Man who invented Fallout game, Timo Cain, says modern games need to imitate those old games like Fallout to not stagnatehttps://muropaketti.com/pelit/peliuutiset/fallout-luoja-haluaisi-nykypelien-ottavan-oppia-80-luvun-peleista/He says: "games in 2020s has big problem of being designed for everyone but instead there should be more games that are focused on small audience""If there would be games for smaller audience they would be made exactly for that audience and then they would be really great in what they do", he claimsFor example fallout was turn based isometric strategy and roleplay. It wasnt much of a fun for action game enjoyers, especially realtime action. Also it wouldnt have made 3D game enjoyers happy since it was 2D world.Due to 90s limits on game sizes the game contained thousands of lines of English text which was NOT SPOKEN. There were a couple of spoken lines but it was 10% of the game text at tops.One minute of speech in 90s took 1 megabyte of space when it was in a suitable compressed codec. Fallout sound file is 100MB in size. Entire game is 700MB.
>>522081181i dont play moderm games basically because they feel like watching a movie, hundred of cutscenes before you can do anything, old games you press start and start killing without any tutorials or babysitting you
>>522081336Even newer "retro" RPGs like Age of Decadence and the new Shadowrun games don't allow you to free-travel and instead shuttle you between conversation, combat, and HUB/shop areas with nothing in between.
>>522081181Fallout: The Frontier was cringe kino
I only play old boomer crpgs. Several studios have tried to capture that niche fan base and still fail considerably and make shit games (owlcat)
>>522081181I haven’t played a game since black ops 2. Until the heroes of might and magic olden days demo came out. I’ve been playing that for the past week. The game is pretty RNG and the AI is shit but it’s nice. Looking forward to the full release.
>>522081438It would have been the best mod if they didn't sperg out.
>>522081181Are you getting paid extra this weekend?>>522077208>>522075244>>522068584>>522065043>>522063048>>522060375>>522053252>>522050804>>522048993
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>>522081486Same. Why can't anybody make Planescape Torment or Baldur's Gate kind of games nowadays? Pathfinder is absolute crap, BG3 is slop, none of them captured "that feeling" of adventure
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Vidya was always for-profit slop, even tolerable games are abandoned by their creators.Find a game you like and stick with it until you get bored. Do something else for a while and when that gets boring you can try again. You're never going to get that childhood charm back of finding a new game you like and grinding it out endlessly.
>>522081181It's a competitive market with large budgets. And if you do have a large budget, you can't take the risk of developing games for a niche audience. You could do that 30 years ago by gathering a team of 30 people together.
>>522081438Wow I never heard of that. What filthy troon degeneracy. Keep these people the fuck out of game development and in mental institutions where they belong.
>>522081181Fallout games are gay and overrated. Lugging around 1000s of bottle caps with no denominations as a form of currency is completely nonsensical. All those same handful of 90s RPGs people jerk off over are overrated
>>522081181writing like this cant ever happen again
>>522081181i don't think he's right. we have thousands of indie games who serve these niche audiences today and no rpg has to have text only because even a small studio can use AI narration. sometimes there is a gem but games that emulate these 90s rpg are just steam slop today.
>>522082747when was this game release?
>>522081181Turn-based games are for people with 115 iq and above