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Known to most street-wise as “Meepis” , you dove headfirst into a dungeon rumored to have a powerful artifact amulet, capable of granting you riches, strength and wisdom. You mostly care about the rich part!

Disowned and exiled from most places due to your miscreant nature, this is a rather golden opportunity just for you!

[Previous thread[s] = 1st thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/5966131/

2nd thread:https://suptg.thisisnotatrueending.com/qstarchive/2024/5999826/ ]
>>
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[2ND THREAD RECAP]
After stumbling upon an old abandoned entrance, you ended up contracting some type of curse within you, which apparently transfers hurt done to you towards your energy reserves. You’ve yet to verify the veracity of this personally.

Exhausted from the spirit’s sapping, you passed out on a table for a little while but you felt incredibly revitalized afterwards! It wasn’t so bad.

You encountered some strange runes while passing through a tunnel, you still don’t really know what they say to this point. But… that’s besides the point, you found some odd living slime creature when you cunningly carved through a rotten door to take a peek at it, not wanting to take any chances of course, you used your instrument of destruction bestowed upon you and blasted the monster to oblivion!

Unfortunately that wasn’t the end of it, a literal living corpse came into your view, wearing a slimy right arm to boot! It being so sluggish though, you didn’t hesitate to thrust it with a dart and coerce it to slowly follow you into the more open previous room.

Then and there is where you viciously pierced its wrinkly rotted head and turned its brain matter into mush, inhabilitating the creature. You knew there’s beauty in death, but beauty in re-death? That’s a new one for you!

Having returned to the room you were in and getting hungry, you took one of the cut up limbs that were stored and roasted it to greatness! You were so filled with joy that even while not being a really religious person, you kindly offered another roasted arm as tribute to the burning god altar that permitted you to do so. Hmph. That jerkwad didn’t appreciate it one bit and damned you for even thinking about doing such a gesture, “blah blah orcs are the true race” is along the lines of what he spouted.

You promptly respond with, naturally, an insult of your own, making sure that he learns that you killed an Orc a while ago, and that he’s nothin’ but a hog pantheon to live in the mud! Kyahahaha! You still take pleasure in how seething with fury you made the guy, you didn’t know how dangerous it could get though, and remembering your aunt May’s fiery kitchen death, you decided not to tempt fate and backed off while yapping back to him, making his supernatural presence fade away eventually.
>>
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Delving further into the deeper parts of the dungeon, the walls and floor were suddenly filled to the brim with ice, trying to not slip while traversing, eventually you encountered a slumbering ice beast! Not wanting to tempt fate with such a thing, you tried to sneak past it but the terrain was too slippery! So, after smacking your head on the cold floor you tailed it outta there, not before finally throwing away that pollen plant you’ve been keeping for so long straight to the beast’s face.

It got confused after a brief chase and stumbled back into its ice chamber. The chase was certainly scary! As if that wasn’t enough, right after arriving at the new room a small earthquake happened, after which some slushy feminine voice started yelling her insides out from far away, you popped inside a barrel to hopefully catch the creature by surprise, but alas it preferred to yell in a single room. You did take like 12 nails from that barrel after stinging yourself with them. They might prove useful at some point.
>>
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[MAP]

Having gone over all this backlog you figure you might as well recall your recent mental map and try extra hard to remember points of interest.

Room 6 [ Wide yellow square: Table with bitten corpse leg, small yellow square= Wooden stool, small brown & blue square = Wooden bucket with water, big brown square with red = Corpse limbs barrel, Cross with blue= Altar of Peogh with rug underneath, += Wooden door, small cyan squares= Icy floor, small green squares= Slimy chunks c= Cadaver (re dead) ]

Room 7 [ Pink small square= Pink scroll {0.2}, yellow small square= Yellow potion {0.8}, Dotted yellow square= Throwing net {5.5} ]

Room 8 [ i= Ice beast, s-I= Ice statue in defying stance, s-II=Ice statue reaching out, s-A= Spiky ice statue, yellow small square= Wrinkled yellow sealed scroll, green small square= Cracked green potion]

Room 9 [ Yellow and gray square= Lantern, brown rectangle= Wooden chair, Medium brown square with dots= Wooden sign, brown hollow square= Wooden barrel (has 3 nails {0.050} & 7 Glass vials of Oil {0.15}, Striped brown rectangles= Wooden planks]

In “Room 8” you heard some thrashing but obviously not wanting to intervene with the ice beast you didn’t bother to take a look. In fact, some things might have changed overall but you’d be none the wiser, for now this is what you remember about how things were.

[END OF RECAP]
>>
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?: ROLLED A 11
VINESTALKER: ROLLED A 9

That’s pretty recent though, for now, curious and cautious of the source of the voice, you approached the closest spot where it is emanating from. A set of stairs.

As you begin to sneak your way through the set of stairs, slithering as quietly as a snake, in a wrong motion you accidentally bump your strapped buckler into a stair!

THUUUUNK!

Your buckler resonates hard against the surface. Yooops. You didn’t mean to do that.

“Huh? What the-” the slushy voice reacts. Peeking over the stairs you spot an Archsivir! You’ve seen these strange creatures in illustrated books back in your younger years, but to see one in person is surreal to say the least. It is wearing some rather raggedy robes, has a knapsack strapped and wielding a staff with a shiny orb on top as well as holding a book of sorts on the other hand.

Seeing as you've been spotted, you stand up on the new found room’s floor, trying to consider what you should do over your predicament. Looking around a little more there’s a lot of altars around here, you don’t really recognize most of these but they all seem to have some type of written engraving on them, as well as some torn withered rugs below them. Probably an abandoned temple of sorts.

[v= Vinestalker, a= Archsivir, blue cross= Crescent altar, purple cross= Curved altar, brown cross= Drum altar, white blue cross= Starred altar, white cross= Sword altar]
>>
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Rolled 5 + 1 (1d8 + 1)

The Archsivir begins to speak “Ughh who the hell are you?!! I hate disturbances! HATE THEM!” you open your mouth to respond but are interrupted “I have GOT to KILL YOU! You meddling vegetable!”

She swings her stave around in a circular motion before pointing its orb end directly at you, after she does this she holds up and opens the book she was holding on to, and while looking at it starts to mumble some strange words.

You like her spirit but aren’t sure about the attitude.

>What should you do in response?

HP: 17/16 MP: 17/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.97/6.0 aum} : 4 Quivered darts {0.25} [Dmg: 1d5 thrust] [DEX] - 1 Used dart [Dmg:1d3 thrust] {0.20} - 3 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 1 Scroll of smoke {0.2} - 21 Pence {0.020} - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8} [Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2} - 1 Pink scroll {0.2} - 12 Nails {0.050}
ON-VINE: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2] - Iron hammer [THIRD VINE PENALTY]
WORN: Tunic with belt - Tightened Jackal hide strip - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 2] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]


STATUS: [Satiation level: Satisfied] [Revitalized = +3 EX HP] [Energized = +1 EX MP]
>>
>>6035808
i doubt that she's skilled enough to cast much spell without the guidance from that tome she's holding.

i say use the smoke scroll to re-conceal yourself and make that word salad unreadable, it will land us in much more preferable position.

alternatively ( when she starts casting things anyways/ smoke scroll becomes dud etc ) we could run away. that archsivir must have some important deed in that particular room, so she won't be following you too far, would she? coupled with your fumbling first-impressions, she might shrug off your disturbance as " less than a threat"
>>
>>6035800
Abosolutely gnarly opening image, @non.
>>6035808
I want that magic staff. I NEED that magic staff. What if its as awesome as the Ice Wand?
>Use the smoke scroll so the novice mage can't read anything from her book or see where you are, then rush in to utterly maim her with the Iron Dagger until she's unrecognizable
Mages are very easy to gank once they have no spells. We'd probably use that staff better than she ever could anyway.
>>
>>6035862
+1
GEEK
THE
MAGE
>>
>>6035808
I agree with smoking her out but I don't think this needs to turn to killing, at least not yet.
See if we can grab her tome and staff, maybe trip her up, but just incapacitate her. We can grill her for information about the ice room and what's ahead of us, or all these altars in this room. Maybe even ask if she knows what the scrolls in our inventory are for, the human we met before was very helpful so maybe she could be too.
>>
>>6035919
Alright, but once she's on the floor, what will we restrain her with? If we had some rope I'd vote to beating her just half to death and tying her up to play the interrogation game. And mages are real tricky, nobody wants a hostile one running all over the dungeon.
>>
>>6036009
Well... we do have a hammer and some nails.
>>
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>>6036127
...
I like the way you think, anon. Lets not kill her then...yet.
>>
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>>6035829 - >>6035862 - >>6035877 - >>6035919 - >>6036127
You get the feeling this mage Archsivir is a newbie in the spellcasting world due to how she handles herself and the circumstances of the encounter.

You also bet if you were to take away that magic tome she’s holding she would have some trouble chanting away her weird witchery!

Actually maybe while you’re at it you could take away that magic staff of hers, yes… matter of fact, you’ve decided you NEED that staff! The possibility of it being an instrument akin to the one you have is too grandiose to pass up.

But, you don’t want to get ahead of yourself, you decide firstly to use up your last smoke scroll to hamper her vision and make that book of her as good as a piece of wood! Then after you’ve got a devilish idea of what to do with this mage and use the possible knowledge she could have to your advantage, some good old hammering will do the trick. Kehehe.

You scatter to get your scroll out of your knapsack and unseal it as soon as you close back your sack. You hold in your breath and squint your eyes.

[USED 1 SCROLL OF SMOKE]
>>
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Rolled 20 - 9 (1d20 - 9)

“Telum!” She yells. Looking back to the direction of the Archsivir, there is a magic projectile of sorts pinpoint going directly your way! However as the smoke spreads more, something is off about the projectile. It seems to be losing focus somewhat, what is sure however is that it’s still going to you!

You brace yourself seeing as that you were too busy unsealing the scroll to react to it…
>>
>>6037412
Shit, do we roll? That looks nasty
>>
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[BASHED FOR 5] [BASH+= -1]
[LOST 2 HP]
[LOST 3 MP]

Y’OooW!

You got smacked with the projectile right in your face! You take a step backwards from the pain and you feel equally physically & mentally hurt, you figure that’s got to be what that spirit book was saying that would happen, though you can’t say that’s exactly how you pictured it.

“Ha! Savor it, you knave!” she utters rather smugly. “There’s more where that came from! But in a bit.. your little cheap parlor trick here is ANNOYING.” she backs off into the rightmost corner as she says this and turns yet another page in her book.
>>
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You instinctively take a step forward from the irritation of taking a blow. Grrr.. this bitch is ticking you off. You know what you want to do when you reach her, but you might take another smack to the face or some other weird thing if you were to simply draw nearer.

The smoke steadily engulfs the room.

>How will you approach the situation?

HP: 15/16 MP: 14/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.77/6.0 aum} : 4 Quivered darts {0.25} [Dmg: 1d5 thrust] [DEX] - 1 Used dart [Dmg:1d3 thrust] {0.20} - 3 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 21 Pence {0.020} - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8} [Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2} - 1 Pink scroll {0.2} - 12 Nails {0.050}
ON-VINE: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2] - Iron hammer [THIRD VINE PENALTY]
WORN: Tunic with belt - Tightened Jackal hide strip - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 2] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]

STATUS: [Satiation level: Satisfied]

[v= Vinestalker, a= Archsivir, blue cross= Crescent altar, purple cross= Curved altar, brown cross= Drum altar, white blue cross= Starred altar, white cross= Sword altar]
>>
>>6037479
>Shuffle to the side, walk without rhythm to confuse the uhhhh rat?
>POCKET DARTS! GOGOGOGOGOGO
Is switching to poisoned darts a free action? I'd like to lead with those if they are.
>>
>>6037487
yea lets throw darts it's the most ranged thing we got besides the cherished ice rod
even if it misses it should be good distraction
>>
>>6037479
Fucking cunt took our MP too? This half-witch is dying slow.
>Throw a dart at the Archsivir to hopefully rattle her
>Shuffle about threateningly as described here >>6037487 for good measure
She needs to focus to cast those spells. Break her composure and then we can move on to breaking her body.
>>
>>6037487
>>6037545
+1
>>
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Rolled 15 + 3 (1d20 + 3)

>>6037487 - >>6037510 - >>6037545 - >>6038240
If you’re to assassinate this archsivir you’ll enjoy every moment of it, you’re absolutely positive of it now!

Not being in range however, you decide to pull out one of your poisoned darts, yes.. This oughta kill her slow, exactly how’d you like it to be. While you rummage through your sack for it, you keep on hearing the witch continue her strange mumbles.

Right when you take out your dart and prepare your swing, you see the archsivir grip tightly the staff she’s holding “Frigus!” she yells, and seemingly recoils in pain as the pink glow of it turns ice cold. “Aggh! That always stings…”

[ARCHSIVIR LOST 1 HP]

Hmm you can’t quite tell what just happened but she clearly has hurt herself in the process, dart on vine, you think about what else you could do to gain an upper hand and decide ultimately to shuffle to your side in an erratic manner, she hates disturbances right? How about amplifying that aspect just for her? Kyeahe.

Regardless, you’ve got some dart throwing to do, and you’ve got just the perfect board.

1ST DICE MODIFIERS= [DEXTROUS= +1]
2ND DICE MODIFIERS= [DEXTROUS= +2] [SMOKESCREEN= -2]
3RD DICE MODIFIERS= [RAPSCALLION ACTION= +2] [OMNI-DEXTROUS= +1]

>ROLL A 1D5+1 FOR DART, A 1D20 TO HIT & A 1D20+3 FOR MISCREANT ACTION EXECUTION
>>
Rolled 1 + 1 (1d5 + 1)

Go go gadget DART!
>>
Rolled 12 (1d20)

>>6038842
luck be with ye
>>
Rolled 12 + 3 (1d20 + 3)

>>6038842
AHAHAHAHAHA!!!!!!
>>
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>>6038844 - >>6038887 - >>6038891
ARCHSIVIR= ROLLED A 18
VINESTALKER= ROLLED A 15

{LOST}

You move in an extremely turbulent manner to hopefully distract the magick wielder! You swing to the side, then arc upwards, then bump your body up like a snake, having no rhythm whatsoever, letting chaos reign over you! While doing so you get ready to sling away your envenomed dart, the archsivir seemingly reacts to your performance. “I don’t know what you’re trying to achieve, doing… whatever the hell you’re doing. But It doesn’t concern me one bit!” She says this, as her vision never directly leaves the tome she’s holding.

Ohh come on now, that’s no fun. You would have gotten a thrill from that working…

No matter! You’ve got a great dish served up, one deadly dart coming right up! But… you falter, insecurity of your target’s place overcomes you as seeing in the smokescreen becomes a bit difficult and so...

You flimsily throw your poisoned dart.

{LOST 1 POISONED DART}
>>
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As the dart flies in a rather pathetic arc, it hits the witch near the hip, just barely being able to pierce the robes it is wearing. You blame the smokescreen for your bad throw, really.

[HIT FOR 2 HP]

“Haaaow!” she softly yells. “That…” the archsivir’s fluid-like body suddenly starts bubbling up somewhat near where the dart hit. “Oooooh FUCK!” she shouts as she worryingly scampers to look into her knapsack.

You’re currently still some meters away from the archsivir. Smoke fills up the room…

>What shall you do?

HP: 15/16 MP: 14/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.52/6.0 aum} : 4 Quivered darts {0.25} [Dmg: 1d5 thrust] [DEX] - 1 Used dart [Dmg:1d3 thrust] {0.20} - 2 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 21 Pence {0.020} - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8} [Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2} - 1 Pink scroll {0.2} - 12 Nails {0.050}
ON-VINE: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2] - Iron hammer [THIRD VINE PENALTY]
WORN: Tunic with belt - Tightened Jackal hide strip - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 2] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]

STATUS: [Satiation level: Satisfied]
>>
>>6039254
She's distracted, this is the perfect time to rush forward. Bash her with the shield and use our hammer to hit the hand holding the book!
Nonlethally, of course. We still have to...interrogate her afterwards.
>>
>>6039254
THE NERD CANNOT CAST A SPELL IF YOU DISABLE HER HAND
>SMASH HER HAND WITH THE HAMMER
>SMASH HER HEAD WITH THE BUCKLER
>CRUCIFY HER
>CRUCIFY HER
>CRUCIFY HER
>>
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>>6039254
Thinks she's still hot shit for having antidote in her knapsack? Let's correct that.
>Rush in and bash her over the head with the buckler and smash her hand holding the book with the iron hammer
Once we've removed that item, we can move on to interrogation using our preferred plans of "persuasion".
>>
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>>6039254
>bash n smash

this is unrelated but so far we met human and archisivir so i think we will end up confronting jackalkin at some point too,
preparing some sort of fire weaponry could be nice
>>
>>6039254
RUSH RUSH
SMASH SMASH
>>
>>6039380
+1
>>
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>>6039256 - >>6039276 ->>6039380 ->>6039397 ->>6039586 - >>6039820
There’s not been but a better time to close the distance! You waste no time to propel yourself ever so voraciously to deal properly with your business here! Your plan is to bash her face in with your buckler and give a good hammering to her hand. Slithering ever so closer, you noticed that she actually no longer is holding her book, guess she had to leave it somewhere if she was to rummage through her knapsack, huh?

She takes out a potion from her sack with the same consistency and color as your curing potion and begins ingesting it. She looks somewhat better now. Too bad you’ll fix that, this fluid freak ain’t nothing!

You decide to take down a notch your general force to not completely leave her out of it, just incase.

[BUCKLER MODIFIERS= +1 DEXTROUS, -1 CASUAL NON-LETHAL APPROACH]
[HAMMER = -1 CASUAL NON-LETHAL APPROACH]

>ROLL A 1D3 & A 1D6-1
>>
Rolled 1 (1d3)

>>6040106
>>
Rolled 2 + 1 (1d6 + 1)

>>6040106
VINESTALKER JUMPSCARE
>>
>>6040143
>it's actually a 1
WHY XOM WHY
>>
>>6040110
>>6040143
These FUCKING ROLLS
>>
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>>6040156
meepis' luck ran out since the end of last thread
>>
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>>6040110 - >>6040143
You perk up your body once you reach your target and get ready to begin the bashing. The archsivir was too busy ingesting the liquid to have any type of defensive reaction, so its easy pickings.

As intended you start off by first smacking the archsivir in her head!

DUUUUUNK!

[BASHED FOR… NOTHING!]

Ywwowowow! Her substance has a surprisingly solid consistency! You receive some vibrations from the lack of impact! Her face gets moved a bit but she doesn’t even flinch! Well damn, the next one is up. You hammer away at her right hand where it was once occupying the tome to hopefully leave that one incapacitated to a degree.

SMAAAAAASH!

[BASH+= -1]
[SMASHED FOR… NOTHING!]

Dzzzzzz! You yet again fail to cause any sort of harm due to any lack of reaction from the archsivir and get shaken up, it’s becoming very clear to you that she’s resistant to most common bash attacks, that’s problematic to say the least.
>>
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Rolled 14 - 2 (1d20 - 2)

“Now, now… yiehehah!” the archsivir cackles. “What exactly was your plan here??” the archsivir grips the other hand of her staff from her leftside and begins a wide swing straight to you! “Don’t make me laugh! You FOOL!”

Well, shoot.

[CURRENT MODIFIERS= [VIBRATION SEQUELS= –1 TO ACTION ROLLS] ]

>You have to do something!

HP: 15/16 MP: 14/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.52/6.0 aum} : 4 Quivered darts {0.25} [Dmg: 1d5 thrust] [DEX] - 1 Used dart [Dmg:1d3 thrust] {0.20} - 2 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 21 Pence {0.020} - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8} [Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2} - 1 Pink scroll {0.2} - 12 Nails {0.050}
ON-VINE: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2] - Iron hammer [THIRD VINE PENALTY]
WORN: Tunic with belt - Tightened Jackal hide strip - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 2] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]

STATUS: [Satiation level: Satisfied] [Vibration sequels]
>>
>>6040304
>BITE HER
IT DOES THRUST DAMAGE!
>MAYBE THROW IN A STAB IF WE CAN
IT DOES CUT DAMAGE!
IF IT GOES TO SHIT, WE CAN RETREAT THEN ASSBLAST USA HER WITH THE WAND OF ICE.
>>
>>6040304
Whatever we do, try to avoid the business end of that staff! We definitely don't want to get another blast of magic point blank to the face, so either duck underneath it or wrench it away from us.
>>
>>6040304
All I wanted was some info and a good old fashioned torturing and killing session, but you're being so DAMN difficult.
>Push the staff out of our face using as many vines as we can
>Chomp her fucking face off
"I'm getting sick of you"
>>
>>6040479
+1
>>
Wait shit I have a better idea. Instead of trying to wrestle the staff out of her hands, we aim a dart at the bitch's eye. We're close enough for it. Changing >>6040479 to
>Toss a dart right in the Archvisir's eye
>Chomp her fucking face off
>>
File: DECISIVE TUSSLE.gif (102 KB, 280x200)
102 KB
102 KB GIF
Rolled 3 - 1 (1d20 - 1)

>>6040306 - >>6040401 - >>6040479 - >>6040529 - >>6040597
A swirling mass of plans, thoughts and worries flood you as you see your well-being about to be in jeopardy, a cloud of indecisiveness on what to do envelopes your mind, regardless you manage to keep your composure up and decide that if one thing is for certain, it’s that you do NOT want to get smacked by the busy side of the staff!

Your foe being an archsivir, you assume she doesn’t have as much strength as an orc, after which you decide you shall wrangle the staff out of her and stop it from hitting you at the same time!
You swiftly let go of your iron hammer to get more grip on your wrangle.

{LOST 1 IRON HAMMER}

You twist your whole upper body and grab on to the staff with your freed up vines, stopping its swing briefly in its tracks. “Hey! What are you-” “Hnggh!” the archsivir spouts as she struggles to keep control of her staff. You respond “I AM gettin’ sick of you! That’s what!”

You have other actions in mind after whatever happens, happens, but as of now.

A wrestling for who has control over the staff begins.

MODIFIERS = [2 EXTRA UPPER VINES USED= +2] [LOW STR= -2] [OMNI-DEXTROUS= +1]

>ROLL A 1D20+1
>>
Rolled 19 + 1 (1d20 + 1)

>>6042378
Watch this, nat 1
>>
>>6042393
HAHAHAHAHAHA!
>>
File: SNATCHED.png (6 KB, 300x260)
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>>6042393
After a good tussle you end up easily snatching away the archsivir’s cold staff! “Yeagh!” the archsivir whimpers as she tumbles back from the recoil of the finale of the wrestle.

You stabilize yourself from the force of the snatch. That was too easy! Keahahah!

You cackle out loud at your success and get ready to apply your premeditated assault plan at the staffless witch. You would have liked to throw a dart straight to that giant eye of hers but as you have none holstered, that would take some time, something you feel you can’t afford right now.

Focusing back on your mark, the archsivir closes her eye and whispers some words, seems to be like she’s reminiscing with her apparent focus on whatever she’s doing. Almost as if praying.

Hopefully she’s praying then, for you are feeling like trying out the taste of archsivir!

DAGGER MODIFIERS= [DEXTROUS= +1] [DIVERTED ATTENTION= -1]
MAUL MODIFIERS= [HARDY (CON=4) = +1]

>ROLL A 1D10+1 FOR CHOMPING & A 1D6 FOR STABBING
>>
Rolled 10 + 1 (1d10 + 1)

>>6042422
NOM
>>
Rolled 1 (1d6)

>>6042422
STAB!
>>
Wonder how Rodney's doing now...
>>
>>6042462
Probably dead somewhere. I don't think he would've made it past the slime monster or the ice beast.
>>
>>6042510
He's cute. Be a damn shame to lose him early on.
>>
>>6042530
Yeah, having an extra pair of hands would help, but he's too squeamish to handle how we do business. I suppose it wasn't meant to be.
>>
File: C'EST LA VIE.png (4 KB, 300x240)
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Rolled 19 - 2 (1d20 - 2)

>>6042426 - >>6042445
You rush the archsivir, dagger and maw at the ready! “Daaah’ I can’t! I CAN’T FOCUS!” the archsivir screams. Just as she’s saying this, she opens her eye and suddenly takes a crouched defensive stance and seems prepared. Looks like she’s going to try to evade your deadly assault.

But you’re not letting that happen. You’ve got a score to settle. And right now the force you are going to apply feels particularly deadly.

MODIFIERS= [DEXTROUS= +2] [OMNI-DEXTROUS= +1] [SMOKESCREEN= -1]

>ROLL A 1D20+2 TO HIT HARMONIOUS ATTACK
>>
Rolled 13 + 2 (1d20 + 2)

>>6042664
HARMONY! HARMONY!
>>
File: WHIP.png (4 KB, 300x280)
4 KB
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Rolled 19 - 1 (1d20 - 1)

>>6042666
VINESTALKER= ROLLED 15 +++ ARCHSIVIR= ROLLED 17
You waste no time and attempt to bite down the archsivir’s head! However you end up only biting the air! She ducked under rather rapidly, darn! These things are rather naturally slippery!

[WHIFFED] - [LOST ONLY 4 MP]

You’re not letting her get off so easy though, her still being so close you take advantage of her position and try to haphazardly stab her arm. “Aaagh!”. Huh. You didn’t expect that reaction, matter of fact you actually sort of screwed up that stab, so to merit that reaction it would mean that these manner of attacks… yes… now you understand what’s going on.

[WEAK TO THRUST = +1]
[STABBED FOR 2 HP]
ARCHSIVIR HP= 13

The slimy witch looks somewhat tired from that action she did, interesting. She might not be able to do that motion again as easily now. Thinking over your epiphany of what you identified from the archsivir, you notice that she has given her back to you and swings her lower body towards you! The archsivir is putting her all into this.

“Hnngh!” She grunts. Looks like you’ve got a spiky slimy tail coming right your way, you quickly wonder hard about how you should respond.

>Hmm, what should you do here?

HP: 15/16 MP: 10/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.52/6.0 aum} : 4 Quivered darts {0.25} [Dmg: 1d5 thrust] [DEX] - 1 Used dart [Dmg:1d3 thrust] {0.20} - 2 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 21 Pence {0.020} - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8} [Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2} - 1 Pink scroll {0.2} - 12 Nails {0.050}
ON-VINE: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2]
WORN: Tunic with belt - Tightened Jackal hide strip - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 2] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]
>>
[Didn't include a weapon for on-vine]

ON-VINE: Chilled staff [Damage: ?] [THIRD VINE PENALTY]
>>
>>6042721
>JUMP THE TAIL
>STAB HER IN THE BACK
I don't think doing a "so long gay rat" tail grab and throw (Super Mario 64, 1996) is going to work with our measly STR 1. This should proc our OPPORTUNIST too, DCSS's bullshit attack of opportunities and all that.
>>
>>6042743
>+1
I wanna use the staff too but I'd rather wait a little, at least it's out of the way
>>
>>6042743
+1 I gotta say though she is putting up a heck of a fight with these rolls.
>>
>>6042743
+1
>>
File: JUMPER.png (4 KB, 300x260)
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>>6042743 - >>6042870 - >>6043332 - >>6043347
The tail slap being imminent you quickly crouch down in order to get enough momentum to evasively jump over the creature and stab her right where it hurts. There's some things you wish you could perform however, grabbing a hold of her tail would certainly be fun and effective! You’d rather not risk it however. The preposition of using the staff in conjunction with your stab comes up, but it could get in your way, so you decide also against it.

You’re no stranger to having to move your body quickly but such intensive motions like these do take some innate strength to perform, regardless you’re confident in your acrobatics so you keep the plan in motion.

JUMP MODIFIERS= [OMNIDEXTROUS= +1] [DEXTROUS= +2] [LOW STR= -2]
DAGGER MODIFIERS= [DEXTROUS= +1]

>ROLL A 1D20+1 FOR JUMPING & A 1D6+1 FOR STABBING
>>
Rolled 3 + 1 (1d20 + 1)

>>6045038
REEEEEEE



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