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So was it ever explained if the grunt Deathdrives are sentient or not? They kind of vanish after the first part of the show.
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Am I retarded or the Bravern thread got deleted?
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>>22945885
I thought it just hit the bump limit but yeah it got deleted...How weird. Can't be the OP, there's a time limit right?
https://desuarchive.org/m/thread/22903812/#q22933044

Why would a mod delete a Bravern thread when there's bait thread here still up?
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>>22945885
>>22945903
oops wrong post https://desuarchive.org/m/thread/22903812/
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>>22945903
It was probably made by someone who shitposted elsewhere on the board. IPs are getting their posts wiped across the board.
>>
>deathdrives
I need to rewatch this Freudian masterpiece...
>>
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Since was deleted...
>バーンブレイバーンA THE ANTHOLOGY
>https://www.kadokawa.co.jp/product/322408000586/
>勇気爆発バーンブレイバーンアンソロジーコミックBRAVE
>https://hon.gakken.jp/book/1960713900

Bravern Rakuten Lottery
>https://collection.rakuten.co.jp/collection/bravern/
>November 20, 2024 (Wednesday) 15:00 - December 11, 2024 (Wednesday) 14:59
>Shipping: Late March 2025
>>
トイライズ バーンブレイバーン
>https://takaratomymall.jp/shop/g/g4904810946489/
>Sales price: 22,000 yen
>release date : Late July 2025

24式機動歩行戦闘車 烈華 汎用型
>https://hobby.watch.impress.co.jp/docs/news/1632672.html
>Scheduled release date: June 2025
>Price: 3,500 yen

Yuuki Bakuhatsu Bang Bravern AGF Limited Goods Set
>Price: 5,500 yen
>https://www.animate-onlineshop.jp/sphone/pn/【グッズ-セットもの】勇気爆発バーンブレイバーン%20AGF限定グッズセット【アフターAGF2024】/pd/3006005/
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>https://x.com/MEDICOM_TOY/status/1860496059144815075
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Bravern anisama stages, DAY 3 (OP&ED) will broadcast on TV, BS11, on New Year's Day (January 1st) from 17:00 JST
>https://x.com/oricon_anime_/status/1860891211512615335
>https://x.com/anisama/status/1860881102900224446
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>>22952243
I need him to be the first thing I see in the new year.
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>https://www.newotani.co.jp/tokyo/stay/plan/bravern/
New Otani Hotel update the images for the Bravern collab
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>>22953752
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>>22953753
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A reminder of the deadline of TOYRISE Burn Bravern figure 05/12
>https://x.com/G1_BARI/status/1861315174533411016
>The love that connects us, the trajectory that we follow... awakens true courage...!
>>
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>>22953757
and finally a higher resolution of the box art drew by Bari
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>>22953752
Since there was a huge demand of the merch available only to the guest who booked a room for the collab to be sold online, they decided to release more stuff
>https://x.com/itateriya/status/1861651165626454454
The items above are available only to guests can be bought in advance
>https://x.com/itateriya/status/1861651167861743666
> The pre-order period is from 10:00 on Friday, December 13th to 23:59 on Friday, February 28th. (Pre-orders will ensure that your item is available)
>>
>>22945877
I just kind of assumed they were a more basic AI based on the Deathdrives, just without all the personality and jazz. I guess maybe we could assume they have their own Lulu's, but that appeared to be a process unique to the Deathdrives for the sake of empowering them.
>>
>>
>>22968801
Why gay sex
>>
>>22968820
It's Bravern's favorite. He wouldn't watch straight sex
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>>22968823
He clearly didn't mind self-NTR, anon have a point
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>>22968844
Needs a Smith edit kek
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laughing at this choice, my sides
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>>22968990
it's an expensive hotel (sure it's more 4 stars, and jpn celeb holds special events there), a room is 52,000
yen, but to me looks likes a standard japanese tub
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>>22968990
This is considered big in Japan?
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>>22950257
People actually buy those bears? They are all so ugly.
>>
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Smith seiyuu stayed at the hotel and had fun
>https://x.com/azakami_youhei/status/1864922113104318616

That aside, Hobby Japan is gonna release a special feature on Obari, the release is planned for the next year
>https://hobbyjapan.co.jp/books/book/b656317.html
He posted a preview of this on his bsky account few days ago.
>>
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>>22973385
not an article or illustration but on the next animage issue they gonna showcase new merch, probably based on the previous illustration (cop isami and vampire smith).
fortunately it can be bought online since they have their own shop
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>>22973386
I think it'll be Bravern.
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>>22978786
https://x.com/digitamin/status/1866041935745659212
>"Yuki Bakuhatsu Burn Braeburn"
>Cygames Pictures interview
>Good Smile Company interview and other new interviews

>Gundam Build Metaverse

>Kyoukai Senki Kyokuhagane no Souki

>Super Robot Wars OG -The Inspector-
>Features various animation works related to Ohbari

>https://item.rakuten.co.jp/digitamin/YB142738/
>https://store.shopping.yahoo.co.jp/digitamin/yb142738.html
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>>22978775
animage release is "own" merch with art that was published on their magazine
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>>22973386
it's acrylic of the Halloween illustration (order by mail/online).

looks like issue also has a feature on the hotel.
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>>22979154
kind of imagined it was that illustration, but didn't expect the feature on the hotel.
animage was smart to make a deal with bbb/cygames for promo
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>https://x.com/animage_tokuma/status/1866316916547273042
>>22979186
>https://www.tokuma-shop.com/SHOP/TSANI223.html
price: ¥2,200 (tax included)
reservation period: December 10, 2024 10:00 to January 31, 2025 23:59
>>
>>22980665
>https://x.com/itateriya/status/1866392412756586703
>Due to popular demand, we have decided to extend the sale period until March 31, 2025 and to hold it over the New Year period!
>Reservations will be accepted from 12:00 on Friday, December 13th. For more information, please check the special website!
>https://www.newotani.co.jp/tokyo/stay/plan/bravern/
>>
So, were Smith and Isami gay or not
>>
>>22980673
>>22980740
They are big homos. The only thing up for interpretation is who tops.
JP fandom wants Smissu to be the top (big amerlican dick) but the west thinks Smissu is the bottom.
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>>22980745
スミイサスミ is on the rise, clearly jp fans have a bias towards isami bottom more than smith being a top lol
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>>22980673
>>
The boxers shorts went back on sale on PBandai but sadly they are already sold out
>https://p-bandai.jp/item/item-1000222470/
Along with those is back Superbia pendant and is still available
>https://p-bandai.jp/item/item-1000222469/
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>>22980867
Is the frotting included? Asking for a friend.
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>>22986312
I was too late and couldn't order so we will never know.

Bravern Hotel collab merch on animate shop
>https://x.com/animateonline/status/1867434323147907436
They keeping as exclusive for the visitors the bed sheet covers.
>>
On BS11, AnisonDays, December 20th (8pm JST) Hiroko Moriguchi is gonna cover Bravern OP
>https://x.com/AnisonDays_BS11/status/1867531915072246139
short preview on the clip
>>
>https://gamebiz.jp/news/397627
>Cygames Pictures turns a profit with a final profit of 63 million yen for the fiscal year ending September 2024...
>The following achievements are listed on the corporate website: "Uma Musume Cinderella Gray", "Granblue Fantasy 10th Anniversary Movie", "Uma Musume Pretty Derby: Door to a New Era" and "Courage Explosion Burn Braveburn"
>>
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>https://x.com/nico_nico_pedia/status/1869350132711608487
Bravern (anime) ranked 4th in the "ネット流行語100" for the 2024
Bravern (character) 28th, Isami and Smith 44th and 46th place
>>
>>22995586
a comment from the staff
>https://x.com/nico_nico_news/status/1869357324223037463
>ブレイバーン関連で3つもの単語が選出されたと聞き、大変嬉しく思っています。2024年を顧みたとき、他にもっと流行した単語があったのではと思う気持ちもありますが、単独で「イサミ・アオ」の名前までもが入っていたことに、彼の不遇が報われたと心が躍り、ED主題歌である「双炎の肖像」を思わず口ずさんでしまいました。OP主題歌「ババーンと推参!バーンブレイバーン」での紅白出場は惜しくも逃してしまいましたが、ネット流行語100に選出していただいたことで、紅白出場を果たしたような気持ちになっています。一時の流行に留まらず、皆様の心の中にブレイバーンがしつこく居続けることを願っています。
>We were very happy to hear that three words related to Bravern were selected. Looking back on 2024, we feel that there may have been other words that were more popular, but the fact that "Isami Ao"'s name was included alone made me feel that his misfortune had been rewarded, and we couldn't help but hum the ending theme song "Portrait of Two Flames".
>Although we unfortunately missed out on appearing on the Kōhaku Uta Gassen (annual New Year's Eve television special produced by Japanese public broadcaster NHK) with the opening theme song, having it selected as one of the 100 Internet Buzzwords makes us feel like we have made it to the Kōhaku Uta Gassen. I hope that Bravern will not remain a passing fad, but will continue to linger in everyone's hearts.
>>
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>勇気爆発バーンブレイバーン Break time collection vol.1
>From the "Break time collection" figure series, which is based on the image of the characters' fleeting moments, comes Bravern from "Yuuki Bakuhatsu Bang Bravern"!
>Bravern is sitting there with a smile on his face, watching over you so you can have an explosion of courage anytime.

>Product Specifications
>Approx. 10cm
https://bsp-prize.jp/item/2748786/

I hope that since there is a vol. 1 it means they gonna release more characters, other mecha like Superbia or the villain or even the human characters.
>>
>>22999141
>https://x.com/BANPRE_PZ/status/1870665605667512746
The official logo for Bravern break time collection looks nice
>>
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XMAS Lulu
>https://x.com/matatabeat/status/1870829803982721454
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>>23003427
Cute gagapi!
>>
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Not my thing, but seems like the Bearbriks doesn't just have Bravern but also paisu Isami
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>>23005081
Kek he looks like a squirrel full of nuts.
>>
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>>23005090
it's stupid in a cute way
>https://x.com/s_a_ki/status/1871221377380094107
>>
Merry Valetine.
>https://bandainamco-am.co.jp/chara_shop/bangbravern/
>The character pop-up store for "Yuuki Bakuhatsu Bang Bravern" has opened in Akihabara! Original goods and mini games will be available, featuring illustrations based on Valentine's Day and White Day!
>Original goods can also be purchased online!
>Friday, February 7, 2025~Sunday, March 23, 2025
so ironic that bandai want a piece of bravern
>>
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Hilarious how Popup Parade Swacchao! Isami arrived at people's house at christmas
>>
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>>23008583
>>
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>https://www.ddtpro.com/news/24064
>A collaboration between the original TV anime "Yuuki Bakuhatsu Bang Bravern" and DDT Pro-Wrestling has been decided.
>We plan to have various collaborations, including original illustrations drawn exclusively for this collaboration. Details of this collaboration will be announced at the event at Korakuen Hall in Tokyo on January 26, 2025.
>Please look forward to the collaboration between "Yuuki Bakuhatsu Bang Bravern" and "DDT Pro-Wrestling."
>>
The show had it's flaws but the gay ruined it. Why do we have to see that disgusting shit wherever we look?
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>>23012968
IDK anon, maybe you should ask that to your mom.
>>
>>23012968
This isn't the gbitch thread buddy.
>>
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Obari is huge.
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>>23016062
I never understood if the guy who does this kind of cosplay armor (he had done gundam as well) makes his son wear that or hire someone, if it's his son it's cool
There were a bunch of BBB cosplayers, some of them appeared in other doujin events
>>
>https://numan.tokyo/feature/8d7ki9wj/
Bravern ranked first place in a "Most interesting TV anime of 2024" survey on Numan (magazine/website aimed at female otaku) and they days later released a Masami Obari and Nobuhiro Takenaka (Cygames Pictures producer and representative) long interview about the show production.
I read pretty much all the released interviews and this one sum up things that were already known by fans who bought magazine/book or went to staff talks.
It's definitely good read for the people who couldn't be arsed to look into production talks for any reason.
Will post some extracts in the next post, the MTL does a fairly decent work.
>>
>>23016617
>Could you tell us about the roles and missions that you were in charge of in this work?
>TakeP: I was the one who said, "Let's do it," and started planning "Bravern." My title is executive producer. And, a little confusingly, I'm also the president of Cygames Pictures.
>Obari: Actually, there was a problem as to who would make it (and produce it), but Mr. Takenaka said, "We'll do it thoroughly."
>TakeP: I took the plan to various companies, but no one would take it on. The content was difficult, and at that time, there were fewer robot animes, and there was a trend that "robot anime doesn't sell," so I was always turned down.
>As I was looking for a company that would take it on, I was getting quite attached to the work as I went along with the plan, so I thought, why not just make it at my own company?
>Obari: My roles are director, Bravern design and sound director. I was actually thinking of asking a big name designer for the Bravern design, but in order to pursue the originality of the work, I decided to take charge of it myself. This is a project that I am putting everything I've got into, I don't want to blame anyone else whether it's a success or failure. In order to take responsibility for it, I've also been asked to act as sound director myself.

>When the project first began, was it always assumed that you would be creating a work together with Obari?
>TakeP: Yes. It started with a discussion of "what should we create together?"
>Obari: First, there was the theme "boy meets robot."
>TakeP: Yes. I thought about what would be a new and interesting format, and I thought it would be good to do something like "boy meets robot" or "robot meets boy" instead of "boy meets girl." I thought it would be new and interesting to express a slightly "out of the blue" encounter between a boy and a robot.
>>
>>23016618
>TakeP: I thought this work needed something different and new, and as I started to weave together the ideas that came up as a result, I thought "this looks like it could be interesting." It felt like the format of this work solidified little by little.
>TakeP: I had the image that boys would watch it if the robot was cool. However, when I thought about making something that could be enjoyed by a wide range of people other than existing robot fans, I wondered what kind of form would appeal to women as well. That was the starting point for the "Boy Meets Robot" story, but I feel like the final product is not what I had originally imagined (laughs).

>Many felt that the story was worth watching as it was a passionate and intense human drama, even though the limit of 12 episodes in total. What did you pay particular attention to when creating the story?
>Obari: It's like my idea of a "real Super Robot Wars." I don't think there's ever been a story before where a super being (Bravern) appears before the inhabitants of a real robot world. I really went all out on that. So I watched all the first episodes of all the robot and hero anime, going all the way back to the '70s.
>With that in mind, I made that first episode thinking "I want to make this the best episode that can never be beaten."
>I really wanted to make something new. I've been working on robot stuff so I felt I needed to take on the challenge of making a new robot anime. I bet my life as a director on that one episode.
>Of course, there are things that have been inherited from past robot animes in terms of technology, and I myself have been one of the people who have embodied super robots, so I have reflected that. This work was made by opening up my own drawers and opening up new parts. I was particular about making something that had never been seen before. Therefore, I think that it struck a chord with everyone, and they accepted it with a feeling that made them think, "What is this?"
>>
>>23016628
>TakeP: In terms of the overall structure of the 12 episodes, when we decided to start making them, we didn't actually have a specific theme or episodes in mind. We had the idea that we wanted to make an interesting robot anime as a base, and we thought about how to develop the storyline to make it something that would make viewers want to keep watching.
>Considering the current situation, I always wanted to make something that was thoroughly fun and cheerful , and even if there were some depressing parts that made people feel down, I wanted to move it forward at a pace that would quickly resolve them and lift people's spirits
>Obari: In terms of the sense of speed, we incorporated elements from two or more episodes into one episode . We aimed for just Part A to have the density of one episode.
>TakeP: Story-wise, it's about two seasons' worth of content (laughs).
>Obari: I could have gone as far as I wanted, and in fact, there were parts I wanted to depict more. But all the post-recording and sound work was finished before the first episode started, so I was glad that I could keep going to the end without wavering.
>>
>>23016637
>To what extent were you conscious of the balance between comedy and seriousness within the story?
>TakeP: We've been working on it for about five years since the planning stage, so you get numb to whether it's funny or not, and it's hard to tell. So when I saw the finished video, I thought it was fresh and funny.
>In terms of balance, I was conscious of not taking it too seriously. However, it's precisely because of the serious worldview of war, where lives are at stake, that Bravern's humor works, so I was conscious of the seriousness of that.
>Obari: I wanted to emphasize the sense of danger that the main characters could die if they take one wrong step.
>For example, the exchange between Smith and Bravern in the bridge scene in episode 2. In this scene, I was very careful about the temperature difference between the gags and how much of it was meant to be funny. Although the worldview of the film is such that an image BG (background representing the character's emotions) would be impossible, we dared to use it, we were betting on that scene, including the music.
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>>23016617
Thanks anon.
>>
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>>23016688
Np, since this thread could be considered a Bravern general I think I can dump more stuff, i no one mind.

>Was Smith never meant to become Braeburn? The story behind the character's creation
>Please tell us about the behind-the-scenes stories behind the creation of the main characters. First of all, what kind of discussions led to the creation of Isami and Smith?
>TakeP: The heroic Smith and the contrasting Isami. I think the relationship between the characters is basic. I made that contrast clear at the beginning of the story, and Isami falls from there (laughs).
>Obari: Exactly (laughs). I calculated the gap between those parts. I asked Mr. Suzuki to keep that part of his performance in check.
>TakeP: It's common for a wimpy protagonist to grow up, isn't it? So I created a V-shaped hook before the setting of the wimpy protagonist, with the protagonist who doesn't seem like a wimp actually being a wimp and growing from there. The character was born from a surprisingly simple place.
>So, Isami's growth story and Smith beside him were part of the design from the beginning.
>As for Smith, I think he was jealous of Isami in his own way because he couldn't ride Bravern even though he longed to be a hero. But I think that experience is what makes it cathartic for him when he becomes Bravern. I felt sorry for him, but for that reason, I had him in a tough situation in episode 2 where he was told he was "physiologically impossible".
>>
>>23016723
*if no one mind

>What about Braeburn? At the event, Director Obari described Braeburn as “the hero and heroine with an ultimate handsome face". Was the "ultimate handsome face" part something you focused on?
>Obari: We chose something that had never been done before, even when it came to the face design. That face is definitely one of a kind. My designer friends even praised us for that, saying, "That's something new."
>As for the facial modeling, which is neither human nor robot, I was very particular about it, sticking to my own part as a designer. It is a rare opportunity to compete in such a original way, and as a director, of course, I feel it is a great honor. Well, it was really fun.
>Aside from the transformation, I also thought about various other hints. The "Tricolor" T-shirt and sunglasses that Smith wore in episode 1 are hints at the design of Bang Bravern. We included these hints that will only be completed as when he transform in his ideal hero, Bang Bravern, in episode 9.

>Were there any requests from Takenaka regarding the design of Bravern?
>TakeP: I only asked for one thing: "I want him to lip-sync, so please give him a mouth."
>Obari: The 3DCG team at CygamesPictures was really good at that. They were able to create emotional expressions that were not mere lip-synching, and that saved the day. In terms of the female viewers' support, Bravern was always ultimate handsome and the graphics didn't fall apart. I think that was also important.
>>
>>23016738
>At what stage was it decided that Smith would become Bravern, as depicted in episode 9?
>TakeP Actually, it wasn't decided from the beginning. An enemy comes from outer space, and Isami pilots a mysterious robot that appears and they fight, with Smith beside him. We decided on this and proceeded with the script, but that meant that the enemy would come and be defeated, and then the enemy would come and be defeated over and over again. We started to ask ourselves, "Is this really interesting?"
>I pitched it to Koyanagi (series composition and military researcher Koyanagi Keigo) to rework the series structure, but even after two weeks, he still hadn't come up with it (laughs). In the end, he said, "I'm not the original author, so Takenaka, please think about it," so I came up with the development while getting angry at Koyanagi (laughs).
>Obari: There were all kinds of ideas, like a robot sent by Smith from the future, or that it was actually one of the enemies in the "Devilman" style.
>TakeP: But they all seemed like robot anime I'd seen somewhere before. So I thought about it a lot.
>At the time, I was playing a death game*, and I got the idea from that setting. I thought it would be interesting if people were reincarnated as robots, so Smith became Bravern.
>When I actually developed it that way, a vertical axis was born in the story, and everything up to that point took on meaning. After that was decided, I worked backwards, adding hints, and it became something that I thought was interesting. With the vertical axis decided, I wrote up to episode 9, but at that point I hadn't decided what to do at the end.
*死にゲー video game in which the player is likely to die frequently
>>
>>23016723
yeah please go ahead
>>
>>23016798
>TakeP: It was decided that the story would be about saving the Earth, but there was a separate time to work out what happened after that.
>Obari: Episodes 10, 11, and 12 were difficult. In fact, episodes 11 and 12 were done first, and episode 10 was the last.
>TakeP: The structure and what we were going to do had been decided, but it simply took a long time to write the script. There was a lot to do, and fitting it all into one episode was difficult.
>Obari: Although this should not have happened in the original storyline, we were courageous and decided to do the dubbing for episode 10 after episode 12.
>TakeP: It looked like Aizawa-san (Aizawa Saya, who plays Lulu) had a really hard time. She had to skip the part in episode 10 where Lulu makes up her mind, and act as Lulu who has made up her mind in episodes 11 and 12. We gave her the plot and explained it to her, and she worked really hard.
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>After the first episode aired, Bravern became a hot topic on social media with comments like "It's cool, but somehow creepy and addictive." What kind of direction did you give to Mr. Suzumura (Kenichi Suzumura, who plays Braevern), who gave such a passionate performance?
>Obari: First, we had him do a test run as "The Hero," and then together with Takenaka, we called Suzumura into the booth and explained Bravern's true identity and how it would play out.
>Takenaka: We told the truth only to Suzumura. We kept the plot a secret from everyone else until episode 9. So, a large part of Bravern's acting was based on Suzumura's own interpretation after hearing the setting.
>Obari: His first appearance in episode 1 is the moment he just became the hero he always dreamed of. So he's trembling with anxiety about his own powers, he gave a wonderful performance that included that part as well.

>How did you feel about social media reaction to Isami meeting Bravern for the first time?
>TakeP: I don't know what Obari-san thinks, but as a creator, I wasn't aiming for a creepy robot (wry smile). I think I ended up creating a robot that was considered creepy when I pursued an alien existence that made people think, "What is this thing?"
>Obari: I think it basically means that it's a robot that people have never seen before.
>TakeP: That's why I don't understand why people say it's "creepy" * (laughs).
>Obari: I said, "It's so cool!" Bravern is cute, but I made it with the intention of being cool. Even the pathetic parts of him were more funny than creepy.
>The voice calling out to Isami in episode 2 is really pathetic, isn't it? I said, "Make it more pathetic, even more pathetic!" As a result, we ended up with a truly wonderful and amazing Bravern. It was only when Suzumura's acting came in that it really gained a soul, and at that moment I felt like Bravern was complete.
*TakeP says "気持ち悪い" which has a wide range of meanings, from creepy to gross, disturbing etc
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>>23016839
>I think Smith and Bravern could have had the same voice. What was the intention behind casting them differently?
>TakeP: After all, it wouldn't be fun if they were together. The personality is mixed with a bit of Kunus, and there is a scene where Smith and Bravern face each other and talk. For Smith, Bravern is his "ideal self who became a hero," so I thought it would be okay if the voice was different. I'm sure that's the voice Smith longed for.
>Obari: In the special effects work "Spargaiser", which appears in the anime, loved by Smith, the voice of the main character who transforms into a hero is Mr. Suzumura. This is also a foreshadowing, and the voice of the hero he admires = Mr. Suzumura = Bravern.

>By the way, was there any way the animation was influenced or changed by the acting of the cast members?
>TakeP: Of course there were. At the post-recording stage, the images hadn't been completed yet, so the animation was influenced by the tension of the acting. Isami's crying scene in the final episode was also influenced by that . That's how passionate and wonderful the acting of the cast was.
>TakeP:The casting was almost finalized by Obari-san, and the only thing I said was that I thought Suzuki would be good for Isami.
>Obari: I also felt that the Suzuki & Azagami (Azagami Yohei, who plays Smith) pairing would be great .
>Obari: I had a hard time choosing the members of Death Drives, but I was really glad I had the opportunity to work with Tanaka- san (Tanaka Atsuko, who plays Kunus) , who I had worked with on Super Robot Wars before.
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>>23016915
>As sound director, Mr. Obari, to what extent were you involved in directing the recording?
>Obari: We had time to talk to them beforehand so that they could understand what was going on and then act, so even without me having to go into too much detail, everyone was able to act in a way that was spot on.
>TakeP: Everyone is very serious, so it felt more like we were encouraging them to let loose and mess around. I feel like Suzumura-san was the one who led everyone with her acting.
>Obari: (Suzumura-san) created a good atmosphere as the leader of the troupe.
>TakeP: Suzumura-san showed us, "It's okay to be this silly!", so the atmosphere on set was really good. However, I think it was really difficult for the Death Drives. There were a lot of scenes where we were like, "What's the situation now?"
>TakeP: When it came to Death Drives, it was difficult for us to give them the right answer. They listened to our explanations intently and then asked, "Is it okay the way it is now?" Of course, it looked perfect to us, but everyone left scratching their heads a little (laughs).
>Obari: The only one who finished recording understanding what was happening was Midorikawa-san (Midorikawa Hikaru, who plays Vanitas), who I've known for a long time. He said, "Obari-san, this is what it meant, right?"
>But everyone did a really great job acting, even though the characters were difficult to understand.
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>>23016971
>Which scenes or episodes are the most meaningful to you two?
>TakeP: I think episode 10 was the most difficult to produce. There was just too much to do, and when I saw the colored footage for the V編 *, even though I'd been involved in so many projects, I felt like I was seeing it for the first time (laughs).
*V編 The abbreviation of video editing, plus the end credits, is the last step in the process to make a video that can be played directly on TV.
>Obari: The director of photography (Hayashi Kenta) is also an excellent person, and I would say he's like an artist. He doesn't just shoot, he also puts his own will into the film, so the finished product has a theatrical feel to it, which was really wonderful.
>TakeP: When I watched the V編 of 10th episode, I felt like I was able to realize once again that animation is a collective art. It went in a different direction than I had aimed for in the script (laughs), but that was really interesting. I felt that there was potential in making anime in the future. What about the director?
>Obari: For me, it was Episode 1, where I put everything into it. I love all the episodes and have a special attachment to them, but I guess it was the whole of Episode 1 and Part A of Episode 9. And then the ED. A challenging ED is great.

>That ending also had a huge impact. I read in an interview that it was Takenaka-san's idea, but where did that idea come from?
>TakeP It wasn't a duet at first. There were a lot of songs like that in old robot anime, weren't there? But I thought it would be boring if it was a solo. So I had the idea of making it a duet between two people.
>I thought there might not be many ending songs with a Showa-era feel, so I said, "A song with two men singing while holding hands," and that song ("Soen no Shozo") came up. There were almost no retakes for the song..
>Obari: The concept was "Two men unite their minds and bodies to create a miracle."
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>>23017053
>TakeP:So, when the person in charge of animation asked me what I wanted the ending animation to look like, I actually danced to convey that feeling (laughs).
>Obari: Suddenly he stood up and started dancing (laughs).
>TakeP: That's right (laughs). But at that time, I said, "I can't afford to make something that requires so much animation for the ending, so about five still images will be fine." Then, something with heavy came out . It wasn't flashy, but it was a great work.
>Obari: The scene where they intertwine their fingers was an incredible piece of art. It's not easy to draw something like that.
>TakeP:
It was really difficult, but Hayashi-san managed to get it done in terms of storyboard, direction, and cinematography.
>TakeP: When I saw the finished product, I felt bad for asking for a still image. (laughs) I think it's an ending that really reflects the creators' feelings.
>Actually, the final part was originally going to be a video where you could see the stage lights when you panned up. But I thought the stage lights were a bit different, so I asked if I should try blowing them out, and Obari said, "Let's make it space . "
>Obari: The big bang.

As can be seen from the reader survey, this series has received strong support from women as well. Did you expect it to be so popular with female viewers?
>TakeP: Our starting point was that we wanted as many people as possible to watch it, and of course that included female viewers, but we never expected it to become number one in a ranking like this (laughs).
>Obari: I'm very happy that many people, regardless of gender or country, have drawn fan art. I was curious about the reaction, so I watched social media, and every time it was aired I received reactions and various opinions.
>Also, since I'm an artist, I was really happy to see so much fan art. It's such a rewarding thing for a creator to have people enjoy my work like this.
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>>23017690
Even after the broadcast ended, "Bravern" has been in the news a lot, with the movie "Venom: The Last Dance" and collaboration with Hotel New Otani. What do you think about its future development?
>Obari: Details have yet to be announced, but as we announced the other day (December 28th), a collaboration with DDT Pro-Wrestling has been scheduled for the new year.
>TakeP: I was approached about a collaboration with them, but I don't really understand why Bravern would collaborate with pro wrestling (laughs). Bravern is copyright-free, so... I'm joking, but since it's an original anime, there's basically no restrictions (laughs).
>Because of this, we are thankfully receiving collaboration inquiries from a wide range of people. We have a constant stream of collaborations and pop-up shops lined up for the future, so we hope you will enjoy them.

I'm sure there are many fans hoping for a sequel...
>TakeP: Well, a sequel. I think we have to do something.
>Obari: I'd like to make a video*.
>Take: ...We feel that way too.
*he uses the term 映像 which is a wide term that define an imagine on a screen, on a tv but also a movie/film https://jisho.org/search/映像

So, should we just wait in anticipation?
>TakeP: No, please don't expect too much (laughs). Even before the anime started airing, I think everyone was wondering, "What is 'Yuuki Bakuhatsu Bang Bravern''? What is this title with that key visual?" (laughs). So, I hope you will wait with that kind of feeling.
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>>23017699
Finally, now that it's been about a year since the series first aired, what kind of show has "Yuuki Bakuhatsu Bang Bravern" become for you two?
>Obari: This is Masami Obari's latest work and his signature piece. Even people outside the anime industry and overseas clients say "Masami Obari from Bravern ." I think that shows how much this work has resonated with me, so I feel confident that what I've been doing has been the right thing to do, and it's a work that I carry deep feelings for.
>TakeP: As a producer, I made it hoping that many people would watch it and that it would become a hot topic, but in the end, things didn't go as I expected at all. That's why, through this work, I felt the various possibilities of anime as a medium.
>I never expected that such a large female demographic would watch a robot anime, and I never expected that it would become an anime that people would talk about even a year after it started airing. I hope that I can face various works as one of the milestones I have to go through. It's hard to put into words, but I think "Bravern" was a dream.
>Obari: I feel that true hit animations can only come from original works, and I feel that I was able to embody this in this project. I feel that we were able to embody this in this project. I am truly grateful to Mr. Takenaka for giving us this opportunity.
>TakeP: I'm also grateful for that. In fact, this year, there were many instances in our job interviews where people said, "I applied because I saw Bravern" (laughs). I wondered if that was really okay, but in many ways, this work connected possibilities.
>Obari: That's true. I hope you will continue to support this series in the future.
End
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Is there a collection of the story stuff that has been released? Haven't paid attention until recently and wanting more of the series while waiting for the DX figure.
>>
>>23019082
Yes, the two anthologies.
>https://www.kadokawa.co.jp/product/322408000586/
For the Kadokawa x Cygames: artists features worked on gundam and other mecha and on bravern, one story was supervised by Obari himself (the one that depict spargaiser origin story). Obviously this kind of material sit between canon/fanon but for sure they tried to stay in line with the official story, there are some hint to the BD novel.
>>https://hon.gakken.jp/book/1960713900
The one published by gakken under nora comics feature non professional artists (even if there were few names that worked in the past for nora comics/gakken), it's more like a doujinshi anthology.
Was still supervised by Cygames and the scripwriter, and like the one published before sits in between. They both have wacky/surreal stories and more serious stuff. They are both pretty good in their own way. I think they can still bought on amazon if you want them digitally.

There is also Mirai Senshi Lulu story, it can be found on Hobby Japan site if they didn't take down the free chapters.

Anyway, today is the day they gonna live broadcast Anisama 2024 on tv. Bravern OP and ED are on day 3, now they just started day 2.
>https://live.bilibili.com/10112
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>https://x.com/G1_BARI/status/1874457679135195373
Happy New Year bros
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>>23019292
>Anyway, today is the day they gonna live broadcast Anisama 2024 on tv. Bravern OP and ED are on day 3, now they just started day 2.
>>https://live.bilibili.com/10112
We got ticked by Oricon posting the pic of the guys singing the ending song but it was cut from the broadcast (like other performances) because was a digest. To see the guys half naked you have to pay for the blu-ray or wait some chink to repost the thing on bilibili
Anyway, here Bravern OP stage
https://easyupload.io/k44od3
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>>23019456
Is that a tsuchinoko?
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>>23022404
No, it's just a chubby snake because gremlin bravern is like that
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>>23022540
>it's just a chubby snake
So a tsuchinoko.
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>>23012845
Obari's shared his kanji of the year, which was unsurprisingly "勇." He posted this image with it, which features "Brave Lovers." Just what are we about to see in this collab?
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