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This week's GBO2 for console is the 2nd week of P.M.U. Material Enhancement Campaign with rewards, step ups and limited missions for Dijeh [Luio & Co. Type].

The MS for the week is a Zeta Plus made to test out the High Mega Cannon which would later be used for Gundam ZZ; Zeta Plus A2 is here from Gundam Sentinel.

For steam there are Powered-up Hangars Campaign, free drops, step ups and missions for the week.

The MS is NT-X from SD Gundam G Generation as well as Mass Production Type Z Gundam from Z-MSV.

Previous thread:
>>22922613

GBO2 Clear Banner Art Page
https://www.deviantart.com/scorpionxx0/gallery

/m/ Discord for Console/PC players, GBO and other games (RFA):
https://discord.gg/wNNbsmsQea

/m/ Steam group
https://steamcommunity.com/groups/gundam_bo2pc
/m/ Steam group chat
https://s.team/chat/JUjXdXSW

Console Clans:
Clan Name: /m/egafagot
Clan Tag: [MFG]
Leader: Mangojoyride
>Status: 4 slots

Clan Name: /m/irage
Clan Tag: [M_R]
Leader: RFAokigahara
>Status: 4 slots

Clan Name: PureAndBlue
Clan Tag: [1PB]
Leader: Junhai_UC
>Status: 1 slots

PC Clans:
[VID]
[GkS]

Current Clan Match Schedule:

>[PST] 11/25/2024 (MON) 04:00 – 05:59
>[CET] 11/25/2024 (MON) 13:00 – 14:59
>[EST] 11/25/2024 (MON) 07:00 – 08:59
>Ace Battle, 650, 5 vs 5, City Ruins

>[PST] 12/07/2024 (SAT) 04:00 – 05:59
>[CET] 12/07/2024 (SAT) 13:00 – 14:59
>[EST] 12/07/2024 (SAT) 07:00 – 08:59
>Basic, 600, 6 vs 6, Supply Depot

>Official Game Resources + Color Picker:
https://pastebin.com/ErxT1YQT

>Nipponese GBO players for reference
https://pastebin.com/rcYPz6ZK

READ THIS IF YOU'RE JUST STARTING TO PLAY THIS GAME
>PCK's GBO2 PILOT'S GUIDE FOR DUMMIES (V5.1)
https://pastebin.com/728YuCgU

>If you are having trouble with recon crate drops and completing missions, enter custom rooms called A/B where team A wins and team B lose to farm crate drops and complete daily missions outside of rival mission
>>
https://bo2.ggame.jp/en/info/?p=156816
>>
List of Premium Login Bonuses for November 2024 on Console:

>[PDT] 11/10/2024 (SUN) 13:00 – 11/20/2024 (WED) 12:59
>[CEST] 11/10/2024 (SUN) 22:00 –11/20/2024 (WED) 21:59
>[EST] 11/10/2024 (SUN) 3:00– 11/20/2024 (WED) 2:59
>MS: Woundwort LV1
>Other: Modification Kit, +1 Hangar Capacity, Token

>[PDT] 11/20/2024 (WED) 13:00 – 11/30/2024 (SAT) 12:59
>[CEST] 11/20/2024 (WED) 22:00 –11/30/2024 (SAT) 21:59
>[EST] 11/20/2024 (WED) 3:00– 11/30/2024 (SAT) 2:59
>MS: Aggjin LV1
>Other: Modification Kit, +1 Hangar Capacity, Token


List of Premium Login Bonuses for November 2024 on Steam:

>[PDT] 11/10/2024 (SUN) 13:00 – 11/20/2024 (WED) 12:59
>[CEST] 11/10/2024 (SUN) 22:00 –11/20/2024 (WED) 21:59
>[EST] 11/10/2024 (SUN) 3:00– 11/20/2024 (WED) 2:59
>MS: Hyaku-Shiki Kai Ground Type LV1
>Other: Modification Kit, +1 Hangar Capacity, Token

>[PDT] 11/20/2024 (WED) 13:00 – 11/30/2024 (SAT) 12:59
>[CEST] 11/20/2024 (WED) 22:00 –11/30/2024 (SAT) 21:59
>[EST] 11/20/2024 (WED) 3:00– 11/30/2024 (SAT) 2:59
>MS: GM Dominance [Underwater Equipment] LV1
>Other: Modification Kit, +1 Hangar Capacity, Token
>>
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Video overview of Zeta Plus A2

https://www.youtube.com/watch?v=S7_XfTOYsKU
>>
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Steam video overview of NT-X

https://www.youtube.com/watch?v=4psry57vTYg
>>
Anyone know of a good mech sim on the market?
Getting an itch to play mechwarrior again, but don't wanna actually play mechwarrior, much less MWO.
>>
>>22940335
Yeah you are either looking at Armored Core likes or topdowns like Metalmercs. The Mecha Sim like Mechwarrior is dry as as the desert.
>>
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>>22940469
:(
Fuck this timeline
>>
Anyone else able to play on PS4/5?
>>
Pursuit assist is so fucking fake
>>
>>22940335
RIP Mechassault fun
>>
>>22940335
Some mech games I know Aegis Descent, Vox Machinae, Steel salvo, Iron Rebellion.
>>
>>22940864
of those 4, VoxMachinae and Iron Rebellion look absolutely up my alley. Especially the former since it supports HOTAS.
>>
if you have resolved yourself to be an insufferable twat and play Efreet Jeager, the least you can do is do it properly and dedicate yourself to making the enemy raid's life living hell rather than going into a harebrained snipe duel with the enemy support
>>
I feel like the netcode is crumbling or something
so many attacks visually don't connect against me and yet hit
meanwhile almost every single enemy rolls out of melee strings
>>
>>22941689
That's called playing against the chinese.
>>
They need to make it so you get rating points for each category you top in your team. I'm tired of getting best score/assist/damage every match and watching my rating plummet because my team is a bunch of fucking mouthbreathers who care barely play the game.
>>
>>22941438
Mekkablood: Quarry Assault, Mech X Change, Diesel Knights.
>>
wtf this game goes to 70% gpu usage during the match briefing room?
>>
>>22941846
you just need to carry harder, idiot
>>
>PC
>matchmaking lobby gets filled and teams start forming
>get kicked out immediately after less than a second teams form up
???
>>
Why is the Advanced Hazel so dang slow?
Shouldn't it be on par, stat wise, with the GP04 if not better?
110 movement speed Is outrageous, should be hitting 125/130 easily, even the fucking Xamel and Dom Gnomides hit 125
Love how the MS plays but I just CAN'T with that movement speed, how can this MS be the same speed as a Gelgoog Cannon yet somehow have worse thrusters?

BUFF THE ADVANCED HAZEL
>>
>>22941975
Just looked at the stats of other MS and HOLY SHIT, how is the Gigan fucking faster than the Advanced Hazel, why does the Advanced Hazel have the same movement speed as tank MS?

THE FUCKING ZOCK IS FASTER THAN THE ADVANCED HAZEL AND HAS BETTER THRUSTERS!!!

This is it... I fucking kneel, Advanced Hazel is cancelled.
>>
>>22941917
Probalby the anti-cheat.

>>22941975
It's the extra feet attachment that's weighing it down.
>>
>>22941982
>>22941975
hello welcome to support enjoy your stay~~
>>
Framerate on ruined city is kind of bad since the a2 update
>>
>>22941975
By support standards it's actually got pretty good mobility in practice thanks to the shield boosters. But yeah, support tax. You aren't allowed to have nice things.
>>
>>22941975
you rike? nippon triangle balancing. support must all die
>>
>Check out past unit adjustments
>"Wow, this MS got a buff, lets give it a try"
>Still ass
That's honestly disappointing
Either I'm just terrible (probable) or buffs to past units are worthless if they can't compete with the latest units.
>>
>>22942113
Depends entirely on what suit it is. Some buffs breath new life into old suits. Others do little to nothing at all. For example upleveled hygogg is now the meta 500 gen post buffs.
>>
>>22942127
I'll try the Hygoog when 500 ground pops up
I'm more of a Zogok user, hopefully they fixed the large missile on the Hygoog so it stops hitting the ground after firing and making the hands only shoot lasers from one side
Zogok needs that sweet buff too, make the boomerang blades not stop to fire would be ideal
>>
>>22942135
Just keep in mind PC doesn't have the buffs yet if that's your platform.
>>
>>22942113
What MS adjustment are you talking about?
>>
>>22942113
>I'm just terrible (probable)
correeeect!
>>
New MS this week Gundam G-First.

also 30 MS will be buffed.

New sub weapons for Z'gok, reZel,

New skill for Gundam Unit 5

New weapon for GM sniper II.

Also free Banshee.

https://bo2.ggame.jp/en/info/?p=157951
>>
>>22942346
>z'gok gets an instant stun
neat
>>
>>22942346
Yay new weapons update, always like seeing mobile suits get new shit, REZEL gets a straight beam to be distinctive from the zeta plus’s using the same weapon, z’gok is now more versatile, and the vanilla gm sniper 2 FINALLY gets a beam sniper, the L9 was used by its titans spec although it’s likely it was developed earlier. Wonder what else they’ll show off once the update comes out. Also neat G-first
>>
>>22942346
I wonder if the 650 support Rezel and the Zeta plus will get that discharge thing too
>>
>>22942346
>>
>>22942507
650 cost 3 star general.
>>
>>22942346
now its time for GR-Tank
>>
>>22942646
600 Loto with psychoframe let's fucking gooooo
>>
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>>22942646
>>22942652
I wonder if they'll make it the first suit that can use both flight mode and tank mode.
>>
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>>22942719
>>
>>22942719
could be some kind of variable selection, like over 50% hp you have tank mode transform and under 50% it's flight mode or the other way around.
>>
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Please Gogg give the G-Lines a total rework
>>
i kinda wish Hazel II could equip a bazooka
>>
>>22942507
What is this seed looking monstrosity
>>
JESUS FUCK I WISH BASEBOMBING WAS NOT A THING FUCK
>>
>>22942930
in GBO3 for sho for sho
>>
>>22942930
I don't. Makes people seethe and thus makes me laugh

>i-i-it requires NO SKILL
then why didn't you stop me? Checkmate.
>>
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>>22942346
>new weapon for gm sniper II
yfw its like the shezzar b type
>>
Once again, PSN issues. No idea why but I can safely say I am annoyed. Anyone else having issues?

>>22942346
>>22942507
G-First and buffs? Mite b kool.
>>
>>22942346
>free Banshee
Free platinum tickets, nice.
>>
Where's burning gundam?
>>
>>22943116
Speaking of Banshee, it's second render looks pretty cool.
>>
>>22943128
PC only.
>>
>>22943128
PC only probably next month.
>>
>>22942719
>>22942725
It'll be the first triple changer,

>>22942740
Nah, it'll be like the weapon selection but you have to hold the touchpad instead.

>>22943146
Probably on the 28th, since its a 4 star.
>>
>>22942346
My learning experiences lately with the Xeku Zwei make me really wonder how Overfeed is going to do on a the Unit 5.
I don't have the clan battle Guncannon with it yet but it just seems like a wasted skill on standing still.
>>
>>22943192
i havent played the unit 5 but if the gattling is like the space type pale rider with 450 range it might be pretty good at just shitting out damage from afar
>>
>>22942404
Forgot to mention 30 SUITS?! Oh my this sounds exciting to see which one gets something new and adjusted
>>
>z'gok is getting buffed
the first suit I ever fully enhanced, goddamn
>>
>>22942930
They'll bring back needing to leave suits to cap points like in GBO1 instead.
>>
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im going to laugh if the 30 adjustments/weapon additions are mostly just adding year one sturmfausts so they can say these suits have the same stun capabilities of the newer suits.
>>
i hope gouf custom gets some tuning.
>>
>>22943487
your motherfucking life ends 30 minutes from now, [TB]guys
>>
>>22943487
The devs could add more sub weapons to the OYW MS to compete with the newer MS. Example would be Zaku I MG should be a sub weapon or GM command MG or beam gun should be a sub weapon.
>>
>>22943487
And that's all I would need to violate acguys.
>>
>>22943533
Gundam getting Zook and BR, please...
>>
>>22943549
Gundam should be able to have beam saber as sub weapons when gundam hammer eqipped.
>>
>>22943549
Give it a sub weapon beam spear
>>
>>22943487
I juat hope they bring the sitbat adjustments like Slave Wraith with dodge or beam bazooka rick dom.
And give the Hazel its vulcan.
>>
>>22943192
Unless Gundam 5 gets damage control, I don't think Overfeed will be that useful. The reload buff doesn't work well with gatling cause you want to dump ammo quickly.
>>
>>22943724
Hazel doesn't have vulcans
>>
>>22943749
In game no, but it does have them on it's head.
>>
>>22943752
No it doesn't. It would need to have a Vulcan pod equipped like Mk-II but to do that you'll have to take off the shoulder units.
>>
>>22943729
I wish the devs need to make G05 and Pale rider (Space type) move while using the gatling, I think only fed type gatling gun needs to stop fire compared to Zeon's gatling gun.
>>
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>>22943755
Nope, it has them integrated. Always has. The HG even lists them on the specs. Check the scans on dalong if you want.
>>
>>22943192
Bare in mind that Overfeed also gives you a 200% stun resist threshold and should work while the beam rifle is out as well
>>
>>22943764
You know I was thinking about the zook to get some cheeky trades in with overfeed active, but I forgot about the weapon lock it'd have afterwards.
>>
>>22943637
give gundam the hop from gundam ex but as a active skill
>>
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>>22943760
No, it explicitly and specifically does not have vulcans. As you can see in the very same pic you posted, because that circled part sure as fuck isn't a vulcan. The HGUC manual lists them either erroneously or because it's compatible with Mk-II's vulcan pod even in kit form.
Hazel does not have vulcans. What should have vulcans is Woundwort in MA mode.
>>
>>22943637
Give the Grandpa all of its weapons and way higher mobility
>>
>>22943487
all I'm asking is for is a sturmfaust on EP Gelgoog
>>
>>22942346
>GM Striker gets armor purge skill that doubles mobility and causes ballistic damage to nearby enemies
One can only dream
Also:
>Camera issue where view gets blocked by external entities fixed
>>
>>22943789
It says nothing about not having them, just that it can also have the vulcan pod equipped, which makes sense given it's role as a testbed.
>>
>>22943804
because it's clearly visible it does not have vulcans by itself
>>
>>22943803
G-line assault's assault shield claw is added as a sub weapon, gundam Mk.III shield attached with beam saber added as a new sub weapon attack.
>>
>>22943487
imagine if they finally fix hizack cannon's rifle
>>
>>22943875
fuck no, the 90mm long GM rifle erroneously firing a 1800 damage insta-stun beam is amazing
>>
File: file.png (2.25 MB, 1920x1080)
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fucking love the Gouf Flight
>>
uhh i think the Gundam should have everything the Perfect Gundam [TB] has
>>
>>22943419
Pilot is honestly worthless. All you do is either die after emergency eject, take 15 seconds capturing an enemy point (which they can spawn in even if it's contested), or bomb a base that has like 2 good cover spots and nothing else. You're far slower than you were in GBO1 as well.
>>
>>22943975
grandpa needs
one-shot beam rifle
500 damage per shot vulcans
3 melee weapons (hammer, beam saber, beam saber x2)
+10000 more HP
>>
i honestly don't understand what went through the minds of the devs when making the Gundam
most of the time when they implement a suit, they get every little detail down (Juaggu's counter is straight up just the same animation as its gun barrel punch from the show) but for the Gundam, it's literally just another "stun/melee/vulcan/shield" suit, same as all of those stupid GMs

the ONLY unique things it has are the beam rifle (which isn't good) and the hyper hammer (which is gimmicky at best). it's otherwise just a very boring, middling suit with not much going for it.
you'd think, right, that with this being the POSTER CHILD of Gundam itself, that they'd give it literally everything it had?
>instant stagger beam rifle main
>beam saber (gyan moveset with shield up to mimic that refined samurai style)
>2x beam saber, zook and vulcan, and a much more durable and bigger shield
>all of the mobility skills you could give it like injectors, power accel, etc.
but no, it's just another boring bluezook (but this time it has a different melee!)
i'm just mad that the super napalm is actually worthless
>>
>>22944135
Base gundam and most of the OYW MS were ported over from the GBO1.
>>
>>22944155
explains why it's so fucking stiff and slow
>>
>>22944135
Most of the OG protagonist Gundams suck because they get released first and then powercreep inevitably hit.
Then people stop playing them and there's not enough data to buff it cause the holdouts skew the stat
>>
>>22944135
It's perfectly fine, just simple so it doesn't have a big gimmick to wow people and carry them
>>
>>22944230
the problem is that its "optimal" loadout as bluezook gives it no unique identity
whereas the weapons that give it a unique identity are anemic; SN BR takes too long to charge and Hammer is too gimmicky and unreliable
for the protag suit that started it all you'd expect a little better treatment; not OP insane, but at least consistently viable
>>
>>22944235
also it takes a million years to switch between SN and the BR if you pick that option
>>
Basebombing is seriously the gayest shit and every basebomb """""""win""""""" should be nullified
>>
yup, white rider level 2 still kicks ass
>>
>>22944378
what do you mean still?
it had some major buffs just recently. you can insta cripple a suit every minute now.
>>
>>22944369
So how badly did you lose to a basebomber anon. Last minute?
>>
the pro and anti basebomber posters is just one schizo talking to himself isn't it?
>>
>>22944378
easy to say when White Rider is literally one of the best supports in the entire game now
15 second focus on a 45 second overheat instabeam (that you can't miss cuz the hitbox is wider than the state of Texas)
the HADES system is just an 'oh shit' button when you need that thing fast
>>
I hope the FA 7th gets a buff past its initial cost bracket.
It does good damage, but doesn't have the skills to compensate for all the wacky shit in 600+ cost matches. Love the damn thing though.
>>
>>22944869
We'll still never reach the peak of Code Fairy White Rider though.
>>
>>22943801
they could prob just make the mmp80 sub weapon less shit and not a glorified vulcan you cant fire while boosting.
also more health
>>
>>22944927
That would code fairy black rider, you can attack while in active camo compared to the GBO2 version.
>>
>>22944948
I forgot that was a thing cause itt was not all that useful with the AI cheating and shooting at you anyway.
White Rider got the bigger nerf. It lost the missile launcher, shock dampener and dodge roll in Zeus
>>
>>22944960
Pre nerf White rider could probably hang in 600s at the very least. We have a long way to go before the creep lets such a thing exist in 450.
>>
ok so there was only ONE sturmfaust change and that was for the f2
lot of grenade changes for zeon suits. wish the geara zulu got something
>>
>Finally get a Zeonic Front themed sitbat
>no gouf custom (or vanilla gouf with a shotgun which would be fucking awesome) or dom tropen on Zeon team
>No armored GM on Federation despite debuting in that game
>>
This update is absolute insanity, here’s the new stuff besides the obvious three mobile suits shown off earlier. Gm sniper and zaku 1 sniper have discharge shots now as reference to the anime, G5 had its Gatling(now like the bst) and beam spray gun changed(they’re better and unique), same with the bst for the Vulcans and beam spray(G4 too), gelgoog grenade is not only better now, but it has a new one that’s similar to the dowas custom, same with the zaku 2 himo late type but has a smoke grenade now, gabthly rapid fire cannons, barzam had better Vulcans and a new rapid fire option for its beam rifle, zii had maneuver armor and rapid fire, mk3 gundam rapid fire like the delta gundam, gm white dingo beam rifle is even more powerful now with secondary charge, and other crazy stuff. Regular MK5 also got a big buff
>>
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patch notes are live.
https://bo2.ggame.jp/en/info/?p=157736
>support unit changes
https://bo2.ggame.jp/en/info/?p=158166
>general unit changes
https://bo2.ggame.jp/en/info/?p=158157
>raid unit changes
https://bo2.ggame.jp/en/info/?p=158141
>>
General buffs
Gelgoog
- "Hand Grenade Z" upgraded to "Hand Grenade Z [Enhanced III]"
-Added "J Grenade [Enhanced]"

Zaku II Late Model
"Sturm Faust" renamed to "Zaku II Late Model S.Faust"
"Quick Boost LV3" upgraded to "LV4"

High Mobility Zaku Late Model
-"Hand Grenade Z [Enhanced]" upgraded to "Hand Grenade Z [Enhanced II]"
-Added "Smoke Grenade [Enhanced]"
-Added skill "EX Boost LV1"

Gundam Unit 4 (Bst)
-“Head-Mounted Vulcan” upgraded to “G04 Bst Head-Mounted Vulcan”
-“Beam Gun Unit” upgraded to "G04 Bst Beam Gun Unit".
Lv3 & 4 added “Thruster Output Increase” and “Reaction Booster Program”.

Gabthley
-Added sub-weapon “Mega Particle Cannon x2 [Rapid]”.
-“Special Leg Buffer LV1” added

Barzam
- “Vulcan POD System” upgraded to “Barzam VPS”.
-“Barzam Beam Rifle” will have sub-weapon “Barzam Beam Rifle [Rapid]”.
-Lv2 “Reaction Booster Program LV1” added
-Lv3 “Reaction Booster Program LV2” added

Gelgoog M (Commander Type)
-“Arm 110mm Rapid-Fire Cannon” iupgraded to “Arm 110mm Rapid-Fire Cannon [Enhanced]”.
-LV3 & 4 “Flight Control Program LV3” added
-“Forced Injector LV1” upgraded to “LV2

ReZEL
-Added sub-weapon “ReZEL Beam Rifle [Discharge]”

Z II
- Added sub-weapon “Z II Mega Beam Rifle [Rapid]”
-Added MA form sub-weapon “Z II Mega Beam Rifle [Rapid] (Transformed)”
-“Maneuver Armor LV1” added
-“Anti-Blast Stabilizer LV1” added
-Lv3 MS “Reaction Booster Program LV2” added
-Added “Transformation Optimizer” in MA form
-Lv3 MS “Forced Injector lv2” and “Flight Control Program lv2” upgraded to Lv3.

Gundam Mk-III
-Added sub-weapon “MK-III Beam Rifle [Rapid]”
-Lv2 MS “Thruster Output Increase LV1” & “Reaction Booster Program LV1” added.
-Lv3 MS “Thruster Output Increase LV2" & “Reaction Booster Program LV2".

GM [White Dingo]
-“Release Ranged Output Limiter LV1” added
-“Head-Mounted Vulcan” upgraded “GM [WD] Head-Mounted Vulcan”.
>>
The Xeku Type 2 buffs are significant, it's actually usable now, even at high levels
I wish they removed the stop to fire function on its beam rifle in exchange for less damage and 500 range, still builds up stagger nicely
All of the sub weapons received buffs, I wish all the clubs got 10 seconds for reloads but it's still the same, the huge club damage boost is wonderful, most notably is the sub beam rifle with it's heat rate cool down and stagger increase
Overall this MS now shits pure ranged damage and I highly recommend everyone give this MS a try in free practice.
>>
>>22945072
The new arm gun on the marine comander goog sounds good too, now it can keep its distance and pile on more damage while it waits for cooldown on the beam machine gun
>>
>>22945073
>grandpa untouched
>shit like the gelgoog, zaku 2 f2 and barzam got actual changes
at least it's nice to see that the White Dingo has a 2nd stage, i wonder where they got the inspiration from that
>>
>>22945075
Pt2. general buffs
Gundam Unit 4
-Lv3 “Reaction Booster Program LV1” & “Thruster Output Increase LV1” added
-Lv4 “Reaction Booster Program LV2” & “Thruster Output Increase LV2” added
- “Mega Beam Launcher” can now be used without charging.

Ex-S Gundam
- “Forced Injector LV2” upgraded to “LV3”.
- “Flight Control Program LV2” upgraded to “LV3

Over.on
-Lv2 MS “Back Binder Special Cushioning LV2” upgraded to “LV3”

Rebawoo
-“Anti-Blast Stabilizer LV1” added
-“Wings Special Cushioning LV1” upgraded to “LV2” & “Special Leg Buffer LV1” upgraded to “LV2”
-Lv3 MS “Wings Special Cushioning LV2” upgraded to “LV3” & “Special Leg Buffer LV2” upgraded to “LV3”

Zaku III [Psycommu Type]
-“Maneuver Armor LV1” & “Explosive Reactive Armor LV1” added

https://bo2.ggame.jp/en/info/?p=158157
>>
>>22945081
idk if its enough to justify using it over the stutzer for now. the upgraded forced injector is nice but stutzer also has FI2
>>
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we eatin good early MS enjoyers
>>
>>22945083
Raid buffs
Z’Gok
-Added sub-weapon “Claw Vice Beam [Barrage]”
-Lv2&3 MS “Thruster Output Increase LV1” & “Reaction Booster Program LV1” added.
-Lv4 MS “Thruster Output Increase LV2” & “Reaction Booster Program LV2” added.

Gundam Unit 5
-“Giant Gatling Cannon” renamed to “G05 G Gatling”.
-“Beam Gun Unit” renamed to “G05 Beam Gun Unit”
-“Overfeed LV1” added

Gundam Unit 5 (Bst)
-“Head-Mounted Vulcan” renamed to “G05 Bst Head-Mounted Vulcan”.
-“Beam Gun Unit” renamed to “G05 Bst Beam Gun Unit”.
-“Assault Booster LV1” upgraded to “LV2”
-Lv3&4 MS “Assault Booster LV3” added
-Lv4 MS “Thruster Output Increase LV2" added

S Gundam
-“Maneuver Armor LV2” upgraded to “LV3”
-Heavy attack: Increased LV2 attack power.

Enhanced ZZ Gundam
-“Maneuver Armor LV3” is upgraded to “LV4”
-“Forced Injector LV2” upgraded to “LV3”
-“Heavy Attack LV1” upgraded to “LV2”

Sazabi Prototype
- “Maneuver Armor LV3” upgraded to “LV4”

Gundam Mk-V
-“Damage Control LV1” added
-LV2 MS “Damage Control LV2”
-“Melee Combo Controller LV1” upgraded to “LV2”
-“Assault Booster LV1” upgraded to “LV2”
-Lv2 MS “Assault Booster” LV3

R-Jarja
-“Special Leg Buffer LV1” upgraded to “LV2”
-Lv3&4 MS “Special Leg Buffer” LV3
-Lv3&4 MS “Pursuit Melee Aux. Program Lv1”, “Thruster Output Increase Lv1”, “Reaction Booster Program Lv1” & “Maneuver Armor LV3”added

https://bo2.ggame.jp/en/info/?p=158141
>>
>>22945087
I'm more confused as to why all Gelgoogs don't have a base turn rate of 60+ AND can use the High Mobility G Rocket
The stagger increase of the Arm Gat is insane, 10 to stagger out of 30 ammo
I say use the Gelgoog M if you want to focus on ranged combat more than the melee Stutzer offers.
>>
>>22945075
>Barzam
>- “Vulcan POD System” upgraded to “Barzam VPS”.
>-“Barzam Beam Rifle” will have sub-weapon “Barzam Beam Rifle [Rapid]”.
>-Lv2 “Reaction Booster Program LV1” added
>-Lv3 “Reaction Booster Program LV2” added
YES. YES! TITANS PRIDE!
>>
>>22945097
Support buffs
GM Sniper
- “Long-Range Beam Rifle” will have sub-weapon “L Beam Rifle [Discharge]”
-Lv3&4 MS “Frontline Support System LV1” upgraded to “LV2”

Zaku I Sniper Type
-“Beam Sniper Rifle” will have sub-weapon “B Sniper Rifle [Discharge]”.

Gelgoog Vertex Xanthos
-“Immobile Fire System LV1” added

Full Armor ZZ Gundam
-Bio-Sensor J Ability Boost - Increase mobility, Increase melee attack power & Reduce stagger accumulation from damage.

Xeku Eins Type 2 Loadout
-Lv3 MS “Thruster Output Increase LV1” & “Reaction Booster Program LV1” added
-Lv4 MS “Thruster Output Increase LV2” & “Reaction Booster Program LV2” added

Galbaldy Beta High Mobility Type (Titans)
-Lv2 MS “Thruster Output Increase LV1” & “Reaction Booster Program LV1” added

https://bo2.ggame.jp/en/info/?p=158166
>>
>dingo gm's proto beam rifle can now charge even further
I don't care if it's good or not, I can't wait to go all in on the meme.
>>
>>22945164
dingo beam rifle will literally just break legs and heads now
>>
New Sitbat
"Zeonic Front"
Team A
-“GM Ground Type [08MS]” “Melee Combo Controller LV1” added
-GM “Melee Combo Controller LV1” and “Emergency Evasion System LV1” added

Team B
- “Zaku I (GS)" “Melee Combo Controller LV1” added
-“Zaku II" “Melee Combo Controller LV1” and “Emergency Evasion System LV1” added

https://bo2.ggame.jp/en/info/?p=158192
>>
Other fixes
MAPs
-We have made the following adjustments to the MAP “Resort Development District”.
-Objects such as containers and steel frames that may trap pilot and now is fixed.
-The placement of trees that were growing in unnatural places, such as on roads, which is now fixed.
-Support artillery had passed through the hotels and landed inside, which is now fixed.
-Some buildings in the area were placed unnatural and now is fixed.

Units
-“Gabthley” the thruster effect was not displayed when the MS performed a rapid ascent or descent in the space MAP when equipped with certain weapons and now is fixed.
-“Silver Bullet” an unnatural motion was shown when using the sub-weapon “Shoulder 12-Tube Missiles x2 [Incendiary]” in snipe mode and now is fixed.

Weapons
-“GM [WD]”, the luminous part color of the main ranged weapon “EP BR” was different between the weapon image displayed in combat and at the time of acquisition, which is now corrected.
-“ReZEL”, the luminous part of the main ranged weapon “ReZEL BR” was displaying a wrong color and now is corrected.

Custom parts
-The effect description of the custom part “Electric Defense System” was different between the in-game and the information when this part was newly added, so we had corrected it as follows according to the information.
Before
Activates after 4 minutes of combat.
If unit HP is at 30% or more, nullifies radar damage from attacks.
Now
Activates after 4 minutes of combat.
If unit HP is at 30% or more, nullifies radar damage from attacks and a part of skills.
-The same effect of “Psycho-Frame” was not applied when the MS equipped with the custom part activated the effect of “Reduce lock-on time of psycho armament” by skill, which is fixed.

Battles
-The effect of the custom parts “Psycho-Frame” and some skills to “shorten the lock-on time of psycommu weapons” was not activated in rare cases and now is fixed.

https://bo2.ggame.jp/en/info/?p=158192
>>
Custom part request
JPN
https://bo2.ggame.jp/jp/info/?p=158366

ENG
https://bo2.ggame.jp/en/info/?p=158565
>>
The Barzam changes are good. I'll miss the Mk. II BR but this is fun as hell.
>>
>>22945193
damn someone make a list that we can all just request

honestly for me id like the burning effect status part but its so niche i wonder when itll pop up in recycle ticket for pc
>>
>EZZ Heavy Attack level 1>2
lmao
>>
>>22945083
>- “Mega Beam Launcher” can now be used without charging.
OH BOY!

>>22945075
>-Added sub-weapon “Mega Particle Cannon x2 [Rapid]”.
>-“Special Leg Buffer LV1” added
Good. Glad the Gabthley is getting love. Excellent suit even at 700.
>>
>>22945075
>Barzam vulcan buff
holy hell, 450 will never be the same. That suit is already a sleeper pick for top quality general, and the vulcans are a big reason why.
>>
>>22945083
Was just talking about ow underwhelming the EX-S is nowadays. Glad it got some love.

>>22945193
Would be great if there was a description of what each part did
>>
>>22945254
The only thing that made Barzam "bad" was the lack of subweapons. The updates will make it a monster. Very happy with the changes, as a Barzam main in 450/500 and sometimes 550.
>>
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>>22945257
Hell yeah. There's too many 500 and 550 suits I enjoy there for me to try Barzam there, but I recently rediscovered my love for it on 450 so this is great timing for the buff.
>>
>>22945202
considering hardly any of the paypig parts have even hit the RT store yet and that's one of the newer ones it could be years
>>
>>22945260
It replaced the Marasai for my at 450 and is my main on 500.
>>
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I've always been a Barzam Believer.
>>
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shame that we won't get any of this on PC until January



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