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Day 15 >>15273035

Organic Biographies
>The organic biography feature (for those unfamiliar, this is where the game creates and updates a worker's biography as the game progresses rather than sticking to a static pre-written version) has undergone a significant change in that the content is now created "on demand" whenever a specific biography appears on screen. While this is an invisible change in terms of what you, the user, will see, its significance is that this completely eliminates the loading time bump that they used to create. This means that databases that make use of this feature will have much improved performance in their between-days loading times.

AI Managers
>By popular request, AI-controlled companies now make use of managers in the same way that a player would - i.e. you'll see managers take on new clients, drop old clients, etc. This helps make AI-controlled companies feel more realistic and makes managers, who were mostly sidelined in previous games, take on a more important role.

Visible AI Pushes
>When viewing an AI-controlled company's roster, the user can now see (where appropriate) lines of text that identify how the AI is currently planning to use that worker. For example, you might see that an older worker is "Being phased out due to declining skills", that a young up-and-comer is "Receiving a push as a rising talent", or even that someone has ended up "In the dog house". Previously this information was hidden. The effects of these pushes is that it increases or decreases a worker's "score" when the AI is calculating who wins matches, so they make people more or less likely to be the victor. As such, this change adds a little bit of extra colour to the game world.
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>>15300397
Owner \ Booker Histories
>In a feature that has been requested numerous times, histories are now available that keep track of the owners and head bookers that a company has over the course of their lifetimes. These work exactly like the employment histories for workers that you'll already be used to seeing. They can be preset via the editor and happen organically during gameplay. You can view these histories when looking at a specific company or worker, with the company version giving a chronological look at who has held each position. This is useful for the people who enjoy getting a lot of tracking / historical data.

Cheap Finish Effects
>The AI around cheap finishes (such as count outs, DQs, Dusty finishes, etc) has been upgraded so that they are now better taken into account with regards to how they affects wrestlers. Most importantly, this includes how it impacts their willingness to accept defeats; this allows more subtle booking strategies, as you can nudge someone into taking a defeat by making it a cheap finish rather than a clean one.

Free Picture Mass Add
>By request from several database makers, free pictures can now be mass added. This is done by ticking off a number of pictures from a list and applying the same settings to all of them at once. This dramatically speeds up the creation of mods, especially if the database maker has subdivided the pictures by name in advance.
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>>15300405
Improved Job Hunting
>The user can now apply for other jobs without needing to quit their current position first - they only have to leave their current employer upon accepting a new offer. This is just a small quality of life addition that makes the process smoother and more user friendly.

Belt History Record Names
>By request from several database makers, when adding multiple title belt histories in a row the record name will now automatically update each time to take into account moving to the next order number. This is another quality of life change that saves the database maker time and clicks.

Suggest Stable Name
>By request, the ability to get suggested stable names has been added. This works the same as the existing features whereby you could get suggested names for workers or events in that the game will look in the stable names file and pick one that is appropriate for the situation.

Auto Title History Removal
>When starting a new game, title histories that illegally start or end in the future are now automatically removed from that save game's data. This saves the user from potentially having to do a lot of manual deleting. This is another quality of life change that is particularly useful for those databases that have had their starting date moved backward in time.



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