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Welcome to the Auto Vidya General, the thread for discussion of racing and driving games. TRUE AMERIQAN PATRIOTS edition.

Previous thread >>28607137

>Wiki
https://get-good.net
>Mumble
IP: mumble.get-good.net
Port: 64738
Password: 4ch
>Chat
https://chat.get-good.net
>Equipment Guide
https://docs.google.com/spreadsheets/d/1uLKMbKwweUZ3QvFeNs8UeycZbDyo0McxGj7T6uTaTNo

> We're doing the Mille Miglia in AC starting Sept. 20! Check the doc for the latest info.
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q

>We're decompiling the classic PC game Whiplash and rebuilding it for modern hardware! The game is currently playable (with a few bugs). Check out the GitHub:
https://github.com/Zizin13/ROLLER
>>
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the power of INTEL ARC COMPELLS YOU!!!!!
>>
>>28616211
Didn't Thrustmaster have some limiters on the last 2.2% on each side?
>>
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>>28616212
look at all that slop

GT7 still doesn't have any GT3s from this decade lmao
>>
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Grupo Cinco
>>
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>>28616221
no you just bash right into it
running slightly less than 1080 simulates the little bit of mechanical binding at full lock instead of just running into a wall like an arcade cabinet
>>
The last bread is on the second page, you could've waited until it's on page 5 or something.

>>28616228
Prayers rike quirky streeto caru not race caru prease understand :) *adds another VGT car*
>>
vroom and have fun4TR0
>>
>>28616251
i had a picture with a date theme and i was getting impatient please understand this thank and sorry
>>
www.youtube.com/watch?v=hotkD2qrOgI
>>
>>28616256
nono don't misunderstand, I'm just a retard, it's not to do with the fact the game doesn't give me real world values.

I have to do some machine learning with trial and error and figure out how each setting is affecting the car when I take it through a track.
I hope for a
>wow it's really worse, don't go that way
or
>wow, the car is easier to handle for me now, keep this one
>>
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>>28616212
>special event
hehe
>>
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>>28616277
you're good that's doing it right
once you kinda learn what suspension parts do what you can tune any car
even when you are only given percentages, the real important aspect to remember is that the proportions of adjustments are more important than their actual precise values, if you're just trying to make the car drive a certain way.
for example, the difference in rate between the front and rear springs or anti-roll bars will almost always produce the same kind of physical result in handling, even if the spring rates themselves are maybe harder or softer. different kinds of drivetrains change it up a little, like mr and rr cars having a somewhat reversed anti-roll and spring setup logic and fwd cars being at the limit of natural physical constraints but no matter what car you're looking at the same basic components are all present and do all the same shit.
>>
in the right thread this time:
https://store.steampowered.com/app/3010/Xpand_Rally/
rally game on steam for $0.59 atm, reviews aren't raving but it's apparently a serviceable game
>>
I've got to pick 2 lightbars out of
>The Whelan Liberty
>Whelen Edge
>Code 3 MX7000
>Federal signal street hawk
>>
>>28616228
>GT7 still doesn't have any GT3s from this decade lmao
Mercedes-AMG GT3 '20
Subaru BRZ GT300 '21
kek
>>28616251
>Prayers rike quirky streeto caru not race caru prease understand :) *adds another VGT car*
Touché lol
>>
>>28616362
The BRZ is a weird one because that only competes in Super GT and isn't an FIA GT3. They probably only got the Merc as well since it's a successful platform and popular in that series as well.
>>
>camber values in percentages
Even CarX Street has them in degrees lmao
Though I would like someone to explain why my totally-not-a-E92 M3 has a turbo I6
>>
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>>28616433
old version webm but still kino
>>
>>28616300
>like mr and rr cars having a somewhat reversed anti-roll and spring setup logic and fwd cars being at the limit of natural physical constraints
elaborate
>>
>>28616403
On the topic of CarX Street, how realistic are the physics?
>>
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Show how smart you are by analyzing this cars setup
>>
https://www.youtube.com/watch?v=3o11yTkwIHI

>iracing
gran turismoids..... its over
>>
>>28616537
>>
>>28616573
try again at 3.9mb
>>
>>28616484
typically on FR and FF cars you want harder springs in the front and softer in the back with softer arbs in the back as well. on an RR car actually you want to do the opposite, with softer arbs in the front and firmer in the back, because if you let the ass end of the car wiggle around too much it can go places you don't want especially under braking, and having a softer front end vs the rear helps with turn-in. since the engine is in the back firming up the springs helps control weight transfer as well.
>>
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>>28616579
i'm not rerecording a 10 year old webm faggot go stick your penis in a microwave
>>
>>28616537
You see... Uuh.. By this means... Uuum... Car go vroom?
>>
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>>28616486
Not very. I would say that they're fun to master though- actually dialing your car in does matter, which is hard early on because low-end parts aren't tunable.
Car classes are determined by a power:mass ratio.
>>
>>28616595
I'm playing and really like it so far, I was actually quite surprised by how good it is because the intro is slop. I was just wondering if the handling is realistic, the cars feel very understeery but I don't know if that's accurate for modded cars at speed, even rwd ones.
>>
>>28616601
yes it's pretty accurate, if you want less understeer you need better tires and to tune the suspension a bit
it's basically along the same lines as assetto corsa in terms of accuracy but it doesn't do thermals or tire wear
>>
>>28616606
Also fuck me the step up from the C2 city cucks to the touge chads, these races are proper battles on hard.
>>
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>>28616627
Lightweight AWD cars seem to be kings of the toegay.
Top 10 on the new time trial are all FWD/AWD cars even though it's C4 class and you do have a lot of RWD options by that point (even light ones like the S13 or 240z)
Regardless, give me the Escort.
>>
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>>28616639
Why are there so many fucking BMWs in the game, I like the old ones but the newer ones are soulless? Give me a first gen MR2.
>>
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>>28616651
>I like the old ones but the newer ones are soulless
I think you meant the newer ones are kino
>>
>>28616666
Well the new one with that grille is unique at least
>>
>>28616666
still unsure whether these things look more like they have a giant schnoz or a fuckhuge pair of buckteeth
>>
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>>28616672
>>
Is TC2 effectively done after you beat Tio? I was under the impression there were bosses for each discipline like drift, drag, etc.
>>
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>>28616639
Just found an easter egg
>>
>>28616672
its a pig nose for sure.
>>
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.
>>
>>28616680
There's bosses for each "family", so Street, Pro, Off-road and Freestyle get boss races that unlock special vehicles
>>
>>28616683
Huh. I was right there and didn't even notice.
>>
>>28616688
ah I see
it's nice to have so much content but man am I dreading grinding out the money to buy the cars I need to unlock all those
>>
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>Big, but low CG
>turbo I6 engine that's oddly quiet and burbles kind of like a V8
>The fucking nose
The M4 is an odd car.
>>
>>28616672
Big nostrils. Definitely.
>>
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>>28616726
>CG
what’s that
also, M4 is love
>>
>>28616713
I almost always got my stuff from Summit bundles, basically a car pack that includes everything for the current Summit at a 20% discount from their regular prices, haven't looked in the shop in a while but I assume they still run those
There's also a couple of events that give you a free car, so you can at least do events and get parts for those disciplines while you save up for the car you really want

If all else fails, put on a podcast and run New York Hypercar a couple times
>>
>>28616745
Center of Gravity, dummy
I'm not saying I regret getting the M4 but it is tricky to dial in just right
I think my troubles might have partially been that I was using the viscous diff instead of the clutched one and because I didn't upgrade to the 7-speed for better mid/high speed performance
>>
>>28616756
ah yeah I haven't even interacted with the summit stuff or really anything outside of base races
I already had to grind 200k for a hypercar, now I'm grinding 300k for a touring car and will probably need a few hundred grand for a rally cross car
shame my autism will not let me walk away without "full" completion
>>
>>28616768
Rallycross cars aren't that expensive iirc, and if you want a Touring Car freebie you can get the 300SLR from "Going Back To My Roots"
>>
>>28616588
>/ovg/ can't manage a basic assesment of a car setup
grim
>>
>>>/sp/150729204
Wild mikey
>>
>>28616772
cheers I'll give that a shot
>>
>>28616651
based!
>>
Sims should embrace the virtual world and add original tracks like GT did
They're already half-doing that by using historic tracks that no longer exist, unless it's Pescara, most of them have been destroyed or modified so heavily that the historic layouts might as well be fantasy
>>
>>28616885
Sims and Simcades are having an identity crisis right now and refuse to learn from the past. Enthusia had better physics, graphics, sound, AI and penalty system, making it the superior sim, but who gives a fuck when GT4 had SOVL? A great career structure? It was a videogame first, a simulation software second. Now every studio is chasing the FIA regulations, e-sports crowd, autistic diminishing returns realism in physics. There is no place left for the SOVL.
>>
GT7 my beloved.
>>
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i really wish gran tuismoids would fucking shut up with these garbage ass myopic statements that could only come from some nitwit who has only ever played one racing game
seriously the worst fanbase with the worst people with the worst opinions ever
>>
>>28616969
Sure, GT should just turn into a discount i-Renting clone for consoles, right? You shut your whore mouth before talking about GT and its legacy.
>>
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GONNA GET YOU
LIKE A SPACEBOY
>>
>>28616973
Wait, hold up, the car looks like its going uphill or downhill here?
>>
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>>28616971
>GT should just turn into a discount i-Renting clone for consoles, right?
it literally did you retard
>>
>>28616977
So the original complaints were spot on huh? Stop wasting my time, dumdum.
>>
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>>28616969
papyrusGODs stay winning

these gran turismoids would benefit from moving on, the franchise has been dead since 2010
>>
>>28616975
LOL I see it too
>>28616973 course?
>>
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>>28616980
Tsukuba. Its going uphill btw, but the clip turnet into some ballerinna illusion somehow.
>>
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REPORTING IN
>>
>>28617009
fuckin basedf
>>
snowrunner is fun
>>
>>28616969
Well /vgt/ died over on /vg/, so get fucking used to hearing from more GT players in a racing game general.
It's fucking ridiculous that /ovg/ is so historically prejudiced against Gran Turismo.
>>
>>28617177
>It's ridiculous that /ovg/ is so historically prejudiced against Gran Turismo
Because for the longest time it was a fucking terrible sim (still is) with terrible controls
If you want to fuck around and have fun with shitboxes then go ahead but get off the fucking high horse dude
>>
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>>28617177
gran turismoids will never experience racing gt3 cars from this decade at spa
>>
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there's truly nothing like gt3s at spa, it doesn't get any better than this tbqh
>>
>>28617181
Absolutely no one ever said GT was a great ''sim'', the fuck are you talking about?
>>28617224
They don't want to. How is it that you still can't comprehend the unique appeal of GT to its fans? Imagine getting filtered this hard by fucking GT of all things...
>>
>>28617230
>They don't want to.
gt planet says otherwise lmao
>>
>>28617233
Are you even aware that not more than 5% of GT7's users play Sport mode? The silent majority just wants a traditional GT career mode and maybe more shitboxes on street circuits in daily races. Like they should.

>>28617229
>>28617224
I'm pretty sure you're picking random, bland GT3 clips just to troll now. No one can be this much of a vanilla NPC. It's impossible.
>>
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>>28617235
GT hasn't had a good career mode since 4. what makes you think they will fix it now when GT7 is basically in maintenance mode when all the updates are pure slop? GT7 was a huge rug pull with their nonsense marketing claiming it would be a return to form. nothing will change if kaz is at the helm and GT8 will probably be the last one at this rate KEK

do yourself a favor and move on, i sure as fuck have
>>
>>28617242
GT5 wasn't that bad. In fact it absolutely blows any other racing game career that launched since then (with the exception of, maybe, Driveclub, but I haven't played it so idk). There is no reason why PD can't course correct with GT8, especially if Kaz isn't really the main director of it. By now I'm sure PD got the memo that everyone fucking hates the Café books structure.
>>
>>28617177
Farce fags butthurt their game flopped a decade before GT fell from grace
>>
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who knew rally was a gateway to isekai
>>
I want to try that The Crew Unlimited.

Anyone found any full clean files of the game?
>>
>>28616957
conceptually I like the addition of engine swaps
>>
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>>28616975
Non-euclidean racing
>>
>>28617230
>Absolutely no one ever said GT was a great ''sim''
DA REAL DRIVAN SIMULATOR is literally the sales tagline of the game you monumental fucking retard
>>
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>>28617230
>Absolutely no one ever said GT was a great ''sim'', the fuck are you talking about?
Can you tell me what it says under the logo?
>>
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>>28617273
>Farce fags butthurt their game flopped a decade before GT fell from grace
all GT games since 4 have sucked ass

in just the time it took kaz to make gt5, turn10 had four whole games finished and shipped. GT has been dead in the water without direction or identity ever since.
>>
>>28617339
is this is a fucking cell phone recording of a television
do sony ponies REALLY
>>
>We will never get a good CaRPG ever again
It sucks man
>>
>>28617235
you're a poser who doesn't care about cars or racing. go the fuck back to /v/ and stay there
>>
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>>28617384
>i never have to hear some fucking faggot say or type the words carpg ever again
>>
What are the best CaRPGs?
>>
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>>28617387
whiplash
>>
>>28617387
Off the top of my head.

Test Drive Unlimited 1 and 2
The Crew 1 (Unplayable right now but apparently someone is making an offline patch?)
Gran Turismo 4
Need for Speed Underground 2, Most Wated (2005), Carbon
Juiced and Juiced 2

These are all games where you start off in an average road car and have to work your way up to being able to get sports/super cars
>>
>>28617390
>The Crew 1
https://thecrewunlimited.com/news/?post=news-progress-report-15
Server up next week
>>
>>28617392
Not the online portion just yet or the graphics mods. This was posted in their discord:
@everyone
**Progress Report 15**
# This is the last progress report.
-# (Before release that is)

- **The server emulator is feature complete for a 1.0 offline mode release.**
- **The TCU Launcher is complete.**
- **The TCU Website is ready**, and is available now at <https://thecrewunlimited.com>. Go check it out!

All that is left to do is to thoroughly test and validate the software, then prepare the release.

**Now, the news we have all been waiting for:**
# TCU is releasing on September 15th 2025.

A lot of our time and effort has been put into the project, and it's finally coming to fruition. We are as excited as you are.
Thank you all for your patience, understanding and support.

EDIT:
Just wanted to clear this up for those who are confused/unaware - the 1.0 release of TCU will only be the **offline mode**, online mode comes later.
>>
>>28617394
crew 1 has a full sp story and requires no actual online interaction to enjoy though i suppose it will be a bit lonely
>>
>>28617395
They're still interested on bringing it online again but estimate is "2025/2026"
>>
>>28617387
Define a carpg
>>
>>28617399
You start from a shitbox and have to actually earn money to be able to upgrade, get better cars.
Aka have to actually work before you can get into something like a ferrari.
>>
>>28617384
>>28617387
Big NiG career mode will save us. Trust the plan.
>>
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>>28617400
so penny racers for "le gwown ups"

lol
>>
>>28617387
I liked Porsche Unleashed a lot
>>
>>28617380
Driving simulator =/= racing simulator. Besides, do you believe every product tagline? LMAO what a retarded NPC.
>>28617385
I like a wide variety of cars and I'm the poser for not obsessing exclusively about the most vanilla, boring race class? Think before typing, Jamal.

Seems like the tryhard ''sim racers'' are mad because GT is closer to art (while also being a fun videogame) than to the soulless softwares they consume. The most popular simulation software right now for ''serious'' (lmao) racing is i-Racing. In a few years it might be an entirely different software. Then no one will even think of coming back to experience i-Renting, because it has no real artistic value, no personality, no legacy, no identity. It's just a product. People come back to ALL GT GAMES. Yes, even GT6. We are not the same. Don't you have some new GT3 clip of nothing happening to post or something?
>>
>>28617408
>Driving simulator =/= racing simulator.
cope lmao

>do you believe every product tagline
you just said it was a simulator moron


>I like a wide variety of cars
no you don't, you literally hate gt3 and want all cars to be the same

>Seems like the tryhard ''sim racers'' are mad
nobody cares about GT everyone is just sick of your faggot grandstanding. yes, you personally are damaging the reputation of the game you like by being a disingenuous kike and throwing this weak bait out. nobody cares about gran turismo, i'm calling you out.


> The most popular simulation software right now for ''serious'' (lmao) racing is i-Racing. In a few years it might be an entirely different software.

lol
lmao
someone get this yn a time machine so he can see what happened before he was born
>>
A lot of seething about GT. Keep it up, GTbros.
>>
>>28617410
I'm saying the tagline is about something else entirely, the experience of driving, which is very different from the intent of what people perceive now as ''racing sims''. You also have to take into account the reality of racing vidya at the time GT launched, it was a way to differentiate it from the likes of Mario Kart or Ridge Racer. The fact that I have to explain this is baffling. I don't hate GT3's but I believe it GT shouldn't revolve around them, other games aready cover that and GT has its own thing going.

>nobody cares about GT
Enough about your drivel, retard. You wasted enough of my time. Bring a new GT3 clip or something so I can laugh at you.
>>
Spa 900 was pretty fun. The rain buckets down after the first lap, though it's variable on whether or not it dries before the end of the race.
I used the Ferrari VGT with my 499P Car 50 livery. Good pace, but hungry on fuel, forcing a two stopper.
Back to the Le Mans and Sardegna grind tomorrow. At 96M cr. now, and wanting to finally reach the cap before I start buying all of Brand Central.
>>
>>28617408
>"sim racers"
>GT is closer to art
>''serious'' (lmao)
I like Gran Turismo a lot; I posted regularly on /vgt/ too, but how retarded do you have to be to say this type of shit unironically, on a thread that is not dedicated to your specific washed-up game series (/vgt/ died for a reason, you know), and then moan 'waaah why doez /ovg/ hate us waaah'
This type of abrasive poncery only serves to widen the divide.
>>
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>>28617416
>I'm saying the tagline is about something else entirely,
so it's bad at that because it's exclusively a circuit racing game with no actual normal roads whatsoever

> the experience of driving
on a fucking gamepad lmaoooooo

>which is very different from the intent of what people perceive now as ''racing sims''
that's literally what people use assetto corsa and rf1 for, retard

> it was a way to differentiate it from the likes of Mario Kart or Ridge Racer
you say this like ridge racer wasn't considered a simulator in 1993 (it was) or that mario kart didn't massively influence the entire 3d era of racing games including gt (as did F-Zero)

> The fact that I have to explain this is baffling
the "fact" you have to "explain" this is an artifact of your lack of knowledge and inexperience with the genre. you have only ever played gran turismo, you get all your opinions from youtubers and discord kittens, and have no clue what you are actually talking about whatsoever. your posts read like chat gpt responses, a lot of words said with zero substance. much like gran turismo's carlist.
>>
GT faggots are the type to say the game is high art because it plays jazz music on the menus.
>>
>>28617416
>the experience of driving
On race tracks?
>>
EA ending for Tokyo Xtreme Racer 25th of September
Price hike of 20 bucks
https://store.steampowered.com/news/app/2634950/view/539990841646645257?l=english
>>
>>28617425
I'm sorry saar, you're a very serious sim racer saar. Might be going Pro any day now, saar. Please have some pity on us poor GT kids, saar.

>>28617426
I'm not replying to all these disengenuous non-sequiturs and strawmans lmao
>>
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>>28617432
>disengenuous non-sequiturs and strawmans

if you use a word i teach you back at me in the same fucking argument the least you could do is spell it right

>sudden unwarranted seething about jeets
lmao get a load of this underage tourist trying to camouflage himself, probably a jeet too
you're not blending in to shit you pitch black smelly gorilla
>>
>>28617339
Thought it was DR2.0 at first. Good stuff.
>>
>>28617430
Did they hint that there will be some DLCs? I'd rather wait for the GOTY edition if that's the case.
>>
Forgive me saar. Let me sponsor you, saar. Your GT3 skills are amazing, saar. Please post bob and patron, saar.
>>
>>28617439
shut up retard
>>
>>28617442
I'm I disturbing your little safe space, princess? Have you tried posting a short clip of GT3 where nothing really happens?
>>
>>28617444
I can dust off my ps5 and show you gt3 clips in gt7 if that makes you happy

Gran Turismo has always been about GT racing, its in the name :)
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>>28617444
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>>28617438
They also hinted that there will be some kind of announcement at TGS in two weeks.
My Guess would be a Console version
>>
>>28617454
Tokyo Xtreme Racer: Drift (2026)
You heard it first here
>>
>>28617097
How is it for non-snow content, especially when compared to mudrunner?
>>
>>28617427
Wrong. I mute that shit.
>>
>>28617449
>I can dust off my ps5 and show you gt3 clips in gt7 if that makes you happy
NTA, but please do.
>Gran Turismo has always been about GT racing, its in the name :)
Based.
>>
>>28617427
What does it play on iRacing's menus again?
>>
>>28617427
What if I like the weird techno from 1 and the remixed not-quite-jazz from 2 more than any of the other soundtracks?
>>
>vibing to that 4 hour iRacing music youtube playlist
>>
>>28616277
right so when I go to do that in beam it involves opening other apps that shouldnt be needed if the sliders were representing degrees or mm instead of a percent. Does 5% = 1*? who knows. There is zero reason to have it be like that just extra ui nonsense
>>
>>28617482
it's called jazz fusion you fucking parasite
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>>28617470
https://www.youtube.com/watch?v=92-7_gmz0nw

they used to play eurobeat before super gt races, so they play whenever you load up fuji or suzuka in a gt car for maximum simulation value
>>
>>28617491
kek you didn't have to go that far, leave something so they can cope. GTCHADS are too powerful...
>>
>>28617490
Least aggressive sim racer
>>
>>28617491
the absolute state of gran turismoids
>have to ask an ai to repeat what Wikipedia says about a game they are apparently a fan of
holy shit lmao
>>
>>28616537
>hey look a proper tuning menu
Get your shit together BeamNIG
>>
>>28617494
Cut him some slack, he's having a bad day...
>>
>>28617491
grok is this real?
>>
>>28616537
needs slight toe out in the front for better turn in. your brake bias is 100% rear. full open diff,boat suspension settings
>>
>>28617491
And how many of them were successful? Pretty much none of the gt academy winners have raced recently other than Mardenborough, and that program ended long ago. GT is just esports now
>>
>>28617503
>your brake bias is 100% rear. full open diff,boat suspension settings
what you talking about
brake bias is 63% front
diff is 30% locked for driving and 10% locked for braking
and boat?
>>
>>28617416
What I liked about Gran turismo and forza series (both died after 4) was the wide range of cars and racing. it had something for everyone. it was fun.the races were engaging. the games had you wanting to complete the games 100%. Now all of the sims have lost that fun aspect going for "realism". The whole point of playing a game is to have fun.
>>
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>>28617541
oh sorry i was looking at the slider in percent as if it were beam
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post gt3s at spa in your favorite sim
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>>28617562
>What I liked about Gran turismo and forza series (both died after 4) was the wide range of cars and racing. it had something for everyone. it was fun.the races were engaging. the games had you wanting to complete the games 100%. Now all of the sims have lost that fun aspect going for "realism". The whole point of playing a game is to have fun.

this is the dumbest most inane cope i have ever heard
all the major sims have tons of car selection and the most popular handful have mods for every conceivable motorsport including a few that don't actually exist. in rf1 you can even race powerboats. assetto corsa has a mod that replicates the cars from the speed racer movie.

furthermore the entire reason that cars are fun is because they drive like cars. racing is fun because of the way cars behave. therefore physical fidelity, and thus simulation value, is directly correlated to fun.
you on the other hand claim that "fun" is a function of the amount of content which, as we know from late stage forza games, is not true.
>>
>>28617582
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>>28617384
there is actually a choroQ inspired game in the works right now called Road Island Adventure, its on steam. it went through a round of crowdfunding and its making steady progress,. its supposed to release by the end of the year.
it doesnt have the disctinct choroQs but at least the gimmick is the same
>>
>>28617602
>furthermore the entire reason that cars are fun is because they drive like cars. racing is fun because of the way cars behave. therefore physical fidelity, and thus simulation value, is directly correlated to fun.
Of all criteria that video games can be objectively judged by, 'fun' is the singular most subjective metric since what someone finds fun is entirely dependent on the person in question and is not universal to every human being.
If we assume that fun is measurable and universally applicable to every person, then arcade games the likes of Need for Speed wouldn't have become massively successful franchises if the optimal formula for universally fun racing games was pure crunchy sims.
I believe that you find fun in physical fidelity and simulation value - and no doubt many sim enthusiasts do as well, but you cannot extend that to an assumption that it is the sole "entire" reason why racing games are fun.
>>
>>28617610
Can it ever really capture ChoroQ without weaponized laser focused Japanese autism?
>>
>>28617602
The ai sucks in ac,beam, ect. Im sorry that I dont find these modern sims to be fun racing games. None of them have anything that makes me want to keep playing beyond 20 mins let alone complete them 100%
>>
https://youtu.be/VAQnZgLDURQ?si=B7ywm_ilHwUdSGnr
>>
>>28617729
iracing has good AI
>>
>tfw I often wonder if Bunshun or Korekore will ever go after Kaz or some GT esports guy
>>28617425
>washed-up game series
Hey, Japan is also starting to realize that if you look at last thread's OP picture.
>>
>>28617602
iRacing and most other sims are not videogames. They don't have a real focus on an engaging single-player experience like GT's career mode. They don't have charm, personality, style, vibe etc. Yeah they might have a sorry excuse for a ''career'', like AC, but come on, don't be a clown.

>>28617426
>you say this like ridge racer wasn't considered a simulator in 1993 (it was)
So ridge racer was considere a simulator in 1993 but GT1 wasn't in 1997? Dumb motherfucker.
>>
>>28617437
should I actually go through the effort to make more webms?
>>
>>28617778
Why not? It sure beats the GT3 slop.
>>
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>gt3 slop
you haven't sim raced until you've gone flat out at eau rouge in a gt3
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>>28616207
lel
>>
New logiquake coming soon

Gran turismoids will likely have another DD option now
>>
>>28617771
you were the one who claimed gt is not a simulator despite the tagline being "the real driving simulator"
keep your own argument straight retard
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>>28617771
>sims are not videogames
correct

video games are simulations, not the other way around
>>
What sim has the most realistic FWD cars?
>>
It's sad seeing gran turismoids clinging to a washed up and dead franchise. You reach enlightenment once you move onto real sims, and you'll see how much you've been depriving yourself.

I had more fun doing a season of racing in iRacing than I've ever had while playing GT4, which was the pinnacle of the series. You can only race against brain dead AI and tiny 6 car grids for so long.
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>>28617666
>Of all criteria that video games can be objectively judged by, 'fun' is the singular most subjective metric

wrong.
fun is a quantifiable metric

what you personally consider to be fun is subjective, but whether or not a game is fun is not. fun is defined by the ability to do what you want in a game without limitation.
for example: nobody finds Desert Bus fun. it is a game literally made to be anti-fun. it does not let you play your way, you can't just drive off the road into the desert, you can't adjust the alignment to correct the pull, you can't chat with the passengers, you can't speed up time. that game is objectively not fun, and it is made that way, limited, on purpose. This is art, not fun.

now let's look at a simulator: let's use AC just to be causal,
you can race, you can hotlap, you can track day, you can mod shit, you can tweak shit, you can have a grand ole time doing literally whatever you want without any limitation aside from stuff the software is physically incapable of simulating or that is outside its scope.
there is absolutely nothing in ac that says 'you must play this way'. the simulation value directly correlates to how fun a racing game is, by allowing the player the same freedom he has in real life. reducing a game's simulation value reduces its fun quotient because you are literally taking features away.
>>
>>28617923
>reducing a game's simulation value reduces its fun quotient because you are literally taking features away.
True and real. I can't enjoy GT7 because they don't simulate tire pressure and it takes away all the fun
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>>28617914
snoys literally cannot comprehend why we won't buy a whole $599 console to play 3 year old exclusive slop, but will pay at least 1000 dollars for a pc and a t300 to play hardcore racing simulators old enough to drink after installing more mods than god
>>
>>28617890
I said it wasn't a racing sim, despite the tagline claiming it to be a ''driving sim'', which in context always meant something very different from the very start. You're grasping at straws when your main argument comes from a tagline from the PR department instead of the actual nature and intent of the game. Yes, GT was always a videogame first, not a mere simulation software. If you can't keep up with simple concepts like these, I have lost any interest to continue this discussion. You're not very clever.
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>>28617927
unironically thoughbeit, BeamNG's lack of thermals and tire wear make it less fun to me than AC or Live for Speed, because it makes drifting more predictable and thus is kinda boring. even Daytona USA simulates tire wear.
>>
>>28617942
>he still can't grasp the concept that he is comparing apples to oranges

Everyone here already understands where your personal preferences lie, but stop being an entitled little princess for a second and try to comprehend that it doesn't matter. The appeal of GT is something else entirely. You don't have to like it, it is what it is. You're acting like a hysterical woman, easily offended and incapable of rational thinking.
>>
>>28617954
>appeal of GT is something else entirely
The endgame is to race GT cars (it's in the name lol). Whether it be Super GT GT500s or GT3s, it doesn't fucking matter. Been like this since the inception of the franchise. And GT is a bad sim so it's not enjoyable. It's not 2004 anymore.
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>>28617948
>I said it wasn't a racing sim
but it is thoughbeit

> despite the tagline claiming it to be a ''driving sim''

the question was whether or not it is a "game" or a "simulation" not whether it is about racing or driving. in both cases one is a subset of the other.
obviously since you only race in GT and never drive on public roads it is a racing simulator. racing is driving, so it is also a driving simulator, but not a very accurate one. a video game is a simulation. therefore, gran turismo is both a game and a simulator. or more accurately a video game built around a simulator.

>which in context always meant something very different from the very start.
i would agree except GT is very clearly a racing simulator from the very start and has nothing to do with real life driving at all other than featuring everyday road cars in its lineup. the gameplay structure of a race weekend in GT is completely identical to how racing simulators like NR2003 and rFactor work.

>Yes, GT was always a videogame first, not a mere simulation software

no, it was always a racing simulator.
the fucking proposal Yamauchi submitted to Sony for GT1 literally says "HYPER REAL DRIVING SIMULATOR " and has a fucking picture of the Opel Calibra DTM car on it.

you are a moron. go back to /vg/ and stop posting here
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>>28617981
an opel calibra and fucking paul newman
>NUH UH ITS NOT A RACING GAME ITS A DORABINGU GAME
lol
lmao
>>
>>28617954
>The appeal of GT is something else entirely.
nigger it's a racing game not shadow of the fucking colossus
get your head out of your ass
>>
>>28617744
Does it? I thought the whole point of that game was online racing vs real people like a league of sorts. Ive never tried it.
>>
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>>28616207
What the fuck is going on in this thread?
>>
I don't really care about your personal definition of what a ''racing sim'' is, especially when in this particular case your autistic arrogance is making you miss the forest for the trees. No one honestly believes that Gran Turismo (especially the ones before GT Sport) has the same intent and target audience as something like iRacing. You're either arguing in bad faith to hold on to your ego or else you're really, really stupid.
>>
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>>28617986
>Paul Newman
he was a real one
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>>28617793
>you haven't sim raced until you've gone flat out at eau rouge in a gt3
that's what every sim racer has been doing for the last ten years
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>>28617991
>. No one honestly believes that Gran Turismo (especially the ones before GT Sport) has the same intent and target audience as something like iRacing.

they are in fact the same people
iracing players are just gt players that got jobs and stopped buying trash consoles with no games
>>
>>28617989
It is, but it's leagues above any other sim on pc for AI. The only downside is that you need an active sub to access AI racing
>>
>basically invents a whole new sub-genre for racing games
>people refer to copycats as ''GT clones'' for a long, long time, similar to how FPS games were called ''Doom Clones'' back in the day
>''n-no its just a racing sim there is no identity or legacy stop it MUH DEFINITIONS REEEEEEEEEEEEE''

ok retard lol
>>
>>28617953
The germans will over engineer the tire physics. I believe they will be top of the line. I like beam over ac because the suspension physics are more realistic and the damage. ac lets you get away with alot where in beam you'd have a flat at minimum or some more serious damage
>>
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>>28617995
if you really think about it, iRacing and GT have the exact same gameplay loop. they both have licenses, they both simulate having a racing career, iracing just uses real money instead of credits.
>>
>>28618007
iRacing is basically GT without the shitbox road cars if we are just looking at them from a gameplay perspective
>>
>>28618001
>polynigger digital straight up steals genki's shutokou battle formula and gets an A++++ from the bulgarian substitute teacher
>>
>>28618011
Please stop embarrassing yourself, retard-kun. Learn how to take an L with some dignity.
>>
only ones taking Ls are gran turismoid fans in 2025. here's your vgt and suv slop bro
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>>28618016
you keep on posting that mentally disconnected snoy drivel homie g it isn't going to ungape your anus
>>
Jesus christ stop being buttmad about car games, eyeracing fanbois and gt westaboos are so goddamn annoying, be happy the racing genre is healthy enough to have tons of hardcore sims and gt is still alive after 25 years.
At least it hasn't died like forza motorsport
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>>28618027
microsoft couldn't keep a pet rock alive
>>
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>>28618032
gran turismoids would rather drive this over GT3/GT4 cars? it sucks to be a fan of that dogshit franchise. snoy needs to pull the plug or kick out kaz
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>>28618034
the two vettes are cool but don't exist, the avantime is a dumb fucking meme from a gt4 license test (and a top gear ep) and the afeela was probably demanded by sony.
>>
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>>28618034
>gran turismoids would rather drive this over GT3/GT4 cars
i wanted the avantime so i could make it faster than the in game evo x
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>>28618038
nobody wants vgt cars. they look like hotwheels cars. it's even worse when all the cars they add are useless, as there are no events to use them in
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>>28618043
the espace f1 was way cooler than this ugly piece of shit
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fug that was close
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>>28618053
based LMU GT3 GOD
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>>28618044
>nobody wants vgt cars. they look like hotwheels cars
some are good, i like it when a company makes a vgt by picking an obvious concept of their next irl sports car
>>
>>28618053
Rip wheel
>>
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>>28618027
nobody's mad, we're just hassling a gran turismoid because he has looked at several webms of exciting and skillful gt3 racing and simply because nobody is swerving violently across the track to pass an early braking controller shitter he thinks there's nothing happening and it's "boring".
>>
You're not a real Gran Turismo fan if you don't enjoy Grand Touring (Gran Turismo) 3 racing. It's literally in the name.
>>
>>28618010
It's just not the same if I can't BTFO shitters in RUFs with a souped up Yaris '99
>>
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/ovg/, who is your favorite Gran Turismo 3 driver?
>>
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>>28618071
this unironically
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>>28618080
>Yellow flags LMAO
>>
>>28618080
the goat vadim kogay
>>
>>28618071
For me, it's Gran Turismo Daytona.
>>
>GTCHADS living rent free in the autists head

This thread IS fun.
>>
I forgot which side I was supposed to be baiting today.
>>
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>>28618101
Yes
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>>28618071
WAKING UP AT TWELVE IN MY CLOTHES AGAIN
FEEL MY HEAD EXPLODE FROM A NIGHT OF GIN
https://youtu.be/PUMhwOgzT2M?si=n2fUdqocSZPb2JXg
>>
>>28618102
Reaction shots always get me good
>>
>>28618101
Forza Motorsport fans
>>
>>28618102
>switching lines and cutting off the car beside you right before a braking zone
lmao
>>
>>28618080
Tim HeineCHAD
>>
>>28618108
I'm more of a Lenny Kravitz kind of guy
>>
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>>28618102
>ferrari challenge
>>
>>28618071
I enjoyed it but too many things bothered me about it.
>Gold license prizes sucked aside from the NB Miata and Impreza Rally car from B License and Rally
>AI got fresh cars every race while you had to go through most championships with dirty oil
>reused sounds from GT2
>greatly reduced car list
>some championships were outright bullshit, especially in Professional
>non-memorable OST
>no reason to drive the turbo F1 cars other than nostalgia unless you REALLY enjoy turbo lag (lmao europoors get FUCKED)
>>
Are we posting GT3 clips where shit happens now? What happened?
>>
>>28618111
But they don't exist
How anyone can be a fan of that game is a mystery
>>
>>28618119
the joke flew over your head
>>
>>28618108
GT2 having Cardigans was always a work of fate
>>
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>>28618119
>non-memorable OST
NTSC? I'll issue a Fatwa against you, you dirty mongrel.
>>
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iRacing as a functional concept goes back to 1994, to the Hawaii service for Papyrus' IndyCar Racing and Nascar Racing 1. Dave Kaemmer knows what the fuck he is doing even if his flaw is being too eager to trust math over feels.
Gran Turismo came out too late to be relevant to the genre in any way, it's only because of Sony propping it up to sell consoles it isn't some niche game that costs 100 bucks a copy like the xbox port of automodellista. kaz is basically sitting on a massive retirement fund so large he can comfortably spend it on himself, he's the yu suzuki of the modern day, arriving to work in ferraris and having wine for lunch, dragging his feet just long enough to milkmaxx sony and still shit out a game better than the americans, though it finally took the americans sabotaging themselves to do it.
>>
>>28618142
I like how whatever model you're using gave up on capitalizing stuff halfway through
>>
This is getting a bit sad now.
>>
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>>28618154
i do that on purpose because it proves i'm a human, i only capitalize the proper nouns i think are worthy. for example i would say Dale Earnhardt but also andrea de cesaris
an llm wouldn't be able to resist the temptation to be correct, nor could it have an objective opinion about worth
also it would definitely not call you a nigger, you septuple nigger.
>>
>>28618160
It capitalized Sony once. Feed it posts by Whiplash anon. I want to see what it outputs.
>>
Who would win in a race? An average irating iRacer or a Gran Turismo player who only does single player
>>
>Whiplash anon
>>
>>28618175
We, the audience.
>>
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>>28618170
yeah old Sony was worth capitalizing
post-piss3 snoy is not
>>
>>28618175
both bomb every corner and think every lap is the last lap
>>
>>28618187
true it does depend on how many laps they do
only 3? obviously the gt player will win in a sprint
10+? iracing player has the endurance to race for at least 30 minutes while the gt player will get bored if he hasn't won a new useless 63 hp kei car every 10.
>>
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>>28616207
Wanna know the real bullshit?gt5 having the formula car in the online car dealership and taking a long ass time to show up in the used dealership.
GT5 IS OFFLINE SO GOOD LUCK GETTING IT.
FOR FUCKS SAKE KAZ.
>>
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>>28618195
I'm probably gonna play some LMU this weekend because week 13 in iRacing is gay. I can't get the FFB to feel good in LMU though, and it feels floaty in low speed cofners
>>
>>28618138
>EU
>Actually Muslim
Every time.
>>
>>28618198
If you really were from the US of A you'd know that we had the banging OST. Stop larping.
>>
>>28618197
There's GT3s in Fuji, GTEs in Le Mongs, for Silver wet Fuji classic or Imola and for Gold Bahrain or Qatar, breddy gud even tough I'm scared to try wet fuji with all the Le Mans Terrorist 2s around
>>
>>28618202
I'm not as big a fan of (((Lenny Kravitz))) as I was in the 2000s, either, which doesn't help. When the game was new, I actually turned off all but one or two songs and then disabled the music entirely.
>>
>>28618235
>one or two songs
Motley crue and judas priest?
>>
>>28618242
Cirrus and Motley Crue. The "Kickstart" part of "Kickstart my Heart" didn't bother me, the censoring of "kicking ass" did.
>>
>>28618080
>>
>>28618202
personally i wish we got my favourite game as an in-race song and moon over the castle as the intro because the gt2 version of that fucking slaps hardcore, i like my favourite game a lot and ish i got to hear it every other race instead of i think i'm paranoid
>>
https://youtu.be/1tBUsXIkG1A?si=1HE87xcJNcPWPPeM

The greatest trailer in racing game history. If only the actual game lived up to the hype...
>>
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>>28618142
>arriving to work in ferraris
*porsches
specifically the old ass 2001 911 gt3
>>
>>28618266
It took me two decades to realize those were the same Cardigans who performed "Lovefool." I also was a brainlet and couldn't comprehend song titles not being in the song itself.
>>
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>>28618319
I truly don't understand how people fuck that corner up so badly. Indianapolis is a much trickier corner.
>>
post gran turismo 3 webms

>>28618215
i still cant vibe with LMU, i'm so used to iRenting's physics now. it doesn't help that the LMGT3s have less downforce
>>
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>I sucked
>I was bad
>I should go again
I know it's a little budget title but I'm surprised how few people play this game.
>>
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>nobody told me to use vp9 instead of vp8
>>
>>28618351
I have to give a proper chance to BeamNG's rally and drift. Didn't like the FFB when I last tried, maybe I didn't calibrate it properly.
>>
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>>28618053
Found a better angle
>>
>>28618175
the GT chad
>>
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>>28618371
I think beams ffb is pretty good. I had my rig siting for a year because no mater what I tried it just didnt feel good. I have the wheel set now so its 1:1 with whatever car that im driving. I still dont know what any of the settings do in pithouse either.
>>
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>>28618448
Seems like you're using a relatively old driver. Now the road sensitivity bar doesn't exist anymore and some sliders have been shuffled around. I don't think my main problem is in the Moza driver, its probably car setup and in-game base calibration. I just can't feel the gradual loss of traction like I do in AC. I'll figure it out eventually, I suppose...
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>>28618509
yeah, it wants me to update but now that I have it feeling pretty realistic I dont want the update to change anything.I havent played ac in over a year but I do remember it felt better for track style driving. Beam shines in feeling the suspension and body roll/weight transfer.
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>like the staff minigame
>try to find info on it
>none exist outside of what is given in the in game description
a shame, I really wish it had more depth to it.
Same with car damage, wear model and repair mechanics. So many questions left unanswered.
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>>28617990
People who like racing games are being called out for hating another racing game that happens to be considered unfashionable here.
So much for a racing game general. All should be welcome here, but that's obviously not true given the seething that's going on.
Shouldn't even be a 'x is better than y' thing, just a place to discuss what anons are doing in the racing games they play.
But someone talks about GT and some fags here REEE. Time to fix that crap already. Sure GT7 is meh, but it's all some of us have.
GT players have nowhere else to post on this site, so let them post here. FFS.
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man i love gran turismo 3s at spa
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>>28617779
here
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>>28618656
I don't hate GT7, I just don't like the direction the game went with its lackluster updates. It's actually okay for fucking around in shitboxes or road cars but that gets boring after awhile. The game doesn't have a lot of substance if we're talking about single player. Sport mode is a whole other topic and has a lot of issues of its own, which is why I moved onto different sims.
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Anyone else gonna download?

I know for now it’s just offline but I’m stoked to just play it.
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>>28618697
Wish I had all my save content from my xbox
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>>28618712
Im starting again desu.
I did play a lot on PS4 before PC but then on PC I kind of forgot what I was doing, wanted to start again but you can't
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>>28618712
You just made me realize I could of dumped my save with a tool on Nexus before the servers went offline
Ah well part of the fun is actually playing through the game again.
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>>28618697
Just for a FYI because it's never stated.

But even if you own the base game.
ALL DLC will be unlocked for you.
Wild Run, the cars etc all of it.
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>>28618714
>wanted to start again
If decade younger me saw that I was gonna replay the crew, I'd say "fuck that, what wasn't behind a dlc paywall was an absolute grind. Plus the driving physics were OK at best, not as tragic as tdu, but nothing on simcades or nfs". Unless the restoration team have removed the paywall, it will still be a ubisoft game at heart
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>>28618731
Dunno about the paywall but all DLC will be included.
As for the physics, possibly you played the post Wild run version?
Wild Run absolutely destroyed the Physics and Graphics. Downgrade in both areas.
However the same team is working on reverting the changes whilst keeping the Wild Run content in tact.
It's offline anyways so I assume there will be a way to add the in game money or something.
I'm playing legit again.
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>>28618727
Good shit. I just downloaded a Uplay store version of the game since I never bought it from Steam and didn't think about how DLC was handled
Had to look on SteamDB just to see for myself and sure enough the DLC's themselves have no actual files and are just proof of purchase loicenses for DLC access
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>>28618757
It's an online "MMO" anon. They have to include all the files otherwise someones going to be invisible to you.
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>>28618760
In hindsight that should of been obvious to me, But I am a complete retard so please forgive me
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>>28617923
Desert Bus was deliberately designed to be anti-fun because as you mentioned, it exists to prove a point (and, a tad bit ironically, that point was a hyperbolic indictment of slavish dedication to realism in a video game), but the average arcade or "simcade" is not - it is designed to appeal to a market and move copies, just like any other video game. I therefore once again have to question that if there was a "fun quotient" directly correlated to the crunchiness of a sim, then why do arcade games tend to outsell crunchy sims? Why does the average consumer seem to spurn such apparent freedom and feature-richness (I would like to point out that none of the features you listed are necessarily exclusive to dedicated simulators - perhaps there isn't a non-sim game that aggregates all of them, but there just as much could be) in favor of games that do not go into autistic detail of car simulation and are thus hypothetically less fun by default?
Is it perhaps because some people find less fun in games that go into the weeds of simulation? Or rather, they derive more fun from the heightened realism/irrealism of a "simcade"/arcade game? I mean, you yourself admitted that what someone finds fun is subjective, logic would dictate that the potential "fun quotient" of a game would therefore be directly impacted by the opinions and tastes of the person who is playing and judging the game. I don't see how those two things are not closely interlinked.
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>>28617009
mod?
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>>28618801
>(and, a tad bit ironically, that point was a hyperbolic indictment of slavish dedication to realism in a video game
which, ironically it fails at because in aiming for said realism it completely misses the point and just makes the game boring because there is nothing to do to change the experience at all, demonstrating quite well why high detail simulation is particularly fun.

>but the average arcade or "simcade" is not - it is designed to appeal to a market and move copies, just like any other video game.
yes but even those games depict a simulated car that moves and behaves as a car does. racing and driving is fun because of the way cars behave and racing games are unique in that they depict a sport exactly as it is played. no other game about a sport actually lets you participate in it. at best you might control the actions of a team by suggestion or imitation but you are never truly playing hockey or baseball. simulated auto racing on the other hand is actual racing with all the skill and strategy required irl, even when the game is arcadey or simple. therefore it is always in a racing game's best interest to lean into realism because without realism it wouldn't be racing and it wouldn't be fun.
arcade games outsell sims because they activate more people's lizard brains by simply being more accessible and easier to grasp. its that simple.
much like people have the capacity for different kinds of intelligence a racing game has the capacity to aim for different levels of realism. what one developer thinks is important emphasise might not be the same thing as another, this is why we have several sims that all drive markedly different despite simulating the exact same thing.

what you personally consider to be fun is indeed subjective but the total mass of fun that you can have in a given activity is limited by your interaction with that activity. this is why watching a race on tv is more boring than actually participating in one or watching it live.
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>>28618801
>Why does the average consumer seem to spurn such apparent freedom and feature-richness (I would like to point out that none of the features you listed are necessarily exclusive to dedicated simulators - perhaps there isn't a non-sim game that aggregates all of them, but there just as much could be)
because the average consumer is retarded, thinks that everything should be made for them from the outset and learning what an "anti-roll bar" does is harder to grasp than <green item, blue item, orange item or purple item>. these are the same people who cry about dark souls or silksong being too hard even though it's just simple timing button presses. their idea of fun is mindless consumption and having their feelings agreed with.
an automobile, much like a horse, teaches the driver to be humble, and some people are not ready to be humbled. so, baby-mode arcade racers like burnout, that let you just autistically smash everything and wallride without consequence, that have no way for the player to meaningfully interact with the world aside from smashing it up, exist for these people. for these games to be fun they need lots of stuff in them so that the player's limited freedom to change the experience is offset by many choices.

>I would like to point out that none of the features you listed are necessarily exclusive to dedicated simulators - perhaps there isn't a non-sim game that aggregates all of them, but there just as much could be
yes that game could exist but doesn't, because the more detail and player choice a game has the more of a simulator it is by the layman's eye.

in essence a fun quotient is derived from the game's maximum capacity for player interaction. for moddable games this is effectively infinite. some games that have a lot of shit going on screen and unlocks for days are artificially increasing the capacity for player interaction by adding lots of "content" so that even people who can't grasp a sim feel fulfillment.
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>>28618727
>Wild Run
it was crazy how much that changed the look of the crew, vanilla crew 1 is butt ugly
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Can somebody explain anti-roll bars to me.
Why would I want them? Why would I want them firm, or soft?
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>>28618969
>Why would I want them
to not roll
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>>28618969
>Front
As stiff as my cock
>Rear:
Detached
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>>28618969
they are used to cover up poor geometry.
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>>28618969
they are just springs that attach the left and right side of the car together. their purpose is to add additional spring rate specifically only when the car's body is rolling in a turn. they allow you to control the car's left and right body movements separately from its forward and back movements.
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>>28618979
>>28618983
>>28618996
>>28619001
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>>28618979
>stage 2 HRT
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>>28619004
you want a car's suspension to be compliant with the road surface so the tires stay in contact, but you also need the body itself to not wobble around when the car is trying to turn or stop, so there are two different kinds of springs to facilitate this: coil springs, leafs or torsion bars to suspend the body and anti-roll bars that limit how much it can wobble and in what directions. this isn't really complicated at all.
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>>28619014
>you want a car's suspension to be compliant with the road surface so the tires stay in contact,
correct, and anti roll bars do the opposite of this.
So why... do I want them?
>but you also need the body itself to not wobble around when the car is trying to turn or stop
yeah but how does it affect the car while I'm driving?
If I make super firm anti roll bars or remove them entirely, how will it affect the handling?
How will the car "feel" with either extreme for example?
>so there are two different kinds of springs to facilitate this: coil springs, leafs or torsion bars to suspend the body
I'm assuming I'm not adjusting those.
> anti-roll bars that limit how much it can wobble and in what directions.
Is what I think I can adjust. So I need to better understand this.
>this isn't really complicated at all.
saying that and understanding how it will affect a cars handling in a vast variety of situations with slightly stiffer or softer anti roll bars is a different thing.
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>>28618979
its ok kita we accept you
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>>28619026
>correct, and anti roll bars do the opposite of this.
yes if you set them too hard or too soft sometimes, this will happen, depending on the car and suspension geometry. for example the poster above, >>28618983
will make a car that lifts its front wheels in cornering, totally undesirable for a formula 1 machine but might be good for a live rear axle vintage car or american oval racer where the rear suspension works differently.

>yeah but how does it affect the car while I'm driving?
>If I make super firm anti roll bars or remove them entirely, how will it affect the handling?
>How will the car "feel" with either extreme for example?

less ARB generally means the body of the car absorbs the force of you turning by rolling over instead of actually changing direction, and so it feels like it turns "slower". when the body of the car rolls over the center of gravity and the angle at which the wheels contact the pavement changes, and they change in a way that is counterproductive to turning. motorcycles lean inwards to counteract this centripetal force and the inward lean on the wheels causes the machine to turn. cars cannot do this and need springs to keep them from leaning the wrong way.

you use arbs and springs in a kind of balance so that even in a turn all four wheels get pressed into pavement the same amount, at the same angle, and the car's center of gravity does not change more than you actually want it to. SOME suspension movement and body roll is necessary to comply with the road surface, so in tuning these parts you have to find a compromise between road compliance and driver compliance. extremes are generally undesirable, unless the game or mod just has busted ass physics and the max value is still a relatively sane number or a necessarily insane one.
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>>28619043
>will make a car that lifts its front wheels in cornering, totally undesirable for a formula 1 machine but might be good for a live rear axle vintage car
why?
>less ARB generally means the body of the car absorbs the force of you turning by rolling over instead of actually changing direction, and so it feels like it turns "slower"
Okay makes sense. roll makes a car turn less because more of the force is spending time rolling.
>when the body of the car rolls over the center of gravity and the angle at which the wheels contact the pavement changes, and they change in a way that is counterproductive to turning. motorcycles lean inwards to counteract this centripetal force and the inward lean on the wheels causes the machine to turn. cars cannot do this and need springs to keep them from leaning the wrong way.
Okay so it enhances the angle at which a tire hits the road turning cornering. Similar effect to camber. Makes sense.
How does camber and rolling play into each other? Does a big negative camber offset rolling angle for example during cornering?
>you use arbs and springs in a kind of balance so that even in a turn all four wheels get pressed into pavement the same amount, at the same angle, and the car's center of gravity does not change more than you actually want it to.
Got it, so ARB is about maximizing weight distribution over all of the wheels.

You have been most helpful to me.

Next question how does front and rear ARB come into play. Why would you want one car to have a softer rear ARB compared to the front for example? Or vice versa.
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>>28619055
>why?
because there's no anti-roll bar in the back, so the back end of the car will roll over while the front end remains stiff, and because an anti-roll bar is linking the front suspension arms together, as the outside front wheel compresses the inside one is picked up off the ground. combine this with body roll and you get tripod action. you don't want this to occur ideally and the front bar should be just soft enough that the inside front wheel stays on the ground, but depending on the car and track and tires it might be unavoidable or desirable.

the soft rear end and hard front end means the drive can mang on the throttle and really throw the car into turns but as a consequence it's not very responsive or precise. you see this with FWD cars as well where the roll bars might be configured in the opposite way: a basically nonexistent front with a torsionmaxxed rear ARB causing desirable oversteer on a platform that otherwise has trouble with that.

>Got it, so ARB is about maximizing weight distribution over all of the wheels.
Yes! You can further manipulate the specific way the weight distribution is controlled by setting different balances of ARB stiffness between front and rear, which can drastically change the way the car behaves in turning.

the way i think of it is, when a car goes into a turn its suspension settles in a kind of fighter's stance and the arbs control whether the weight is on the front foot or the back foot before delivering the kick, which is you pressing the gas and exiting the turn.
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>>28619055
>Okay so it enhances the angle at which a tire hits the road turning cornering. Similar effect to camber. Makes sense.
yes, by controlling roll you control what is called static camber.
>How does camber and rolling play into each other? Does a big negative camber offset rolling angle for example during cornering?
yes, but there are some caveats to this
camber has another related adjustment called toe which is the angle at which the wheels are pointed forward. both of these settings control the effective thrust angle of the wheel and tire. if you have lots of negative camber you need to have lots of negative toe (wheels pointed outwards) so that the cambered wheel still rolls forward in a straight line. you actually want just enough camber so that whatever body roll you can't or don't want to get rid of makes the outside wheel sit flat on the ground in a turn, and just enough toe in or out to counteract the camber's tendency to make the car turn in a straight line without compromising the directional stability it provides in corners.

you can see on that pic with the IMSA bmw that it has a lot more camber on the rears than the fronts to deal with the additional body roll caused by running a softer rear anti roll bar and the fronts are just barely cambered enough so that even when in an extreme like that the outside tire is flat on the ground.
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>>28618680
I love the Stratos (I think I still have some top20 position on Greece's leaderboards in DR2.0 with it), that gameplay looks delicious (GT rally is somehow both underrated and underutilized by the devs), and that shortcut at the end was criminal.
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>>28618896
>because the average consumer is retarded, thinks that everything should be made for them

Oh, the irony...
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>>28619132
it's not irony it's literally true
the average video gamer, according to the industry, gets violently offended if a game doesn't cater to them specifically. no game can be made with anyone but the lowest common denominator in mind even if they literally will never play the game in question, like the fucking blind driving assists in forza 8 that sighted players can just abuse to make the game play itself.

whether or not this person actually exists and isn't just a manufactured opp is another question
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No one interrupt him now, he's very, very close from achieving self-awareness.
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>>28619084
>the soft rear end and hard front end means the drive can mang on the throttle and really throw the car into turns but as a consequence it's not very responsive or precise.
Hmm I was wondering why the rear ARB was softer on this stratos. Doesn't feel unresponsive though, but then again, it's a stratos.
>You can further manipulate the specific way the weight distribution is controlled by setting different balances of ARB stiffness between front and rear, which can drastically change the way the car behaves in turning.
hmmmmmm
>>28619121
>by controlling roll you control what is called static camber.
wouldn't it be "active" camber, since it happens only during cornering? Static, I would image would be toe and chamber that is there even when the car is stopped?
>both of these settings control the effective thrust angle of the wheel and tire. if you have lots of negative camber you need to have lots of negative toe (wheels pointed outwards) so that the cambered wheel still rolls forward in a straight line.
ah makes sense
> fronts are just barely cambered enough so that even when in an extreme like that the outside tire is flat on the ground.
why don't they have less ARB to have the inside tire touch the ground as well?
Is having just good contact with only the outside tire enough?

Anyway a webm that is semi related. (tires being lifted)
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>>28619184
>that lift
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>>28619126
>I love the Stratos
Who doesn't love a stratos, she is like a gal that just can't say no and will do whatever you tell her to.
>(GT rally is somehow both underrated and underutilized by the devs)
dunno about GT, I primarily care about historic rally, modern cars are fine for a bit of fun no doubt, but if a rally game doesn't have a statos that is a big sad
>and that shortcut at the end was criminal.
To be fair, it's probably faster and safer to go around, but it was gimmicky enough where I imagine spectators would be ecstatic to witness in a rally.
Other things like this webm, I don't know if people will "get it".
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why did you record a tv...
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>>28619204
>Who doesn't love a stratos, she is like a gal that just can't say no and will do whatever you tell her to.
She's also extremely fickle and will violently kill you if you go a bit too far. Lovely stuff.

>anamorphic lens flare
Kino.
>>
Some anons will discuss Gran Turismo in the next thread about video games.
The seething bitches will just have to deal with it. The rest of you are cool.
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I don't understand half the shit posted in this thread. I just play games and go vroom vroom.
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>>28619240
>>28619236
That is the way, king.
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>>28619219
>She's also extremely fickle and will violently kill you if you go a bit too far. Lovely stuff.
I like to handle my cars like I handle my women, with no protection and till death do us part.

>Kino.
Yeah it does have a vibe, like you are watching a rally on a CRT monitor in the 90s.

Anyway what my webm is showing isn't flashy at all.
But it feeeeeeeels just right. It just rotates so nicely, so smoothly on a dime. 10 deg turn in, 10deg counter steer, mmmm~
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>>28619240
same desu I'm still polishing up the crew 2, hoping I'll be finished soon so I can start crew unlimited next week
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is it just me or is AMS2's physics just fucked up? the cars just slide around too much and it feels floaty
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>>28619243
What's your feelings on the differences in physics, forcefeedback and car setups in dirt rally, dirt 4 and dirt rally 2.0?
How do you feel they compare?
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>>28619184
>wouldn't it be "active" camber, since it happens only during cornering? Static, I would image would be toe and chamber that is there even when the car is stopped?
static camber as far as i know is the camber that is inherent in the geometry throughout its axis, so it will sometimes increase or decrease on suspension compression, or when the car's body rolls over a lot, or when there is a lot of steering caster. it's the inherent angles created by the chassis that you are attempting to control by setting the wheel to a specific angle to begin with. it's probably the wrong word but idgaf i'm not an engineer

>Hmm I was wondering why the rear ARB was softer on this stratos. Doesn't feel unresponsive though, but then again, it's a stratos.
the weight distribution and short square wheelbase of the stratos enhances its directional control, and the soft rear suspension dampens that dartyness enough to be easily controlled. it has big fat tires for the era as well. as a car, it's designed around being driven exactly as you are doing it.

>why don't they have less ARB to have the inside tire touch the ground as well?
well, you can, and most would, but in some cases the understeer created by letting the inside tire lift is more beneficial than having extra grip, especially if you're driving a skittish rwd car in a full-contact series like touring cars.
everything is a balance and there is no actual right or wrong way to do things, if you can achieve results then it's the right way.
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>>28619004
>too much roll over in turn
>just switch the swaybar
bandaid fix. read a book.
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>>28619292
>as a car, it's designed around being driven exactly as you are doing it.
Which is how? Put it into words please.
>but in some cases the understeer created by letting the inside tire lift is more beneficial than having extra grip, especially if you're driving a skittish rwd car in a full-contact series like touring cars.
Ah makes sense, you'd want more stability in those cases, not a hair trigger spin out machine.
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>>28619272
you are playing a brazilian fork of the project cars 2 engine, what did you expect?
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>>28619288
I've never played Dirt 4 and 5, and it wouldn't be fair or accurate for me to compare DR1.0 and 2.0 now since its been years since I've last played 1.0 on a G29 (I'm on an R3 now). I've heard some people saying that 1.0 somehow has better FFB, despite the physics being a bit more arcadeish than 2.0.
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>>28616551
I don't get why Forza never added rallyX. it would give something of a use for the 4x4s they have.
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>>28619344
As far as I know dirt 5 is trash.

But I've played dirt rally 1.0 and 2.0 and Dirt 4(only the rally mode, modern and historic) and enjoyed all of them.
Try it out.
Heck, try rallying a stratos in all three of them and see how the games compare if you got nothing better to do. Would love to hear it.
>>
I don't have the time to get a degree on mechanics to learn in depth car tunning. I've watched some videos, read some basics, but I still just download someone else's setup and do minimal tunning myself (mostly brake bias, gear ratios, toe and camber). I've used a lot of Rally Techinical (the youtube channel) setups for DR2.0 and it was good enough to help me get some top20 results in a few stages. I don't think its productive to obsess over setup when I have so much to learn and refine of driving technique first.
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>>28619358
That's not a bad idea, mate. I've been itching to replay Dirt 2 for some time now, and since I've found the download of Dirt 1 (which I've never played) on some game archival site (I believe the game is abandonware now) I've thought about playing all of the series from the start. I don't know when I'll have the time, but when I do I'll be happy to post my thoughts here.
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>>28619363
>I don't think its productive to obsess over setup when I have so much to learn and refine of driving technique first.
I mean driving is something you feel.
Setup is something you think about.
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>>28619380
Fair enough. I know I should just experiment more with tunning, but every time I change something I tend to secong guess myself and get paranoid:

>how did this change affect this particular corner? Can I even tell objectively?
>was it worth it to sacrifice X for Y there?
>is this really worse than before or should I just give some more time to adapt to the new setup?

I know its a me problem, I'll try to work on it.
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>>28619353
In Horizon? They did, somewhat.
In Motorsport? That would've required effort.
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>>28619390
>Fair enough. I know I should just experiment more with tunning, but every time I change something I tend to secong guess myself and get paranoid:
Just use time as your objective marker.
Or your feelings on ease of control and getting the car to do what you want as a subjective marker.
The tuning should either make it more easy for you to control it, or it should give you faster times.
Can't tell the difference? Means who gives a fuck, revert changes.
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>>28619401
I'll try that, thanks boss.
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>>28616207
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>>28619363
Tame the beast. I dont like fiddling with settings. I just want to drive.All of these sims should be launching with well tuned cars but they dont for some reason.
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>>28619306
>Which is how? Put it into words please.
it's a rally car so low average speed, sharp fast turns and short bursts of power. the wheelbase is short and wide and the car is mid-engined for the best possible directional control, and the car's darty nature is exploited by controlling its tendency to oversteer with a soft, compliant suspension. you would not want to put the same kind of car on a normal racing circuit with a lot of fast sweepers, it would be very slidey and slow albeit fun.
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>>28619461
i don't agree with what other people think is a fast setup so that shit is gay fuck you
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https://www.youtube.com/watch?v=zUD9YFxq11g
>get your skills up
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>>28619461
Coz setup is like 80% personal preference
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>>28619466
youll never learn how to just deal with it and get faster anyway.I'll win by wheel time while you move sliders in the pit
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>>28619467
He's such a cutie
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>>28619219
is that dirt rally 2
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>>28619462
thanks, that's close but doesn't cover all of my feelings on both what I do and what the car is like.
I mostly feel that I turn the car with my feet rather than my hands. Steering and counter steering with 900deg and no power steering is too slow
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dropping a truth bomb real quick
midengine is peak automotive design
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>>28619511
True.
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>>28619506
somewhat to illustrate the point
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>>28619506
>>28619533
That is how you're supposed to rally, yeah. I have a confession to make...I always drive on 540 degrees even on old cars, its a lot easier to catch slides, way faster and more agile.

>>28619505
It sure is.
>>
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>>28619542
>degrees: 900
>power steering: off
>forcefeedback settings: strong
>handbrake button: unbound
>shifting method: H-Patten manual +clutch
>gear change:double clutch
yep, it's historic rally time
https://youtu.be/q0wXU2PwY9A?list=RDq0wXU2PwY9A&t=40
>>
>>28619557
>camera: cockpit

Yep, its Stratos/Fairlady/Escort time.
>>
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>>28619542
> I have a confession to make...I always drive on 540 degrees even on old cars,
I use 3
>>
>>28619585
3 degrees? left, forward, right?
>>
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>>28619587
yes
>>
Setups for the most part don't matter, the only thing that really determines speed is downforce. Like running a high downforce setup on a track like Daytona will make you slow as shit and vice versa.
>>
Is there a good Le Mans simulator that includes pit strategy and things like that like Test Drive: Le Mans?

Also WRC or Dirt Rally?
>>
>>28619764
do you care about older cars?
>>
>>28619771
Only to a certain extent, I prefer early 2000s if so.
>>
>>28619799
dirt rally has more older cars, WRC is new cars only, if I remember correctly.
>>
>>28619764
DR2.0 is the superior game overall, especially on gravel, but WRC has way more content, stages, modern WRC cars etc. Aside from having very poor optimization (it isn't even Unreal 5 btw) and mediocre visuals, WRC somehow has worse FFB. The RWD cars tend to snap in situations where you would be able to control the slide or correct it on DR2.0 (I don't know if it got better after the updates). WRC has better tarmac physics than DR2.0, but nothing to write home about. Try both and see which one you like better.
>>
>>28619972
>>28619972
>>28619972



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