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Day 17 >>15310376

>As we still have a lot of content to announce and only three days of the journal left, the next two days of entries will be 'shotgun' style - that is, they'll consist of lots of medium and minor-level additions and changes, mostly culled from the suggestions forum, done rapid-fire style. The final entry on Friday will then return to normal.

Searchable Handbook
>The in-game handbook has been upgraded to allow it to be fully searchable. For example, you could type "tour contracts" and it will return any entry that contains that phrase. This makes finding things much easier.

Loading Screen Profiles
>An option to turn off random worker profiles on the loading screen has been added, together with separate folders so that appropriate skins can be created. This means that artists can make some creative artworks to appear during the loading process without needing to accommodate the worker's picture, biography and stats.

Beefed Up Searches
>By request, many of the search facilities, particularly in the editors, have been enhanced with new options to allow more precise searching. In particular, you can now filter by precise worker skills in the main editor.

Death Dates
>Specific death dates for workers can now be given, removing the need to look it up or use part of their biography to store the information. These can be preset via the editor and are filled in automatically during gameplay. They are optional so this does not require extra work for database makers unless they want to use them.

Background Graphics Toggle
>Background images can be toggled for those who are not using GIF format images. This both saves loading times and was requested by some people who found that it created a 'flashing' effect on roster screens.

Audible Clicks
>By request, clicking buttons now plays a short sound to give the user feedback. This can be disabled via the top menu if desired.
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>>15318902
Auto Text Selection
>For ease of use, text boxes now automatically highlight their contents when clicked, making it quicker to type in replacement text. This is especially helpful when editing as it saves a ton of time.

Avatars As Mentors
>By request, the user's avatar can now act as a mentor for other workers.

Broadcaster Upgrade Costs
>When the user goes to invest in increasing the coverage of a broadcaster, the player is now given information on what the new costs / profit margin would be if they go ahead with the change. This helps take away the guesswork that previously existed and helps with financial planning.

Other Sports Commentators
>When the AI generates new commentators, there is now a chance that they will explicitly come into wrestling from within other sports. This doesn't impact anything other than their biography, but adds a touch of extra realism.

Contextual No Shows
>When deciding whether to no show an event, workers now take into account the context of how important the show is. This means they're far less likely to disappear before a major show and lose out on a big pay day or chance of massive exposure.

Unmaskings
>The Picture Changes section now includes a new trigger, Unmaskings, which allows a character to automatically switch to a non-masked picture. For reference, the default database comes with quite a large selection of unmasked versions of characters to take advantage of this. This helps prevents the immersion-breaking situation where someone loses their mask but retain a masked picture.
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>>15318905
Tag Match History
>The various tag team screens now have a Match History button just like the single worker screens.

Tournament Matches
>From the tournament screen the user can now get a list of all the confirmed matches that are still left to book.

Other TV Show List
>The main broadcasters screen now includes a section giving information on the non-wrestling TV shows that are currently active and affecting the game world.

Improving Microphone Skills
>The user can now mock workers' microphone skills during the post-show speech section in order to try and motivate them to improve quicker (obviously at the cost of potentially souring your relationship if you do it too much).

Contextual Worker Names
>The worker name file now has both a record name and an actual name; this allows the same name to be used in different contexts, such as being a forename in one culture and a surname in another. This just tidies up a loophole / logic gap that used to exist.

Ultra Flashy Finance
>By request, owners now have an additional finance option, being able to be set as 'Ultra Flashy'. As the name suggests, this is the same as the existing Flashy option but with everything boosted up even further so that the owner will be borderline reckless about flashing the cash.

Hall Of Fame Induction Control
>By request, inductions into a player's company's Hall Of Fame are now optional. The player will be mailed when an induction is due and can make the choice of when the worker or team is inducted (if at all). Previously you didn't get a choice if the person had achieved all the qualification criteria.



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