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File: IMG_1853.jpg (210 KB, 1186x1054)
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Do any anons have experience photographing CRT televisions? I have a few PVM’s and other consumer sets and I have been playing around with the Halide app on iPhone 15 pro. I’m curious about general dos and donts. Excited to take more photos tonight when the room will be dark, I’ll post more if there is interest.

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take long exposures, about a second or.
if you need the rest of the image to be visible, use a fill flash pointed straight up into the ceiling.
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>>4372498
Is this a troll? I don’t know much about photography so I really can’t tell
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Pic related is from another thread, I want to take pictures like this
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>>4372673
Go look up interlaced displays and how they work compared to progressive. That'll start you on why you need to shoot with specific settings
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>>4372671
nah he's deadass, you can see on this one there's a bit of that cus it wasn't slow enough. Maybe use a tripod, most people can't handhold one second

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>>4372673
that looks fake. there's zero bloom (which there will be a lot of with high contrast long exposures) and it appears to be PERFECTLY aligned with the scans.

you know what you could do? record video of the screen and change the shutter angle until it looks normal and grab a screencap from that.
>>
>>4372673
>download emulator
>activate CRT shaders
>capture screen
>>
>>4372736
it is but not because of that
also
bloom is a meme, a defect, good lenses won't show much

>>4372497
Don't use a phone, get a real camera capable of true long exposure.
>>4372671
He's 100% serious.
Flash your ceiling to bounce it diffuse to light the room, and a few seconds to allow the CRT to illuminate the phosphors of the display enough until they're bright enough for a good exposure.

To determine how long your exposure must be for the CRT display a 100% white screen and do test shots until its white is around 90%. Dial that back 1 stop, then adjust the flash pointed at the ceiling and figure out how powerful to have the flash set. You don't want it too bright, but you don't want the sides of the TV to be pitch black from lack of light either.
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>>4372497
match the camera's shutter speed with the CRT's refresh rate, or do a long exposure
>>
>>4374673
Cozy setup, I would use CRT's myself but the whine gets me so bad. People say it goes away as you grow old but im 30 and I hear it as well as I did as a child so idk.
>>
>>4374673
The ideal thing to do is actually divide by the refresh rate. The more samples the better.
60Hz?
Use a shutter of 1/30 (2x), 1/20 (3x), 1/15 (4x), 1/10 (6x) etc.

The use of an ND filter will allow you to do long enough exposures if 1/30 or so is too bright.

>Plushie
>CanoScan in the background
Any chance you could scan your plushie's butt and upload that?
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>>4374675
CRT monitors like in my pic don't audibly whine. They run at a much higher refresh rate than TVs, far higher than what humans can hear.
I have a TV too which does whine, and yeah it can be pretty annoying, although when I'm playing a fun game on it I usually forget about the whine.

>>4374681
>The ideal thing to do is actually divide by the refresh rate.
For capturing static content, definitely, but not for moving content unless you want a bunch of overlapping mismatched frames.
>Any chance you could scan your plushie's butt and upload that?
kek, maybe tomorrow
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what's wrong with this pic? way too dark? inaccurate colors? i used a 30 year old tv
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>>4378544
Underexposed, just use a longer shutter speed.
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>>4379676
This isn't under exposed.
It's post-processed fagslop.
The bright parts are already near the clipping point and some are already clipped, this is a software problem not exposure.
>>4378544
Shoot RAW.
Use a tripod.

Consider defocusing very slightly to reduce the extreme contrast of the grille and to prevent aliasing.
>>
What is a CRT
>>
>>4379708
Critical Race Theory, the ideology that LCD monitors are inferior but oppressive so we must return to our origins and use more widely available, affordable, and wholesome old school display tech like cathode ray tubes and projectors.
>>
>>4379708
Cathode-Ray Tube. The technology responsible for TV screens before LCDs were commonplace. Generally idenitifiable from their square screens, bulky rear ends, heavy weight, and curved glass. Nobody makes them any more and retro gaming enthusiasts snatch the last working ones up because retro games' art styles depended on the way the screen blends pixels to make the objects look better and more detailed. Playing retro games on LCDs normally gives an uncannily sharp pixel look that is undesirable.
>>
>>4379701
Yknow, sometimes white is white. No need to make all the highlights middle gray when the rest of the image suffers.



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