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I'm the big bad, equivalent to Morgoth from LOTR; basically a demigod. You're gonna need armies to harm me and it doesn't guarantee my defeat. My habitation is basically Mordor, call it the Blacklands or some shit. There are humans, elves, other demigods, goblins (serving under me), rogue goblins, etc.

Place your name and/or role/title in the Name slot. Start out small, live your chosen lives. You can garden, go to war against evil or be a fucking evil spider, etc. [Linear time]


>turns 35% of all elves (that I have captured) into evil satanic goblins

Get fukt
>>
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>Sends out goblin scouts [that can act as eyes for me] to track down the most powerful wizards (descendant of demigods) and sorcerers so I can kill them.

>*le evil laugh*
>>
>le biding my time...
>>
>Be me, Bredelin
>Got village rekt by goblin
>They broke the Dish Cabinet of Great-grand Aunt Annilin
I swear revenge on those faggot. I saw them bite through Chiken Fillet Half-marinated.
Most of my friend are dead, I have to find someone to teach me the ways of adventuring
>>
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>>5958709

>le still biding my time...
>>
>>5958725
So you aren't narrate anything that happen to our decision or character?
Like Bredelin can meet adventurers, get sent into caves to still shit to goblin because "Halfelin are good burglars" (they're not, just that asshole adventurer didn't wanted bigfoot to ruin the mood while trying to nail that busty elven chick), Bredelin amazingly succeeding on the way, getting said elven chick to fall madly for him while he remains oblivious, get training from Swordsman McDickish that start as bullying but it turns out that Bredelin is a natural, and now you have a Goblin-Slayin BredelinTheHalfelin whith a huge grudge against goblin, followed by by an Elf Bustin' and a swordsman grinnin'?
>>
>>5958970
[Fuck, man, I didn't think that far ahead.]

>There are elven armies that have been sent out to retrieve any surviving elven prisoners from the Blacklands. Bredelin has a strange vision/dream of joining le Dark Side and serving under The Dark Lord.
>>
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>Slaughters a group of invading elves.
>Captures one and locks it inside of the sensory deprivation dungeon (His name is Syvenn [A playable character. Role: Advanced Spellsword Lvl 15])

[[Syvenn is not restrained but is locked up. The room is pitch black and deep beneath the Dark Lord's castle. The room is around 4 meters long, 2 meters wide and is polluted with energy parasites which are draining the magicka and emotional residue of the captive. There is no easy way to escape but you can attempt to break through the walls using what little magicka you can generate. Stealth is recommended. You can replenish magicka by draining any scurrying rats or spiders that you can find.]]

>I am situated in my meditation/ritual chamber which is in another tower of the castle on the top floor.

[[I cannot be killed by a mortal, I am too large and too powerful. Magick can be utilized to harm me greater than standard melee attacks. Only another demigod stands a chance against me. My alignment is vampiric and hence my environment and subjects are the same.]]
>>
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>>5959604
[[Also, there are guards everywhere. Some are goblins (corrupted elves), however most of them are tall husks of sable armor, fuelled by dark magicka directly connected to their Master. They can't be killed easily, although they are not too intelligent and can be lead to their deaths if trickery is involved.]]
>>
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>>5958605
>One has been located, I send out 6 strong wraiths to kill him. The time it'll take for the Wraiths to reach the current location is about 5 hours, but the Wizard is on the move, and quite elusive. He is now aware he is being hunted.

[Wizard (Name: Gealal) is a playable character, descended from demigods. Level 61. Skilled in all forms of magick, especially illusion and destruction.]
>>
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>>5959613
[All six wraiths are level 50. Gealal would not survive against all 6. He should strive to remain separate through means of illusion magick, cunning and stealth. The wraiths can sense lifeforms through their blood, which contains a large amount of energy/magicka which these wraiths can drain.]

[The wraiths are part physical, part magick. They are of a dark, dense energy born of their Master. Only Light/Purification magick can harm them, They can absorb all energy except for large amounts of condensed "light magick", which purifies/separates all dark, corrupting magicka.]
>>
[Red] Test
test
test
>>
test
>>
Test Test 2
>>
Test.
Test

Test.
>>
>>5959631
[[[Okay, how the fuck do you turn off the color tags?]]]
>>
with the option [red] [/red]

Also I'd advised advertising your quest in the /QTG thread to try get a few more players
>>
>>5959643
thank you.
>>
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[ >>5959655
>>5959655
>>5959655 ]

>Establishes an elven energy farm deep below ground in the Blacklands. All of the energy generated is distributed between all Blackland creatures/servants that consist of Dark Magicka. The Dark Lord Malek is the Overmind of this energy system.
>>
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[Wizard (Name: Gealal) is a playable character, descended from demigods. Level 61. Skilled in all forms of magick, especially illusion and destruction. RACE: Demigod Descendant, Half-Man.

Current Progress: >>5959613 (+ >>5959621)]
>>
>Be me, old as fuck lady
>Some dumbass green kids break my dish cabinet
>Great grand nephew going on about some weird adventure, left home, hope he's doin well
Eeeh, blegh *old lady noises*
I better find some ol carpenter to fix up this home, maybe I should contact my good friend Bealal (Gealal's father), haven't seen him in decades, he was always good at magic tricks and fixing stuff up
>Shuffles slowly to the magic mailbox and ships off a letter to the grand mage
>>
>>5959838

>The corrupting influence of the Blacklands sweeps across the town, you feel a creeping dread and a slight migraine.

-10 magicka

>As dusk hits, you begin to feel unusually tired as strange visions plague your mind's eye. You begin to suspect that conflict is coming ...

Induced paranoia + restlessness ...



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