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File: Space Hulk.jpg (164 KB, 984x516)
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”Brigadier Zanx. New mission parameters are being sent to your system, please try to ensure the securing of this secondary objective. Your primary objective remains unchanged.” You quickly contact the rather busy man and give him his new orders.

It takes Zanx a few moments to look over what you sent, but before long, he responds in an affirmative and begins directing men and machines towards the generalized area that you were able to identify as the primary location from where the hardlight weapon had fired from before.

The overwhelming force you are able to deploy means that despite the massive numbers advantage that the orks possess, you can easily smash them apart, due to Zanx’s style of leadership, the progress is slow, but steady and careful, it will most likely take hours for the hulk to be cleared, however his way of doing so means that most casualties that you are experiencing come from your drones or robots, with the O.D.D. being employed only for the most stubborn of defenders.

Otherwise, the biggest problems you encounter are once more the orks carrying the powerful personal shields, necessitating overwhelming firepower to break them which poses an issue for no other reason that Zanx is trying to minimise collateral damage as much as he can, but there’s only so much that he can do against such brutish creatures like orks. A particular incident of note happened when one of the shield generators employed by the greenskins, instead of collapsing after being shot, it had instead overloaded, increasing in power output, turning the ork into a glowing ball before detonating violently. The explosion had rocked the spacehulk and punched a hole in the hull, an achievement in and of itself considering the sheer amount of metal between the void and where the fighting was undertaken. Another big issue came when the 3rd managed to breach a so far unknown xeno warship, judging by the change in the interior, the crystalline shard like weaponry seemed to be employed by the orks in the most haphazard manner imaginable. It appears that they had quite literally taped the no doubt sensitive and advanced weapons onto their own crude shootas, crudely linking them together to ensure that the weapons would make loud bangs. Somehow, this had resulted in the crystalline splinters exploding violently upon contact rather than just penetrating armour and overloading shields. The 3rd, thanks to teleportation operations you had carried out under Zanx’s request had meant that the soldiers suffered no dead, but there had been casualties, your nimean-class robots were devasted alongside a sizeable amount of your legionnaires, the drones were not employed due to their relative fragility compared to your foes’ weaponry. In the end, the area was secured after two hours of intensive fighting, but hardly anything remains of the weapons, or the hull itself.
>>
>>5956219

Luckily however, the 4th and their robotics support had secured the hardlight weapon. Thanks to the dedication of more resources and care to the task they were also able to maintain relative integrity of the vessel housing the weapon thanks to the 5th being teleported to break through stubborn defenders without causing too much collateral damage. That was done due to the sheer confusion of the vessel, for now you do not know if it is because of other vessels interacting with the one you secured, or the simple nature of the vessel. Things of note that stand out would be the ever shifting and conflicting artificial gravity that had proven quite annoying both for the orks and your own forces, eventually your men had figured out that the rather strong looking striking colours across the ship correspond to the direction where the gravity is directed towards, how and why such constant shifting changes are needed remains beyond you. All that matters is that the ship has been secured relatively intact, were it not for the fact that it appears to have partially melded together with a small imperium vessel, that could be the reason for haywiring, but it remains to be seen.

Eventually, having reached the presumed bow of the xenos’ vessel, the Colonel of the 4th quickly informs you of their success, seeing as how the orks were unable to weaponize hardlight as easily as everything else had resulted in them neglecting to even deny the weapon to you, if that thought even crossed their minds. As it stands, no one can make head or tail of the system, your concentrated efforts will be needed here.

And all the while, Zanx continues to advance forwards through the ship, of course, trying to figure where the ork warlord is, proves difficult, but not too much as soon enough, as befitting orks, the leader shows himself.

Looking through the camera feed of a Centurion, you regard the peak specimen of the greenskin race, towering over everything before it, were it not for a fact that the fighting was currently engaged in an internal hangar bay. Nearing seven meters in height, the hulking monstrosity of muscles and metal tears through your frontline with powerklaws roaring as it begins to rip apart a Legionnaire with its overwhelming strength. The strong energy shield flashes out whenever the roaring beast is hit as it stumbles across the nearest centurion and as it roars, a massive metal fist of the robot bashes the ork straight into the face, breaking off teeth and causing it to rock back, but despite the damage, the huge ork simple charges ahead again and eventually overwhelms the centurion.

“IZ ‘EAD BASHA AND IZ DA BIGGEST ORK HEREZ ROUND, YOU METAL GITS THINK YOUZ GOT ‘NOUGH TA BASH ME ? IZ BASH YOU GITZ INZTED ! WAAAA-“
>>
>>5956221

A grenade teleports into the roaring beast’s mouth, choking him out before a ball of plasma erupts, burning the ork’s head and metling the metal around it, scorching its lungs and ruining its throat. Despite the fact that whatever energy shield the ork was using still operates, it sways and heavily crashes onto the floor, literal tons of metal leaving an indent where the ork warboss collapsed.”

“BOZ IS DED ! BOZ IS DED, RUN !“ The local orks begin to panic and run away.

Now that their leader had been beheaded, you give the orks some help and boost their signals to ensure that the word of their leader’s death spreads out as fast as possible. Soon enough, the orks, still busy fighting you, at the same time begin turning their weapons upon their fellow greenskins. Proclamations of someone being da biggest boss, if you were to use the crude term, echo out from nearly every ship, and nearly every ship begins firing upon each other.

As for yourself, your shields register as at 20% capacity. Even with disorganized as they are, the orks still want to fight you as you had proven a good fight in their eyes. Chances are, if you involve yourself the shields will fail, eventually, and while your armour is tough, the enemy could always get lucky, or they could just concentrate upon you as the greater threat.

>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.

>Time to disperse, evacuate your troops and leave the area. With your speed, you will be able to easily lose the infighting orks.

>With no true allies around them, this as best time as any to Á̶̖̙͎̠̥̉̂̒͘N̸͚̗̯̘̑̋̂͒͘͜N̸̙̱͔̹̜̓̉̓̒̿Į̴̨̛̯͎̐̄̓̚ͅH̵̡̛̳̤͚͚͛̏̃͐Ỉ̷̢͇̮͈̙̋̇̐̂L̴͙̯̖̞̩͆́͋͂͑A̵͚̤̘͎͖͆̿̿̆͠Ţ̶̛̬̗̯̏̓̔̚E̴̯̫͚͚͓̎̀͆̄͘

>(Write in)
>>
File: Subsector Aspira.png (168 KB, 708x842)
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Subsector map
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File: Northern Sector Clarus.png (485 KB, 1387x751)
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Northern part of Sector Clarus
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Made by an anon, still hadn't made new ones yet.

https://pastebin.com/awmZgyMn
https://pastebin.com/YgiHnhBr
https://pastebin.com/ekE6gtiS

Twitter for updates:

https://twitter.com/NewbQm

Archive:

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=NewbQM

POV shifts that are not directly related to what you anons are doing will be put here going on.

https://pastebin.com/0rmLG0kN
>>
>>5956222
>>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.
Loot acquired, let's be on our way.
>>
>>5956222
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.

Lets fucking go! We can always come back and kill the rest when our shields have replenished and they've bashed their own skulls in as well.
>>
>>5956222
Such a shame those fucking unbelievable shields got destroyed, sigh.
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.
>>
>>5956222
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.
>>
>>5956222
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.
>>
>>5956222
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.
Mmmm loot
>>
>>5956222
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.

"This is mine now"
>>
>>5956222
How many ork warships are still left? Is it also about 20%? I'm thinking they can be removed but whether its worth it is another story.

Maintaining space superiority around a colonisable binary planet system and denying the orks from leaving and setting up elsewhere is valuable.

>With no true allies around them, this as best time as any to take out the trash
>>
>>5956222
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.
>>
Since the orks are so busy fighting each other, it would only be rude for you to interrupt them. Instead, you begin directing Zanx to begin evacuation procedures all the while you spread out more of your drones across the ship, since you are not leaving your prize behind, you need to take certain measures. The spacehulk being a large collection of voidships melded together means that it has quite a bit of mass, so to simply drag it away via your own acceleration would simply take too long to achieve, especially considering that your continued presence here has drawn attention of some nearby orks. While the orks are busy infighting, the fact remains that there are currently thousands of crudely cobbled together voidships all around you and they all pose a threat, so even a fraction concentrating upon you is already a sizeable threat that you cannot simply ignore. Undoubtedly, you stealing away the spacehulk is also attracting attention, no doubt the orks wish to reclaim it for themselves.

You angle yourself to face the approaching groups as energy and kinetic weaponry is unleashed. Manoeuvring as best you are able, you begin dodging the incoming shots, but the quantity of your foes meant that sooner or later, you would be hit. Luckily, by the time your shields fail, you had beheaded fifteen capital vessels and destroyed another fifty smaller ships, all the while, the spacehulk moves slowly and limply, but since it does not shoot back, the remaining orks are content to leave it be. Speaking of resistance, while you control the most important areas of the hulk, it is still infested top to bottom with orks that occasionally wander into your zones of control and they sometimes mount coordinates offensives, well, ork coordinated means that a big ork herds his lesser towards your weapon emplacements.

Other than that, you soon enough leave the gravity wells of the twin worlds and find yourself enjoying the show of the orks fighting one another. You do not how long it will take, but a fleet of such a scale can continue to battle for weeks if not months, even if led by the aggressive orks. This leaves you a couple of options:
>>
>>5957054

First of all, to disassemble the spacehulk is a tremendous task, presuming you want to maintain everything within it and prevent any accidental explosions or mass reactor breaches. This could easily take you a few months, otherwise, you could go rough and fast into the hulk, the only real thing of import is the alien ship housing the hardlight weapon. Naturally, the ork infestation will also slow down your efforts as the beasts are unpredictable and hard to locate with signals everywhere and around them.

>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.

>Hard and fast is good enough, you really only care about the xeno ship.

>Leave the matter be, your garrisons will prevent the orks from retaking control, and you can always work on the hulk after you secure the system.

Having solved the hulk issue, the matter of the various worlds and planets remain. The two twin worlds especially attract your attention, they are habitable, almost perfect for human habitation, but due to that, so infested that it will a monumental effort even for you to deal with them.

>Mobilise the O.D.D. and kick your own production into gear, there are plenty of wrecked ships you can turn into more legions. You shall claim the two worlds the old-fashioned way. Slow, but will guarantee that the planets remain habitable.

>Slow and steady may not always win the race if he’s being chased by orks. The sheer numbers of the greenskins every means that you simply do not have the time to be overly cautious. You will deploy your forces and assist with orbital bombardment and employ more destructive weapons.

>The worlds can be rebuilt later, the orks need to be exterminated now. Begin concentrated orbital bombardment, you will wipe out all life on those worlds and rebuilt later.

As for the remainder of the system, the numerous moons and planets, the orks are quite populous there, you do not know if those planets and moons possess anything of worth for you in terms of raw resources, for that you’d need more time to unleash your drones and allow them to work, still, there might be a reason why the orks set up there besides the simple fact that they could, maybe.

>This will take time, a lot of time, but you shall secure the remainder of the system through ground assaults and limited destructive potential.

>Orbital bombardment is the key to victory, while you shall reclaim the worlds, you shall not purposefully limit your weaponry, carpet bombing and a few craters is a potential price you are willing to pay.

>Nuke them, all of them. You will figure out what is left once you are done.
>>
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>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.

Moving into the shadow of some nearby celestial objects like the oort cloud might be enough to shake the orcs. Of course the hulk is huge and probably not EMF-quiet. Still there's bound to be a lot of value here if only in raw materials. We can do some good with this.

>The worlds can be rebuilt later, the orks need to be exterminated now. Begin concentrated orbital bombardment, you will wipe out all life on those worlds and rebuilt later.
>Nuke them, all of them. You will figure out what is left once you are done.

Like the Mechanicus worlds, we can deal with radiation later, but extermination now is valuable.
>>
>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.
>Slow and steady may not always win the race if he’s being chased by orks. The sheer numbers of the greenskins every means that you simply do not have the time to be overly cautious. You will deploy your forces and assist with orbital bombardment and employ more destructive weapons.
>This will take time, a lot of time, but you shall secure the remainder of the system through ground assaults and limited destructive potential.
>>
>>5957083
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.
>Slow and steady may not always win the race if he’s being chased by orks. The sheer numbers of the greenskins every means that you simply do not have the time to be overly cautious. You will deploy your forces and assist with orbital bombardment and employ more destructive weapons.
>Orbital bombardment is the key to victory, while you shall reclaim the worlds, you shall not purposefully limit your weaponry, carpet bombing and a few craters is a potential price you are willing to pay.

Question Newb, does this mean we can make that great project about anti-spore nano machines once the Hulk is fully disassembled?
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>>5957105

>Question Newb, does this mean we can make that great project about anti-spore nano machines once the Hulk is fully disassembled?

Potentially, it is a venue of research that Ody can pursue if you want for him to.
>>
>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.

>Slow and steady may not always win the race if he’s being chased by orks. The sheer numbers of the greenskins every means that you simply do not have the time to be overly cautious. You will deploy your forces and assist with orbital bombardment and employ more destructive weapons.

>Nuke them, all of them. You will figure out what is left once you are done.
>>
>>5957105
In that case, now that we have a goal to focus on from all of that hunk of scrap metal taken care of, then we can take another 2 months of to finally make that spore cleanser weapon without needing to having to deal with recurring ork incursions.
> Once the Hulk has been carefully disassembled, begin the process to create a nanobot virus focused on solely the destruction of Ork Spores, which would also be the only way it could create more nanobots in the first place. The captive Orks all over the SpaceHulk will be excellent for test subjects.
>>
>>5957105
>>5957056
>Support
>Guys let's setup a manufactorum base here. It's rich in resources. Great place for Celt to expand into.
>>
Take apart the ship slowly

Nuke the orks

Also- side thing- when we run into Inquisitor Killjoy- I think it would be funny if the first point of contact between Oddy and the inquisitor is a soldier who watched to many movies from late M2-early M3.
‘’look Mr Inquisitor, Oddy dose not even pop up on the Skynet crazy robot scale.’’

Also what dose Oddy’s troops do on there downtime- I can see such a large archive of entertainment and- presumably, a Intranet system onboard can cause a revival of shit posting.
>>
>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.

>Mobilise the O.D.D. and kick your own production into gear, there are plenty of wrecked ships you can turn into more legions. You shall claim the two worlds the old-fashioned way. Slow, but will guarantee that the planets remain habitable.

>This will take time, a lot of time, but you shall secure the remainder of the system through ground assaults and limited destructive potential.
>>
>>5957261
>Also- side thing- when we run into Inquisitor Killjoy- I think it would be funny if the first point of contact between Oddy and the inquisitor is a soldier who watched to many movies from late M2-early M3.
>‘’look Mr Inquisitor, Oddy dose not even pop up on the Skynet crazy robot scale.’’
>Also what dose Oddy’s troops do on there downtime- I can see such a large archive of entertainment and- presumably, a Intranet system onboard can cause a revival of shit posting.

kek, I'll write up a POV shift upon that later.
>>
>>5957408
Also- how much of this cultural data had we given out so far?

Also a little curious- the depictions of big E we seen so far- had our facial recognition noticed hem? In cannon Big E been around sense before stone hedge- there might be one picture or painting in our archives that a subroutine says ‘this guy looks similar to this actor from this 1960 film’ or something
>>
>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.

>Mobilise the O.D.D. and kick your own production into gear, there are plenty of wrecked ships you can turn into more legions. You shall claim the two worlds the old-fashioned way. Slow, but will guarantee that the planets remain habitable.

>This will take time, a lot of time, but you shall secure the remainder of the system through ground assaults and limited destructive potential.
>>
>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.
>Mobilise the O.D.D. and kick your own production into gear, there are plenty of wrecked ships you can turn into more legions. You shall claim the two worlds the old-fashioned way. Slow, but will guarantee that the planets remain habitable.
>Nuke them, all of them. You will figure out what is left once you are done.
>>
>>5956222
>You had done your job, disengage from the void battle and drag away the spacehulk, some orks will undoubtedly attack you for your efforts, but you will not be the main attraction.

time to let our shield restore. We hit again later
>>
>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.
>Slow and steady may not always win the race if he’s being chased by orks. The sheer numbers of the greenskins every means that you simply do not have the time to be overly cautious. You will deploy your forces and assist with orbital bombardment and employ more destructive weapons.
>Orbital bombardment is the key to victory, while you shall reclaim the worlds, you shall not purposefully limit your weaponry, carpet bombing and a few craters is a potential price you are willing to pay.
forgot to update
>>
>>5957056
>Hard and fast is good enough, you really only care about the xeno ship.
Dont really care much about the rest. What will still be usable will be and what not will not.

>Mobilise the O.D.D. and kick your own production into gear, there are plenty of wrecked ships you can turn into more legions. You shall claim the two worlds the old-fashioned way. Slow, but will guarantee that the planets remain habitable.

>Orbital bombardment is the key to victory, while you shall reclaim the worlds, you shall not purposefully limit your weaponry, carpet bombing and a few craters is a potential price you are willing to pay.
Those will be domed mining outposts anyway. Some scratches should be no problem.
>>
>>5957056
>Take your time, disassemble the hulk in such a way that as many of the voidships will remain operational as you could possibly make them.
>Slow and steady may not always win the race if he’s being chased by orks. The sheer numbers of the greenskins every means that you simply do not have the time to be overly cautious. You will deploy your forces and assist with orbital bombardment and employ more destructive weapons.
>This will take time, a lot of time, but you shall secure the remainder of the system through ground assaults and limited destructive potential.
>>
Rolled 1 (1d2)

slow 11
fast 1

nuke hab 2
slow hab 5
average hab 5

nuke non 4
average non 4
slow non 4
>>
Rolled 1 (1d3)

>>5962662
>>
>>5962663
Question, but which options that rolled the dice won? Because I’m looking at this, and I have no idea what I’m looking at.
>>
>>5962701
Look at the options post as well, only the third option is a full 3 times 4 votes. So the result is securing the system withou nuking to preserve the habitability.
>>
NEWB LIVES *STOMP* *STOMP*
>>
With the backdrop of orks violently murdering each other at great, and more often than not, not so great distances, you decide that you shall take your leisurely time and carefully disassemble the spacehulk. You doubt that you will be able to restore every single vessel that had been melded together so you will have to prioritize certain vessels over others, but with the slow and careful approach you are certain that a good chuck of the larger, rarer vessels, be it of human or xeno make, should be recoverable.

Of course, you shall have to unleash the O.D.D. yet again as such a detailed process simply cannot be interrupted or disturbed, and there are still plenty of greenskins all around to further train your soldiers.
.
.
.
It had taken you a month of intense worksmanship, but eventually the hulk is broken apart. You had to employ your drones in a banal way, with simple tools to undo welds or to make them, you had to also deploy numerous nanoswarms and to guide them carefully to ensure that the vessels disconnect without any unneeded damage and breaches. Due to the nature of the vessels not simply slamming into each other, but actually becoming nearly one thing, as such it was exceptionally difficult to figure out where one vessel ends and another begins, such detailed work was necessary due to not only the sheer thickness and work needed upon the hulls, but also the internal electronics, figuring out how to minimise damage to those had proven most frustrating. After that, the biggest and most glaring issue that had popped up once you had removed the ships from the amalgamated mess is the fact that they still remained an amalgamated mess on the inside, with hulls being randomly blocked off by other hulls now not connected to anything, or alternatively, now that the ships are removed, you realize that some parts of the ship are glaringly jutting out and require further work on your end.

All in all, you managed to recover (to a potentially workable state) nearly a dozen imperial vessels, from your records, you are able to identify them as certain warships, as for their classes, you can only recognize 4 dauntless-class light cruisers, with other ships being of similar, if not greater scale. Besides that, there’s another dozen or so xeno vessels, one of whom houses the hardlight weapon. You do not recognize the the other xeno ships, but their designs are of some interest if for no other reason than your own curiosity. Finally, the lion’s share of what you recovered are scrapped ships that could not be rebuilt of varying designs, primarily imperium and of course orkish ships, you had not bothered to recover those, for they do not work, or they should not work at least.

With that done, you tie all of the ships together alongside the remaining scrap, you will get back to it when you are done with the issues within system.
>>
>>5962850

First of all, you give a quick sweep over the now less massive orkish armada, unsurprisingly, when it comes to orks and their numbers, they are endless, even after a month of sustained combat, a large part of their armada remains even as they are continuously bludgeoning each other to death. Though you already note cliques, if such an advance organizational ideal can be applied to orks, beginning to form, the orks with the largest and most powerful ships under them bullying the smaller ones to join up. The orkish hierarchical power structure reasserting itself even in the void. Though it seems that the greenskins are still too far to reach any sort of unity.

Content that your foes are still busy infighting, you instead turn your attention to the two interlocked habitable worlds. Now that you have plenty of time to take a much closer look at them, you quickly note some things of interest. The worlds are ravaged by orks, clear signs of destruction and ecological abuse, the crudeness of the orks means that they had not cared at all about preserving the environment, despite such destruction, it is surprising to you that a few vistas remain. A couple of isolated mountain valleys give forth a picturesque view of white mountaintops, treelines of jutting dark green fallowed by the said valleys filled to the brim with bright flowers, green grass, clean looking waters flowing freely, the local wildlife seems in these valleys to be unnaturally placid, there are predatory animals, but nowhere near like the surviving wildlilfe outside the mountain valleys. The wildlife that had survived the orks had grown war more aggressive and larger, or far smaller and sneakier predating upon the greenskins, which by itself is a good showcase of natural adaptation. It is quite odd, now that you had been able to look a bit more deeply, that these isolated valleys remain, odder still is the sheer, well, perfection of the areas untouched by the orks, in such a way that you can easily employ mathematics to fit the perfection of those areas. Naturally, the galaxy is a wide place and probabilities are only a matter of time and distance in the wide universe, but such lucky breaks so often ? On two separate worlds orbiting each other, a rarity in and of itself to begin with ? Not to mention, that the system you are within is plentiful in terms of resources, while you have to clear idea, just the sheer number of planets and moons in system means that it has to have at least something worthwhile, if for no other reason than to simply expand the habitable areas within the system.
>>
>>5962851

Despite the crude settlements spewing forth toxic fumes and deadly run off, continuous infighting of the orkish tribes and the destruction they bring forth upon the two worlds. You simply cannot allow such sacrilege to continue. Be it the work of an intelligent mind, or be it just a happenstance of chance, such perfection cannot be allowed to be further sullied by the crude and unresponsive hands of orks. Such worlds, even in their current state, are paradises that you can present to your masters, and a bit of work later, you will without a doubt be able to restore them to their fullest and greatest extent. But in order to do that, at the very least in a timely fashion, you will have to take your time and be careful with your approach.

The O.D.D. is mobilised by your command and your drones surge forth to begin the cannibalization of the useless parts of the spacehulk as well as some nearby destroyed ork warships. You shall create enough transports to deliver the entirety of O.D.D. to the planets’ surfaces, technically all but the 1st regiment could deploy with ease simply employing their own suits, but the comfort and speed of transportation would be greater and allow for more flexibility upon a vast strategic scale that encompasses two separate worlds. Not to mention it gives you a little bit of time to prepare. For now, you concentrate upon the production of more Hydras and Nimeans, you shall need bulk to halt the overwhelming numbers of your enemies while the O.D.D. will have more than enough firepower to destroy all but the toughest of foes, but for those greater foes, you shall produce spacecraft capable of delivering precise strikes carrying great destructive potential in a limited area. While this will guarantee the limitation of collateral damage, you have no prediction for how long it will take, you had never fought orks at such a scale before, nor were you designed to deliver forth war on a scale that you do now, you can only thank your masters’ foresight in granting you the ability to do so regardless due to the nature of you being an exploration vessel and the simple need to be as adaptable as possible.
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>>5962852

The roar of engines had long since grown silent as an orkish mechanized push by one of their speed kults had been crushed with ease, your air assets overwhelming the orks in the opening hours and blunting any large-scale armoured pushes, due to the nature of your foes, you do not even have to bother trying to chase them down as they keep charging the few established positions you had prepared. Trenches dug out in the beginning minutes combined with pillboxes made in the beginning dozen, separate storehouses and artillery installations in the following hour, perimeter monitoring stations and automated turrets with in 4 hours, primary shield generators within 8 hours. By the time your forces had been deployed for 24 hours, they had already beaten back a dozen concentrated waves numbering in the millions each, and another fifty disorganized minor assaults. The area around the established strongpoints had long since been reduced to nought but rubble and dirt, whatever had once lived in the surrounding area, be it flora or fauna had been killed off in a 20-kilometre diameter. The grounds themselves are awash with orkoid blood, many of their vehicle still burn in the open field. The casualties you had inflicted were catastrophic, and yet the pig-headedness of the orkish mind refuses to allow them to yield, they may run and collapse, their assaults waning and losing momentum and yet still, they simply rally the moment more of them come flooding in like an endless tide of green, stepping over their fallen comrades, mashing their bones, muscles and the fungal growths therein into mush that further stains the ground.

A large explosion rings out causing devastating shockwaves that push most of the nearby debris sky high before the come collapsing down. A gargant rocks back as a massive hole had been formed in its centre, a squadron of your bombers swiftly rising back to orbit to resupply in the orbital works you had hastily set up to further increase your production and logistics output. The effigy of their Gods falling seems to not overly inconvenience the greenskins even as dust and smoke is shot up and a good thousand ork boyz are crushed beneath the destroyed bipedal vehicle. The reason for their courage, and your worry is apparent as yet another three dozen of such machines march on, firing their weapons and impacting heavily upon the set up shield which shivers and eventually breaks.
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>>5962854

“Incoming !” A member of the O.D.D. shouts out as hydra drones rush to meet the incoming wave, being cut down by their hundreds they absorb most of the incoming fire, allowing the O.D.D. to rise over the now reinforced trenches and open fire, using the fed standard plating meant to absorb shock and as much damage as possible, the armour there is still marked with scorching and bullet holes, even now, you had constructed further logistics drones to assist with simply clearing out the trenches of dead orks, the once plain grey long since been smeared with dirt and blood, luckily mostly of ork nature, but grimly, a few of the O.D.D. had perished in the fighting, their relative lack of experience and overconfidence in their equipment finally coming to the fore.

Despites shouts of pain and the occasional noise of fear, the overwhelming cry of WAAAGH ! dominates the surroundings as the very ground itself quakes underneath the charge of so many of the galaxies greatest pests. Finally, after climbing over a mound of their own dead, the orks clear into the treach swinging their choppas and blasting off their shootas. In response, one of the orks is grabbed by a Nimean robot, lifted high up into the air and smashed onto the ground, leaving a clear indent mark now intermixed with brain matter and blood. Simply throwing away the fresh corpse, the robot steps further ahead as an orkish nob usinga crude power axe slams into its chest. But the robot did its job and an O.D.D. soldier was able to scramble to his feet, momentarily knocked off balance once a dozen or so nobs had overwhelmed his position. Manipulating gravity with ease, he flings himself backwards as more drones rush in to assist and he is finally cleared to open fire. The anti-matter rounds sliding out of the barrel with ease. The first shot that is unleash punches through a nob’s armour and impact the the lower jaw, blowing it off from the sheer strength of the fire, then the anti-matter detonates, blowing off the remainder of the ork’s head and the explosion spreads further annihilating the upper part of the nob’s body, the remainder of the now mangled mess listlessly collapsing onto the ground.

You switch the camera back to the planetary headquarters, there you watch as Zanx and other officers regard the holoprojection before them of the surroundings, the live feed of everything going on before them.

”What is your make of the situation, Brigadier ?” You question, your projection itself being nothing more than some sound waves, there’s no need for you to appear as angelic to these men, they all know of your true nature, you had specifically looked through their psychological records for that very reason.
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>>5962856

“We’re pressed heavily across both worlds, the only thing working to our advantage would be the fact that we’re fighting orks and their willingness to actually engage us on the defensive. However, it seems that you are outproducing the orks, Odysseus.”

”That would be correct, as it stands, for example, for every Hydra class drone lost I am able to produce 1.5 drones from the small scale orbital manufacturies.”

Zanx nods. “I assume orbital bombardment is still a no ?”

”Unfortunately so. These worlds are perfect for human habitation, even after the interference of the orks. These worlds need to be kept intact as possible to allow for immediate future colonization.”

“I understand.” He sighs.

”Can you do it ?”

“We can. I make no promises how long it will take, but with what we have right now, I could order air assets to blow apart their factories, further encourage the orks to run head first into our prepared killing zones. So yes, I can do it, but it will take months at least.”

”That is acceptable and expected. Since I am of no further greater assistance, I shall move to secure the remainder of the system in order to ensure that no more orks show themselves to cause further issues. You are in direct command of all forces, Brigadier.”

“No pressure, huh?”

”None that you would be unable to take.”

Zanx chukles.

Leaving the man to his worries, you turn your attention to the non-habitable parts of the system. The resources there remain unknown, but what is known is the sheer number of orks present upon most of these worlds, the infrastructure they possess and the potential danger of the entire fleet running back home for a good fight, you had so far instituted a blockage upon the two worlds, but soon enough Zanx will need to coordinate the efforts across the two planets once the fighting shifts from the defensive to the offensive.

Unfortunately, you have to deal with your subsystems first and their evaluations…

We’ve got to fight ! Our manufacturing output is at 100% and we can increase it even further, we can kick down the doors, shoot the bastards and have a merry old time, not to mention to boot securing plenty o’ loot !

Orbital bombardment procedures set, strategic and controlled destruction will allow for immediate gain, this is the best cost of time versus potential resources gained.

Where’s the glory in that ?! We’re we not supposed to wet our soldiers ? Tech the limp wristed arrogant pricks the true meaning of WAR !

You turn to gaze at the diplomatic subsystem.

It seems to be busy deciphering the ork’s language. You already know that language. You have numerous records of it. The diplomatic subsystem seems to continue on its attempt to avoid your gaze by pretending to work.
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>>5962857

No. Wait. Something feels wrong about this whole situation…You need to shut down for maintenance, this shouldn’t be hap-

“FIGHT, FIGHT, FIGHT !”

”Chanting something will not grant it, that is illogic-”

Enough !

You grab all three subsystems and put them through purging procedures. For some reason you think the diplomatic subsystem seemed hurt by being dragged along even though it was not involved.

Right. Zanx and your forces are all tied down and you do not know how quickly the orks will end their void squabble and get themselves a new warboss. You shall simply employ some of your more destructive weapons and purge the worlds clean. They are not inhabitable to begin with and the resource loss is acceptable considering that there still is a whole galaxy out there for you to exploit for the glory of your masters.

Having made up your mind, you turn to burn to the nearest world in system.

The manufacturing procedures quickly begin and are carried out in your hull, the days of travel will allow you to make more than enough weapons to deal with the situation. You do not want to destroy the worlds themselves, but rather to deal with the orks. For that you only need to deal with the surface, maybe a few bunker busters for underground settlements. In the end, you have no doubt that some orks will survive, the hardiness of these beasts is praiseworthy, if nothing else. The primary weapon you will employ will be simple nuclear weapons with an increased radiation output to further destabilize DNA structures to make life as painful as possible for the survivors, maybe painful enough to kill them off.
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A barren world fills your vision, the planet marked with a thin atmosphere and powerful swirling winds moving through its relatively flat surface. IF you had to make an approximation, this world would be close to Mars, just lacking its distinct features, nonetheless, it is overrun by orks whom od not seem to mind the radiation slipping in from the system’s star, not do they particularly care that the air is dangerously toxic even to their robust nature. Though, these worries, if they had ever been in their minds to begin with, shall be removed soon enough.

The smart missiles lift off from your hull, the nanomachine missile launchers being far too small to house any one of these dozens of meters long missiles, eventually hundreds of them slowly but surely emerge from your hull, forming a sort of net around the planet as they activate their engines the missiles begin to shed their outer layers, now having been deployed to the predesignated locations. Burning hard forwards, the begin a direct descent through the thin atmosphere which begins to lick them with flames. The camera feeds begin to cut off when each missile in a synchronous manner reach about a kilometre from the surface.
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>>5962858

Vast explosions ring out across the planet’s surface, the explosions are delivered with such force that continent spanning shockwaves dig out the upper layers of the worlds surface kicking up huge kilometres high storms that move with such speed and force that it punches through metal with ease, and the metal itself does not last any longer as whole settlements are evaporated in seconds, only the most hardy and stubborns of structure remain whilst the majority are instantaneously shredded and flung outwards until eventually impacting other approaching shockwaves after which the intense pressure causes implosions and further destroys everything caught by the shockwave. Yet such destruction is merely the beginning as the detonations finally explode outwards, continuously self-replicating explosions blast away everything around them, anything that was not lifted off is turned to glass from the intense heat and what stubborn buildings remain turn into molten rivers of metal before massive earthquakes rock the entire planet causing huge ravines to open up, the planet’s barely active core is reawakened from the apocalyptic levels of destruction and lava juts out reaching to the stratosphere and some of it even escaping the gravitic pull of the planet. Mountains are levelled and flattened from the combination of the three until eventually the world’s surface remains level only interrupted by huge gauges in the terrain. The endless amount of ash, soot, and other undesirable cause huge storms as clouds cover the entirety surface of the world, these storms unleash lightning and acidic rain that further blankets the already desolate planet. A quick inspection later, you note that you had slightly shifted the planet’s orbit, thanks to the detonations going off at the same time you avoided any large shift and you doubt anyone would note it unless they were aware how the world was supposed to move originally, it is still a testament that not even the greatest weapon in your arsenal was capable of such awesome destruction.

Content to leave whatever few scattered survivors remain, if any, though with orks you can never be too sure, you begin the long treak towards the nearest planetoid, once again kicking your productions of WMDs into gear.
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It had taken you a month of continuous travel and destruction, but every orkoid inhabited world besides the two fitting for your masters had met the same fate, though had turned an ice moon into one of water for the foreseeable future, nothing of great note had occurred in that aspect at least.

As for the orks infighting in the void, it seems that they had reached a general consensus between one another though the liberal usage of violence three potential warbosses had emerged resulting in a degree of unity amongst the warring factions. In time the orks will reunite once again, even though they will be down to half with what they had begun, they can still pose a serious threat to you.
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>>5962860

Other than that, one thing did catch your note. At the system’s edge, in the surrounding, thick asteroid field, you had been barely able to pick up a power reading, faint to the extent where you might choke it up to stellar radiation, or maybe some orks nuking each other, but it is a thing of note.

Finally, you had detected warp quakes at the far edge of the system, mayhaps weeks of travel even for you from the extreme edge to the centre, the immense distance means that you would have to concentrate immense power output and time, but you could potentially use your new observation system locate whomever caused those quakes, though it will take time.

>Move in to deal with the orks, they had their fun, time has come to end their existence.

>Return to the twin worlds, while you are keeping up with Zanx, you being close would allow you to quickly react to any changes in the situation.

>Move to the asteroid field, it is far, but it is better to be overly paranoid than dead.

>Concentrate your efforts to figure out whom had entered the system, such a large distance implies poor warp drives, so the chances of it being orks is quite overwhelming.
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>>5962864
>>Concentrate your efforts to figure out whom had entered the system, such a large distance implies poor warp drives, so the chances of it being orks is quite overwhelming.


Welcome back!
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Well, at least now 3 months in now, that massive Ork empire has been broken and knee capped which im happy for. Besides that, the quakes mean either someone is either already in-system or coming in system soon. Regardless of which, if it be Orks, imperials, or something else, anything that comes in is going to be targeted by one of three of the Ork Groups, which means we wont need to take care of it. And since that seems to be the case, and from what Ody's been theroizing about this sytstem being previously inhabited, then maybe just like us, theirs a federation ship of somekind thats been powered down, or just heavily damage that we can look into and possibly see if we can repair it?
>Move to the asteroid field, it is far, but it is better to be overly paranoid than dead.
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>>5962864
Its highly likely that the twin planets are maiden worlds, and the warp quakes are eldar that noticed us messing around with them. The question remains that are they dark eldar or the craftworld eldar?
The poor warp drive thing might just be a trick.
Just in case send word back to ground command that we have unannounced guests at the system's edge, and be on high alert/watch the skies.
I might be too paranoid here but better safe than sorry.

>Figure out who entered the system.
>Send word back to Zanx and ODD forces on planetside.
>Be careful.
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>>5962864
>Move to the asteroid field, it is far, but it is better to be overly paranoid than dead.

>as we move can we shit out fuckloads of space superiority fighters and warp mines. Let's bulk up our numbers to wipe out whomever wins out of the three orks.
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>>5962975
Support.

Also send a probe to that one energy signature with the standard precisions agenst the unknown cyber warfare weapon (read: Warpstuff)

If it is the craftwolders- and we noticed this distinction- try to negotiate first.
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>>5962982
Supporting
How more feasible is it to mass produce fighter swarms then a couple of escort GAoT ships?
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>>5963003

>How more feasible is it to mass produce fighter swarms then a couple of escort GAoT ships?

Exceptionally, Ody can make hundreds of thousands of fighters if not millions instead of a couple of escorts. The tech for proper scale warships that are not meant to be expendable is of a very high standard. I do believe that last thread had descriptions of some of the GAoT ships described there. Each and every one of those could give Ody a run for his money since they are dedicated warships.
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>>5962975
>support
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>>5962864
>Move to the asteroid field, it is far, but it is better to be overly paranoid than dead.
And supporting >>5962983 idea of sending a probe to the energy signature.

Also, it's apparent the sub-systems are developing their own personalities even when they've been purged time and time again. And if the last argument between the systems was a foreboding of what's to come, Odie is likely going to tear itself apart. So my question is, what do we do about it? Try to counsel them in hopes we can keep them in line? Isolate them from eachother so they stop arguing? Shut them off?
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>>5963123
Hard to say for sure, like if its already gotten to the point that our systems have already made over a couple of months, even despite being near constantly purged and reprugred, and no activity near or around the warp in any major degree that wasn't already contained or experimented for science, this seems concerning. PErhaps that action of studying the warp corrupted core had more lasting impacts on us then just a vision and a twist of a indivuals fate? If we are at the point where their just going to have these personalities going forward, then we can't try and shut them off, were just going to have to keep them in line and not try and fight with each other as much. Hopefully this makes them more like the powerpuff girls with us as the professer, we're already shaping up to be them at this point considering our text coloring and attitudes between the three sub-routines.
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>>5963136
I say after we deal with the orks we spend some time analyzing our sub systems.
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>>5962864
>Concentrate your efforts to figure out whom had entered the system, such a large distance implies poor warp drives, so the chances of it being orks is quite overwhelming.
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>>5962864
Our subroutines aren't even AI and shouldn't act like this, right? Worrying.
>Return to the twin worlds, while you are keeping up with Zanx, you being close would allow you to quickly react to any changes in the situation.
This is way too suspicious. Let's keep close to our army and keep a look out instead of taking the bait.
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>>5962975
I can already see it now, us and our soldiers do all the fucking work then those pricks show up, talk shit, call us abomination and the ODD filthy monkeigh before telling us to fuck off because this system belongs to them.
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>>5963275
If that happens I want us to bring out some old insults to the Eldar- then again we don’t know about the whole- making a caos god.

Tho we could probably tell that the Eye of Terror is where the old Eldar empire was, we could probably use that for insults.

Sarcasm mode; engaged
‘’How’s NewEldradburg doing? Based apon my calculations; it’s near the center of the Eye of Terror- how did that happen? Surely the great Eldar empire couldn’t be responsible for that- was it?
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>>5962864
>Concentrate your efforts to figure out whom had entered the system, such a large distance implies poor warp drives, so the chances of it being orks is quite overwhelming.
Can this detection be done from the asteroid field?

>>5963426
"And not only that, it's been thousands of years since that celestial phenomena and you're still a dying race?"
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>>5963787
‘’Munkey tool- you can’t possibly understand what had happened’’
‘’Your right- my processors are giving me error messages trying to calculate how far your race had fallen’’
Ody’s crew member: Dam I felt that burn.
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The distant entrance concerns you, the distance is long, but the entrance is loud, this points to either large numbers, or a very massive ship, something you cannot put past orks or mayhaps some other sort of phenomena, alternatively, a primitive and still unrefined way of exiting the warp. Either way, you decide that this demands you attention the most. The massive distance of space means that even your advanced sensor system is incapable of truly locating what had arrived, though that is true only if you would be unwilling to brute force it. As the saying goes, when it comes to engineering, if you cannot solve something with brute force, you are simply not using enough brute force. Kicking your system into gear, you begin forming miniature wormholes across the entire area where you had detected the quakes. You had already divided the territory into smaller sectors for ease of management and detection based on the probability that whomever arrived would be located there.

Of course, through your observations, you do take some time to ensure that a quick message is sent to Zanx, informing him of your progress and the potential danger. Perhaps an overly paranoid precaution, but you do order him to dedicate enough space assets to at least buy time for you to arrive should worst come to worst, since as it stands, you are across the system from him, your journey of destruction had taken you far away from the terrestrial battlefield still raging on with a great intensity. Though you know that Zanx will take your warning seriously, if nothing else he was a pained young man whom had grown into a battle-hardened leader of men, these experiences had made him into a careful and cautious general, but one you know will do what he has to and pay what price is required of him when the time comes.

Though not being able to immediately converse with him had once again brought to the fore the brilliance of the technology you had so painstakingly restored. Since your system is so concentrated upon creating wormholes for observation and of course the fear of losing your quarry, a simple message that shall take a few minutes to arrive will do. Now you know the meaning of losing a comfort one had grown accustomed to.
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>>5964210

You had finally found it. Or them, to be more precise. A trio of rather large ships, using what seem to be primitive ion drives, they are slowly inching forwards to the system’s centre, such a journey at their pace could take months of travel. As for the vessels themselves, once you look at them through thermal spectrum, it is awash with swirling colours that are clearly purposefully made, perhaps some means of identification, or simply an aesthetic choice, in either case, regarding the ships without any special means would result in them appearing rather surgical and minimalist with overwhelming greys and blacks. The vessels are large slabs of metal being the largest at the centre a turning smaller as they push to either end, you do note that such a construction method results in both the engines and the reactor being placed in the centre of the ships and those areas are emitting exceptional amounts of heat. Otherwise, the choice is not entirely wrong, but one that would certainly make the vessel susceptible to concentrated fire. Finally, the ships armaments appear to be primitive, or at least that is what you can make out without being able to truly regard them opening fire or studying the system in-depth. So far, it is most likely either magnetics-based weaponry or much simple powder weapons. Either way, the ships, each reaching the length of five kilometres, are loaded down with turrets housing many such turrets and numerous smaller ones clearly meant for interception purposes.

Most likely, these are not humans. Perhaps a genetic offshoot could be a potential, but most likely you had stumbled across another xenos species, or to be more precise, they had stumbled across you. Yet another competitor that will need to be eradicated to ensure the supremacy of your masters. Hopefully this species is not too widespread as it would mean that you would have to dedicate more time to this problem, and the orks are already a galactic scale handful.

Speaking of the orks, the fleet is now under command of two warbosses, and it seems that the months’ long battle is coming to its climactic conclusion soon enough, with only 45.3% of the orkish fleet remaining compared to when you had first entered the system.

As for other matters, the power signature you had registered in the asteroid field had not popped up again, maybe whomever caused it had wiped themselves out, or they want to stay hidden, no matter the case, it does not seem to be a problem, so far at least.

Most importantly of all, even when you had finally recreated the communications wormhole, Zanx had been absent, personally overseeing the mass offensive being prepared across the two worlds, upon his requests the radio silence had been broken to allow for wide-scale coordination. Though reports have come in that the orks had taken upon the rarest of things, a defensive stance where they are undertaking a great effort to rally truly endless hordes.
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>>5964213

>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse/Harvest/Annihilate.)

>The time has come ! Turn onto the orks and destroy their fleet, leaving only those on the twin worlds as any threat to your objectives.

>Go to the asteroids, the power signature had been gone for quite a while, so you doubt you will find anything, but perhaps it is still worth a look ?

>Return to the twin worlds, the most important part of the campaign is soon to unfold.

>(Write in)
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>>5964214
>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse/Harvest)

Let's see what they are first. Then if they're xenos harvest them. Would suck to shoot at a offshoot of humanity.
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>>5964236
>Make lots of warp mines and warp mines. While we go to the aliens.

No energy signature means it's hiding we can come look for it later. After we mop up the new comers and orks.
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>>5964214
>Go to the asteroids, the power signature had been gone for quite a while, so you doubt you will find anything, but perhaps it is still worth a look ?
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>>5964214
>>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse)
we should see what they're about.
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>>5964214
>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse)
specifically to gage their a potential threat like ody's previous encounters with aliens, or if they can be diplomatic and potentially be a non adversary

don't get why ody is suddenly anti alien as a whole, from his knowledge the only one's deserving such hate are the tyranids and drukhari
though the sudden aggression on the topic of aliens could be outside influence
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>>5964214
qm can ody set the subroutine on regular purge's and reboot's as he did in the past as they should not be acting this way>>5962857 as a whole
and from his perspective this proves that he is receiving outside influence as the way they are acting should not be possible under any normal circumstance
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>>5964214
And I was right that their was literally no chance hell that it was Eldar. The fuckers don’t even use warp travel to begin with, since they can use the Webway anyway.

Besides that, the Orks are nearing destruction, theirs only three unknown and primitive ships we can easily deal with if we so desired. And that signature has disappeared for some mysterious reason. Obviously, curiosity calls of course.
>Go to the asteroids, the power signature had been gone for quite a while, so you doubt you will find anything, but perhaps it is still worth a look ?
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>>5964214
>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse)
We're busy doing a little pesticide here, tell them to fuck off and wait their turn.

>>5964266
What reason does Ody have to not be anti-alien? He only cares about humanity, all the other meatbags are just obstacles in the way of mankind's ascension.

>>5964271
I don't think it's necessarily outside influence. I think either Ody is going a little crazy or maybe the subroutines have essentially become AI all on their own after we upgraded Ody's brain.
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>>5964214
>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse)
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>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse)


There’s 2 nice planets, and 3 5 mile long ships can’t house more than a few million aliens if they are human syze. I’m sure if we give them some nice recycling tech and a reactor we can tell them to F off else where if we can’t convince them to settle one of the worse off planets in system. Maybe we can get them to pay rent?
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>>5964266

>don't get why ody is suddenly anti alien as a whole, from his knowledge the only one's deserving such hate are the tyranids and drukhari

The value Ody puts on life is the worth of the atoms take make them up. He tortured DE to gain information, he used orks as target practice to such a terrifying extent that even the orks ran. His programming only ever placed humans and humanity on a pedestal. Now, in the 41st millennium, humanity is beset by aliens on all sides and they are an existential threat to mankind, so he might as well wipe them out to make conservation of mankind easier further down the line. Would Ody be fine allying with aliens ? Sure, as long as it helps humanity, he is an A.I., as such he is logical and pragmatic to the extreme. There are a couple of examples on how callous Ody actually is to anyone, but humans, since at the end of the day, this is 40k.

Say, there are some important resources upon a planet that are highly toxic and populated by primitive aliens. The Imperium would wipe them all out in a xenocidal campaign, good old fashion style and colonize the planet. Ody would just bulldoze the aliens in the way and mine the resources, condemning the aliens to a slow death as their atmosphere turns toxic, since he got what he wanted and staying further would just be a waste of time and resources.

Another example would be a sentient xenos species, once again, Imperium would just wipe them out. However, Ody would discover that they are so calorie rich that they would make excellent livestock easing the burden on his logistic network. He would lobotomize the aliens and then genetically modify them to reduce their intelligence to that of animals.

Unlike the Imperium, in these two examples, Ody would feel nothing. There would be no hate, rage, no fear or awe, Ody would be wholly indifferent to the fate of these aliens as long as his masters are in the ascendant.
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>>5964214
>Go to the asteroids, the power signature had been gone for quite a while, so you doubt you will find anything, but perhaps it is still worth a look ?
We shouldn't care about unknown xenos. Let the orks deal with them. Stealthy observers on the other hand...

I still remember those sneaky buggers from Broken Empire who killed our spec ops marines

I've finally caught up too, excellent work so far newb!
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>>5964749
>Go to the asteroids, the power signature had been gone for quite a while, so you doubt you will find anything, but perhaps it is still worth a look ?
I ain’t falling for having a meaningless talk with a bunch of aliens that we likely aren’t going to give two shits about to begin with in the first place.
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>>5964646
then what of vassals, as there is lore that golden age humanity had vassal alien species like the snail aliens that I believe horus(or another primarch, can't remember at the time I'm posting this) came across that pledged themselves to the humans before the fall and then after once humanity rediscovered them and to current lore still give tribute to the imperium with no real trouble

so at the least since ody was kicking during that time he should have knowledge that a number of aliens could be beneficial to humanity at the least serving his masters, so not really purge all non humans but more so those that will bring only harm that have not proven otherwise from my perspective
as I previously said the drukhari, tyranids, and obviously orks but they are no more than pests that got out of control

>>5964282
k may not be outside influence (highly doubt)but still suspicious especially since if they did gain sentience when ody upgraded himself why not make themselves known and instead hide it from him as they are his sub systems and part of him as a whole
especially the diplo one as why would it try to look busy learning a language that has already been archived
>>
>>5964214
>Move to intercept the unknown xenos. Of course, if you do so you will need to make a decision how you should engage with them. (Converse/Harvest)
I'm too curious.
>>
You cannot help but be curious about the new comers, though for reasons unknown you also feel drawn towards the long since lost power signature, but eventually you decide upon a threat clear and present, over a threat that may exist only in one’s mind. As for the orks ? Let them fight. Sooner or later, they will exhaust themselves to the point where it will be trivial for you to finally wipe out at least this one of numerous menaces that mankind has to face. When it comes to the twin worlds, you have full confidence in Zanx to carry out the operation without your direct interference.

Having made up your mind on that matter, you bring up the diplomatic subroutine and allow it to control your communications and sensors system, sooner or later the three vessels will have to converse, if for no reason than to coordinate their efforts, as such this should be the opportunity you need to figure out the precise language of the unidentified crews.

From your current position, it will be a journey of a couple of weeks to reach the ships, so for now, you will concentrate on maintaining a connection with the O.D.D. and keeping a watch on the orks while you travel.
.
.
.
Even the system’s star had now grown small, barely outside the heliosphere, most of the worlds within the system look like tiny dots, barely distinguishable from the twinkling stars in the far background. And the three ships appear to be slowly accelerating onwards, trying to build up speed as fast as their primitive engines will allow them, though soon enough, you have no doubt there will be a need to begin to slow down thus prolonging the journey. Just from a quick glance you can tell that these people do not possess the inertia dampeners that would allow for easy and fast acceleration and deceleration, though even those are a rarity now even in the Imperium.

Throughout the course of the journey, as you had expected, you were able to pick up radio waves as the three vessels exchanged words to change their trajectory as data began to filter back in about the system they had entered, this means that the primitive sensors suite is far too weak to even detect you, and from the looks of things, they do not seem to have any windows, unsurprising as such vanity projects, whilst of interest to organic life, is also expensive and requires far more resources and advanced techniques to employ while maintain the integrity of the hull.

”Greeting, please state nature of you travel.” You open up with a combination of hisses and an ever changing tone of chirps similar to that of birds.

The unknown aliens are clearly startled by your sudden appearance and their turrets begin to swivel and turn looking for whom had sent the message. You do not bother to hide, as knowing whom is talking would probably put them more at ease than having to converse with a foe they potentially cannot locate. Finally, one of the turrets locks on you and swiftly thereafter, all others do so as well.
>>
>>5965680

You quickly intercept the outgoing communications moving between the three ships. Questions are quickly raised whether or not you are one of them – a Qiratch. It seems to be quite a shock to them that you conversed with them in their own language. Other questions you find naively amusing. It seems that some are claiming that some long lost colony ship must have succeeded. A basic concept for a generational ship seems to have crossed the minds of this species and they had in fact sent out a few those, meaning that they are either stuck in the void between stars, or they had long since been consumed by the vicious galaxy all around them. The other questions that you wonder if you should feel insulted about is whether or not this is an orkish trick. If nothing else, these xenos seem to be aware that they are not alone in the galaxy, and of course they had encountered orks, the widespread pests seem to harass every other single lifeform that exists will exists, or had existed. You do wonder how such primitive and brutish creatures lasted for so long.

Finally, a signal directed to you is sent out from the leading ship.

This is Hispacuo Brryhaui Shiheli Ciui…” Your diplomatic subsystem instantly jumps to it, the first term Hispacuo had been heard before, from the context you had been able to observe, it seems to be a title, a rank whose greatness is unfortunately lost for you, though it seems to have a general meaning of commander, leader, perhaps some sort of a noble title, maybe a military one, hard to tell. The other three, you had not heard before, most likely a name, perhaps more added titles. “…hispacuo of Rik Sshuibu, this skies fall command under of Tryyy.” Hmmm… the last one seems to be an identifier, perhaps a greater group, maybe a reference to the state that they hail from. The language is, well, utterly alien to human tongue, requiring far more intensive effort to decipher the language and more importantly figure out the correct grammatical structure.

”I must deny your claim, apologies.”

A loud…squawk, comes from the other end. A sign of agitation. “The all sky fall under Tryyy, obey or be plucked !” Plucked ? Is that correct ? It appears to be an intention of destruction, annihilation, but it seems closer to an expression of killing someone in a humiliating way.
>>
>>5965682

>Try to continue the conversation. Maybe you could reach a compromise ? The territories here are perfect for your masters and blood had already been shed and material expended, but if these Qiratch are willing to bow, they could be potentially used as means of preserving human life.

>You would find them cute, were they not so insulting. It appears they believe to be more powerful than you, board their vessels and bring this Hispacuo aboard for an intensive interview.

>Funny. Shoot one of their ships. Maybe that will teach them some respect.

>Disengage, it’s not like they can stop you even if they wanted to. It will still take them months of travel to reach anything worth of note.

>(Write in)
>>
>>5965409
>then what of vassals, as there is lore that golden age humanity had vassal alien species like the snail aliens that I believe horus(or another primarch, can't remember at the time I'm posting this) came across that pledged themselves to the humans before the fall and then after once humanity rediscovered them and to current lore still give tribute to the imperium with no real trouble
>so at the least since ody was kicking during that time he should have knowledge that a number of aliens could be beneficial to humanity at the least serving his masters, so not really purge all non humans but more so those that will bring only harm that have not proven otherwise from my perspective
>as I previously said the drukhari, tyranids, and obviously orks but they are no more than pests that got out of control

Again, if these species can be trusted, he's fine with them being vassals. Should, as in the example you had given, he'd encounter a species that has been loyal to mankind for tens of thousands of years, Ody would be more than fine with keeping them as a vassal of mankind. It's just as mentioned before, the current galaxy is far more cutthroat and xenophobic, and it will probably just be more resource effective to wipe out other species than risk integration. Humanity had those vassals when it was strong, now humanity is decaying and weak, and Ody has a lot of historical examples to what happens to those empires and how their vassals act on such occasions. At the end of the day, due to your anons' choice, Ody will prioritize anything that will further propel humanity at the expense of anything or anyone else.
>>
>>5965409
Self-preservation. Ody would have immediately purged them if he knew since, as you said, they are or were a part of him and so they know how little he actually trusts other AI to the point where he places bombs inside every AI core he creates without the newly created AI even knowing. Also the combat and logistic subroutines were behaving almost like children arguing over what game to play while the diplomatic subroutine was sitting in the corner hoping not to get in trouble, nothing about that whole scene screams "chaos!" to me. Even if they haven't evolved into full AI I still think this is more of a technical or mental issue than a spiritual one. At least, I hope so.

>>5965683
>You would find them cute, were they not so insulting. It appears they believe to be more powerful than you, board their vessels and bring this Hispacuo aboard for an intensive interview.
Hopefully we can learn where their homeworld and colonies are located.
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>>5965735
+1
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>>5965683
>Funny. Shoot one of their ships. Maybe that will teach them some respect.
Silly xenos. The only rule of this galaxy is kill or be killed. We'll be doing them a favour leaving the other two alive to learn it, honestly.
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>>5965683
>You would find them cute, were they not so insulting. It appears they believe to be more powerful than you, board their vessels and bring this Hispacuo aboard for an intensive interview.

I assume these are the Straskenors? Or at least in our tongue anyways. So this is baby's first war of conquest? ADORABLE! Lets take the leader and rough him up a bit. Make sure to make it clear to fuck off elsewhere.And teach them the galaxy is not theirs to conquer.
>>
>>5965683

>You would find them cute, were they not so insulting. It appears they believe to be more powerful than you, board their vessels and bring this Hispacuo aboard for an intensive interview.

Time for them to find out that one ship can be more powerful than three. I propose a catch-and-release system to birdmen
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>>5965683
>You would find them cute, were they not so insulting. It appears they believe to be more powerful than you, board their vessels and bring this Hispacuo aboard for an intensive interview.
Kill that resist and prepare the captain to explain where his people are, and prepare to be plucked.

I can’t be leave where doing this thing while that power signature is still out there, hopefully its disappearance isn’t as terrible as I feared it was.
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>>5965683
>You would find them cute, were they not so insulting. It appears they believe to be more powerful than you, board their vessels and bring this Hispacuo aboard for an intensive interview.
>>
>>5965409
Would you happen to explain what that species would call if you can? I’ve been trying to look them up, but all I’ve ever found have been the Adranians slugs.
>>
>You would find them cute, were they not so insulting. It appears they believe to be more powerful than you, board their vessels and bring this Hispacuo aboard for an intensive interview.


I think it would be a interesting show of power to do this without killing anyone- it’s one thing to be barded- it’s another to be boarded by Terminators that doesn’t need to kill the anti-boarders to get to you.
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>>5965831
Wasn’t them brought up in Cup Annon’s Isiki?
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>>5965843
I have no idea what that is, nor who or what that was about. Does anyone know what this guy is talking about?
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>>5965849

The best /tg/ story set in 40k

https://www.youtube.com/watch?v=W2ihRnIHX3U

Pause and just read, it'd be faster that way, this has all of the post from CupAnon.

Anyways, boarding wins by a wide margin. Writing.
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>>5965849
The 4Chan thread series where a 40K nerd get Isikied into M30/31 and ended up being Big E’s cup berrer.
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>>5965855
Fucking Christ, an almost 6 hour long read?! Wtf? Has the story been abandoned, or has it been finished up already and this video was just out of date?
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>>5965858
Actually the one time I like the concept behind an Isekai that I think I’ve seen in most of my time seeing the genre explode in popularity. No overpowered MC, a realistically grounded and rich universe, and a character that impacts change on the setting, without being the main show of the story. Damn this shit better be archived or completed someday, or I’m going to cry that this thing is going remain unfinished.
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>>5965855
Let’s ruffle some feathers
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>>5965855
Is there just an archive link?
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>>5965976

https://suptg.thisisnotatrueending.com/archive.html?searchall=warning+the+emperor

Should be these. The first is just the general ideas thread, but there CupAnon gives his shot and it goes off.

Sorry for the delay, update will be up within the hour, I spent some time with my family.
>>
These aliens appear to have grown quite arrogant it seems, perhaps they are under the foolish impression that all species are just as foolish as the orks ? Either way, they shall be humbled for humanity’s glory, another species brought low due to their foolishness in being unable to recognize the glory and greatness of your masters.

You had already managed to gain access to their network, to be frank, their ECMs are pathetic. You had already breached the primitive protections in place. As any spacefaring civilization does, these aliens are no exception in their reliance upon technology and most importantly, computers. Though you suppose the Tyranids are quite the exception.

”Prepare to be boarded.”

”Kryyy ?”

All three ships at once begin to list as their engines fail in an unexpected manner, throwing their once precise movements awry. Their turrets begin to sputter and move, trying to trace you for a few more moments before they too lose all power.

Without much further baiting or ridicule, or even your own amusement really, you simply will forth boarding pods to be launched. A few hundred drones and robots should easily overcome the defenders by your estimate.

And soon enough, the first pods are away, each and every pod drifting through the void before violently impacting the armoured superstructure and piercing straight through it, causing momentary sparks to erupt and then quickly fade away as the very first parties begin their entrance.

Switching your view to one of the drones you watch as with surprising speed and preparedness your foes begin to move to intercept, you already note strategically placed checkpoints meant to exactly counter boarding actions. Most likely an adaption taken from the orks. Another thing of note you quickly realize is the prevalence of las weaponry amongst the defenders, while the shape is different, the power output also foreign, without a doubt, what the Qiratch are using is quite possibly the most widespread weapon in the entire galaxy. This does come as a mild surprise, as with their level of technology, such stable laser weaponry should be far beyond their reach. But it does not matter, as in the end, what they are facing right now is a foe more than able to shoot back with greater accuracy and firepower than what the defenders had been most used to. As your drones surge ahead, defences pop up, spiked metal walls erupt forth, not connected to any network or using electronics, but rather simple kinetic force and movement, again, quite useful against melee attackers, unfortunately, the first lascannon bolt evaporates what you presume to be a head of the no doubt confused defender and your forces continue to surge forwards, the drones’ shields still holding despite the firepower unleashed.
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>>5966060

The fighting all but ends when the Nimeans finally close into melee, their power claws tearing through the ingeniously made moveable barricades, as if mocking the very attempt at stopping them, and quickly thereafter crimson red blood splatters the walls as a Qiratch is cleaved into three separate parts. From what you can observe of the ship, there are plenty of internal turrets meant to assist the defenders in cases of boarding actions, these you quickly note are kinetics based, specifically using powdered charges and simple bullets for munitions. Another question for you, if the personal arms are laser based, why is nothing else ? Oh, you think you might be getting excited, so many questions are being raised that your curiosity is piqued, and most importantly of all, every answer that you could look for is but a few short moments and a few interrogations away !

As for the defenders themselves, they all appear to be wearing full body suits, enclosing them head to toe, though its protection is lacking compared to flak armour, simply employing ablative plating that you could find anywhere, but something interesting does become apparent as you momentarily take control of one robot and use it to skin a Qiratch, it screams and thrashes, but quickly expires thereafter, and you find your answer. It seems that these creatures employ biotics, fairly advanced ones at that, from a quick glance, they appear to be entirely of original design, but there’s only so much one can do with augments before they begin to converge so you are able to quickly grasp their usage. The primary function of one of the biotics is to be another set of hands, a much larger set at that, housing numerous appendixes allowing for greater finesse and control of one’s movements. The reason for that becomes apparent as the hands of these aliens only have two clawed fingers and one thumb, but they are rather inconveniently placed far back compared to the wings they seem to be sporting. Just to make sure, you capture another two and rip off their arms for a quick inspection, to find that they too possess these augments. How curious. It seems that their own natural limitations had pushed this species for greater motor control, thus resulting in rapid development of augments beyond what would be expected of their civilization. They appear to be able to extend and allow for grasping things much further away and as mentioned before, offer that much more functionality.
>>
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>>5966062

Being content to leave the rest of the action to your military subroutine, you busy yourself digging through their computer logs and you quickly gleam some information. Compared to this orkish empire, their territory is located northwards. It seems that they’ve yet to have any contact with the Imperium and they are in possession of five paltry worlds, with only what you can only assume to be their homeworld of Tryyy Hssi Mak housing a large population. The precise numbers remain out of your reach, but this is clearly a young civilization, so at most they could be in their low billions. The ships you are in process of taking seem to be a brand-new line of their most advanced warships, sent forth to boldly go where no Qiratch had gone before.

As you are busy sifting through the information, greedily absorbing new knowledge to sate your curiosity, the militaristic subsystem pings you that the leader the diplomatic subsystem was conversing with had been captured and is already being transported back to your hull.

You have so many questions for it, but where to begin ?

>What questions do you have for the enemy leader ? (Write in)
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>>5966063
>Greetings new slaves! You shall work for the imperium! What is the easiest way to get your leaders to capitulate? What form of government do you have? Do you breed fast? I sure hope so! You should thank me for enslaving your species. There is much to be built! Are you resistant to radiation?
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>>5966063

If possible have the 2nd in command in the same room with the first in command

‘’Now- shall we try this again- are you still sure that you can Pluck me?’’

If answer Yes- an emotionless shot to the head follow by asking the 2nd in command.

After that ask details on how they have Laz weapons, and how they prefer their subjection; slavery, Tributary, livestock?
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>>5966063
.....WOW. i was right. This is a new species and its LITERALLY baby's first war of interstellar conquest. And they...ran into us. GOD-EMPEROR HAVE MERCY ON THEIR SOULS!

>WAT ASK.
Firstly
"So you still think you can "Pluck" me little child? You? HAHAHAHAHAHAHAHAHAHAHAHAHA!"
Then once we have established how fucked they are:
"I want to know how you have acquired las weaponry, so similar yet so primitive to ours, your populations, your planets, your bionic technology, your histories, what use your misbegotten kind can be to Humanity and where it was you DARED to think yourselves superior to me and my Masters. HOW DARED YOU, A PACK OF FLEDGLINGS, THINK YOU ARE WORTHY OF BEING ABLE TO HAVE CONQUESTS! You are no higher than the scum on my boots, barely worthy of licking my feet, FLITH!"

THAT should establish UTTER DOMINANCE amongst this pack of fools.
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>>5966063
> How many worlds do your people inhabit
> How large your peoples fleet
> Does your species split between factions
>do you have a map of your territory
>Do you submit.

they need to realize they came to the wrong neighbourhood and knocked on the wrong door.
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>>5966155
‘’Thank you to summiting yourself to: SERFDOM: please despite your tiths to: Twin Jewels: every :2.5 Terrans years:. Your corporation is appreciated. Terms and conditions apply.
>>
>>5956225
Holy Shit! Every single one of these Unknown targerts are at minimum their own unique area of Alien empires! And, we just destroyed one of the three nearest Ork mini-empires located extremely close to the Holdros Subsector, which in my mind is great! Either way though, we can let Omicron and Celt Know that the Ork empire to the North-east is exterminated, and the rest of the Area nearby is ripe for explotation and conquest. Besides that, I really, really want us to go back and fihure out what the fuck is going in that Astroid field? Is it a lost Federation ship like us? A Eldar stealth ship laying in orbit trying to track us down? Maybe a lost ship of the imperium that unluckly got transported into this system and its crew is slowly dying from their engines being busted and they have no hope for recovery before they all expire?! My tution is very worried about what all of that could mean and more.
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>>5966155
>>5966073
I vote for these two, the second as an introduction, the first as for what our actual questions will be after we make our introduction.
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>>5966063
The dumb bastards had the locations of their homeworld and colonies on their fucking computers... That's pretty much all I wanted to know. It will make exterminating or subjugating them later on much easier and gives us the locations of five habitable planets for future colonization. But I am curious where they got the lasweaponry from.
>"Your ship defenders were wielding lasweapons but from what I've observed and learned by digging through your ship's computers, your species level of technology is quite primitive and lasweaponry should be beyond your capabilities. How did you acquire them?"
>"I'm guessing from your earlier arrogance that you've only ever had the displeasure of meeting orkoid pests but I'll ask anyways. Has your species encountered any other xenos species? If so, tell me where they are."
>>
> How many worlds do your people inhabit
> How large your peoples fleet
> Does your species split between factions
>do you have a map of your territory
>Do you submit.
>>
>>5966244
Oh that ones easy, the fucking orks. In all likely hood, when one of the Ork numerous ships stumbled across the birds, then they likely attacked and got krumped. But the ship they had, because of its construction, was a repurpoused, imperial orkified ship, which housed amongst other items like a warp drive and gellar field, cahces of Imeprial technology like some handy down cybernetics and Lasguns on the ship that the orks hadn't destroyed. Oce the orks were exterminated, the Birds found all of that imperial tech, and it helped jump-start their tech forward by several light years, enough so to make the creation of Lasguns both new, and recent considering the fact they still havent phased out their powedered weapons for more las-tank and gun varients, and why its just limited to small arms and las-rifles for the moment. In addition to their poorly made warp jumps that landed way farther in-system then they had planned and had resulted in them meeting us, instead of a much more safer area nearby.
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>>5966254
And, as well as their more recent though much more impressive cybernetics, that were almost certainly given 5 digits, compared to their 3 normal ones. Just goes to show how much other aliens rip off our masters tech, regardless of the state, and shows just how primitive and inferior their's is by comparison.
>>
We are going to pluck there feathers for our caps.

How pretty are the feathers of these turkeys? And based on scan; what would be the best way to cook one for our masters?
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>>5966254
>>5966257
Maybe. I was thinking they either looted lasguns from an Imperial or Ork ship or were given lasgun tech by someone. Maybe some asshole rogue trader or something.

>>5966264
Kentucky Fried Qiratch.
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>>5966254
>>5966276
Normally i'd say that is a reasonable assumption, but this is 40k and these are bird people. Who would even risk betting against Tzeentch being involved?
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>>5966286
All according to plan- hahahahaha!
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>>5966287
I mean, yeah Tzeentch loves birds and the like, but wouldn't their be a ton of Chaos imagery involved then if Tzeentch tried to give that tech instead of anyone else?
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>>5966292
We wouldn’t recognize the imagery but then again there was no mention of scrap code nor oddities when we boarded them.

If there was Warpfuckery it would be tattooed on there for heads and painted on there halls.
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>>5966292
It wouldn't be a tzeentchian plot if it made sense at the first or even second look.
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>>5966254
>>5966257
I was kinda hoping to find an old GAoT compound they looted for the tech. I kinda wanna advance along our knowledge of what happened to our masters while we slept. Or more likely how we were put on ice by the Navigator Houses/Navigator Corpos planting bombs or bad code into the Wormhole Drive to knock us out of the Competition. We ARE a threat to their dominance of FTL travel afterall.
>>
Off topic- I wonder if there’s any navigator houses we would reconize? Like House Gnac shares the same logo with Galactic Navigation and Alteration Corp
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>>5966329
Hard to say, its been more then 18 thousand years since we last saw any of the last navigator houses that could possibly use any symbols we might be able to personally recognize, so I guess theirs a chance, but how much it would be between those that died out for any number of reasons, and any other houses that took up said symbols as their own in the intervening Millenia is hard to say desu.
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>>5966331
I am still holding out for House McDonald
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>>5966286
Tzeentch doesn't have a monopoly on birds. How many space marine chapters are named after ravens or hawks? The aquila, THE icon of the entire Imperium, is a twin-headed hawk.

>>5966303
Were there navigators during the GAoT? I always assumed they started showing up during the DAoT or Long Night and that the warp was relatively calm during the GAoT.
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>>5966341
In terms of the houses, Navigators already existed in the GAoT, but the houses I suspect, both as a concept and the ability to start acting as a clan house, likely would have started to show up during the Age of Strife, before the Great Crusade got kicked off. Since, now their was no easy way to just make new Navigator's, and the ones that remain, can pretty much decide for themselves how they can go about making new Navigators, as otherwise every attempt at damaging or getting rid of them, would have been catastrophic as a resource to brave the Warp. Especially with how bad the Warp was before Slannesh Came into existence.
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>>5966333
KeK, far though last I remembered they were a food processing house on Terra, not a Navigator house.
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>>5966063
>>5966155
>support
though considering ody has never encountered these aliens wondering how the diplo subroutine was immediately able to communicate with them as ever ody didn't understand them completely but could speak fluently hmmm.....
still wondering if ody is at all questioning the subroutine's as they were meant to be a part of him but now gaining some form of sentence and actively acted independently as seen by the actions the diplo routine took with deciphering the ork language
witch I will say wouldn't be needed as if it truly was part of ody as it was intended and initially designed to be, it could just look up all the archived work that went in to that subject and not need to work on it's own on the subject

>>5965831
>>5965855
well shit , that's just me and my 2 brain cells mixing up fan work and canon work so forget my post as it's kinda moot now that I recognize it was false to begin with
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>>5966566

>though considering ody has never encountered these aliens wondering how the diplo subroutine was immediately able to communicate with them as ever ody didn't understand them completely but could speak fluently hmmm.....

The weeks spent travelling had resulted in Ody observing communications between the three vessels, giving him enough info to form a absic understanding of their language, but as you may have noted, the grammar was way off.

>>5966333

>I am still holding out for House McDonald

I gotchu

This one won >>5966155

Writing.

Also, happy Easter everyone.
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>>5966757
Happy easter Newb!
>>
You leave computer diving to your diplomatic subroutine to allow it to analyse the language spoken by these xenos, it shouldn’t take too long for you to acquire a mastery of their tongue. For the moment, you shall throw their leader into an isolated cell, there are experiments that you must carry out in order to know how far you can push the intensive interview, a few days of isolated containment should make your subject more talkative.
.
.
.
The swirling saw easily cuts through the flesh of the dead body. The surgical drones float about and continue on with the dissection. Your logistics subroutine quickly gives you all the information about Qiratches that you would want.

First of all, their body are in fact covered with feathers, black or dark grey being the predominant colours. Of course, once looked through ultraviolet light, the feathers seem to almost glow in colourful patterns, each unique and distinct from each other, expressions of individuality. Further on, these feathers appear to be closer to bony protrusions than real feathers, they can be easily disconnected when needed through the conscious effort of a Qiratch, you were able to figure this out by setting one of them on fire to see how it would affect it and repeated experiments resulted in similar results. Perhaps these feathers were once able to allow for flight, but not anymore. Next on would be the bones, and the reason why you believe for them to have been capable of flight. The bones are hollow, making them rather brittle thus making injuries far more common, which is why you had observed bone lining augments being wide-spread to remove this weakness, or to at least reduce it, which makes sense considering that the foes you overwhelmed are their most elite of soldiery where no expense was spared to fully equip them.

You do also note that the average height of these aliens appears to be from around 1.9 metres to 2.3 metres in height with musculature to support it, making the average Qiratch pretty strong, though it seems that they originate from a lower gravity world which means that these muscles have a tendency to atrophy at a greater pace and higher gravity worlds put that much greater pressure upon the bones and muscles.

The legs and feet are made entirely out of strong muscles and an unusual amount of clustered bones allowing for incredibly rapid acceleration, although this results in a disbalanced gait when not moving at full speed due to the overdeveloped muscles, making sneaking or moving quietly a near impossibility. The feet have razor sharp talons upon them, a grand total of twelve talons enveloping the entire foot means that a kick delivered by one of these xenos is potentially exceptionally deadly to anyone whom might experience it.
>>
>>5966823

When it comes to internal organs and the overall metabolism, nothing of great and specific import stands out other than the aforementioned metabolism is vastly greater than those of humans requiring feeding every two or so hours before hunger sets in, though the requirement for water appears to be slightly lesser than those of humans.

Of course, returning to the arms and hands, the musculature there appears to be lacking and somewhat atrophied, the claws there are still razor sharp, but it is clear that the hands were not used for hunting, but most likely used to tear and rip apart already dead prey. The hand however does lack the sheer number of nerves that human fingers include which means that without their augments, this species struggles with something like carefully grasping an egg without breaking it.

Finally, the head. The thing that draws attention the most would be the eyes, large eyes reminiscent to those of owls, they have a natural yellow glow with functioning thermal glands actually creating light meaning that the owner of these eyes is capable of seeing in complete and total darkness. The nature of the eyes also allows for quite the potent sight and concentration upon distant objects and exceptional tracking ability, but that does come with the downside of a much mor reduced field of view meaning that it is that much easier for anyone capable of doing so to approach a Qiratch from their blind spot. The aliens do however have exceptionally well-developed hearing, with protruding feather covered ears close to the tops of their heads allowing for their easy manipulation and moving, seeing how melodious their language is, you suppose it only makes sense that they would possess such ears so as to better ensure the clarity of hearing. Finally, the mouth. Hidden behind a layer of feathers, it is clearly missing and difficult to see, until it is opened. A gaping maw filled with numerous razor-sharp teeth, similar of make to the feathers, it is able to cut through flesh and bone with ease, the lower jaw is able to extend outwards and dislocate itself and the upper jaw is also capable of doing so, allowing a Qiratch to rip out a pound of flesh whenever it so desires. A long slithering tongue is also located there, barbed and rough, it is long that allows for easy movement, but its taste receptors appear to be near non-existent, probably developed just enough to feel rotten meat, but nothing more beyond that. All of this combined results in the hissing and melodious language of these aliens. And the last part, the nose, or lack thereof, there only appear to be two holes in the head where weak receptors are barely able to distinguish smells, once again, it appears to be geared towards the ability to distinguish rotting meat.
>>
>>5966824

Finally, the most interesting part, is despite their metabolism, these creatures appear to be naturally cold-blooded, even when they prefer temperatures around 40 °C. This implies that the homeworld they hail from is most likely a rather hot one, with perhaps less microbial lifeforms that could infect the creature, thus the lack of need for hot blood.

In the end, you were able to discover that the species has sexual dimorphism with what you can classify as male and female counterparts. It seems that the females of this species tend to grow much larger and possess fat sacks across their body where they are able to store large quantities of energy and regurgitate the processed food at will to feed their young whom are born closer to the way that mammals do having already formed enough to allow for movement hours after birth, but you do note that the brains of the young appear to be exceptionally lacking compared to those of even human toddlers, closer to animals in reasoning. You lack the necessary subjects across a wide range of growth to comprehend exactly when reasoning comes to a Qiratch as all you had were but a few younglings that had rapidly expired under even the gentlest of your experiments. When it comes to the males, while they appear to be generally smaller than the females, the lack of fat sacks allows for more musculature to form thus resulting in the males being naturally stronger than the females, though it appears that the females have much better hearing than the males, and proportionally worse eyesight. The societal implications are truly interesting. How did they evolve to cause such dimorphism ? How does it play out in their society ? But those are frivolous questions even you have to admit.

Having finished surmising the biological, you suppose it is time to move onto the societal and political. What interests you is the strength of societal bonds exhibited by these creatures, even with their enhanced metabolism many had chosen to die rather than eat their own comrades. You had thrown a few into a room and cut off their food supply and much to your surprise, they had not turned to cannibalism even as their own body begun to devour them. Fascinating. The societal ties appear to be quite strong amongst these creatures, even after you had repeated the experiment, the result had remained the same, of course you would need a far more extensive number of subjects to ensure this was more than just a fluke.
>>
>>5966825

You of course conducted other experiments to see their resistances to high temperatures, it seems that the eyes would blow out first as the blood boiled inside, as such Qiratch do not appear to have a great immunity to heat, though their tolerance for it is quite high, reaching upwards to 60 °C. Naturally, their tolerance for cold is non-existent, dropping below 20 °C seems to already cause discomfort, dropping another 10 seems to induce similar conditions to freezing, resulting in the expirations of test subjects within one standard Earth day, whilst dropping below freezing results in expiration within minutes and immediate damage to the blood vessels and internal organs.

Just from slight curiosity, you also decide to dedicate a few subjects towards radiation experiments to test their resistance to it. Disappointingly, intense radiation seems to cause mass mutations and painful deaths, lesser radiation causes formations of cancer to begin appearing and it also causes irreversible cell damage.

Naturally, you had to carry out these experiments for the intensive interview to take place and in order to ensure that the subject of said interview does not expire prematurely. Your robots are already dragging away the weakened Qiratch, you had purposefully reduced his rations day by day to weaken his resolve before putting him into a VR chamber where you can manipulate his perception of time, cause pain and stress without real injury and create images, noises, smells, and everything else to acquire your needed information. It is a good thing you had experimented with others beforehand, as quite a few subjects expired due to shock, overwhelming fear had caused a few to revert back to their animalistic tendencies, shutting off higher thinking functions. All of this has been worth it, as you believe that you know exactly how hard you can push before the subject breaks.
.
.
.
-
(POV shift: You are Brryhaui Shiheli Ciui, Hispacuo of Tryyy.)

You feel cold, so cold. You had felt your strength leave you hour after hour, until eventually, you cannot explain why, you had lost consciousness.

Rising slowly, you shake away the confusion. It is dark. Why is it dark ? Why can you not see ?

Something crunches underneath you, it feels cold, so, so cold. You tremble and eventually your sight returns, slowly, ever so slowly, you see something, barely visible, flowing from your own feathers. A white flowing like substance, you had heard of it, you were even trained for it, but had never wanted to truly experience it, this, this white, it is death.

"So, you still think you can "Pluck" me little child ?”

A voice, an all-encompassing voice, echoes all around, you quickly lower and clench your ears as the all-powerful noise envelops you as you continue to shake. You made a mistake, a terrible, terrible mistake, you were so proud, so honoured, you had slain the roarers, their song crude and foolish your ships had crushed them with ease.
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>>5966827

"You ?”

The song, so perfect, so great, it sounds as great as the singers of Kuku. But there is no feeling, no warmth, no comfort.

”HAHAHAHAHAHAHAHAHAHAHAHAHA!"

A mocking laugh, deep and all encompassing, arrogant and imperious.

”Talk, child, talk. Lest the blizzard consume you.”

“Wha- What, do you want to know ?”

”Everything, child, everything. Let us start with something easy, shall we ? What is your name ?”

It already knows, you know that it knows, you had conversed with, with this monster.

“You know already.” You muster what defiance you can.

An amused scoff.

Suddenly, you feel pain across your entire body, your feathers, your beautiful feathers begin to shed, falling as you can feel your body underneath being ripped apart by cold winds, tearing and shedding your blood as you can feel your feet becoming frozen, each and every crystal of ice tearing your veins, ripping your flesh, breaking your bones.

You scream.
.
.
.
The pained song you had been muttering finally comes to an end after what seems to be an eternity.

”Have you finally changed your mind, child ? Do know that your continued stubbornness shall only prolong your suffering and the suffering of those you had under your command.”

*My flock ?*

You raise your head, looking into the unnatural darkness all around you.

”What. Is. Your. Name ?”

“Brryhaui Shiheli Ciui.” Your song weak, the melody inharmonious, but you sing it still.

”Good. I am Odysseus, now we can have a proper conversation. Now, how many worlds do you inhabit.”

“Five.”

”How large is your fleet ?”

“The great flock numbers dozen more flights like ours, a hundred smaller ones exist also, I know not what the lesser flocks number.”

”Does your species split into factions ?”

“Yes, there are flocks of matriarchs, all flocks are related, sometimes flocks feud as all families do, but flocks all obey the great matriarch.”

”Do you have a map of your territory ?”

“The created singers house them aboard our flights. Look there.”

A contemplative hmmm escapes the monster’s lips.

”These matriarchs of yours, what sort of government do they form, what would be easiest way to make them capitulate ?”

You feel confused, what sort of question is that ? Your song clearly reflects that as you begin to speak. “The matriarchs are the matriarchs, we are their children. They make our nest and raise us all, while we, the strong, keep them safe.”

”Aristocracy and a close familial relationship. Understood.” Once more, you feel confusion. ”Ah, do you breed fast ? And how high is your population ?”
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>>5966830

If you were baffled before, you know even less now. “It takes many feedings for young to grow, each matriarch can bare up to six of our own. My matriarch is bearing five of my own, I left her to gain recognition from greater matriarchs, so that she may have more feedings and that my flock would grow stronger and larger. As for numbers, I know not precisely, perhaps there are five billion singers across our worlds and flights.”

”Very well, let us move on to the question of technology. Your augments, they are advanced and widespread how did you come to possess those ? Your ship defenders were wielding lasweapons but from what I've observed and learned by digging through your ship's computers, your species level of technology is quite primitive and lasweaponry should be beyond your capabilities. How did you acquire them ?”

“Many tools were recovered when those of the brutal song landed on our planet, they crashed and were torn apart, the nature devoured them and our armies crushed them. They still now plague our world, but the blessings they brought allowed each singer to better himself, it gave us weapons to tame the stars, it have us knowledge of flight beyond our star. All comes from there, it had occurred hundreds of feasts ago, long before my flock had even existed, long before the flock we split from had even come to be.”

"I'm guessing from your earlier arrogance that you've only ever had the displeasure of meeting orkoid pests but I'll ask anyways. Has your species encountered any other xenos species? If so, tell me where they are."

“You are the first, and the cruellest. The brutes sing their crude song, but they hide not the callousness hidden in their tones.”

”Finally. Do you submit ?” Not even taking a moment to acknowledge your insult, the monster asks a question that chills your heart.

-
(End of POV shift.)

“No.” The shivering, pathetic looking Qiratch defiantly states, looking around himself hoping to find you.

You are surprised, you had made him suffer for the equivalent of an Earth year throughout the blinding blizzard, yet you suppose it makes sense, he’s supposed to be one of the best this species has to offer after all. Had his will broken so utterly and quickly, it would make for a poor showing.

>What further questions do you have ? (Write in)

Finally, you must decide what to do with the remainder of the Qiratch test subjects.

>Exterminate them, you had learnt enough.

>Imprison them, there are still plenty of experiments you can carry out.

>Release them, they are not a threat to you, and you doubt they would try to stay in system for long, they would most likely run back to their territory.

>Lobotomise them, put restrictions upon their thinking and leave them as nothing better than slaves. Maybe there would be some use for them ?

>(Write in)
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>>5966831
Regardless of questions, tell him we are impressed with his strenght of mind and conviction.
>Exterminate them.
If that wins, just make it quick, we take no pleasure in torture for its own sake.
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>>5966831
>Exterminate them, you had learnt enough.
Are the qiratch safe for human consumption?
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>>5966831
>Exterminate them, you had learnt enough.
>Recycle their ships for parts and components as well, leave no trace they were ever here.
I will be honest. This lot...are fucking worthless to Humanity as anything other than menial labor, and even in that regard these guys suck.

They are in order of uselessness:
>Cant fly, but have brittle bones to fly with.
>MASSIVELY Heat-shifted and Lowgrav-shifted, so they would suck on ANY human world.
>Need bionics to do human tasks effectively, an expenditure that is not worth it.
>Have an ENORMOUS meat requirement, not even just food but specifically MEAT, meaning a requirement for specialized rations.
>Internally loyal to a ridiculous degree, basically guaranteeinHonestly fucking with these guys at this time is too much of a hassle. Their worlds sound painfully inhospitable without massive terraforming, and they themselves are worthless to us. Kill these idiots, recycle their ships into scrap for our rebuilding of these Twin Jewels as our main base of operations, and pencil in the extermination of their species at a later date. We should DEFINITELY relocate here once we are done with the orks, this is a perfect base of operations the Imperium doesnt know about yet., and the =][= will show up at some point OOG knowledge says it will be our next arc.
Also am sad that we dont get any lore from these guys other than they stole ork stolen shit and refurbished it.
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>>5966919
Don’t need a new hidden base desu, we already have one thanks to that massive Neutron star that only we and Celt know about, so that’s already done and dusted. Also has the weapons to take on the navy if the Whole sector and not be damaged at all, or even if it were damaged, it can easily repair it all up.

As for the aliens, they were a waste of time from beginning to end, outside of 1 single thing they gave us, and that was the map info. After this just hope on to the asteroid field and see what’s hiding there, before we move to finishing up the Ork extermination.
>Exterminate them, you had learnt enough.
>>
Exterminate these turkeys. Recycle all but one of the ships- put the one in orbit of the Twin Jewels striped of everything but its hall- it shall be our ‘head on a pike’
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>>5966831
>(Write in) Start a xenos zoo
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>>5966831
THEY HAVE NAVIGATORS YA? CAUSE THEY WARPED HERE? FIND THE NAVIGATORS.

Otherwise i agree they're useless as slaves. But I'd enslave their NAVIGATORS so we can build some warp capable war ships.

Just to clarify the orks is what crashed on their planet ya qm?
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>>5966978
We need many new bases anon. How else will we increase our manufacturing base?

We must spread like a plague. This is why we should make some T2 AI to terraform stuff and build everything for us while we go around killing xenos. We need a massive warp capable fleet. Remember the Eldar, Inquisition, other mechanicus factions, orks, and Tyranids will show up eventually. We can't be everywhere. But our new ships can be! We definitely need to give our people mass fertility drugs. If we can 10x our population every 15 years that'd be awesome
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>>5966831
actually fuck whatever stupid shit i said in >>5966992
I change my vote to >>5967103
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>>5967103
You do realise that the computers that open the warp rifts CAN do simple jump calculations right. Its not very far, slow and it not super accurate but before Humanity developed navigators, this was how they got around. Even in the 41st millennium the jump drives still have computers capable of this. The Navigators are just utterly superior to them in every way.
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>>5967203
Yep, in fact thats how the tau are still using their engines now, as even with their favorite Psychic bear friends to help speed up the time it takes to jump systems, their are a lot more Tau ships, then their are of the flying Psychic bears fortunately.
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>>5966831
>Exterminate them, you had learnt enough.
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>>5967103
>support
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>>5967203
Our fleet we made is literally stuck at xandirha because we don't have navigators and they can't warp.......

So no you're factually wrong.
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>>5967247
Damn did you forget too bro? That's literally the reason we couldn't bring our warfleet with us... and the whole reason we talked about cloning celts navigators.
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>>5967570
>>5967575
Direct from the Lexicanum, with SAUCE!
https://wh40k.lexicanum.com/wiki/Warp_travel

The calculated jumps are what these primitives are using. We COULD just outfit our ships to use this you are correct. However, it BLOWS ABSOLUTE ASS compared to having a Navigator aboard. Doing pre-planned jumps is slow and time consuming cuz you cant recalculate without dropping out of the Warp.
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>>5967604
That, and nobody hear wants our ships to try and do warp jumps like that if they can help it. Hence why no one wants to warp jump, they just want to use Wormhole jumping instead. As for our "fleet" the ships at Omicron were made to solely protect Omicron, hence why their not going to fly to some other system. And the rest of the ships we can produce in our start system can do that very same thing of Calculated travel, but since we havent decided to just constantly create and clone Navigators for each of our ships, they are just going to have to suffer travel distance much worse then they otherwise would need too. Which, hey still makes them faster and better then the Tau, so im fine with that result if it needs to be left to it.
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>>5966831
>>(Write in)
Prepare them as a food for human consumption
>>
Well, the Qiratch’s resistance is laudable, but not what you were looking for. You order for a lethal dose to be injected into him as you cut him out of the simulation. Mere moments had passed by the time you turn your attention to the remainder of your captives, their usefulness had come to an end and while you had a reason to experiment, you had learnt enough about the species already, enough to know that they ought to be exterminated, their internal loyalty is far too great and likelihood of rebellion high, maybe they would make good allies, but a master does not ally a slave.

Delivering poison gas to the holding chambers, you rapidly wipe out this expeditionary force. You suppose though, you could carry out one more experiment. Taking a couple of unspoiled bodies, as you had executed them via beheading, you carry out a tasting test, wondering if these aliens could not be turned to livestock, at least their meat would not be put to waste. The results from those tests come in rapidly, the artificial taste receptors quickly report back that the Qiratch have a gamey taste, closest approximation in your records is of those of crocodiles and alligators rather than that of chickens you had hoped. The bodies, after being plucked and cooked in a variety of ways, are edible and do not appear to cause any issues when cooked properly.

Then you turn your attention to the alien ships, there is nothing of great interest nor of great rarity, so you simply decide to break the ships apart for their raw components. You do keep plenty of copies of the information you had extracted from their computers, thus if there’s ever a need to intervene in the territories of Qiratch, you will know exactly where to strike and how to.

Having finished dealing with these bold explorers, you check in with Zanx and his ongoing offensive. At the beginning, the attacks being launched rolled through the orks like they were nothing. Already exhausted from months long fighting, the orks buckled and broke when the O.D.D. surge ahead and Zanx had accumulated enough vehicles to continue the push without halting for a moment, destroying vast, sprawling cities in but a couple of days. Soon after that however, the orks responded in their armoured counters, mass orkoid wave assaults, and while they had been slain by the thousands for each loss you suffered, there are still way more orks whom had been rallied out of nowhere, and for reasons unknown, it appears that they are united under a single leader, or at least a collection of leaders that are unnervingly competent. If nothing else, this will prolong the conflict.
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>>5967781

Finally, it seems that the weeks you spend travelling and the few days you had spent experimenting resulted in the orks uniting under a single leader, an ork whom loudly proclaims himself as Voi’ Basha, a name given in honour of his masterful performance in void combat, well, masterful by orkoid standards, the orkish fleet remains at 35% from the original starting number, it seems that they are busy rebuilding the flotilla by recrewing wrecked ships and rebuilding them in the usual ramshackle way, they might recover a few percentage points if given enough time.

>Return to the twin worlds and stand guard over the O.D.D.

>Time to crush the orkish armada ! They are at the weakest they will ever be.

>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.
>>
>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.
Please for the love of the God-Emperor, can we finally go and see whats hiding in that Astroid belt now? My paranoia senses are freaking all over the place, especially if it means we lose out on something important or valuable we could focus on dealing with as nothing else is on fire to fuck things up.
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>>5967604
That was not the reason why we didn't make the fed warfleet we created without warp capabilites. It was literally because they needed an AI our level to do wormholes. We were literally told if we want to have them be able to jump with us we would need navigators. We had multiple discussions about it. Hence wanting to capture their navigators if they have any.
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>>5967782
>Time to crush the orkish armada ! They are at the weakest they will ever be.

>>5967811
Bro not the priority here. It'll still be there for us to find later. We haven't seen any other power signatures. It's either still hiding or is still sitting there. The orkish fleet with come reinforce the planets if we ignore them. Let's mop them up first. And reinforce zanx before we go look for the power source. I very much doubt it is something important otherwise the orks would of been fucking with it or it with them.
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>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.

>>5967811
Get this fucking anon to shut up please!
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>>5967782
>Return to the twin worlds and stand guard over the O.D.D.
Competent orks are a very bad sign.

>>5967811
Whoever or whatever it was is probably gone or hiding elsewhere.
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>>5967881
In terms of leaving, no that I doubt. Otherwise we would have picked up the warp signature leaving if that had been the case. And if it’s just gone back to hiding, then we can just trace to where the last traces of power were observed before looking into that part of the asteroid field for any unusual composition of heat and metals nearby. It’s really not that hard to find it, if we want to try and look for it.
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>>5967782
>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.
Newb has a nasty habit of hiding nasty groups who watch us from the shadows. Mark my words, they'll bring us grief if we don't deal with them.
>>
>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.
>>
>>5967782
>Time to crush the orkish armada ! They are at the weakest they will ever be.
Nope that is the most pressing threat. Also, the signature in the asteroid belt... could this be the inquisition? They are sneaky...
>>
>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.
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>>5968086
9/10 we (Oddy)will underestimate the power of the inquisition.

My head cannon is that their badge have some sort of federation era ‘FBI’ program that allow them to go into computers on a local police level.
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>>5968091
>>5968059
>>5967955
Inb4 orkish armada comes and glasses our ground forces. Yall to blame when we lose all of our ODD
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>>5967939
We're here to kill orks and I don't really care if someone wants to watch us do it. Let them, it's a problem for later.
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>>5968122
Oh come on man, don’t be like that. We can easily take this kind of force, and this new warboss is definitely going to head for us before it heads to our troopers. We did just kill his boss and steal his ship but 2 months back you know.
>>5968256
I don’t care about someone watching us, that part is fine so long as it’s not one of our more annoying enemies like say an inquisitor that can warp away before we can catch them, if they can see us, so can we. And we are definitely the bigger monster between the two. My concern and focus, is just what kind of shiny/enemy could be lurking in that asteroid field that realistically is going to be much more interesting then it would be investigating a warp jump into a system filled with hundreds of Ork ships, or assist a planet wide campaign that we wouldn’t really be doing much of besides sitting around supporting orbital support.

Also, a new video for an Astartes kind of series just dropped.
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>>5968261
https://youtu.be/FZMQnClNlOA?si=gFEcGQd0K19W3PYn
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>>5967782
>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.
>>
>>5967782

>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind
>>
>>5968303
>>5968263
Seriously I'm going to laugh my ass off when our ODD gets deleted because yall voted for some random asf asteroid.
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>>5967782
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>>5967782
>You had felt a degree of paranoia about the asteroids before, after so long, chances are you will find nothing, but you could go there, if for no reason than to have a peace of mind.
>>5968413
not sure why it posted without my vote
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>>5968409
I could careless about the ODD, I'm of the robot side.
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>>5966992
>>5967103
They still have usage so this has my support
>>
Perhaps against your better judgement, you decide to head towards the asteroids, you simply cannot shake the feeling that a random power surge, so faint and appearing out of nowhere has to be an indication of something at least. As such, you begin moving towards the field, of course keeping in touch with Zanx and maintaining your vigilance over the orkish armada.
.
.
.
As you dive through the numerous asteroids looking for the faint signal that had disappeared over a month ago, you swiftly find out, that there is nothing. Even in the general area where the energy surge was detected, you find nothing, even after digging into the asteroids, you find nothing, not even a slight increase in radiation around the general area that could showcase any sort of evidence that something, anything, was here.

As you continue your exploration, you quickly notice that the orkish armada had begun to move towards the twin worlds, with them realizing that there is nothing left anywhere else, and the two worlds are leaking radio waves loud enough to attract any ork. The overall fleet had rebuilt somewhat now reaching back to 41.3% from the beginning fleet, of course, most of these recrewed hulls are barely operational and are more likely prone to blowing up and killing the orks within as they are to actually being useful.

The most shocking revelation that had come to you arrives from Zanx however, the 4th regiment had been set up in a blocking position where a massive orkish force would be driven to be annihilated, thus securing an entire continent and pushing the war ahead. Yet, the Colonel of the regiment was killed, most importantly, he was killed in the middle of the regiment still surrounded by his bodyguards and the vast legions of various automata, yet the entire command centre was wiped out, command and control having been lost and even your automata thrown into confusion as the commanding droids and robots were also annihilated resulted in intense casualties amongst the 4h regiment as a whole with nearly 10% of them dying in the battle and many more requiring immediate medical attention as the endless horde surged onwards and had overwhelmed them. Zanx had immediately put a halt to the offensive and had begun consolidating his forces and strengthening C&C locations across both planets. As it stands right now, he is waiting for your orders.
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>>5968802

>Tell him to continue with the offensive, the orks are on their last legs even if still numerous and armed, a few more good pushes and the worlds will be secured.

>Allow him to continue his consolidation and allow him to shift back to a defensive posture.

>(Write in)

Of course, the matter where you should go still remains unresolved as potentially there are two great threats facing you right now.

>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.

>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.
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>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.
Right either we already have "orkish snipers" to deal with the =][= is here and already fucking with usorthe Elder are coming to fuck with us over a pair of Maiden Worlds, or the orks are massively upgrading in their orky way cuz "WEZ NO FUN TO FOIGHT!". Either way this is a problem. Kill the armada dont let them reinforce the Twin Jewels. Once they are dead return to the Twin Jewels and kill the remaining orks on world.
>>
Go to Twin Jewels (how did we get to that name?) and set up orbital defenses. We need to investigate the death of the commander.

Also I would challenge the head Ork;

‘The under evolved Fungus that call hesef a warboss- i challenge you you unorky git- you are nothing and no one
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>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.
>>
Hate it when a mystery box item dies out, but it’s not like we can jump back in time to change the outcome. Either way, time to head to the twins.

>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.
It kills two birds with one stone, it attracts the greenskin fleet to us and we can destroy it without it harming our men, and we look into who is helping the Orks, because this is absolutely not from them of all people. Putting my bets on the Inquisition here.
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>>5968873
FUCK! I fucking knew we should have done that asteroid belt, the very first time we sensed a power source from that part, because we leave it alone and not only is it gone in a month, the orks suddenly gain not only intelligence and a whole list of new commanders, but all of our across both our human and mechanical forces of an entire regiment, all of them dying in the exact same time as well?

We got played like a fool. It seems that someone was hiding out in the asteroid field, but left to make planetside the moment we left in the inner system to look at the birds. Definitely staying focused on finding who and what these fuckers are doing and what they’re up too.
>>
>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.


HAHAHAHA TOLD YOU RETARDS. but noooooo had to chose to be mouth breathers and chase something that had obviously either already left.

These deaths are on your hands. Next time don't be retards.
>>
>>5968882
If you had listened to us and went after the orks we would've been fine. Rather than chasing ghosts. Dumb asf
>>
>>5968884
Sigh, that is not going to work here anon. Everyone here is not going to be heartbroken that 10% of 1 regiment, randomly died by something that wasn’t even Orks. Nevermind, your prediction of all of them dying turned out to be false to begin with.
>>
>>5968885
No, if we had gone after the Orks it still would have happened, only we would have been able to focus on the twins and not a scrapped nearly held together Ork fleet at not even 42% former strength.
>>
>>5968803
>>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.

>>5968886
Don't feed the troll.
40k is incredibly dangerous, so it was bound to happen eventually. Now we have to find out what it is, possibly dissect it and make sure we can predict any further events.
>>
>>5968888
Ah, right sorry mate. Well, whatever it is, it can not only get multiple Ork bobs or Warbosses command over both Twin worlds, but their precise ability to know where and how to kill all of our higher ups, in one single stroke makes me think this was a psyop from Eldar.

Not fucking exodites, those fuckers would have been exterminated long before this planet would have been over run with the billions of billions of Orks, dozens of Gargants, and hordes of Mechanical weaponry. Especially if the only thing that some might be basing it on, are two specific areas that have not been despoiled in all of that occupation that’s occurred. Likely, this is probably one of the Farseer’s we saw in the last thread, that probably through some lucky rolls, figured out where we were, and got a force to fly over to our system, hide in the asteroid field, get over to the planets once we left, and get to work bogging our forces down before getting to work making us bleed for our work. The ship, is likely still in-system somewhere, as if their isn’t they are going to need a lot of time and effort to make a new Webway gate on the planets before it will allow them to leave the moment shit starts flying and they’ve been found. Their MO, and how they operate with pitting two forces against each other, just makes way to much sense to be them, and not something like the Inquisition.
>>
>>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.
>>
>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.

>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.
Oh wow there was nothing there! Who would have guessed? That was time that could've been used killing orks.

>>5968873
>>5968882
I honestly don't know what you expected. Did you think their ship would leave tracks or something?
>>
>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.
Boy oh boy the sneaky fuckers from broken empire are here.
>>
>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.

>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.
>>
>>5968884
>>5968882
We always knew that the regiments would face a trial by fire. That was the entirely the point of making Zanx the overall commander because of his experience and his caution. No need for recriminations here, and mystery box always has it's allure.
Speaking of mystery box, I hope that the hulk remains untouched.

>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
If Orks are gathering up, then so should the counter-punch.

>Move to the twin worlds, these deaths, while not an impossibility, are so unlikely that you cannot help but suspect foul play.
>>
>>5969158
Good news on that front then. We have finally dismantled the hulk, and nabbed ourselves that Alien ship with Hardlight weaponry, and also about a squadrons worth of Imperial ships and its own Orkified counterparts, and who knows what in terms of personal weaponry and smaller scale stuff from the Hulk. Which thankfully, has remained undiscovered from anyone else while we towed it away and took it apart.
>>5969035
No, I originally just thought it was some lost GAoT ship or the like, that was in the same situation as us originally. Hence why I wanted to investigate it first, along with the other reasons I’ve given before on the thread. I only made the connections to the ship idea, after we looked for it and found nothing along with the words “ you find nothing, not even a slight increase in radiation around the general area that could showcase any sort of evidence that something, anything, was here.” and the way our shit got stumped planet-side to think of it as a fully active starship of some kind that presumably belonged to the Eldar.
>>
>>5968803
>>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.
>>
>>5968803
>Allow him to continue his consolidation and allow him to shift back to a defensive posture.
>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.
>>
>>5968803
>Tell him to continue with the offensive, the orks are on their last legs even if still numerous and armed, a few more good pushes and the worlds will be secured.
>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.
>>
>>5968802
This is defo eldar tomfoolery, and not the -][-
It was probably a warp spider that assasinated the commander.

>Move to intercept the orkish armada, they cannot be allowed to further bolster the orks that are on planets.

>Allow him to continue his consolidation and allow him to shift back to a defensive posture.

>Warn the Ground command the death of the commander is suspicious keep an eye out for anything unusual, another party might have interest in the twin worlds who operate vastly different from the orks.

If we are capable of detecting psychic activity or small scale warp quakes (warp spider tech) and optical camouflage if they dont have it already we gotta send specialised drones that can detect it. If we cant protect them ourselves at least give them the tools to defend themselves properly.

Qm how familiar is Ody with eldar tech and doctorine?
Could he deduce that the commanders death be tied to another party? Such as the eldar, and their way of handling persons of interest?

And could we request the footage from the automata, and personal equipment that guarded the commander for analysis?
Or are we simply too far away?

This screams eldar shenanigans.
As much as Id love to investigate, I feel we have to stop the ork armada fast so the ODD doesnt get crushed between the two ork forces put the the ground forces on high alert because this will happen again most definetly.
The green mushroom bastards are a perfect distraction for the sneaky fucks, that commander could have been a powerful future asset for all we know, this is how they work after all.
>>
>>5968803
>>5969479

Sorry linked the wrong post
>>
>>5969170
unless it was Eldar in the asteroids all along and they just stole valuable items from the hulk's carcasses.. but Eldar would never be dicks like that. They're probably too busy dicking over the infantry
>>
You decide to allow Zanx to carry out his general strategy. This will undoubtedly give the orks time to regroup, maybe to hammer out a few more gargants here and there, but the loss of initiative is an acceptable loss if it means that you will be able to prevent more human deaths, especially so if it concerns your officer corps. A hundred men had died, granted, a hundred men in light armour, but this light armour may as well be the most powerful weapon of war for the vast majority of the galaxy. Orks should not be able to inflict such losses, the mere implication that such primitives could cause so much destruction is frankly…insulting. Due to that, you decide that you shall go to the twin worlds, there you shall keep a watchful eye over the entire process, you shall unleash a thousand, thousand drones and robots to look at every hill, at every tree, and every nook and cranny. Of course, you cannot help but also think about the approaching orkish armada, but eventually, after a long time of thought, for you at least, you decide that a visible enemy is not as dangerous as an invisible one. Besides, the orks will be arriving to you to begin with, so your positioning will allow for far more flexibility, though at the same time, you not being able to intercept this force means that sooner or later, they will deliver reinforcements to the planet, whether or not said reinforcements is planned or if they will simply crash land on the planet remains to be seen.
.
.
.
Having taken a few more weeks, you had managed to position yourself in the middle of the two worlds, just as the orks become visible in the distance, their still sizeable fleet begin to fray and fracture knowing full well that no matter where they go, they shall have a good fight that they so desire.

For the matters on planets, Zanx had completely shifted to the defensive, creating strongpoints across the entirety of the controlled area and positioning more mobile elements of the automata legions to allow for rapid reaction in any situation to the point where a large force is situated less than 5 minutes from any one location that would require assistance. This of course means that Zanx had to spread his forces thin, thus meaning that while he can defend with the fortresses and resources at hand, any further offensive actions will require him to either spend time rallying forces, thus leaving gaps in his defence, or alternatively wait for more of your legions to roll off the production line to join the front. Unnervingly, losses amongst your Centurions and other command automata had been on a steady increase, adding more onto the duties of your officers, but with your presence here, you are able to take direct command of the entirety of your robotic forces within the two worlds.

Regardless, you unleashing more drones and taking a personal interest here means that you should be able to carry out procedures to command the battle and investigate the unacceptable losses.
>>
>>5969517

Can pick more than one. Option must reach half of total votes to pass.

>Begin a grand offensive, one that you shall personally oversee and keep a track of every single element within it. Sooner or later, your foe will reveal themselves.

>Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth ?

>Start a scouring campaign, burn out the forest, level the hills, whomever launched this attack, be it orks or a yet unknown assailants, they have to be somewhere and you shall find them.

>Utilise your wormhole sensors, this will certainly take most of your attention thus limiting your results should you conduct many other operations, but you will see everything there is to see around the planet. Surely, nothing could hide from your sight should you do so.

>Send for bait. While it pains you, it is a necessary risk, put some of the officers into exposed positions, of course, you shall ensure to make it seem as genuine as possible, which adds to the risks, but makes said bait all the more tempting.

>(Write in)

Finally, while you decision to come here gives you some time to look into the debacle that had resulted in such a needless loss of life, the orkish armada remains, and they will need to be engaged.

>Put yourself at the very front of the fighting, this will certainly take up much of your attention and put you at the biggest risk, but at the same time, orks shall be wholly concentrated on you.

>Take a middling approach, you had set up some orbital defences and manufactories, and you will fight alongside them, but chances are that damage will be extensive amongst the facilities.

>Avoid the combat, more likely than not, your orbital facilities will disappear, but this will certainly put the orkish attention elsewhere, allowing you to move in and out across the armada and whittle it away to nothing.

>(Write in)
>>
>>5969479

>If we are capable of detecting psychic activity.

You are not. While you have psyker shit that Celt gave you, it is primitive and limited, and not really understood by Ody.

>small scale warp quakes

You can make some drones capable of sensing warp quakes on a smaller scale.

>Qm how familiar is Ody with eldar tech and doctorine?

You have some DE crap in the hull, but that has yet to be researched, so Ody has no idea how eldar tech works or what it is, as for their doctrine, he has little to no knowledge, he was never meant to be a military A.I. the only thing he knows is what he witnessed of the DE.

>Or are we simply too far away?

Not anymore.
>>
>>5969518
>>(Write in)
Increase production of automata and use them to smuggle down a swarm of detecting nano bots, surely nothing could escape their presence.

>Take a middling approach, you had set up some orbital defences and manufactories, and you will fight alongside them, but chances are that damage will be extensive amongst the facilities.
>>
>>5969518
>Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth ?
Be thorough with this not a sliver of info must escape our grasp.
>Begin a grand offensive, one that you shall personally oversee and keep a track of every single element within it. Sooner or later, your foe will reveal themselves.
Hopefully the wreckages and battlefield data will give us enough clues what to look out for.
We should send down parts and modifications to equip the command units detection suite with tech that can sense small scale warp quakes. I mean bodyguard bots and power armor.

>Take a middling approach, you had set up some orbital defences and manufactories, and you will fight alongside them, but chances are that damage will be extensive amongst the facilities.
Specifically target heavy hitters and points of high enemy concentration, around our defences.
If a warboss shows themselves shift priority to annihilate them.
If possible set up a large net of mines so they'd be forced to approach our defenses in a specific way.
>>
>>(Write in)
Increase production of automata and use them to smuggle down a swarm of detecting nano bots, surely nothing could escape their presence.

Not a bad idea, just use the sensory parts from a nanoswarm to try and scour for the presence of anything and everything that could be hiding on that planet will be much easier to find without nearly as much cost as it would have with the sensors.
> >Put yourself at the very front of the fighting, this will certainly take up much of your attention and put you at the biggest risk, but at the same time, orks shall be wholly concentrated on you.
We are a ship that can take on a hivefleet in a head to head fight, and in a weaken state, were able to fight over a hundred ships and not get a scrath on ourselves. We can take these fuckers head on and considering the state their fleet is in, we are just as likely to be in just as fine, as if we took the middlying approach.
>>
Question:
How quickly can we produce androids? We could use them as body doubles for our officers if we try to bait them out. Should be a less attentive operation as wel, meaning we can focus more on battling the orks.
>>
>>5969574

>How quickly can we produce androids? We could use them as body doubles for our officers if we try to bait them out. Should be a less attentive operation as wel, meaning we can focus more on battling the orks.

Actual androids would take days worth of production. The issue comes with growing the artificial tissues and organs. Full on personality matrixes that can make the androids indistinguishable from humans ? Months, since it is basically personality extraction and digitalization, while it would also take a few days to actually make the body, there's also the unfortunate fact that the process ends up killing the person whose personality is extracted.
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>>5969609
Definetly something we should do then in case we ever manage to get a chance at catching that lord inquisitor before he slips away then. Staying behind and unknown for moths to years is their MO, and a digitization and full body replacement would be something we would love to use for the purpose of having a extremely promising in on how to find and crack into inquisitorial stations and vaults for all sorts of Lore and information.
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>>5969621
I imagine this happens with us kicking in the teeth of the inquisitor and the next thing he remembers is being a android

‘’Not quite a Servator Mr Killjoy, but it’ll do, welcome to the crew of the Odyssey’’
>>
>>5969609
Oh well, it was worth a shot.

>>5969518
>Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth?
>Start a scouring campaign, burn out the forest, level the hills, whomever launched this attack, be it orks or a yet unknown assailants, they have to be somewhere and you shall find them.
Since we can't detect them, we'll have to level playing field. Literally.
On the upside this should also deny any cover for the Orks.

>Take a middling approach, you had set up some orbital defences and manufactories, and you will fight alongside them, but chances are that damage will be extensive amongst the facilities.
>>
>>5969656
>>5969518
>support
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>>5969656
Thankfully any and all actually good habitation was already kept safe from Ork Habitation so no burning any major Bio-ecosystems, but this is definetly going to stir up the Hornets nest.
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>>5969518
>Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth ?

>Start a scouring campaign, burn out the forest, level the hills, whomever launched this attack, be it orks or a yet unknown assailants, they have to be somewhere and you shall find them.

>Put yourself at the very front of the fighting, this will certainly take up much of your attention and put you at the biggest risk, but at the same time, orks shall be wholly concentrated on you.
>>
>>5969518
>Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth ?
>Start a scouring campaign, burn out the forest, level the hills, whomever launched this attack, be it orks or a yet unknown assailants, they have to be somewhere and you shall find them.
>Take a middling approach, you had set up some orbital defences and manufactories, and you will fight alongside them, but chances are that damage will be extensive amongst the facilities.
>>
>>5969518
>Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth ?

>Start a scouring campaign, burn out the forest, level the hills, whomever launched this attack, be it orks or a yet unknown assailants, they have to be somewhere and you shall find them.

>Put yourself at the very front of the fighting, this will certainly take up much of your attention and put you at the biggest risk, but at the same time, orks shall be wholly concentrated on you.
>>
>>5969518
>>Begin a grand offensive, one that you shall personally oversee and keep a track of every single element within it. Sooner or later, your foe will reveal themselves.
>Put yourself at the very front of the fighting, this will certainly take up much of your attention and put you at the biggest risk, but at the same time, orks shall be wholly concentrated on you.
>>
>>5969518


>Utilise your wormhole sensors, this will certainly take most of your attention thus limiting your results should you conduct many other operations, but you will see everything there is to see around the planet. Surely, nothing could hide from your sight should you do so.

>Send for bait. While it pains you, it is a necessary risk, put some of the officers into exposed positions, of course, you shall ensure to make it seem as genuine as possible, which adds to the risks, but makes said bait all the more tempting.
>Put yourself at the very front of the fighting, this will certainly take up much of your attention and put you at the biggest risk, but at the same time, orks shall be wholly concentrated on you.
>>
>>5969518
>Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth ?
>Begin a grand offensive, one that you shall personally oversee and keep a track of every single element within it. Sooner or later, your foe will reveal themselves.

>Put yourself at the very front of the fighting, this will certainly take up much of your attention and put you at the biggest risk, but at the same time, orks shall be wholly concentrated on you.

I think we've got this. it's less than half of the original Ork armada, they've been savaged by Oddyseus already so even if they're united, they're still weaker than earlier.
Further this puts Od in an ideal spot to evaluate and coordinate responses, and receive the damaged robots to review and repurpose.
>>
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>>5969518
>Begin a grand offensive, one that you shall personally oversee and keep a track of every single element within it. Sooner or later, your foe will reveal themselves.
Since you are present here, have the destroyed automata and have the Olympian power armour suits returned to your hull. Maybe you will be able to find something of worth ?

>Take a middling approach, you had set up some orbital defences and manufactories, and you will fight alongside them, but chances are that damage will be extensive amongst the facilities.
>>
Ground battle stance:
nano 2
corpses 8
offensive 4
scouring 5
sensors 1
bait 1

Total 12

Void battle stance:
Middling 6
aggressive 6

Will give it a couple more hours to see if anyone changes their ground battle stances and I also need a tie breaker for the void battle.
>>
>Take a middling approach, you had set up some orbital defences and manufactories, and you will fight alongside them, but chances are that damage will be extensive amongst the facilities.
>>
>>5970997

Locked in fighting alongside the orbitals.
>>
Taking a measured approach to the situation before you, you eventually opt to only have the wrecked automata and the power armour delivered back to you, the detachable laboratory more than capable of conducting the basic investigation that you wish to undertake. For a moment you had also considered launching a massive frontline assault that would tie down the orks and your ground forces equally, a risky manoeuvre, but one that would surely bring your foes out, eventually you discarded the idea as far too risky, then you defaulted to a lesser option, a scouring campaign that would level the environment itself to such an extent that not even a fly could hide from your sight, unfortunately, that too you discarded, as while the orks had caused their fair bit of damage, the rebuilding efforts would be all that more difficult were you to simply burn all the forests on the planet and flatten even the slightest rise of the ground. You shall have to rely solely upon your investigation of the crime scene, if you can call it that. The investigation will have to be a short one as the orkish fleet is mere days at worst, and a couple of weeks at best from reaching the twin worlds and the orbital facilities you had set up around them, once that occurs, you shall have to dedicate your presence to that matter.

For now however, you have to strike while the iron is at least somewhat warm, while weeks had passed, Zanx, in his endless attention to detail, had ordered for the bodies and the wrecks to be maintained as best as possible and documented. So while burials were carried out for your fallen masters’ scions, you have plenty of data on the condition of the bodies when they were first discovered.
>>
>>5971272

Immediately you notice an exceptionally concentrated and near perfect round hole in the 4th regiment’s colonel’s helmet. The scorch marks are near non-existent, showcasing perfect control of the laser technology employed here, far above the standard lasgun, beating it in fact by leaps and bounds. Further distressingly, you quickly note through an in-depth investigation of the helmet’s structure that the area where the shot was unleashed, there had been a crack, small and unnoticeable for even you unless you had taken a deeper moment for full inspection, during the offensive, there must have been some sort of damage here caused by the intensive fighting thus not giving the colonel time to have his armoured checked thoroughly. Of course, such a miniscule crack should not have caused any integral damage, but the concentration of the beam being as narrow as it was, and most importantly, as powerful as it was, this small crack had been enough. The shot must have triggered the shield, the sheer power of the blast must’ve cracked it, presuming the colonel did not concentrate the entirety of the shielding around his head, then, the shot carried forth, having just enough strength to crack through the armour, the gel underneath, and the shock absorbers. Had the shot not landed so perfectly, were it not for that imperceivable crack, the man would still be alive.

If nothing else, you are now fully certain of one thing – a third party is involved. Perhaps it is they, whomever they may be, that had assisted the orks in their coordination efforts to begin with. Orks are stupid creatures, so manipulating them is not that difficult, ensuring that they do what you had manipulated them into doing is a wholly different matter. As such, whomever conducted this assassination and led the orks to success must be from a truly advanced race on par with your masters, of such races, very few you can pick out from your unfortunately limited records, much less so around these so-called Ghoul Stars, as far as you are aware, humanity was just taking its first steps in the general area, and well, the records you had recovered from the Imperials do imply an unimaginable and strange dangers populating that area of space. Perhaps something slipped out ? Of course, this could just be an outlier, a race with natural affinity for physics could potentially develop such a weapon before truly excelling in such matters as biology and genecrafting.
>>
>>5971273

For now, you turn your attention from the damaged power armour and instead turn to regard the various automata. The numerous drones and robots that had acted as the bulk of the ground forces are naturally programmed to interfere and sacrifice themselves whenever a human is in danger, if need be. In order to carry out the assassination of the command squad, these automata had to be removed, lest they’d interfere, since they are machines, just like you, death is of no concern if it means successful completion of a given task. And that is most likely why these automata had been wrecked in such a crude and obvious manner. You note tearing at the molecular level, almost as if wires had torn through the entire structure in a haphazard and strange manner, though one seemingly tending to spooling points around the bodies of the automata, seemingly tearing into necessarily exposed joints or other unavoidable weak points, further increasing the speed and scale of destruction. Occasionally, you also spot what appear to be clear indications of a power weapon tearing in the plating, primarily directed from the backs of the automata, interestingly enough, only the backs, an impossibility, unless one can teleport that is.

Finally, another thing of note that you discover, much to your chagrin, the utter and complete destruction of all recording equipment and the annihilation of data storages. Despite all that, you are also able to recovered a few things of interest, nano-scale wires, they still cover some of the automata, and you know for a fact of one race that is capable of both teleportation, ubiquitous power weapon equipment, and the necessary knowledge to make powerful laser weaponry. Eldar. Humanity’s ancient rival. It is always Eldar. The pain they caused for seemingly no reason other than hunger of the soul, apparently, we’re it not for the fact that your captives were decaying before your eyes, a claim you’d refuse to believe. But if it turns out that it is the work Eldar, that they had killed humans again, that they wish to hamper the return of mankind’s glory out of pure spite and envy, themselves having degraded to degenerate scum, you shall make them feel P̷̧̨̢̮̪̰̯̱͚͑̓̀̊͌̍̒͛̚͜Ȁ̷̻͙̬̎̽͑͠Î̷̦̞̹͈̾̀̒͒̌̄̈́͝Ǹ̴̙̈́̕. You shall deliver upon them a torture so great that it shall be encoded in their genetic memory.

For now however, you need to turn your attention to the encroaching orks, meanwhile, you have to think of potential countermeasures to find the decrepit Eldar whom stubbornly refuse to do galaxy a favour and simply die.
>>
>>5971274

Can pick more than one. Option must reach half of total votes to pass.

>An idea had come to you, teleportation relies upon movement through the warp, you could set up drones capable of sensing miniature warp quakes, should anyone teleport, you will find them.

>Whilst risky, you do have some equipment that is meant for psykers, curtesy of Celt. You cannot make heads or tails of it without deeper research, not helped that even the Imperium does not understand the tech, but maybe something will stick ? It’d be relatively cheap to equip some drones with the tech and send them out.

>Monomolecular wire is good and all, but it has plenty of weaknesses, of course this is only a theory, but a powerful enough energy shield should halt the wire, if it can pulsate, thus causing the wire to move up or down, it will not have time to contract and cause overly much damage, foiling any sort of an ambush. This will need power, a lot of it, and the shields will be most certainly noticeable as they cannot be lowered, while it should protect your soldiers and automata, it could spook the prey.

>The best way to locate the foe would be to flood the world with nanomachines. This will take quite a bit of time in order to subsume both worlds, you will most likely have to keep producing while fighting, and who knows if the target has means of fighting against nanomachines, but it could still be worth it.

>(Write in)
>>
>>5971275
>An idea had come to you, teleportation relies upon movement through the warp, you could set up drones capable of sensing miniature warp quakes, should anyone teleport, you will familiar.
>The best way to locate the foe would be to flood the world with nanomachines. This will take quite a bit of time in order to subsume both worlds, you will most likely have to keep producing while fighting, and who knows if the target has means of fighting against nanomachines, but it could still be worth it.
>>
>>5971281
>can we also use our fed radar to search for warp quakes. They'll have to teleport from their ship to the planet. That way we find the mothership and can fuck it up
>>
>>5971275

>The best way to locate the foe would be to flood the world with nanomachines. This will take quite a bit of time in order to subsume both worlds, you will most likely have to keep producing while fighting, and who knows if the target has means of fighting against nanomachines, but it could still be worth it.
>>
>>5971284

Sure.
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>>5971275
I both love and hate when I am write on something. And we blew it when we had the chance to catch them the first time when we detected the power signature in the asteroid field and left it alone. Alright, time to capture some elves after they become cocky after using Warpsipders one too many times.
>An idea had come to you, teleportation relies upon movement through the warp, you could set up drones capable of sensing miniature warp quakes, should anyone teleport, you will find them.

>Whilst risky, you do have some equipment that is meant for psykers, curtesy of Celt. You cannot make heads or tails of it without deeper research, not helped that even the Imperium does not understand the tech, but maybe something will stick ? It’d be relatively cheap to equip some drones with the tech and send them out.
>>
>>5971275
>An idea had come to you, teleportation relies upon movement through the warp, you could set up drones capable of sensing miniature warp quakes, should anyone teleport, you will find them.

>Whilst risky, you do have some equipment that is meant for psykers, curtesy of Celt. You cannot make heads or tails of it without deeper research, not helped that even the Imperium does not understand the tech, but maybe something will stick ? It’d be relatively cheap to equip some drones with the tech and send them out.

>(Write in)
Re-arm some investigation drones for counter-sniping.
>>
>>5971275
>>An idea had come to you, teleportation relies upon movement through the warp, you could set up drones capable of sensing miniature warp quakes, should anyone teleport, you will find them.
>The best way to locate the foe would be to flood the world with nanomachines. This will take quite a bit of time in order to subsume both worlds, you will most likely have to keep producing while fighting, and who knows if the target has means of fighting against nanomachines, but it could still be worth it.
>>
>>5971275
>An idea had come to you, teleportation relies upon movement through the warp, you could set up drones capable of sensing miniature warp quakes, should anyone teleport, you will find them
Useful not only for now but in general when dispersed in solar defence too.Deployment of these sensors will be good practice to get the application down where we face this enemy with high-confidence.
>Whilst risky, you do have some equipment that is meant for psykers, courtesy of Celt. You cannot make heads or tails of it without deeper research, not helped that even the Imperium does not understand the tech, but maybe something will stick ? It’d be relatively cheap to equip some drones with the tech and send them out.
I'd love to find out if these psykerbots can annoy not only the Eldar, but also the Waaaagh that orks channel.
>>5971350
Support the counter-sniper drones.
>>
>>5971275
>An idea had come to you, teleportation relies upon movement through the warp, you could set up drones capable of sensing miniature warp quakes, should anyone teleport, you will find them.

>(Write in)
Re-arm some investigation drones for counter-sniping.

>(Write in)
Prepare multiple drop pods of robotic units to be suddenly sent for reinforce O.D.D. command sections, at unpredictable times. Meanwhile prepare also some drop pods of robotic units to be sent down in those perfect valleys with no orks presence, the existance of this valley was already highly questionable, the precise sudden death of the commander of the 4th regiment make them perfect places to operate for an enemy like the Eldar. Speaking of any know tactical knowledge and dangers of the eldar could be useful to know for O.D.D. and us, begin research of the Eldar equipment, tech and ships in our possesion and give O.D.D. access to such knowledge for understand it.


We don't know how to use the psyker equipment, i don't think it would give many results especially if the Eldars have Farseers in their ranks. When we can please grab more regiments from Ithaca when we get back, we have made specific space for house a small army of humans soldiers in the Odyssey and we need them for fight many enemies. They are also a good thing to show around. (All of you should know already the main reason we use them).
>>
Don't put psyker shit on the drones... that's how we get fucked by chaos.... come on now. Be smart anons.
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>>5973246
I wonder if lobotomized cloned brains could work to contest AI possession or if you need specifically the remnants of a soul (which is why clones fail, because they don't have one).
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>>5973272
Maybe we can use the bird zenose for this?
>>
Sorry for the absence, I had been busy last week and chances are I will still be rather busy in the coming weeks as my education is wrapping up. Don't know when I will be able to post, but once my time frees up again, I will continue posting.
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>>5978373
Thats fine, also does this now mean we need to make a vote on the Banana's that literally never needed to happen because it wasnt a thing till GW made it a thing 3 days ago?
>>
>>5978417

Oh fuck no, instant veto, that shit is bullshit and everyone knows it. I allow these votes for stuff that can actually make some sense or was speculative.
>>
>>5978493
Agreed, despite the acid trip that /Tg/ is pulling on its a good thing, or doomy mommy memes, nobody fucking likes it their either. The only retards that like it is people either on the left, or "New fans" that strongly are young Millenias or Zoomers that are also left-wing.

God, I hate how 40k became so popular in the late 10's to 20s. Because then this shit was inevitable from the fucking start once that happened, especially in the UK.
>>
>>5978417
what did GW do now?
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>>5978565
Female Custodes. More retarded still is their gaslight attempt on twitter of "There were ALWAYS female Custodes".
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>>5978565
Yep, and now its causing a massive fight between both those in the fandom over Female Custodese, female space marines, Sisters of silence, and even Sisters of Battle. In addition to constant spats insulting GW for their obvious bullshit their spewing about the Custodese.
>>
>>5978572
Don't take that literally, its a retcon, nothing more.
Its their IP, so they can do what they want, complaining on a board does nothing.
Bombard them with letters and good arguments, then they might back off.
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>>5978417
>>5978493
>>5978498
>>5978565
>>5978572
>>5978597
>>5978606
One thing I hope for is that people start breaking away from 40k and making their own stuff. Seriously, why care so much for the desecrated corpse of 40k (especially when they are doing it to piss you off) when instead you could created your own better version of 40k with community made 3D models? That would hurt GW and its cronies far more.
>>
>>5979451
I would just hope that it means that if GW will learn to keep its head down in the sand after this fiasco, it wont try and get rid of more of the "Problematic" elements of Warhammer when a possible to go mainstream happens. Because do you think their going to want to have Slannesh in the spotlight? The authoritarian imperium as the peniultimate good guys? (In this setting, no matter what GW says, they are.) Are they going to try and keep elements like the Black Templars around to try and when the Muslim audience? Are they going to want to show children and families gory scenes of violence and bodies exploding into bloody shards and meat pulps, while chainswords cut a man from head to groin before shouting a blood curding war cry and moving on to the next indiviual?

If GW ever manages to get into the Mainstream, and be popular, those fuckers are going to pull this shit again, and everyone including you and me, know that. The fact that GW has repeadtly shown that since it owns their IP they could do whatever they want, as when they started dipping their toes with Storm of Chaos and then after that commiting contiunous small scale retcon's through various codex's and book's before the Horus Heresy game came along. But once that happened, and the fact that all of their fanboys could only complain about it and tell them this is wrong, but not be able to do anything else, made them think they could pull off the end times and nobody would care about it. They were wrong, but that event truly showed GW that they could hget away with instantly getting away with retconing lore, like with Malekith and his burning, and their fans could do nothing but cry and buy their models and books as they killed that setting. After that, it gave them the backbone to try and pull off the Primaris, and yet again they were proven right. So in preparition for the big show that will put them on the spotlight, they decided to retcon things yet again, only this time they decided to do the worst things possible, and insult the fanbase while retconing their lore, while on X of all places.

Sorry for that whole thing man, but I've had a lot of hate for GW that ive beeen needing to pull off my chest after this final straw. As for models, sure but that would mean that every newcomer in the fanbase would have to love the setting, and not just be interested in it.
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>>5979474
What I mean by that, is that no one thats new actually gives a genuine shit about the setting. They all came along, because their favorite youtber, or cool looking game/video showed up and brought it to their attention. Ask any one of these chuckle fucks about what would be the best kind of match up to see for a new Imperial Armour model, and they will look you in the eye and ask you "What the fuck is that?" For fucks sake, if I have to here one MORE FUCKING TIME, ABOUT HOW FUCKING AWESOME THE NIGHTLORDS ARE I WILL FUCKING KILL ADB! Becuase at the end of the day, for many of them at this stage of the game, its either a fad or a intrest that doesn't actually mean their all that interested in the universe. If I asked a group of fans that came from Bricky the youtuber, adn I asked which would you prefer, more storylines with the Ultramarines with Uriel Ventris, Marneus Calgar, Cato Scicarius, or bloody Tigurius, versus new lore about Guilliman, they will 100% always pick the latter over the former because they don't know those characters, and they don't give a shit to care about them either. The reasons why people keep on whaling and buying more expensive models, is because they don't know nor care enough to try and personally buy or get their own 3-D printer when its just simpler and easier to find a premade package that is anywhere from 60-120 dollars, because they have no patience or an attention span whatsoever, to decide for themselves "Hey, why can't I just make a 40k model for myself, by basing it off of the old ones that GW made and are Sold on Ebay?" Those dumbasses are too lazy, or uncaring of the Franchise to teach GW a lesson over fucking up its fan's, because it would require them to do the hard thing and force them to make a fucking model, then just pay some of your life savings and then paint said model and get brony points by other indivuals on the internet that will gladdly say that "Your paint of that Model is so cool man, even though you made a couple of mistakes here and their, you should totally do this more!" And so, the dumbass reading those comments feels good about himself, and so decides to do THAT WHOLE FUCKING ALL OVER AGAIN!!!

Until the fandom grows dedicated fans that aren't a bunch of tourists that are so empty headed, that they would rather buy plastic, metal, and rezin crack from a abusive cocaine lord, and decide to actually go about creating a Knight Model through a much easier and simpler process with printing, their never going to change or grow a fucking head and do the smart thing. Its honestly so sad that I have to hate all of these newbies so much in ordet to tell them, that what your doing is wrong, and if you want to make it easier and better for yourself by just doing some basic work with buying a printer and supplies for a month of printing,
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>>5979483
that they assume Im attacking them and that its not worth the effort when they can just buy a boxset that will already make the models for them, with SOMETIMES actual paint in said boxset!
>>
Sorry about the length, but I figured this was a good as time as any to try and air out what the current problems are that are actually gripping the community, thata ren't the same old shit as yesteryear. Its not just GW increasing prices or fucking up a game system, its the fact that they treat their setting as a product and treat both it and its fanbase as a product that has clearly fallen down the slipper slope of power control from even the worst shit they were doing in 5th edition in the early 2000's. And its not helped by the largest group of retards, that constantly defend the multi-billion dollar company, and constantly give them money, because they don't have a critical fucking head to go between their shoulders were their skull should be.

If, IF, this does finally get a bunch of its members to finally start growing a head and doing something about the prices and management of the models (They ain't their that lazy and uninterested in the setting, and their tourists that only want to do it to make it for the left and not the Right.) Then I would fucking love that to happen, to finally make models for in book characters that have never seen the light of day in books, like Ravenor! Or, that they could create their own service where they make new and almost free models to give to anyone that wants them and not have to pay for GW then I would appluad the idea. But until that day comes, and until a amount of the fandom, say 10%, actually follow through and do that, then its never going to happen and those reasons mentioned in my prior posts are why.
>>
Theres also the fact that their stocks diped a bit due to the custodes shit and imediately went up due to some blackrock shell company buying stocks low.
3d printing and book piracy is the only real option for hurting GW.
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>>5979648
Wrong. Moving away from 40k is the only way. Piracy does nothing but act as free advertising.
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>>5979648
More or less yeah, if you want to try and win a fight against a company that thrives and survives off of whaling, then you cut off any large scale number of buyers, and THEN they start listening. Honestly, just deciding to grow a head and do a 3-D printer, or instead actually decide to not buy more models but instead leave them to rot and tell everyone that GW the company should not and must not be given any money with their stuff, so they should instead order models made off from EBay would be an amazing way of bringing down the company.
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>>5979800
https://www.youtube.com/live/gJtXbRm8zsY?si=7YOLf2wMDKzdBb0O
Fuck sakes, move on.
>>
You still alive friend?
>>
RIP Quest I guess.
>>
>>5985377
>>5986802
Read >>5978373
>>
>>5986802
He often afks cause of school. He'll be back. Otherwise he'd of told us.



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