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Accidentally letting the thread just die Edition
Previous: >>23529677

Missable parts:
https://docs.google.com/spreadsheets/d/11Os6xf3IGARLhjhb2gxeRFL4xXWiU6ZLiM-FQzjtKAI/edit?usp=sharing
>>
>>23542384
if you mean the statues your best bet is just the dungeons
other than that tho who knows
>>
Did you know you can block with a minigun?
I just found this out today.
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>>23542716
Wait how? With weapon smash?
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>>23542965
My mistake it seems to have been the Sat Shields. I guess I've never taken a heavy hit with them before, couple with the dark it just looked like the minigun could block.
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https://www.youtube.com/watch?v=6GB3_O9-iEw
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>>23543523
Nice teeth.
>>
>>23542484
>>23542484
>>23542484
This thread was made first, use it until 404 and if this one hasn't been pruned we can come back to it then.
>>
reuse this one
>>
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This Anfang roll is great.
>>
I've been reading steam discussions-
>steam discussions
I'll take any source of information.
Where did the idea of PvP come from? Did I miss an announcement or something? Everyone seems to be discussing this as a thing that will happen.
>>
>>23552864
The first game had pvp
>>
>>23552884
It's also a holdover from the series' distant roots in old Armored Core, where there's historically been a PVP element whether for legit competitive play or for the fun of having people throw their builds at each other for shits and giggles.
Who needs an excuse to have mechs mash into each other beyond fuck you it's cool?
>>
>>23552864
>We'd like to introduce PvP for this one too, but we're going to release it first and see how the reaction goes. Instead, we are pushing co-op mode for this one, because you can play together and help each other. If we were to introduce PvP mode, I'd like to lower the bar as low as possible so that anyone can try.
From an interview. Besides that, the arena is more or less just PvP with AI arsenals.

>the original titleโ€™s lead writer fell ill during development, meaning the team had to scramble to finish the narrative
That explains a lot
>>
I get the appeal of double knives now, that X slash is perfect for them. It's a quick non-committal hit of burst damage/flinch while the basic combo is more for DPS against a stationary target. It also seems a bit faster than the knife + tachi X slash, which I believe uses the tachi's speed rather than the knife's. Bit better at actually hitting things than their basic combo too, and helps you stay mobile while landing good hits. Feels like exactly what the weapon needed. The low memory requirement for knives makes it easy to take bigger weapons like a minigun or blitz for more general use as well, even on a lightweight
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>>23553040
Yep, it's why I run dual knives with a sniper rifle and a laser shottie coupled with an ammo backpack.
I just wish Weapon Throw didn't work as it currently does and knives got an inherent bonus for that.
>>
>>23552794
>C crit range
>D crit magnification
>Only A is in thrust (useless)
Anon that roll is mediocre af
>>
>>23553040
>or blitz
Why the heck would you ever take a Blitz when using them against a colossal means they die the second it does ANYTHING?
>>
>>23553040
>which I believe uses the tachi's speed rather than the knife's
This seems to be the case for all mixed dual attacks. The speed/range is based entirely on the weapon that determines the animation.

Using a lance with high forward thrust and a mace/blade with high damage/flinch will give you the speed/reach of the lance, while still getting the full power of the other weapon.
>>
>>23553141
>ignoring the 4 Bs
You can just put expand critical range attachments on it
>>
>>23553201
>anon doesn't understand how percentages work
That said the roll is fine
>>
>>23553123
It feels like you should be able to throw knives and just have then stick to enemies like you can with lances. It should do damage when you pull it out too, and it would be even better if they worked with Grapple somehow. It'd make sense if they had some utility when thrown considering knives benefit from higher grab/throw stats letting you stab for longer (plus for the throw after the stabbing if you don't have another melee weapon to finish with)

>>23553147
Because colossals are not the only enemies in the game. I was using Heron(?) alongside the knives and was shredding mobs pretty well without losing more than one or two by the time I was done with the area or reached another supply base. As a bonus, they were also extremely useful against Ambrosia which are usually a slog to get through. If I were to fight a colossal with this build then I'd just swap them out for a Meteorite or something to give me the laser damage it's missing outside of the Assault Shift guns.

>>23553168
Yeah, and it seems to be a hierarchy where each weapon type makes anything below them in the hierarchy use their animation. So lance > mace > blade > tachi > knife. Still not sure why lance always gets its fast poke when every other weapon seems to go with the slower of the two animations
>>
>>23553247
>Because colossals are not the only enemies in the game
No, but they are the only ones that warrant needing back weapons.
>>
>>23553201
You really don't understand how important crit and crit range are for melee. They are the most vital stats.
>>23553218
No, it's shit man.
>>
>>23553141
B in memory is hardly something to brag about when Anfang doesn't take a ton to begin with. As for the others while those are nice, it certainly isn't a "great" roll without a single relevant A. Especially with how much crit mag matters for damage output and you rolled a D in it. This is a slightly above average roll at best overall imo.
>>
>>23553286
Meant to quote: >>23553201
>>
People still use Anfang? Why? It's not the best physical blade anymore and Absolute Zero is very easy to farm if that's what you want.
>>
>>23553299
Some people just have nostalgia for the first game I guess, it's still plenty usable in this one, it's in a solid third-ish place together with Grand Chariot
>>
>>23553304
It's certainly usable, you could beat the game with anything honestly, but bragging and/or arguing over rolls on a B tier weapon is kinda silly. Like you clearly didn't pick it because it's good so who cares what the stats are?
>>
Being able to transmog the weapon arms into each other is really fun and funny. Shooting bazooka rounds with the MG or rifle is hilarious. They think you got a pea shooter and then BLAM bye lil nigga.
>>
Man. I'd kill for this roll on a Lohen. Why did they make the Stargazer so ass in this one anyway? Back in DxM1 it felt like they wanted it to be their Karasawa but now they've demoted it to be an early game weapon exclusively.
>>
>>23553279
I'm sure I could slim my build down to slap on explorer parts or something, but less weapons == less fun. You could probably beat just about any enemy in this game with a single melee weapon if you're stubborn enough, so I don't know what your conditions for an enemy warranting more weapons would be.
>>
>>23553340
>I don't know what your conditions for an enemy warranting more weapons would be.
An amount of health that doesn't buckle under arm weapons only, for starters. So it's really just the bosses. I carry missiles around but I basically never use them unless I'm fighting an actual boss.
>>
>>23553338
Stargazer's only real problem in this game is that it has no ammo, damage wise it's potentially ahead of most of the other laser rifles, it also has the same advantage of the Hauteclaire in that everyone and their mom has it in the Forest so it's very easy to get good rolls on it due to the sheer abundance of Strays/Axiom soldiers having it.
Quite a few returning weapons got more less reversed in terms of tiering though, look at Astraeus (my beloved) being early game dogshit now rather than the powerhouse it used to be in DXM1.
>>
>>23553247
>>23553340
Personally I just don't use Blitz because being forced to change my build whenever I want to fight a colossal sucks ass. I don't know why they gave Blitz the same problem they had in DxM1 considering nobody used them back then because of it.
>>
>>23553376
>look at Astraeus (my beloved) being early game dogshit now rather than the powerhouse it used to be in DXM1.
I'm sorry they hurt your favorite gun but honestly I'm glad for this. It pissed me off to no end that Lost Heart, the boss drop rifle was complete garbage but the early game rifle carried by fucking everything was the top tier. That just seems like bad design and I'm glad this game tried to correct that fact.
>>
>>23553346
Well, this build doesn't have another source of laser damage aside from assault shift and frankly the pickings for laser weapons are pretty slim so I end up using these all the time. Physical blitz are pretty useful on my heavy build to apply flinch and catch targets that are too fast for its bazooka too. Blitz are nice for filling in niches like that if you've got room for them, plus they're very convenient for exploring since they can soften up groups of enemies at no cost. Enemies that can destroy them easily are the only issue and there aren't many of those outside of colossals.

>>23553377
I feel like they're more useful in this one because supply bases exist and they're free damage in most fights, but I agree that it'd be nice to be able to restore them some other way so they can have some value against colossals.
>>
>>23553381
Honestly I only really liked the Astraeus/Astraeus II for how it looked, being basically a machinegun LARPing as an AR was the cherry on top, you have the right to be mad about the horrible balance.
Though to be fair I don't think this game is much better, and not because Astraeus got nerfed into near trash.
>>
>>23553382
>but I agree that it'd be nice to be able to restore them some other way so they can have some value against colossals.
They should just remove their VP and give them ammo. That would solve literally every problem with Blitz and I don't know why they haven't already done it.
>>
>>23553389
Knowing these devs, they probably did it this way so players would be able to shoot down funnels just like in their gundam animes. Same reason Pray and Spray exists
>>
>>23553404
Idk if anyone even bothers with that. Whenever an Omega Stray throws Blitz at me I just lazily boost sideways and dodge every hit.
>>
>>23553412
Might be more useful in a PvP setting, I dunno. Being able to completely shut down a source of free pressure and free DPS could be huge. The PvE is just too stupid to do anything with them, like meleeing to stagger/flinch opponents so the blitz can hit
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>>23553418
In DxM1 they were useless in PvP so I'm less confident they'll do anything here. Especially with how easy it is for players to dodge them.
>>
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>>23553404
>they probably did it this way so players would be able to shoot down funnels just like in their gundam animes
>Destroy the red bull's funnels
>He just spams new ones indefinitely
>You can't do that with yours though
>>
>>23553424
You also couldn't stagger/flinch opponents with melee in DxM1 to help them hit or capitalize on an opening they created though since every melee was just a single hit. Also, they seem faster in this game so I'm not sure how easy it'd be to shoot them down in the first place. Need to see how it goes in the arena with a more suitable build for catching blitz since I could barely hit them with my heavy build last time I tried. Honestly, I didn't like blitz much in 1 either and it was kind of insulting that enemy blitz could regenerate but yours were made of paper

>>23553430
Enemy arsenals did the same in the first game, but if I remember right you can at least shoot down blitz from arsenals and have them stay down in this one
>>
>>23553282
>crit range
Hhhheheheheheh
No wait, are you serious? Crit range rank only affects minimum crit range. On an Anfang it's what, 0.2 extra seconds of drifting away from your enemy? That is, unless you built your Arsenal so that dodging puts you into critical range anyway, in which case rolling A or E is mostly irrelevant.
>crit
Anfang isn't a tachi. Critting is fine and all but it's not as much of a dealbreaker. Raw damage and crit mostly equalize. Raw damage is actually better if you can't consistently get into crit range due to random stray dodges or colossi bobbling away.
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>>23543303
I have. The Sat Shields are incredibly over powered. I'm a real unga bunga man, so I use anything that let's me shrug off alotta shit.
For example, pic related is me with a mix of explorer and centurion parts. With some phys defense attachments, it still comes to -256 phys armor. Gunfort Beta literally can rush me and I'd eat my whole VP and 1 HP. With and without Limit Drive, the Sat shield can actually block the fucking rush of Gunfort B. I thought it could only do smaller arms and explosives, but apparently it blocks about just anything that ain't the black hole that is Immortal Void or Eclipse or any status areaa effects.
>>
>>23553535
That is not the arsenal of a real unga bunga man. Cute though
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>>23553637
No that's not my main unga bunga. This is a testing unga bunga, but thanks.
>>
>>23553535
>The Sat Shields are incredibly over powered.
I actually find them incredibly overrated. Sure, they block damage but they do NOT block flinch. Plus they cost a shit load of memory and the DPS loss or mobility loss from using the sat shield over Jag or an aux booster ain't worth it imo.
>>
>>23553673
I just stick 3 memory usuage down III on all attachments because shield strength up on it is sorta redundant unless you want the true experience of blocking as much as possible. Flinch is a given because boy oh boy did I go to town on Bullet with knuckles.
>>
>>23553673
>>23553691
My only issue with sat shields are that they look ugly. We already have floating weapons and autonomous weapons, the shields needing arms and is just...
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>>23553673
I think it should be treated as a safety net, not as something that makes you invincible. Like Devotion, it can save you when you make a mistake or counter chip damage over time.
>>
>>23553759
I don't like using the shields or Devotion personally. I find I perform better when I'm kitted out for all out damage rather than trying to cover for my mistakes. Best defense is a good offense or whatever.
>>
>>23553436
The only things that can destroy blitz reliably are either Burst Barrier or Deadly Drive, the former is especially reliable to the point of being a hard counter.
Speaking of shooting down things, you can shoot down missiles like that too, you can shoot down with melee attacks even.
>>
>>23553899
Good to know, I thought they were surviving suspiciously long. Sounds like they actually could be viable in PvP then. I noticed the missile thing too, although if you try to melee them I think the explosions can still hit you? Cool mechanic either way
>>
>>23553282
>>23553286
Going for melee crits isn't worth it unless the enemy is stationary, and if the enemy is stationary it doesn't matter if you have E or A crit range. PvP will expose how overrated crit range is and how important forward thrust and bullet speed are. These were the strongest stats in the first game.
>>
>Takemikazuchi
Is there a single situation where this gun outperforms the Weiss Donner? Because if there is, I've yet to find it.
>>
>>23554093
The main advantages over Weiss Donner are higher projectile speed and better fade distance, it also has better Femto multipliers, problem is all of that that comes at the cost of split damage and a much smaller ammo capacity and ammo capacity is a big deal for ARs so it's pretty much inferior to the Donner outside of some hypothetical PvP scenario where a supposed A score in projectile speed mean you actually hit things with it...which I doubt will be a thing given just how fast you can get on things like Explorer and coincidentially how fast lightweight parts also tend to have outstanding laser defense in the first place so of all things you would not use laser ARs in that case.
>>
>>23554069
>Going for melee crits isn't worth it unless the enemy is stationary
Holy fucking skill issue.
>>
>>23554069
>PvP will expose how overrated crit range is
Literally nobody cares about PvP, this is a PvE franchise and we don't even know if they'll be adding PvP. The devs have never once said they plan to add PvP.
>>
Is the decal list still a WIP? I'm missing like 7%. I have to assume a good handful of ones I'm missing are from titles and achievements.
>>
>>23554168
They said they'd like to add it, just search for Daemon X Machina Titanic Scion pvp to find the interview. I'd prefer more PvE, but they need to make enemy arsenals a bit less stupid.
>>
>>23554308
I think the biggest issue is that you can have cheated items in game and you can't really tell if they are.
>>
>>23554308
"Like to" and "plan to" are not the same thing. There are currently no plans to add PvP, this is factual.
>>
>>23554333
They have not literally said "we plan to add PvP" but saying that they'd like to do so implies that some planning has gone into the idea. Otherwise they wouldn't have said anything about it one way or the other. Either way, it shows the devs care enough about PvP to consider it.
>>
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>>23554410
Well, that's a start...when are we going to be able to recolour and transmog weapons?
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>>23554414
Don't see that happening anytime soon.
You can toggle transmogs through cheat engine. You can't recolor weapons in the same way. So clearly that one would require more effort.

Also seems like this was easier than just making the DLC outfits not show fusions for head/legs. Honestly I don't know why that was the case. They look like shit with head fusions.

>>23554069
>PvP will expose how overrated crit range is
Melee won't be useable in pvp and neither will guns
Concordia shits on guns
and Gaze's fusion skill interrupts even stagger 3 heavy fat asses on block with concordia. God forbid they hit you, it's an instant stagger.

PvP IF (big IF) IF they were to add it would be unfun cancer.
>>
>>23554410
They're responding to feedback pretty fast this time around. Shame they couldn't add fusion parts as customization options, but I guess that's probably too much work at this point when most people just want them gone.
>>
>>23553299
Better with skills
>>
is pvp gonna be clock out while spamming heal shoulder bullshit again?
>>
>>23554588
There is no PvP planned at this time.
>>
>>23554410
Kinda sad they did this and the option to just remove all mutations visually, I actually like having to balance what abilities I go for with not looking horrible. Just wish they'd gone for a better fusion appearance system instead.
>>
>>23554593
They should have just stuck with the cyborg augments instead of this new lame ayyylmao mutations, people wouldn't whine as much because those things would at least look cool.
It's also kinda silly that we're the only actual (potential) mutant freaks in the setting outside of Arachne and arguably Void, while tons of other characters have prosthetic limbs or other stuff, nevermind fucking Gearworm being 99% machine, we got all the ayyylmao immortal juice but none of the machine juice, which is really ridiculous.
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>>23554595
Nah the cyborg augs looked fucking retarded too. They need to stop with these bull shit gimmicks that make your character look like a freak to gain gameplay abilities and power.
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>>23554595
>outside of Arachne and arguably Void
Bullet is a freak too. Presumably she is hiding it with her clothes which is probably why everything except her head is covered.
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>>23554616
I still haven't fought Bullet. I took the option to not fight her every time because it was funny.
>>
>>23554615
They need to double down on it because it's so funny watching people complain about their create a character getting fucked with, especially here of all places.
>>
>>23554588
Hard to say, the fastest builds might be easier to catch and punish due to how stagger and flinch work. A tachi with good forward thrust would probably be pretty good at stopping super lightweights and trapping them in a combo for a large chunk of their HP. Lances could do the same while also having the option to attack while blocking and if they're light enough even a knife could stop them in their tracks. It's probably going to be more of specific skills and weapons being broken than running away with wing shift spamming heals
>>
>>23554595
They should add both cyborg parts and immortal parts, then let us customize which ones we want. I'm fine with that customization having a high cost or only being available later to keep with Tsukuda's trading humanity for power fetish. They should also do something with it narratively or else there's not much point to adding that stuff.
>>
>>23554593
>>23554595
>>23554947
My problem with the whole system is that it only applies to the player. And nobody even acknowledges that you're becoming a freak.

They should have made it a central part of the story and made members of the Neun and any other character that use skills all have clear mutations that matched the skills they use.

Then it would actually feel like there's some weight to your choice instead of just being a personal roleplaying thing.
>>
>>23554735
I'd ordinarily agree. But they were selling what was essentially useless cosmetics for a surprisingly large amount of money.
>>
>>23554970
Yeah but that'd require a complete overhaul of the story. And good writing.
>>
>>23554970
Newsflash: the majority of games aren't actually written and scripted around player choices like some kind of CRPG, in fact the vast majority don't even bother to acknowledge when your player character is in maximum clownsuit mode.
>>
>>23554934
You ain't catching shit when it's bunnyhopping at 40+ speed and god knows how much jump power unless you're also bunnyhopping at 40 speed, or Blinking like a fucking maniac at 130 stamina.
And if they have Blood Mist or whatever Gaze's skill is called you ain't catching shit at all because the moment you hit them you're the one who gets staggered more and even punished for daring to touch them, as another anon already pointed out a hypothetical PVP is going to be a huge fucking mess without several hard restrictions, bans and/or reworks.
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>>23555229
>Still pretending jump is good
I'm tired of this meme.
>>
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>>23555295
Jumping IS good whether you like it or not, we knew it from the demo's days already and really, I can't fathom playing any two handed gun that isn't sniper rifles without bunnyhopping with high jump legs.
>>
>>23555306
Flying is better. Also:
>using two-handed weapons
Lol
Lmao even
>>
>>23555306
The aux boosters can work for two-handed guns too, but against an intelligent opponent you'd probably want high jump
>>
>>23555314
Flying is slow as shit with two handed weapons that aren't sniper rifles.
>>23555316
None of the Aux boosters are particularly efficient and they lock your movement too much, they make the tower climbing less painful on manual and help fatsos a lot but they can't make up for high jumping, especially because high jump lets you target certain spots a lot more consistently like Grausam's exposed thighs.
>>
Dunno why you people are still talking about PvP as if it's coming.
>>
>>23555327
>he's serious about using two-handed weapons
AHAHAHAHAHAHA
>>
>>23555327
Right, I'd only use an aux booster on a heavyweight regardless. It's not like you can't run high jump legs on them either, the jump penalty on weight seems pretty minor. It's just that if you want max bulk then high jump legs won't work for that (as far as I know) but you could make do with an aux booster even if it's not as good.
>>
>>23555333
I think aux boosters would be a lot better if they didn't hard lock you into a specific direction so much but I guess that's part of the flavour, and even with max efficiency they burn through your stamina a bit too much for my liking, but I see the appeal for fatsos running things like Futsunushi.
Honestly a heavyweight has no business high jumping to begin with so this is something strictly related to medium/lightweights who want to actually make miniguns and the likes truly efficient since even with WS you're still slow as molasses, once you get the bunnyhops down you can actually shred bosses for real.
>>
>>23555329
It's more likely that it will than it won't at this point.
>>
>>23555347
Uh no, you're very wrong about that. Let's be real dude, this game hasn't exactly gotten stellar reviews or sales. The odds of them dumping more money into it beyond what's already been promised is very low. I honestly think once the roadmap ends in December they'll never update this game again unless the DLC is somehow god tier. And I say all this while also fucking loving this game and already having like 200 hours in it.
>>
>>23555358
It's very much a failure unless the execs at Marvelous had literally zero expectations, but you'll never know, maybe they will sneak in something beyond this initial roadmap unless the paid expansion also includes a whole bunch of omega bosses outside of the already announced ones, but let's be honest it most probably won't.
The chances for PVP being a thing are low regardless though, the game is neither designed nor balanced with it in mind.
>>
>>23555358
If you're just going based off how well the game did then we shouldn't have gotten a sequel after what an unfinished mess the first one was. But we did. The devs adding something they said they wanted to add, something which was in the previous game and already has a PvE equivalent with the arena, is much more likely than it was for DxM2 to even exist in the first place.
>>
>>23555362
One fucking problem with this logic dude, DxM1 performed better than DxM2 is performing by a significant margin. The reviews alone should show you that.
>>
>>23555364
The reviews where everyone bitches about the story while saying the broken gameplay is okay because they were starved for mecha games at the time? The first game wasn't receiving high praise back when it came out either, but adding PvP would be a hell of a lot easier than it would have been to make a sequel regardless of that.
>>
>>23555378
Anon this is cope, you are coping. DxM2 is a commercial failure, even moreso than DxM1. New content beyond the roadmap isn't happening and that's okay, the game is great as is. Just enjoy it and stop pining for an irrelevant PvP minigame.
>>
>>23555393
They literally just said they were going to add a feature to turn off mutations. Are you going to keep up these delusions even if they announce PvP just because you don't care about it? Also, if they could make enemy arsenals that aren't dumb as bricks then most PvP talk could apply to PvE too.
>>
>>23555407
>They literally just said they were going to add a feature to turn off mutations
Because the mutations are hurting their bottom line you fucking moron. Nobody wants to buy paid DLC costumes that look like shit because they don't hide mutations.
>Are you going to keep up these delusions even if they announce PvP just because you don't care about it?
You're the delusional one here. They aren't going to announce it, it isn't happening.
>>
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>>23555407
>if they could make enemy arsenals that aren't dumb as bricks then most PvP talk could apply to PvE too.
Stray Omegas exist already but having more competent AI won't save any arsenal that isn't a Neun because they're designed with those longass windup attacks that leave them fully exposed and also give them a shitton of recovery i-frames on the melee charges for some annoying reason.
The entire framework of NPC arsenals is faulty and built around being bullied by the players UNLESS they're Stray Omegas, who cheat hard enough to be pseudo-Neuns and sort of temporarily overcome their built in jobber status until the endgame where they become just slightly spongier jobbers.
One thing they could do is give enemy arsenals more life points in a new difficulty setting and make it so that each life point has its own VP pool too kinda like how Kingdom Hearts works, but that too is ultimately band-aid for a fundamentally poorly designed game.

Even putting aside the poor design like bad enemy AI and the various cheap things made to fellate the player, some things just shouldn't exist at a baseline, the game is just a weird hodgepodge of mechanics and ideas with no general cohesion outside of a very superficial level, to make this game even moderately challenging without resorting to extreme cheapness you'd have to completely redesign it from the ground up, why do you think they gave Solomon a shitload of fusion skills or gave the neun completely arbitrary weaknesses on top of making some of them like Bullet or Gaze cheat super hard?
It's because at a baseline they're all pushovers who need to cheat as hard as they can to not get completely destroyed by a player with access to absurdly broken stuff.
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>>23555407
You realize it's infinitely easier to add a mutation toggle than to design and balance an entire PvP system with online matchmaking, right? One of these costs them nearly nothing in the way of time and money, the other one is a pretty meaty investment to a game that's performing even worse than the original.
>>
I don't know why people think PvP (if it ever comes) would be some deciding factor on what's good and what isn't anyway. The first game had PvP and literally NOBODY cared about it. This is a PvE franchise.
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>>23555413
They added gyro support as well. I've seen japanese players asking for PvP and talking about getting bored because they didn't have motivation to continue without it, so not having it could also hurt their bottom line. You are just coping because you can't accept that some people do want PvP even if you don't. Either way, saying that it absolutely won't happen when the devs want to add it is stupid. Neither of us knows for sure what the future of this game holds and insisting that you do is a waste of time.

>>23555430
This isn't the first time they've implemented PvP. It is significantly harder to add than a mutation toggle or gyro, but in addition to their prior experience they've also got co-op working already and game mechanics that support PvP (balance aside) so it wouldn't be that big of a deal to throw something together for it.
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>>23555456
>It is significantly harder to add than a mutation toggle
You are actually delusional lmao
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>>23555423
Isn't all that ultimately a problem with their AI though? Most NPCs just get simplistic set attack patterns instead of moving like or having the same tools as the player arsenal, for the purpose of fellating the player like you said. If they could implement a better set of instructions for them to follow while letting them do the same stuff as the player and giving them decent builds to work with then that'd feel a lot better than compensating with cheats.

>>23555435
What's good or not depends on the context. The PvE is not challenging, so the hope for PvP would be that it introduces some challenge and make things more interesting than just dumping all your damage and flinch.into a braindead target. As mentioned, better PvE would also work.

>>23555469
>>23555473
Reread what was said.
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>>23554410
This is fine, but I wish it still was an endgame unlock or otherwise had to be earned.
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>>23555476
>Isn't all that ultimately a problem with their AI though?
Not really, it's a bit of both but AI isn't really the big issue.
Let's pick the common strays and Axiom soldiers, what fucks them over isn't really poor AI, it's the fact that again, they're designed with certain NPC unique attacks in mind like the various shooting windups or melee charges that are made to give players easy wins, take those out and even without touching up the AI routines you already have a lot more competent foes, ideally you'd want to touch up the AI and also considerably speed up the various windup attacks though.
Stray Omegas play a lot more conservatively and are in fact kind of a pain if not actually somewhat dangerous in the very early game, because they also have a massive block of stats for you to measure up against and early on the fight is not in your favour statistically even if you can still exploit the AI.

Now take the Neun and you sort of have the opposite issue, they are all filthy cheaters but they also have either some ridiculous hard counter or glaring AI routine weakness.
Legion can't do shit against Reaper's Scythe, the fight just ends in the fusion skill menu for him because he's literally just a fancier stray without his unique mirage gangbang.
Gaze has a good set of tools but is stuck into a ridiculously rigid routine of
>Snipe
>Am I getting hit?>KEKKAI>Spray and Pray>Reposition>Snipe
Moreover she folds to Combo Thrust regardless.
Arachne is nothing without her concealment, Void literally folds by throwing crates at him because he can't dodge for shit, Gearworm/Yaiba sandbags too much etc.
Ironically Bullet is the most complex of the Neun in terms of moveset and AI but what ultimately makes her last longer is the combination of the Sat Shield being OP and her own special barrier.

Then you have Solomon who is now MacGyver and can use multiple Fusion skills at once or do shit like Utsusemi with a tachi, because AI isn't the issue, mechanics are.
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>>23555476
>The PvE is not challenging, so the hope for PvP would be that it introduces some challenge
Why are you banking on PvP to add difficulty when it isn't even ANNOUNCED when we have an entire DLC coming in November though? Like why are people jerking off to the idea of PvP when they currently have no plans to add it like it'll establish what's "good" when we have confirmed content on the way that will almost surely be harder than the base game? It's silly. It feels like PvP sweat wanking for the sake of it and I hate that shit.
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>>23555496
>Ironically Bullet is the most complex of the Neun in terms of moveset and AI but what ultimately makes her last longer is the combination of the Sat Shield being OP and her own special barrier.
>Then you have Solomon who is now MacGyver and can use multiple Fusion skills at once or do shit like Utsusemi with a tachi, because AI isn't the issue, mechanics are.
Bullet and Solomon fold to combo thrust too and I got no idea why you're pretending otherwise when you addressed it in regards to Arachne right above this.
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>>23555522
I'm not pretending anything, I just omitted the obvious because you can only do so much with 2000 characters, there's nothing in the game that has an answer to combo thrust and this is basic knowledge that I really shouldn't need to actually mention.
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>>23555496
I'm specifically talking about arsenals, I know that bosses are going to rely on cheats and gimmicks, although it'd be interesting to see what they could do with better AI too.

Like you said, the attack patterns on most standard enemy arsenals are definitely what makes them too easy and that difference can be observed if you just compare the different axiom soldiers in the testing ground. It's probably okay for typical enemy arsenals to be like this since you're usually fighting multiple enemies at once, but there need to be good 1-on-1s too. The arena is a joke because none of the NPCs know how to use their arsenal past whatever gimmick strat they've been given. They can't do multi-weapon melee combos, they don't know about critical distance. They do things like going for the full blade combo even though the third hit won't connect They don't switch weapons. They don't capitalize on flinches properly. They can barely even dodge. There's a funny meme build every now and then, but none of them are good fights. It feels like the equivalent of beating up a child who just touched PvP for the first time. Surely they can do better than this?

I'd also agree that mechanics are an issue, but what mechanics specifically do you mean? Obviously there's broken stuff like Combo Thrust and Satellite Shield, but what basic mechanics are an issue in arsenal vs arsenal fights with no exploitable NPC-only attacks thrown in?
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>>23555528
>They don't switch weapons
*during combos
Although I never was able to get that first opponent with a 2-handed sword to actually use it even when standing right in their face. Not sure if any of them actually do switch weapons normally, now that I think about it.
>>
I for one hope PvP comes and the way they balance it is by forcing everyone to use C rated gear.
The people who don't care or didn't want PvP can watch the people coping on PvP cry that their builds and hours of farming ends up down the drain.
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>>23555532
I've had a suspicion they might do this and have been keeping good copies of all my common gear just in case. Some of that gear is pretty fucking awful though, like Raptor Fang is a complete joke of a weapon. Everything past common feels at least usable, but a lot of common shit barely works
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>>23555530
The game is also just not designed for a "dual wield" weapon combo. So of course they wouldn't do anything mid combo. The X slash was likely thought of at the end of development.
Take a knife and machine gun. While you're doing your fancy knife combo you can't fire your gun. Instead of a knife and machine gun build, this is a knife with a machine gun build.
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>>23555553
>The X slash was likely thought of at the end of development.
It's a carry over from the first game.
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>>23555528
>but what basic mechanics are an issue in arsenal vs arsenal fights with no exploitable NPC-only attacks thrown in?
A lot.
Speed and defense alone are an issue when you get to really high numbers, the former is the same tired issue I've been seeing since AC4 and Tsukuda still doesn't understand that speed is one of the key things you must limit if you want to have decent combat, especially in a game where you have several options in both ranged and melee, extreme speed and extreme defense already break the game entirely and there's nothing they can do about that other than also giving NPCs extreme speed (can't do this as arsenal NPCs already bug out big time due to being hard tethered to patrol zones) or defense (Already sort of happens with Stray Omegas being ridiculously meaty on Hard).
Weapons are also a problem, because you can't really have an even field in a game with diablo loot, maxed out weapons with good rolls and A/Bs in key stats are just too much for NPCs to handle especially when you couple them with stuff like Combo Thrust, on that matter Strays get an even shorter stick because they have like 2 piece of armor at best VS the player's five, another reason why Omegas are so much stronger is because they have full sets, you can't have an even challenge with nudist strays and Axiom dudes who all use shitty General gear at best and aren't allowed to have actual varied performance that reflects what they're wearing, see the Neun having completely arbitrary weaknesses and defense, Yaiba should be an absolute tank given he's in full Futsunushi and yet he's not only weak to fucking physical of all things, he's just as fragile as the other Neun outside of Hex who gets scripted mommy dommy privileges.

And this is merely the tip of the iceberg mind you, there's more shit under the rug that you really don't want to look into like the geeral balance being very feast or famine, but I digress and I need to sleep now.
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>>23555519
Nobody's banking on anything, it's just fun to consider how the game mechanics will work against opponents who are on an even playing field and can actually fight back. People are talking about how to make PvE more challenging too, although I don't expect the DLC to do that outside of cheat gimmicks like gunfort omega being a heat source that drains all your stamina just like how I don't expect the PvP to be remotely balanced. We don't know anything about the DLC so there's nothing to talk about there, but we can figure out how things would work against other players by looking at the existing mechanics and how they interact with NPC arsenals. Frankly, the devs don't have a good track record for PvE or PvP anyway so it doesn't really matter which one we talk about. If they did they we wouldn't have to theorize about what it would be like to fight arsenals that aren't punching bags.
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>>23555553
How so? They made melee weapon combos retain critical distance if you connect with one of them and combo into the other, which gives some value to taking multiple melee weapons that wouldn't be there otherwise. They made that extend to switching into other weapons so you can continue comboing for longer if you bring 3+ melee weapons, and included weapons that only function as combo starter or a combo finisher. This is clearly intentional design, and was probably done because melee usually needs all the help it can get to compete with kiting in this kind of game. Melee + gun not working is irrelevant and wouldn't make sense because most guns don't stagger and thus can't combo, but you can still do gun -> melee as a grab punish anyway. Now that you mention it, it'd be pretty stupid if you could combo into a handgun crit during a melee combo
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>>23555527
>there's nothing in the game that has an answer to combo thrust and this is basic knowledge that I really shouldn't need to actually mention
Then mentioning it for Arachne at all was pointless and retarded. Plan your posts better.
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>>23555572
>Nobody's banking on anything, it's just fun to consider how the game mechanics will work against opponents who are on an even playing field and can actually fight back.
Except we have posts like this: >>23554069
>PvP will expose how overrated crit range is and how important forward thrust and bullet speed are.
That shows retards are, in fact, banking on PvP to somehow become the new "meta" and void how good/bad existing stats are. Please read the thread before making posts like this.
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>>23555579
>retain critical distance if you connect with one of them and combo into the othe
*retain crit status if you crit with one and combo into the other
It'd suck to bring two melee weapons otherwise because they'd work completely independently of one another and fall out of crit range if you tried to swap.

>>23555564
That's a good point about speed/defense, although they could probably fix the tethering issue on NPCs that'd prevent extreme speed. Worst case scenario, just put them in the arena. For weapons, why not just give NPCs better rolls? They're already at a disadvantage by their very nature of being NPCs.

>Combo Thrust
This obviously needs to be nerfed in order for any content to be challenging. Trying to avoid outliers like this when thinking about how to make the NPCs stronger since most of the broken shit would continue being broken regardless of NPC strength.

As for the gear issue, why not just introduce new NPCs with full sets? Why not make better arena fights as a starting point and then maybe introduce stronger NPCs in the overworld from there? It's okay that there are NPCs that aren't challenging on their own because you generally don't encounter them in a vacuum, but it feels like a waste to not even try to make the 1-on-1 arsenal vs arsenal fights a bit more engaging. If they had anything that could even sort of claim to be an equal to the player then they could use that as a means to balance some of the blatantly broken shit like extreme speed/defense, Combo Thrust, etc.
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>>23555602
I brushed past that because what that anon said could apply to PvE too if PvE wasn't a joke and there were enemies with the same tools as the player. The existing strats only work because every enemy is a braindead damage sponge that may or may not try to make up for it with various cheats. That doesn't necessarily mean that anon is banking on PvP, it just means that PvP would be the easiest way to see what's good against an opponent who's just as strong as the player is. Maybe he is banking on PvP though, I don't know him. I've seen people talking about PvP in here, but nobody has explicitly said they're looking forward to it. It's all just theorycrafting about a challenge that doesn't exist yet or people complaining about it because the idea of PvP offends them.
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>>23555643
>Maybe he is banking on PvP though
Anon he LITERALLY said "PvP will expose". Are you pretending to be daft or something? Besides even if we examine this under the lens of PvE, incredibly mobile bosses like Zeruchroar P2 still feature critical range as a very valuable tool for dismantling them.
>>
Why the fuck don't ammo drop orbs from enemies provide ammo for weapon arms? This feels like an oversight.
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>>23555648
PvP exposing it doesn't mean it only applies to PvP, it just means that PvP is more likely to show what's good against an equal opponent than PvE. Enemies can use the same arsenal parts as we can, they are not completely separate things. The discussion being had was about the game mechanics themselves, the PvP part doesn't matter unless you're obsessed with hating PvP.
>incredibly mobile bosses like Zeruchroar P2
You mean the enormous target with huge damage windows during several attacks who doesn't even try to dodge anything you do? Come on man, that is not the same thing as an arsenal that actually knows how to move.
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>>23555656
>>incredibly mobile bosses like Zeruchroar P2
>You mean the enormous target with huge damage windows
You do realize fighting bosses is 90% of the gameplay loop, right?
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>>23555656
Who the fuck cares about enemy arsenals? I don't give a shit about opposing arsenals. Give me a gigantic biomechanical monstrosity or a metal dragon to fight. The fuck are you on about where enemy arsenal fights matter or will ever matter?
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>>23555656
>Come on man, that is not the same thing as an arsenal that actually knows how to move.
Maybe so but you're on some premium shit if you think they are ever going to buff the enemy AI. That doesn't happen in modern gaming dude, or gaming at all really. Game devs don't know how to add difficulty outside of stat bloat and gimmicks. They aren't going to ever overhaul enemy arsenal AI, that's an even bigger pipe dream than them adding PvP. Fact is, critical range is INCREDIBLY strong in PvE and that's never going to change.
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>>23555664
Maybe for you, but not everybody plays games the same way. I prefer exploring to boss fights and it'd be nice to run into other arsenals that can provide a challenge outside of stat bloat every now and then.

>>23555667
The fact that they don't matter sucks. Every arsenal fight in the game is garbage when it doesn't need to be. Don't get me wrong, I'd take more engaging giant bosses too. It's just that they always follow the same patterns and would get old eventually while arsenals could potentially provide a more interesting selection of opponents to fight because of how many different setups and strategies they can use. You can see some of that in the arena already, but unfortunately the arena is a joke.

>>23555673
That is exactly why people would think that PvP will show what's strong against an equally strong opponent; they're more likely to add that than giving enemy arsenals a couple brain cells to rub together. The player has all this power, but there's nothing in the game that forces you to use all of it. I'd prefer better PvE myself, but that is probably not happening.
>critical range is INCREDIBLY strong in PvE
Yes, hitting the big glowing weak spots from the right distance would be strong against opponents that don't make any effort to dodge your attacks. Anything can be useful in PvE if you try hard enough to make it work and there is some fun in that. However, there's also fun in fighting opponents who can fight back just as hard as you can.
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>>23555687
>That is exactly why people would think that PvP will show what's strong against an equally strong opponent
Which is fucking irrelevant because said opponent doesn't exist and never will. What logic is there in saying "OH DUDE CRIT RANGE SUCKS, IT'S BAD IN PVP!" when in PvE it fucking slaps and that's what 95% of people will be playing? It's dumb. It's metafagging to no benefit for anyone. This isn't a PvP game and even if they added PvP it STILL won't be a PvP game. The game was clearly designed and balanced with PvE at the forefront just like the original and while the original DID have PvP, almost nobody used it and if you tried to bring PvP discussion into the context of PvE you'd be rightfully called a retard.
>Yes, hitting the big glowing weak spots from the right distance would be strong against opponents that don't make any effort to dodge your attacks. Anything can be useful in PvE if you try hard enough to make it work and there is some fun in that. However, there's also fun in fighting opponents who can fight back just as hard as you can.
None of this matters, anon, because what you're missing is that those mystery opponents you're craving who will dodge and weave like a real person are never going to be added to the game. That doesn't exist anywhere in gaming, can you name a single game with AI on par with a real person? I can't. It doesn't happen. It's an actual fantasy.
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>>23555667
>Who the fuck cares about enemy arsenals?
I do. I've never cared about the big bosses in DxM. I just want to be a mech pilot and go on missions and fight other mechs sometimes. I want to think about my and my opponents equipment loadout and how to counter them.

DxM1 was at least fun with some of the missions where you would take on multiple enemy arsenals at once, or even taking on the entire Bullet Works in a single mission.
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>>23555692
>said opponent doesn't exist and never will
I don't know why you keep pretending that PvP will never be added when the devs want to add it. If you just want to doompost about how poorly the game is doing then you may as well say they'll cancel the DLC too.

>What logic is there in saying "OH DUDE CRIT RANGE SUCKS, IT'S BAD IN PVP!"
It's only good because the opponents are bad. You yourself are metafagging by dragging on this point as if it matters what's "best" in PvE when you could kill almost any enemy in the game with a Raptor Fang if you really wanted to. It goes without saying that crit range would be more useful against opponents who stand there and take it than those that don't, but sure, that anon should have been more specific. It's not like there's no use case for crit range, you'd still be trying to stay in it regardless and you'd definitely want it to punish flinches. It's just that against opponents as fast as the player is I could easily see it being more trouble than it's worth. Like take Ambrosia for example, crit range doesn't mean shit against those.

>while the original DID have PvP, almost nobody used it
The original game was an unfinished mess, of course the PvP wasn't going to be good there. This game could have both good PvE and good PvP, and the changes needed to make that happen are not all mutually exclusive. The PvE in this game is already way better than the original outside of broken shit that you can choose not to use trivializing it, so it stands to reason that PvP could be better too. PvP could also end up getting some of that broken shit toned down, but whether or not that's a good thing is a separate discussion.

>That doesn't exist anywhere in gaming, can you name a single game with AI on par with a real person?
They don't need to be literally as good as a player, that's impossible. They just need to be better than this because no enemy is even close to the player's power right now despite being able to use the same gear
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>>23555724
>I don't know why you keep pretending that PvP will never be added when the devs want to add it
Claiming they are going to add it when it hasn't been announced is retarded.
>It's only good because the opponents are bad.
And they ALWAYS will be so this is moot.
>The original game was an unfinished mess
Fucking so is this one. Stop pretending otherwise.
>They don't need to be literally as good as a player, that's impossible. They just need to be better than this because no enemy is even close to the player's power right now despite being able to use the same gear
Name one game on the market where the opponents use the exact same build as the player can and are ANYWHERE near the intelligence of a real human even REMOTELY. You can't. At best the closest you get is input reading which is a whole other level of cancer.
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>Middle of the desert
>No living being or immortal in sight
>Nobody:
>Not anyone:
>Not a single Soul:
>Ash: Why are we still here? Just to suffer? Every night, I can feel my leg... And my arm... even my fingers... The body I've lost... the comrades I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our past!
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>>23555749
>Claiming they are going to add it
I only said that it was likely that they would add it, not that it was guaranteed. Claiming they absolutely won't is just as retarded as saying they absolutely will.

>And they ALWAYS will be so this is moot.
Why do you think it's impossible to make tougher/smarter enemies? It's a pretty low bar.

>Fucking so is this one. Stop pretending otherwise.
Do you even remember the first game? There is a stark difference in content and quality between this one and that one. On release, this game feels more finished than that one did after all its content updates. It's obviously not because we've got a roadmap for future content, but there's already way more to do in it. I think I've spent longer in the desert alone than I did on the entirety of the first DxM.

>Name one game on the market
Pretty much any fighting game has CPUs that can at least try to fight on even terms with the player, as that is the nature of those games. Even in AC6, CPU pilots could be a lot more threatening than arsenals in this game. Their builds sucked, but at least they tried to use them.

The issue with DxM isn't just intelligence, it's the fact that most enemy arsenals don't even get a full build like the player has in addition to being too stupid to use any of it well. They don't have full fusion skills, heals, or extra pips of HP. The vast majority of them don't have particle armaments, lack four weapons, or aren't able to switch weapons. They barely move to dodge and aren't aggressive enough to be a threat. Like shit man, at least Grief in DxM1 spammed Blink enough to throw you off even if he did run out of stamina and was a complete pushover outside of that.

In most games with decent AI you can find ways to exploit it and work around whatever they're doing. including input reading, but I don't even need to do that here because I can outmaneuver the average lightweight NPC arsenal in a super heavyweight. There is absolutely room for improvement.
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>>23555972
>I only said that it was likely that they would add it, not that it was guaranteed.
NTA but you did more than saying they woudl likely add it, you straight up said they WANT to add it. You two can bullshit each other all you want but let's not pretend there aren't other people in the thread seeing you manipulate the narrative.
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>>23555975
They literally said they want to add it in an interview which you should be capable of searching for yourself.
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I swapped my difficulty from Hard to Normal because I just wanted to get the armor for Zeruchroar for cosmetics since his mobility is annoying.
I then noticed my dropped item tab went from 3 tabs to 2 tabs after dropping difficulty. Can someone confirm how many tabs or items he's supposed to have?
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>>23555979
>which you should be capable of searching for yourself.
But why should I? I'm neither arguing for or against you. You're the one making the claim.
>I didn't kill anyone, police should think of my alibi for me and if they can't that means that I win
Go fuck yourself, the world isn't build to cater to your special brand of autism, if you're gonna have the energy to be a aggressive cubnt then find the energy to back your points, I'm not Chat-GPT, cite your own sources. All I see is a faggot reeeing that PVP will definitely exist, well okay, but it doesn't. So I have no obligation to trust your psychic emotions over the objective reality we live in right now. I'm just telling you, you're a cunt. You're gonna keep arguing against whoever steps up against you, and you're going to to keep changing your language because you're so emotionall invested in this shit that you're gonna have a heart attack if you don't "win" well guess what, I'm not your mom, if you want to be pandered call her.
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>>23555989
He has two loot pools, one of each armor set, but one of the loot pool lists is busted and accounts for both armor sets. It's got nothing to do with difficulty.
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>>23555990
>But why should I?
Okay, fair. I didn't feel like advertising for some random game news site, but here you go.
https://www.thegamer.com/daemon-x-machina-titanic-scion-gamescom-hands-on-interview/

>the rest of that post
I genuinely do not know where all that came from, I've been pretty civil this whole time. If you wanted a source you could have just asked. I'm not emotionally invested in PvP and probably won't play it much if it does come out. It's just fun to think about how the game's combat mechanics could apply to something more engaging than punching bags but apparently some people hate the idea of PvP so much that I can't do that without it turning into an argument. As I said, I'd rather have better PvE.
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>>23555972
>Even in AC6, CPU pilots could be a lot more threatening than arsenals in this game. Their builds sucked, but at least they tried to use them.
AC6 input reads bro. He's right. Go hit the melee button against Nightfall and he will IMMEDIATELY bunker to counter.
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Damn, I've literally never gotten a stat roll this good. Probably won't happen again, either.
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>>23556035
A shame it's on an active homing missile and all those suck, but nice bro.
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>>23555972
>Pretty much any fighting game has CPUs that can at least try to fight on even terms with the player
They input read.
>AC6
Input reads, every fucking modern FROM game input reads.
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>>23556032
>>23556149
You're probably right, I do remember that in AC6 and I am well aware of it in other From games. Maybe every game I remember as having fun AI opponents actually used input reading. Why is that inherently bad though? It doesn't have to be an enemy cancelling its animations to punish anything you do, and it could be toned down to not happen as often or mimic more realistic human reaction times. Enemies actually being able to react to player actions can be more engaging than bullet sponges that either barely attack or keep repeating the same patterns as long as it's done well.
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>>23556184
>Why is that inherently bad though?
Because the problem with input reading is that it's not true difficulty, it's artificial difficulty. If you don't know the game is input reading, it's true these are indistinguishable. But if you DO know the game is input reading, you can abuse it to hell and back. Two examples from modern FROM games:
>Godskin Apostle in Elden Ring
These input read healing, and will use Black Flame when you do. If you KNOW this, all you need to do is stand behind an object and THEN click the heal. This will make them uselessly throw the fireball, wasting time for them, and guarantee you get your heal off.
>Nightfall
As mentioned, he input reads melee and is coded to bunk to catch you. Easy counter, use the laser lance. The pile bunker CANNOT catch the laser lance, it hits him while you are outside his hitbox. This means if you use the laser lance, he becomes an automatic joke because he simply won't even ATTEMPT to dodge it, just uselessly bunk and allow a direct hit.

Essentially, having input reading as your difficulty only works on launch or if your players are I guess not analyzing enough to notice it. Once the player base as a whole DOES know the game is input reading and spreads this knowledge, the difficulty can fall even below bad AI because while a bad AI is fucking stupid, at least it isn't hard coded to spread its cheeks for you if you do something specific. For example if you use a laser lance against Nightfall like I mentioned, he makes Omega Strays look like Chinese esports goblins that'll fuck you publicly and win prize money for it.
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when do i get the upgrade to Auxo
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>>23556184
>Why is that inherently bad though?
Because the way you have to deal with it is completely different from dealing with a human opponent. To the point that playing fighting games against the CPU too much can actually build bad habits and make you bad against real players.

AC6 enemies for example will dodge things that are completely unreactable by a human player. Countering things like this just requires you to bait the AI into doing something stupid that allows you to actually hit it. It's completely different from playing against a player who has an actual strategy of their own and also reacts to your strategy.

I agree though that DxM arsenals should all work like arena opponents. Making enemies cannon fodder and making bosses not respect the stats/mechanics that their arsenal is supposed to give them are terrible choices. I particularly hate the Neun being massive bullet sponges for no reason. If most of them didn't leave massive openings, they could give them VM similar to the player and the fights would be more fun, rather than a slog.
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>>23556184
>>23556213
Oh and Nightfall also uses assault armor when you try to melee. But you can easily make him waste that by melee canceling.
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gunfort still jumps around like a spaz, they didn't fix shit
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>>23556237
What they really need to fix is the fucking boundaries
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Oh, man. I remember playing this a long-ass fucking time ago. Have they changed it so that the endgame is more than just grinding out the same handful of bosses over and over?
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>>23556237
>NOOOOOOO THE BOSS SHOULD SIT STILL AND LET ME USE IT AS A TARGET DUMMY
What
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>>23556237
If you are referring to the comment I made the other day about them saying they'd fix it then sorry, I misremembered. They said Rebellion, not Gunfort.
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>>23556245
You're remembering the first game, the sequel only just came out this month. The endgame is still boss grinding but also features a bunch of open world shit to do like gathering and sort of treasure maps and dungeons.
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>>23556245
Well they just released a sequel, and endgame is still the exact same shit.
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>>23556251
Oh shit, I didn't even know there was a sequel. Cool.
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why does targeting feel like fucking ass, it feels like when i try to switch targets on a large boss with multiple targets the lock never moves to what i want to lock on. unintuitive clunky shit like that in the middle of a fight is the worst feeling ever.
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>>23556260
Skill issue
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>>23556265
>want to move lock from center body of the boss to its face
>push up on right stick because intuitively the lock should be moving UP from center mass to face
>lock moves to its fucking knee
skill issue for the devs maybe
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>>23556260
I play with no lock on, it was a clutch especially when you get burned and need to use the other boost to dodge shit.
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>>23556272
yeah maybe i should just play with mouse and keyboard instead
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>>23556213
>artificial difficulty
Everything in a game is artificial difficulty, it's just a matter of how bullshit it feels. Elden Ring has several examples of it feeling pretty bullshit until you learn to take advantage of it like that, but I don't remember Nightfall being that bad even if you don't consciously exploit it and fight normally while being careful of when you go for melee. You are definitely still exploiting it, but he's fighting back the whole time as long as you aren't doing something that totally breaks it.

>>23556230
Yeah, you're right. That's the appeal of PvP, there's a back and forth that can evolve the more that both players fight each other. Unfortunately it also comes with players abusing as much broken shit as they can and there's not always counterplay to that outside of banning stuff in friendly matches. That's why engaging PvE is more appealing to me for a game like this, but you both bring up good points about how PvE can be made engaging for players in the first place.

Essentially, there's always going to be some way to take advantage of the AI. Input-reading AIs are fun initially, but you always exploit their reactions to some extent to win. However, AI that just repeats patterns over and over can be made similarly trivial by learning the patterns and reacting appropriately. In the case of the latter, the difficulty lies in pattern recognition and reactions. If you get too good at either one of them then they become boring, while PvP has the potential to always stay fresh but will probably get ruined by some meta bullshit.

So how would you make PvE more interesting then? I think they could at least give enemies more varied patterns and higher aggression so it's more fun to react to them rather than boring cheats and stat bloat, but that's more for bosses than arsenals
>arsenals should all work like arena opponents
Makes mooks more interesting, but wouldn't the Neun be easier like that? Maybe tougher patterns would be the way to go
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Does any shop sell beacons? I finally ran out.
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>>23556260
You should see how bad gyro as joystick feels when it changes targets whenever you move the controller too much. Does make it easier to lock on right the first time though, and you can set it up to turn the gyro off on a hold press in steam if you want to stick to a specific part. You're out of luck for using manual aim weapons when locked on if you do that though.
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This is killing me. There HAS to be a way to farm weapon arms outside of beacons. There's no way they are this obtuse to get a halfway decent roll on.
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>>23556227
You don't get higher rarity lightweight armor until near the end of the game. Unfortunately, or fortunately depending on how you look at it, Auxo actually remains competitive with those sets in many areas.
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>>23556350
Nope. Your best bet is probably to grind special facilities.
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>>23556350
>>23556485
Case in point. Obviously, your mileage may vary, but I got all of these from a single 5 floor facility. Not pictured, six key cards that all turned out to be garbage.
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>>23556184
>Why is that inherently bad though?
On one side of the extreme you your SNK's or your Kaiser Knuckle. Press a button, eat shit for it. So you don't press the button and instead manipulate the AI into a loop from pressing another button.
From has this DNA in a lot of there encounter design. Wolong is entirely this.

Bit off topic but my favorite on the other side of this you have like VF4Evo, Killer Instinct, DOA5LR, to a lesser extent SF6's player ghosts, etc. You press a button, the AI if it's not blocking gets hit. You press that same button, the AI if it's not blocking gets hit. You press the button, the AI learns the pattern and starts responding to it. And does so until you start doing something else for awhile. They'll make reads, exploit weaknesses, etc etc. I like this flavor a lot.

The former frontloads the difficulty; you mash your head against an encounter until you learn the rules and then you win 100% of the time.
The latter has a more steady curve; you learn how to vary your offense and the eventual reward is an increasing skill level that the CPU continues to rise to meet. Eventually hitting a ceiling.
Admittedly the latter is retardedly hard to do which is why the number of games that does it can be measured in the double digits.

>>23556346
>However, AI that just repeats patterns over and over can be made similarly trivial by learning the patterns and reacting appropriately.
If you raise the demand of reaction and positioning the encounter can maintain a similar level of challenge.
e.g; you can kill Rodin (Bayo 2 version not 3's weaker one) with every single flavor of weapon and strategy in the game. But the fight is still hard as fucking shit.
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>>23556504
>Wolong
Shit. I meant Wuchang
Not Wolong.
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>>23555609
>As for the gear issue, why not just introduce new NPCs with full sets?
Again, there currently are things like that already with the Neun, Axiom soldiers or the Omega Strays, problem is that the game doesn't really operate like that and the stats assigned to NPC arsenals are totally arbitrary with the gear being more or less just cosmetic outside of again, standard strays being weak as shit due to being kinda naked.
The game does not have internal consistency or coherency, Bullet or Gaze operate on the old AC logic of having full sets that are impossible to make in the actual game due to statistical issue, in old AC it was weight/EN issues like Jack-O having an impossibly heavy build, in this game you have Memory issues with people like Bullet supposedly wearing full Explorer outside of a unique head but packing Grand Chariot, Locust, a stamina aux, a missile launcher AND the Sat shield, Gaze is similar with her two empusas already putting her way over the line already.
Then again, you also have the issue of basic defensive stats with arsenal NPCs having arbitrary defense values shown more than enough with people like Yaiba, or really two of the three Explorer girls outside of Arachne that are somehow weak to LASER despite wearing four explorer pieces according to their drop tables.
This game was designed with style and aesthetic self indulgence over mechanics and coherency and nearly every single facet of the gameplay suffers from self inflicted woes and lack of focus, putting aside my previous criticism there's tons of interesting mechanics under the hood like the janky physics system that allows you to throw or launch things in a variety of ways and damage them, throwing enemies into other enemies has been polished coming from the first game (unfortunately we lost funny interactions like pic related though), trees being able to emit heat if put on fire is a nice touch, electrifying water surfaces is nice etc., but overall the game is just unfocused.
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>Get a god roll bazooka arm
>I'm talking fucking A physical, A explosion, B rapid fire, and even rolled low weight and good defense stats
>It's the wrong fucking side
Now I gotta swap everything around just to use it god damn it.
>>
>Farming weapon for hours
>Can't get a good drop
I wish we could upgrade the rolls because it is so hard to get good ones.
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>>23556998
Once I get a buncha B's I stop farming
I've been burned one too many time by B tier A's or fucking devil E's
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yeah i think keyboard and mouse is the best way to play this on PC
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>>23542485
Is it worth 40 bucks? I loved doing 100% of the first game and i really want this one. Should i just pirate it or am i missing the online component?
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>>23557094
It's worth it.
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>>23557141
Wait, theres limited events?
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>>23557149
They did one "limited event" with the Zeruchroar boss, but they've already announced they're making him permanent in the next update >>23554410
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>>23557149
So far there has only been one limited event boss, but if you fought it once it got added to your simulator and it's apparently being added permanently in the next update anyway. It's unclear how they're going to be proceeding with that sort of thing in the future. Other online features include co-op, sharing randomized dungeon keys, NPCs invaders using player builds in the arena, and looting dead bodies of other players for gear, ammo, etc.

>>23557094
I think the game is definitely worth $40, but if you're unsure then you can just try the free demo which carries over progress. Note that the demo may not have fixed the long loading times which occur when playing online like the full game did, so you can speed it up by turning online off. Also, the big field bosses don't have real drops in the demo.
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>>23557209
Any misseable quests?
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>>23557247
Not ones tied to online like the event boss, but there are currently missables. However, they're going to address that in the next patch as well >>23554410
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Just saw a random japanese youtuber mention that the memory on their build was 10 over after the update, so I guess I wasn't the only one affected by that.
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Anyone else really unsatisfied with the shoulder weapon options?

>Active Homing Missiles
Fine DPS but forces you into soft lock to use them which is really fucking annoying against smaller targets or anything that likes to move.
>Heat Seeking Missiles
Low DPS comparatively to every other shoulder option. Very easy to use though and doesn't have any drawbacks short of this but that remains a problem nonetheless.
>Physical Cannons
Insane weight and memory burden, only really an option for fatfuck heavies but a very good option for them.
>Laser Cannons (both charge and normal)
Combines the weight/memory burden of physical cannons AND the lock issues of active homing missiles and while using them you move like a fucking snail. Worst of the bunch.
>Blitz
Literally useless against large bosses. They will die immediately. There WOULD be an argument for skillful use because you can manually recall them when the boss is about to do something but the recall isn't snappy and takes several seconds for them to actually respond to it.

Heat Seeking Missiles are arguably the best for general use but their low overall damage output means they are going to leave you feeling flaccid, plus there's only really two models of those to pick from since the third is a white item for newbies and there is no laser option for them at all if you're trying to diversify your build.
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>>23557289
Oh I forgot:
>Railguns
Nobody uses these. Somehow they are even worse than laser cannons.
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>Best laser rifle
>Best laser missiles
>One of the only 3 auxes in the game worth using and the best of those 3 if an offensive build is your goal
>Best midweight armor set
>One of the best heavy armor sets
>Looks cool as shit
>Got his own special event right after launch
So Zeruchroar is the indisputable king of the franchise right?
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>>23557331
*stands in femto zone with guard shift*
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Do Muramasa AS/GS variants exist? This fucker is only dropping WS ones.
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>>23556504
That second paragraph was what I had in mind, but I couldn't think of any games offhand that did it and I'm not sure which ones would count as input reading. It sounds ideal, but I imagine it'd be even harder to implement in a game like this so I understand it's not realistic to ask for. That's why I was thinking more complex patterns would be the way to go, or maybe a mix of complex patterns with a bit of less egregious input reading thrown in so it'd be harder to exploit. Feels like it shouldn't be that hard to make the typical arsenal a bit smarter, like giving it instructions that let it adapt to what sort of things the player is doing better than what it does now.

>>23556601
They do at least seem to keep the stagger value of the actual weapons the NPCs use in mind, although I think the stagger on their armor is arbitrary since strays have 1 higher stagger than axiom soldiers despite being naked. I don't expect bosses to use the same gear as us, I'd expect them to be using gimmicks like they currently do but with more aggressive attack patterns that aren't so easy to exploit.

For arsenals though, isn't it kind of lame that you have to go looking for omega strays just to get a decent fight? I haven't even run into any that have really given me trouble yet despite my builds not being particularly good. If they need to further buff NPC arsenals with stat bloat and other stuff under the hood to keep up with players that's fine, but they should have the same tools as us at their disposal as a baseline first. Not every arsenal obviously, you need cannon fodder scattered around so exploring isn't a pain. But the arena at the very least could do a lot more with the tools and instructions they give to the NPCs since those are just 1-on-1 fights. It'd be nice if enemies on the level of omega strays (or better) were more common in some areas too, like maybe for the DLC. The power fantasy aspect falls flat if there isn't a decent number of strong enemies too.
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>Walking plamo ENTERS with an actual arsenal
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>>23557289
>>23557326
I want to use the active homing missiles more, but I need them to add an option to disable switching targets with the right joystick first so I can use it with gyro while locked on to a specific body part. My current setup turns off gyro if I hold the button to stop the target switching and sadly that's the best you can do with gyro on PC right now.

Also you forgot laser missiles, but I guess they fall under active homing. The common ones were pretty effective against gunfort back in the demo aside from the low lock-on range being a pain. There are the healing back weapons as well, but those are boring.

For the laser cannons, they don't seem that bad against large targets if you take a shield with them. Firing one at the same time as a vanish loa can melt minibosses pretty fast and you're safe the entire time. The railgun pierces enemies and can be similarly protected by a shield, but you can also just boost around while it's charging as long as you stay locked on. Feels satisfying to hit with and does good damage without locking you out of your other ranged weapons. To be fair though, I got a good roll so the railgun I use has 10k+ basic damage.

Just feels like most of these back weapons work best on fat fucks with shields and/or aux boosters. That and the manual aiming, but I don't mind that part too much since it's something I can get better at. Could probably even do without the shield and fire laser cannons from both hands plus the shoulder if the opponent doesn't move around too much. I think they mainly just need more variety that favors lighter/faster arsenals since right now they've only got three types of missiles, two types of blitz, and healing to work with while heavies can take any of that plus the four different big guns. Longer lock-on range, faster lock-on, and/or a bigger sight for the active homing missiles to make them easier to use would be nice too, although later models I don't have yet might already come with that.
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>>23557700
>Also you forgot laser missiles, but I guess they fall under active homing.
They are quite literally the same thing.
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>>23557817
Laser missiles can pierce through multiple enemies and hit the same enemy multiple times if they're big enough or move back into the beams while physical missiles explode instead, so I'd say they're fairly different. Railgun can hit the same enemy multiple times too, apparently, although it seems very hard to do and I'm not sure how I got it to happen. Might just need a boss big enough to hit twice with it since I think it pierced gunfort's body and then hit a leg? Kills basic gunfort in like 5 or 6 good shots even without that though
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>>23557875
>Laser missiles can pierce through multiple enemies and hit the same enemy multiple times if they're big enough or move back into the beams while physical missiles explode instead, so I'd say they're fairly different
*gestures to Lowenflug, which is explicitly labeled a "laser missile" despite doing none of this shit*
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>>23557876
The help tooltip for laser missiles says they pierce enemies so go complain to Tsukuda about it.
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>>23557879
I think you should just accept that they are functionally the same as regular active homing missiles, especially given that the only laser missile worth using 90% of the time is the Lowenflug. Meteorite can be funny for shotgunning memes but that's about it.
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>>23557880
They literally aren't and the game says as much, but it's not worth arguing about.
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>>23557891
>They literally aren't and the game says as much
Then explain why Lowenflug behaves exactly the same as the physical missiles.
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>>23557894
Because it's a boss weapon from an event boss? Vanish Loa is technically a "laser rifle" but it behaves differently from all the other laser rifles. Don't they both have their own help tooltip along with other exceptions like the laser claws even if they're put into an existing weapon category?
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>>23557875
You are being incredibly autistic about this. Dude's right, for all intents and purposes they are the same class of weapon.
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>>23557876
>gestures to Lowenflug, which is explicitly labeled a "laser missile" despite doing none of this shit*
Lowenflug also comes with it's own special tutorial specifically because it doesn't do any of that.
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>>23557923
I'm not going to have a ladder vs stepladder debate about this. You can see them behaving differently. Call them whatever you want, but knowing how they differ is important if you want to use them effectively just like any other piece of gear. Also, the original post did briefly mention laser missiles so I was wrong about him forgetting anyway.
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>>23557094
40 bucks is...reasonable for what you're getting.
>>23557289
I generally don't use shoulder weapons because they look very silly on power armors.
Most of them are lame and underpowered for what they are though and I've already talked about that so I don't want to repeat myself, I still think a select couple of those like Deadly Drive are actually really good in specific scenarios, and of course there's the much hated Devotion 2, but that's about it.
>>23557562
Yeah, my respect for Toby sorta got up a bit after that moment.
Shame White Tiger is so so as a heavy armor, I'd argue it's dead last in the tiers but it can still pull its own weight and being melee focused means it has a virtual niche as an AoE heavy compared to both Falx and Gigantes which are decidedly single target DPS.
Problem is the fights where White Tiger's AoEs capabilities with double tachis are relevant are Legion's and....uh....
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>>23557972
>Most of them are lame and underpowered for what they are though
Garuda is really fucking good for the weight/memory burden and is the only shoulder weapon I use for this reason. The ONLY problem with it really is it can burn through ammo quick, but if you farm a high ammo roll one off Legion and fill it with ammo attachments that issue is quickly fixed.
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Those Garden fuckers might be the literal definition of mad scientists but they make some cool shit.
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>>23558060
Am I the only one that likes murakumo more than soryu?
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>>23558077
It's worse than Soryu in every conceivable way stat and performance-wise so most people use Soryu instead just for that. It looks pretty cool but I mean it also just looks like a regular futuristic Japanese sword. Cool if minimalism is the vibe you want, but Soryu comes as a set and can do wacky transforming shit too. Personally even if the stats weren't heavily tilted in Soryu's favor I'd still prefer it for the aesthetic. The "ribbed" appearance of blades reminds me of spines and chainswords and I've always been a sucker for two swords combining at the hilt into a poleblade.
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>>23558077
>>23558088
Also Soryu is technically a two-handed weapon and the ONLY "two-handed weapon" that doesn't care about weight for damage. This makes it a great choice if your build is light/mid and can't fit two melee weapons or you use a weapon arm.
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>>23558060
>Pose hardpoints correctly shift to avoid clipping with the floating weapons
>They don't in any other case
Crusader's legs mesh with Primus body better than I thought, I might consider getting that DLC.
>>23558077
Probably not but Soryu is the only good Tachi and it's ridiculously cracked to the point nothing else can even begin to compare.
Me, I like Chidori and Yatagarasu the most, but they're both crap and a waste of a slot when Soryu exists.
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>>23558077
I got sick of Soryu being the melee slot in all my builds and started branching out. Which is the entire reason I use the Crimson Horn.
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>>23558098
What is the advantage of using the attached form? Does it have higher stagger or something?
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>>23558098
>the ONLY "two-handed weapon" that doesn't care about weight for damage
That's only because of their weapon skills, right? I tried the basic attack on a Sand Viper (common 2H sword) with a super heavyweight build followed by a stripped-down explorer build using the same arms and they both did about the same damage
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>>23558504
Yeah for 2H it's for the whirlwind and arguably onslaught. Mace is basically unusable with it's regular attack unless you're heavy. The post attack lag is simply too bad.
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>>23558493
Attached form infinite combos if you just tap the melee button over and over.
>>23558504
>That's only because of their weapon skills, right?
Yeah, but for endgame melee skills are so vital you'll be using them more than regular attacks by FAR.
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Laser assault shift drains femto so fast even with good femto efficiency
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>>23558742
It's jagd or nothing
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I never fought the online bosses in DxM 1, was Zeru always this much of a fucking spaz?
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>>23558582
I'm not sure it matters too much for onslaught if it's actually stun resistance that weight increases and not flinch resistance, but yeah maces see a huge difference with heavier weight to the point where it seems to matter more than brawling performance

>>23558703
I wouldn't doubt that for two-handed blades considering how bad their basic melee is and how good their skills are
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>>23558761
Yes. He's the same as he was in DxM1. DxM1 also had giant laser cannons in his arena to shoot at him though.
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>>23558768
The only 2h worth using the basic attack on is Fragarach really and once you dip under 75% Femto even that is no longer worth using.
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>>23558796
>Fragarach laser waves deal laser damage
>Demilune laser waves deal physical damage
This still pisses me off.
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>>23558742
It's no different than bullet assault shift in consumption. That said if you ARE trying to make use of assault shift in any real capacity Jagdlfรผgel is essentially a mandatory slot.
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>missile slander
Go, clone, handle my light work
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>>23558819
Icarus should have been heat-seeking
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pvp when?
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>>23558822
It'd be kinda OP if it was. The missiles are already inevitable
The things can hit obscuro while that lightweight spaz bot is dodging for his life.
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>>23558824
Not happening probably, game performed too poorly. Even the original has much better reviews.
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>>23558761
It's the same exact boss minus the free Gunfort cannons, he still gets one in the field mission but nothing in the simulator.
Only difference is that now it doesn't die in 10 seconds of bazooka shots and since the size difference is a thing he looks like an even bigger ADHD monkey but nothing really changed.
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>>23558824
Probably with the DLC in november
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>>23558838
>He thinks the DLC is going to be more than a ~1 hour story with a few bosses
Anon please don't get your hopes up like this.
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>>23558897
I don't expect it to be more than that, it's just that it would be a good time to release PvP too.
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>>23558976
I feel like if PvP were coming with the DLC, we'd already know. The DLC is already planned and confirmed meanwhile they've never once confirmed PvP is coming and only said they'd "like" to do it. The DLC being so soon that it's just two months after launch means it was probably already nearly completed by the time the game came out.
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>>23558989
True, it's probably more realistic to think that PvP would come later than that since the DLC is going to be here so quickly. They seem busy cleaning up things that users are complaining about right now anyway, so that probably set them back a bit too.
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Surprisingly, I don't see much difference in the ability of laser missiles or the railgun to hit the same target multiple times at extremely high or extremely low framerates. Sometimes it happens, sometimes it doesn't. Seems to be based on position.
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>>23559148
Both are shit so it's kinda moot to look into anyway. Railguns blow ass in general and if you want to use laser missiles the Lรถwenflug is king.
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>>23559175
That's boring so I'll look into it anyway.
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Iโ€™ve seen people with some sort that f armor that gives them wings of light? What kind of item is that? And where do I get it?
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>>23559181
Are ya sure it ain't just the Explorer body with Wing Shift?
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>>23559181
Literally just get the wing shift variant of any body you like to get those wings.
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>Explorer body despite being "super light" has higher weight tolerances than Primus Pilus
Huh???
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I have been able to get god rolls on every part my arsenal uses EXCEPT shit that comes from Zeruchroar. Me and this asshole are doomed to forever dance in a struggle where neither of us will ever win. He cannot kill me, but neither can I stop fighting because the endless loot gacha compels me. A vicious cycle to which we will both suffer unto eternity, we are not so different he and I... JUST GIVE ME A GOOD LOHEN YOU ASSHOLE TIN LIZARD.
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>>23559252
The metal lizard disagrees. You will suffer for a modest stat rifle of his body.
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>>23559260
It'll fucking do for now until the DLC is out and I'm 100% sure there isn't something else I'll want to use instead.
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PSA: I just discovered, Assault Shift isn't affected by enemy weaknesses. The numbers will light up in red if what you are shooting is weak to the weapon type, but the damage will be EXACTLY the same as if they weren't weak to it. Likely a bug, as I cannot imagine this is by design. You can easily replicate this in the training ground by using Assault Shift on the colored targets. The blue are weak to laser and the red are weak to physical and they behave normally with all other weapons of their appropriate type, but assault shift does the same damage to both color targets regardless of what type your assault shift uses.
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>>23559449
Good to know, and kind of sad. If only Marvelous USA actually responded to bug reports.
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Spent like 2 hours farming claiomh, how is this roll?
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>>23559499
Really good, I'd take it in a heartbeat.
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>>23559499
Quite good, you won't find a better one than that in this lifetime. Only thing keeping it from being a god roll is the C in basic but going for higher on that with everything else would mean winning the actual lottery.
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I've come to the conclusion that the king stat for bazookas is rapid-fire based on the fact that their damage comes from two sources which both deal physical and basic damage, thus giving them four distinct damage stats. The basic damage in both of these instances is significant, and cannot change with stat rolls. Comparing a bazooka with A in both physical damages and B in rapid-fire to the same bazooka model with B/C in those damages and A rapid-fire had the faster firing one dealing much more DPS. Simply put, because rapid-fire technically increases damage from all four damage stats on bazookas, it simply cannot be beat with raw damage alone. This also means that when using a bazooka, you should use rapid-fire attachments over physical damage/explosion damage ones.

TL;DR, make boom boom gun go zoom zoom for best deeps.
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>>23559521
Side note, this logic will also apply to physical cannons since they are just shoulder-mounted bazookas.
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>>23559521
Makes sense, I wouldn't be surprised if other weapons with no clear winner on stats could benefit from that too. Couldn't ammo also be useful since that's more damage overall even if it's less DPS? At least, for enemies you wouldn't have enough ammo to kill with the bazooka alone
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>>23559532
The value of ammo as an investment is strongly dependant on the rest of your kit and what you're doing, making it very subjective outside of things like Garuda/Wrath of God where ammo investment is the only thing worth investing in at all. Sure if you mathed out the DPS vs ammo supply ammo supply investment might win but if you have other options on your build to factor in to pick up the slack when you do run out or consider the fact that what you're fighting might die first the lines become blurred very quickly. Not really wanting to tackle that in a vacuum as people would probably take it out of context, so I'm just examining raw DPS stuff. Basically use your discretion there.
>>
Alright. I've become even more acid gun favored (when combined with assault shift)
On King at least the range of hits from shots from the assault arms goes from 5-7 to 7-10
About a 40% dps increase
Gives no shit about the firearm performance of your arms. If you're in range, you hit.

Also mirage AI is funny.
But the more I play the more I'm convinced it'll probably work better with a super tanky fatass (with either decent aerial speed or stamina efficiency)
There's also a weapon priority that did not exist in DxM where that fucker was an agent of chaos that constantly swapped slots and used your down booster for no reason.
Though I guess it's obvious that it's not like the DxM mirage given that this thing actually uses it's blitz more than once every three minutes (after the patch that nerfed that specifically)

For priority, here certain weapons very clearly will see more use dependent on what they are. It still has bouts of retardation with shields..
Also it cheats and doesn't have a lockon time with missiles. It's the full amount instantaneously.
Also it cheats and is inevitable with any manual aimed weapon (but is retarded with sniper rifles, bows, and regular laser cannons)
Smarter with Blitz this time as well as it won't have an AI fart trying to deploy already fully deployed ones

Overall, it's possible to have a Mirage that's not actually too terrible offensively.
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>>23559784
Mirage is already worth using because of the fucking FIFTY PERCENT PERSONAL DAMAGE BOOST when you fall under 30% VP. But trying to make it more useful is cool too.
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>>23559532
>Couldn't ammo also be useful since that's more damage overall even if it's less DPS
Ammo VS raw damage is kinda dependant on how the weapon is designed and balanced, even if ammo sounds like a great equalizer and the only choices that might feel always correct it's not always like that.
Taking bazookas as an example, Earshot's big deal is that it has a lot of ammo already compared to Gjallarhorn or Faust, doubling down on that especially on A rolls is not inherently bad but also questionable compared to other things like fire rate or bullet speed, nevermind that you can simply attach an Ammo pouch II to your ass and probably end up with an equal or maybe even better deal for ALL your guns, after all lots of ammo don't really mean much if the damage is so so or your shots don't even land.
Revenant is one of the zooks where ammo is probably not a great investment by default because the inherent value of the gun outside of high raw is being able to build up burn on things, the ammo range variation itself is not particularly high either so the gains you get from three Ammo 3 attachments are vague compared to more bullet speed, less spread or more rapid fire, which actually help you land hits a lot more consistently, sometimes you might even just want to lower the memory investments in order to fit it into your build.
In some other cases ammo is the obvious choice, because things like SMGs or Miniguns can't really get any meaningful scaling from raw damage attachments, so in this case what you do is simply add more Dakka because more Dakka=more damage, on the opposite side of the spectrum you have Sniper Rifles which have next to no ammo but each bullet can potentially chunk 2K on a weakpoint so more ammo is actually THE best ways to get more damage, because the peaks are already so high the math heavily favors MORE peaks rather than SLIGHTLY HIGHER peaks.
tl:dr; it's a bit complicated.
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>>23559811
>nevermind that you can simply attach an Ammo pouch II to your ass
Those things are a complete trap. The only auxes worth using are Jag, the shield, and the booster and the booster is only really worth it if you're obese. Every other aux is garbage compared to these options and honestly just a waste of weight/memory unless you haven't finished the story yet or something.
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>>23559787
Yeah I wanted to have like a portable partner for autism induced reasons
I only really started down this line because I noticed that it had a curiously high uptime with the funny missile wings. So I've been testing it with all kinds of combinations. Which is how I know that it goes full retard if it has Soryu or a bow equipped, rarely uses a pistol, etc. Also doesn't play nice with melee against things that move. Because it's finishing that combo no matter what even if the next 2-4 hits swing at nothing but air.

Anyways the general rule of thumb I've found is that things with long completion times will take your little mirage right into another option.
In comparison something like 2 rifles + Blitz's will have massive downtime between attacks.

This explains why it shifts to another (real) action after the active homing missiles, charge laser cannons, and melee combos.
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>>23559815
Reserve Magazine II on just high B can multiply ammo for any weapon outside of back ones by an incremental factor of 1.5, A scores can reach up to 1.7, they're not at all useless and are one of the best aux for lightweights by far especially if you use things like Sniper Rifles given they can lead to almost double the ammo, weapon arms also benefit immensely from those, in fact I'd say they're THE best aux for weapon arms by far.
>The only auxes worth using are Jag, the shield, and the booster
Jagd is overrated, Propellant Tank II comes earlier and can give you up to 7K more Femto, and if Jagd is good then so is Cooling System since it's just Jagd but for Stamina.
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>>23559821
>in fact I'd say they're THE best aux for weapon arms by far.
If you need more ammo with the weapon arms you're doing something very wrong. Your build shouldn't be running double weapon arms, you're just shooting yourself in the foot if you do.
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>>23559821
>Jagd is overrated, Propellant Tank II comes earlier and can give you up to 7K more Femto
Jag is worth like 21k+ Femto. You're actually insane if you think the tank can even remotely fucking compete, it's literally 3 times better.
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>>23559821
Propellant Tank won't help you maintain Femto thresholds and just makes them slightly higher, Jag does however easily help you maintain those thresholds. Plus Jag gives more Femto, a lot more.
>and if Jagd is good then so is Cooling System since it's just Jagd but for Stamina
If you are stamina starved you fucked your build up holmes. The cooling system was phenomenal in DxM1 but it's genuinely a bad choice in this one.
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>>23559827
>Your build shouldn't be running double weapon arms
Double weapon arms, especially double MG or double Laser are excellent boss farming setups, so no.
>>23559829
You never, ever need that much Femto for any fight, nor do you need it especially out in the open when femto crystals are plentiful.
>You're actually insane if you think the tank can even remotely fucking compete
It can, an A score tank II gives you a second bar with 7K Femto, no thresholds, no ammo, no nothing, just 7K Femto out of the box, that's more than enough for anything in the game on Hard, even if you're running AS no stop.
>>23559835
You don't need to maintain Femto thresholds with 7K more Femto on any build where those thresholds are relevant.
>If you are stamina starved you fucked your build up holmes.
Same goes for Femto, even more so since again, Femto is so plentiful with Femto crystals or Femtrees everywhere.
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>>23559842
>YOU DON'T NEED JAG!
Dude it's literally better than the tank. If it costs like twice the fucking memory and weight you MIGHT have a point but it doesn't, so you don't. Jag completely voids any and all reason to use the tank. Also how can you genuinely sit here and say you don't need Femto thresholds because the bosses die so fast but then also claim weapon arms need a fucking ammo pack? Pick a god damn lane bro.
>Femto is so plentiful with Femto crystals or Femtrees everywhere.
You cannot seriously be saying Jag isn't necessary because you can stop midboss to go sit next to a femtree for 30 fucking seconds to refuel. By this argument you don't need the worthless tank either.
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>>23559842
>no thresholds
...You quite literally still have thresholds. The fuck are you talking about? Jag can frontload all of it's Femto towards keeping you above thresholds, the tank can't. To put this in perspective let's say your normal Femto is 7k and you have a tank adding another 7k. Normally, your 75% threshold would be 5,250/7000. With the tank, it becomes 10,500/14000. Compare this to Jag, which one use will restore over 2k Femto every time. In TWO Jag uses you have already gotten more Femto towards your threshold than the tank offers.
>that's more than enough for anything in the game on Hard, even if you're running AS no stop.
No it isn't because other things cost Femto besides AS moron. I absolutely have run down the thresholds when using the tank, with Jag that's not a problem.
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>>23559845
>Jag completely voids any and all reason to use the tank.
Again, it doesn't.
>how can you genuinely sit here and say you don't need Femto thresholds because the bosses die so fast but then also claim weapon arms need a fucking ammo pack?
Because those things aren't the same at all.
Femto is an easily renewable resource that also simply regenerates passively in so many different ways, meanwhile ammo needs
>Some arsenal that drops Ammo S
>RNG shiny drops from mooks that might or might not give you ammo where you need it
>A refuel station
It's not the same kind of resource at all and the economy is completely different, ammo does not passively regenerate no matter what.
>You cannot seriously be saying Jag isn't necessary because you can stop midboss to go sit next to a femtree
I don't do that either because the only boss where that can be done is Legion and Legion is a chump, you don't need 30 seconds either, the regen is crazy fast.
>>23559847
>...You quite literally still have thresholds. The fuck are you talking about?
Please reread what I said, the extra femto bar you get from the tank is a wholly separate bar, I shouldn't waste more words than these.
>No it isn't because other things cost Femto besides AS moron.
Sounds like you got terrible Femto economy and/or you're an absolute fatass who needs to boost all day with AS/WS on perpetually to do anything, that's a (You) problem.
You do know heads with Hi-Femto efficiency exist, yes? Flying dash also somehow doesn't consume Femto at all and even lets you regen it for some reason, how and why are you burning through 14K Femto consistently through bossfights that you need Jagd to save you? Sounds like a godawful build considering I run a stealth sniper with the tank and never have Femto issues.
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>>23559850
>>Jag completely voids any and all reason to use the tank.
>Again, it doesn't.
Still waiting for the math on this that you refuse to provide. Jag is worth more Femto than the 7k the tank offers and costs comparable weight and memory. You literally can't refute this. It absolutely voids the tank as an option.
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>>23559850
This retard forgot that fusion skills cost femto and this is skillspam x machina lmao
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>>23559852
>It absolutely voids the tank as an option.
If the game actually pushed you to use that much Femto and it wasn't so easily available, sure, but right now it doesn't, that's my argument.
Jagd IS better on paper but on practice but you don't NEED it when the tank already gives you everything you need provided you're not an ape who doesn't understand simple mechanics, that's why I said it's OVERRATED but somehow this simple statement became heresy for some reason.
>>23559854
Ah, so you're just bad at the game, that explains it.
The baby mode that is Combo Thrust+Limit Change kills anything faster than you can burn through an entire 10K Femto bar, if somehow this isn't enough for you then you're just somehow really bad at a very easy and broken game, and again I say it as somebody who also consistently runs a fusion skill that continuously drains your Femto gauge.
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>>23559861
>Jagd IS better on paper but on practice but you don't NEED it when the tank already gives you everything you need provided you're not an ape who doesn't understand simple mechanics
No, YOU don't need it. Your build isn't keeping Mirage and AS up 24/7 while mine is and spamming skills and using weapons that require I stay above 75% Femto. The tank isn't enough for that shit. And even if we ignore that, even if we remove our individual builds from the fucking equation the bottom line is, and I am going to emphasize this for you since you keep fucking ignoring it: THEY COST COMPARABLE WEIGHT AND MEMORY. Jag is better on paper, as you yourself fucking said. It offers more than double the fucking Femto the tank does. So if the difference in build burden between them is so insignificant it literally DOESN'T FUCKING MATTER, why would you take the tank? Answer this question in a way that makes fucking sense because "I don't need it" doesn't fucking compute when the extra Femto is essentially fucking free. This is like someone offering you $200 to go buy groceries but you're saying "nah I'll take just a hundred I don't need the rest". It costs you fucking nothing to equip Jag instead and who fucking knows dude maybe one day you will want that extra Femto that DOESN'T COST YOU ANYTHING.
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>>23559861
>ad hominem
You lost.
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>>23559861
>The baby mode that is Combo Thrust+Limit Change kills anything faster than you can burn through an entire 10K Femto bar
How is this an argument to you? News flash dude, not everyone wants to take the path of least resistance and cheese every fight with the most broken shit in the game. Are you really so far gone that you can't comprehend that some people are running setups that are worse than the gamebreaking YouTube copycat build for fun and those setups need more femto?
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>>23559865
>Your build isn't keeping Mirage and AS up 24/7 while mine is and spamming skills and using weapons that require I stay above 75% Femto
Sounds like a terrible build if you need all that to beat stuff in this game, but more power to you if that's what you find fun, if that is your argument I can't say anything against it other than you having a god given right to run horrible builds and justify using anything that makes them work.
By the same token though, you can also say that the cooling system is now good because you can use it to get unlimited stamina for things Demilune spam without needing Limit Change, if everything's ultimately relative to YOUR build and YOUR build only then this entire argument is pointless because -I- don't need Jagd.
>>23559870
I wasn't the one who tried to turn this into an argument about skill spam in a game that doesn't even need it.
So for the last time, if you're gonna make this into a matter of making whatever silly "build" work, this entire argument is pointless and you're all incredibly stupid for getting offended about something you literally agree with me, that Jagd is overrated.
But you never will because somehow you made this a matter of honor.
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>>23559874
>Completely ignoring 75% of the post
I'm convinced you're trolling at this point, I will give you one last chance to answer me: >>23559865
>THEY COST COMPARABLE WEIGHT AND MEMORY. Jag is better on paper, as you yourself fucking said. It offers more than double the fucking Femto the tank does. So if the difference in build burden between them is so insignificant it literally DOESN'T FUCKING MATTER, why would you take the tank? Answer this question in a way that makes fucking sense because "I don't need it" doesn't fucking compute when the extra Femto is essentially fucking free. This is like someone offering you $200 to go buy groceries but you're saying "nah I'll take just a hundred I don't need the rest". It costs you fucking nothing to equip Jag instead and who fucking knows dude maybe one day you will want that extra Femto that DOESN'T COST YOU ANYTHING.
If your next post isn't addressing this, I am taking that as an admission that you're either trolling or that you simply don't have an argument against it and admit I'm right.
>>
>this conversation
Ammo and Femto demands depend on what you're doing
There's multiple crystals in every boss fight. But very few ways to recover your ammo in a boss fight.

Ammo magazine isn't bad as long as it serves a purpose
In the same way that jagd is overkill unless your build inhales femto (so full melee builds, any build that uses mirage, and any build that uses Assault Shift)
Ammo has a hard ceiling; as much as you need to kill a boss. Anything above that is superfluous.
Inversely Ammo also has a comparatively low floor. If your entire ranged setup can't kill a boss even with ammo magazine you shouldn't be taking it. and probably should be redoing your build

For my two cents. Because I engage with the overworld a lot, I value femto drop rate early game and ammo drop rate late game. The former keeps you going through long sessions without pit stopping at crystals every other encounter (not even an option in Special Axiom Facilities).
The latter makes femto demands meaningless because jagd exists.
Speaking of Axiom Facilities, has anybody ever seen one that has a boss? I really fucking want one with a boss that isn't an omega stray
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>>23559880
>Speaking of Axiom Facilities, has anybody ever seen one that has a boss? I really fucking want one with a boss that isn't an omega stray
Yeah I got Grausam in a purple card once.
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>>23559880
Personally I just see the ammo pack as worthless because every single build, without exception, should be running a melee weapon SOMEWHERE. The game shills them incredibly hard with how many melee skills there are and melee is insanely strong compared to firearms. Plus, with how much bloat Omega bosses are getting to their HP? That's only exacerbating the design philosophy that melee is king. There really isn't any excuse either for not being able to fit a melee weapon on your build SOMEWHERE. There's many options that cost very little in the way of resources and I sincerely doubt any builds out there are running four guns and need them all. The only really use case here is weapon arms but unless you're fighting Eclipse, I'd never use more than just one weapon arm.
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>>23559884
Guess I'll keep clearing and discarding purples then

I wonder what Abyss is going to be.
Like it's got abyss in the title. And sometimes games that I've played that uses void or abyss means it's a semi procedural forever mode; Nioh 1 and 2's. Blazblue. Warriors Abyss (fun game in small doses by the way)
>>23559895
I don't think quad gun is too terrible. Why else would they give you the gun bash Yes I know. Don't answer that question.
Like you can kill hard Omega Grausam with just a single pistol and two ammo mods.
...But you're right, Omega Cybele is going to be the biggest slowest most unpleasant slog forever. And I don't know how you do that without a melee weapon.
>>
>>23559899
Quad gun isn't BAD, that's not what I mean. It's just worse than having a melee weapon somewhere. Plus if your build is running nothing but guns and you're somehow finding yourself strapped enough on ammo to WANT the ammo pack? Either you're doing something exotic meme shit where the ammo pack probably isn't going to help much anyway, you went double weapon arms for something aside from Eclipse (which I personally think is dumb), or you royally fucked up somewhere and equipped some REALLY bad guns or missed most of your shots or didn't use them at the proper ranges. Either way, I really think you should just fit on a melee weapon. Especially since they allow you to vary your playstyle on the fly. I loves me some good dakka but if that's ALL I'm doing I'm gonna fall asleep. Pull out a mace or a sword and go smack a bitch with it or whatever, shit punch 'em.
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>>23559907
No argument here. Plus like even Gaze has her little box cutter.
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>>23559878
Anon, I just want to move on from this pointless argument that you yourself said is driven entirely by some meaningless relativistic standard, and you should move on too so feel free to believe what you will about me, I don't really care.
>>23559899
It's tied to that huge Trinitas related door in the foest so it might be either a new procgen dungeon style or a new region, though knowing them it's most likely the former.
>I don't think quad gun is too terrible.
It's entirely viable depending on how you set it up, and of course the Reserve Magazine 2 is there specifically to help with that.
Guns are varied enough in function that a quad gun setup can be either somethings as immensely lazy as four SMGs or more elaborate setups like shotgun/pistol/sniper/zook and still be plenty functional even on hard provided you know what you're doing.
I would never take a sniper rifle to something like Centurion or Cybele for instance because the former does not have enough space for you to you get into the critical range distance for potential crits to the (tiny) chest weakpoint while the latter doesn't have a stable weak point for you to abuse at all.
Eclipse favours weapon arms and back laser cannons but you can still make quad guns work on a more mobile builds even if it gets really painful once the third Eclipse clone gets out, unless you take your time to destroy the clones too which sucks.

Which now makes me wonder how annoying Omega Eclipse will be in this game, that one will probably really make you want to run double weapon arm+agneyastra/deadly drive, if it will ever be a thing of course since it's nowhere on their update plan unless the DLC comes with it and the rest of the omega versions for the DXM1 bosses, which I highly doubt.
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>>23559913
>Plus like even Gaze has her little box cutter.
They really need to make a knife that's actually worth using. I know you CAN beat bosses with them, that's not the point. But the distance between the current knives and the other melee options is kinda absurd. They don't need to be the top melee option and shouldn't be, but they should drop a new knife to bridge the gap more I think. It'd be cool to see them drop a knife with built-in burn actually as between that and their caustic skill it could be a one stop shop for DoT application. Would make for fun gameplay.
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>>23559920
They either need to give knives a new unique skill that's not unusable dogshit like Utsusemi or come up with some really fucking good new knife that has a gimmick so strong it justifies putting up with the weapon's style.
Or they relax the global crit range a bit so you don't need to stay in a minuscule 2 meter window in an awkward 2-4 meter range to do actual damage, but that would mean doing that for handguns too for fairness' sake and I don't see it happening, most likely they'll add some boss knife with some weird stuff like ignoring defense modifiers or as you said a fuckton of native burn buildup that you can stack with Caustic's acid for crazy DoT, though even there would they do that when there's already stuff like Revenant?
Imo spears are worse than knives currently because while they're much easier to use they can't reach the knives' peaks and everything else has way higher DPS floor and is even easier to use. but that's a very spicy opinion.
>>
Where is cybele a and b?
>>
>>23559920
My problem with knives is that even with a really fucking well rolled one it's still just inferior to a pistol for sniping weakpoint due to it's movement, vertical drop between strings 1 and 2 (unless already flying) and oddly big hitbox (so things like dreadnought's side cores are a pain in the ass to hit
If they could just fix that it would go a long way towards making it less sucky.
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>The horses actually have fall damage
>It's also incremental and scales rather steeply
My opinion of Flying Swallow fucking plummeted
>>23559998
Cybele Alpha is Everes Petra, Cybele Beta is in Martel Barrens
>>
>can 1-shot ED-701s with a double carn X-slash all of a sudden
>on hard mode
I'm guessing enemy HP has gone down because I'm at a part of the story where I don't have partners? If so, I kind of hope they don't fix the scaling in axiom dungeons to be 1-player all the time when you've got partners waiting outside because things are dying way too fast
>>
How does DXM 2 run on the LCD steam deck? Can I make mecha that look cool, industrial, and militaristic or are the parts all ugly?
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>>23560146
It didn't run that well when I tried it. I'm not sure about industrial, but the arsenal designs are pretty good and mix and match well. There's a free demo so you can see for yourself.
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>>23560140
If you head shot them on crit range with good carns then you're going to do an upwards of 1K+, one shotting them is not out of the question, they have less HP than you think.
>>23560146
>Can I make mecha that look cool, industrial, and militaristic
Depends on whether you agree with what current Kawamori thinks is cool/industrial/militaristic.
It's not his AC style so if you're looking for something like that you're not getting it (outside of the War Scythe/Revenger sets arguably) but if you're fine with his Macross/E7 style of things you're probably going to be fine.
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>>23560146
It runs poor to okay on the OLED with everything set to low. There are still lag spikes when a lot is happening at once or something needs to load, but it has been completely playable for me. The biggest issues are the HUD size, which you can manually change each individual part of to fix, and the lack of support for the deck's 1280x800 resolution meaning you'll need to trim the black bars off any screenshots or clips you take. Also, screenshots tend to look a lot blurrier than when you're actually playing.

For the parts, I'd say it has a better selection than the first game despite it being power armor. I'm not sure it's got the aesthetic you're looking for, but I think you'd be able to throw something together with all the customization options it provides. Just try the demo and see what you think. Make sure to turn off online features because the loading times are fucked otherwise (this is no longer a problem in the full game)
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>>23560167
>>23560146
Oh right, there is some text that you cannot increase the size of. For that, you'll just have to use the magnifier with one of the Steam buttons plus L1. Doesn't matter that much though, it's mostly in menus since the important mid-battle stuff is adjustable through the HUD customization.



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