[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/k/ - Weapons


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: leopard.png (859 KB, 1280x636)
859 KB
859 KB PNG
What is the ideal dropship shape and size?
>>
>>62874291
Depends on what you intend to drop
>>
Aerodynes are better if you're going to be redeploying on the same planet, but Sphereoids are just flatly better for getting from the jump point to the surface.
>>
File: cheyenne.jpg (92 KB, 900x595)
92 KB
92 KB JPG
>clear LZ with enough ordnance to flatten a city block
>drop platoon of infantry and an APC for support
Perfection
>>
something like the space shuttle
there's a reason why the x-37b looks the same
>>
>>62874339
>platoon
>>
File: C-9970 Cross Sections.jpg (2.35 MB, 2903x1928)
2.35 MB
2.35 MB JPG
>>62874291
>What is the ideal dropship shape and size?
Pic related because I like it.
>>
File: Me-323-Gigant.png (647 KB, 1350x1216)
647 KB
647 KB PNG
uge
>>
File: 4856.jpg (69 KB, 1228x914)
69 KB
69 KB JPG
>>62874291
>>
File: 340_92.jpg (35 KB, 340x356)
35 KB
35 KB JPG
>broke
space UH-1
>woke
space C-130
>bespoke
E G G
>>
File: Vehi_Shuttle_dropship.png (149 KB, 896x896)
149 KB
149 KB PNG
>4 ton capacity
>runs on cheap uranium fuel
>fits in a shuttle bay
>orbit and back on a full tank but handles in-atmosphere even better
real niggas know
>>
>>62874381
based and spheroid-pilled
>>
File: SCDropship.jpg (50 KB, 535x500)
50 KB
50 KB JPG
>>62874291
starcraft, always
>>
File: starship aerobraking.jpg (31 KB, 937x559)
31 KB
31 KB JPG
>>62874291
the one we have at home
>>
File: union.jpg (101 KB, 1041x767)
101 KB
101 KB JPG
>>62874291
Nothing says we're here to stay like the union space egg
>>
>>62874440
These vary greatly in size when depicted in artwork and games.
>>
>>62874432
In the pipe, 5 by 5
>>
File: pelican.jpg (75 KB, 1499x784)
75 KB
75 KB JPG
>>62874291
my childhood crush
>>
>>62874609
You know its the same size as a C-130 right?
>>
>>62874437
yep. they'll all resemble a "space plane", because you need control surfaces to slow yourself down so you don't turn into a meteorite and to land safely.
>>
File: 1700726354454976.jpg (40 KB, 637x358)
40 KB
40 KB JPG
I just like it
>>
>>62874894
Why is it shaped like U? What does it do that the Phantom doesn't do better?
>>
>>62874898
It looks cool and Unique.
>>
>>62874898
>Why is it shaped like U?
So that when the enemy aims for center mass they miss, duh
It's like having a hole through your torso instead of vitals, headshot only
>>
>>62874898
Space-to-ground operations. The Phantom needs a completely different model for 0G ops, while the Spirit not only does it, but it has two different pressurized passenger compartments, so even if one gets vented, you still have half your troops ready to drop.
>>
File: cnmcDropBrigade.jpg (100 KB, 543x830)
100 KB
100 KB JPG
>>
File: S1skyhook2.png (807 KB, 1243x632)
807 KB
807 KB PNG
>>62874291
Come on you faggots! You want to live forever?
>>
>>62874291
Aren't these supposed to have vertical engines for the Planet-to-Jump-Point constant acceleration?
>>
>>62874299
/thread
>>
>>62874354
Based as all hell.
>>
File: DSCF3764.jpg (2.89 MB, 3072x2304)
2.89 MB
2.89 MB JPG
>>62874354
Roger Roger!

>>62874894
>>62874898
>Why is it shaped like U?
>>62874911
>>62874913
Plus it can act as a vehicle transport.
>>
File: 5ezz7sk1jh7b1.jpg (227 KB, 1680x945)
227 KB
227 KB JPG
The Valkyrie is based and the Venture Star it rides on is a great interstellar vessel
>>
You could have one land and warp thousands of troops to it.
>>
>>62875146
Aerodynes are built with furniture that rotates 90 degrees, so you run in Expanse-style vertical alignment for system travel and airplane-style for orbital and atmospheric flight.
>>
File: SCShuttle.jpg (47 KB, 535x500)
47 KB
47 KB JPG
>>62875298
for aiur
>>
File: Dropship UPF.jpg (153 KB, 2224x1170)
153 KB
153 KB JPG
https://www.youtube.com/watch?v=TiWWqEAgG4E&list=PLEz2VBAE7zcgCsqagahnV0hiOOuAVh9oq&index=10&t=154s&ab_channel=SpetzPlayz
This is my personal favourite. Vtol transport that can deliver 2 tanks to your location or your money back. It's a shame it's mostly forgotten now, and how most images are of the older one, the same type that breaks down early in the game, and you have to hotfoot it back home through a minefield and suicidal enemy jeep attacks.
>>
>>62874609
Cheap knock-off of
>>62874353
>>
File: S68-41156.jpg (239 KB, 1534x1213)
239 KB
239 KB JPG
>>62874866
No you don't.
>>
>>62875969
>Now you need another ship to come pick up your ship
>>
>>62875146
>>62875543
Eh, they've been flipflopping on this, somebody said something about the Transit Drives being on the bottom, which then got people reeeing about Aerodyne VTOL/STOL and hover capability.
>>
>>62875983
Dropships can be disposable, too.
>>
File: kodiak.jpg (356 KB, 1206x759)
356 KB
356 KB JPG
Is Battletech the only IP that does HUGE dropships capable of transporting full regiments? Most dropship/shuttle designs seem to hold little more than a squad or platoon, with maybe a single light vehicle. The Pelican is especially weird in that it seems to only have enough seats for a couple squads, but can haul an entire goddamn MBT.
>>
>>62876549
gigantic drop ships are retarded because you only have to shoot down one and the entire invasion fails, dropships in general should have a clear LZ but gigantic capital-sized drop ships in particular basically need the entire planet to be pacified before dropping them which negates the purpose
>>
>>62876549
It makes sense in battletech because they have to drop them from jumpships anyways so you might as well just fit hte whole thing

Also regiment is super exaggerated. Most are a company to a battalion in size.
>>
File: ironcladassault.jpg (761 KB, 2520x1080)
761 KB
761 KB JPG
>>62876549
40k has some, the Sisters of Battle's Mobile Cathedral is both a fuckhuge dropship (according to at least some sources) and also a Jawa Sandcrawler on steroids.

Other franchises have large vehicle/troop transports but you get into a question about what exactly constitutes a "dropship," in a lot of things it seems to refer to a ship that just ferries stuff into combat from larger orbiting ships. Star Citizen has a few big vehicle transporters and some are geared for dropping into hot LZs but they're self-contained ships and they also don't hold that many troops or vehicles because SC's scaling is crazy and an MBT is the size of a modest two-story house. (First person games have to overscale stuff in general or it'll look tiny in the first person perspective and SC is particularly bad because hallways and other spaces need to be big enough for multiple players to pass one another without animation clipping or for 10 foot tall alien NPCs to navigate through and stuff.)
>>
>>62876608
I mean, I reckon if you are doing a planetary invasion, even if it's just for a single continent, EVEN it's just for a single major city on the planet, you're going to need A LOT of meat and material. Let's start with 100k at a very optimistic minimum, though I'd want at least a million. If you have typical "small" dropships (Pelican/LAAT/Thunderhawk) that can carry a platoon sized force of, say, 40 men, that means you'll need 2500 ships, or at least 2500 sorties. If you have "big" dropship like a Union that can carry a battalion of 1000, you need only 100 ships, or 100 sorties. In either case, a few shootdowns won't end your invasion, and the latter is likely more economical both in terms of purchase cost and upkeep.
>>
File: compare (9).jpg (320 KB, 2291x1274)
320 KB
320 KB JPG
>>62876549
>>62876694
Another SC one, the M2, pic is from a fan-made size comparison tool but it's actually playable ingame. It's only capable of holding 3 of SC's tanks but it's huge by IRL standards, could probably hold 8 Abrams or a whole infantry company.
>>
>>62875969
https://www.youtube.com/watch?v=ikB8B26OUpE
Zeon used those in Gundam
>>
File: s7I5QJr.jpg (165 KB, 1600x1157)
165 KB
165 KB JPG
>>62874291
Big
>>
File: UEFT3GhettoGunship.jpg (130 KB, 1200x548)
130 KB
130 KB JPG
>>62874291
Almost 50 replies in and nobody mentioned the T3 UEF heavy transport
>>
>>62878513
what are they carrying?
>>
>>62878612
Mech marines I think
>>
>>62876526
Thats called a drop pod then dumbass
>>
File: 1525375366209.jpg (3.41 MB, 4000x2319)
3.41 MB
3.41 MB JPG
>>62876772
3 tank?
Wasn't it supposed to be 2? Did players find a way to stack 3 in?
>>
File: file.jpg (54 KB, 1000x525)
54 KB
54 KB JPG
>>62878513
I would have prefered the one that appeared in the cinematic, but I can understand why they needed the room for different unit type
>>
File: file.jpg (1.93 MB, 3840x2160)
1.93 MB
1.93 MB JPG
>>62876694
Speak of jpeg (soon) to be flyable
The Liberator is probably meant to be a landing barge/outpost
>>
File: Raven_concept_9_IW.jpg (298 KB, 1920x687)
298 KB
298 KB JPG
>>62874609
>>62874748
I love the Pelican, but there's a better-for-the-role design found in Call Of Duty of all places, the Raven. The airframe is just about the same length and width, but it has a vastly superior carrying capacity, capable of lugging around armoured vehicles and combat mechs internally while still having room for the infantry. It has side doors along with the rear ramp, too.
>>
>>62878680
>>
>>62874291
a BIG BLUE VEINY DRAGON DILDO(drawn by Akira Toriyama)
>>
>>62878612
28 8-meter-tall mechs capable of doing 150+ kmph and firing dual 400mm cannons at a rate of 3 rounds per second
>>
>>62874353
I have that book
>>
>>62878667
Yeah, it's officially marketed as 2, but you can easily fit 3 in there. Been a while but I think the only thing you have to do is turn off the weapons on the tanks so the main gun will retract, then you can just drive them right in, no weird angles or anything.

>>62878680
Yeah that's the other main one I would have posted. I've actually got one but release is nowhere in sight and I'm not sure I really need it anymore, I used to have a lot of small ships that would need transport but now I've only got a couple and I can carry them in the Polaris or Odyssey that I also have, think I'm gonna turn the Liberator into a Perseus.
>>
File: 1406412406192.jpg (69 KB, 920x434)
69 KB
69 KB JPG
>>62874291
>>
>>
>>62880032
>need it
Just saying, out of context, that's a bit jarring to say that way.
It's meant to be useful someday, and more practical to park than a Polaris.
But yeah, backer & alpha speaking when all you need is something that carry other vehicle, I see your point.
>>
>>62880525
Yeah I sank all my money into the game years ago and have just been shuffling store credit around ever since, so I hardly even think about the real money impact of what stuff costs anymore, it's just optimizing what I already have. I turned something else into an Ironclad when that came out so that has my cargo and vehicle transport needs filled and the Liberator feels a bit redundant now, I don't even have three small enough ships to fill its pads anymore.
>>
>>62875543
>>62875986
Rotating furniture seems like a very complex solution given that the Aerodynes would benefit from VTOL/STOL of bottom facing engines, but my understand of Battletech is surface level and my knowledge of the fanbase 'tism rates even more so
>>
>>62874902
It looks like someone spunked on a tuning fork.
>>
I loved the Raven from Elysium. Those gull-wing like engine booms, that broad, squat hull, that fokkin' crazy crew of boykies.
>>
>>62876631
He might be thinking of the Colossus, which apparently can fit... a lot. Although not an entire regiment.
>36 mechs
>72 heavy vehicles
>12 platoons of infantry
>1,056 tons of cargo
That's a full battalion right there. a Regiment will be 3-5 of those.
>>
>>62874489
Probably because there's dozens of different models of spheroid dropship, and people who can't tell them apart just call them all unions.
>>
>>62882384
Union? More like Onion!
>>
>>62874489
Everything in Battletech varies dramatically in scale depending on who drew/modeled it. Mechs are 'only' supposed to be ~10m-14m tall but the ones in PGI land are like 20+
>>
File: shirou.png (584 KB, 800x600)
584 KB
584 KB PNG
>>62875944
Who says a knockoff can't be better than the original?
>>
>>62876549
Dropzone/dropfleet commander has them. Your heavy dropships can drop like 3 companies of armor in a single pass. Plus the heavy lander that will deploy the entire troop capacity of the standard escort carrier/landing ship in one go. Star wars has a few the acclamatorbeing one of the bigger ones that seemingly doubles as a full fledged warship as well as hauling an astounding amount of troops
>>62878513
Getto gunships are such cancer. I love them
>>
File: 24-3720884-pogruzka.jpg (60 KB, 630x420)
60 KB
60 KB JPG
>>62874339
>>62874353
>>62874358
so... germans already did it. again. even before it was sci fi.
and they were not loading just a pony infantry squad+wheely apc
Me323 Gigant = mother of all dropships
>>
File: 1703877760732095.jpg (54 KB, 582x530)
54 KB
54 KB JPG
>>62880350
>>
>>62880350
Love 'em, but never use 'em. The amount of time and effort required to get a ship captured guarantees that these things will get picked off like nothing else.
>>
File: Spheroid.jpg (339 KB, 1151x1095)
339 KB
339 KB JPG
>>62874381
My fucking nigga.
>>
>>62874291
>>62874440
Wasn't there a huge one that could carry 36 mechs? I haven't played Battletech or read source books since the 90s.
>>
>>62876608
I think in the Battletech universe there were certain targets that were off the table because of lost technology. IIRC if you attack a drop ship like that then Comstar and all the houses will gang up to glass you.
>>
>>62878655
Ooohh
You could also go very minimalist.
>>
File: Star_Lord_JS_TRO3057r.png (200 KB, 1500x1017)
200 KB
200 KB PNG
>>62885120
Military dropships are fair game, it's jumpships that are off limits because the Inner Sphere can only produce like six a year.
>>
>>62885290
I stand corrected. My new rationale for dropships being able to invade is I don't think any planet actually had the capabilities to blow one up on the way down. Like I said I hadn't been into Battletech in like 30 years but I remember there was some reason. I just remember it had high tech shit but most people didn't.
>>
>>62885367
Battletech has an odd power distribution even inside Inner Sphere empires. Many worlds only have a few tens or hundreds of thousands inhabitants even after centuries of settlement. It's only a few core industrial worlds with high populations.
So this leaves a lot of worlds pretty open to invasion. Just do a little saturation bombing of any defenses, drop your Mechs from the upper atmosphere and mop up the local militia. The challenge is when the other local power jumps in-system and does the same in return.
>>
File: Esperia_Prowler_SHOT_02b.jpg (2.54 MB, 3840x2160)
2.54 MB
2.54 MB JPG
I don't care they copied that ship from FF, someone should have done it long ago.
>>
File: ORCA_Aircraft_Family.jpg (295 KB, 999x936)
295 KB
295 KB JPG
Orca here.
>>
>>62876772
>>62878667
>>62880032
Star citizen's tank is laughably large, the tumbril nova could be 40% smaller, it was just another one of their bad early designs.

>>62885388
best jpegs in the industry
>>
File: maxresdefault (2).jpg (115 KB, 1280x720)
115 KB
115 KB JPG
>>62878684
The Pelican can carry a Scorpion and the Raven can only carry an APC. Leaving the back open means you can carry loads that wouldn't fit into an internal cargo bay. It's the superior design, IMO.
>>
>>62885481
It is kinda impressive how much better they got at designing shit as time goes on but at the same time it leaves older designs in the dust, usually. Like the aurora and the trillion fucking struts.
>>
>>62885481
They made the idiotic mistake of giving the Nova a walkable interior. There's not much they could do to shrink it while keeping that, even if it were newly made. What they really should've done is had people access it through exterior hatches like a real tank.
>>
>>62874354
>a dropship so large that if just one get's destroyed you lose a trillion dollars in assets
makes sense.
>>
>>62885622
Exactly, a terrible mistake which i hope they won't keep repeating, because size is a problem in spaceships, and it's needless to have these giant ground vehicles.
>>
File: nova.jpg (920 KB, 4040x1838)
920 KB
920 KB JPG
>>62885622
>>62885481
>>62878667
>16 meters long
Holy shit this thing is fucking GARGANTUAN. It's halfway to a goddamn Bolo.
>>
File: compare (10).jpg (338 KB, 2286x1274)
338 KB
338 KB JPG
>>62886063
It's crazy when you realize how many ships a realistically-sized Abrams would fit in, while the Nova only fits in a few massive ones.

It's far from limited to ground vehicles too, everything is absurdly huge in SC. For those who don't know this is an entry-level light cargo ship with a 2-man crew and can't even fit the "small" tank (Storm) much less the Nova.
>>
>>62886089
Also I'll add that in real life that Spirit C1 would probably be equivalent to something like a Chinook or Osprey, despite dwarfing a C-130 in the game.
>>
>>62874291
The Raven from COD Infinite Warfare was a great dropship

https://www.youtube.com/watch?v=6g2wsWR1POo
>>
>>62882136
it looks really fragile to me. The wings are too thin.
>>
>>62885044
Overlord carries 36. Lee carries 40. Colossus carries 36 WITH 72 vehicles AND 336 infantry. A Mammoth could probably carry over 100 if it was refitted for military use, but it probably isn't since you can't land it outside of a spaceport.

https://www.sarna.net/wiki/Overlord_(DropShip_class)
>>
>>62886289
Is SC a video game yet?
>>
>>62886089
The brand new polaris is a great example of that. the corridors in that ship are nearly 15 feet across I'm lucky to get 4 feet across on a modern destroyer. I love how the ramp has a little invisible wall on it thats just barely too short to fit a nova under.
Also the fucking spartan. Heres a APC bigger then a semi truck but can carry 8 guys.
>>
>>62885385
It's not that weird. Most colonies going back to the Star League weren't designed to be self-sufficient but function as resource extraction points, so once the Star League fractured and the industrial base declined you basically have a bunch of planets barely capable of supporting life suddenly having to figure out how to build a functioning society out of mining gear and power tools.
>>
>>62885491
Sure but good luck doing an orbital entry with that fucker swinging off the back.
>>
File: Union_cutaway_color_TM.png (636 KB, 677x511)
636 KB
636 KB PNG
>>62886372
Exactly. It's somewhat realistic that they don't make much progress in 300 years, it just sucks.
>>
>>62884819
Star Wars has its own equivalent in the Core Ships
>>
>>62887104
>300G acceleration
>3 yottawatt reactor
>yeah every ship can glass a planet in seconds and drive through a sun without damage and the ship battles are taking place at relativistic speeds even though they look like WW2 dogfights on screen
>what do you mean this doesnt make sense
Imagine writing a book purely to ensure that Star Wars never loses to Star Trek or 40K in power scaling debates again
>>
>>62886329
Yeah, and it also shows how different size feels in the game because tons of people are still bitching that the Polaris feels claustrophobic. Personally I like it aside from minor nitpicks, feels way more like a functional warship than anything else in SC really has.
>>
>>62886308
Technically yes. That doesn't mean its a good game. I have to hold my vomit in at the new flight model, UI, and power system.
Like jesus christ chris. Why does no ship have enough spare power to have more then 14 fucking shots for their energy weapons
>>
>>62875969
This is what peak performance looks like.
>>
File: luxury tank.jpg (1.08 MB, 3840x2160)
1.08 MB
1.08 MB JPG
>>62886063
looks comfy
>>
>>62885494
Gladiator my beloved…
>>
File: necron-monolith-2020.jpg (118 KB, 800x800)
118 KB
118 KB JPG
>>
>>62889817
That's a tank?!? Looks more like the interior of the dropships we're discussing, complete with armory.
>>
>>62890013
Yeah.
The Nova is stupidly huge because the devs are retarded.
The light/scout tank is less huge, but is stupidly wide so there’s only a couple more ships that can carry it versus the Nova.
>>
File: 1713220267624125.jpg (1.79 MB, 3840x2160)
1.79 MB
1.79 MB JPG
>>62890013
and M2, the dropship designed to carry it, can only carry 3.

https://www.youtube.com/watch?v=TamoB9ubodE&t=3s
>>
>>62890013
One logical reason I can think of for a gigatank like that is if you want something for any planetary condition where the atmosphere may be hazardous or lethal or nonexistent, and the troops inside may have to go days on single sorties without the ability to leave. It may need to be that big to fit a nuclear reactor which makes the operational range arbitrarily large.
>>
>>62890101
runs on hydrogen and has a laughably short operational range
>>
>>62890101
I believe the atmosphere thing is part of the lore justification for it. Makes some sense given that the majority of SC's locations are unbreathable or have other hazards like extreme temperatures. Like the other anon says though it doesn't have much range at the moment but that may just be temporary pending yet another balance shuffle.
>>
>>62890101
>>62890142
Complete with infinity pool, sauna and full galley?
Since we are talking about dropships, in Battletech the Inner Sphere 'Mechs are typically outfitted so that the cockpit has some minimal ability to host the pilot for weeks at a time, for the same reasons.
>>
File: 1700610686129137.jpg (148 KB, 2000x1125)
148 KB
148 KB JPG
>>62890167
you need one of these to get that in SC. (another jpeg)
>>
File: 890Jump_Bay-4-4.jpg (340 KB, 1920x1080)
340 KB
340 KB JPG
>>62890167
>>62890190
If we're talking pools and saunas then the 890 Jump is the only game in town. That actually is playable but it's also fucking useless for anything other than RPing or showing off how much money you have. (Real or ingame.)
>>
>>62890638
10/10 would hustle the whole galaxy with that.
>>
File: 1608615185181.jpg (354 KB, 1920x1080)
354 KB
354 KB JPG
>>62885481
>>62886063
>>62886089
>>62885622
>>62885761
SC interior are large because they need to be AI friendly.
Making the Nova smaller would require to teach the AI to climb it from multiple direction with even more animations than getting into cockpits.
There's also another good reason for the interior: Allowing (some) repair gameplay without being outside, exchanging roles, preparing your weapon inside after it is destroyed/immobilized.etc

I'm more bothered about that other landingship that have 0 airlock between a rather large living area and the bay.
>>
File: Do you even drop.jpg (514 KB, 1000x800)
514 KB
514 KB JPG
>>62890079
>only carry 3.
>only
The more you have of something, the less value it has.
>>
>>62892104
> Making the Nova smaller would require to teach the AI to climb it from multiple direction
Yet that’s what they did with the smaller tank.
>>
>>62892139
Yeah it's well known: The more fighters an aircraft carrier has, the less value it has.


/k/ at its finest
>>
>>62890167
>King Crab cockpit
>here is your bunk, your enclosed toilet, shower, kitchenette, and tv

>Commando cockpit
>just enough room to use a piss bottle but nowhere to toss it when you're done
>>
File: the best mech ever.jpg (253 KB, 962x802)
253 KB
253 KB JPG
>>62892682
Battlemechs peaked with the King Crab. It is well and truly flawless.
>>
>>62893023
I never understood why hitting the cockpit of a mech is supposedly so hard when things like that don't have a cockpit, it has a bridge deck.
>>
>>62893273
I never understood why they put cockpits at the front of the top of the mech, the place that has to be exposed for it to fire. Aren't they supposed to have neural interfaced sensors? Why not put it in some location that isn't the most vulnerable?
>>
>>62893273
Same reason why it's hard to nail a headshot on a moving person who is shooting you in the real world.

>>62893324
ECM and PPCs.
>>
>>62893412
Most people's heads aren't as wide as their entire torso.
>>
>>62893444
Most people aren't wearing enough armor to completely tank every shot that covers everything but an eye slit either. The KC isn't even that bad in comparison to something like the Timber Wolf, where you basically have to try to not hit the cockpit when shooting center mass.
>>
>>62874748
Does the C130 operate in a vacuum and have re-entry capability?
>>
>>62893324
>Aren't they supposed to have neural interfaced sensors
The Inner Sphere hasn't figured out how to do full neural integration without causing longterm neural degradation, so it's very rare that direct connections are made outside of the Word of Blake.

A neurohelmet is primarily for interpreting the pilot's sense of balance and maybe their intentions so the mech can move and manipulate the environment properly. It's the piece of equipment that causes their movement to be properly human-like. Sensor only cockpits housed in the mech's chest have been tried but their key issue is that it makes ejecting from the mech in an emergency way more difficult (and said emergency might be the fusion reactor right behind your ass going critical). They're also more difficult to cool due to said proximity to the fusion engine.

The reason for cockpit canopies varies a bit depending on which source you're reading from but they're basically backup in case the actual sensor suite goes down or gets damaged. A warrior normally uses a big screen that gives then a 360 degree view but sometimes cameras get shot out, or a computer gets fried from feedback, or the enemy is using stealth tech to hide from your thermals, etc. The window at least let's you see what's right in front of you. Also the canopy is about as strong as the rest of your armor; the damage to the pilot comes from being rattled around like Mike Tyson just punched you in the jaw, same with falling. At least until the armor breaches.
>>
>>62874609
my now crush holy shit
>>
File: 1346201564607.jpg (1.08 MB, 1920x1080)
1.08 MB
1.08 MB JPG
>>62892598
You are right, let's make the M2 capable of carrying infinite tanks, and tanks as cheap as bullets.
I'm sure it won't cause problems in game design. In fact, give hyperspace backpack to every player.

As we've learned on /k/ logistic never had any influence on a war.
>>
>>62892173
The smaller tank is single crew and has a silly front opening that scream weakpoint just to make it easy for AI and animator.
It's no more logical than the Nova who can at least pretend it's made to carry extra troops for the short trek from the dropship to the combat zone.
>>
File: 1276387784042.jpg (323 KB, 1920x1200)
323 KB
323 KB JPG
>>62893273
>>62893324
>>62893412
>>62893444
>>62893889
You don't understand, the glass is some ultra special glass harder than the actual armor.
And you needed to show the figurine are piloted for Imershion purpose, same as why Matrix&APC had direct sight on the overpaid actors in them.
>>
>>62886221
That's just the pelican...
>>
>>62890190
Isn't this jpeg 10 years old by now
>>
>>62874291
Like the WWII actual drop-ships. Small enough so if one of them is destroyed, it don't matter.
>>
>>62892682
You hopefully aren't getting stationed on some airless moon for a month in a Commando (but you will be because Top fucked up their logistics again).
King Crab is really something special.
>>62893023
This.
>>
>>62894460
Not yet but wait until the C-130M (Mars) starts being issued to units.
>>
>>62876549
There are barely any regimental size ships in Battletech, at least those who can land on planet. It's generally a lance (4 mechs) or a company (12) with occasionally a full battalion but those are rare and used exclusively by the great houses or the few extremely powerful merc companies.
>>
File: 1721927804912604.jpg (47 KB, 720x560)
47 KB
47 KB JPG
>>62894992
>no mechwarrior game yet has the mechs actually moving around human like
>not even any head rotation
theres absolutely zero innovation in these games. theyre all still basically just mw2 but with more graphics.
>>
>>62896290
>>62894992
>You don't understand, the glass is some ultra special glass harder than the actual armor.
> Also the canopy is about as strong as the rest of your armor; the damage to the pilot comes from being rattled around like Mike Tyson just punched you in the jaw, same with falling. At least until the armor breaches.
Say that again when an AC20 hits the cockpit.
>>
>>62874353
This makes complete sense to me. When troops are being hauled around on spaceships, where life support and resources are limited, sizes of formations are going to shrink.
The Starship Troopers book goes into this, with every trooper have various sub-jobs because they don't carry any support staff with them.
>>
>>62897533
I haven't read Starship Troopers, but I came to that realization on my own. Marines would be the elite by default and selected among the best of the army, have a "major" trade and a "minor" trade, and usually some sort of bionic or genetic mod to let them hibernate or otherwise use less life support equipment in transfer. All equipment would be built around having the maximum tooth-to-tail ratio feasible.
>>
>>62897533
>>62897577
I think human population vs expansion is a big factor in the setting too. It seems relatively easy and routine to move large amounts of cargo or people in the Alien universe, but humanity is spread thinly across the galaxy and travel times are long, so you can't afford to devote large numbers of troops to far-flung minor situations.
>>
>>62897501
>at least until the armor breaches
Yeah that's what I was talking about.
Obviously the pilot dies if you shave off the entire component. I'm just saying you don't instantly eat shit if an AC/5 round bounces off your windshield.
>>
File: federate.png (232 KB, 765x594)
232 KB
232 KB PNG
>>62874291
Ball shaped, 6 'Mechs. The way Blake intended
>>
>>62897873
I mean, you can. In Tabletop every head hit is a wound, and you have to make a check to remain conscious. I've lost pilots to LBX pellets to the cockpit, went unconscious and then got fucking deleted as a stationary target.
>>
File: 1717101606605016.jpg (161 KB, 807x649)
161 KB
161 KB JPG
A hollowed out asteroid filled with me and about 30 of my best friends that we aim in the general location of the enemy.
>>
>Only the realest niggas know.
>>
>>62897501
Oh no! One of the strongest weapon the game possess is able to destroy the giant glass cockpit!
Clearly the game is unbalanced and the AC20 power reduced.
>>
File: 1435271709635.png (1.46 MB, 1900x1069)
1.46 MB
1.46 MB PNG
>>62902170
>>
>>62902170
>>62903000
...And THEN I found this Power Crystal trying to make sure it wasn't Power Miners:
https://www.youtube.com/watch?v=1mQacGNeNVA
>>
>>62903099
Finally, the tiberium wars sequel we deserve.
>>
File: LCM-05-AT.png (313 KB, 720x528)
313 KB
313 KB PNG
>>62874291
>>
>>62902123
>only 30
You need more boyz in that rok if you want to make a propa fight
>>
>>62875969
that's not "landing safely". they need a parachute.
>>
>>62885640
trade federation dont pay no taxes
they rich as fuck bro
>>
>>62874291
I like hull in the front, modular equipment in the back
>>
>>62874381
>this but unironically
>>
File: 91F54V6OytL.jpg (979 KB, 2560x1691)
979 KB
979 KB JPG
>>62876549
God, I fucking like Sci-Fi Shuttles, personal crafts, and yachts/corvettes. New Star Wars sucks but that U-Wing and this Thing hit the right spot for me.
>>
>>
>>62909026
andor and rouge one were the best nu wars
>>
File: 1723329713828517.jpg (119 KB, 768x1000)
119 KB
119 KB JPG
>>62908561
space balls looking motherfucker.

>>62909422
this
>>
>>62874291
>>
>>62884041
Capturing ships can lead to the most broken fleets. for example I managed to have TWO dreadnaughts by the end of the game even though the story assumed only one.

In HW1 you could capture enough multi beam frigattes to break the hyperspace jump formation because it grew too big for the level boundaries.
>>
File: avenger.jpg (107 KB, 541x338)
107 KB
107 KB JPG
>>62910651
Myyyy nigga!
>>
File: 1332616556926.jpg (135 KB, 819x935)
135 KB
135 KB JPG
>>
File: 1732196492213720.webm (2.09 MB, 640x480)
2.09 MB
2.09 MB WEBM
>thread about dropships
>none of them actually drop troopers and equipment
>>
>>62882426
Literally, you! You just told Gil 'quantity is a quality of its own'!

>>62874299
Yeah, like if you're just moving troops, you could get away with something like as V-22, if you want something bigger, you gotta go bigger.
>>
>>62887065
Well, that's exactly what they did. The vehicle is carried in the back while the squad sits inside the cabin.
>>
>>62886089
Sometimes I wanna play this game just because I wanna play around in the interiors of the ships.
At the same time I just can't bring myself to play it because I don't wanna become a fan of ANOTHER objectively dogshit game I know I'll hate but play despite that.
>>
File: 1704879994065505.png (26 KB, 640x400)
26 KB
26 KB PNG
>>62911013
>>62910651
No one likes me...
>>
>>62894460
That's classified.
>>
>>62914807
Why are the drop suits actually suit shaped?
>>
>>62919534
>ANOTHER objectively dogshit game I know I'll hate but play despite that.

Yeah that sums up the SC experience pretty well, and it's even worse because it'll suck absurd amounts of money out of you. What really makes it awful is that, when the game actually works, it's the most amazing thing you're ever played and offers experiences, especially emergent ones, that you'll never find anywhere else, but those times are few and far between and the rest of the time it's ruined by horrible balance changes or just plain broken to the point of near-unplayability. There's potential for a real renaissance with the long-awaited 4.0 patch, which brings the game's second star system and the server tech that makes a lot of the plans possible and should fix a lot of the existing issues (eventually), finally in public testing and probably going to the main servers at the end of this year but that's going to release pretty rough too and it'll likely be months before it's really worth playing.

For what it's worth, though, the game's annual ship expo is going on right now and you can try the game for free for the duration of it, but it always runs pretty bad during these events and don't even bother trying to play SC unless you've got 32GB+ RAM and a good SSD, along with a decent GPU and CPU.
>>
>>62919554
>No HWP transport capabilities
Sorry pal, but this is esential for victory
>>
>>62919554
Objectively the worst aircraft in the game.
One hardpoint, awkward exit, only able to carry infantry... Literally the only thing it had going for it over the Firestorm/Skyranger Combo was range...

Marginally useful for dealing with smaller craft and training rookies but not worth a hangar slot or the materials...
>>
>>62896198
Your logic and trolling abilities are exceedingly poor. Go hone your craft on >>>/b/
>>
>>62912522
I don't give a fuck, Dune '84 was the best overall and I'll fight a motherfucker.
>DUNC
Fuck that generic trash.
>>
File: 1715720295751628.png (41 KB, 251x251)
41 KB
41 KB PNG
>>62875657
Ferengi vessel! State your intentions!
>>
>>62920209
Corrupting your children through media!
>>
File: 98973865824.jpg (312 KB, 1024x1024)
312 KB
312 KB JPG
>>62920220
I'm afraid you're in the wrong timeline.
That has already been completed.
>>
>>62920000
That was sarcasm dumbass
>>
>>62874898
Different Roles.
The Phantom is clearly geared toward Troop movement, having a large and spacious troop bay. You could probably cram about thirty people in there if you really wanted too. While it can hold something as large as a single Wraith, it's not its specialty. The Spirit, meanwhile, has a large gap in the middle, allowing it to carry four ghosts or possibly two ghosts and a wraith, or maybe even two wraiths at once. It's a dedicated vehicle hauler, and can drop a small contingent of troops to keep the vehicles safe.
My question is why did they stop using the Vampire. That thing was so cool.
>>
>>62878513
Where is it from?
>>
I was playing Space Engineers last month and an enemy faction came by with what I can only describe as a flying saucer with wings. It descended down, began opening up with cannon fire, and unloaded about three vehicles and round about ten players. It stayed just out of reach of my bases AA guns and sniped with a triple Gauss Rifle turret.
>>
File: Skyranger_ending.jpg (117 KB, 1440x786)
117 KB
117 KB JPG
6* highly trained** ayy killers***, anywhere in the world in 3 hours or less, or your money back!
>>
File: ImperialMarch-AOTC.png (1.75 MB, 1920x820)
1.75 MB
1.75 MB PNG
Is the acclamator a drop ship or a troop ship?
>>
>>62924648
Yes.
>>
>>62874354
>actually big enough to deploy a a battalion.
yes, this is definitely a good drop ship.
>>
File: kw2hc1zr8zc71.jpg (1.08 MB, 3617x2160)
1.08 MB
1.08 MB JPG
>>62924648
It's a troop transporter that can land and unload on the surface directly, or rappidly drop troops with LAATs.
>>
>>62926090
Can't it also act as a battle ship by landing in water too?
>>
>>62927106
Why would it do that. It's a space ship. It can just hover over water.
>>
>>62927135
Because Genndy thought the imagery was cool.
>>
>>62926090
>>62924648
One thing to keep in mind is that, if all the LAATs are deployed fully loaded, both the infantry and vehicle variants, the Acclamator can deploy a total of 2,260 clone troopers in one wave.
That's 1/8th of it's total troops in the first wave.
It can do this from orbit or in atmosphere.
>>
People got to remember what you are hauling. If you are dragging down from orbit a large group of worth nothing soldiers then the drop ship is going up be cheap also. It would be cheapest building a flat platform with straps and put your soldiers in space suits than it would be building an airtight drop ship.
>>
File: IMG_5903.jpg (709 KB, 1206x944)
709 KB
709 KB JPG
>>62927379
Kind of like an Alien Covenant landing craft. Large and flat means it can also haul equipment.
>>
>>62924648
a simple assault ship
>>
>>62923416
Supcom
>>
>>62923428
Was is similar in design to the npc ufo shaped drones?
>>
File: ISA_Intruder.jpg (119 KB, 1000x617)
119 KB
119 KB JPG
>>62927379
Yeah sorry, but it was retarded in killzone and its still retarded now
>>
>>62886372
Don't forget the great houses handing out canned sunshine to the slightest resistance for a couple hundred years not helping matters at all
>>
>>62878513
are those two really fucking huge pilot cockpits?
>>
>>62910421
looks like the front half of a cobra viper rifle
>>
File: 1575881780207.jpg (50 KB, 1303x169)
50 KB
50 KB JPG
>>62910421
>>
>>62927707
its a drone, so no. The only manned unit on a infinite war battlefield is the ACU and any supporting SCUs they gated in later.
>>
>>62927379
>It would be cheapest building a flat platform with straps and put your soldiers in space suits than it would be building an airtight drop ship.
>>62927682
Plus individually suiting your soldiers ups the per soldier expense... and you still risk them burning up if there is any Atmosphere!
>>
>>62874392
It have zero defense or air support capacity and have a nice fuck trying to find uranium fuel when 3/4 of your colonists got butt fucked by cannibals planet side.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.