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File: np21x64w_uYiLpob1Nr.png (13 KB, 909x155)
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Touhou Gameplay Thread
Previous thread: >>50422901

what are you playing today? what are your goals?
>>
Planning to start the PC98 soon, didn’t someone make a repack of it recently here?
>>
Dumb question, but how do I make a save state on Neko Project? Not trying to cheat, I just want to practice individual levels/bosses.
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I hope some cool new fangame comes out soon.
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>>50549149
fdf 3 is getting a new character and phantasm soon
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>>50548189
Yeah, just search for touhou98 on nyaa or doujinstyle.

>>50548715
You should see a "Stat" menu below the title bar.
If it's not there it needs to be enabled in the ini file but I can't remember the exact setting, you can just get the pack above which comes which it enabled.
>>
>>50547186
In case you're still around:
I've played DDC with dgVoodoo in the past and didn't find any downsides, besides the fact the video would be upscaled (instead of letting the GPU do the usual integer scaling) but I've found the setting to disable that since then.
I remember trying it on HSiFS (whose input lag is terrible, at least on my pc) and barely getting any advantages, and I haven't even tried using Special K on it since I had heard that using it on newer games could lead to crashes on boot (have you tried perhaps?).

Fortunately, I've found this modern vpatch alternative which did miracles to that game, I'm gonna try it on the previous ones eventually to check if it can consistently beat dgVoodoo.
https://github.com/khang06/OpenInputLagPatch
>>
>>50549247
That sounds nice
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the art style in immaterial and missing power is so nice. is it a pain in the ass to play? i've never played a fighting game ever.
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>>50550883
Obliteration :)
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>>50551474
It is easily the hardest of the touhou fightan spinoffs, and the one filled with the most bullshit, but it's still enjoyable enough for a newfag (as I was), as long as you don't push yourself to do more than clearing the game with continues with one or two characters. After that I recommend switching to SWR which is a much better game (and even better than the famous Hisoutensoku, in terms of story mode), though still pretty hard. Soku's story mode is easier, so give it a try after playing around a bit with SWR and try getting a few 1ccs on it.
The "floatans" which came after soku are not that good (although still fairly enjoyable) and they tend to be the easiest games of the bunch.
>>
>>50551960
>The "floatans" which came after soku are not that good (although still fairly enjoyable) and they tend to be the easiest games of the bunch.
They aren't good in the sense that they're competitive fightans but as single player romps I found them pleasing to play and they've got easily the best and most amount of work going into atmosphere, music and graphics out of any game in the franchise. It feels like you're actually in Gensokyo when you're playing it, in my opinion anyway. Wish they included the background sprites in the later entries tho.
>>
>>50551474
>is it a pain in the ass to play?
YES
Play as Patchouli because she's the easiest, or Marisa if you want a bit more of a challenge.
>i've never played a fighting game ever.
"Ever" as in "at all" or specifically not the Touhou ones?
The Touhou fighters don't play much like regular fighting games because you're encouraged to spam a wide variety of projectiles and integrate them into combos that can be purely projectile based, while regular fighting games might have 1 or 2 type of projectile attack per character and is mostly used for zoning or breaking momentum.

>>50552022
>It feels like you're actually in Gensokyo when you're playing it, in my opinion anyway.
Interesting point to bring up, because I definitely felt like this playing them, especially HM (which I believe you had in mind typing that and hence the background sprites bit), and strangely enough AoCF but NOT that much with ULiL.
For the older ones it's SWR since all stories are interlinked (I mean look at this https://en.touhouwiki.net/wiki/Scarlet_Weather_Rhapsody/Timeline just kino story writing), then IaMP, and Soku in last place despite there being quite a lot of character interaction. I dunno it just feels so desolate for some reason, kind of the same effect going from HM to ULiL.
>>
>>50552546
Maybe it's the effect of fighting with 2 characters instead of 1, and the fact that certain stages like the Concert Stage one has sprites and a whole crowd in the background.
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>>50548166
I got hard and extra clears with all shots in EIoS, so I think I'm done with it for now. A pretty solid and unique game but I don't really feel motivated to push towards a lunatic 1cc. I'll take a short break and probably try Immortal Immanuel next since it recently got a translation.
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invisible bullet death at the start of shinki award
i've since learned what triggers it. assuming i do kill mai and yuki in the wormy laser phase, will a bomb as soon as shinki starts save me?
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>>50548166
told myself "one run before bed" and got first PCB hard 1cc with reimuB. i'm surprised i captured resurrection butterfly
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>>50559836
It should yeah, but only thanks to the deathbomb window so you'll have to mash the X key.
It's think it's better if you avoid shooting during the cheeetos phase, but of course that won't help if some of your stray bullets end up killing them right after they started the phase.
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i'm a casual and i'm trying to play through all the games. i heard you have to 1cc some of them to get secret bosses/endings. which ones do i need to 1cc?
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>>50560013
just about every game has an extra stage that you need to get a good ending (1cc) to unlock
imperishable night has two final stages, the second one unlocks after you 1cc and clear the first one if i recall correctly, maaaaaybe you don't need to 1cc but most likely. beware that progress is seperate for each shot
perfecty cherry blossom has a second extra (phantasm) that unlocks after you beat the first one
besides those, i don't think there's any quirks like that
there are no "secret" endings really, it's either a 1cc ending or not
>>
>>50560013
Almost all of them (except the versus games) require you to get a 1cc to get the good ending instead of the bad ending (and normal ending on IN).
If you really want to experience the full story of the games (without reading it up on the wiki or watching them on youtube) you'll have to get a 1cc with every shot type on every game, which is what I've been doing myself lately.
>>
>>50560028
>after you 1cc and clear
>after you 1 credit clear and clear
i'm sleepy
>>
>>50560028
UM has alt endings if you 1CC by purchasing Chimata's card at the end of stage 5
UM has alt endings if you 1CC with three or more bombs left in stock
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>>50560013
Here's a chart I just made, sorted by gameplay

>>50561018
>UM has alt endings if you 1CC with three or more bombs left in stock
You mean TD
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>>50560013
>>50561425
Alternate version sorted by game order. I didn't add Seihou and other games, but if you're curious:
>Shuusou Gyoku
Clear any difficulty, continues are fine. Extra stage is unlocked after a shot type is cleared.
>Kioh Gyoku
Clear any difficulty, there are no endings. No Extra stage.
>Banshiryuu C62
Clear any difficulty, continues are fine. No Extra stage.
>Banshiryuu C74
1cc Normal+, Bad Ending if easy or used a continue Extra stage is unlocked after a shot type is cleared.
https://en.touhouwiki.net/wiki/Banshiryuu/Gameplay#Endings_(C74_only)
>Uwabami Breakers
Clear the game. There is no difficulty selection, and no Extra stage.
(fuck I didn't mean to repost this a third time, 4chanX isn't cooperating)
>>
>>50554209
>A pretty solid and unique game but I don't really feel motivated to push towards a lunatic 1cc
Honestly same. I like and respect EIoS, but something about it keeps me from doing anything that requires even a tiny bit of practice or grinding in it.
>>
>>50551474
Its very fun. The TH fighting games are unique gameplay wise and if youre into fighting games absolutely give it a try. Its very projectile heavy. If you arent already a fighting game type of person, i wouldnt recommend it being your first game if you plan on learning others. If you dont care, though, absolutely play it right now. I main marisa and suika :^)
>>
>>50552546
I always found marisa the easiest to play + one of the more honest characters, less bullshit. Reimu is one of the easier characters, her projectiles are bullshit and she has good neutrals
>>
>>50562424
The reason why I suggested Patchy over Marisa is because you won't have face her and her bullshit spellcards, especially Djinn's Wind.
Also, Patchy's Z split fireballs shot can be spammed easy to beat any character and any spellcard, even Yukari's infinite speed bullshit spellcard, and Royal Flare is an convenient "skip" button.
Meanwhile Marisa's Z laser does less damage than Patchy and can be difficult to time for a beginner, her X slow projectile is easily cancelled out by spellcard projectiles, and her C magic missiles does fuckall damage. On the other hand, Stardust Reverie is an excellent spellcard.
>>
>>50561480
this will be my bible
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>>50562797
If you're >>50560013 then honestly just play all the games on Normal instead of jumping to and from Easy with every new game. Getting better is half the fun of these games, especially when starting out.
>>
>>50562780
Fair. Story mode Patchouli is a bitch.
>>
sorry if this is a stupid question, but in the context of the pc98 games in particular, what's your opinion on rank manipulation? i.e. something like intentionally playing in a way to keep rank as low as possible for as long as possible to better handle things. clever use of game mechanics? cheesy? does it make a run any less "valid" fighting boss X on low rank compared to boss X on high rank even though the difficulty is set the same in both cases?
>>
>>50563586
Since you're not changing the default settings, I doubt anyone would ever consider the run non-legit. Especially since low rank is not something that you would be obtaining for free and without making a special effort to keep it that way.
It might make for a boring run no one wants to rewatch, though, and which might bore even yourself. Keep in mind that the main point of playing these games is having fun, not just beating them.
>>
>>50563586
>what's your opinion on rank manipulation?
It sounds misguided. You're intentionally avoiding the game at its' natural difficulty progression and even going out of your way to play inefficiently just to keep the tempo lower. It's like you're only aiming to clear the game to mark it off a checklist, rather than enjoying the process of overcoming the challenge it presents to you. Since rank lowers when you bomb or die, you lose nothing by facing the harder patterns with an open mind as making mistakes will give you opportunity to ease up the tension if it's too overwhelming.
>clever use of game mechanics?
Clever in the opposite direction, as you're delibarely avoiding the intended game mechanics rather than pursuing them.
>cheesy?
Yes
>does it make a run any less "valid" fighting boss X on low rank compared to boss X on high rank even though the difficulty is set the same in both cases?
No. You got the 1cc on the intended difficulty, so it counts.
>>
>>50548166
Started out PCB (grinding release order, fresh off after EOSD 1cc)
What a gem of a game, digging the new mechanics. It feels much easier than EOSD. Got cooked by Youmu Konpaku. Gonna do a 2nd try.
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>>50564311
>grinding release order
Anon, you've forgot about the PC98 games
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>>50564432
I'm more interested in windows releases but once I deal with them I promise to check out those ancient games as well. Appreciate the reminder.
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>>50564311
stage 5 and 6 are a difficulty spike in that game
if you start struggling, try sakuya. she's OP
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>>50564449
Fair enough. Enjoy PCB, it's one of my absolute favorites
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>>50564452
Yeah, I've noticed her crazy long bomb time. She's so fun. Need to try out the [B] version.
>>
>>50564449
nta but do them either before PoFV or after it, but it has to be before the engine change to MoF.
>>50564504
nta again but SakuyaB is much more powerful than SakuyaA because of higher shot damage and a much much longer focused bomb.
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>>50565628
Roger, roger!
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Has anyone been able to get MOF to go fullscreen in Proton? I've tried a lot of launch arguments and proton versions but it starts windowed without asking no matter what I choose in custom.exe (using protontricks in the prefix)
>>
>>50569905
Shit I should have thought a bit more before asking. I deleted the .cfg file and now it lets me pick fullscreen. Still really weird that custom.exe still has no bearing on the .cfg file though. Sorry for wasting a post anons
>>
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>>50569942
No worries, the thread is gonna get autosaged before it hits bump limit anyway.
>>
you ever just suddenly can't do something?
i never die to stage 5 yuuka in lls ever, but just then i game over in phase 1. do i have brain cancer?
>>
>>50572509
More commonly that I'd like.
For example I've been trying to 1cc UFO and usually I get to hiriji but like 3 runs ago, my run ended at murasa (or maybe it was ichirin).
>>
>>50572509
>>50572534
These games have a lot of RNG. It's normal.
>>
>>50572509
That usually just means you need a break, anon.
Make sure to take a long break (2+ days) once in a while, too.
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>>50572695
NTA but breaks are very individual.
I found that in my case taking a break just messes things up for no good reason, so I just keep going even if I know the run isn't going to be that good.
What I found works better is just having a warm-up, at least that way I know what to expect from the run.
>>
>>50572965
Oh yeah, taking a break in the middle of a run is never a good idea. It breaks your concentration.
Warmup is also pretty important if you want to go for a 1cc run from the start, yeah. I still play on Normal currently (I could probably challenge Hard already but want to clear every game first), but sometimes do a quick run on Lunatic as warmup, which is more efficient since it makes the first couple stages fairly challenging already.



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