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Assuming object in pic being the joints, how do one calculate points and coordinates of the joints as it moves in the space so to call the motion being realistic. Basically generating all the subsequent 'ghost' of the object... Or at least the joints
>>
1. joints always move in a circular motion
2. use pose-to-pose animation
3. apply 1. when doing the in-betweens for 2.

i recommend Alan Becker's 12 Principles of Animation
>>
>>7769818
>Book
Ok we LL see
>123
This is obvious. How to determine these motions, where to, how fast, or how far then?
>>
are you the same dude as the refletions schizo
>>
>>7769909
>Refletion
Reflection
>>
>>7769818
...is Alan becker the animator vs animation guy? Does he even write book? Those 3 things re fine but you cannot insist it, forms reality, like simple breathing, crawling, looping motions, do not rely on circularity (as in, not only). You may have covered 50% of it, but a sliding walk in games get passed as walking, so .. you need to Explain more since it is "realistic walking" and not just "walking.
Like when jitter happens and so...
Which may just b, very complicated, but you attest to that, just not explaining yet.
>>
>>7769794
you make so many threads
>>7769794
>>7682147
>>7765796
>>7764992
>>7752696
>>
>>7769794
Animators just get it good enough. If you really analyzed any hand drawn animation you'll see tons of flaws and shortcuts. We're not computers and these are all just convenient and imprecise abstractions were using to convey ideas through drawing and animation.
>>
>>7770750
>Handrawn
>Shortcut
This is insane, also, retardedlly confusing? I ve never heard o shortcuts on paper,, other than aaxis sketching and construction.
>CONVENIENT
Then why are you stuttering about a 10 letter equation
>Imprecise
Exactly, I'm asking for a precise one, thus
>Convey idea
Then it has to convey realism. Where's the footage for this then.

Tbf you sound reasonable and and... Actually just lazy and worthlessly demeaning my needs while youtriumph on it. Disgusting,pls try better you imp
>>
>>7770750
>I'm
>Handrawn
>shortcut
At least learn how to screenshot on Google s your argument don't sound anymore insane than it already is
>>
>>7770743
Pr sure I don't care of sprite scale... I don't even know what's that.
>>
>>7769872
>>7770698
it's a 25 minute video, i find it a bit difficult to learn animation from a book.
>https://youtu.be/uDqjIdI4bF4?si=i03gG4_dxnJuVIhk

spacing is also mentioned in the video, e.g. end of motion vs middle of motion will have more frames due to movement slowing down and coming to a halt, vs less and wider spaced frames to illustrate speed.

these are things you can try for yourself with a pencil and notepad, and just drawing a ball
>>
>>7770865
Mornin. This is...not that. This can't be it. The fukin, massage chair operate on achip, so this one shouldvebeen too! Numbers, Or, at least, a sakuga looking. Or, fuking animation versus physics level of ...Well ok i can still go "i dont get it maybe" but..but... This one does not even WALK. or sakuga. Ok skip the nakajin conversations.
>hard to use book
,,,Then you should ask your dad.
I mean, ...well they all ...how are you reading this then.
Or actually, i know videos....but you are posting this so...maybe you havent learn at all.
>>
bump for logics

i mean the other guys does it so...this is how i read. And Equality! Right no? what?



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