but i agree, i started late with gestures, but they helped a lot.
>>7725466
hmm yeah especially when you keep bumping into the same issue again and again,
>back in april some anon told me "you think you're improving but you're not" and it really stuck with me

i should plaster this on a wall for motivation.


>>7725470
cute
>>
>>7725087
>>7725149
real lolikino hours
>>
>>7725471
>i should plaster this on a wall for motivation.
you do you I guess, but it hasn't been motivating for me
>especially when you keep bumping into the same issue again and again
>>
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why do none of the faces i draw actually look like the character im referencing. its crazy.
i did all the hide channel shit, did kawaii sensei, loomis, everything. but still i cant draw a face. i can draw bodies and clothing easily but how am i cucked on faces?
does autism really give me face blindness?
>>
>>7725478
the refs
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>>7725478
looks good to me
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>>7725463
Just shift facial proportions around, basically. The easiest part is just changing the distance between markers and then playing a bit with angles. It can be done in 10 minutes, like shown here.
>>
>>7725481

Beyond that, what about different expressions? There's gotta be something that makes it easier.

Most tutorials I see don't help for squat, and are just "oh hey here's 30 seconds, buy my shitty art course".
>>
>>7725480
look a little further than how you just see it at first glance. if i look at each face for 10 s econds i can tell the following problems.
not trying to permabegschizo or anything it just bothers me that i fuck up little shit like this and overall it makes the faces look uncanny
>>
>>7725482
For expressions, the best option is a good book, honestly. Find one that has a good explanation on facial muscles and how they bend. Books are just courses that are easier to get and better at explaining everything. Read it and copy the drawings till you see a pattern.
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>>7725478
they look alright, just not super accurate to the reference. try copying a settei sheet as accurately as you can. since they are usually black and white and have super clean lines, neutral(ish) expressions, simpler angles, it's easier to see the tiny ways where you are off. that's how they get multiple animators to draw the same character in the same way. on digital, you can overlay them and see exactly what is off too.
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>>7724965

Thanks =)
>>
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some quick sketches of my kid in motion. any comments would be helpful. my spouse said each drawing looks like a different kid and I agree. but what are some other big things I'm fucking up?
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>>7725477
oh im sorry :c
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>>7725478
You'll need to improve your observational skills a bit, measuring angles and distance. Everything is askew, but it's very apparent on your facial structure. This goes for all of your drawings. They aren't bad, don't worry, but you'll need to work on it a bit more.
>>
>>7725493
so how do you train this? do you just use a grid? i feel like i'd be training myself to rely on a grid if i did that.
>>
>>7725496
you can ween yourself off of grids, use fewer and fewer rows and columns of the grid until you don't need them anymore. you can just use the frames of the reference as reference points to measure from.
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>>7725499
okay, i will try with some minimal grids to see if it helps at all
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A quick portrait study this time, roughly 40 minutes. I made the eyes too big and a little too far apart, but other than that, it looks "okay" to me.
>>
>>7725501
still a little fucky
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>>7725517
just spend more time and fix the mistakes. i would also use higher quality refs if you want to take notes on anatomy etc and not just pure accuracy
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>>7725519
>spend more time
im limited on time so i usually draw quick, especially practice/studies. my quantity over quality mindset is biting me in the ass right now but i can't magically create more time to draw sadly.
>higher quality refs
what do you mean by that? i think these refs are fine for learning the type of shit i want to draw. im not interested in drawing realistic. i just want to draw cute anime boys.
>pure accuracy
if i train this enough eventually i can shit out the faces without needing a ref im sure. ill grind some of these out over the next week and see where im at.
attached another, pretty sure the ref is ai but i noticed it too late. oh well.
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>>7725478
what >>7725485 said. if you have a series you love try to find the character designer's drawings and try to really lock in the accuracy. trace over the lines and try to get exact shapes in your memory, copy them many times, etc. then try to draw an original drawing using the same principles.

https://x.com/si_3/media
here's the character designer for wind breaker, he posted some art of it but I couldn't find any settei sheets.
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>>7725527
yeah tracing might work, ill do some of that as well
>https://x.com/si_3/media
thanks thats helpful. ill look up some of my favorite mangakas on socials instead of using pinterest stuff. too much AI shit
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>>7725531
yeah getting high quality refs (as in drawn by really skilled artists) is key. compare and overlay your copies to get the shapes/linework right and you will see some nice gains for drawing in that style.
check setteidreams for anime settei too.
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>>7725523
you can spend the time you would spend on a new one correcting the previous one. anime is fine but that ref specifically was a colored in sketch with borked eyes to begin with
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im slowly but surely becoming a professional soijaker
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>>7725538
would you say manga is better then? to study from.
agree on the ref that one is shitty.
>>7725527
traced this and then tried to draw it myself. its not good but i might be learning a thing or two from doing this. i especially fuck up on the jaw line every time
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>>7725547
>would you say manga is better then?
not him but it depends on how you want to draw in the end, but anime is going to be useful either way because it's easier to analyze the shapes/lines in anime drawings. I think you're already seeing it when tracing (not simplifying multiple overlapping complex lines to one smooth line) so just keep at it and you'll get better.
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>>7725547
Do you know by any chance how long has it been since you've started drawing faces? for me it's been 2 weeks and It's nuts how tiny mistakes can compound and completely change the overall feel.

I posted this unfinished study last thread, and later realized it had a slightly larger pupil which which made it seem as if the character was looking right at you instead of to the side like in the ref.
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>>7725544
Any tips on capturing the soijak artstyle?
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>>7725561
4Channel your rage
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>>7725558
yeah i found some more animator guys on twitter and trying to trace their stuff and then drawing myself. this is the second one, its still hard. but if i do this for a while im sure itll get better.
im just struggling to see how to apply things ive already learnt that i was using, such as loomis and construction. do i just keep tracing for a while and then attempt it myself with construction?
>>7725560
ive been drawing for a year next week, my faces used to look like this, end of september last year.
ive always struggled with faces the most, i think its because i have some sort of face blindness. i cant remember how people irl look like either, its so weird.
to me it still looks like your character is looking down/slightly to the side instead of straight at me.
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>>7725571
>this is the second one,
that was not the second one, this is.
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>>7725571
>face blindness
Maybe it is like that other guy said about spending more time on 1 drawing to fix the mistake/s? the study I showed you took me 1 hour and a half because I couldn't see the finer details on the low res ref, skill issue probably at play too but still. It's taxing to me trying to REALLY observe the ref I'm drawing though so I get it if it's not easy to take that advice

>to me it still looks like your character is looking down/slightly to the side instead of straight at me.
Yeah I would hope so, I posted the corrected version. First time I read what you said I thought it was still bad lmao.
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>>7725579
I think cuz you fucked up the eyelids. I learnt the other day if a character is looking down the eyes should be different. Look at the ref eyelids and yours you should see.
I didnt mean it was bad at all btw.
As for time,
>>7724975
This is a piece i worked on for 4 hours total. One hour of that must've been the faces but after that I gave up and just left them as is. It's demoralizing when you draw a good body, clothes, shoes but the face just is fucked. Thats why ill grind faces for a while.
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what has been your most helpful resource as a beginner? anything that you wish you had found early on?
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>>7725564
Tried to do a master study of Cobson. Didn't expect it to be this hard.
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>>7725588
>monika
oops lmao
>>
Please stop making lazy shitty art
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>>7725585
Yeah I'm seeing now what you say on the eyelids, probably had to do with running out of gas or the ref issues I mentioned. Can't say anything worthwhile on the piece you made as a baby tier beg, but yeah I'm sure it sucks when what you've drawn doesn't match what you were going for.

I started doing the study I showed you because I wanted to do the shadows by shading it in a cool way, but after taking so long on the lines I just half-assed it with the charcoal brush (30 min) so it wasn't left even more unfinished.

Seeing your other studies here >>7725478 gives me a feeling that you'll definitely improve by grinding faces yeah.
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>>7725571
construction is snake oil if you see it as anything more than a method to quickly get out guidelines to draw the correct head+eye angles. try to find what works for you to consistently produce a good looking result.

also for eyes what helped me is tracking these imaginary lines that the eye shape naturally forms.
>>
what are your drawing plans for today?
I think I will do some gesture types to warmup, followed with some morpho anatomy. then Ill work on drawing from reference a gundam. if i have time ill draw some tigers. shoot i also need to apply some of the perspective chapters ive learned too.
>>
>>7725589
hmm you are not angry enough, im sorry
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>>7725600
I get it, i stop working on stuff when i burnt out from fucking up over and over again too.
Keep going we're both gonna make it anon
>>7725601
Goated, ill use that in the future.
Also kek using it on that old ass study. Maybe ill redraw my early studies one day. Itll be interesting to see how much ive improved.
>>
>>7725602
pyw
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>>7725560
>this in just two weeks
>>7725478
>Face blindness
Shut up already with the humble bragging.
>>
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>>7725607
>>
>>7725608
It isnt bait.
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I think what bothers me most is around the legs at the knees area. i don't know how to improve that section with the Amazone's boots.
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>>7725606
Why? I dont really have any original work, just doing a lot of references to learn. heres a tank thing. I need to learn wheel badly. what are you drawing today?
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>>7725607
Nah man It's still bad, I've done THREE drawings total in those 2 weeks because I can't decide on what references to do a study on. Ain't gonna be doing original shit anytime soon at this pace. Over the years I've barely drawn and if I did it was flowers.
>>
being untalented really be like watch it take three times as long for you to learn basic fundamentals as other people
like it's not like you can't do it. you just have to work four times as hard lmao
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>>7725465
which hampton courses/books?
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>>7725621
The main book I'll recommend is Michael Hampton's Figure drawing, design and invention. That's where I started. As for bridgman, I have copied just shy of 1/4 of George Bridgman's Constructive Anatomy, though it's really tricky compared to Hampton's work. It's an uphill climb to copy correctly, but it's worth it, believe me. Also, Xiao Weichun - Human Anatomy For Artists is brilliant, too.
>>
>>7725628
Blog?
>>
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Today’s practice.
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>>7725628
how much time each day do you put into drawing?
i'm >>7724943 from yesterday (still really like the gorilla) and i picked up drawing again around dec 2023 and while that picture in the post isn't really much to go off of you can tell my gesture work is still really bad and i've not felt like i've made a lot of progress
>>
>>7725635
I don't have one, but I might get around to it next year. Thanks for asking.
>>7725658
Usually 2 hours a day of very deliberate practice and then it's whatever I have time for, be it on my computer, iPad or on paper. I prefer drawing in Krita, as I can measure and track the amount of time I've spent drawing more accurately. Trust me when I say, you'll suck for a long time. At least I did, but copying from books hides it better than otherwise. I still enjoy doing gestures, as it's extremely quick, fluid and fun to warm up with.
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The japs are recommending Betty's book.
Has anyone here done it besides Powell (pbuh)?
I always saw learning how to copy books as cope just like tracing and grids since accuracy is natural and several anons here wouldnt get it no matter how much they try.
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>>7725681
>Usually 2 hours a day of very deliberate practice
Explain?
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>>7725690
>muh brain books
What we need is a book on increasing cognitive resolution. Saito is fine but he hides info.
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>>7725696
>What we need is a book on increasing cognitive resolution. Saito is fine but he hides info.
Is this a shitpost or legit info?
>>
>>7725691
I set a goal for myself, something like drawing one portrait or one hand successfully enough. Going slow, no rush, and no big goals. I don't get upset if I cannot make something look great the first time, I'll just copy a few drawings from some random book and try again. Keeping it fun is what's most important, and besides the main goal of the day, that really helps.
>>
>>7725698
Also, when you are copying drawings from say Hampton, don't spend more than 10 minutes on a single one, especially gestures. That way, you'll blast your way towards whatever goal you set for yourself.
>>
>>7725698
>>7725701
Did you ever have to grind accuracy like this >>7725690
>>
>>7725697
Legit. Cognitive resolution can be trained but we need accessible programs. Saito is keeping a lot of stuff to himself.
>>
>>7725708
I still cant understand what that is.
>>
>>7725711
What specifically is unclear anon?
>>
>>7725707
No, not really. I tried it, but I found it extremely boring. The first few chapters are good, but the rest is thoroughly "okay". Neither good or bad. If you want to improve, draw the things you are bad at and analyze it. When I analyze my drawings after they are finished, I measure everything in using a imaginary plumb line. No joke, it's just a line drawn at a 90 degree angle in your mind. When you got that down, drawing angles becomes very easy very fast. Measuring distance is the tricky part. It's a very painterly approach to drawing, but it works.
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>>7725715
>it's just a line drawn at a 90 degree angle in your mind
Heh, that's neat... But can you handle imaginary lines proceeding from every line? That is what it takes to truly get a taste of master level cognitive observation.
>>
>>7725715
So you never had to depend on any of the crutches and copes that are presented in the book for aphntasic permabegs with no spatial intelligence.
Guess talent is real after all.
>>
What course would you give a day 0 prebeg?
>>
>>7725719
Fuck, guess I still have a lot to learn.
>>7725720
I did, it took me roughly 40-50 hours to learn how to do so, which translate to about a month of consistent use. If you've ever seen a painter measuring using their pencil or brush pointed straight into the air, that's basically it.
>>
>>7725721
something like >>7725690 or drawabox.com to make sure they burn out and quit drawing so I'll have less competition
>>
>>7725726
This, drawabox is a great tool. We need to recommend it more to maintain an equitable and diverse playing field for all artists.
>>
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>>7725276
I draw like this normally
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>>7725690
I did around half of the workbook, it was pretty helpful at first but I stopped using the viewfinder thing immediately after I was finished with the book because it was a pain in the ass to use. Now I just do accuracy and memory training exercises like >>7725083 every day before I start my regular studies
>>
>>7725725
>>7725739
Guess permabegcels are just fucked then if accuracy is this easy to achieve.
>>
>>7725740
>Look at bodybuilder benching 120 kilos 8 times a set
>Try lifting 60 kilos overhead press
>Wtf it’s heavy
>Bodybuilder must be talented
>>
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Too many good drawing posted as of lately. To add some permabeg representation, here's my subhuman ass being unable to copy Takopi
>>
Warm up doodles
>>
>>7725772
Thats the most accurate analogy for all the talented rat schizos
They dont want to understand they suck at learning information and applying that in practice
They want to blame talent cuz its an easy way out
>>
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Hello, everyone who paints, no matter who you are an amateur or an experienced artist, I need any criticism in my direction, and it is advisable to get some advice in developing my skills. Thank you in advance.
>>
>>7725807
or they just aren't drawing enough and refuse to make a change. that's what happened with me, I was seething about not getting better faster and then I realized only drawing 45 minutes a day isn't enough to get better at a good speed. so I just accepted my slow rate
>>
>>7725808
naïve but fun
>>
>>7725326

https://youtu.be/PnVYfNmTJ0s?t=167
>>
>>7725807
>>7725809
>>7725772
>What are weight classes
>What are muscle insertion lengths
Even for something as braindead as bodybuilding and powerlifting talent exists.
>>
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what do you think of when you see this
also my thoughts were that the top part of the drawing behind the pew would be mostly the glare of lights, but maybe wall/ceiling details would be better
>>7725808
I like it, try some line weight though. it would help make it more interesting to look at
>>
>>7725813
nta but i don't like this guy's videos, a lot of them are just clickbait to shill his private tutoring
>>
>>7725808
There's issues with the base drawing that can't be fixed with painting. The perspective on the top of her mouth is different from both the perspective of her lower jaw and the nose of the skull. Pose is also stiff and doesn't flow with the movement implied by the arc of the blood coming off her axe.
For painting specifically, the lighting is unclear and you've shaded each part of the drawing as if it exists in isolation. For example on her left arm- the green part catches some light and then falls into shade, but then the yellow part ALSO catches light and falls into shade? Even if one portion is raised from the other the shading should overall follow the big shape of the arm.
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>>7725604
How the fuck do you do studies with color references man? this took me an hour and a half to do. Do you remember struggling with it or nah?
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>>7725149
>>>/b/939760418
>>
>>7725864
Color doesnt bother me much but you can always use manga references if it bothers you
>>
>>7725864
Crosshatch/greyscale
>>
>>7725427
I meant arm, but hands don't come out well either
>>
>>7725448
It's cool to give advice to those who draw shitty when you're talented.
>>
>>7725906
>greyscale
yeah I'll be trying that, didn't think using a reference with color would trip me up this much before I started.
>>
>>7725013

Sorry, I don't know, I had the same question but I couldn't find any more of the set.
>>
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>>7725772
I don't understand arm, no matter how I look and observe the movement of muscles, I also can't draw heads and legs, I hate drawing
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>>7725922
it's too early to worry about muscles. focus on cohesive volume first
>>
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Fuck, from a childish drawing of a pony to a head of the level of a Nederlanders faggot or even better, don't push aside or deny the talang
>>
>>7725940
And I can't understand this fucking elbow anatomy
>>
>>7725922
You need to work on the form and connections underneath. You're basically trying to attach muscles and anatomy to nothing, which is why nothing seems to fit or look right. Try drawing connected cylinders, or just cylinders, in perspective.
>>
>>7725941
>elbow anatomy
Why the hell do you need to know the anatomy of a bump on the middle of the arm? What is there to understand?

It looks like you're having problems with the muscles of the arms all together and it's somehow making you hyper focus on the elbow.
>>
>>7725960
I have no problems with the shoulder muscles, it's just the biceps in the front and the triceps in the back, on the sides of the arm they can be divided by a line, that's all, I don't understand the elbow, arm rotations and interaction, etc.
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Is having to draw something over and over again to get it right proof that you shouldn’t be trying to do this I mean if I knew what I was doing I’d get it right the first time wouldn’t I
>>
>>7725967
you ought to do actual studies than scribble around. Have your control be how you draw it by default and experiment and try to understand why certain things don't work. Also test yourself on it.

Here's a art ref which color coats it and show how the muscles expand and contract I downloaded years ago, it may help or overload you with info. You don't need to know everything there - like most of the forearm just focus on the muscles that connects the two
>>
>>7725989
I've seen this picture a hundred times, I constantly look at different materials on Pinterest, at Hampton's book, at fucking Bridgeman
>>
Nothing will work with the fucking arm, just like with the head, a bunch of senseless shitty heads and arm-like things
>>
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>>7724908
Changed the color scheme. Posting this in /beg/ because it's hardly an animation.
>>
>>7725967
proko pic 1
>>
HOW DO I MAKE APPEALING ANIMU HEAD RAARGHGH
>>
>>7725967
proko pic 2
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>>7725967
proko pic 3
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>>7725967
proko pic 4
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>>7725967
proko gif
>>
if you dont understand any of the words like "subcutaneous" just use gemini guided learning.
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>>7726024
You know you can just type the word + definition into google right
>>
>>7726029
What I'm saying is you guys are probably too stupid to understand a sentence like:

> The ulna bone is always gonna be on the medial side of the elbow. At the wrist, it will be either medial or lateral as the radius swings around it to supinate. The ulna will always be on the same side as the pinky. The ulna is thicker at the elbow and thinner at the wrist. It has a slight S curve, which is subcutaneous the whole way down on the back of the forearm. It'll appear as a rhythm on the surface.

And I'm not your mother, that's not gonna fit in a google search, so just ask Gemini guided learning so that it can baby you.
>>
>>7726030
No but i can arrange for that
>>
>>7726013
just a practice issue. like, shit out more bad drawings cos your lines and proportions are terrible and that's only fixed by drawing (mindfully) more; try overlaying your sketches on top of anime pics you like
>>
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I'm not sure if I already posted this drawing on /beg/. Anyway, I think the girl's eyes are too close together, and the boy's hand on his head looks a bit awkward. But overall, it's not a terrible drawing.
>>
>>7726038
why does your circle look like that
>>
>>7726040
If you mean the Blue circle on the right side i wanted tò make It the OF logo but i don't Remember the logo
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>>7726033
Good drawing It feals almost real
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>>7726013
Copy 10 birrion animu face untir hand farr offu *raughs*
>>
>>7726013
Oh i get it now, Permabegschizo is like Venom and he got another person
>>
>>7726047
Thanks I'm really good at cars but anime girls are still somewhat of a struggle

>>7726037
I'll just measure stuff then i guess. An issue is that a lot of anime face have different proportions depending on the style but maybe im just coping
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>>7726013
You could try changing your approach: start by drawing a circle that represents the overall size of the face. Then, erase the center and draw a cross to mark where the eyes and nose will be. After that, add the cheeks, ears, and other facial features.
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>>7726057
>>
>>7726057
I know that
I guess i'm just dogass at measurements
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>>7725448
>october last year
>Drawings were already above prebeg when started
>Went from low-beg to pro in less than a year.
Guess talent exists after all. Why even keep trying if someone starts in the literal first hour with more skill than what you can achieve in years?
There is just no fixing it.
>>
>>7726038
Sovlful cartoon style. Nice butt on the boy too.
>>
>>7726053
Pretty sure its the same guy larping.
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>>7726108
Nah, permabeg schyzo is better than me
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>>7724446
I couldn't draw yesterday but I found some free time tonight and finally finished the sheet
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>>7726110
I dont like left or middle-bottom's face but the bunny Ade came out really well done. Love your work anon.
>>
>>7726109
First time someone says such words
>>
>>7726109
Yeah this kinda sus
>>7726116
Because it is permabegschizo glazing himself.
>>
>>7726083
>why do anything at all in this life if there will always be someone else who is more skilled at it or for whom it comes more easily
what is this hangup and why is it so prevalent with every creative pursuit but especially drawing
>>
>>7726110
The closed eye on the girl blowing a kiss should be lower, it's currently aligned with the upper eyelash on the open eye but when the eye is closed it should end up roughly in the middle of the upper and lower lash.
The left forearm on the swordswoman is also overextended. It looks like she's breaking her elbow to bend the arm behind her. If it's meant to mirror the other arm her fist should be much closer to her elbow, if not behind it.
>>
>>7726113
I have a feeling that it's not good either, since I have difficulty with faces at low angles
I appreciate the feedback
>>
>>7726118
Because talents (spatial intelligence, creativity, imagination, visualization) that arent very visible physically matter a lot and most people dont have them. Also because it is one of the hobbies where everyone on social media can participate for an activity that is mostly done alone so you get flashbanged with literal children prodigies being better than you could ever be.
Imagine if we all had to workout at a massive gym where moggers and now roiders (aifags) are always on the spotlight mogging you. Shit wouldnt be fun.
>>
>>7726118
Because if it is so easy for some and everyone will deny that it is easier for them because talent doesnt exist and that someone can literally draw better in a matter of hours than others in months/years then I want to know what I am doing wrong and how I can also have it "easy"
But I wont because it is a matter of talent and I have none.
>>
>>7726122
>Imagine if we all had to workout at a massive gym where moggers and now roiders (aifags) are always on the spotlight mogging you. Shit wouldnt be fun.
ask 99% of people who are serious about lifting and they will tell you it's about the high of surpassing your personal best, not about "mogging" anyone
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Sketch
>>7726137
Erika cute, blog?
>>
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>>7725871
sketches from imagination https://files.catbox.moe/t1hgam.jpg
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>>7726144
x: trex_exe_
>>
My mind subconsciously made him fat
>>
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I'm doing proko's basics course

Should I be concerned about my line quality, or am I just playing on hard mode using graphite pencils on sketch paper with its roughness? I'm trying to work on it but I used colored pencils and also worked on a legal pad with my HB one day and my lines were way cleaner, didn't realize how much paper might be affecting my lines
>>
>>7726013
Tried again while following a video guide and it was even worse. It's 4am im just going to sleep
>>
>havent drawn for 2 days
>feel like shit, hate myself for it
>because i feel so shit, i cant get myself to start drawing
how do i escape the cycle
>>
>>7726180
Talent, unironically.
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>>7726180
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>>7725721
i'd ease them in with drawing basics by proko. stuff like drawabox is too autistic for most people.
>>
im afraid i'll buy a screen tablet and hate it
>>
>>7726195
I've gotten so used to watching my monitor drawing with a non-screen tablet that I feel like it would feel strange to switch. Are there really that many benefits?
>>
>>7726195
you can find a good deal used, just resell it if you don't like it. the ergonomics kinda suck compared to a screenless. easier for lineart, so if you do a lot of lineart it's worth it.
>>
>>7726195
I started with a screenless tablet and used it for about 3 years.
After I upgraded to a screen tablet, I noticed a significant improvement in my art
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>>7726197
Most pros i see use screen ones
>>
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another drawing before taking a bath
I like how this turned out
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>>7726195
I've had both experiences, and I prefer screenless. I've had both an cintiq, iPad and both a cheap bamboo, a gaomon mk10 pro. I vastly prefer the latter two.
>>
>>
>>7726134
lol no.
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>>7726122
Bro, you are embarrassing yourself. I haven't seen this much cope since my time in high school talking to pot heads about them not being addicted. Have you ever actually done something of worth or to develop yourself instead of wallowing in self pity?
>>
>>7725448
thank you for sharing anon
>>
>>7726234
No. Everything I have done has been subpar and I am jealous of that anon who got to pro-level in less than a year.
Even in his "literal first hour drawing" he showed far more potential and understanding of art than anything I could have done in years
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>>7726238
why don't you just try harder
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>>7726238
>who got to pro-level in less than a year
>pro-level
he didn't
even so his recent stuff are suspicious as fuck
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>>7726238
No one who ever posted in this thread is anywhere close to pro, retard
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>>7726243
>>7726241
pyw
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>>7726245
>just dox yourself after saying that so schizos can mark you
go fuck yourself favela monkey
>>
>>7726238
are you still falling to the "i just started" thing? every single person who says "i started last week teehee" is counting when they started serious study
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>>7726247
>Posting your work
>Doxxing
bruh
>>
>>7726257
yes, my work is recognizable
so eat a bag of dicks
>>
>>7726258
Paige...
>>
How do japs do that croquis shit
>>
>>7726238
>one million excuses to not actually try
Just quit at this point, there are more practical hobbies and careers that don't require as much effort or passion.
>>
sketch
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>>7726270
Effort is worthless without talent.
>>
>>7726274
That could be said about your life, i don't think you have the talent to live
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>>7726274
ADHD talentless drawing since 2019 here
that didn't stop me from trying
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>>7726282
pyw
>>
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>>7726283
here >>7726110
picrel are some of my doodles from the first 2 years
>>
>>7725611
Knee's are tricky, friend. A lot of working pants interlocking together.

>>7726214
Definitely getting better with the head/shoulder ratio.

I noticed that you make the hips of your fems/bottoms really narrow and was wondering if this was a deliberate artistic choice?
>>
>>7726279
I have a job and a family. I see so many artists who are complete wrecks but can draw the prettiest pictures.
>>7725448
Guess that if I cant even copy the blobs from FWAP then I am no good then.
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>>7726274
Then why are you even on this board if that's your belief? I just woke up, and after a couple of quick sketches from refs, I see doomers all over this thread, wtf. Keep on sketching, kings. True 1:1 accuracy shouldn't be the goal when we are still learning the freaking fundamentals. We can make it.
>>
>>7726298
>True 1:1 accuracy shouldn't be the goal when we are still learning the freaking fundamentals
Only talentfags with innate appeal can pull it off. Just look at the guy drawing loli to see how deviating from reference will fuck you over if you dont have any talent yourself.
>>
>>7725448
So how to get there?
Just copying courses 1:1 cover to cver?
>>
>>7726302
Some people jump straight into drawing extremely complex stuff without even practicing something basic like a cube. That had me depressed for a massive amount of time, but I got over myself. Whenever I don't feel inspired, I draw circles, cubes and cones in perspective. It works wonders, and it's one of the most fundamental aspects of drawing and painting forms. It's all about mindset, and if you already think this way, then you should really ask yourself why you want to learn to draw in the first place. I do it because it's fun and my absolute favourite thing to do in my spare time, not anything else. Me stopping to waste time on social media and especially watching a shitload of tutorials on youtube was the best thing to happen for me. 4chan should be a pitstop inbetween drawing because shitposting it also fun as hell.
>>
>>7726304
Basically, but not 1:1. The most important part is understanding why it looks off, not maniacally redrawing the same thing to eternity. If it's off, draw it again, but slower. If it's still off, spend 20 minutes really slowly studying why it's bad, and draw it again. Move on to something slightly easier you've already drawn before if it's still too difficult. That works for me.
>>
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I LOVE DRAWING
I LOVE DRAWING
I LOVE DRAWING
>>
Drawing hates me.
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>>7726315
rape it
>>
>just discovered the how to draw tag on pixiv
I'm finally going to become japanese for real
>>
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Hampton study. 40 minutes. I couldn't be bothered to shade it this time, and there's still some slight off elements. but I'll take it.
>>
>>7726334
>>7726298
Damn, you make it look so easy and getting this good in barely 8 months it might as well be.
>>
>>7726335
Thanks, but it really isn't easy. Learning to draw is like bashing my head against the wall and learning to enjoying that. I'm still far off from saying I'm good, as anything without a ref is still crap.
>>
>>7726337
Do you have any finished drawings that arent studies?
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>>7726338
I reset my pc last month, so most of it is gone, but I did luckily save a couple of drawings on my phone. This one was from June, I believe. It took me a little over an hour and a half, if I remember correctly.
>>
>>7726340
where did you learn to draw folds/clothing like this. I struggle with it a lot.
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>>7726346
not him but i learnt how to draw folds by just autistically copying clothing references. once you kind of understand the basics, its not that hard.
for example, most folds are created by points where the drapery/clothes hang from, good examples are the shoulders, elbows, crotch, knees, etc.
once you actually try to understand how clothing works from references, you will start to understand where to put the folds.
stuff like frills are more difficult, im not sure about that either i cant draw those without a good reference.
theres also some art books on drapery that you can look at, i forgot what the name was but it mightve been a morpho book
>>
>>7726346
It's a sort-of extreme of the XYZ method for drawing folds in clothes. There are a lot of tutorials online explaining it better than what I can.
>>
>>7726346
I you cant hold a proper virtualization of clothing in 3d in your head you are just fucked.
>>
desu I remember seeing the more talented kids going to national championships in sports, exams, even robotics and music all through my life so I dont know why I get so riled up when the talented ones at art also get it easy and improve exponentially faster than others while I struggle to get off the ground.
Maybe because I saw plenty of beginners go from 0 to pro in months like >>7726340 so I thought it would be easy for me as well and now that I come to terms with it I also realize I have felt this way for a long while.
I still think it would be cool if I could get good at something, not even exceptionally good or imrpessively good but at least "isnt embarrassingly bad and mediocre for the time put on it to the point I feel ashamed of mentioning it" kind of good.
Maybe in another life.
>>
>>7726358
stop seeing other peoples wins as your losses. just learn from them so you can follow the same formula as them. they've already done the work, trial and error, ask them how they did it. most people here will be happy to tell you. then learn from that.
having such a negative mindset isn't going to help you improve in anything, be it art, be it sports, be it anything else.
>>
>>7726358
I don't think I have some innate, latent talent that was hidden in me. I've lived for almost 30 years at this point, and I've met true gifted people, very intelligent people intelligent (+140 IQ), my wife among them. The only difference is how fast we learn new skills and keeping plasticity of our brains maintained. I'm shit for brains, honestly, and the only reason my drawings are somewhat passable is because I've literally done nothing else in my spare time besides drawing. Hundreds upon hundreds of drawings and sketches. It's easy to see the final product of that process, but that's what it is. It's a process. I'd love to say that it's as easy a washing the dishes, but it's simply not. Learning is homework, and learning to love homework is the most important part.
>>
How do you pratice drawing accurate proportions?
>>
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>>7726366
This is one way.
https://www.youtube.com/watch?v=HMX3K3YMbd8

There are many different methods and tools you can use. You have to try out different ones and see what works for you. After a lot of practice you need to correct less often.
>>
>>7726366
>>7726370
Ethan Becker's video is good for the overlay method too
https://youtu.be/RXb-Y_kz2aU?si=bmp9k94nVWBsDGtQ
I recently started doing this every day but with trace paper since I'm working in traditional only right now
>>
i did the tracing method a bunch of times this morning and then did this one without tracing. took 30min. seems things are improving slowly
>>
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132nd cringe
15 minutes (plus a min or so overtime)
>>
also mfw this is the process of a professional
>>
>>7726382
forgot file
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>>7726376
Drawing pretty boy twinks over and over again
100 percent you are either gay or a yaoi female anon wants to draw goon of art of anime boys
>>
>>7726390
i am a yaoi enjoyer yes. but i dont want to draw goon art. i just want to draw wholesome pictures of twink boys
>>
>>7726296
>deliberate artistic choice?
idk it's to make it clear they're male
I guess I also have narrow hips and I tend to use myself as a basis for those types of characters bc it's an easy to access reference
>>
last one for today. finally a face that isnt horrible
>>
>>7726137
<very good!>
>>7726144
who is she?
>>
>>7720846
I'm late and didn't make the cut, unfortunately.

Drawing her was a lot of fun, her body is divine. Lots of well defined muscles. I regret messing up several bits, especially her right arm pit, overshaded it and ended up messily shadowing a beautiful muscle that connects the back to the shoulder (latissimus something, I think). I also butchered the face, feed and hands. Unfortunate business.

I'd love a reference pack of this model, if anyone has it.
>>
>>7726286
I'm sensing a theme, but I just can't put my finger on it...
>>
i became way less blackpilled about my art when I realized that most people here only consider when they started to be when they started taking drawing seriously and not when they started actually drawing
it's disingenuous how people do that but no point being jarred by it
i never studied and regularly took years long breaks where i would lose whatever progress I would make without studying. Kek
>>
>>7726379
>132nd cringe
>>look at me, how depressed I am, please compliment the art...
>15 minutes (plus a min or so overtime)
>>hehe... lil' humble brag never hurt anyone eh?

now THAT is cringe.
>>
>>7726321
What do you mean anon?
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redesign of the newly shown mega raichus.. man it was so much fun
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>>7726423
Only if you count being forced to try out arts in high school, then yeah. I've scribbled before, obviously, but my level was stagnant before october last year. It is possible, but it's learning fundies for 200 hours before anything else can be extremely boring. I almost gave up halfway in May. Glad I didn't. When I say, I haven't done anything else (besides shitposting moronic basedjak memes on 4chan) I absolutely mean that. It's difficult to give up most other hobbies in life, besides working out and reading, and it's all about priorities and dedication.
>>
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>>7726242
Looks great. I love the cat.
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>>7726450
Pretty cool pencil brush, two different edges in one stroke look good.
>>
>>7726456
I really enjoy it as well. It's a default brush in Krita with tilt sensitivity, so I can use it for both linework and AO. It really speeds things up, and it's extremely close to what it's like to draw with a knife-sharpened pencil, look-wise. It also works as a good eraser.
>>
When I spend a long time observing and sketching, it usually takes about one to two hours, I get a result I'm really happy with.
but when I sketch something quickly and on the fly, I get absolute garbage.

Is spending a long time on individual drawings the best way forward?
>>
Thinken bout drawabox and currently watching the very first videos. He shills "Art anatomy for beginners with Steve Huston", anybody know anything about that?
>>
>>7726466
It's because you haven't practiced drawing quickly. That's it. Try timing yourself and slowly decrease the amount of time for each drawing by one minute. 30 minutes to 29 to 28, etc.
>>7726481
Unless you want to excel at drawing boxes, I'd most definitely advice against it. You're better off practicing observation skills, not forcing yourself to crank out boxes like a machine.
>>
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haven't posted here in a while or really drawn anything ever since I got a job. Working on this, since it's my day off. Anything I could improve so far? i'm doing the shading
>>
i miss peril sama...
>>
>>7726518
Looks really nice so far. The blush lines are just a placeholder right? They make her face look muddy especially on her nose but as long as you don't leave them black it won't be an issue.
>>
>>7726524
How bout you spend your time actually fucking drawing instead of treating this like your social club
>>
>>7726297
I can't believe someone who acts like a child having a family, unless you're a woman
>>
>>7726013
Krilling myself
>>
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Copy study warmup
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perma /beg/ checking in
any feedback is appreciated
>>
Haven't been drawing much due to busy , doodle
>>
>>7726515
I'm doing boxchud exercises for line control mainly, I want to know about the thing I mentioned
>>
>>7726423
We saw favelachad go from prebeg to minor twitter celebrity in 6 months with constant bangers.
>>
>>7726603
I don't want to use stable diffusion
>>
>>7726423
So you want everyone to count the years since they first drew anything? Congrats, everyone started when they were a toddler. At least now no one can ask if they started too late.
It's not perfect, but I still think the point where you consciously decided to pursue art makes the most sense as the starting point.
Though I don't think counting years has a lot of merit anyway, cause 1hr of drawing every week for 5 years is a lot less than 2hrs daily for 1 year.
>>
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I started drawing when I was a kid but I wasn't actively pursuing it, I was too busy reading
honestly kind of prefer it this way, reading a lot greatly expanded my vocabulary and the range of ideas and experiences I took in whereas if I'd focused on drawing it probably would've just been spaceships and TF2 porn honestly, and I might have ended up as a deranged individual or something
>>
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>>7726145
>>>/b/939802088
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>>7726606
Cope. He showed timelapses.
>>
>>7726624
why do I keep clicking on links without thinking about what it might be
>>
>>7726603
>>7726628
why do you try so hard to make people here think you are liked
>>
>>7726603
Nah, he said many times the had teenage experience, you just want to be retarded
>>
>>7726631
falseflagging
>>
slop
>>
How the FUCK do I draw a figure from life?
>>
Fuck me, round hard brush is hard. I'm going to wait on practicing painting, my eyes are strained like hell after 2 hours of this. Lots of mistakes, but man I need a break.
>>
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>>7726652
Forgot the photo.
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>>7724408
>>7725436
>>7726379
>only 15 minutes a day spent drawing
This is why you aren't improving. You started in December didn't you? Get more serious unless you enjoy drawing cringe.
>>
>>7726376
>>7726392
What artists do you use for your references?
>>
I'm dumb and gay and can't draw or anything really
>>
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I picked up a pencil today and suddenly didn’t know how to draw.
It felt like going back to the previous year, everything I had learned and practiced was all gone
>>
>>7726664
Stop being gay
>>
>>7726664
>>7726668
deer is gay and can draw
>>
>>7726668
no, it's not hurting anyone and it motivates me to draw sometimes
>>
Judging by some posts before, Is it baiting to mention how long since you've been drawing a specific subject? thought it was useful to let others know where you stand and get advice. I've also just been posting copy-studies, no way that triggers anyone right?
>>
how hard is it to get back into art if I didn't do anything for over a year?
>>
>>7726690
this place is full of schizos, don't mention your drawing time unless you want to be a target
>>
>>7726704
I see, thanks.
>>
>>7726704
Then you are "not admitting", "hiding" or even "pretending to be beg to deceive". schizos will schizo. It’s a dog mog dog world out there
>>
>>7726702
Not really that hard. Pick up a pencil and press it against the paper. Draw a circle. I'm being pedantic, but just draw a cup or something.
>>
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>>7726518
finished it, not super satisfied with how it came out but at least it`s done. Can you guys give me some critique on what I could improve on next time? thanks.
also fuck the 4mb limit had to shrink it down to 30% of the original size
>>
>>7726710
Just don't let schizos know your socials, here you can just ignore them
>>
>>7726719
>finished it
Where is the arrow?
>>
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"Fun" 1367 1368
https://youtu.be/rYGxpWpqEgA
https://youtu.be/cKl0T7vI3FM
>>
>>7726722
FUUUCCKKKKKKKKKK
>>
Fun schidzer is back hell yeah.
>>
>>7726723
How the hell does this benefit people in any way towards becoming better at art?



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