It doesnt matter if you know how to code or model, this is only a concept thread.For me, i always thought about a league of legends clone (but actually fun and not shit) featuring 2hu characters. Instead of it being a 5v5 game its 1v1 but you can control multiple 2hus of your choice at any time (sort of like FIFA or other sports games). They all have 2 kinds of attacks:Normal attacks, which would be done with just left clicking while standing, moving or running (like smash bros's regular attacks)and 4 special abilities, which would be a mix of actual spellcards, projectiles or other abilities based on each character. They cost mana, and also use cooldowns. Theres also much more of these abilities per character than just 4, so the player has to choose which ones he will carry to battle, or purchase.Theres also going to be small minions (fairies, kedama, generic kappa, tengu, etc) and they get released in "waves". And the player can choose to customize each wave. They also drop mana when killed.In order to win a game, it could either be to kill each of your opponent's characters 3 times or to capture a sort of area or destroy a structure on the opponent's field...The combat would be a bit similar to league, but with far more "combos" and movement. Theres obviously a lot of issues with this, such as AI being stupid and wasting mana while you're controlling another character.But regardless, what do you anons think? Is this a retarded idea? Or do you like it? Please let me know, and also, show some of your ideas for cool touhou fangames.Pic unrelated by the way. Just needed something to put in there.
i wanna make a fangame in common lisp thats a clone solomon's keys involving nitori
>>48470246Neat, if i ever try to bring my idea to life, im not sure what program i would use though. Maybe gamemaker? Or just build it straight from the ground...
>>48470030I've posted about this before, but I think a (third-person)shooter on TORIFUNE would be great.The arena would work great because of the low gravity and vegetation, as well as windows into space and the ocasional cryptid you have to fight. There could also be hidden control panels you have to parkour to, that change the arena in various ways(lock/unlock regions, place platforms, alter the gravity, etc.).The main characters would be Maribel and Renko, though any 2hu could be added since they all shoot some kind of bullet.Renko is the faster and more agile one and shoots Reisen-style bullets in a straight line and deals above average damage.Maribel is slower, less agile, and deals less damage, but can use gaps to teleport between them. She has to summon bullets from her gaps, meaning she can also summon turrets.The shrine to Amenotorifune would have a Gohei and Ofuda that are homing.I haven't thought about how bombs would be implemented yet.The background music would be remixes of TGA.
For me it's a STG and you controlling Alice. Instead of shooting like in a typical touhou game, you summon a doll. The doll has special movement abilities for attacking that require energy to maintain. The doll is destructible, so you need to be careful, but you can undeploy it at willThe way you control the doll can be toggled or moved directly (similar to double play). You can switch between these control styles on the fly. Alice also has supression radius to slowdown bullet in small area and also her own energy, but it's only used for deploying/undeploying the doll, transfering alice energy to the doll, bombing, and a bigger supression radiusInstead of one hit KO like touhou, it's a health based system with a risk and reward mechanic. You have a shield that has health, but if you are grazing on the shield, you won't get energy. If you turn off your shield, you will get energy, but if you touch a bullet while your shield is off, you will instantly die. And when your shield pops out, you will get maximum energyI also want a game with terrain based dogfighting hunter (like ace combat i guess) and prey moments in tight terrain while dodging danmaku could be really fun, I think
>>48470715Would it be a PvP though? With the criptids acting like stage hazards?
>>48471296Sounds cool, Alice is a very unique character in general so there should be more games like these featuring her.As for bombs, maybe they could be similar to how they work in touhou?
>>48470030A beat em' up, I'm honestly surprised no one has made one of those.
>>48470715>shooter on TORIFUNE >hidden control panels you have to parkour to>the ocasional cryptid you have to fightSounds great, Anon.
Stealing this thread's ideas to develop my own fangame and profit off it btw
>>48470030I've had this idea of doing a civilization, or more so frost-punk like touhou fangame. There is the basic gameplay of trying to survive a youkai invasion for whatever lore reasons, you are appointed as the leader of the village in times of crisis. You could also select an advisor of sorts for your play through, the basic one would be Akyuu and when you interact wit hher she tells you about the world, being more of a tutorial for beginners. So when you know what you are doing you can change your advisor which would give this or that benefit or challenge, or overall change in the gameplay. Besides that the idea would be the same as in those survival games, you start with the village being in a rough but not too bad spot, and you need to very quickly set up the infrastructure and defense for the upcoming hordes, eventually sending teams to dig through the enemy terrain and set outposts, and all of that
I want a game like Touhou 9 but with the level of character customisation of 12.3, being able to pick what level 2, 3 and 4 attacks you send to your opponent's screen, etc.I'd also like it to have a working easy to set up multiplayer and for it to be continuously updated with characters from various games, not just the popular ones.I think I'd play a game like that forever...
Touhou Warriors. Fairies make for excellent fodder enemies you can slay by the thousands, and Warriors games lend themselves well to franchises with tons and tons of characters like Touhou. Not to mention other Warriors games have dabbled with ranged playstyles, so there’s room to incorporate danmaku.
>>48472028I'm surprised a game like this hasn't been made yet, it seems like it'd be such easy money
>>48472028Imagine the /jp/ game nights
>>48470030I have been thinking for a long while of making a boss rush game starring Youmu, think Mega Man Zero 3 gameplay and combat with Touhou structure, where instead of powers like X you get skills that combo into each other like Zero.Only thing stopping me from trying is the fact that Im a bad programmer.
>>48471627lol maybe because ZUN!!! sued the people who were making a Touhou Smash clone.
>>48473540Was it going to be a paid or free game?
>>48473540Wasn't that the game with a Kickstarter page?
>>48470030I still dream about a massive FNV mod set in Gensokyo with factions and everything...
>>48471609Yeah but weaker
Animal Crossing but 2hu, I'm surprised it hasn't happened yet given there's quite a few x but y fangames.>Comfy hourly music is remixes of more lax themes>Fish and bugs galore to catch>Hang out with your favorite 2hus, engage in town activities>Maybe even have multiple town themes, like you could have a town based on the Forest of Magic, Youkai Mountain, Human Village, Netherworld and such
>>48473540I said beat em' up
beat em up as in streets of rage
>>48470030It's an interesting take on the ASSFAGGOTS genre, taking it backwards into more of an rts-style game. Maybe increasing the customisation from minions to also towers/structures based on the characters you bring.For AI-issues maybe copying how you could "program" your own AI in Dragon Age: Origins would help in making it so they aren't retarded and would give the player more control over them without constantly cycling them.>>48475719For a beat em' up I personally would prefer a Yakuza style game, obviously it would be very costly but as a dream project it would be perfect way to include a ton of small side stories and give you a way to explore Gensokyo.As for my own ideas, many ideas and no skills or motivation makes anon a lazy bastard.More seriosly I'd like to make a shopkeepper game using Kourindou as the setting with gameplay similiar to Recettear. Haggling with fairies and having fun events in the shop being my main interest and instead of a dungeon explorer I'd want to make the item gathering like a PoFV game where you must battle AI and gather items between bullets.Another more simple and actually doable idea is a simple Vampire Slayer clone but with Touhou characters, I hate to admit it but the free h*l*cure game does a really good job of what I'd want to do with 2hu characters and even if I don't care for e-thots with avatars I'd at least include a nod to the game as an inspiration as I'd really like to copy the skills system from it to make every character unique on top of making many many items and combination items.
>>48474642eraTohoTW is kinda like this but with the added addition of, well, NSFW stuff
>>48483121>More seriosly I'd like to make a shopkeepper game using Kourindou as the setting with gameplay similiar to Recettear.Tell me more.
>>48483388The idea would be for things to kick off by an incident that made random items appear once you lost a danmaku duel, Marisa would bring one of these to Rinnosuke which would spark an interest from both, Rinnosuke to collect the most rare of the items and Marisa for wealth/ingredients for magical research.Rinnosuke would need Marisa as she can go out and collect items and she would need him to identify the actual items.Gameplay wise Rinnosuke would set up his show the same as Recette with placing items for show and haggling for a price with any customer that wonders in.Placing items would be a bit more robust, with some items forming a set if placed next to each other selling for a better price or if placed on a fitting pedestal or in a window slot they sell for a higer price same as the window in Recettear.Since this is a curio shop customers would all have tags of items they would be interested in and mostly would only buy items they are searching for. The customer base varies a lot and you'll eventually get ways of predicting of manipulating them, but having a wide selection will always be useful in turning a better profit.I'd also introduce the same types of customers that will ask if you have something in the back so you have to pick the item for them keeping in mind the price and if the item fits or place an order for something in x amount of days.Decorations would affect the tags of nearby items or make them more valuable. For manipulating the customers like in Recettears wallpaper etc you would be able to place a "showcase" item to draw in people and these would be the unique treasures you can earn during the game to add to Rinnosukes collection.As for the shmup side, you'd first start with just Marisa and eventually unlock different shottypes for her and other usual characters to play as.You would pick an area like magic forest, garden of the sun etc. and fight 4-5 stages of semi random bosses for loot that drops rarely from stage enemies if you get a good chain and from the bosses. I'd likely throw in a couple of bait patterns since you have to pick up the loot, so that you get ambushed if you dive to pick up something without thinking.This being the mainway of gathering items and materials to upgrade your characters, not in a sense of "gain +5 dmg" but rather giving you options for building a shot type you like with different bullets and attacks and maybe some challenge items like "you move x% slower but bosses drop more loot" or "score above x amount to get bonus loot, if below x randomly drop some collected loot" to keep the shmup side interesting.Any items not previously brought back would be a question mark and Rinnosuke really only reveals the image for future runs and a short description of what (he thinks) the use of the item is. It's up to the player to figure out what tags apply to what items and you can add or remove them as you think fits to try and guess them based on who buys what.As for progressing the "story" it would mostly be clearing maps, finding all the loot and correctly naming/tagging the items so you can fulfill some requests that would be sent to Rinnosuke which grant special relics he's interested in or magical ingredients for Marisa.Relics give you ways of affecting customers and shop buffs or sidegrades and magical stuff is used to unlock danmaku customisation and characters.So managing of items and shop is one part and being good at shmups is another aspect of the game, all of this is far too complicated for me to actually do but it's my dream game.And of course the customers would wary from generic kedama, fairies etc to the bosses you beat who might be a little bit miffed if they have to buy back their own shit.
A hit an game, but instead of assassinations, you have specific targets you have to prank per map.Your final score is a bunbunmaru newspaper just like regular hit an gamesYour score is determined by how much chaos your prank caused
>>48470030a horror survival game set in the aftermath of a disaster in gensokyo, you play as an outsider and have to build your shelter, explore and figure out how to escape(or what happened), most of the main cast is gone and so is the human village, and the majority of youkais you find are hostile, it would play similarly to darkwood, one day i will finally learn how to code and make it
>>48483121A yakuza style game could work out if it was set on animal hell rather than Gensokyo, maybe old hell.Personally i would love a touhou themed fight n' rage.
>>48475756Yeah that.
>>48484226Very good ideas anon, if I learn how to make games I'll try to get this done.
>>48470030Just a quick dumb idea but something like this Flash game except you mix drinks for 2hus, they'll do different things depending on which drinks you mix and give them. For challenge's sake you'll also need to guess what exactly would suit them best. Maybe if you wanna go all the way you can add love potions but I wasn't originally thinking of a H-game.
>>48488342This, but it's Renko trying to sneak in a roofie for a guy she fancies.
>>48472028Given it'd be a shmup it can't be that hard to program compared to some games here. Feels like someone with enough autism should get at it.Feel kind of the same with the fighting games, but those actually take a lot of effort to design movesets for.
>>48488357Feels too specific, but I guess it'd work for a Renko eroge. I wanted something like>you're the guy at the bar somewhere in the human village or maybe running something out in Gensokyo kind of like Mystia, you have lots of disappeared drinks from the outside world kind of like kourindou>many different 2hus pass by, they have dialogues, some different sprites per 2hu>have to figure out their cocktails on time or else they start becoming dissatisfied>you have a limited number of ingredients at first but you can buy more niche stuff as the game goes on, which lets you make more satisfying drinks for different 2hus>you can get special items down the line like Yuugi's sake dish or the Ibaraki boxMaybe the different Oni can be like bosses because they can drink oceans of alcohol, maybe they challenge you to a drinking game or something so you have to satisfy them before you black out.And if it absolutely needed an eroge edge you throw in some magical aphrodisiac in the drinks and get to see the 2hus get flirty with you or something until it escalates, they get a lewd sprite and you get a CG.
>>48483189And no graphics, no sound, no actual gameplay...
>>48488432it has a *few* graphics
>>48470030I want a VR game that's just about walking around Gensokyo and seeing the girls.It'd be like that minecraft map, but it'd populated with 2hus and you could headpat and hold hands with them.
>>48493390Reminds me of the idea I had for a Pokemon Snap-styled Touhou fangame about Aya taking pictures of the 'Hus while they fire danmaku at you, kinda like StB but more about the vibes than capturing the spell-cards.
>>48486412I think a yakuza-style game could definitely work in Gensokyo, or even span between Gensokyo, the hells, and other assorted areas. I feel that most of the characters and even generic yokai would be down to scrap for even the dumbest of reasons, not too dissimilar from most yakuza substories.
Many ideas but no execution...What would be the easiest program to try and make games?
>>48498356Assuming game creation programs, gamemaker, rpgmaker, roblox studio, and construct 3
doko https://scratch.mit.edu/search/projects?q=東方
>>48498356If you want to make a 2D game and know design systems, love2d kinda okay for implementing something inside your head
>>48473567It was, and ZUN even said he would have been fine with it if the retards had asked him for permission first.
>>48470030A game where you breed, train, and possibly torture yukkuris sounds comfy
I have an MSX Metal Gear (Metal Gear 2 specifically) style game in mind. Kanako's modernisation projects caused firearms to become widespread in Gensokyo, which lead to a conflict between humans and youkai. After it ended, the population got split into two camps: pro-balance (most youkai and the "higher ups" of Gensokyo) and anti-balance (most humans and a handful of youkai). The Moriya rallied the anti-balance faction behind them, taking control of a large part of Youkai Mountain. Due to second conflict seeming imminent, the kappa were tasked to build the metal gear stand-in to give the humans an upper hand. To prevent more war, the sages deploy Reimu to bring down the Moriya and their force.MG2 already has solid gameplay, so there wouldn't be many alterations to it. The main one is that you can use danmaku, which would just knock the enemies out, while firearms that you get are the ones that kill. There would be three main areas: the human base, the Genbu Ravine, where the metal gear is located, and the Moriya Shrine, where the final standoff will happen. In between them, there would be areas of wilderness, populated by some beast youkai and fairies (those will attack you, but wouldn't raise an alert, think of the dogs from the OG Metal Gear), and the occasional human patrol. I have thought up a mechanic where, if you hurt/kill a fairy enough times, they would try to find the nearest human and tell them about you, leading to them going to the place the fairy last saw you.
>>48504981When you say deploy Reimu I just imagine Yukari gapping to the shrine where Reimu has been enjoying her tea, not knowing anything was going on.
>>48507592Well, technically, Reimu and co put an end to the first human-youkai war, so she wouldn't be so clueless when Yukari asks her to go figure things out a second time.
>>48507954>go figure out thingsReimu's method of problem solving is beating the shit out of anyone involved until they knock it off. I don't think she'll have a problem putting an end to anything whether it be the first time or hundredth.
>>48470030I just have an idea for another PCB-like game, did all the graphics for it but I don't know shit about coding and I'm too shy to ask for help>>48501117He would've been fine with the game had they not crowd funded it and tried to do shit like changing Marisa's name to "Malisa" because it's the "correct" English translation of her name
>>48507998He does allow crowdfunding if asked for permission first, just look at danmaku kagura.
>>48508031Crowdfunding goes against the doujin guidelines tho
>>48508411Not anymore, at leasthttps://touhou-project.news/guidelines_en/
>>48507998> changing Marisa's name to "Malisa" because it's the "correct" English translation of her nameDo they not realise that there are real people named Marisa?
>>48508603Apparently the touhou smash dev didn't, but I remember him talking about it on deviantart that he really believed it was the fucking Japanese R=L thing and he was gonna fix that cuz of his game's popularity, damned what anyone else thought
>>48508420iirc they where at the time and ZUN had already shut down a card game.People warned the dev at shrinemaiden.org asking if ZUN new anything about the crowdfunding thing since that last game got cancelled.I think the rules became a laxer around 2 years or so after the game got cancelled, allowing games on platforms like steam.>>48507998So you just made backgrounds(3D?), bullets, characters(player, boss, mobs), GUI and particles just like that without a game?Would say that I could help you with the game part but I have chronic abandoning projects syndrome .>>48471866Yes! It's not as if ideas where the easy part or anything...>>48472028Tried to do a PoDD clone once but netcode made playtesting a pain in the ass, sometimes bullets end up in the wrong place or with a bit of delay and such. idk if maybe the reason for no one making them is that they seem to lack popularity of vs shooters while doing a standard 2hu game feels like a saver bet.
>>48514601I thought there were some ready-to-use netcode solutions on the net. Still, if the game is good you should release it even if it can only be played on local multiplayer, and maybe that'll find you someone interested in helping you with online.
>>48472001Sounds like a cool custom romance of the three kingdoms scenario mod
>>48470030I've been working on a touhou themed mini golf game where you can use a variation of a playable 2hu's ability to help yourself achieve a better score on a track (courses are loosely based on OG games' storylines and stages and for the first one I'm using PCB as the theme, because it was my first game).
>>48514650At least in regard to fighting games I know that the code for Rollback netcode is there if anyone wants it.https://github.com/pond3r/ggpo
>>48514920Oh yeah, this is the one I was thinking of but had forgot the name of, thanks for posting it.
>>48514601I did bullets, player/boss sprites, some backgrounds, and the GUI, but the other stuff didn't get finished because I wanted to remake it in bigger and better quality.I got a story too, but I'm not very confident making the character dialogue touhou-like, which is the biggest thing next to coding (and 3D stuff). It's probably weird to do all that without a game, but I like expanding my art skills
>>48514601>netcode made playtesting a pain in the assI'm not very smart with programming but can't things like this easily be fixed by implementing rollback?
A reverse XCOM game where you play as Yumemi sending in Soldiers/Researchers into Gensokyo so you can study them. You'd unlock new items/weapons/armor by fighting and bringing back the girls for study. There'd be little cinematics for each of the main girls where they get locked up behind some sciency interrogation chamber like in EU. One fucked up idea I had is that you'd have to kill and autopsy Sanae in order to learn what makes a human able to fire magic bullets. The ultimate goal would be to beat Reimu so she'd drop the barrier to Gensokyo and allow everyone in to learn magic and stuff.
>>48474642This is the one that gets me. Low-poly models aren't the hardest to make, and while there's charm that will be lost in the transition there's charm to be gained from the lower poly models. Making a list of a variety of things to do, writing the dialogue for each character (because it assuredly won't use the personality system) and finding a reason to have a buncha different members of the cast are probably the hardest things to do, but that's a game that can easily get created and then expanded upon over the course of a decade, especially now that the Japanese are learning to use Steam so DLC is much easier to make and market compared to additional disks of old. I imagine a baseline cast of 30-40 people would be enough to make it work, more if they go half and half with the personality system so there are shared lines between characters but not to the newer Animal Crossing levels of repeating the same fucking thing over and over again problem. But we're also kind of in this weird era where Touhou fangames aren't more frequent, but they are significantly more fleshed out and/or commercial as opposed to experimental or simple (with exceptions), and I'm not quite sure which era of fangame creation would'va suited that best. >>48483121>Another more simple and actually doable idea is a simple Vampire Slayer clone but with Touhou charactersThere's one with Patchy though I can't remember the name. It had some unique ideas but none of them were really expanded on, making it a kind of one and done game, as opposed to VS's Ode to Castlevania DLC alone which didn't have enough ideas to expand on but somehow managed to milk me for everything it was worth. Seriously, you gotta do at least 20 successful runs just to get to Richter and unlock the entire map. The whole DLC is probably one of the biggest love letters to the series but fuck me if that wasn't annoying.
>>48518043Found the patchy one in one of my folders, here's the steam link. https://store.steampowered.com/app/2118500/Touhou_Library_Survivors/Though if I had to recommend one for the jay, instead of that it'd probably be Picayune Dreams, though that's far more Yume Nikki than Touhou. It's a strange one and this isn't really a fangame recommendation thread so I'll keep it short but I think it's vastly more interesting game than that one, which fucking sucks because there's a lot of unique things you could do with Touhou as a mechanical inspiration but thems the breaks.
a city/zoo management game to grow gensokyo. play as the sages at the creation of gensokyo by allowing in a (hopefully) balanced flow of youkai in, managing the human village, preventing faction takeovers, causing incidents, and influencing a heroin to solve said incidents
A survival horror game where you're trapped with one of the beast youkai in season, probably Kagerou or Momiji, and must avoid getting fucked to death, however you drank an elixir that lets you turn back time every death.
>>48517986>beat Reimu so she'd drop the barrier to Gensokyo and allow everyone in to learn magic and stuff.This except it's a Pyrrhic victory because doing so causes magic and youkai to disappear entirely, effectively destroying Gensokyo and making her entire war pointless.
>>48518500alternatively Yumemi could do a SCP Foundation thing where Gensokyo becomes one big preserve to contain and study
>>48518202I'm aware of this and at least one other like it, not saying they are bad but they didn't really scratch that itch for me.I'm about to get some actual free time for myself in a month or so and I hope to start working on my own version then.Weirdly these copied don't seem to want to do the maps like VS does them, there is nothing to explore just endless proc-generated tilesets or a very small enclosed area. I like the way each map felt very different and had a ton of goodies to find if you kept going.I also really liked the idea of each character having their own special weapon and skills done in H*l*Cure.>which fucking sucks because there's a lot of unique things you could do with Touhou as a mechanical inspiration but thems the breaks.My thoughts exactly, but that lack also should motivate someone to make it. Maybe it'll just have to be me or (You) since nobody else will.
Drafting a princess maker game drawing mainly from PM2 but also from other PM derivative games. The overall plot with the how's and why's beginning, multiple endings, and structure of the game is outlined. Basically the player is the titular 'princess' while 2hu trains you where getting the good end requires balancing training power and magic vs soft household skills and charisma. And there are twenty four skills split evenly over four categorical groups with one being a dedicated tea skill and another being a dedicated tail brushing skill. Sudden inspiration to work on it struck and it's the first time I've touched my notes after months of pushing off working on it to tomorrow's me. """If"""" it gets done I'll probably commission someone good at pixel art and animation (aping the PM2/PC98 flavorstyle (modern minimalist menus are gay!)) if I don't get off my butt to learn how to do it first.Truly this is the best expenditure of my time at 4AM instead of going to bed
>>48518744That sounds fun, I wish you the best of luck dude.And take it from me, sleep might be good for the body but gamedev is good for the soul. In moderation, anyway.
>>48507998>did all the graphics for it but I don't know shit about coding and I'm too shy to ask for helpThe opposite of me, then. I can't model or draw for shit, and buying assets fucking sucks, so I usually drop my projects when it comes time to do the graphics.
>>48507998>>48523159alright you two kiss and make the best video game of all time together
>>48507998>and tried to do shit like changing Marisa's name to "Malisa" because it's the "correct" English translation of her nameThank God ZUN they got fucked.
>Dishonored type game where you play as Alice.>Something really bad happens in Gensokyo (idk what)>Alice is blamed because she's from Makai and is not considered as trustworthy.>Shinki acts as the Outsider, who tells Alice things like "Boy these Gensokyo people sure are stupid and horrible. BTW did you know your Grimoire doesn't have to follow spell card rules so you can just straight up kill people?">Marisa acts as a sort of moral anchor to counteract Alice's feelings of revenge>Alice goes though a bunch of missions to clear her name.>Mission where you sneak through the SDM to rescue Marisa or something>Neutralize targets like Remilia, Kanako, Satori etc. with lethal/nonlethal methods
>>48525487who are you quoting?
>>48470030>this is only a concept thread.Can we still post 2hu games we're working on?
>>48529484I'd say you should if you're willing.
>>48514650>if the game is good Basic Reimu vs Reimu with barely any graphics done mostly to see try making an online game.>>48517831>easilySkill issue on my part probably.In a VS shooter where players don't interact directly and with things like attacks pausing the game for a bit it could probably work well with some simple input rollback. You have to do a system that records player inputs anyways for replays, so just synchronizing/correcting players should work for most cases, some cases like a player moving while shooting at point blank might require some more work but it should be pretty doable.I might try to go back to the project and see what I can do.>>48517713>I'm not very confident making the character dialogue touhou-likeTouhou-like means probably a different thing to a lot of people. Probably easier to replicate if it's in nip and still subjective.So don't worry about replicating to a 100% imo.>It's probably weird to do all that without a gameEh, some people do assets but don't actually code and other people like me procrastinate coding doing pixel art that might never get used in the game I planned.It's not bad but at some point you'll have to share it with someone or learn how to make a game yourself, even if it's just using a bunch of premade stuff.>>48507592Is some (somehow) always steaming hot tea be the substitute for cigarettes then?
>>48531264I said that but I realized I don't actually have that much to show, since it's still very early in development and literally everything (aside from combat) is a placeholder.Darkest Dungeon is one of the very few turn based games I enjoyed, so I made a combat system inspired on it.The overall game design will be like pokemon, where you'll travel around Gensokyo, collecting 2hus and fighting with them, with places like the SDM and Satori's manor/old hell being dungeons. I also want every girl to have at least one unique skill, and some of them to have unique personality traits, like if you find some loot and Marisa is in your party, there's a chance she'll "borrow" it, or if Parsee is in your party during a fight and you heal someone else, she'll be so jealous that she'll refuse to fight on her next turn.I still haven't thought about a story, and I need to learn how to model cute girls.
>>48534813Could be interesting, keep at it dude.>collecting 2hus and fighting with themAre you gonna go for a PDP style thing where you're recruiting "copies" of the characters so it makes sense if you have multiples of someone/fight someone with themself, are you going to make it so characters who are currently in your party will disappear from the world map to avoid this problem, or will you just say fuck it and not care about that?>I need to learn how to model cute girlsThe hardest task of all, I wish you the best of luck.
i kind of want to a FNAF like game where you house sit Alice's home and her dolls think you there to steal stuff or something
I want to see a game like kenshi but with a touhou theme
>>48488342Man the memoriesThough sounds like you're describing Va-11 Hall-A more than B:TRM that's actually not a bad idea for a H-game, could add an extra layer to it where you gotta mix the potion a certain way for certain characters. Like the magicians being able to tell its spiked or have a level of immunity to it... then again wouldn't getting them incredibly drunk have the same effect
>>48472028>>48473330>>48488359I know there's a discord that's centered around reverse engineering ZUN's code and I agree imagine the /jp/ game nights. If it's a fangame you can be autistic and add all the characters you want
>>48537310I haven't decided yet, but I do want the girls to be able to fight themselves, so maybe the plot will be that one day people woke up and there were numerous clones of each girl roaming the land, and now the player has to solve this incident.>I wish you the best of luck.Thanks, anon.
>>48540240tenshi
>>48534813>>48542524not to be mean but this is reminding me of Artificial Dream in Arcadia
>>48534813Something I'd say to try looking into is an literal extra dimension to your combat. Since you're going with 3D I feel like you could benefit from a grid, something like 4x4 on either side. Doing that could make battle position and AoE more interesting, like Youmu's AoE melee skill hits the whole row in front of her, or Flan's Laevatein hits a whole column, and there could be some stuff like adjacency bonuses like Chen getting boosted stats for being next to Ran or fairies having mob cohesion. I realized I'm also reinventing the Battle Network combat system and the 4x4 of that was done by this game (picrel) I just found now.My issue is probably just because it's early dev and looks rough, as long as it plays well and you enjoy it. If you're happy where it is the last thing I'd want to tell you is "add more thing" and balloon scope to Star Citizen levels.Though for your Parsee idea I think you have a good idea there, but it needs another half to it so it's not frustrating and makes the player bench her. So in addition to Parsee skipping her turn, she builds up jealousy which can charge her abilities to use when you finally give her attention, so managing her jealousy is more integral to her character rather than a plain detriment or annoyance.>>48542548Similarity is not a bad thing. If something has been done before it's an opportunity to examine it to see what worked, what didn't, and how you can apply that knowledge to your game.
>>48542706OH don't take me the wrong way, I'm not going "bah similar things are bad" I mean that'd kinda be hypocritical ( ^ ^;
I've had a weird pokemon and touhou crossover game brewing in my mind for a while nowNo, it doesn't use classic pokemon mechanics, it's not a tpdp ripoff
If I had to pick 5 to fund, in a heartbeat I would personally choose>>48474642>>48473372>>48470715Also if you could make this like VA11-HALL-A>>48488342
>>48470715For some reason if this game was ever made i'd like to see it done in a kind of semi-retro 2007 - 2009 style but with brighter colours and charactersmaybe try finding a copy of Unreal Engine 3
>>48542511>Though sounds like you're describing Va-11 Hall-A more than B:TRMEh, maybe I am? But I haven't played Va-11 Hall-A so this was at least inspired by the bar game.
>>48474642>Hang out with your favorite 2hus, engage in town activitiesSuch as?
>>48518424/ourguy/ Takoirin is making that.
>>48542548I haven't played that game yet, but it was 90% off on steam, so I'll check it out.>>48542706>Something I'd say to try looking into is an literal extra dimension to your combatI did try that, but I just wasn't having as much fun. Many of the mechanics I came up with didn't translate well to a grid system. For example, there can only be two charaters on a single square, and it blocks the passage of other characters (unless they have a skill that moves them), and fire attacks have a chance to set the floor on fire, which deals damage to everyone standing on that square, so if you're not careful and there's a lot of characters with melee and fire attacks, it's easy to end up in a situation with 3 or 4 squares on fire and multiple caracters unable to move, which forces you to decide between trying to move back away from the fire or staying there and try to end the fight quickly while both you and your enemies constantly take damage. A situation like that almost never happens when you can simply move up and down. Chaging to a grid system would mean having to come up with a whole new set of mechanics.>My issue is probably just because it's early dev and looks rough, as long as it plays well and you enjoy itYeah, I'm not great at making the graphical part, and I haven't bothered with visual cues and tooltips because I know how the whole system works and I was prioritizing making all the main mechanics, like moving your character and the enemies with skills, buffs and debuffs, attack range, status effects, etc.>but it needs another half to it so it's not frustrating and makes the player bench herThanks, anon, that's actually a very good idea. I don't think I'll be able to make something that complex for every character, but it'll definitely be fun to have some with very unique playstyles.
>>48470030higurashi but touhou
>>48546615I wonder if the timeline where Ryukishi07 and ZUN did work together to make Touhou games would be cool or if we got the better timeline in the end (because we get both Higurashi and Touhou)
>>48546367Apparently its goodHad a guy on discord come in and talk about how it's the best SMT game even though its a Touhou fangame and he knew nothing about Touhou
>>48543528I'd like to actually make that game and have wanted to for a while, but if I ever get around to doing it, it will be in at least a couple of months.
>>48470030I want to make my own 2hu game, but I still need to learn how to draw so I can make the graphics. And I need to learn how to make music that sounds like touhou music.
>>48470030A MOBA.
>>48470030A Zelda-clone where you play as a custom male/female character on a quest to vanquish a tatarigami. The catch is that you were summoned into Gensokyo because your bloodline specializes in defeating tatarigami, but there's no actual focus on you being special otherwise. The plot is just an excuse to have you experience the joys of traveling around Gensokyo and obtaining treasures from pre-established characters to help you on your quest. Ideally I would imagine this kind of game would have the presentation and environmental design that makes Zelda games so appealing to explore. Fangames that capture that aspect of Gensokyo in my opinion are the most fun to travel around. Having an adventure be the backdrop for your quest is just icing on the cake. But not many of them really allow you to interact with the world at large as much as they just sorta let you roam.
a horror dating sim where all dating options are all yanderes
>>48563845This looks cool
>>48564127a horror game with branching paths where it turns out every terrifying monster you can run into is actually nice once you get to know them. the world needs more “horror game is actually a dating sim” instead of the other way around
>>48564452I fine with that if it would work
>>48564452https://youtu.be/5jlUHKfOjic yeah I'd play this dating sim
>>48565231wrong vid they had the same title https://youtu.be/JB00_2KnM8s
I want to make a Kogasa blacksmithing game but I don't know how to code neither do I know how to make a fun gameplay loop around it. The background lore behind Kogasa's blacksmithing expertise is very interesting and I find portrayals of it very lacking and mostly surface level stuff.
I'd legitimately kill for a PC98 continuation gameI fucking love 90's style games, and I just like the life that the old games' world had in spite of how little lore they have.
>>48542521There is. fvPJvHJ
>>48566495It'll either have to be super complex and well animated or a simple fun minigame.
>>48488342There has to be a game where you serve 2hus drinks out there already, it's such a free concept for a fan game.
>>48574013It could go the Mystia's izakaya route.
>>48566495There was a 3DS blacksmithing game, I could see that being ripped off.
3D DanmakuI NEED a shmup game with WIDTH, HEIGHT and DEPTH in FULL THREE-DIMENSIONAL SPACE
>>48563845What is this?>>48564127Kurukuru Fanatic but Touhou?>>48574601So Suwako-chan Cubic? Or something more like this?https://files.catbox.moe/9hu4jb.mp4
>>48574645>https://files.catbox.moe/9hu4jb.mp4YES! Exactly like this!where is this from?
>>48574601https://www.youtube.com/watch?v=09ngfE279uk
>>48574645>What is this?My HRtP remake for GBA
>>48563845Swatting away and juggling these bats looks insanely fun.
>>48574601project wingman's final boss is sort of this, but that's about the best implementation I can think of
>>48574645yes like Kurukuru Fanatic
>>48574601Have you tried Valkyrie of phantasm?
I wouldve liked to make my game idea a multiplayer game, but having to make network coding, and paying for servers is near impossible for 1 guy... and i have no idea how i could work with a team
>>48578818You could just make it so the players can host their own servers.
>>48578818peer2peer with rollback, easylook at soku for example
>>48578818Doesn't Steam offer support for this kind of thing?
>>48542521>If it's a fangame you can be autistic and add all the characters you want.My idea is that the game would get continuously supported and updated with characters, stages and the necessary balance changes as time went on. I wouldn't even mind if the character additions were paid DLC packs (maybe game-based character packs, for example), as long as the game ends up being what I envisioned I think it'd be more than worth the money.Also, because I think I wasn't clear enough on how I'd like the gameplay and character customization to behave like in this game, here's a more in-depth autistic explanation:Shot types: Each character has access to just one by default, with two modes depending on whether you're in focus or spread shot (think of how Reimu can switch between amulets and needles nowadays) as well as a passive attack that will go to the opponents' screen. Oh and also, you can stop shooting for a little while to charge up your gauge to level 1 to use a strong charged shot, just like the Phantasmagoria games.Bomb: Each character has access to just one type, with three uses each. It behaves like in regular Touhou, clearing the screen and dealing damage to the enemies within it. They'd be character-dependant, so Reimu would have her Fantasy Seal while Marisa would have her Master Spark, etc.Stage Hazards: Each stage would have a hazard. By hazard, I mean something similar to Lily White in Touhou 9, where she randomly appears for both players. The hazard will be a stage-dependant character (if you're playing on Moriya Shrine, it'll be Sanae, for example, even if one player is playing as her), and much like in Touhou 9, can be defeated within the alloted time. After defeating it, it will drop a "LAST WORD" (more info on this later).Spell cards: Okay, so here's where I think things could get very interesting. Much like in Hisoutensoku, I'd like you to be able to customize what attacks you're able to send to the opponents' screen, in the form of spell card decks. You're able to pick 2, one for level 2 of your gauge, and another for level 3. Ideally, each level would have 5 cards to pick from.There's also a separate tab called "BOSS CARDS", this lets you customize the spell cards your boss will use when you send them over to the enemy's screen (level 4 gauge). The "BOSS CARDS" will have you pick between 3 different attacks that the boss version of you will use when you use a level 4 gauge to send yourself over to the enemy's screen. Each attack will have 4 cards to pick from.Boss fights: When you use a level 4 attack, you will send a boss version of yourself to the enemy's screen. Your boss has 3 pre-determined non-attacks and 3 spell cards which you will select in the "BOSS CARDS" section of the character customization. When a boss is sent to another player's screen, all of the bullets and enemies in their screen disappear, it's just them and the boss (this lets the fight feel more personal and also allows the boss fight to be made challenging without having to worry about random fairy bullets fucking up the balance). If the player manages to beat the boss without bombing or getting hit, they gain a bomb. If the boss will remain on the screen until either it or the player is dead, or until the player times it out. Timing out the boss will not give the player a bomb.Because you could accidentaly end up either clearing your enemy's screen or giving him a free bomb, you have to think carefully about when to send a boss to their screen, however, bosses will be made powerful enough to make the risk worth it.LAST WORD: As discussed before, stage hazards drop "LAST WORD" pickups. Picking up a "LAST WORD" drop unlocks a 5th optional gauge level. If you choose to charge your gauge up all that way, you will consume your "LAST WORD" drop and send the boss version of you to the enemy's screen (similar to a Level 4 gauge), however, this boss version will have an extra spell card at the end, a Last Word (similar to Touhou 8). Last Words are character-specific and cannot be customized. The rewards for beating a Last Word boss are the same as a gauge 4 boss, it is meant to be a direct upgrade whose only risk is the consumption of your "LAST WORD" dorp.That's about all I can think of right now, but this is literally my dream Touhou game. What do you think anons?
>>48578818I'm making a shitty multiplayer game so I know this, and as long as you aren't thinking of making an MMO you don't need to pay for servers. Steam lets you do P2P, and if you don't want to put it on Steam you can actually use Epic's servers to handle P2P for free, and without needing your users to make an account or have EGS installed or anything. It's a bit of a hassle to set up, but it's your cheapest option.However, network code is the big motherfucker and it's definitely a massive undertaking. Making sure everything is synchronized properly has made my development grind to a total halt.
>>48474642>>48518043This would be fantastic. Hell, you don’t even need low-poly 3D models to execute this concept: you can use pixel art a la Stardew Valley. I mean, remember those “Day at Hakurei Shrine” and “Day at the SDM” pixel animations from forever ago? That would be perfect styling for a Touhou life sim.
>>48518043>writing the dialogue for each character (because it assuredly won't use the personality system)It could, for generic mob characters like fairy maids, human villagers and kappas.
>>48574561>3DS blacksmithing gameIs this it? https://en.m.wikipedia.org/wiki/Weapon_Shop_de_OmasseSeems pretty fun and it has a nice concept. Forging youkai weapons that have magical bs sounds fun, or maybe a youkai kitchen knife for the housewives of the Human Village. ahh so many posibilities and yet so far
>>48579277Fucking insane idea honestly but I don't think we'll ever get anything this good from the Touhou fangame scene unfortunately. I would play the shit out of a game like this with my friends and other /jp/sies though.
I hope this thread incentivizes anons to start making their own fangames.
>>48579767At that point just mod Stardew Valley and replace the characters with 2hus.
>>48582474I'm a mere idea guy, and know I might as well be a subhuman to actual game creators. My ideas will never reach creation...
>>48582192Yeah, that's the one. I recall it being fun enough, although the gameplay wasn't particularly deep or interesting. I'm sure there are a ton of ways you could improve on it, and a Touhou skin would give you a bunch of characters to pick from for it.
>>48563845please make kurumi the same pixel size
>>48583098>I'm a mere idea guyTime to change that. Pick a game engine, watch some youtube videos on how to use it and start making games. Even something as simple as RPG Maker can be used to make great stuff.
>>48586207I am going to prototype that soon actually. I made the bosses bigger to better fit the original game, but their hitboxes are similar to the size of their theoretical 1x pixel sprites, so I will try that out instead. (It would make animating bosses significantly easier too). YuugenMagan is the same pixel size and am close to a stopping point on her battle.
I just want the maiden wars box to be translated.
Is there a style of game that would never work with a 2hu skin on it?
>>48597925Games involving guns i guess? I know the board likes to have killing floor and l4d nights but shoving 2hus in the games as characters doesn't really work.
i like to see a tenchu like touhou game
Did anyone ever make a pocky rocky with 2hus?
OP here. I downloaded gamemaker studio and i will try and actually make my game into a reality, butFor now, should i just grab some MMD models and import them? Or should i just make 2D sprites like with touhou Big big battle? My game idea is somewhat similar to that one after all
>>48501259There's already a few of those.
>>48598938>gamemaker studioMy guy just use Love2D. It's not that difficult and it's what made Baltro. Don't cripple yourself with a framework made for children.http://love2d.org/
>>48599036ignore this anon
>>48598938>should i just grab some MMD models and import them? Or should i just make 2D sprites like with touhou Big big battle?If you want to make it 2D, then use 2D sprites. You can even get the sprites from the fighting games if you want to start working on the gameplay as soon as possible.
>>48599585I mean, i want it to be 2D in gameplay (no jumping but walking on the x and z axis, like league or dota 2, and in order for that i feel like i would have to make use of 3D models)
>>48598051you mean storywise because I'd argue shoving 2hu character models in shooting games is peak modding
>>48600702That but also i guess i meant mostly zombie wave type games
>>48470030i already have an idea for a game, and i have the technical skills to program it, the question is do i want the game to be a touhou fangame or not? would that make it more interesting? i'm not sure, maybe i can settle for an easter egg or sprite swap if you name your player Reimu or something
>>48598051>>48600849I get what you mean, but in that case it's a multiplayer thing. If you're going to get a bunch of 2hufags (from /jp/ no less) in a game lobby it's a lot more fun when everyone looks like their 2hu of choice over vanilla game characters. Picrel wouldn't hit the same if it was some fag in an HEV suit.Outside of that weird niche of /jp/sie psychology and sandbox games, I agree it's pretty tough. Someone mentioned Stardew Valley earlier and for something like that, I think just modding characters would make it feel more like uncanny valley instead (sorry). >>48600927If you ask anyone here the answer is probably to make it a Touhou fangame since that's what people here like and are interested in. Without any idea what your game idea is or what it entails: if you're asking yourself if making it a fangame would make it interesting then I presume the foundation is largely mechanical and whether it's Touhou or something original is a matter of appearance. I think what makes Touhou interesting is the world and characters and stories you can tell with them, it's more than skin deep; though if the game's "plot" can be told in a paragraph then whether it's Touhou or something else is down to personal taste. Touhou Rhythm Carnival Scarlet for example is just Rhythm Heaven with a Touhou can of paint and that's perfectly okay. On the other hand for anything complex, going original means you have total freedom and control to make whatever you want, whereas Touhou means you've got a partially filled canvas. That's not to say you can't go nuts like what Touhouvania did for it's story and characters, but you're still conforming to its identity to some degree. I'd say do what your gut tells you to.
>>48601152True but I think there's also the funny contrast element of having 2hus in this scenario, I notice when you're in these kind of games with a 2hufag lobby people do a bit of pretending that certain players are their characters
>>48598051If The Reisen can work then a game involving games can work too. I do know of this one, but I wouldn't say that it works.https://store.steampowered.com/app/1631640/__EERIE/>>48598429The closest to that that I know of is Code R, which is a sorta garbage Splinter Cell clone. The most noteworthy part of it is that it has some sorta lewd outfits.>>48600927Adding onto what that other anon said, I like working on a Touhou fangame explicitly because it's a "partially-filled canvas". I don't have to try coming up with characters because there's already a ton that exist, and coming up with a story is easy because of how expansive the world is. You can retell one of the games, expand on a particular part of the world that you're interested in, or you can just tell something totally new that's only loosely Touhou. In my case I'm trying to have as many characters playable as possible, which means I've gotta try to come up with unique movesets that feel at least somewhat faithful or in character which is a fun challenge. But ultimately you should only make a Touhou fangame if you want to, because you like Touhou that much or you have a story that you want to tell with the characters/world, or something like that. If you're on the fence and are just thinking of making it a Touhou fangame because it might make your game more interesting probably means that your heart isn't really in it, and I don't think that that can lead to a good fangame.
>>48579277Really like this concept anon, sounds like it'd be fun.>>48582314True!
>>48597925Any style of game could work with a x y or z coat of paint, this isn't unique to touhou, unless you mean it needs to remain lore friendly?
>>48598429>i like to see a tenchu like touhou game>>48601667>The closest to that that I know of is Code R, which is a sorta garbage Splinter Cell clone. The most noteworthy part of it is that it has some sorta lewd outfits.Third person oldish 3D Touhou games rub me the right way wish there were more
Does anyone know a free rpgmaker download? Might just give it a try...
>>48470030Shmup were you play as Marissa, but you get to customize your shot type like noita/magicraft
>>48601152>Someone mentioned Stardew Valley earlier and for something like that, I think just modding characters would make it feel more like uncanny valley instead (sorry).I think the real issue here is that you would be ploppin 2hus into the valley and they wouldn't fit, you'd have to also make an entier map of Gensokyo to truly make it feel even semi right.>>48601550That's just healthy roleplaying "how would this character act in this scenario".>>48601710Well as has already been pointed out, shooters (ironically) don't really fit Touhou. Modding a character into a shooter is not exactly the same as making a shooter take place in Touhou. But I think you could still make it work, it'd just take a bit more effort as you'd have to justify big changes to the usual Gensokyo or make it take place on the moon. So I do mean lore friendly and not just a coat of paint.>>48600927That depends entirely on what you want to do, I want to make certain games but I don't want to write an extensive lore or story so I use Touhou as my base canvas to let me focus on other aspects. That isn't to say that if you have a story to tell you can't use Touhou but you might be stuck in the akward place of trying to fit an OC into the world to fill in the gaps in your story.
>>48602204>it'd just take a bit more effort as you'd have to justify big changes to the usual GensokyoJust make it a kappa/yamawaro dispute
>>48602204>you might be stuck in the awkward place of trying to fit an OC into the world to fill in the gaps in your story.It's worth looking at the doujin danmaku games, they come up with entire rosters of characters. The Last Comer for example adds 2hu-ified Jesus, and Servants of a Harvest Wish adds Tamamo no Mae. The easy part is finding a youkai or mythological being to use, the hard part is designing her to look like a 2hu, or at least fit in with Rozen Maiden.
>>48602237Just pointing out that it's going to happen 9 times out of 10 that your original story will need new characters, having this issue myself on a non-videogame project where I mostly use nameless mooks but for the final showdown I'll have to make an OC-donut-steel character.
>>48600849What about a "zombie" wave game, but instead of zombies it's a swarm of thousands of fairies trying to break into the shrine and steal your sake?Sure, danmaku would be better, but I think guns could work. Maybe make it halloween themed, with the fairies dressed as monsters.Now that I think about it, I think a 2hu theme game in the style of Zombies Ate My Neighbours would be great. Just make the game set in Gensokyo and swap the horror movie monsters with creatures from Japanese folklore.
>>48608539>Now that I think about it, I think a 2hu theme game in the style of Zombies Ate My Neighbours would be great. Just make the game set in Gensokyo and swap the horror movie monsters with creatures from Japanese folklore.It already exists and it's what inspired ZUN!!! in the first place.
>>48608811I knew someone would bring up Kikikaikai, whoever, it's missing the neighhbour-saving mechanic. I think it'd be cool to have the 2hus doings silly things and being completely oblivious to the rampaging onis and ghosts around them
>>48534813>I also want every girl to have at least one unique skill, and some of them to have unique personality traits, like if you find some loot and Marisa is in your party, there's a chance she'll "borrow" it, or if Parsee is in your party during a fight and you heal someone else, she'll be so jealous that she'll refuse to fight on her next turn.Honestly that sounds funny on paper but on practice it would be a pain in the ass and make everyone not want to put them in their party. It would be more fun if they use these traits against the enemies, like Marisa having a chance of "borrowing" their weapon/items.
>>48598429what if not tenchu
>>48518043>>48474642Someone from /jp/ was making it 10 years ago but dropped it.
>>48599585Well, i grabbed them, and some of them are completely shittily pasted into the sprite sheet so i cannot import reimu's walking animation because each of her frames has different width values. And gamemaker wont let me cut from a frame and paste it in another one.
>>48470030physical pinball machine. maybe on the p3 platform so you could have the ball interact with danmaku on the playfield screen
>>48609998Maybe if the series had been made a decade ago, still, that does not excuse the lack of Japan only arcade cabinets with some form of super immersive touhou game.
>>48608988let me guess Reimu stole her umbrella half?
>>48610620The umbrella is providing intel through their mental link while hacking the mainframe.
>>48609600Sorry, I never actually used Gamemaker. In Unity you can set the center of each individual frame, so I thought it was the same for other game engines.
>>48611088They are the same being anon, the equivalent would be having an eye you can take out and use as a spy camera.
>>48615665That sounds awesome, Kogasa is so cool to be able to do that.
>>48612999I fixed it, but im still figuring out if gamemaker is the better choice.Is unity harder to learn than gamemaker studio? Also, what was the deal with the unity price fee drama?
>>48616092TLDR>You can use our engine for free>Actually scratch that, every time someone downloads your game you have to pay us, we WILL change the contract to enforce this.
>>48616118Also when everyone understandably got mad at them they went "oops tee hee, just kidding we promise we'll never try that again.
>>48609371Noooooooooooooooooooo!
>>48598429Glad I wasn't the only one who thought of that. I've actually began learning modeling to make it reality one day.
>>48574673It's ZUNUBIS, which hasn't been uploaded online anywhere. There's a copy of it on eBay for $50 but it's the 1.0 version of the game, which has a game-breaking bug apparently. There's also a copy on Suruga for 600 yen but who knows what version that is. Anyway I know a guy with a copy of the 1.1 version but he hasn't uploaded it yet because he's been busy and wants to release it with an optional translation and some other stuff. I bothered him about uploading it somewhere a few days ago so hopefully he'll do that soon.
>>48621670good luck with it
>>48622162>wants to release it with an optional translationCan't he release it untranslated for people who know Japanese?
>>48625084japanese isn't real
>>48625084Well, the translation's been done for a while from what I understand, the big thing that's been preventing it from being released is the fact that he wanted to do a video covering all 3 of the dev's fangames (and he might've even gotten in touch with the dev and done a bit of an interview, I forget) that he'd release at the same time as ZUNUBIS and the other 2 games. But because he's been busy with life the video's not done and the games have been just sitting on his hard drive. Me asking about it again seems to have convinced him to just upload the games and do the video later, so fingers crossed he gets around to it soon.
>>48625225>he wanted to do a video covering all 3 of the dev's fangames (and he might've even gotten in touch with the dev and done a bit of an interview, I forget)what why
>>48625225What's his channel? A video about all the dev's fangames sounds interesting.
>>48470030Do game mods count?
>>48625349Because the games are really obscure, I guess. If you check the archives ZUNUBIS has never even been mentioned on /jp/ until today despite coming out 14 years ago, and that's the most popular of the dev's games.>>48625408He doesn't actually have any videos like that on his channel, most of it is playthroughs of Touhou and Yakuza
>>48626314I would love to see the video when it is posted so knowing the name is great if I wanna check on it.
>>48630670I'd rather not share in case someone tries to start harassing him to release the stuff sooner and winds up making him spiteful enough to just sit on it forever or something, sorry. When he uploads the games I'm sure that he'll have his name attached to the upload somewhere so you should be able to find his channel that way.
>>48470030Game where you rape all the 2hus.
>>48579277Sounds good but what about charge attacks erasing bullets on screen and scopes?People memorizing spellcards might be a problem if they are too static. Do other things like bullets, fireballs/ghosts get send to the enemy screen while a boss is on it?
OP here. I was thinking more and more about how the character switching mechanic would work. Basically, its a 1v1 duel game but each player has 3 touhou girls, and each have two types of attacks:A "regular" attack which is basically a sort of jab, which is done by left clicking.And 4 special attacks, which are more powerful but would require some sort of mana which will be obtained by killing players or minions.The main thing is that each player can control each of their 2hus by switching between them. But the problem is that the AI might do stupid shit and fuck over the player by wasting mana and special attacks, which is something out of their control and not fun at all.I have thought of two solutions:Have the AI be unable to use special attacks, and force them to only use basic jabs (however, this may also make them incredibly underpowered, and easy to kill)Or have the player give each AI-controlled 2hu a sort of "order" by telling them which target to attack and which attack to use... but this may take too much effort and clicking in a small amount of time. Which may end up being more stressful, having to micromanage so much stuff..What do you anons think? Is there something else i could do?
>>48634920That NG. ZUN would be mad.
>>48634920>>48641842There is one game.
>>48470030FNAF clone where you stay overnight at Nitori's workshop and various youkai try to kill you.
>>48525531>you
>>48638554Could make a system where non-active 2hus grant a passive aura buff and only use one type of attack.When you control a 2hu you can use her full kit but she stops giving out the buff.
>>48642034Why Nitori's workshop? wouldn't that be underwater?
>>48645176It's the most likely place I could think of to have a camera system of some kind. Is it underwater? I always thought she just lived somewhere on the mountain close to the ravine.
>>48645490it can be a joint workshop between Nitori and Takane
>>48645490You don't have to marry it being cameras, it could just be magical devices.Something like you got spirited away to the SDM and because she was bored Remilia offers you to play a little game in exchange for your freedom, she then throws you in a shack in the middle of the forest to fend off characters like Rumia or even the fairies.
>>48642034It's Me(ma)
>>48641886Seija flipping the screen is easy mode, what else could she mess with to increase difficulty?
>>48642034>>48645490FNAF's cool but with how many clones there are it'd be a bit hard to make it interesting https://youtu.be/igjvLnP6kkQMy dream horror Touhou fangame would be a bit like Voices of the Void + FNAF + the night defence sections in DarkwoodWhere you play as a human living in a house somewhere farther out in the wilderness of Gensokyo (not considered a village human and therefore safe to eat)If I wanted to lean more on the FNAF thingPlayer character could a random outsider human who has stumbled upon Rika and Rikako's workshop (the human engineer and scientist from PC-98 to explain the cameras and what not) the sisters Rika have thankfully left some recorded voice tapes for you to listen to each night and her workshop has a camera system, doors and an auxiliary power system.the point of divergence would be instead of just sitting still you actually move around freely. You can not only exit the room but even walk around the Asakura's compound (and the subterranean bunker network they have)You'd have a full day and night cycle Basically you have to survive for a week in one straight shot, gathering supplies (fuel for the aux generator so you have power through the night, materials to repair the cameras and lights but also craft new gadgets following Rika's instructions to help you survive, general junk to fortify positions etc) Maybe like in VoTV you have some menial task (incomplete research by Rikako?) you need to do every night to help distract you (nights could be longer than every hour is 1 and a half minutes and more slowpaced than FNAF) I could see challenges coming in like having to actually leave the workshop midnight to brave the underground tunnels and enter one of the sisters house for whatever reason or in a later night a stronger youkai arrives who can just bust through the door making you have to adapt your survival setup to stealth through the night instead (basically imagine fortifying Rika's house instead and playing fnaf 4, hiding in the secondary security room in the tunnels using audio and bakebake drones to lure the youkai away from you)Rumia would definitely be one of the youkai after you, interestingly she could remain a threat even during the day albeit weakened by having her vision reduced with her darkness ball. Plus the whole Ex-Rumia thing is perfect night 7 final boss material, hold out until Reimu can come along and fight her and apply a new power seal ribbon on herAnother idea would be Kurumi who is only active at night but a much tougher threat than ditzy Rumia, you can craft UV light traps to repel her at certain places.Yamame would be neat (I Imagine her staying almost exclusively in the underground tunnels coming in from an accidental entrance to the Underground, wandering around and leaving web traps that signal to her where you are. Maybe she does emerge to try hunting you regularly)Also I like to imagine Rikako did try writing info about Gensokyo and youkai down scientifically (since she's a strong believer in science over magic) which can double as both fun lore to read and hints for how to deal with your enemies
>>48638554Maybe use the specials if there's a lot of mobs or another character.I don't think that switching between them in an AoE fashion would be bad as long as you can switch to each character with a specific button. But I haven't played LoL or anything similar...>>48642034>>48645176I was thinking of the Banki if you want to keep the camera gameplay.
>>48654389How is Banki not barfing like that?
>>48654389I think Banki would be better suited as one of the antagonists, where you'd have to keep track of her body and her head which sometimes split up to attack from different sides. Besides, she's a youkai so they don't really have a reason to hunt her.>>48650688The PC-98 workshop idea would be cool, I agree. Maybe you could even have a "withered" Ruukoto sitting around in Parts & Service as another thing to deal with.
>>48654537Oh yeah Ruukoto would be coolshe could work more like a vanilla fnaf animatronic like you have to flash her three times with a flashlight and she goes away like foxy. Hang on if she's nuclear powered and withering wouldn't that be dangerous?Actually that could be a mechanic, she slowly contaminates the area with radiation so you're forced to move
>>48471647>You seek your associates, but you cannot find them. You are so very alone. How does it feel to be one, against... the infinite?Shinki would be perfect as a stand-in for SHODAN.I'm aware this is a line from The Many but it still fits.
Ratchet and Clank style game but it's Seija and Shinmy.