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Post your Battletech shit here
>>
>>23026192
Clan Star Adder is the conqueror before lesser clans! Also Incubus/Vixen gotta go fast! Ain't nobody firing their lasers like the Blood Asp/Puma.
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>>23026202
Was gonna include a pic but kept getting "failed to upload", are the admins ever going to fix this insanity? The anti spam measure really broke the coding on this site.
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>>23026202
All Clannies are Trannies
>>
https://www.youtube.com/watch?v=JAe5lYcoLKw
>HA HA HA! PIECES ARE FALLING FROM GAIJIN VESSEL! BANZAI!
>IT'S NUKES BAKA!
>>
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>>23026192
As a basis for "mecha`s war without the 3rd world war aka nuclear war" the idea of space feudalism with ritualized wars is quite working, but its implementation turned out not so good:
1) the presence of large and fairly centralized states, the need for balance between which actually establishes an eternal status quo, which blocks any emergence and development of new really important factions
2) these "heir states" do not reflect 1000 years of human development in space and the corresponding changes in culture and religion, even racial composition, there are only crooked copies/imitations of earthly stereotypes of countries
3) there are no "national" mecha with design and appearance features inherent to some House, which turns the entire combat not into battles of military philosophies and combat doctrines of factions, but a simple calculation of indicators in a mess of different and unrelated military junk
4) the design of the mechs themselves is disappointing, because, with the exception of models stolen from Japan, these are just turrets on legs of varying degrees obstinacy of designs - no weapon change during combat, no melee weapons or ballistic shields
5) the level of this universe itself is relatively weak, it is probably easier to name some mecha series that still cannot defeat BattleTech, rather than listing all those that will destroy MechWarriors
6) contradictions between illustrated material and written material are also annoying and cause confusion - for example, transparent pilot cabins in the heads of the mech in the pictures do not correspond to the descriptions of closed armored capsules with a panoramic view in the torsos from the descriptions of the games
7) having a Japanese basis, for some reason it is considered the standard of Western mecha

At first it may interest, but then it disappoints. If we take video games, for example tactically, then BT about Auriga loses miserably to Phantom Brigade.
>>
>>23028041
>there are no "national" mecha with design and appearance features inherent to some House
Well, except the required burger mecha franchises japan faction that has actual giant samurai with katanas painted with the rising sun flag, who run around going "yooooooooo, much dishonor!". I swear there's more robot samurai in american stuff than there is in anime.
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>>23028245
Okay, there is one of these, with variations, for the entire Inner Sphere. Where are the rest?
>>
The true last words of Devlin Stone that the Clans don't want you to see:
>Well Alaric, the thing is that I'm dying. From ligma, you see?
>I don't understand, what do you m-
>Ligma balls, Alaric. Ligma balls. Enjoy your Star League you furry cocksucker.
>>
>>23029800
>>Ligma balls, Alaric. Ligma balls. Enjoy your Star League you furry cocksucker.
Our boy Charl....I mean Alaric cannot even enjoy solar system behind Stone's pretty little wall.
https://www.youtube.com/watch?v=4OFa8qV0sOc
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>>23029843
If the payoff for Alaric Wins Flawless Victory is just nonstop AND THEN WHAT, YOU バカ犬 I can live with that.
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>>23026192
What's the lore behind battletech
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>>23031477
https://www.youtube.com/watch?v=noz1BJlx9Pw
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>>23028251
Corsair Chan
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>>23031484
NTA, but I KNEEL to the Battletech Supremacy!

>>23028245
>I swear there's more robot samurai in american stuff than there is in anime.
doubt.jpg.tiff.exe

> no weapon change during combat
puny robotic hands are too advanced for the electronic toasters

>or ballistic shields
>changing the balance of the mech
>adding extra weight that impedes use of rocket jumps or extra maneuver
NGMI, clanner weaboo chud

if you want all that shit on point 4, go watch Muv-Luv, to get that YAMATO DAMASHII™ , faggit.
here, we go POW POW
>>
>>23037731
Every second burger mech series has a ronin or a roboshogun. That's their common visual motif for "japanese mecha". They do it all the time.

Battletech has japanese shogun mechs with giant katanas fighting for their honor. You have a non-zero chance of being killed by a giant metal samurai with a giant samurai sword in battletech.
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>>23028041
>1) the presence of large and fairly centralized states, the need for balance between which actually establishes an eternal status quo, which blocks any emergence and development of new really important factions
>2) these "heir states" do not reflect 1000 years of human development in space and the corresponding changes in culture and religion, even racial composition, there are only crooked copies/imitations of earthly stereotypes of countries

Personally, a big thing I recently clocked in terms of the weakness of the BT setting is that nobody *believes* anything. Every faction and character is motivated by petty self-aggrandizement and personal/national honour, with some Earth cultural trappings around it. And it's not like people or factions need to be Good or Nice, but it's all just very myopic. Anyone who's important is indicated by their capacity as a soldier on the battlefield, even so far up as high ranking officers and heads of state. It's a setting written for the kinds of people who understand wars through weapon specifications and anecdotes about them.
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>>23028245
>Well, except the required burger mecha franchises japan faction that has actual giant samurai with katanas painted with the rising sun flag, who run around going "yooooooooo, much dishonor!".
Yet the coolest faction is Space USA
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>>23037731
kys
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>>23031477
It's the same boring handful of conflicts between indistinguishable factions repeated over and over.
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>>23028251
Anon you can't pretend it's not a theme.
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What went wrong ?
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>>23038731
Just more of the same middling quality stuff for what I could see. There's no new players getting into yet another mechwarrior game that has much of the same problems of all the previous ones.

Reminds me a little of something like EDF. I was hoping it would improve more than it has.
>>
>>23038740
If the 5 is scaring new players away, that's a shame; I'd consider the 5 duology to be really good entry level installments for on-boarding people into Battletech. It's pretty much a mirror of how players get funneled into tabletop, the Succ Wars keeping tech and rules at a introductory level while the late Succ into CI stuff gradually implements more advanced rules.
>>
>>23038731
1) Piss poor optimization. AGAIN. They've had the same issue with their MW5:Mercenaries coding which was secretly relying on DX12.
2) Really bad strategy. They've released first game as sandbox then second game as campaign. Usually you do it the opposite way
3) Barebone of a content. While I appretiate that missions became a bit differtent from what we had in Mercs, I can easily understand why it didn't catch attention of new people
Actually it might be applied to everything in the game. Scaling and ecnounter design seems improved comparing with previous game, but simply not enough. Story while quite good and have plenty of cool cinematics, proper characters development (which is great contrast comparing with HBS BT) simply doesn't have time to develop itself and player's attachment to it. If you are making co-op game you should take a lesson from successefull examples instead of hopping to sell one game for several times, especially if you aren't Todd Howard.
Also, MORE FUCKING MECHS. No seriously I would rather play with secondline mechs or Huntsman or Kingfisher or Mongrel than running for Xth time standart routine Shadow Cat MadDog, MadCat, Daishi
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>>23037731
>puny robotic hands
Western walking turrets and other "realistic" crap? Only mechs with arms, like the Atlas, whose guns are attached to the arms and not held by the hands, look frankly stupid and seem excessively ineffective.

>changing the balance of the mech
Mechs already change their balance from hits, but due to the lack of a ballistic shield, the robot's own armor suffers greatly, under which the reactor and ammunition are... It would be better to cover them with a shield. In addition, in BT there are mechs that use both shields and melee weapons - but there are only a few of them, which is, again, stupid.

>>23037909
The authors themselves don't believe in these "states", which is why the overwhelming majority of BT stories are about fucking mercenaries.

>>23038722
This is certainly funny, but it does not change the idiotic situation when opposing teams can be equipped with absolutely identical sets of mechs, the only difference between which is the color.
Even on our small planet, the poorest countries of the third world can afford to sort things out with the help of military equipment from two different design schools.
>>
>>23040228
I feel like this time it's either UE5... or the compute resources dedicated to the models is once again overengineered. I know that there's mods for Mercs that strips a lot of the overkill model data out for potato optimization but until Clans is opened up (and there's a mod directory so it's very likely going to be opened up one way or another) who knows what the real culprit is. I still think UE5 has shown itself not ready for the environment it deployed in, something is real scuffed about its performance on lower end hardware, at a time when you'd have thought scalability to be at a premium.
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>>23040359
>at a time when you'd have thought scalability to be at a premium.
So how big are BattleMechs, really?
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>>23040365
In the books, the high single digits to mid teens of metres. A Marauder is 12 or 13, iirc.
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>>23040351
>opposing teams can be equipped with absolutely identical sets of mechs
I don't really mind that. Every game has army lists that wind up setting off endless balance wars. It's refreshing for a game to just give a big list and then give recommendations for time period and theming for the factions.
Cause man if only clanner army lists could use clan mechs/tech there'd be big trouble. But if you want to, you can stick with things like only listed canon forces. It's a choice.
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>>23042027
I'm more about the fact that a similar concept of "inspiration" from the Japanese WOTOM in the case of the Heavy Gear, still managed to create lines of similar combat vehicles, but with clearly distinguishable factional design elements.

In the case of BT, more humanoid mechs with arms from the Sun Fang could act as Dragons, walking turrets from Macross for the Suns, walking tanks and planes for the League, etc. And this would give the factions a twist... The current MechWarrior does not actually give the factions anything really recognizable on the battlefield - no, the preferred weapon and a couple of techno-features are not such visual features.
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>>23040351
jokes aside;
>Mechs already change their balance from hits

>Lasers only heats your armor
>Kinetic weapons (guns) aren't big enough to blast away your ass
>missiles can be countered by lasers

Besides, even if you use shields, you are gonna get flanked by faster Mechs.

I know the games almost ignores if you shoot the ammo/rocket bay of a Mech, but in a realistic scenario, you don't let the enemy get THAT close.
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I come to bring you the word of the Ost series, specifically the original ones. The new ones are awful.
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>>23026192
yes, i rike not-Robotech mechs.
2bad, new Battletech anime/cartoons never.
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>>23038555
You mean FWL? Or the Fedsuns? Maybe the Lyran Commonwealth?
Of all the Successor States, the Dracs and the Cappies are the interesting ones.
>>
>>23042930
>IS
>Space USA
>>
>>23043257
>Taurians
>Space USA
Space Texas, maybe.
>>
>>23042869
>Harmony Gold-Stein claimed another victim
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>>23043344
Fronc Reaches is Space Texas
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>>23042799
I judge by the books and games I am familiar with + knowledge from forums

>>Lasers only heats your armor
Lasers cut armor in chunks and often damage systems underneath the armor. PPC vaporizes armor in significant quantities, causing problems for pilots during combat.

>Kinetic weapons (guns) aren't big enough to blast away your ass
Heavy kinetics are enough to destroy a light mech with one damn hit. Lucky hits from cannons often cause significant damage to individual components and systems of the robot.

>missiles can be countered by lasers
Here's a meme about how BattleTech is unable to intercept a homing missile attack during crossovers with any mechaverse.

>Besides, even if you use shields, you are gonna get flanked by faster Mechs.
A mech can't be faster than a beam or projectile. So if it can't hit your mech because of the shield, the enemy will only run until your sight locks on it.

>I know the games almost ignores if you shoot the ammo/rocket bay of a Mech
The presence of internal compartments for explosive weapons in mechs is some kind of fantastic engineering cretinism. Ideally, all weapons of a humanoid combat robot should be mounted with a box or magazine feed system.
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>>23042832
The peak of Western mechas design, I suppose?
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>>23047818
>peak of Western mechas design
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>>23047818
The Right is the best version of it.
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>>23026192
Whatever happened to those designs made by the guy who would go on to make Armored Core?
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>>23062047
The jap-letech designs? They got used for the jap releases for a while, they seemed to stop during it's lulls in activity, and now I'm fairly certain they just use the burger designs for the japanese releases, it's not longer a separate product for the market.
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>>23062490
there hasn't been Japanese language releases since it died, the scene and few stores that stock it all use the English releases. fan translated material exists though like pic related which was sold at Comiket and on Booth
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>>23062867
I feel like battletech is ethically required to translate their rules to japanese, in the way that buildings are required to state what native indian hunting grounds they're built on.
>>
>>23042930
>>23043257
Marik is space USA... and the weakest faction.
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>>23037731
>Angry Centurion shield noises
>>
>>23037909
>the weakness of the BT setting is that nobody *believes* anything
Not true.
The Clans have pseudo-spiritual beliefs about saving humanity through ritual conquest of Terra
Or protecting Terra
Or avoiding the Inner Sphere altogether.
The Word of Blake believes in a mystical interpretation of Jerome Blake as spiritual prophet destined to save humanity.
Both the Blakist Jihad and Clan Invasion were huge shapers of the setting.
The Fedrats believe in what is basically a Western style liberalism
The Cappies are a corporatist state where citizenship is earned through service
The FWL and the Lyrans are both collectives of competing ethno-nationalists under capitalist economies
The Kuritans are a pseudo-traditionalist state that obsesses over status and personal honor.
The Republic of the Sphere believed in republican federalism
And there are religious sub states in every successor state like the Arkab Muslim planets, the Hindu sector in the FedSuns, the Open Book religion, chivalrous orders based on Catholicism, et cetera
>>
>>23063431
Praise be to the blessed Blake.



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