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I don't mean this in a hugbox way. It's just that something that I have noticed is that examples of "skill levels" on this board is always Chris-Chan's Sonichu or the fucking Michelangelo's Sistine Chapel with no in-between. Thing is 90% of commercial artwork isn't on the same level as Kentaro Miura or Yusuke Murata or Jim Lee or any other acclaimed mainstream comic artist. Like take a look at what the average weekly manga looks like or concept art for indie/lesser know videogames outside of big companies like Capcom/Square Enix or featured art on the Newgrounds front page. That's what a standard post-/beg/ skill level looks like.

I'm not trying to go "ooh you don't need to study fundies or draw from life your art is already good enough." I'm just saying to lower your standard of what being good enough means because you shouldn't go for drawing like renaissance painters or some super skilled and realistic comic art in spite of your own taste. You should try to draw and practice things you actually like to draw and enjoy. Then drawing well will be much easier while most normies will just appreciate your work the same as the do with other commercial art outside of the snobbiest critics or the most paranoid victims of /ic/ brainrot.

Also sidenote but the east vs west shit is so stupid. Literally "West is when capeshit, calarts and realistic AAA games concept art. East is when isekai, shounenslop and cute girls doing cute things.". Like do you know how many japanese artists I know that genuinely love some of the most western nerdy and niche shit I can think of I've met? Or anglos into stuff like obscure visual novels franchises and SaGa games? It's especially bad with pro-culture war toxic weebs who think drawing anime just means exclusively drawing the most generic moeshit imaginable and never thinking about drawing anything else or giving their own work a personal touch and just end up being seen as weirdos and creeps by the other side of the coin.
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>>7848693
The thing is that there is a lot more to "professional" art than just looking good. Manga artists will have to draw multiple pages a week or bi weekly. Videogame artists/concept artists will often have to draw dozens or hundreds of characters and equipment and enviroments etc.

But i gotta sy weekly or bi weekly manga quality has a changed a lot. Some of the sketch/sribble like chapters from JJK or Chainsaw Man just look weird compared to series that were running 10-15 years ago.
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>>7848693
Professional means being able to complete works on a deadline to an expected level of quality. Technical accuracy often matters less than /ic/ would lead you to believe, but it does depend on what the job is.
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>>7848854
This your work? Or are you boys discussing outside the club?
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No one cares what "professional" work looks like. People want to get good. If professional isn't good, then it isn't good.
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>>7848693
I think a lot of people use their skills level as an excuse not to truly try dipping their toes into this professionally; one, because the creative industries is in an odd place right now, and it's a scary and demoralising thing to try and enter, even when just viewing from the outside; two because many artists, and people on this board moreso, are fairly asocial, so they're probably looking for a reason to excuse themselves from interacting with the outside world.

There's also just wanting to meet your own standards, which is probably something I'm stuck in; my work is so close to being something I'd be quite happy with, but not quite there yet, so why would I want to stall myself with distractions now? I'm sure I'm not the only one who has this mindset.

Ultimately, I don't think it's too bad that the board has high standards though - better than being complacent and patting each other on the ass for mediocre work, like so many other artist spaces.
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>>7848693
Is this a Gabe thread?
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>>7848693
Oh thank god an actually good thread for once.

>>7848875
found the pubbie lmao
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What is a pubbie?
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>>7848899
found the beggie
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>>7848693
>I'm just saying to lower your standard of what being good enough means
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>>7848707
>Videogame artists/concept artists will often have to draw dozens or hundreds of characters and equipment and enviroments etc.
Does this look like /pro/ level art to you?
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>>7848905
dni lmao
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>>7848693
A good take that will be lost on many.
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>>7848707
That's because manga running back then often had assistants that would handle different aspects like inking and such, whereas in the digital age it's a bit harder to actually do that type of collaboration if you can't afford to have big boy PCs for each individual. Muira had a ton of assistants helping with the work that he was also training to do the things he could. This simply doesn't happen as much anymore because the higher-ups don't give the money or leeway for that kind of thing, so you end up with largely 1-2 staff works now at best.
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>>7848914
Do you speak in 40% Klingon or something? Use real words.
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>>7848913
This entire thread is just begs not understanding what cartooning . You could never do this shit. No, you can't draw like Oda. And if you can, you already know you can.
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>>7848913
Again you are focusing too much on the how it looks part. You hear pro and think super detailed or photorealism etc.
Thanks for completely missing the point.
Sure if you can draw a few thousand of these every few months and they are still memorable decades later, then yes you are a pro.
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I always love the permabeg mentality of so many of the people here. Like they're so fucking obsessed with the idea of being greco-roman classically trained skill level that they are totally inept at doing what is necessary for the client. Being fundamentally unmoving and obsessed is exactly how you end up with no bitches, no money, and un-hireable for anything except walmart. And yet that's what all the shitposters and turbo-serious here believe.
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>>7849213
You're a porn artist, aren't you?
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>>7849226
Disney hires lion king fanartists, Sega hires Sonic fanartists and fangame developers, and Cartoon Network put multiple people who were obsessed with shows they made in the past. Your strawman is invalid.
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>>7849234
nailed it lol
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>>7848918
My man you have no idea what you're talking about.
>That's because manga running back then often had assistants that would handle different aspects like inking and such
Still the case.
>whereas in the digital age it's a bit harder to actually do that type of collaboration if you can't afford to have big boy PCs for each individual
Hur dur what are printers?
>This simply doesn't happen as much anymore because the higher-ups don't give the money or leeway for that kind of thing,
They never did. It was never the onus of the publisher to pay for or provide assistants. It is and always was up to the author to hire and pay for assistants.
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>>7849392
You trolling dog, why the fuck would you ever use printers for doing corrections and inking on a digital piece? Like did you think about that statement at all before you wrote it?
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>>7849415
Why wouldn't you? The work is going to print anyway.
https://x.com/Un4v5s8bgsVk9Xp/status/1838491011108213023
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This is common on most boards, whether its the expectations for success on /v/ or /agdg/ for gamedevs or passing for trannies on /tttt/ or japanese language learning on /jp/ or anyone who plays an instrument on /mu/ etc etc. That's because 4chan self-selects for schizophrenic narcissists who have severe pathological distress about both being looked down on and not being in control. Not being in the top 1% of the top 1% at a skill is the same as failure because not being that is taken as a vulnerability that will be exploited to hurt them and they get distressed.
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>>7848707
Not only this, but people minimize how much having an 'artistic sense' means for making art professional. It does not matter whatsoever how technically good your art is if you can't use your art, reliably, to fill some practical role. Not only do you have to be able to do possibly dozens of drawings a week, but they all have to be useful, and realistically you don't get to choose what you draw. If you can't see the content of your art beyond your own personal wish fulfillment, you will fail.

I've seen a lot of people with very good technical skills completely fail at working in a professional environment because they aren't flexible enough to do jobs outside their very narrow comfort zone, and end up getting dropped as dead weight. You need to be unafraid to draw literally anything with some minimal preparation.

>>7848913
This looks better than 90% of /ic/. I don't think some of y'all realize just how hopeless you are.
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>>7848913
These are fun anon, I don't get what you mean?
Surely you don't think realism is the only way to be 'professional', right?
Picrel is some more pixel artwork, in a similar cartoony vein, that I quite like.
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>>7848918
>>7848707

What do you guys mean? Manga is of higher quality today than it was back then thanks to 3DCG.
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>>7848693
I mean, yes, you're correct that even within "professional art" there's a massive skill range. But even the example you posted is so far above what a typical /ic/ /beg/ can do (especially if they have to do multiple of those a day, quickly) that the /beg/s are right to be worried and frustrated. They're not good enough yet.
And especially with AI you need to be as absolutely as good as you can possibly be if you want to stand out in this crowded market.
>>7849463
Yeah this is pretty much a 4chan universal, it's part of the culture and the mindset of the type of person who gets attracted to this site. I play a lot of fighting games and it's common to see people in the fighting game threads on /vg/ saying that if you're not an Evo champion then you may as well be a total beginner.
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>>7848693
this board is for drawers not artists. artists would know it is about concept and delivery and you can style away imperfection. drawers want to replicate others of certain levels.
/ic/ is for illustrators not artists
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Anons here will judge the technical qualities of your art, because it is something that is rational. Discussion of themes and subtext is rare, because you either have to expose your inner self to others or risk attracting /pol/tards when discussion deviates from rightwing ideology.

In the real world, being an artist pays mostly by having a lot of qualities regarding your social skills and work ethic. You need to show non-aggressive initiative to ask for opportunities, you need to be approachable, you need to be able to make compromises, you need to do your taxes, you actually need to empathize with your client, etc.

The last missing piece is that this board is like 98% about very specific, lonesome digital work, which virtually doesn't represent real art jobs. There's work for artists who wanna draw along during a presentation. There's work for street artists on surfaces that would otherwise be covered by graffiti. The based kind of religious temples have a ton of paintings that need to be regularly painted, too (all you need is a ladder and be able to paint by numbers). And that's just the paint brush world that I'm familiar with, people sculpt, do mosaics, and more.

tl;dr stop being a stubborn bitch, open up your soul to art and your heart to people and get a job
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>>7849841
while i agree with you, this is too "soi" for the average 4channer so they will immediately start calling you a beta or some other term
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>>7849798
>especially if they have to do multiple of those a day, quickly
How much does output speed affects an artist's skill level? A low/mid int could probably draw OP pic without time restraints. But how much higher than that do you have to be to draw that shit really fast many times?
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>>7848693
Draw 3-4 pages a day in your artstyle with paneling and actual flow or choreo. If you can do that for multiple years you are close to professional.
But most anons here only judge drawings based on tiny details or of the anatomy is 100% redline perfect
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>>7849865
Best I can do is one page a day without dying of stress.
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>>7849810
>artists would know it is about concept and delivery and you can style away imperfection.
Couldn't the same be said for illustrators too? I mean, have you seem all that globohomo stuff?
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>>7849841
Another very good take. there are tons of jobs for people capable of just using their skills out there. You just have to be willing to go out and do things. That's how I got a quick gig making posters for a local dance studio's plays: just be nice and cool to be around.
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>>7849881
Don't get corporate design mixed up with actualintentional art.
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You all need to touch grass
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>>7848693
I had this same thought this evening, and not for the first time.
Was in a local book shop, and the illustrations for some of the stuff ranged from worse-than-/beg/, to handsomely-made mid-range illustrations, to professional work.
I often wonder how some of the dogshit illustration work makes it to publication: probably a friend of the author/ publisher, or someone with a foot in the door l, somehow.
Been thinking that it must be possible to lightly illustrate public domain stories, or come up with one of your own, and self-publish with Amazon, then use that portfolio to parlay into a real gig.
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>>7849990
Grass was touched. Even had sex twice in the last 2 weeks. When does it get better?
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>>7848693
grok summarize what this faggot is yapping about
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Newbie here (to this thread). I'd say that OP kind of has a point, but also kind of doesnt.

Like, professional in 2026 means; you make art and get paid because of it. That's literally it. That could be any part of the industry, or it could be a few hundred bucks a month through donations. Whether an artist works for a corporation, or privately for money, they're both professional artists (by definition)

How you view "professional" personally, is up to YOU. Yeah, some think it means "impressive". But I'd imagine to other people, it doesn't.

It's a bit like playing the guitar. I went to music school and am considered "high level" or professional. But there were dudes who thought being pro meant being technically brilliant 24/7. Not so. It doesn't work like that. I've known people make it in bands or as solo musicians and they can barely play. BUT, they actually live their career and enjoy it and create stuff for other people, they understand how to turn what they do into a product regardless of their skill level.

So its relative. If being "pro" means to you like creating illustration like Sakimichan, great, go for that. If it means drawing attractive or cutesy sprites, or if you want to try and go for the vulnerable/precious autist artist type, it's literally your choice.

We all like different things for different reasons.
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>>7849948
I swear some of you guys are like 60 years old. Most people around here aren't interested in just drawing "anything" for money, we're interested in manga/anime illustration.

I'm not interested in working for some random ass company as a "day job". You're out of touch with the modern era. Also, this is an anime website. Get with the program a bit.
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>>7849841
>lonesome digital work, which virtually doesn't represent real art jobs.
My job is drawing comics and that's absolutely what the job is.
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>>7850333
>Most people around here aren't interested in just drawing "anything" for money, we're interested in manga/anime illustration.
What do you think the 'make it' bit means in the old mantra, "We're all going to make it"? It generally means to 'make it' professionally.
And this board has long been about more diverse styles than just manga and anime.

>I'm not interested in working for some random ass company as a "day job".
Cool, you're a neet, and have no ambitions... and?

>You're out of touch with the modern era. Also, this is an anime website. Get with the program a bit.
I don't know how someone can simultaneously act like such an old fag, while also being such a newfag.
You like anime so much that it upsets you others are talking about other styles or goals not suitable for the anime look? Go back to >>>/a/, /a/sshole.
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>>7848693
BPD thread
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>>7850862
You got baited by a sharter
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>>7850915
Sometimes a retarded post is just a post by a retard, and not bait.
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I hope everyone here understands the concept of actually delivering on-time is way more important than being some horrendous perfectionist. Y'all need to learn how to get shit done and stop worrying about being the best fucking thing ever. Like you know you can get better as time goes on by just getting shit out the door?

Work on your idea before you feel you're ready. make a painting even before you know you can handle it so that you force yourself to study on the fly. push yourself to the limit by DOING or you'll never be good at the doing part.

>>7850333
You have to do these things even if you're making anime, ya goddamn pubbie tourist.



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