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Question for squids: I've been playing a naval game and have found myself in a situation I haven't come across in other games or naval combat books/movies. Pic very related and yes, it's probably avoidable if I was less of a retard.
>Controlling a group of vessels and have emissions on to find bandits that I anticipate.
>Also have a CAP, albeit they've got AIM-9's so short range stuff only.
>Enemy bandits appear and I send CAP to do their job
>Forgot to tell a ship that I want weapons tight, so it farts out a couple of Standard Missiles too.
So my big question is do Standard Missiles (and other ship-based interceptors) have any sort of IFF for these situations where they're coming in to what might be a furball scenario? What is actually the best practice here, do you have your air assets just GTFO if you're launching SM's and stuff? Or do they some how distinguish each other?
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>>62893898
Don't have an answer but the game's fun
shame it's buggy rn, hopefully it's solid in a couple months
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>>62893898
These games "cheat" when it comes to IFF, the scenario just marks them as friend or foe or unknown. There’s no IFF system which has to function in order to determine which side a plane or anything is on; the scenario marks them appropriately or if it wants to give you some level of uncertainty it can be set to unknown in which case it’s up to you to decide to mark it as hostile. Now in terms of the mechanics of a homing missile like the SM2 the firing ship and its battle management network will know which planes as friendly due to IFF in real life and a SM2 is semi-active homing so the ship won’t mistakenly steer it towards a friendly plane. If it’s an active-terminal guidance version it’ll active its active seeker very close to the enemy plane so it’s unlikely to lock on to a friendly and even then the datalink will stop it from attacking a friendly IRL. Since the game cheats and all of this done under the hood automatically you don’t have to worry about it and it’ll act like real life even though there’s no IFF modeling going on.
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>>62893898
Get anything you dont want missled away from your missles, easy day. Easy day? Easy day.
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>>62894061
Even with IFF, these launches are usually done without friendlies in the firing line unless it's life of death. There is always a risk and procedure tries to minimise it, unless of course they need the target down ASAP.
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The issue is those with active radar that are thrown down a bearing without a track so they can lock up anything when they switch on, but that's with the modern stuff.
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>>62894602
>>62894640
That's what I would have guessed. I didn't know if there was some secret IFF Datalink stuff though that could at least give the missiles some sort of "DONT HIT THIS GUY" thing in it's seeker. Guess not!
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>>62893898
The missiles don't have IFF, but the launch platform does. Standard missile (aside from SM6) are semi-active, so if a ship fires one at a target and then realizes soon after that it's friendly, they'll turn off guidance and the missile becomes ballistic and self destructs.

You see the same thing with traditional ground based SAMs where if they determine they aren't going to hit the target they self destruct
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>>62893898
>>62893998
What gaem?
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>>62895665
Sea Power, it's early access and basically just an expanded Cold Waters game where you manage fleet and air assets at a tactical level. Less manual controlling like Cold Waters and more "move these guys over here and shoot this". Very niche but for me at least it's a niche that has only existed in C:MO but that is too autistic. Can't wait to start posting how my scenario still stands though.



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